Inner Focus (Ability): Difference between revisions
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Revision as of 19:56, 10 May 2018
Inner Focus | せいしんりょく | ||||||||||||||||||||||||||||||||||||||||
Force of Will | |||||||||||||||||||||||||||||||||||||||||
Flavor text
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Inner Focus (Japanese: せいしんりょく Force of Will) is an Ability introduced in Generation III.
Effect
In battle
Inner Focus prevents the Pokémon from flinching. However, Pokémon with this Ability can still flinch to a Pokémon with Mold Breaker, Teravolt or Turboblaze.
While some descriptions state that the user flinches, Focus Punch failing due to taking damage is not flinching, so the move is unaffected by Inner Focus.
If the Pokémon is hit by a move that always causes flinching, the message "<Pokémon>'s Inner Focus prevents flinching!" (Generation III) or "<Pokémon> won't flinch because of its Inner Focus!" (Generation IV) will appear.
Outside of battle
Inner Focus has no effect outside of battle.
Pokémon with Inner Focus
- In Generation V and VI, Raikou, Entei and Suicune have Volt Absorb, Flash Fire and Water Absorb, respectively, instead of Inner Focus as their Hidden Ability. However, it is impossible to obtain them with their Hidden Abilities in Generations V and VI.
In the manga
In the Pokémon Adventures manga
- In Gotcha Where I Wantcha, Glalie, the rental Glalie that Noland used during his Battle Factory match against Emerald was revealed to have Inner Focus as its Ability by Emerald's Pokédex.
In other languages
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Variations of the Ability Limber | |
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Limber • Oblivious • Insomnia • Immunity • Own Tempo • Inner Focus • Magma Armor • Water Veil • Vital Spirit |
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |