Salamence (Pokémon)/Generation V learnset

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By leveling up

Generation V
Other generations:
III - IV - VI - VII
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
011 Fire Fang Fire Physical 06565 09595% 15
011 Thunder Fang Electric Physical 06565 09595% 15
011 Rage Normal Physical 02020 100100% 20
011 Bite Dark Physical 06060 100100% 25
011 Leer Normal Status 0000 100100% 30
011 Headbutt Normal Physical 07070 100100% 15
055 Bite Dark Physical 06060 100100% 25
1010 Leer Normal Status 0000 100100% 30
1616 Headbutt Normal Physical 07070 100100% 15
2020 Focus Energy Normal Status 0000 —% 30
2525 Ember Fire Special 04040 100100% 25
3030 Protect Normal Status 0000 —% 10
3232 DragonBreath Dragon Special 06060 100100% 20
3737 Zen Headbutt Psychic Physical 08080 09090% 15
4343 Scary Face Normal Status 0000 100100% 10
5050 Fly Flying Physical 09090 09595% 15
5353 Crunch Dark Physical 08080 100100% 15
6161 Dragon Claw Dragon Physical 08080 100100% 15
7070 Double-Edge Normal Physical 120120 100100% 15
8080 Dragon Tail Dragon Physical 06060 09090% 10
  • Bold indicates a move that gets STAB when used by Salamence
  • Italic indicates a move that gets STAB only when used by an evolution of Salamence
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
III - IV - VI - VII
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Dark Sprite.png TM01 Hone Claws Dark Status 0000 —}}—% 15
Bag TM Dragon Sprite.png TM02 Dragon Claw Dragon Physical 08080 100}}100% 15
Bag TM Normal Sprite.png TM05 Roar Normal Status 0000 100}}100% 20
Bag TM Poison Sprite.png TM06 Toxic Poison Status 0000 090}}90% 10
Bag TM Normal Sprite.png TM10 Hidden Power Normal Special 0000 100}}100% 15
Bag TM Fire Sprite.png TM11 Sunny Day Fire Status 0000 —}}—% 5
Bag TM Normal Sprite.png TM15 Hyper Beam Normal Special 150150 090}}90% 5
Bag TM Normal Sprite.png TM17 Protect Normal Status 0000 —}}—% 10
Bag TM Water Sprite.png TM18 Rain Dance Water Status 0000 —}}—% 5
Bag TM Normal Sprite.png TM21 Frustration Normal Physical 0000 100}}100% 20
Bag TM Ground Sprite.png TM26 Earthquake Ground Physical 100100 100}}100% 10
Bag TM Normal Sprite.png TM27 Return Normal Physical 0000 100}}100% 20
Bag TM Fighting Sprite.png TM31 Brick Break Fighting Physical 07575 100}}100% 15
Bag TM Normal Sprite.png TM32 Double Team Normal Status 0000 —}}—% 15
Bag TM Fire Sprite.png TM35 Flamethrower Fire Special 09595 100}}100% 15
Bag TM Fire Sprite.png TM38 Fire Blast Fire Special 120120 085}}85% 5
Bag TM Rock Sprite.png TM39 Rock Tomb Rock Physical 05050 080}}80% 10
Bag TM Flying Sprite.png TM40 Aerial Ace Flying Physical 06060 —}}—% 20
Bag TM Normal Sprite.png TM42 Facade Normal Physical 07070 100}}100% 20
Bag TM Psychic Sprite.png TM44 Rest Psychic Status 0000 —}}—% 10
Bag TM Normal Sprite.png TM45 Attract Normal Status 0000 100}}100% 15
Bag TM Normal Sprite.png TM48 Round Normal Special 06060 100}}100% 15
Bag TM Fire Sprite.png TM59 Incinerate Fire Special 03030 100}}100% 15
Bag TM Ghost Sprite.png TM65 Shadow Claw Ghost Physical 07070 100}}100% 15
Bag TM Normal Sprite.png TM68 Giga Impact Normal Physical 150150 090}}90% 5
Bag TM Rock Sprite.png TM71 Stone Edge Rock Physical 100100 080}}80% 5
Bag TM Ground Sprite.png TM78 Bulldoze Ground Physical 06060 100}}100% 20
Bag TM Rock Sprite.png TM80 Rock Slide Rock Physical 07575 090}}90% 10
Bag TM Dragon Sprite.png TM82 Dragon Tail Dragon Physical 06060 090}}90% 10
Bag TM Normal Sprite.png TM87 Swagger Normal Status 0000 090}}90% 15
Bag TM Normal Sprite.png TM90 Substitute Normal Status 0000 —}}—% 10
Bag TM Fighting Sprite.png TM94 Rock Smash Fighting Physical 04040 100}}100% 15
Bag HM Normal Sprite.png HM01 Cut Normal Physical 05050 095}}95% 30
Bag HM Flying Sprite.png HM02 Fly Flying Physical 09090 095}}95% 15
Bag HM Normal Sprite.png HM04 Strength Normal Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Salamence
  • Italic indicates a move that gets STAB only when used by an evolution of Salamence
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
III - IV - VI - VII
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
CharmanderCharmeleonCharizardShelgonSalamence Defense Curl Normal Status —% 40
HorseaSeadraKingdraGyaradosDratiniDragonair
DragoniteAltariaAxewFraxureHaxorus
Dragon Dance Dragon Status —% 20
HorseaSeadraKingdraSwabluAltariaAxew
FraxureHaxorusDeinoZweilousHydreigon
Dragon Pulse Dragon Special 90 100% 10
CharmanderCharmeleonCharizardGyaradosDratiniDragonair
DragoniteGibleGabiteGarchompAxewFraxure
HaxorusDruddigonDeinoZweilousHydreigon
Dragon Rage Dragon Special 100% 10
DratiniDragonairDragoniteGibleGabiteGarchomp
DeinoZweilousHydreigon
Dragon Rush Dragon Physical 100 75% 10
AxewFraxureHaxorus Endure* Normal Status —% 10
CharmanderCharmeleonCharizardArbokSalamenceGarchomp Fire Fang Fire Physical 65 95% 15
HorseaSeadraKingdraGyaradosMilotic Hydro Pump Water Special 120 80% 5
Gyarados Thrash Normal Physical 120 100% 10
HorseaSeadraKingdraGyaradosDratiniDragonair
DragoniteMilotic
Twister Dragon Special 40 100% 20
  • Moves marked with an asterisk (*) must be chain bred onto Salamence in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Salamence in that game.
  • Bold indicates a move that gets STAB when used by Salamence
  • Italic indicates a move that gets STAB only when used by an evolution of Salamence
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
III - IV - VI - VII
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Aqua Tail Water Physical 90 90% 10
B W B2 W2 Draco Meteor Dragon Special 140 90% 5
B W B2 W2 Dragon Pulse Dragon Special 90 100% 10
B W B2 W2 Heat Wave Fire Special 100 90% 10
B W B2 W2 Hyper Voice Normal Special 90 100% 10
B W B2 W2 Iron Tail Steel Physical 100 75% 15
B W B2 W2 Outrage Dragon Physical 120 100% 10
B W B2 W2 Roost Flying Status —% 10
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 Tailwind Flying Status —% 30
B W B2 W2 Zen Headbutt Psychic Physical 80 90% 15
  • A black abbreviation in a colored box indicates that Salamence can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Salamence cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Salamence
  • Italic indicates a move that gets STAB only when used by an evolution of Salamence
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation V
Other generations:
III - IV - VI - VII
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
372* Iron DefenseB2W2 Steel Status —% 15
371 OutrageBW Dragon Physical 120 100% 10
  • Bold indicates a move that gets STAB when used by Salamence
  • Italic indicates a move that gets STAB only when used by an evolution of Salamence
  • Click on the generation numbers at the top to see moves from other generations

By events

Generation V
Other generations:
III - IV - VI - VII
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
JR Kyushu Train Station Dragon Dance Dragon Status —% 20
JR Kyushu Train StationBW Outrage Dragon Physical 120 100% 10
  • A superscript level indicates that Salamence can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Salamence
  • Italic indicates a move that gets STAB only when used by an evolution of Salamence
  • Click on the generation numbers at the top to see event moves from other generations