Sevii Islands: Difference between revisions

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==Accessibility==
==Accessibility==
In FireRed and LeafGreen, Sevii Islands are accessible from the {{city|Vermilion}} harbor via a system of boats called the [[Seagallop Ferry|Seagallop Ferries]]. To be able to access [[Knot Island|Knot]], [[Boon Island|Boon]] and [[Kin Island]]s, one needs a [[Tri-Pass]], received from [[Bill]] after defeating [[Blaine]] on [[Cinnabar Island]]. To be able to access [[Floe Island|Floe]], [[Chrono Island|Chrono]], [[Fortune Island|Fortune]] and [[Quest Island]]s, one needs a [[Rainbow Pass]], received from [[Celio]] in [[One Island (town)|One Island]], after defeating the [[Elite Four]] and obtaining the [[National Pokédex]]. To be able to access [[Navel Rock]], one needs a [[Mysticticket]], and to be able to access [[Birth Island]], one needs a [[Auroraticket]], both of which can be obtained promotionally with [[Mystery Gift]].
In FireRed and LeafGreen, Sevii Islands are accessible from the [[Vermilion City]] harbor via a system of boats called the [[Seagallop Ferry|Seagallop Ferries]]. To be able to access [[Knot Island|Knot]], [[Boon Island|Boon]] and [[Kin Island]]s, one needs a [[Tri-Pass]], received from [[Bill]] after defeating [[Blaine]] on [[Cinnabar Island]]. To be able to access [[Floe Island|Floe]], [[Chrono Island|Chrono]], [[Fortune Island|Fortune]] and [[Quest Island]]s, one needs a [[Rainbow Pass]], received from [[Celio]] in [[One Island (town)|One Island]], after defeating the [[Elite Four]] and obtaining the [[National Pokédex]]. To be able to access [[Navel Rock]], one needs a [[Mysticticket]], and to be able to access [[Birth Island]], one needs a [[Auroraticket]], both of which can be obtained promotionally with [[Mystery Gift]].


According to an old woman on Quest Island, they were named the Sevii Islands because they were made in seven days. The name also seems to come from ''seven'' and the Roman numeral for seven, ''VII.''
According to an old woman on Quest Island, they were named the Sevii Islands because they were made in seven days. The name also seems to come from ''seven'' and the Roman numeral for seven, ''VII.''

Revision as of 14:36, 26 November 2008

Sevii Islands ナナシマ地方
Nanashima region
[[File:File:SeviiIslands.jpg|250px]]
Artwork of the Sevii Islands from Generation III
Introduction
Professor None
First partner Pokémon None
Regional Villains None
League
Pokémon League {{{league}}}
League Location {{{location}}}
Pokédex
Pokédex List {{{pokelist}}}
Animation
Series Pokémon Chronicles
Season(s) Pokémon Chronicles
Games
Generation III
Games yes
Manga
Adventures Debut {{{manga}}}

The Sevii Islands (Japanese: ナナシマ Nanashima) are an archipelago of nine large islands and several small islands surrounding them far south of Kanto. They resemble the real-life Izu Islands. They have appeared only in the Pokémon FireRed and LeafGreen versions. They may have some relation to the Orange Islands in the anime as both are geographically south of Kanto. According to a recent anime map, the Orange Islands are south of the Sevii Islands with New Island in between them.

The Islands

Accessibility

In FireRed and LeafGreen, Sevii Islands are accessible from the Vermilion City harbor via a system of boats called the Seagallop Ferries. To be able to access Knot, Boon and Kin Islands, one needs a Tri-Pass, received from Bill after defeating Blaine on Cinnabar Island. To be able to access Floe, Chrono, Fortune and Quest Islands, one needs a Rainbow Pass, received from Celio in One Island, after defeating the Elite Four and obtaining the National Pokédex. To be able to access Navel Rock, one needs a Mysticticket, and to be able to access Birth Island, one needs a Auroraticket, both of which can be obtained promotionally with Mystery Gift.

According to an old woman on Quest Island, they were named the Sevii Islands because they were made in seven days. The name also seems to come from seven and the Roman numeral for seven, VII.

Trivia

  • Although there are only nine islands total, some data in the game reserved for location name index points reveal the following values:
    • Sevii Isle 6
    • Sevii Isle 7
    • Sevii Isle 8
    • Sevii Isle 9
    • Sevii Isle 22
    • Sevii Isle 23
    • Sevii Isle 24
      • These areas are not accessible during normal gameplay. All of them, save for Sevii Isle 8 and Sevii Isle 9, have no map data.
  • Another thing about the Sevii Islands is that the more southern ones (i.e. Floe, Chrono, Fortune, and Quest Islands) use remixed versions of music originally used in the routes and towns of Johto in Pokémon Gold and Silver and Pokémon Crystal.
  • The routes on the Sevii Islands are not numbered, unlike the other regions. This is likely to prevent confusion as to their relation to the others, as continuing where Johto left off (at Route 46) would seemingly imply that Johto is accessible in the games.
Regions in the Pokémon world
Core series Kanto (Sevii Islands) • JohtoHoenn
Sinnoh (HisuiBattle Zone) • Unova (Blueberry Academy)
KalosAlolaGalar (Isle of ArmorCrown Tundra)
PaldeaKitakami
Side series White CityOrre
Animated series Orange IslandsDecolore Islands
Spin-off games FioreAlmiaObliviaPokémon IslandMintale Town
Ryme CityPasioRanseiFerrumLental
Mystery Dungeon worldPokéParkTCG Islands
Carmonte IslandTumblecube IslandAeos Island
TCG Southern IslandsPuzzle ContinentHolonParallel Worlds
Sovereign states in
the Pokémon world
Ranger UnionGuyana
Lucario KingdomMirage KingdomRota
Sevii Islands
1Island.png 2Island.png 3Island.png 4Island.png 5Island.png 6Island.png 7Island.png 8Island.png 9Island.png
Settlements
One IslandTwo IslandThree IslandFour IslandFive IslandSix IslandSeven Island
Routes
Treasure BeachKindle RoadCape BrinkBond BridgeThree Isle PortThree Isle PathResort GorgeousWater Labyrinth
Five Isle MeadowMemorial PillarOutcast IslandGreen PathWater PathRuin ValleyTrainer TowerCanyon Entrance
Sevault CanyonTanoby Ruins
Landmarks
Mt. EmberBerry ForestIcefall CaveRocket WarehouseLost CaveAltering CavePattern Bush
Dotted HoleTanoby KeyTanoby ChambersNavel RockBirth Island
Access to
Kanto