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Arena Trap (Ability)

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Arena Trap ありじごく
Antlion
Flavor text
Generation III
Prevents fleeing.
Generation IV
Prevents the foe from fleeing.
Generation V
Prevents the foe from fleeing.
Generation VI
Prevents opposing Pokémon from fleeing.

Arena Trap (Japanese: ありじごく Antlion) is an Ability introduced in Generation III. Three Pokémon can have this Ability, all of which are Ground types.

Effect

In battle

Arena Trap prevents all foes from fleeing (including Teleport) or switching out as long as the user remains in battle.

Pokémon rendered immune to Ground-type attacks are immune to Arena Trap. This includes Flying-type Pokémon, Pokémon with Levitate, Pokémon holding an Air Balloon, and Pokémon affected by Magnet Rise or Telekinesis. Likewise, if a Pokémon normally immune to Ground-type attacks is made vulnerable, they will be affected; if the Pokémon is under the effect of Gravity, Smack Down, a move that negates or replaces Levitate (such as Gastro Acid or Simple Beam), type change effects that remove Flying-type (such as Soak, Conversion, Camouflage, or Color Change), or a held Iron Ball, it will be unable to escape.

Using Baton Pass, U-turn, Volt Switch, or Parting Shot will still cause the Pokémon to switch out. Holding a Shed Shell allows the Pokémon to switch out, but not flee or Teleport. Having the Ability Run Away or holding a Smoke Ball allows the Pokémon to flee or Teleport, but not switch.

In Double and Triple Battles, Arena Trap does not affect allies.

Generation VI

Ghost-type Pokémon are now immune to Arena Trap.

Outside of battle

From Pokémon Emerald onwards, if a Pokémon with Arena Trap is leading the party, then the wild Pokémon encounter rate is increased to 200%. It shares this trait with Illuminate.

Pokémon with Arena Trap

# Pokémon Types First Ability Second Ability Hidden Ability
Diglett Diglett Ground Ground Sand Veil Arena Trap Sand Force
Dugtrio Dugtrio Ground Ground Sand Veil Arena Trap Sand Force
Trapinch Trapinch Ground Ground Hyper Cutter Arena Trap Sheer Force
Please note that this is only 100% accurate to Generation VI games.
  • For Generation III games, ignore Abilities introduced in Generation IV and Hidden Abilities.
  • For Generation IV games, ignore Hidden Abilities.
  • For Generation V games, ignore Abilities introduced in Generation VI.

In the anime

None.png Trapinch Arena Trap.png None.png None.png
Trapinch
The user can trap the opponent by digging a large hole.
Pokémon Method
User First Used In Notes
328 Trapinch Trapinch traps the opponent in a big hole.
A wild Trapinch A Rivalry to Gible On! Debut


In other languages

Language Title
Mandarin Chinese 獅蟻 Shīyǐ
France Flag.png French Piège
Germany Flag.png German Auswegslos
Italy Flag.png Italian Trappoarena
South Korea Flag.png Korean 개미지옥 Gaemi Jiok
Portugal Flag.png Portuguese Armadilha de Arena
Spain Flag.png Spanish Trampa Arena


Variations of the Ability Magnet Pull
Magnet PullArena TrapShadow Tag
Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.