Remoraid (Pokémon)/Generation VIII learnset

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search

← Remoraid Remoraid

Remoraid is available in Sword and Shield, Brilliant Diamond and Shining Pearl, and Pokémon Legends: Arceus.

By leveling up

SwShBDSP

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Water Gun Water Special 04040 100100% 25
011 Helping Hand Normal Status 0000 00——% 20
044 Water Pulse Water Special 06060 100100% 20
088 Focus Energy Normal Status 0000 00——% 30
1212 Psybeam Psychic Special 06565 100100% 20
1616 Aurora Beam Ice Special 06565 100100% 20
2020 Bubble Beam Water Special 06565 100100% 20
2424 Lock-On Normal Status 0000 00——% 5
2828 Bullet Seed Grass Physical 02525 100100% 30
3232 Ice Beam Ice Special 09090 100100% 10
3636 Hydro Pump Water Special 110110 08080% 5
4040 Soak Water Status 0000 100100% 20
4444 Hyper Beam Normal Special 150150 09090% 5
  • Bold indicates a move that gets STAB when used by Remoraid
  • Italic indicates a move that gets STAB only when used by an evolution of Remoraid
  • Click on the generation numbers at the top to see level-up moves from other generations

LA

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
Learn Mastery  Move   Type   Cat.   Power   Accuracy   PP
Base  St.   Ag.  Base  St. 
1 10 Bubble Water Special 40 50 30 100% 100% 25
6 15 Acid Spray Poison Special 40 50 30 100% 100% 20
11 20 Charge Beam Electric Special 50 60 40 90% 100% 15
18 28 Water Pulse Water Special 60 75 45 —% —% 20
25 35 Ice Beam Ice Special 80 100 60 100% 100% 10
34 45 Hydro Pump Water Special 100 120 80 85% 95% 5
43 54 Hyper Beam Normal Special 120 150 100 90% 95% 5
  • Bold indicates a move that gets STAB when used by Remoraid
  • Italic indicates a move that gets STAB only when used by an evolution of Remoraid
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/TR

SwSh

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM08
Bag TM Normal SwSh Sprite.png
TM08 Hyper Beam Normal Special 150150 090}}90% 5
TM14
Bag TM Electric SwSh Sprite.png
TM14 Thunder Wave Electric Status 0000 090}}90% 20
TM16
Bag TM Normal SwSh Sprite.png
TM16 Screech Normal Status 0000 085}}85% 40
TM21
Bag TM Psychic SwSh Sprite.png
TM21 Rest Psychic Status 0000 00—}}—% 10
TM23
Bag TM Dark SwSh Sprite.png
TM23 Thief Dark Physical 06060 100}}100% 25
TM24
Bag TM Normal SwSh Sprite.png
TM24 Snore Normal Special 05050 100}}100% 15
TM25
Bag TM Normal SwSh Sprite.png
TM25 Protect Normal Status 0000 00—}}—% 10
TM27
Bag TM Ice SwSh Sprite.png
TM27 Icy Wind Ice Special 05555 095}}95% 15
TM31
Bag TM Normal SwSh Sprite.png
TM31 Attract Normal Status 0000 100}}100% 15
TM33
Bag TM Water SwSh Sprite.png
TM33 Rain Dance Water Status 0000 00—}}—% 5
TM34
Bag TM Fire SwSh Sprite.png
TM34 Sunny Day Fire Status 0000 00—}}—% 5
TM36
Bag TM Water SwSh Sprite.png
TM36 Whirlpool Water Special 03535 085}}85% 15
TM39
Bag TM Normal SwSh Sprite.png
TM39 Facade Normal Physical 07070 100}}100% 20
TM40
Bag TM Normal SwSh Sprite.png
TM40 Swift Normal Special 06060 00—}}—% 20
TM41
Bag TM Normal SwSh Sprite.png
TM41 Helping Hand Normal Status 0000 00—}}—% 20
TM45
Bag TM Water SwSh Sprite.png
TM45 Dive Water Physical 08080 100}}100% 10
TM50
Bag TM Grass SwSh Sprite.png
TM50 Bullet Seed Grass Physical 02525 100}}100% 30
TM52
Bag TM Flying SwSh Sprite.png
TM52 Bounce Flying Physical 08585 085}}85% 5
TM53
Bag TM Ground SwSh Sprite.png
TM53 Mud Shot Ground Special 05555 095}}95% 15
TM54
Bag TM Rock SwSh Sprite.png
TM54 Rock Blast Rock Physical 02525 090}}90% 10
TM55
Bag TM Water SwSh Sprite.png
TM55 Brine Water Special 06565 100}}100% 10
TM58
Bag TM Dark SwSh Sprite.png
TM58 Assurance Dark Physical 06060 100}}100% 10
TM76
Bag TM Normal SwSh Sprite.png
TM76 Round Normal Special 06060 100}}100% 15
TR02
Bag TR Fire Sprite.png
TR02 Flamethrower Fire Special 09090 100}}100% 15
TR03
Bag TR Water Sprite.png
TR03 Hydro Pump Water Special 110110 080}}80% 5
TR04
Bag TR Water Sprite.png
TR04 Surf Water Special 09090 100}}100% 15
TR05
Bag TR Ice Sprite.png
TR05 Ice Beam Ice Special 09090 100}}100% 10
TR06
Bag TR Ice Sprite.png
TR06 Blizzard Ice Special 110110 070}}70% 5
TR11
Bag TR Psychic Sprite.png
TR11 Psychic Psychic Special 09090 100}}100% 10
TR13
Bag TR Normal Sprite.png
TR13 Focus Energy Normal Status 0000 00—}}—% 30
TR15
Bag TR Fire Sprite.png
TR15 Fire Blast Fire Special 110110 085}}85% 5
TR16
Bag TR Water Sprite.png
TR16 Waterfall Water Physical 08080 100}}100% 15
TR20
Bag TR Normal Sprite.png
TR20 Substitute Normal Status 0000 00—}}—% 10
TR26
Bag TR Normal Sprite.png
TR26 Endure Normal Status 0000 00—}}—% 10
TR27
Bag TR Normal Sprite.png
TR27 Sleep Talk Normal Status 0000 00—}}—% 10
TR59
Bag TR Grass Sprite.png
TR59 Seed Bomb Grass Physical 08080 100}}100% 15
TR73
Bag TR Poison Sprite.png
TR73 Gunk Shot Poison Physical 120120 080}}80% 5
TR84
Bag TR Water Sprite.png
TR84 Scald Water Special 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Remoraid
  • Italic indicates a move that gets STAB only when used by an evolution of Remoraid
  • Click on the generation numbers at the top to see TM moves from other generations

BDSP

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM03
Bag TM Water SwSh Sprite.png
TM03 Water Pulse Water Special 06060 100}}100% 20
TM09
Bag TM Grass SwSh Sprite.png
TM09 Bullet Seed Grass Physical 02525 100}}100% 30
TM11
Bag TM Fire SwSh Sprite.png
TM11 Sunny Day Fire Status 0000 00—}}—% 5
TM13
Bag TM Ice SwSh Sprite.png
TM13 Ice Beam Ice Special 09090 100}}100% 10
TM14
Bag TM Ice SwSh Sprite.png
TM14 Blizzard Ice Special 110110 070}}70% 5
TM15
Bag TM Normal SwSh Sprite.png
TM15 Hyper Beam Normal Special 150150 090}}90% 5
TM17
Bag TM Normal SwSh Sprite.png
TM17 Protect Normal Status 0000 00—}}—% 10
TM18
Bag TM Water SwSh Sprite.png
TM18 Rain Dance Water Status 0000 00—}}—% 5
TM29
Bag TM Psychic SwSh Sprite.png
TM29 Psychic Psychic Special 09090 100}}100% 10
TM32
Bag TM Normal SwSh Sprite.png
TM32 Double Team Normal Status 0000 00—}}—% 15
TM35
Bag TM Fire SwSh Sprite.png
TM35 Flamethrower Fire Special 09090 100}}100% 15
TM38
Bag TM Fire SwSh Sprite.png
TM38 Fire Blast Fire Special 110110 085}}85% 5
TM42
Bag TM Normal SwSh Sprite.png
TM42 Facade Normal Physical 07070 100}}100% 20
TM44
Bag TM Psychic SwSh Sprite.png
TM44 Rest Psychic Status 0000 00—}}—% 10
TM45
Bag TM Normal SwSh Sprite.png
TM45 Attract Normal Status 0000 100}}100% 15
TM46
Bag TM Dark SwSh Sprite.png
TM46 Thief Dark Physical 06060 100}}100% 25
TM49
Bag TM Water SwSh Sprite.png
TM49 Scald Water Special 08080 100}}100% 15
TM55
Bag TM Water SwSh Sprite.png
TM55 Brine Water Special 06565 100}}100% 10
TM57
Bag TM Electric SwSh Sprite.png
TM57 Charge Beam Electric Special 05050 090}}90% 10
TM58
Bag TM Normal SwSh Sprite.png
TM58 Endure Normal Status 0000 00—}}—% 10
TM73
Bag TM Electric SwSh Sprite.png
TM73 Thunder Wave Electric Status 0000 090}}90% 20
TM82
Bag TM Normal SwSh Sprite.png
TM82 Sleep Talk Normal Status 0000 00—}}—% 10
TM87
Bag TM Normal SwSh Sprite.png
TM87 Swagger Normal Status 0000 085}}85% 15
TM90
Bag TM Normal SwSh Sprite.png
TM90 Substitute Normal Status 0000 00—}}—% 10
TM95
Bag TM Water SwSh Sprite.png
TM95 Surf Water Special 09090 100}}100% 15
TM99
Bag TM Water SwSh Sprite.png
TM99 Waterfall Water Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Remoraid
  • Italic indicates a move that gets STAB only when used by an evolution of Remoraid
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

SwSh

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Wooper
Quagsire
Acid Spray* Poison Special 40 100% 20
Goldeen
Seaking
Magikarp
Gyarados
Chinchou
Lanturn
Corsola
Lotad
Lombre
Ludicolo
Feebas
Milotic
Relicanth
Tympole
Palpitoad
Seismitoad
Basculin
Stunfisk
Stunfisk
Clauncher
Clawitzer
Flail Normal Physical 100% 15
Wooper
Quagsire
Haze Ice Status —% 30
Octillery
Grapploct
Octazooka Water Special 65 85% 10
Goldeen
Seaking
Chinchou
Lanturn
Mantine
Mudkip
Marshtomp
Swampert
Wingull
Pelipper
Tympole
Palpitoad
Seismitoad
Supersonic Normal Status 55% 20
Wailmer
Wailord
Water Spout Water Special 150 100% 5
  • Moves marked with an asterisk (*) must be chain bred onto Remoraid in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Remoraid in that game.
  • Bold indicates a move that gets STAB when used by Remoraid
  • Italic indicates a move that gets STAB only when used by an evolution of Remoraid
  • Click on the generation numbers at the top to see Egg moves from other generations

BDSP

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
WooperQuagsire
Acid Spray* Poison Special 40 100% 20
SeelDewgongRemoraidOctillerySphealSealeoWalrein
Aurora Beam Ice Special 65 100% 20
SeelDewgong
Entrainment* Normal Status 100% 15
GoldeenSeakingMagikarpGyaradosTotodileCroconawFeraligatrChinchouLanturnCorsolaFeebasMiloticRelicanthLuvdisc
Flail Normal Physical 100% 15
WooperQuagsireSurskitMasquerain
Haze Ice Status —% 30
PoliwagPoliwhirlPoliwrathPolitoedOmanyteOmastarKabutoKabutopsWooperQuagsireMarshtompSwampert
Mud Shot Ground Special 55 95% 15
Octillery
Octazooka Water Special 65 85% 10
OmanyteOmastarCorsolaOctillery
Rock Blast Rock Physical 25 90% 10
PsyduckGolduckTotodileCroconawFeraligatrMudkipMarshtompSwampertCarvanhaSharpedoHuntail
Screech Normal Status 85% 40
BarboachWhiscashSphealSealeoWalrein
Snore Normal Special 50 100% 15
GoldeenSeakingChinchouLanturnMantineMudkipMarshtompSwampertWingullPelipper
Supersonic Normal Status 55% 20
CrawdauntBuizelFloatzel
Swift Normal Special 60 —% 20
WailmerWailord
Water Spout Water Special 150 100% 5
  • Moves marked with an asterisk (*) must be chain bred onto Remoraid in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Remoraid in that game.
  • Bold indicates a move that gets STAB when used by Remoraid
  • Italic indicates a move that gets STAB only when used by an evolution of Remoraid
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

SwShBDSP

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by tutoring.
  • Bold indicates a move that gets STAB when used by Remoraid
  • Italic indicates a move that gets STAB only when used by an evolution of Remoraid
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

LA

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Game   Move   Type   Cat.   Power   Accuracy   PP 
Base  St.   Ag.  Base  St. 
LA Charge Beam Electric Special 50 60 40 90% 100% 15
LA Focus Energy Normal Status —% —% 20
LA Hyper Beam Normal Special 120 150 100 90% 95% 5
LA Ice Beam Ice Special 80 100 60 100% 100% 10
LA Icy Wind Ice Special 60 75 45 95% 100% 20
LA Psychic Psychic Special 80 100 60 100% 100% 10
LA Rest Psychic Status —% —% 10
LA Swift Normal Special 60 75 45 —% —% 20
LA Water Pulse Water Special 60 75 45 —% —% 20
  • Bold indicates a move that gets STAB when used by Remoraid
  • Italic indicates a move that gets STAB only when used by an evolution of Remoraid
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By transfer from another generation

Generation VIII
Other generations:
IV - V - VI - VII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
II III IV V VI VII Captivate × Normal Status 0000 100}}100% 20
II III IV V VI VII Charge Beam Electric Special 05050 090}}90% 10
II III IV V VI VII Confide Normal Status 0000 00—}}—% 20
II III IV V VI VII Curse Ghost Status 0000 00—}}—% 10
II III IV V VI VII Defense Curl Normal Status 0000 00—}}—% 40
II III IV V VI VII Double Team Normal Status 0000 00—}}—% 15
II III IV V VI VII Double-Edge Normal Physical 120120 100}}100% 15
II III IV V VI VII Entrainment Normal Status 0000 100}}100% 15
II III IV V VI VII Frustration × Normal Physical 0000 100}}100% 20
II III IV V VI VII Hidden Power × Normal Special 06060 100}}100% 15
II III IV V VI VII Incinerate Fire Special 06060 100}}100% 15
II III IV V VI VII Mimic Normal Status 0000 00—}}—% 10
II III IV V VI VII Mud-Slap Ground Special 02020 100}}100% 10
II III IV V VI VII Natural Gift × Normal Physical 0000 100}}100% 15
II III IV V VI VII Return × Normal Physical 0000 100}}100% 20
II III IV V VI VII Secret Power × Normal Physical 07070 100}}100% 20
II III IV V VI VII Signal Beam × Bug Special 07575 100}}100% 15
II III IV V VI VII Smack Down Rock Physical 05050 100}}100% 15
II III IV V VI VII String Shot Bug Status 0000 095}}95% 40
II III IV V VI VII Swagger Normal Status 0000 085}}85% 15
II III IV V VI VII Toxic Poison Status 0000 090}}90% 10
  • Transferred Pokémon only retain these moves in Pokémon Sword and Shield
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Remoraid
  • Italic indicates a move that gets STAB only when used by an evolution of Remoraid
  • × indicates a move that cannot be used in Sword and Shield
  • Click on the generation numbers at the top to see transfer-only moves for other generations