Double Iron Bash (move)
Double Iron Bash ダブルパンツァー Double Panzer | ||||||||||||
| ||||||||||||
Range
| ||||||||||||
Availability
| ||||||||||||
|
Double Iron Bash (Japanese: ダブルパンツァー Double Panzer) is a damage-dealing Steel-type multistrike move introduced in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!. It is the signature move of Melmetal.
Effect
Double Iron Bash inflicts damage, hitting the target twice per use, and has a 30% chance of causing the target to flinch with each hit.
If a Focus Sash activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent. Sturdy will activate with each hit if the defending Pokémon has a maximum HP of 1.
Generation VII
If the target has used Minimize, Double Iron Bash deals double its regular damage and bypasses accuracy checks to always hit, unless the target is in the semi-invulnerable turn of a move such as Dig or Fly.
Generation VIII onwards
Double Iron Bash no longer has a special interaction with Minimize.
Pokémon Brilliant Diamond and Shining Pearl
Double Iron Bash cannot be selected in a battle.
Generation IX
Double Iron Bash cannot be selected in a battle.
Description
|
Learnset
By leveling up
# | Pokémon | Types | Egg Groups | Level | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
VII | VIII | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0809 | No Eggs Discovered | 72 | 88 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other games
Pokémon GO
Double Iron Bash | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Charged Attack | |||||||||||||
| |||||||||||||
| |||||||||||||
Eligible Pokémon: | |||||||||||||
|
In animation
The user uses the hex nut in its chest as an axis to spin, striking the target with its arms twice in a row. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Used In | Notes | |
Melmetal rapidly spins its body. Once it builds up enough force, it extends its arms and hits the opponent with them, one after the other. | |||
Ash's Melmetal | Final Rivals! | Debut |
In other generations
Trivia
- Double Iron Bash is the last Generation VII move in index number order.
- In the animated series, Professor Kukui named this move.
- Double Iron Bash is the only move introduced in Let's Go, Pikachu! and Let's Go, Eevee! that is usable in Sword and Shield.
- It is also the only move introduced in Let's Go, Pikachu! and Let's Go, Eevee! to have been used in the main animated series.
In other languages
|
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |
- Moves
- Moves that can target any adjacent Pokémon
- Steel-type moves
- Physical moves
- Generation VII moves
- Charged Attacks in Pokémon GO
- Signature moves
- Multistrike moves
- Punching moves
- Moves that can cause flinching
- Moves that become stronger against a Minimized target
- Moves in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!
- Moves usable in Pokémon Sword and Shield