Generation IV hybrid: Difference between revisions
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===Base stats=== | ===Base stats=== | ||
{{Stats| | |||
HP= 0 | | |||
Attack= 0 | | |||
Defense=0 | | |||
SpAtk= 0 | | |||
SpDef= 0 | | |||
Speed= 0 | | |||
type=Glitch | | |||
type2=Flying| | |||
}} | |||
===Type effectiveness=== | ===Type effectiveness=== | ||
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====By TM/HM==== | ====By TM/HM==== | ||
{{learnlist/tmh|Generation IV hybrid|???|???|4|0}} | |||
{{learnlist/tm5|TM16|Light Screen|Psychic|Status|—|—|30}} | |||
{{learnlist/tm5|TM57|Charge Beam|Electric|Special|50|90|10}} | |||
{{learnlist/tmf|Generation IV hybrid|???|???|4|5}} | |||
===Forms=== | ===Forms=== |
Revision as of 21:18, 13 December 2013
This glitch is in need of research. Reason: Base stats and type effectiveness You can discuss this on the talk page. |
Generation IV hybrid glitch Pokémon | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Generation IV hybrids are glitch Pokémon that share the sprites of normal Pokémon. Before the battle starts, the Pokémon's sprite jumps around the screen in a line going left to right and they hover above the ground. They crash the game when their undefined Pokédex entry is viewed (some emulators can view the entry, but all cartridge versions will crash at this point), when they attempt to use their currently unknown glitch move, and when the player attempts to view their stats screen. All hybrids have a common moveset. They do not exist in Generation V because improved error handling capabilities withdraw the pointer data for species identifier modulo 651. This is also a similar case with Pokémon Battle Revolution, where any Pokémon with species identifier greater than 495 (or 0) is taken as (no Pokémon).
Game data
Game location
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Base stats
Stat | Range | ||
---|---|---|---|
At Lv. 50 | At Lv. 100 | ||
HP: 0
|
60 - 107 | 110 - 204 | |
0
|
4 - 57 | 4 - 108 | |
0
|
4 - 57 | 4 - 108 | |
0
|
4 - 57 | 4 - 108 | |
0
|
4 - 57 | 4 - 108 | |
0
|
4 - 57 | 4 - 108 | |
Total: 0
|
Other Pokémon with this total | ||
Type effectiveness
Research is incomplete at this time.
Learnset
By leveling up
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: moves |
By TM/HM
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TM | Move | Type | Cat. | Pwr. | Acc. | PP | S. Contest | Appeal | |||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
TM16 | Light Screen | Psychic | Status | — | —% | 30 | |||||||
TM57 | Charge Beam | Electric | Special | 50 | 90% | 10 | |||||||
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Forms
There are 494 hybrid forms, one for each Pokémon and an additional one for ----- (index #000).
Video
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This video is not available on Bulbapedia; instead, you can watch the video on YouTube here. |
Trivia
- Any given Generation IV hybrid's hexadecimal identifier is the same as the corresponding Pokémon's, but with an 8 at the beginning instead of a 0 (e.g. Bulbasaur is hex 0001, its hybrid is hex 8001).
- Generation IV hybrids can be caught in a cartridge version without the game crashing by using a Fossil modifier code.
- Generation IV hybrids grow to the levels 1, 4, and 9 twice.
- Generation IV hybrids skip levels 22, 30, 35, 44, 51, 56, and 62.
- The Generation IV hybrids' unknown starting move is similar to the -- move, as it initially has no available PP.
- At level 1, Generation IV hybrids attempt to learn an alternating sequence of Double-Edge and seemingly random moves.
- At level 42, Generation IV hybrids attempt to learn Signal Beam seven times.
- At level 64, Generation IV hybrids attempt to learn the glitch move "-" ten times.
- Generation IV hybrids can learn several signature moves, such as Present, Heal Order, Chatter, and Heart Swap.
- Generation IV hybrids try to learn Struggle at level 59.
See also
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This glitch Pokémon article is part of Project GlitchDex, a Bulbapedia project that aims to write comprehensive articles on glitches in the Pokémon games. |