Instruct (move): Difference between revisions

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m (→‎Effect: I felt the need to add flinch. (ex: Kangaskhan uses Return, gets hit by a Fling (King's Rock), then hit with Instruct, Kangaskhan'll flinch.)
(→‎Effect: did some testing, and also found http://www.smogon.com/forums/threads/pokemon-sun-moon-battle-mechanics-research.3586701/page-59#post-7157225 and page-58#post-7148292)
Line 29: Line 29:


==Effect==
==Effect==
{{MoveResearch|Can a move be used that has since been {{m|disable}}d or forgotten, or a status move after being {{m|taunt}}ed?<br>If a Pokémon uses {{m|Round}} a second time this turn, is its power doubled? Are there more moves that cannot be called?}}
{{MoveResearch|Can a move be instructed that has since been forgotten?}}
Instruct causes the target to repeat its most recent move immediately; {{PP}} will be deducted from moves used in this manner. If the target has yet not made a move this turn when instructed to use its most recent move, it may still use the move it originally selected afterwards.
Instruct causes the target to repeat its most recent move immediately; {{PP}} will be deducted from moves used in this manner. Using an instructed move is a separate action to using the move originally selected. If the target has not yet made a move this turn when instructed to use its most recent move, it may still use the move it originally selected afterwards.


Instruct will fail if the target has not made any move, is in the middle of a {{cat|consecutively executed moves|consecutively executed move}} (such as {{m|Outrage}}) or {{m|Bide}}, or when the instructed move's PP is depleted. It will also fail if the target's most recent move is Instruct itself, Bide, {{m|Struggle}}, a {{cat|Moves that require recharging|move that requires recharging}} (such as {{m|Hyper Beam}}), a {{cat|moves that call other moves|move that calls another move}} (such as {{m|Metronome}}), or a [[Z-Move]]. If the instructed move is {{m|Fake Out}} or {{m|First Impression}}, the target will use them, but the moves will fail.
Instruct will fail if the target has not made any move, is in the middle of {{m|Bide}}, {{m|Focus Punch}}, {{m|Beak Blast}}, {{m|Shell Trap}}, or a {{cat|consecutively executed moves|consecutively executed move}}, or when the instructed move's PP is depleted. It will also fail if the target's most recent move is Instruct itself, Bide, Focus Punch, Beak Blast, Shell Trap, {{m|Struggle}}, a {{cat|Moves that require recharging|move that requires recharging}} (such as {{m|Hyper Beam}}), a {{cat|moves with a charging turn|move with a charging turn}} (such as {{m|Dig}} or {{m|Skull Bash}}), a {{cat|moves that call other moves|move that calls another move}} (such as {{m|Metronome}}), or a [[Z-Move]].


Using an instructed move is a separate action; the instructed Pokémon can individually be prevented from executing the instructed move (e.g. by {{status|sleep}}, {{status|confusion}}, {{status|flinch}} or {{a|Truant}}).
Using an instructed move is a separate action, and effects bound to a Pokémon's actions are applied individually: for example, a Pokémon may hit itself in {{status|confusion}}, be {{status|sleep|asleep}}, or {{a|Truant|loaf around}} for the first of its actions, but execute a move normally for its second. All actions that are not bound to a Pokémon's actions still apply once for the entire turn: for example, if a Pokémon has {{status|flinch}}ed, this applies to all of its actions for the remainder of the turn; if it is {{status|poison}}ed, it will take poison damage only once at the end of the turn.
 
A Pokémon can successfully be instructed to use a move that has been {{m|disable}}d. When instructed to use a [[status move]], a target under the effect of {{m|Taunt}} will attempt to use it, but the move will fail. When instructed to use {{m|Fake Out}} or {{m|First Impression}}, the target will attempt to use it, but the move will fail.


If powered up by a {{DL|Z-Crystal|Psychium Z}} into Z-Instruct, the user's {{stat|Special Attack}} rises one stage.
If powered up by a {{DL|Z-Crystal|Psychium Z}} into Z-Instruct, the user's {{stat|Special Attack}} rises one stage.

Revision as of 22:59, 12 January 2017

Instruct
さいはい Command
SM Prerelease Instruct.png
SM Prerelease Instruct 2.png
Type  Psychic
Category  Status
PP  15 (max. 24)
Power  —
Accuracy  —%
Priority  0
  • Does not make contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by Mirror Move
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Normal: May affect anyone adjacent to the user
Availability
Introduced  Generation VII
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jamming  0  

Instruct (Japanese: さいはい Command) is a non-damaging Psychic-type move introduced in Generation VII. It is the signature move of Oranguru.

Effect

151Mew.png This move effect may be in need of research.
Reason: Can a move be instructed that has since been forgotten?
You can discuss this on the talk page.

Instruct causes the target to repeat its most recent move immediately; PP will be deducted from moves used in this manner. Using an instructed move is a separate action to using the move originally selected. If the target has not yet made a move this turn when instructed to use its most recent move, it may still use the move it originally selected afterwards.

Instruct will fail if the target has not made any move, is in the middle of Bide, Focus Punch, Beak Blast, Shell Trap, or a consecutively executed move, or when the instructed move's PP is depleted. It will also fail if the target's most recent move is Instruct itself, Bide, Focus Punch, Beak Blast, Shell Trap, Struggle, a move that requires recharging (such as Hyper Beam), a move with a charging turn (such as Dig or Skull Bash), a move that calls another move (such as Metronome), or a Z-Move.

Using an instructed move is a separate action, and effects bound to a Pokémon's actions are applied individually: for example, a Pokémon may hit itself in confusion, be asleep, or loaf around for the first of its actions, but execute a move normally for its second. All actions that are not bound to a Pokémon's actions still apply once for the entire turn: for example, if a Pokémon has flinched, this applies to all of its actions for the remainder of the turn; if it is poisoned, it will take poison damage only once at the end of the turn.

A Pokémon can successfully be instructed to use a move that has been disabled. When instructed to use a status move, a target under the effect of Taunt will attempt to use it, but the move will fail. When instructed to use Fake Out or First Impression, the target will attempt to use it, but the move will fail.

If powered up by a Psychium Z into Z-Instruct, the user's Special Attack rises one stage.

Description

Games Description
SM The user instructs the target to use the target's last move again.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0765 Oranguru NormalIC Big.png
PsychicIC Big.png
Field Field 32
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other languages

Language Title
Chinese Cantonese 號令 Houhlihng
Mandarin 號令 / 号令 Hàolìng
France Flag.png French Sommation
Germany Flag.png German Kommando
Italy Flag.png Italian Imposizione
South Korea Flag.png Korean 지휘 Jihwi
Poland Flag.png Polish Pouczenie
Russia Flag.png Russian Инструктаж Instruktazh
Spain Flag.png Spanish Mandato


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.