Nightmare (move): Difference between revisions

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(Any info about it's effect wuold be helpful...)
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'''Nightmare''' is a non-damaging {{t|Ghost}}-type move introduced in [[Generation II]].
'''Nightmare''' is a non-damaging {{t|Ghost}}-type move introduced in [[Generation II]].


=Learnset=
==Effect==
==[[Generation II]]==
 
==Learnset==
===[[Generation II]]===
<div style="{{Learnset section box style}}">
<div style="{{Learnset section box style}}">
===By [[TM50]]===
====By [[TM50]]====
<div style="{{Learnset list style|items=51}}">
<div style="{{Learnset list style|items=51}}">
* {{p|Butterfree}}
* {{p|Butterfree}}
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</div></div>
</div></div>


==[[Generation III]]==
===[[Generation III]]===
<div style="{{Learnset section box style}}">
<div style="{{Learnset section box style}}">
===By [[Level|leveling up]]===
====By [[Level|leveling up]]====
<div style="{{Learnset list style|items=4}}">
<div style="{{Learnset list style|items=4}}">
* {{p|Gastly}} at Lv.41 ([[Pokémon FireRed and LeafGreen|FR/LG]])
* {{p|Gastly}} at Lv.41 ([[Pokémon FireRed and LeafGreen|FR/LG]])
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</div></div>
</div></div>


==[[Generation IV]]==
===[[Generation IV]]===
<div style="{{Learnset section box style}}">
<div style="{{Learnset section box style}}">
===By [[Level|leveling up]]===
====By [[Level|leveling up]]====
<div style="{{Learnset list style|items=5}}">
<div style="{{Learnset list style|items=5}}">
* {{p|Gastly}} at Lv.43
* {{p|Gastly}} at Lv.43
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</div></div>
</div></div>


=In other languages=
==In other languages==
*French: '''Cauchemar'''
* French: '''Cauchemar'''
*German: '''Nachtmahr'''
* German: '''Nachtmahr'''
*Italian: '''Incubo'''
* Italian: '''Incubo'''
*Spanish: '''Pesadilla'''
* Spanish: '''Pesadilla'''


{{Project MoveDex notice}}
{{Project MoveDex notice}}

Revision as of 13:01, 7 April 2008

Nightmare
あくむ Nightmare
Type  Ghost
Category  Status
PP  15 (max. 24)
Power  —
Accuracy  100%
Priority  0
  • Does not make contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Unknown
Availability
Introduced  [[Generation {{{gen}}}]]
Condition  Smart
Appeal  1
Jam  3 ♥♥♥
???
Condition  Smart
Appeal  2 ♥♥
Prevents the Voltage from going down in the same turn.
Condition  Smart
Appeal  0  
Jamming  0  

Nightmare is a non-damaging Ghost-type move introduced in Generation II.

Effect

Learnset

Generation II

Generation III

By leveling up

Generation IV

By leveling up

In other languages

  • French: Cauchemar
  • German: Nachtmahr
  • Italian: Incubo
  • Spanish: Pesadilla

Template:Project MoveDex notice

Generation II TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation II HMs
01020304050607