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Crawdaunt (Pokémon)/Generation III learnset

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By leveling up

Generation III
Other generation learnsets: IV
Level Move Type Pwr. Acc. PP Contest Appeal Jam
Start Bubble Water 20 100% 30 Cute 2 ♥♥ 2 ♥♥
Start Harden Normal —% 30 Tough 2 ♥♥ 0
Start ViceGrip Normal 55 100% 30 Tough 4 ♥♥♥♥ 0
Start Leer Normal 100% 30 Cool 3 ♥♥♥ 0
7 Harden Normal —% 30 Tough 2 ♥♥ 0
10 ViceGrip Normal 55 100% 30 Tough 4 ♥♥♥♥ 0
13 Leer Normal 100% 30 Cool 3 ♥♥♥ 0
19 BubbleBeamFRLG Water 65 100% 20 Beauty 1 3 ♥♥♥
20 BubbleBeamRSE Water 65 100% 20 Beauty 1 3 ♥♥♥
22 ProtectFRLG Normal —% 10 Cute 1 0
23 ProtectRSE Normal —% 10 Cute 1 0
25 Knock OffFRLG Dark 20 100% 20 Smart 1 4 ♥♥♥♥
26 Knock OffRSE Dark 20 100% 20 Smart 1 4 ♥♥♥♥
33 TauntFRLG Dark 100% 20 Smart 2 ♥♥ 0
34 TauntRSE Dark 100% 20 Smart 2 ♥♥ 0
38 CrabhammerFRLG Water 90 85% 10 Tough 3 ♥♥♥ 0
39 CrabhammerRSE Water 90 85% 10 Tough 3 ♥♥♥ 0
43 Swords DanceFRLG Normal —% 30 Beauty 1 0
44 Swords DanceRSE Normal —% 30 Beauty 1 0
51 CrunchFRLG Dark 80 100% 15 Tough 1 4 ♥♥♥♥
52 GuillotineRSE Normal 30% 5 Cool 2 ♥♥ 1
56 GuillotineFRLG Normal 30% 5 Cool 2 ♥♥ 1
Bold indicates a move that gets STAB
Italic indicates a move that gets STAB only from an evolution of this Pokémon

By TM/HM

Generation III
Other generation learnsets: IV
TM Move Type Pwr. Acc. PP Contest Appeal Jam
TM03 Water Pulse Water 60 100% 20 Beauty 2 ♥♥ 0
TM06 Toxic Poison 85% 10 Smart 3 ♥♥♥ 0
TM07 Hail Ice —% 10 Beauty 1 3 ♥♥♥
TM10 Hidden Power Normal 100% 15 Smart 3 ♥♥♥ 0
TM12 Taunt Dark 100% 20 Smart 2 ♥♥ 0
TM13 Ice Beam Ice 95 100% 10 Beauty 2 ♥♥ 1
TM14 Blizzard Ice 120 70% 5 Beauty 4 ♥♥♥♥ 0
TM15 Hyper Beam Normal 150 90% 5 Cool 4 ♥♥♥♥ 4 ♥♥♥♥
TM17 Protect Normal —% 10 Cute 1 0
TM18 Rain Dance Water —% 5 Tough 1 0
TM21 Frustration Normal 100% 20 Cute 1 0
TM27 Return Normal 100% 20 Cute 1 0
TM28 Dig Ground 60 100% 10 Smart 1 0
TM31 Brick Break Fighting 75 100% 15 Cool 1 4 ♥♥♥♥
TM32 Double Team Normal —% 15 Cool 2 ♥♥ 0
TM36 Sludge Bomb Poison 90 100% 10 Tough 2 ♥♥ 1
TM39 Rock Tomb Rock 50 80% 10 Smart 3 ♥♥♥ 0
TM40 Aerial Ace Flying 60 —% 20 Cool 2 ♥♥ 0
TM42 Facade Normal 70 100% 20 Cute 2 ♥♥ 0
TM43 Secret Power Normal 70 100% 20 Smart 1 0
TM44 Rest Psychic —% 10 Cute 2 ♥♥ 0
TM45 Attract Normal 100% 15 Cute 2 ♥♥ 0
HM01 Cut Normal 50 95% 30 Cool 2 ♥♥ 1
HM03 Surf Water 95 100% 15 Beauty 3 ♥♥♥ 0
HM04 Strength Normal 80 100% 15 Tough 2 ♥♥ 1
HM06 Rock Smash Fighting 20 100% 15 Tough 1 3 ♥♥♥
HM07 Waterfall Water 80 100% 15 Tough 2 ♥♥ 0
HM08 Dive Water 60 100% 10 Beauty 2 ♥♥ 0
Bold indicates a move that gets STAB
Italic indicates a move that gets STAB only from an evolution of this Pokémon

By breeding

Generation III
Other generation learnsets: IV
Father Move Type Pwr. Acc. PP Contest Appeal Jam
Omanyte, Omastar
Kabuto, Kabutops
Corsola
Relicanth
Lileep, Cradily
Anorith, Armaldo
AncientPower Rock 60 100% 5 Tough 1 0
Poliwag, Poliwhirl, Poliwrath, Politoed
Lapras
Spheal, Sealeo, Walrein
Body Slam Normal 85 100% 15 Tough 1 4 ♥♥♥♥
Mudkip, Marshtomp, Swampert Endeavor Normal 100% 5 Tough 2 ♥♥ 0
Mudkip, Marshtomp, Swampert
Relicanth
Lileep, Cradily
Anorith, Armaldo
Mud Sport Ground —% 15 Cute 4 ♥♥♥♥ 0
Bold indicates a move that gets STAB
Italic indicates a move that gets STAB from an evolution of this Pokémon
*Indicates a move only available by chain breeding

By tutoring

Generation III
Other generation learnsets: IV
Game Move Type Pwr. Acc. PP Contest Appeal Jam
FR LG E XD Body Slam Normal 85 100% 15 Tough 1 4 ♥♥♥♥
FR LG E XD Counter Fighting 100% 20 Tough 2 ♥♥ 0
FR LG E XD Double-Edge Normal 120 100% 15 Tough 6 ♥♥♥♥♥♥ 0
FR LG E XD Endure Normal —% 10 Tough 2 ♥♥ 0
FR LG E XD Icy Wind Ice 55 95% 15 Beauty 1 3 ♥♥♥
FR LG E XD Mimic Normal —% 10 Cute 1 0
FR LG E XD Mud-Slap Ground 20 100% 10 Cute 2 ♥♥ 1
FR LG E XD Sleep Talk Normal —% 10 Cute 3 ♥♥♥ 0
FR LG E XD Snore Normal 40 100% 15 Cute 4 ♥♥♥♥ 0
FR LG E XD Substitute Normal —% 10 Smart 2 ♥♥ 0
FR LG E XD Swagger Normal 90% 15 Cute 2 ♥♥ 0
FR LG E XD Swords Dance Normal —% 30 Beauty 1 0
Bold indicates a move that gets STAB
Italic indicates a move that gets STAB only from an evolution of this Pokémon
A colored initial indicates that the move is not available to be tutored in this game,
while a colored background indicates that the move is available.
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