Multistrike move: Difference between revisions
(→2-5 strikes per turn: Gen V and VI updates) |
(Since the probabilities of the number of hits changed in Gen V, it is reasonable to split the columns up at that point (since every single multi-strike move's average power changed then)) |
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{| border=1 style="margin:auto; background: #FFFFFF; border:1px solid #{{physical color light}}; border-collapse:collapse;" | {| border=1 style="margin:auto; background: #FFFFFF; border:1px solid #{{physical color light}}; border-collapse:collapse;" | ||
|- style="background:#{{physical color light}}" | |- style="background:#{{physical color light}}" | ||
! Number of hits | ! rowspan=2 | Number of hits | ||
! Chance of happening | ! colspan=2 | Chance of happening | ||
|- style="background:#{{physical color light}}" | |||
! Gen I-IV | |||
! Gen V on | |||
|- | |- | ||
| 2 | | 2 | ||
| | | 37.5% | ||
| 33.3% | |||
|- | |- | ||
| 3 | | 3 | ||
| | | 37.5% | ||
| 33.3% | |||
|- | |- | ||
| 4 | | 4 | ||
| | | 12.5% | ||
| 16.7% | |||
|- | |- | ||
| 5 | | 5 | ||
| 12.5% | |||
| | | 16.7% | ||
|} | |} | ||
|}{{-}} | |}{{-}} | ||
{| class="roundy" style="margin:auto; background: #{{physical color light}}; border: 5px solid #{{physical color}};" | {| class="roundy" style="margin:auto; background: #{{physical color light}}; border: 5px solid #{{physical color}};" | ||
|- | |- | ||
Line 54: | Line 61: | ||
! Accuracy | ! Accuracy | ||
! PP | ! PP | ||
! Average power | ! Average power<br>Gen I-IV | ||
! Average power<br>Gen V on | |||
|- | |- | ||
| class="l" | {{m|Arm Thrust}} | | class="l" | {{m|Arm Thrust}} | ||
Line 61: | Line 69: | ||
| class="c" | 100% | | class="c" | 100% | ||
| class="c" | 20 | | class="c" | 20 | ||
| class="c" | | | class="c" | 45 | ||
| class="c" | 47.52 | |||
|- | |- | ||
| class="l" | {{m|Barrage}} | | class="l" | {{m|Barrage}} | ||
Line 68: | Line 77: | ||
| class="c" | 85% | | class="c" | 85% | ||
| class="c" | 20 | | class="c" | 20 | ||
| class="c" | | | class="c" | 45 | ||
| class="c" | 47.52 | |||
|- | |- | ||
| class="l" | {{m|Bone Rush}} | | class="l" | {{m|Bone Rush}} | ||
Line 75: | Line 85: | ||
| class="c" | {{tt|90%|80% prior to Generation V}} | | class="c" | {{tt|90%|80% prior to Generation V}} | ||
| class="c" | 10 | | class="c" | 10 | ||
| class="c" | | | class="c" | 75 | ||
| class="c" | 79.2 | |||
|- | |- | ||
| class="l" | {{m|Bullet Seed}} | | class="l" | {{m|Bullet Seed}} | ||
Line 82: | Line 93: | ||
| class="c" | 100% | | class="c" | 100% | ||
| class="c" | 30 | | class="c" | 30 | ||
| class="c" | | | class="c" | 30 | ||
| class="c" | 79.2 | |||
|- | |- | ||
| class="l" | {{m|Comet Punch}} | | class="l" | {{m|Comet Punch}} | ||
Line 89: | Line 101: | ||
| class="c" | 85% | | class="c" | 85% | ||
| class="c" | 15 | | class="c" | 15 | ||
| class="c" | | | class="c" | 54 | ||
| class="c" | 57.024 | |||
|- | |- | ||
| class="l" | {{m|Double Slap}} | | class="l" | {{m|Double Slap}} | ||
Line 96: | Line 109: | ||
| class="c" | 85% | | class="c" | 85% | ||
| class="c" | 10 | | class="c" | 10 | ||
| class="c" | | | class="c" | 45 | ||
| class="c" | 47.52 | |||
|- | |- | ||
| class="l" | {{m|Fury Attack}} | | class="l" | {{m|Fury Attack}} | ||
Line 103: | Line 117: | ||
| class="c" | 85% | | class="c" | 85% | ||
| class="c" | 20 | | class="c" | 20 | ||
| class="c" | | | class="c" | 45 | ||
| class="c" | 47.52 | |||
|- | |- | ||
| class="l" | {{m|Fury Swipes}} | | class="l" | {{m|Fury Swipes}} | ||
Line 110: | Line 125: | ||
| class="c" | 80% | | class="c" | 80% | ||
| class="c" | 15 | | class="c" | 15 | ||
| class="c" | | | class="c" | 54 | ||
| class="c" | 57.024 | |||
|- | |- | ||
| class="l" | {{m|Icicle Spear}} | | class="l" | {{m|Icicle Spear}} | ||
Line 117: | Line 133: | ||
| class="c" | 100% | | class="c" | 100% | ||
| class="c" | 30 | | class="c" | 30 | ||
| class="c" | | | class="c" | 30 | ||
| class="c" | 79.2 | |||
|- | |- | ||
| class="l" | {{m|Pin Missile}} | | class="l" | {{m|Pin Missile}} | ||
Line 124: | Line 141: | ||
| class="c" | {{tt|95%|85% prior to Generation VI}} | | class="c" | {{tt|95%|85% prior to Generation VI}} | ||
| class="c" | 20 | | class="c" | 20 | ||
| class="c" | {{tt|79.2| | | class="c" | 42 | ||
| class="c" | {{tt|79.2|44.352 in Generation V}} | |||
|- | |- | ||
| class="l" | {{m|Rock Blast}} | | class="l" | {{m|Rock Blast}} | ||
Line 131: | Line 149: | ||
| class="c" | {{tt|90%|80% prior to Generation V}} | | class="c" | {{tt|90%|80% prior to Generation V}} | ||
| class="c" | 10 | | class="c" | 10 | ||
| class="c" | | | class="c" | 75 | ||
| class="c" | 79.2 | |||
|- | |- | ||
| class="l" | {{m|Spike Cannon}} | | class="l" | {{m|Spike Cannon}} | ||
Line 138: | Line 157: | ||
| class="c" | 100% | | class="c" | 100% | ||
| class="c" | 15 | | class="c" | 15 | ||
| class="c" | | | class="c" | 60 | ||
| class="c" | 63.36 | |||
|- | |- | ||
| class="l" | {{m|Tail Slap}} | | class="l" | {{m|Tail Slap}} | ||
Line 145: | Line 165: | ||
| class="c" | 85% | | class="c" | 85% | ||
| class="c" | 10 | | class="c" | 10 | ||
| class="c" | N/A | |||
| class="c" | 79.2 | | class="c" | 79.2 | ||
|} | |} | ||
|} | |} | ||
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| class="c" | 100% | | class="c" | 100% | ||
| class="c" | 20 | | class="c" | 20 | ||
|} | |} | ||
|} | |} | ||
Line 223: | Line 242: | ||
{{Typetable|Fighting}} | {{Typetable|Fighting}} | ||
| class="c" | 10 | | class="c" | 10 | ||
| class="c" | | class="c" | 90% | ||
| class="c" | 10 | | class="c" | 10 | ||
| class="c" | 47.07 | | class="c" | 47.07 | ||
|} | |} | ||
|} | |} | ||
Line 235: | Line 253: | ||
* {{m|Double Slap}} is the only multi-strike move with "double" in its name that can hit 2-5 times. | * {{m|Double Slap}} is the only multi-strike move with "double" in its name that can hit 2-5 times. | ||
* {{m|Triple Kick}} is the only multi-strike move that powers up on each consecutive hit, and the only one in which subsequent hits can miss. | * {{m|Triple Kick}} is the only multi-strike move that powers up on each consecutive hit, and the only one in which subsequent hits can miss. | ||
* | * From Generation IV onward, all multi-strike moves are [[physical move]]s. | ||
{{Project Moves and Abilities notice}} | {{Project Moves and Abilities notice}} | ||
Line 243: | Line 260: | ||
[[Category:Multi-strike moves|*]] | [[Category:Multi-strike moves|*]] | ||
[[ja:連続攻撃技]] | |||
[[zh:多次攻击类技能]] | [[zh:多次攻击类技能]] |
Revision as of 04:44, 23 November 2013
Multi-strike moves are moves that strike an opponent more than one time in the same turn. Most multi-strike moves will hit the opponent 2-5 times in a turn, but some work differently. Multi-strike moves generally have low base power and imperfect accuracy to compensate for the fact that they hit multiple times. Bide and Counter only take the final hit of a multi-strike move into consideration.
Effect
Generation I
Multi-strike moves stop instantly upon breaking an enemy substitute. If an opponent is knocked out by a multi-strike move, the game does not state how many times the attack hit. Only the first hit of a multi-strike move could be a critical hit, but in such an event, all subsequent hits would also do double damage.
Generation II
The game now states how many times a multi-strike move hit if it knocked out an enemy. If a Pokémon's Focus Band activates against a hit of a multi-strike move, all subsequent hits will not knock it out. The King's Rock will take each hit into consideration when determining whether or not the opponent will flinch. Each individual hit of a multi-strike move has its own chance of being a critical hit, and if the first hit is a critical hit, it no longer makes subsequent hits deal that much damage.
Generation III
If the target of a multi-strike move has an Ability that activates upon contact, each hit counts individually, enabling the Ability to activate multiple times. If such an Ability causes the Pokémon to fall asleep or freeze, the attack will immediately end without being fully executed. The number of hits is shown before the target faints.
Generation IV
If a multi-strike move breaks a substitute (and didn't use the last hit to break it), the move continues, striking the Pokémon that was behind the substitute. A Focus Sash activated by a multi-strike move will protect the holder from the rest of the attack. Pokémon with the Skill Link Ability are guaranteed that any 2-5 hit multi-strike move they use will hit the full five times. The Razor Fang will take each hit into consideration when determining whether or not the opponent will flinch.
Generation V
The Focus Sash and Focus Band no longer protect the holder against multiple hits of a multi-strike move (unless the Focus Band activates multiple times). The newly upgraded Sturdy only activates against one single hit of a multi-strike move (provided said hit would have knocked out the target and that said target was at full HP to begin with). The Abilities Weak Armor and Justified are activated by each hit of a multi-strike move, while Sap Sipper is activated only once. The item Rocky Helmet is activated by each hit. The newly upgraded Ability Stench will take each hit into consideration when determining whether or not the opponent will flinch, and does not stack with the Razor Fang or King's Rock. The number of hits is now shown after the target faints.
List of multi-strike moves
2-5 strikes per turn
Most multi-strike moves will hit an opponent two, three, four, or five times in one turn. These moves are more likely to hit two or three times, but will always hit five times when used by a Pokémon with Skill Link.
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- Average power calculates the average total power from the move's power per hit and the average number of hits, ignoring the possibility of missing. Taking accuracy into account is as simple as multiplying average power by accuracy (modifiers to accuracy and evasion, including taking aim and No Guard, are not considered).
2 strikes per turn
Several multi-strike moves hit an opponent exactly twice in one turn. For the most part, these moves are found on fewer Pokémon, several of them being signature moves, and generally have higher power than other multi-strike moves, as they only hit twice.
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3 strikes per turn
Triple Kick works differently than other multi-strike moves. It can hit an opponent up to three times per turn, but its base power of 10 will increase by 10 with each subsequent hit, so its first, second, and third hits have powers of 10, 20, and 30, respectively. Also unlike other multi-strike moves, each hit has its own accuracy check, and if one hit misses, the entire move ends.
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- For Triple Kick, effective power is average power with all three accuracy checks taken into account (modifiers to accuracy and evasion, including taking aim and No Guard, are not considered).
Trivia
- Double Slap is the only multi-strike move with "double" in its name that can hit 2-5 times.
- Triple Kick is the only multi-strike move that powers up on each consecutive hit, and the only one in which subsequent hits can miss.
- From Generation IV onward, all multi-strike moves are physical moves.
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |