Menu: Difference between revisions
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| [[Pokédex]] || | | [[Pokédex]] || | ||
|- id="Bag" style="background:#fff" | |- id="Bag" style="background:#fff" | ||
| [[Bag]] || Displays | | [[Bag]] || Displays before the party for the first time. | ||
|- id="Pokémon List" style="background:#fff" | |- id="Pokémon List" style="background:#fff" | ||
| [[Party]] || Displays after Bag for the first time, and is named "Party" instead of "Pokémon" for the first time. | | [[Party]] || Displays after Bag for the first time, and is named "Party" instead of "Pokémon" for the first time. |
Revision as of 07:47, 22 March 2022
- This article is about the overworld menu. For the title screen menu, see Main menu.
The menu (Japanese: メニュー menu) is the main interface in all of the core series Pokémon games that allows the player to access the game's basic features and aspects of their save file, with the entries differing throughout the various games. It is accessed by pressing the START button of the Game Boy-line handheld in Generations I to III and by pressing the X button of the Nintendo DS-family or Nintendo 3DS-family handheld in Generation IV and later. In Pokémon HeartGold and SoulSilver, the menu is always open on the touchscreen.
Starting in Generation VI, an entry's position may be swapped using the stylus. In Generation VII, the menu is expanded to two pages, with several new accessible functions.
In the core series and side series
In general, entries are only added to the menu when the player obtains them, such as the Pokédex. Games that have entries for the Bag, Trainer Card, Save, Options, and Exit have them available from the beginning.
Two exceptions exist:
- In Generation I, the Pokémon menu entry is available even before the player obtains their starter Pokémon, but will do nothing when selected until then.
- In Pokémon Sun, Moon, Ultra Sun, and Ultra Moon, the Trainer Passport replaces the Trainer Card but is not available at the start.
Generations I to IV
Prior to HeartGold and SoulSilver, the menu displays in a single vertical column; in HeartGold and SoulSilver, the menu displays in two columns (of four and three).
Core series
Entry | Notes |
---|---|
Pokédex | |
Pokémon | Displays the party. |
Bag | Called "Item" in Generation I and "Pack" in Generation II. |
(App) | This entry is reserved for the PokégearGSCHGSS or PokéNavRSE. It is absent in other games. |
(Name) | Displays the Trainer Card. This entry shows up as the player's name. |
Save | |
Options | Called "Option" prior to Generation IV. |
Exit | This entry is absent in Pokémon HeartGold and SoulSilver, being replaced by a graphical X button that displays above the menu (rather than as one of its entries) and can be tapped on to close it. As all games allow the menu to be closed by pressing the START, X, or B buttons, this function was somewhat redundant. |
Note that some entries do not appear or are replaced while in a Cable Club/Union Room, Safari Zone/Bug-Catching Contest, or Battle Tower.
The Underground
The Underground in Diamond, Pearl, and Platinum uses an almost entirely different menu:
Entry | Notes |
---|---|
Traps | |
Spheres | |
Goods | |
Treasures | |
(Name) | |
Go Up | |
Close |
Pokémon Colosseum and XD
These games use a similar menu to the core series, but the following three entries are absent:
- Pokédex (replaced by the Strategy Memo inside the P★DA)
- Trainer Card (as the P★DA displays Trainer information).
- Options (since options are instead accessed from the title screen)
Entry | Notes |
---|---|
Pokémon | |
P★DA | Unlike the app entry in the core series games, this entry appears above the Items entry. |
Items | (Named Items instead of the core series' Item/Pack/Bag.) |
Save | This entry is absent from Colosseum, where saving is instead done from a PC. |
Exit |
Generations V and VI
The menu now displays in three rows of two.
Entry | Notes |
---|---|
Pokémon | The party entry is simply called "Pokémon" in the menu itself, but the Ready button shows its full name "Pokémon List". Now appears first in the menu, before Pokédex. |
Pokédex | Now appears second in the menu, after Pokémon. |
Bag | |
(Name) | Displays the Trainer Card and shows up as the player's name. |
Save | |
Options |
Pokémon Sun, Moon, Ultra Sun, and Ultra Moon
The menu still displays in three rows of two, but was significantly expanded and now takes up two pages, accessed by scrolling right from the first page.
In Ultra Sun and Ultra Moon, a few items were moved or changed. Save now appears outside of the menu pages to the bottom right of the screen, and can be accessed from the menu with the Y button.
Entry | Notes |
---|---|
Pokémon | |
Pokédex | |
Bag | |
SaveSM/Photo AlbumUSUM | For the first time, Save appears right after Bag.SM |
Quick Link | New. |
Festival Plaza | New. |
Trainer Passport | Replaces the Trainer Card and no longer displays as the player's name for the first time. |
Poké PelagoSM/OptionsUSUM | New.SM |
Pokémon Refresh | New. |
QR Scanner | New. |
Battle Video | New. |
OptionsSM/Poké PelagoUSUM |
Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!
The menu displays with one entry in the top row and five entries in the bottom row.
Options are now accessed with the Y button from the menu; this instruction is displayed by the game in the footer at the bottom right of the screen. There is no longer a Trainer Card entry in the menu.
Entry | Notes |
---|---|
Play with (Nickname) | Displays the nickname of the player's Partner Pokémon, though in all caps to match the formatting of the rest of the menu. |
Pokédex | |
Bag | Displays before the party for the first time. |
Party | Displays after Bag for the first time, and is named "Party" instead of "Pokémon" for the first time. |
Communicate | |
Save |
Pokémon Sword and Shield
The menu displays with two rows of five entries. After all entries are obtained, the player can now swap the order of entries with the Y button; the default order is shown here. The player can also automatically select Town Map with the + button or Save with the R button.
Entry | Notes |
---|---|
Pokédex | |
Pokémon | |
Bag | |
League Card | |
Save | |
Town Map | New. |
Pokémon Camp | New. |
Mystery Gift | New. |
VS | |
Options |
Pokémon Brilliant Diamond and Shining Pearl
The menu displays with two rows of four entries. The Y, +, and R buttons have the same functionality as in Sword and Shield. Save is no longer a menu entry, but displays outside the menu, below it and to the right.
Entry | Notes |
---|---|
Pokédex | |
Pokémon | |
Bag | |
Trainer Card | |
Town Map | |
Ball Capsules | New. |
Options | |
Mystery Gift | Reordered compared to Sword and Shield. |
In the spin-off series
Pokémon Mystery Dungeon series
Outside a dungeon the menu displays the current location, the team's rank, rank pointsRB, points to next rankTDSGtI, the day's V-Wave type, Poké, and Gold Bars.
Inside a dungeon the menu displays entire team's names and HP, the leader's Belly, Poké, weather, and play time.
Pressing X in a dungeon at the menu opens up the move list.
Red Rescue Team, Blue Rescue Team, Explorers of Time, Darkness, and Sky
Outside a dungeon
Entry | Notes |
---|---|
Items | Opens up the Toolbox/Treasure Bag. |
Team | Shows the current team. |
Job List | Opens up a list of the accepted jobs. |
Others | Allows the player to open up the options, change window framesS, and check HintsRBTD/Game HintsS. |
ExitTDS | Closes the menu. |
Inside a dungeon
Entry | Notes |
---|---|
Moves | Opens up the moves list. |
Items | Opens up the Toolbox/Treasure Bag. |
Team | Shows the current team. |
Others | Opens up another tablist. |
Ground | Checks the tile the leader stands on. |
RestTDS | Gives the player the choice to Quicksave the game or give up the adventure couting as a defeat. |
ExitTDS | Closes the menu. |
Inside Others | |
Game Options | Opens up the options. |
Quicksave or Give upRB | Gives the player the choice to Quicksave the game or Give Up the adventure couting as a defeat. |
WindowS | Allows the player to change window frame. |
MapTDS | Shows the map. |
Message log | Opens up the message log. |
Mission objectives | Shows the jobs accepted for the current dungeon. If there is no mission for the dungeon, a message saying "Just go!"RB/"Go as far as possible"TDS will be displayed instead. |
Recruitment search | Shows a list of all the Pokémon that can be recruited in the floor. |
HintsRBTD Dungeon HintsS |
Shows hints on several subjects. |
Gates to Infinity
Entry | Notes | |
---|---|---|
Items | Opens up the bag. | |
Status | Shows the current team. | |
Job Listoutside a dungeon | Opens up the Job List. | |
Companion Modeoutside a dungeon | Changes to Companion Mode where the player controls a team member instead of the leader and can not go to Post Town. Changes to <player> Mode in Companion Mode. | |
Local Wirelessoutside a dungeon | Allows the player to connect with other players and play through dungeon together. | |
Materialsoutside a dungeon | Opens up Gurdurr's Menu where the player can check their material needed to build things in Pokémon Paradise. | |
Saveoutside a dungeon | Saves the game. | |
Noteinside a dungeon | Opens up the Job List for the current dungeon. | |
Movesinside a dungeon | Opens up the moves list. | |
Change the Leaderinside a dungeon | Changes the leader to the Pokémon next in line, this does not count as a turn, outside of the grid the button is grey and can't be clicked. | |
Look Aroundinside a dungeon | Allows the player to see around the room without moving. Can only be done in a room, outside of the grid the button is grey and can't be clicked. | |
Underfootinside a dungeon | Checks the tile the leader stands on, outside of the grid the button is grey and can't be clicked. | |
Quick Saveinside a dungeon | Quick Saves the game and takes the player to the Main Menu. | |
Others | Opens up another tablist. | |
Inside Others | ||
Options | Opens up the options. | |
SpotPass Settings | Allows the player to switch on and off SpotPass. | |
Pokémon who can appearinside a dungeon | Shows a list of Pokémon who can appear and be befriended. | |
V-Wave | Shows the day's V-Wave type and effects. | |
Message Log | Opens up the Message Log. | |
Dungeon Statusinside a dungeon | Opens up a list of floor-wide condition that are present on the floor. | |
Dungeon Hints | Shows hints on the subjects of exploring a dungeon. | |
How to Play | Shows hints on several subjects. | |
To the Entranceoutside a dungeon | Takes the player to the entrance of the area their currently in. | |
Give Upinside a dungeon | The player gives up, counting as a defeat. |
Super Mystery Dungeon
Outside a dungeon
Entry | Notes |
---|---|
Items | Opens up the Bag. |
Status | Shows the current team. |
Team Selection | Allows the player to oraganize their teams. |
Expedition List | Opens up a list of the accepted expeditions |
Connection Orb | Opens up the Connection Orb |
World Map | Opens up the World Map |
Save | Saves the game. |
Others | Opens up another list of tabs |
Inside Others | |
Control Info | Opens up two signs of how to get around in towns and dungeons. |
Options | Opens up the options |
Message Log | Opens up the Messag Log |
How to Play | Opens up several hints on how to play the game |
Adventure Hints | Opens up several hints on how to act in dungeons |
To the Entrance | Takes the player to the entrance |
Resume from the Save Data | Resumes the game from the last time it was saved |
Inside a dungeon
Entry | Notes |
---|---|
Items | Opens up the Bag. |
Status | Shows the current team. |
Move Settings | Opens up the move setting screen. |
Tactics Meeting | Opens up the tactics. |
Alliance | Allows the player to choose which move shall be used when performing an alliance. |
Look Around | the player looks around the room, not usable in corridors. |
Underfoot | Checks the tile the leader stands on. |
Change the Order | Allows the player to change the order of which the turns play out. |
Expedition List | Opens up a list of the accepted expeditions. |
Connection Orb | Opens up the Connection Orb. |
Others | Opens up another list of tabs. |
Inside Others. | |
Control Info | Opens up two signs of how to get around in towns and dungeons. |
Switch the leader | Allows the player to change leader |
Type Icon Guide | Opens up a sign which displays what different icons mean. |
Options | Opens up the options |
Message Log | Opens up the Messag Log. |
Dungeon Status | Opens up a list of floor-wide condition that are present on the floor. |
How to Play | Opens up several hints on how to play the game |
Adventure Hints | Opens up several hints on how to act in dungeons |
Give Up | The player gives up, counting as a defeat. |
Resume from the Save Data | Resumes the game from the last time it was saved |
Pokémon Ranger series
Entry | Notes |
---|---|
Styler | Opens up the Styler Status screen displaying Styler Level, Experience points, Experience points needed for next Styler Level, Energy, Line length, Power, Charge Speed, Charge Level, all Defense Statuses, and a Power-up Data List. Only available in Shadows of Almia. |
Status | Opens up the status screen displaying the player's name, Styler Level, Styler Energy, Styler Power, Charge Level, and experience points needed to the next level. Only available in Guardian Signs. |
Release | Allows the player to release captured Pokémon. |
Modification | Allows the player to spend Ranger Points on modifying the styler's stats. Only available in Guardian Signs. |
Sign List | Opens up a list of Guardian Signs. Only available in Guardian Signs. |
Quests | Opens up a list of all the available, accepted, and completed quests. Only available in Shadows of Almia and Guardian Signs. |
Browser | Opens up the regional Browser. |
Missions | Shows the current Mission and allows the player to restart it in Pokémon Ranger, named Mission. Opens up a map with all the Missions pointed out in Shadows of Almia and Guardian Signs. |
Map | Opens up the map. |
Options | Opens up the options. Not present in Guardian Signs. |
Glossary | Opens up the Glossary. |
Quicksave | Quicksaves the game. |
Exit | Closes the menu in Pokémon Ranger. In Shadows of Almia and Guardian Signs there's a button at the top right with an arrow on it that closes the menu. |
Pokémon Rumble series
Pokémon Rumble Blast
Setting | Notes |
---|---|
Resume | Closes the menu. |
Return to Town | Takes the player to the latest town they've been to. Only available inside a level. |
Save and Quit | Allows the player to save and quit the game. |
Pokémon Rumble World
In Pokémon Rumble World there are two menus; one that is on the touch screen with four buttons with must pressed with the stylus, the second is opened pressing start.
Setting | Notes |
---|---|
The Touch Screen menu | |
Profile | Allows the player to check their Player Info, view a list of claimed and unclaimed titles as well as change their title, and change Mii Settings. |
Adventurers | Opens up a list of all the visitors. |
Pokémon | Allows the player to check their Pokémon and say good-bye to them. |
Visitors | Allows the player to greet visitors that have arrived either via StreetPass or SpotPass or call five random visitors once a day via the internet. |
The menu opened pressing start | |
Manual | Opens up the manual of the game |
L+R Take Photos | Takes a photo of the top screen |
Character Roles | Allows the player to assign visitors the roles of characters in-game. |
Passwords | Allows the player to enter passwords and unlock things. |
Options | Opens up the options |
Save and Quit | Saves the game and closes it down |
Pokémon Trozei series
Entry | Notes |
---|---|
Continue | Continues the game |
Return to Map | Takes the player back to the map |
Pokémon Dash
Entry | Notes |
---|---|
Continue | Continues the game |
Retry | Restarts the course |
Back to Cup Select | Takes the player to the cup selection screen |
Back to Title | Takes the player back to the title screen |
Settings | Allows the player to switch between Normal and Reverse play style and turn the backlight on and off. |
Pokémon Art Academy
Pressing start or select while drawing opens the menu, choosing an image in the album opens up the Image options.
Options
Entry | Notes |
---|---|
Review Step | Plays the lesson once more. Only available in Lesson. |
Restart Lesson | Restarts the lesson. Only available in Quick Draw. |
Add Background | Allows the player to add a flat color, images from the SD card, or images from the game as background. Only available in Free Paint. |
Save | Saves the image. |
Clear Canvas | Allows the player to clear the canvas. Unavailable unless something has been drawn. |
Settings | Allows the player to change the Sound Settings and Button Controls. Only available in Free Paint. |
Sound Settings | Allows the player turn on and off the music, interface sounds, and tool sounds. Only available in Lesson and Quick Draw. |
Quit | Allows the player to quit the current lesson. |
Image options
Setting | Notes |
---|---|
Edit Image | Takes the player to edit mode for the image. |
Share | Allows the player to share the image by Miiverse or Local Play. |
Delete | Allows the player to delete the image. |
Export | Allows the player to export the image to the Nintendo 3DS as a JPEG. |
Name* Rename* |
Allows the player to (re)name the image |
Pokémon GO
Setting | Notes |
---|---|
Pokédex | Opens up the Pokédex. |
Shop | Opens up the shop. |
Pokémon | Opens up a list of the player's Pokémon. |
Items | Opens up the bag. |
Settings | Opens up the settings |
Tips | Plays a series of tips on PokéStops and Gyms. |
News | Opens up the latest news. Available when there's news available. |
Pokémon: Magikarp Jump
Setting | Notes |
---|---|
More | Opens a card that says "Try to beat the next [the league the player is currently at]", and lists the rewards for beating that league. |
Decorate | Allows the player to decorate their pond with Decorations and set different themes for their pond. |
Items | Opens up the bag. |
Achievements | Opens up the achievements. |
Purchase | Takes the player to the Exchange Office. |
Settings | Takes the player to the settings. |
Gallery
Variants
Trivia
- In the Generation I games, the menu is affected by the darkness of caves (meaning that Flash has not yet been used). This was corrected in the Game Boy Color mode of the Generation II games; in Game Boy and Super Game Boy modes, it behaves like in Generation I and Flash will not make it lighter due to the darkness being dependent on the time-based palette defined in the maps of caves, which are set to use the nighttime palette.
- In Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team when choosing Moves on the menu a red square appears on the tile the leader stands on. However, the red square does not disappear when closing the window but does so when closing the menu or opening and closing the Toolbox.
- In Generation I, if the player holds A while saving, the menu won't disappear until the player releases A.
In other languages
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This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games. |