Houndour (Pokémon)/Generation II learnset: Difference between revisions

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{{pokelinkback|228|Houndour}}
{{pokelinkback|228|Houndour|2}}
__NOTOC__
====By [[Level|leveling up]]====
====By [[Level|leveling up]]====
{{movelist|dark|fire|2|2|Houndour}}
{{learnlist/levelh|Houndour|dark|fire|2|2}}
{{mlentry2|Start|Leer|Normal|—|100|30}}
{{learnlist/level2|1|Leer|Normal||100|30}}
{{mlentry2|Start|Ember|Fire|40|100|25||'''}}
{{learnlist/level2|1|Ember|Fire|40|100|25||'''}}
{{mlentry2|7|Roar|Normal|—|100|20}}
{{learnlist/level2|7|Roar|Normal||100|20}}
{{mlentry2|13|Smog|Poison|20|70|20}}
{{learnlist/level2|13|Smog|Poison|20|70|20}}
{{mlentry2|20|Bite|Dark|60|100|25||'''}}
{{learnlist/level2|20|Bite|Dark|60|100|25||'''}}
{{mlentry2|27|Faint Attack|Dark|60|—|20||'''}}
{{learnlist/level2|27|Faint Attack|Dark|60||20||'''}}
{{mlentry2|35|Flamethrower|Fire|95|100|15||'''}}
{{learnlist/level2|35|Flamethrower|Fire|95|100|15||'''}}
{{mlentry2|43|Crunch|Dark|80|100|15||'''}}
{{learnlist/level2|43|Crunch|Dark|80|100|15||'''}}
{{movelist/note|4}}
{{learnlist/levelf|Houndour|dark|fire|2|2}}


====By [[TM]]/[[HM]]====
====By [[TM]]/[[HM]]====
{{movelisttm|dark|fire|2|2|Houndour}}
{{learnlist/tmh|Houndour|dark|fire|2|2}}
{{mlentry2|[[TM02]]|Headbutt|Normal|70|100|15}}
{{learnlist/tm2|TM02|Headbutt|Normal|70|100|15}}
{{mlentry2|[[TM03]]|Curse|???|—|—|10}}
{{learnlist/tm2|TM03|Curse|???|||10}}
{{mlentry2|[[TM05]]|Roar|Normal|—|100|20}}
{{learnlist/tm2|TM05|Roar|Normal||100|20}}
{{mlentry2|[[TM06]]|Toxic|Poison|—|85|10}}
{{learnlist/tm2|TM06|Toxic|Poison||85|10}}
{{mlentry2|[[TM08]]|Rock Smash|Fighting|20|100|15}}
{{learnlist/tm2|TM08|Rock Smash|Fighting|20|100|15}}
{{mlentry2|[[TM10]]|Hidden Power|Normal|—|100|15}}
{{learnlist/tm2|TM10|Hidden Power|Normal||100|15}}
{{mlentry2|[[TM11]]|Sunny Day|Fire|—|—|5}}
{{learnlist/tm2|TM11|Sunny Day|Fire|||5}}
{{mlentry2|[[TM13]]|Snore|Normal|40|100|15}}
{{learnlist/tm2|TM13|Snore|Normal|40|100|15}}
{{mlentry2|[[TM17]]|Protect|Normal|—|—|10}}
{{learnlist/tm2|TM17|Protect|Normal|||10}}
{{mlentry2|[[TM20]]|Endure|Normal|—|—|10}}
{{learnlist/tm2|TM20|Endure|Normal|||10}}
{{mlentry2|[[TM21]]|Frustration|Normal|—|100|20}}
{{learnlist/tm2|TM21|Frustration|Normal||100|20}}
{{mlentry2|[[TM22]]|SolarBeam|Grass|120|100|10}}
{{learnlist/tm2|TM22|SolarBeam|Grass|120|100|10}}
{{mlentry2|[[TM23]]|Iron Tail|Steel|100|75|15}}
{{learnlist/tm2|TM23|Iron Tail|Steel|100|75|15}}
{{mlentry2|[[TM27]]|Return|Normal|—|100|20}}
{{learnlist/tm2|TM27|Return|Normal||100|20}}
{{mlentry2|[[TM30]]|Shadow Ball|Ghost|80|100|15}}
{{learnlist/tm2|TM30|Shadow Ball|Ghost|80|100|15}}
{{mlentry2|[[TM31]]|Mud-Slap|Ground|20|100|10}}
{{learnlist/tm2|TM31|Mud-Slap|Ground|20|100|10}}
{{mlentry1|[[TM32]]|Double Team|Normal|—|—|15}}
{{learnlist/tm2|TM32|Double Team|Normal|||15}}
{{mlentry2|[[TM34]]|Swagger|Normal|—|90|15}}
{{learnlist/tm2|TM34|Swagger|Normal||90|15}}
{{mlentry2|[[TM35]]|Sleep Talk|Normal|—|—|10}}
{{learnlist/tm2|TM35|Sleep Talk|Normal|||10}}
{{mlentry2|[[TM36]]|Sludge Bomb|Poison|90|100|10}}
{{learnlist/tm2|TM36|Sludge Bomb|Poison|90|100|10}}
{{mlentry2|[[TM38]]|Fire Blast|Fire|120|85|5||'''}}
{{learnlist/tm2|TM38|Fire Blast|Fire|120|85|5||'''}}
{{mlentry2|[[TM39]]|Swift|Normal|60|—|20}}
{{learnlist/tm2|TM39|Swift|Normal|60||20}}
{{mlentry2|[[TM42]]|Dream Eater|Psychic|100|100|15}}
{{learnlist/tm2|TM42|Dream Eater|Psychic|100|100|15}}
{{mlentry1|[[TM43]]|Detect|Fighting|—|—|5}}
{{learnlist/tm2|TM43|Detect|Fighting|||5}}
{{mlentry2|[[TM44]]|Rest|Psychic|—|—|10}}
{{learnlist/tm2|TM44|Rest|Psychic|||10}}
{{mlentry2|[[TM45]]|Attract|Normal|—|100|15}}
{{learnlist/tm2|TM45|Attract|Normal||100|15}}
{{mlentry2|[[TM46]]|Thief|Dark|40|100|10||'''}}
{{learnlist/tm2|TM46|Thief|Dark|40|100|10||'''}}
{{mlentry2|[[TM50]]|Nightmare|Ghost|—|100|15}}
{{learnlist/tm2|TM50|Nightmare|Ghost||100|15}}
{{movelist/note|2}}
{{learnlist/tmf|Houndour|dark|fire|2|2}}


====By [[breeding]]====
====By {{pkmn|breeding}}====
{{eggmoves|dark|fire|2|2|Houndour}}
{{learnlist/breedh|Houndour|dark|fire|2|2}}
{{mlentry2|{{p|Sneasel}}|Beat Up|Dark|10|100|10||'''}}
{{learnlist/breed2|{{MSP/3|215|Sneasel}}|Beat Up|Dark|10|100|10|grid=5}}
{{mlentry2|{{p|Rattata}}, {{p|Raticate}}<br>{{p|Sandshrew}}, {{p|Sandslash}}<br>{{p|Nidoran♂}}, {{p|Nidorino}}, {{p|Nidoking}}<br>{{p|Mankey}}, {{p|Primeape}}<br>{{p|Rhyhorn}}, {{p|Rhydon}}<br>{{p|Aipom}}<br>{{p|Sneasel}}<br>{{p|Teddiursa}}, {{p|Ursaring}}|Counter|Fighting|&mdash;|100|20|*}}
{{learnlist/breed2|{{MSP/3|032|Nidoran♂}}{{MSP/3|111|Rhyhorn}}|Counter|Fighting||100|20|*|grid=5}}
{{mlentry2|{{p|Vulpix}}, {{p|Ninetales}}<br>{{p|Ponyta}}, {{p|Rapidash}}<br>{{p|Flareon}}|Fire Spin|Fire|15|70|15||'''}}
{{learnlist/breed2|{{MSP/3|037|Vulpix}}{{MSP/3|038|Ninetales}}{{MSP/3|077|Ponyta}}{{MSP/3|078|Rapidash}}{{MSP/3|136|Flareon}}|Fire Spin|Fire|15|70|15||'''|grid=5}}
{{mlentry2|{{p|Dunsparce}}|Spite|Ghost|&mdash;|100|10}}
{{learnlist/breed2|{{MSP/3|019|Rattata}}{{MSP/3|020|Raticate}}{{MSP/3|128|Tauros}}{{MSP/3|197|Umbreon}}{{MSP/3|206|Dunsparce}}|Pursuit|Dark|40|100|20||'''|grid=5}}
{{mlentry2|{{p|Rattata}}, {{p|Raticate}}<br>{{p|Tauros}}, {{p|Umbreon}}, {{p|Dunsparce}}|Pursuit|Dark|40|100|20||'''}}
{{learnlist/breed2|{{MSP/3|057|Primeape}}{{MSP/3|128|Tauros}}{{MSP/3|206|Dunsparce}}{{MSP/3|209|Snubbull}}{{MSP/3|210|Granbull}}|Rage|Normal|20|100|20|grid=5}}
{{mlentry2|{{p|Primeape}}<br>{{p|Tauros}}<br>{{p|Dunsparce}}<br>{{p|Snubbull}}, {{p|Granbull}}|Rage|Normal|20|100|20}}
{{learnlist/breed2|{{MSP/3|235|Smeargle}}|Reversal|Fighting||100|15|grid=5}}
{{mlentry2|{{p|Rattata}}, {{p|Raticate}}<br>{{p|Pikachu}}, {{p|Raichu}}<br>{{p|Mankey}}, {{p|Nidorino}}, {{p|Nidoking}}<br>{{p|Mankey}}, {{p|Primeape}}<br>{{p|Rhyhorn}}, {{p|Rhydon}}<br>{{p|Cyndaquil}}, {{p|Quilava}}, {{p|Typhlosion}}<br>{{p|Sentret}}, {{p|Furret}}|Reversal|Fighting|&mdash;|100|15|*}}
{{learnlist/breed2|{{MSP/3|206|Dunsparce}}|Spite|Ghost||100|10|grid=5}}
{{mlentry2|{{p|Dunsparce}}|Spite|Ghost|&mdash;|100|10}}
{{learnlist/breedf|Houndour|dark|fire|2|2}}
{{eggmoves/note|2}}


====By [[move tutor|tutoring]]====
====By [[Move Tutor|tutoring]]====
{{tutor|dark|fire|2|2|Houndour}}
{{learnlist/tutorh|Houndour|dark|fire|2|2}}
{{mtentry2|yes|Flamethrower|Fire|95|100|15||'''}}
{{learnlist/tutor2|Flamethrower|Fire|95|100|15||'''|yes}}
{{tutor/note|2}}
{{learnlist/tutorf|Houndour|dark|fire|2|2}}
 
[[it:Houndour/Mosse apprese in seconda generazione]]
[[zh:戴鲁比/第二世代招式表]]

Latest revision as of 01:01, 26 November 2023

← Houndour Houndour

By leveling up

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Level   Move   Type   Power   Accuracy   PP 
011 Leer Normal 0000 100}}100% 30
011 Ember Fire 04040 100}}100% 25
077 Roar Normal 0000 100}}100% 20
1313 Smog Poison 02020 070}}70% 20
2020 Bite Dark 06060 100}}100% 25
2727 Faint Attack Dark 06060 00—}}—% 20
3535 Flamethrower Fire 09595 100}}100% 15
4343 Crunch Dark 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Houndour
  • Italic indicates a move that gets STAB only when used by an evolution of Houndour
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 TM   Move   Type   Power   Accuracy   PP 
Bag TM Normal Sprite.png TM02 Headbutt Normal 70 100% 15
Bag TM ??? Sprite.png TM03 Curse ??? —% 10
Bag TM Normal Sprite.png TM05 Roar Normal 100% 20
Bag TM Poison Sprite.png TM06 Toxic Poison 85% 10
Bag TM Fighting Sprite.png TM08 Rock Smash Fighting 20 100% 15
Bag TM Normal Sprite.png TM10 Hidden Power Normal 100% 15
Bag TM Fire Sprite.png TM11 Sunny Day Fire —% 5
Bag TM Normal Sprite.png TM13 Snore Normal 40 100% 15
Bag TM Normal Sprite.png TM17 Protect Normal —% 10
Bag TM Normal Sprite.png TM20 Endure Normal —% 10
Bag TM Normal Sprite.png TM21 Frustration Normal 100% 20
Bag TM Grass Sprite.png TM22 SolarBeam Grass 120 100% 10
Bag TM Steel Sprite.png TM23 Iron Tail Steel 100 75% 15
Bag TM Normal Sprite.png TM27 Return Normal 100% 20
Bag TM Ghost Sprite.png TM30 Shadow Ball Ghost 80 100% 15
Bag TM Ground Sprite.png TM31 Mud-Slap Ground 20 100% 10
Bag TM Normal Sprite.png TM32 Double Team Normal —% 15
Bag TM Normal Sprite.png TM34 Swagger Normal 90% 15
Bag TM Normal Sprite.png TM35 Sleep Talk Normal —% 10
Bag TM Poison Sprite.png TM36 Sludge Bomb Poison 90 100% 10
Bag TM Fire Sprite.png TM38 Fire Blast Fire 120 85% 5
Bag TM Normal Sprite.png TM39 Swift Normal 60 —% 20
Bag TM Psychic Sprite.png TM42 Dream Eater Psychic 100 100% 15
Bag TM Fighting Sprite.png TM43 Detect Fighting —% 5
Bag TM Psychic Sprite.png TM44 Rest Psychic —% 10
Bag TM Normal Sprite.png TM45 Attract Normal 100% 15
Bag TM Dark Sprite.png TM46 Thief Dark 40 100% 10
Bag TM Ghost Sprite.png TM50 Nightmare Ghost 100% 15
  • Bold indicates a move that gets STAB when used by Houndour
  • Italic indicates a move that gets STAB only when used by an evolution of Houndour
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Father   Move   Type   Power   Accuracy   PP 
Sneasel
Beat Up Dark 10 100% 10
Nidoran♂Rhyhorn
Counter* Fighting 100% 20
VulpixNinetalesPonytaRapidashFlareon
Fire Spin Fire 15 70% 15
RattataRaticateTaurosUmbreonDunsparce
Pursuit Dark 40 100% 20
PrimeapeTaurosDunsparceSnubbullGranbull
Rage Normal 20 100% 20
Smeargle
Reversal Fighting 100% 15
Dunsparce
Spite Ghost 100% 10
  • Moves marked with an asterisk (*) must be chain bred onto Houndour in Generation II
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Houndour in that game.
  • Bold indicates a move that gets STAB when used by Houndour
  • Italic indicates a move that gets STAB only when used by an evolution of Houndour
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Game   Move   Type   Power   Accuracy   PP 
C Flamethrower Fire 95 100% 15
  • A black abbreviation in a colored box indicates that Houndour can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Houndour cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Houndour
  • Italic indicates a move that gets STAB only when used by an evolution of Houndour
  • Click on the generation numbers at the top to see Move Tutor moves from other generations