Instruct (move): Difference between revisions
Unowninator (talk | contribs) m (→Effect: I felt the need to add flinch. (ex: Kangaskhan uses Return, gets hit by a Fling (King's Rock), then hit with Instruct, Kangaskhan'll flinch.) |
Nescientist (talk | contribs) (→Effect: did some testing, and also found http://www.smogon.com/forums/threads/pokemon-sun-moon-battle-mechanics-research.3586701/page-59#post-7157225 and page-58#post-7148292) |
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==Effect== | ==Effect== | ||
{{MoveResearch|Can a move be | {{MoveResearch|Can a move be instructed that has since been forgotten?}} | ||
Instruct causes the target to repeat its most recent move immediately; {{PP}} will be deducted from moves used in this manner. If the target has yet | Instruct causes the target to repeat its most recent move immediately; {{PP}} will be deducted from moves used in this manner. Using an instructed move is a separate action to using the move originally selected. If the target has not yet made a move this turn when instructed to use its most recent move, it may still use the move it originally selected afterwards. | ||
Instruct will fail if the target has not made any move, is in the middle of | Instruct will fail if the target has not made any move, is in the middle of {{m|Bide}}, {{m|Focus Punch}}, {{m|Beak Blast}}, {{m|Shell Trap}}, or a {{cat|consecutively executed moves|consecutively executed move}}, or when the instructed move's PP is depleted. It will also fail if the target's most recent move is Instruct itself, Bide, Focus Punch, Beak Blast, Shell Trap, {{m|Struggle}}, a {{cat|Moves that require recharging|move that requires recharging}} (such as {{m|Hyper Beam}}), a {{cat|moves with a charging turn|move with a charging turn}} (such as {{m|Dig}} or {{m|Skull Bash}}), a {{cat|moves that call other moves|move that calls another move}} (such as {{m|Metronome}}), or a [[Z-Move]]. | ||
Using an instructed move is a separate action | Using an instructed move is a separate action, and effects bound to a Pokémon's actions are applied individually: for example, a Pokémon may hit itself in {{status|confusion}}, be {{status|sleep|asleep}}, or {{a|Truant|loaf around}} for the first of its actions, but execute a move normally for its second. All actions that are not bound to a Pokémon's actions still apply once for the entire turn: for example, if a Pokémon has {{status|flinch}}ed, this applies to all of its actions for the remainder of the turn; if it is {{status|poison}}ed, it will take poison damage only once at the end of the turn. | ||
A Pokémon can successfully be instructed to use a move that has been {{m|disable}}d. When instructed to use a [[status move]], a target under the effect of {{m|Taunt}} will attempt to use it, but the move will fail. When instructed to use {{m|Fake Out}} or {{m|First Impression}}, the target will attempt to use it, but the move will fail. | |||
If powered up by a {{DL|Z-Crystal|Psychium Z}} into Z-Instruct, the user's {{stat|Special Attack}} rises one stage. | If powered up by a {{DL|Z-Crystal|Psychium Z}} into Z-Instruct, the user's {{stat|Special Attack}} rises one stage. |
Revision as of 22:59, 12 January 2017
Instruct さいはい Command | ||||||||||||
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Instruct (Japanese: さいはい Command) is a non-damaging Psychic-type move introduced in Generation VII. It is the signature move of Oranguru.
Effect
This move effect may be in need of research. Reason: Can a move be instructed that has since been forgotten? You can discuss this on the talk page. |
Instruct causes the target to repeat its most recent move immediately; PP will be deducted from moves used in this manner. Using an instructed move is a separate action to using the move originally selected. If the target has not yet made a move this turn when instructed to use its most recent move, it may still use the move it originally selected afterwards.
Instruct will fail if the target has not made any move, is in the middle of Bide, Focus Punch, Beak Blast, Shell Trap, or a consecutively executed move, or when the instructed move's PP is depleted. It will also fail if the target's most recent move is Instruct itself, Bide, Focus Punch, Beak Blast, Shell Trap, Struggle, a move that requires recharging (such as Hyper Beam), a move with a charging turn (such as Dig or Skull Bash), a move that calls another move (such as Metronome), or a Z-Move.
Using an instructed move is a separate action, and effects bound to a Pokémon's actions are applied individually: for example, a Pokémon may hit itself in confusion, be asleep, or loaf around for the first of its actions, but execute a move normally for its second. All actions that are not bound to a Pokémon's actions still apply once for the entire turn: for example, if a Pokémon has flinched, this applies to all of its actions for the remainder of the turn; if it is poisoned, it will take poison damage only once at the end of the turn.
A Pokémon can successfully be instructed to use a move that has been disabled. When instructed to use a status move, a target under the effect of Taunt will attempt to use it, but the move will fail. When instructed to use Fake Out or First Impression, the target will attempt to use it, but the move will fail.
If powered up by a Psychium Z into Z-Instruct, the user's Special Attack rises one stage.
Description
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Learnset
By leveling up
# | Pokémon | Types | Egg Groups | Level | ||||
---|---|---|---|---|---|---|---|---|
VII | VIII | IX | ||||||
0765 | |
Field | 32 | |||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |