Headlong Rush (move): Difference between revisions

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* In Japanese, ぶちかまし ''Buchikamashi'' (Headlong Rush) is a sumo term which refers to the frontal collision of the two sumo wrestlers right at the beginning of a match.<ref>https://en.wiktionary.org/wiki/buchikamashi</ref><ref>https://ja.wikipedia.org/wiki/%E3%81%B6%E3%81%A1%E3%81%8B%E3%81%BE%E3%81%97</ref>
* In Japanese, ぶちかまし ''Buchikamashi'' (Headlong Rush) is a sumo term which refers to the frontal collision of the two sumo wrestlers right at the beginning of a match.<ref>https://en.wiktionary.org/wiki/buchikamashi</ref><ref>https://ja.wikipedia.org/wiki/%E3%81%B6%E3%81%A1%E3%81%8B%E3%81%BE%E3%81%97</ref>
** The move's {{t|Ground}} [[type]] is likely a pun with the word ちか ''chika'' which means "underground" in Japanese.<ref>https://en.wiktionary.org/wiki/%E3%81%A1%E3%81%8B</ref>
** The move's {{t|Ground}} [[type]] is likely a pun with the word ちか ''chika'' which means "underground" in Japanese.<ref>https://en.wiktionary.org/wiki/%E3%81%A1%E3%81%8B</ref>
** This also is likely the reason why this move is affected by the [[Ability]] {{a|Iron Fist}}.
** This also is likely the reason why this move is affected by the [[Ability]] {{a|Iron Fist}}, and why it can be learned by Hariyama.
* In ''Super Smash Bros. Ultimate'', Charizard's forward smash is also known as Headlong Rush, though Charizard cannot learn the move in core games. This designation has existed since prior to Headlong Rush's introduction as a move in the core games.
* In ''Super Smash Bros. Ultimate'', Charizard's forward smash is also known as Headlong Rush, though Charizard cannot learn the move in core games. This designation has existed since prior to Headlong Rush's introduction as a move in the core games.



Revision as of 13:00, 3 June 2023

Headlong Rush
ぶちかまし Headlong Rush
Headlong Rush IX.png
Headlong Rush IX 2.png
Type  Ground
Category  Physical
PP  5 (max. 8)
Power  120
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation VIII
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jamming  0  

Headlong Rush (Japanese: ぶちかまし Headlong Rush) is a damage-dealing Ground-type move introduced in Pokémon Legends: Arceus.

Effect

Generation VIII

Pokémon Legends: Arceus

Headlong Rush inflicts damage and then lowers the user's defensive stats for three turns.

Category  Physical
PP  5
Agile Strong
Power  100  80  120
Accuracy  100%  100%  100%
Action speed modifier
Self  0  0  +5
Target  0  +3  0
Additional effect
Turns  3  3  3
   ?  ?
   ?  ?
Lowers the user's defensive stats

Generation IX

Headlong Rush inflicts damage and then lowers the user's Defense stat and Special Defense stat by one stage each.

Description

Games Description
LA The user smashes into the target in a full-body tackle. This also lowers the user’s defensive stats.
SV The user smashes into the target in a full-body tackle. This also lowers the user’s Defense and Sp. Def stats.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0297 Hariyama FightingIC Big.png Human-Like Human-Like 60
0389 Torterra GrassIC Big.png
GroundIC Big.png
Monster Grass 57LA
0901 Ursaluna GroundIC Big.png
NormalIC Big.png
Field Field 43LA Evo.
0984 Great Tusk GroundIC Big.png
FightingIC Big.png
No Eggs Discovered No Eggs Discovered 91
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other generations

Trivia

  • Headlong Rush is tied with Precipice Blades for the highest base power of all Ground-type moves, excluding Z-Moves, Max Moves, and G-Max Moves.
  • In Japanese, ぶちかまし Buchikamashi (Headlong Rush) is a sumo term which refers to the frontal collision of the two sumo wrestlers right at the beginning of a match.[1][2]
    • The move's Ground type is likely a pun with the word ちか chika which means "underground" in Japanese.[3]
    • This also is likely the reason why this move is affected by the Ability Iron Fist, and why it can be learned by Hariyama.
  • In Super Smash Bros. Ultimate, Charizard's forward smash is also known as Headlong Rush, though Charizard cannot learn the move in core games. This designation has existed since prior to Headlong Rush's introduction as a move in the core games.

In other languages

Language Title
Chinese Cantonese 突飛猛撲 Dahtfēi Máahngpok
Mandarin 突飛猛撲 / 突飞猛扑 Tūfēi Měngpū
France Flag.png French Assaut Frontal
Germany Flag.png German Schmetterramme
Italy Flag.png Italian Scontro Frontale
South Korea Flag.png Korean 들이받기 Deuribatgi
Spain Flag.png Spanish Arremetida

References

Variations of the move Superpower
PhysicalIC HOME.png SuperpowerClose CombatDragon AscentHeadlong Rush
SpecialIC HOME.png Armor Cannon



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