Extrasensory (move)
From Bulbapedia, the community-driven Pokémon encyclopedia.
| Extrasensory じんつうりき | |
|---|---|
| The user attacks with an odd, unseeable power. It may also make the foe flinch. | |
| Battles | |
| Type | Psychic |
| Category | Special |
| PP | 30 (max. 48) |
| Power | 80 |
| Accuracy | 100% |
| |
| ??? | |
| Contests | |
| Category | Cool |
| Appeal | 1 ♥ |
| Jam | 4 ♥♥♥♥ |
| ??? | |
| Super Contests | |
| Category | Cool |
| Appeal | 2 ♥♥ |
| Earn +2 if the Pokémon performs first in the turn. | |
Extrasensory is a damage-dealing Psychic-type move introduced in Generation III.
Contents |
Learnset
Generation III
Generation IV
By leveling up
In other languages
French: extrasenseur, German: sondersensor, Italian: extrasenso, Spanish: paranormal.
| Variations on the move Waterfall |
|---|
| Waterfall | Extrasensory | Dark Pulse | Iron Head |
| This move article is part of Project MoveDex, a Bulbapedia project that aims to write comprehensive articles on each move. |

