High Jump Kick (move): Difference between revisions

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{{moveanime|type=fighting|exp=yes|gen=The foe is attacked with a knee kick from a jump. If it misses, the user is hurt instead.|image1=Hitmonlee Hi Jump Kick.png|image1p=Hitmonlee|image2=Hitmonlee Hi Jump Kick contact.png|image2p=Making contact|image3=Medicham Hi Jump Kick.png|image3p=Medicham}}
{{moveanime|type=fighting|exp=yes|gen=The foe is attacked with a knee kick from a jump. If it misses, the user is hurt instead.|image1=Hitmonlee Hi Jump Kick.png|image1p=Hitmonlee|image2=Hitmonlee Hi Jump Kick contact.png|image2p=Making contact|image3=Medicham Hi Jump Kick.png|image3p=Medicham}}
{{movep|type=fighting|ms=020|pkmn=Raticate|method=Raticate jumps into the air and kicks the opponent with one of its feet.}}
{{movep|type=fighting|ms=020|pkmn=Raticate|method=Raticate jumps into the air and kicks the opponent with one of its feet.}}
{{movemid|type=fighting|user=Ash's Raticate|user1=A Gentleman's Raticate|startcode=EP015|startname=Battle Aboard the St. Anne|notes=Debut<br>Dub only<br>Raticate {{color2|{{fighting color dark}}|Anime move errors|cannot legally learn}} Hi Jump Kick}}
{{movemid|type=fighting|user=Ash's Raticate|user1=A Gentleman's Raticate|startcode=EP015|startname=Battle Aboard the St. Anne|notes=Dub only<br>Raticate {{color2|{{fighting color dark}}|Anime move errors|cannot legally learn}} Hi Jump Kick}}
{{movep|type=fighting|ms=106|pkmn=Hitmonlee|method=Hitmonlee leaps into the air and strikes the opponent with its knee. It gets hurt if the attack misses, or Hitmonlee jumps into the air, front flips and kicks the opponent down, or Hitmonlee jumps into the air and lands in front of the opponent. It then jumps up and knees the opponent with one of its knees.}}
{{movep|type=fighting|ms=106|pkmn=Hitmonlee|method=Hitmonlee leaps into the air and strikes the opponent with its knee. It gets hurt if the attack misses, or Hitmonlee jumps into the air, front flips and kicks the opponent down, or Hitmonlee jumps into the air and lands in front of the opponent. It then jumps up and knees the opponent with one of its knees.}}
{{movemid|type=fighting|user=Giant|user1=Giant's Hitmonlee|startcode=EP029|startname=The Punchy Pokémon|notes=Japanese version only<br>Japanese debut}}
{{movemid|type=fighting|user=Giant|user1=Giant's Hitmonlee|startcode=EP029|startname=The Punchy Pokémon|notes=Debut<br>Japanese version only}}
{{movemid|type=fighting|user=Shiro|user1=Shiro's Hitmonlee|startcode=EP166|startname=Two Hits and a Miss}}
{{movemid|type=fighting|user=Shiro|user1=Shiro's Hitmonlee|startcode=EP166|startname=Two Hits and a Miss}}
{{movemid|type=fighting|user=Wobbuffet Festival crashers|user1=Wobbuffet Festival crasher's Hitmonlee|startcode=EP173|startname=Wobbu-Palooza!}}
{{movemid|type=fighting|user=Wobbuffet Festival crashers|user1=Wobbuffet Festival crasher's Hitmonlee|startcode=EP173|startname=Wobbu-Palooza!}}

Revision as of 19:46, 3 June 2011

Hi Jump Kick
とびひざげり Jumping Knee Kick
Hi Jump Kick IV.png
[[File:|center]]
Type  Fighting
Category  Physical
PP  10* (max. 16)
Power  130*
Accuracy  90%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone but the user
Availability
Introduced  Generation I
Condition  Cool
Appeal  6 ♥♥♥♥♥♥
Jam  0  
After this move the user is more easily startled.
Condition  Cool
Appeal  3 ♥♥♥
A basic performance using a move known by the Pokémon.
Condition  Cool
Appeal  0  
Jamming  0  

Hi Jump Kick (Japanese: とびひざげり Jumping Knee Kick) is a damage-dealing Template:Type2 move introduced in Generation I. Prior to Generation III, it was the signature move of Hitmonlee.

Effect

Generation I

Hi Jump Kick does damage with a Base Power of 85; however, if the attack misses, the user will crash and lose 1 HP for crashed damage. Used against a Template:Type2, it will always counts as a miss.

If the user of Hi Jump Kick attacks first and faints itself due to crash damage, the target will not attack or be subjected to recurrent damage during that round.

Generation II-III

The user loses half the HP of the damage it would have done for crashed damage. If used against a Template:Type2 Pokémon, user does not take crash damage.

Generation IV

Same as before, but its Base Power was increased from 85 to 100. The user also takes crash damage if hitting a Ghost-type Pokémon. Hi Jump Kick cannot be used if Gravity is in effect.

Generation V

The Base Power was increased from 100 to 130, and the PP was reduced from 20 to 10. The recoil now deals damage equal to half of the user's max HP rounded down.

Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
106 Hitmonlee Hitmonlee Fighting Fighting 48 26 26 29 29 ''''
307 Meditite Meditite Fighting Psychic     32 33 32 32 ''''
308 Medicham Medicham Fighting Psychic     32 33 32 32 ''''
257 Blaziken Blaziken Fire Fighting         -- ''''
559 Scraggy Scraggy Dark Fighting         31 ''''
560 Scrafty Scrafty Dark Fighting         31 ''''
619 Mienfoo Mienfoo Fighting Fighting         53 ''''
620 Mienshao Mienshao Fighting Fighting         56 ''''
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
236 Tyrogue Tyrogue Fighting Fighting HitmonleeHitmonchanHitmontop HitmonleeHitmonchanHitmontop HitmonleeHitmonchanHitmontop Hitmonlee
HitmonchanHitmontop
MienfooMienshao
447 Riolu Riolu Fighting Fighting     Hitmonlee
MedititeMedicham
Hitmonlee
HitmonchanHitmontop
MedititeMedicham
BlazikenScraggy
ScraftyMienfoo
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In the anime

The foe is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
Pokémon Method
User First Used In Notes
Raticate Raticate jumps into the air and kicks the opponent with one of its feet.
A Gentleman's Raticate Battle Aboard the St. Anne Dub only
Raticate cannot legally learn Hi Jump Kick
Hitmonlee Hitmonlee leaps into the air and strikes the opponent with its knee. It gets hurt if the attack misses, or Hitmonlee jumps into the air, front flips and kicks the opponent down, or Hitmonlee jumps into the air and lands in front of the opponent. It then jumps up and knees the opponent with one of its knees.
Giant's Hitmonlee The Punchy Pokémon Debut
Japanese version only
Shiro's Hitmonlee Two Hits and a Miss None
Wobbuffet Festival crasher's Hitmonlee Wobbu-Palooza! None
Gilbert's Hitmonlee Saved by the Beldum None
Master Hamm's Hitmonlee Pasta La Vista! None
Barry's Hitmonlee Casting a Paul on Barry! None
Meditite Meditite jumps into the air and strikes the opponent with its knee.
Shauna's Meditite A Meditite Fight! None
Medicham Medicham leaps into the air and strikes the opponent with its knee. If the attack misses, it hurts itself.
Grace's Medicham Pros and Con Artists None
Greta's Medicham Wheel of Frontier None


In the manga

Pokémon Adventures


Pokémon Gold & Silver: The Golden Boys


In other generations

Trivia

In other languages

Language Title
Mandarin Chinese 飛膝撞 Fēi​xī​zhuàng​
The Netherlands Flag.png Dutch Hoge Sprong Schop
France Flag.png French Pied Voltige
Germany Flag.png German Turmkick
Greece Flag.png Greek Υψομετρικό Λάκτισμα
Italy Flag.png Italian Calcinvolo
South Korea Flag.png Korean 무릎차기 Mureupchagi
Poland Flag.png Polish Salto Cios
Portugal Flag.png Portuguese Chute com Pulo Alto
Serbia Flag.png Serbian Šut iz Visokog Skoka
Spain Flag.png Spanish Pat. S. Alta


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.