Follow Me (move): Difference between revisions
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If the user's partner is switching out, Follow Me will not divert an opponent from using {{m|Pursuit}} on its partner. Follow Me does not stop the effects of moves which hit multiple Pokémon in a battle. | If the user's partner is switching out, Follow Me will not divert an opponent from using {{m|Pursuit}} on its partner. Follow Me does not stop the effects of moves which hit multiple Pokémon in a battle. | ||
====Pokémon Mystery Dungeon==== | |||
Follow Me turns the user into a decoy. | |||
===Generation V=== | ===Generation V=== |
Revision as of 13:44, 25 October 2011
Follow Me このゆびとまれ Stay With This Finger | ||||||||||||||
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Range
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Availability
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Follow Me (Japanese: このゆびとまれ Stay With This Finger) is a non-damaging Template:Type2 move introduced in Generation III.
Effect
Generation III to IV
Follow Me forces opposing Pokémon to attack the user rather than the intended target during double battles. This is an increased priority move, and therefore will always go before attacks during the turn.
If the user's partner is switching out, Follow Me will not divert an opponent from using Pursuit on its partner. Follow Me does not stop the effects of moves which hit multiple Pokémon in a battle.
Pokémon Mystery Dungeon
Follow Me turns the user into a decoy.
Generation V
In triple battles, Follow Me will draw the attacks of all adjacent opponents in the field; it will only draw attacks from non-adjacent opponents if they use a move which is able to strike non-adjacent targets (e.g. Aerial Ace, Air Slash).
Learnset
By leveling up
# | Pokémon | Type | Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
III | IV | V | VI | |||||||||
035 | Clefairy | Normal | 17 | 16 | 16 | ' | ||||||
161 | Sentret | Normal | 31 | 19 | 19 | ' | ||||||
162 | Furret | Normal | 37 | 21 | 21 | ' | ||||||
175 | Togepi | Normal | 26 | 25 | 24 | 21 | ' | |||||
176 | Togetic | Normal | Flying | 26 | 25 | 24 | 21 | ' | ||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Type | Father | |||||||||
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III | IV | V | VI | |||||||||
417 | Pachirisu | Electric | ||||||||||
447 | Riolu | Fighting | ||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
Special move
Generation III
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By event
Generation III
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In the manga
Pokémon Adventures
The user raises one of their arms in the air. | |||
Pokémon | Method | ||
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User | First Chapter Used In | Notes | |
Clefairy raises one of its arms in the air and points one of its fingers above. It then waves its finger around. | |||
Daisy's Clefairy | The Final Showdown II | Debut |
In other generations
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: missing 3rd generation image(s) |
Trivia
- A song under the same Japanese name uses this move as the title, as well as Pokémon and move puns.
In other languages
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Variations of the move Follow Me | ||
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |