Headbutt (move): Difference between revisions

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* {{p|Bidoof}} at Lv.17
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* {{p|Zugaidos}} at Lv.--
* {{p|Cranidos}} at Lv.--
* {{p|Rampard}} at Lv.--
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Revision as of 22:49, 15 March 2007

Headbutt
ずつき Headbutt
Type  Normal
Category  uncategorized
PP  15 (max. 24)
Power  70
Accuracy  100%
Priority  0
  • Makes contact
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Unknown
Availability
Introduced  [[Generation {{{gen}}}]]
Condition  Tough
Appeal  2 ♥♥
Jam  3 ♥♥♥
Startles the Pokémon that appealed before the user.
Condition  Tough
Appeal  0  
Condition  Tough
Appeal  0  
Jamming  0  

Headbutt (Japanese: ずつき Headbutt) is a damage-dealing Normal-type move introduced in Generation I. Template:Project MoveDex autoarticle notice

Effect

Generation I

Headbutt does damage and has a 29.7% chance of causing the opponent to flinch.

Headbutt can only cause the opponent to flinch if the user attacks before the opponent does. Headbutt can't make an opponent with a Substitute flinch.

Generation II

In the second generation of games, Headbutt can be used in the field to shake small trees, sometimes causing a wild Pokémon to drop out. If this is done at night, there is a chance the Pokémon which falls out will be sleeping.

Learnset

Generation III

By leveling up

By breeding

Generation IV

By leveling up

By breeding

In other languages

Portuguese: Cabeçada, Spanish: Golpe Cabeza

Template:Project MoveDex notice

Generation II TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation II HMs
01020304050607