Sync pair: Difference between revisions

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(→‎30px 6★ EX: multi sync effect)
 
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[[File:Masters sync pair.png|thumb|200px|[[Tina#Flareon|Tina & Flareon]], a 4★ sync pair that can be upgraded to [[6★ EX]]]]
[[File:Masters sync pair.png|thumb|200px|[[Tina#Flareon|Tina & Flareon]], a 4★ sync pair that can be upgraded to [[6★ EX]]]]
A '''sync pair''' (Japanese: '''バディーズ''' ''Buddies'') is a pair consisting of one [[Pokémon Trainer]] and one {{OBP|Pokémon|species}} in [[Pokémon Masters EX]]. Each sync pair has one of five roles:  
A '''sync pair''' (Japanese: '''バディーズ''' ''Buddies'') is a pair consisting of one [[Pokémon Trainer]] and one {{OBP|Pokémon|species}} in [[Pokémon Masters EX]]. Each sync pair has one of six roles:  
* [[File:Masters Physical Strike.png|32px|link=]] [[File:Masters Special Strike.png|32px|link=]] '''Strike''' sync pairs, which are focused on attacking.
* [[File:Masters Physical Strike.png|32px|link=]] [[File:Masters Special Strike.png|32px|link=]] '''Strike''' sync pairs, which are focused on attacking.
* [[File:Masters Support.png|32px|link=]] '''Support''' sync pairs, which are focused on defending, healing {{stat|HP}}, and increasing stats of the whole team.
* [[File:Masters Support.png|32px|link=]] '''Support''' sync pairs, which are focused on defending, healing {{stat|HP}}, and increasing stats of the whole team.
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* [[File:Masters Sprint.png|32px|link=]] '''Sprint''' sync pairs, which are focused on attacking fast and reducing the [[sync move]] countdown.
* [[File:Masters Sprint.png|32px|link=]] '''Sprint''' sync pairs, which are focused on attacking fast and reducing the [[sync move]] countdown.
* [[File:Masters Field.png|32px|link=]] '''Field''' sync pairs, which are focused on setting up field effects.
* [[File:Masters Field.png|32px|link=]] '''Field''' sync pairs, which are focused on setting up field effects.
* [[File:Masters Multi.png|32px|link=]] '''Multi''' sync pairs, which are focused on lowering and raising type rebuff.


A list of all sync pairs can be found [[List of sync pairs|here]].
A list of all sync pairs can be found [[List of sync pairs|here]].
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==Mechanics==
==Mechanics==
===Moves===
===Moves===
{{main|List of moves (Masters)}}
{{main|List of moves in Pokémon Masters EX}}
Sync pairs can know four moves at a given time, though the available moves can change based on certain conditions, such as after activating [[Mega Evolution]] or using a [[sync move]].
Sync pairs can know four moves at a given time, though the available moves can change based on certain conditions, such as after activating [[Mega Evolution]] or using a [[sync move]].


Sync pairs have access to two different types of moves:
Sync pairs have access to two broad categories of moves:
* '''Pokémon [[move]]s''': These require a specific amount of move gauge slots to be used. Status effects that would activate after an action is taken, such as damage from {{status|Poison}}, will activate after using a Pokémon move.
* '''Pokémon [[move]]s''': These require a specific amount of move gauge slots to be used. Status effects that would activate after an action is taken, such as damage from {{status|Poison}}, will activate after using a Pokémon move. Pokémon moves that deal damage are classified as attacks.
** '''[[File:Buddy Move Icon Masters.png|20px|link=]] [[Buddy move]]s''': Powerful Pokémon moves that can only be used when certain move-specific activation conditions are met. These moves also have deactivation conditions that will make the move unavailable for use if met. Some sync pairs have buddy moves with a limited number of uses.
* '''Trainer moves''': These are unique to Pokémon Masters EX, and act similar to [[item]]s in the [[core series]]. They do not usually require the use of move gauge slots, but can only be used a set number of times in a battle. Trainer moves can be used even if the pair's Pokémon is unable to act due to status effects. Effects that would activate after a Pokémon takes an action will not activate in response to a Trainer move.
* '''Trainer moves''': These are unique to Pokémon Masters EX, and act similar to [[item]]s in the [[core series]]. They do not usually require the use of move gauge slots, but can only be used a set number of times in a battle. Trainer moves can be used even if the pair's Pokémon is unable to act due to status effects. Effects that would activate after a Pokémon takes an action will not activate in response to a Trainer move.


Pokémon moves have additional sub-types:
Sync pairs can take other actions during battle that contain "move" in their names. However, these are not considered moves, instead being classified as attacks.
* '''Quick moves''': Moves that do not expend move gauge slots, but instead have a set number of times they can be used. Some moves have both restrictions in place, such as {{m|Fly}}.
* '''[[File:Dynamax icon.png|20px|link=]] [[Max Move|Max moves]]''': Powerful moves exclusive to [[Dynamax]] sync pairs. These do not expend move gauge slots and can be used at any time, but only once per battle. If a sync pair has multiple max moves, only one can be used per battle.
* '''[[File:Dynamax icon.png|20px|link=]] [[Max Move|Max moves]]''': Powerful moves exclusive to [[Dynamax]] sync pairs. These do not expend move gauge slots and can be used at any time, but only once per battle. If a sync pair has multiple max moves, only one can be used per battle.
* '''[[File:Buddy Move Icon Masters.png|20px|link=]] {{DL|List of moves (Masters)|Buddy moves}}''': Powerful moves that can only be used when certain move-specific activation conditions are met. These moves also have deactivation conditions that will make the move unavailable for use if met. Some sync pairs have buddy moves with a limited number of uses.
* '''[[File:Sync stone.png|20px|link=]] [[Sync move]]s''': Powerful moves that can be used once a certain amount of moves have been used in battle. Each sync pair knows one sync move, though the sync move can change if the pair's Pokémon reaches its final evolutionary stage. Some sync moves will activate [[Mega Evolution]].
* '''[[File:Sync stone.png|20px|link=]] [[Sync move]]s''': Powerful moves that can be used once a certain amount of moves have been used in battle. Each sync pair knows one sync move, though the sync move can change if the pair's Pokémon reaches its final evolutionary stage. Some sync moves will activate [[Mega Evolution]].
Moves, sync moves, and max moves can also have one or more '''effect tags''' that correspond to their effects or properties.
* '''Absorbs''': A move that restores the user's HP based on the amount of damage dealt to the target or targets.
* '''Berry''': A Trainer move that is a [[Berry]].
* '''Bouncing''': An attack that causes the user to begin bouncing, making the user semi-invulnerable for a few seconds.
* '''Flying''': An attack that causes the user to begin flying, making the user semi-invulnerable for a few seconds.
* '''Heals''': A move that restores a defined percentage of HP.
* '''Multistrike''': An attack that hits the target multiple times.
* '''OK While Frozen''': An attack that can be used even while the user's Pokémon is {{status|frozen}}. Upon using this attack, the frozen condition is removed from the user.
* '''One-Hit KO''': An attack that causes the target to faint instantly on a hit.
* '''Phantom Presence''': An attack that causes the user to take on a phantom presence, making the user semi-invulnerable for a few seconds.
* '''Quick Move''': An attack that does not consume any move gauge slots to use.
* '''Recoil''': A move that causes damage to the user.
* '''Shadow Presence''': An attack that causes the user to take on a shadow presence, making the user semi-invulnerable for a few seconds.
* '''Sure Hit''': An attack that bypasses accuracy checks to always hit.


The [[power]] of Pokémon moves can be increased by obtaining duplicates of the same sync pair, through events or scouting. Moves initially start at level 1, and each duplicate increases the power of the sync pair's moves by one level, up to level 5. At level 5, the power of the moves is increased by 20% relative to level 1.
The [[power]] of Pokémon moves can be increased by obtaining duplicates of the same sync pair, through events or scouting. Moves initially start at level 1, and each duplicate increases the power of the sync pair's moves by one level, up to level 5. At level 5, the power of the moves is increased by 20% relative to level 1.
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===Level===
===Level===
Sync pairs gain [[experience]] and [[level]] up by winning {{pkmn|battle}}s or by using [[List of items (Masters)|Level-Up Manuals]]. Leveling up increases a sync pair's [[Statistic|stats]], with them being identical in their role to the stats of the [[core series]] games except for {{stat|Speed}}, which instead affects the rate at which the move gauge fills.
{{incomplete|section|Double-check the requirements for increasing multi sync pairs' level cap from 100 to 110}}
Sync pairs gain [[experience]] and [[level]] up by winning {{pkmn|battle}}s or by using [[List of items in Pokémon Masters EX|Level-Up Manuals]]. Leveling up increases a sync pair's [[Statistic|stats]], with them being identical in their role to the stats of the [[core series]] games except for {{stat|Speed}}, which instead affects the rate at which the move gauge fills.


Sync pairs have level caps, initially starting with a level cap of 100. The player can use items to increase the level cap to 110, 120, 125, 130, 135, 140, and then one level at a time up to 150.  
Sync pairs have level caps, initially starting with a level cap of 100. The player can use items to increase the level cap to 110, 120, 125, 130, 135, 140, and then one level at a time up to 150.  
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[[Egg Pokémon (Masters)|Pokémon hatched from Eggs]] do not have level caps, and are thus immediately eligible for level 150.
[[Egg Pokémon (Masters)|Pokémon hatched from Eggs]] do not have level caps, and are thus immediately eligible for level 150.


{| class="roundtable" style="margin:auto; background:#{{orange color}}; border:3px solid #{{gold color}}; text-align:center"
{| class="roundtable" style="margin:auto; background:#{{masters color}}; border:3px solid #{{masters color dark}}; text-align:center"
! rowspan='2' style="background-color:#{{masters color light}}; {{roundytl|5px}}" | Raise in level cap
|- style="background-color:#{{masters color light}}"
! colspan='11' style="background-color:#{{masters color light}}; {{roundytr|5px}}" | Items required
! rowspan=2 style="{{roundytl|5px}}" | Raise in level cap
! colspan=11 style="{{roundytr|5px}}" | Items required
|- style="background-color:#{{masters color light}}"
! Great Drinks<br>[[File:Masters 5-Pack Great Drink Set.png|40px]]
! Ultra Drinks<br>[[File:Masters 5-Pack Ultra Drink Set.png|40px]]
! Drink +'s<br>[[File:Masters 5-Pack Drink + Set.png|40px]]
! Great Drink +'s<br>[[File:Masters 5-Pack Great Drink + Set.png|40px]]
! Ultra Drink +'s<br>[[File:Masters 5-Pack Ultra Drink + Set.png|40px]]
! Drink ++'s<br>[[File:Masters 5-Pack Drink ++ Set.png|40px]]
! Great Drink ++'s<br>[[File:Masters 5-Pack Great Drink ++ Set.png|40px]]
! Gym Leader Notes<br>[[File:Masters Gym Leader Notes.png|40px]]
! Elite Four Notes<br>[[File:Masters Elite Four Notes.png|40px]]
! Type-specific Tome, Vol. 1<br>[[File:Masters Normal Tome, Vol. 1.png|40px]]
! Type-specific Codex, Vol. 1<br>[[File:Masters Normal Codex, Vol. 1.png|40px]]
|-
|-
! style="background-color:#{{masters color light}}; | Great Drinks<br>[[File:Masters Great Buff Blend.png|40px]]/[[File:Masters Great Tech Tonic.png|40px]]/[[File:Masters Great Aid Ade.png|40px]]
! style="background-color:#{{masters color light}}; | Ultra Drinks<br>[[File:Masters Ultra Buff Blend.png|40px]]/[[File:Masters Ultra Tech Tonic.png|40px]]/[[File:Masters Ultra Aid Ade.png|40px]]
! style="background-color:#{{masters color light}}; | Drink+'s<br>[[File:Masters Buff Blend +.png|40px]]/[[File:Masters Tech Tonic +.png|40px]]/[[File:Masters Aid Ade +.png|40px]]
! style="background-color:#{{masters color light}}; | Great Drink+'s<br>[[File:Masters Great Buff Blend +.png|40px]]/[[File:Masters Great Tech Tonic +.png|40px]]/[[File:Masters Great Aid Ade +.png|40px]]
! style="background-color:#{{masters color light}}; | Ultra Drink+'s<br>[[File:Masters Ultra Buff Blend +.png|40px]]/[[File:Masters Ultra Tech Tonic +.png|40px]]/[[File:Masters Ultra Aid Ade +.png|40px]]
! style="background-color:#{{masters color light}}; | Drink++'s<br>[[File:Masters Buff Blend ++.png|40px]]/[[File:Masters Tech Tonic ++.png|40px]]/[[File:Masters Aid Ade ++.png|40px]]
! style="background-color:#{{masters color light}}; | Great Drink++'s<br>[[File:Masters Great Buff Blend ++.png|40px]]/[[File:Masters Great Tech Tonic ++.png|40px]]/[[File:Masters Great Aid Ade ++.png|40px]]
! style="background-color:#{{masters color light}}; | Gym Leader Notes<br>[[File:Masters Gym Leader Notes.png|40px]]
! style="background-color:#{{masters color light}}; | Elite Four Notes<br>[[File:Masters Elite Four Notes.png|40px]]
! style="background-color:#{{masters color light}}; | Type-specific Tome, Vol. 1
! style="background-color:#{{masters color light}}; | Type-specific Codex, Vol. 1
|- style="background:#fff"
| 100 → 110
| 100 → 110
| 225
| 225
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|{{Na}}
|{{Na}}
|{{Na}}
|{{Na}}
|- style="background:#fff"
|-
| 110 → 120
| 110 → 120
|{{Na}}
|{{Na}}
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|{{Na}}
|{{Na}}
|{{Na}}
|{{Na}}
|- style="background:#fff"
|-
| 120 → 125
| 120 → 125
|{{Na}}
|{{Na}}
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| 50
| 50
|{{Na}}
|{{Na}}
|- style="background:#fff"
|-
| 125 → 130
| 125 → 130
|{{Na}}
|{{Na}}
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| 150
| 150
|{{Na}}
|{{Na}}
|- style="background:#fff"
|-
| 130 → 135
| 130 → 135
|{{Na}}
|{{Na}}
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|{{Na}}
|{{Na}}
| 50
| 50
|- style="background:#fff"
|-
|style="{{roundybl|5px}}" | 135 → 140
| style="{{roundybl|5px}}" | 135 → 140
|{{Na}}
|{{Na}}
|{{Na}}
|{{Na}}
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|{{Na}}
|{{Na}}
|{{Na}}
|{{Na}}
| style="{{roundybr|5px}}" |150
| style="{{roundybr|5px}}" | 150
|- style="background:#fff"
|}
 
Multi sync pairs, since they do not have their own drinks, use the drinks corresponding to their [[EX role]] rather than their main role. In addition, they require fewer items overall to reach the level cap of 140.
{| class="roundtable" style="margin:auto; background:#{{masters color}}; border:3px solid #{{masters color dark}}; text-align:center"
|- style="background-color:#{{masters color light}}"
! rowspan=2 style="{{roundytl|5px}}" | Raise in level cap
! colspan=11 style="{{roundytr|5px}}" | Items required
|- style="background-color:#{{masters color light}}"
! Great Drinks<br>[[File:Masters 3-Pack Great Drink Set.png|40px]]
! Ultra Drinks<br>[[File:Masters 3-Pack Ultra Drink Set.png|40px]]
! Drink +'s<br>[[File:Masters 3-Pack Drink + Set.png|40px]]
! Gym Leader Notes<br>[[File:Masters Gym Leader Notes.png|40px]]
! Elite Four Notes<br>[[File:Masters Elite Four Notes.png|40px]]
! Type-specific Tome, Vol. 1<br>[[File:Masters Normal Tome, Vol. 1.png|40px]]
! Type-specific Codex, Vol. 1<br>[[File:Masters Normal Codex, Vol. 1.png|40px]]
|-
| 100 → 110
| 225
| 113
|{{Na}}
| 3
|{{Na}}
|{{Na}}
|{{Na}}
|-
| 110 → 120
|{{Na}}
| 375
| 200
| 7
| 2
|{{Na}}
|{{Na}}
|-
| 120 → 125
|{{Na}}
|{{Na}}
|{{Na}}
|{{Na}}
|{{Na}}
| 100
|{{Na}}
|-
| 125 → 130
|{{Na}}
|{{Na}}
|{{Na}}
|{{Na}}
|{{Na}}
| 200
|{{Na}}
|-
| 130 → 135
|{{Na}}
|{{Na}}
|{{Na}}
|{{Na}}
|{{Na}}
|{{Na}}
| 100
|-
| style="{{roundybl|5px}}" | 135 → 140
|{{Na}}
|{{Na}}
|{{Na}}
|{{Na}}
|{{Na}}
|{{Na}}
| style="{{roundybr|5px}}" | 200
|}
|}


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Once a pair's Pokémon's reaches its final evolutionary stage, the pair's sync move will change. Extending the Barry example, the pair will learn the [[sync move]] Late Fee Bubble Beam once Prinplup evolves into Empoleon.
Once a pair's Pokémon's reaches its final evolutionary stage, the pair's sync move will change. Extending the Barry example, the pair will learn the [[sync move]] Late Fee Bubble Beam once Prinplup evolves into Empoleon.


Some Pokémon will also change other moves upon evolution; for example, {{mas|Elio}}'s {{p|Popplio}} will change its {{m|Water Gun}} into {{m|Sparkling Aria}} upon evolving into {{p|Primarina}}.
Some Pokémon will also change other moves upon Evolution; for example, {{mas|Elio}}'s {{p|Popplio}} will change its {{m|Water Gun}} into {{m|Sparkling Aria}} upon evolving into {{p|Primarina}}.


To initiate an evolution, the pair must have reached the required level, and a sync pair story about the evolution must be completed. These stories cost evolution shards or evolution crystals, and each includes a one-on-one battle as well as story scenes.
To initiate an Evolution, the pair must have reached the required level, and a sync pair story about the Evolution must be completed. These stories cost Evolution shards or Evolution crystals, and each includes a one-on-one battle as well as story scenes.


[[Egg Pokémon (Masters)|Pokémon hatched from Eggs]] do not have sync pair stories, so they are instead evolved from the Affinity menu by using evolution shards and crystals. The item cost for evolving Egg Pokémon is lower than the cost for standard sync pairs.
[[Egg Pokémon (Masters)|Pokémon hatched from Eggs]] do not have sync pair stories, so they are instead evolved from the Affinity menu by using Evolution shards and crystals. The item cost for evolving Egg Pokémon is lower than the cost for standard sync pairs.


{| class="roundtable" style="margin:auto; background:#{{orange color}}; border:3px solid #{{masters color light}}; text-align:center"
{| class="roundtable" style="margin:auto; background:#{{masters color}}; border:3px solid #{{masters color dark}}; text-align:center"
! style="background:#{{masters color light}}" rowspan=2 | Evolution
|- style="background:#{{masters color light}}"
! style="background:#{{masters color light}}" colspan=2 | Items required
! rowspan=2 | Evolution
! style="background:#{{masters color light}}" rowspan=2 | Level required
! colspan=2 | Items required
|-
! rowspan=2 | Level required
! style="background:#{{grey color light}}" | Standard
|- style="background:#{{grey color light}}"
! style="background:#{{grey color light}}" | Egg
! Standard
! Egg
|-
|-
| First stage
| First stage
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| Level 30
| Level 30
|-
|-
| Second stage
| style="{{roundybl|5px}}" | Second stage
| [[File:Masters Evolution Crystal.png|32px|link=]] Evolution Crystal ×3
| [[File:Masters Evolution Crystal.png|32px|link=]] Evolution Crystal ×3
| [[File:Masters Evolution Crystal.png|32px|link=]] Evolution Crystal ×1
| [[File:Masters Evolution Crystal.png|32px|link=]] Evolution Crystal ×1
| Level 45
| style="{{roundybr|5px}}" | Level 45
|}
|}


===Increasing potential===
===Increasing potential===
The player can also increase the stats of a sync pair by using [[List of items (Masters)|power-ups]]. Each power-up increases a sync pair's potential by one, up to a maximum of 20.  
The player can also increase the stats of a sync pair by using [[List of items in Pokémon Masters EX|power-ups]]. Each power-up increases a sync pair's potential by one, up to a maximum of 20.  


If the sync pair is initially at 5★, then each rise in potential boosts their [[HP]] stat by 5 and their following stats by 2 each: {{stat|Attack}}, {{stat|Defense}}, {{stat|Special Attack}} (or Sp. Atk), {{stat|Special Defense}} (or Sp. Def), and {{stat|Speed}}. For all other sync pairs, each rise in potential provides a +2 boost to HP and a +1 boost to each other stat.
If the sync pair is initially at 5★, then each rise in potential boosts their [[HP]] stat by 5 and their following stats by 2 each: {{stat|Attack}}, {{stat|Defense}}, {{stat|Special Attack}} (or Sp. Atk), {{stat|Special Defense}} (or Sp. Def), and {{stat|Speed}}. For all other sync pairs, each rise in potential provides a +2 boost to HP and a +1 boost to each other stat.
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If a 1★-4★ sync pair reaches 20 potential, then their potential instantly resets to zero, and their number of stars automatically increases by one—all while their stats remain the same.
If a 1★-4★ sync pair reaches 20 potential, then their potential instantly resets to zero, and their number of stars automatically increases by one—all while their stats remain the same.


{| class="roundtable" style="margin:auto; background:#{{orange color}}; border:3px solid #{{gold color}}; text-align:center"
{| class="roundtable" style="margin:auto; background:#{{masters color}}; border:3px solid #{{masters color dark}}; text-align:center"
|-
|- style="background:#{{masters color light}}"
! style="background-color:#{{masters color light}};" rowspan=2 | Starting rarity
! rowspan=2 | Starting rarity
! style="background-color:#{{masters color light}};" colspan=6 | Stats gained per Power-Up
! colspan=6 | Stats gained per Power-Up
|-
|-
! style="background: #{{hp color light}}" width=75px | HP
! style="background: #{{hp color light}}" width=75px | HP
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! style="background: #{{special defense color light}}" width=75px | Sp. Def
! style="background: #{{special defense color light}}" width=75px | Sp. Def
! style="background: #{{speed color light}};" width=75px | Speed
! style="background: #{{speed color light}};" width=75px | Speed
|- style="text-align:center; background: #FFF"
|-
| 5★
| 5★
| +5 || +2 || +2 || +2 || +2 || +2
| +5 || +2 || +2 || +2 || +2 || +2
|- style="text-align:center; background: #FFF"
|-
| 1★-4★
| style="{{roundybl|5px}}" | 1★-4★
| +2 || +1 || +1 || +1 || +1 || +1  
| +2 || +1 || +1 || +1 || +1  
| style="{{roundybr|5px}}" | +1  
|}
|}
====[[File:Masters EX star.png|30px]] 6★ EX====
====[[File:Masters EX star.png|30px]] 6★ EX====
[[File:Spr Masters Morty EX.png|thumb|200px|{{mas|Morty}}'s EX style]]
[[File:Spr Masters Morty EX.png|thumb|200px|{{mas|Morty}}'s EX style]]
{{main|6★ EX}}
{{main|6★ EX}}
Certain sync pairs at 5★ and with 20 potential can be given 50 [[List of items (Masters)|Champion Spirits]] (or [[List of items (Masters)|Legendary Spirits]] for Legendary Adventures pairs) to be raised to 6★ EX. This allows the sync pair's Trainer to change their pose and switch to their EX style, which is usually based on their partner Pokémon's regular/{{Shiny}} colors. In addition, upgrading to 6★ EX enhances the pair's [[sync move]] in one of the following ways depending on their role:
Certain sync pairs at 5★ and with 20 potential can be given 50 [[List of items in Pokémon Masters EX|Champion Spirits]] (or [[List of items in Pokémon Masters EX|Legendary Spirits]] for Legendary Adventures pairs) to be raised to 6★ EX. This allows the sync pair's Trainer to change their pose and switch to their EX style, which is usually based on their partner Pokémon's regular/{{Shiny}} colors. In addition, upgrading to 6★ EX enhances the pair's [[sync move]] in one of the following ways depending on their role:
* [[File:Masters Physical Strike.png|32px|link=]][[File:Masters Special Strike.png|32px|link=]] '''Strike''': Sync move targets all opponents without its damage scaling down, even if multiple targets are present.
* [[File:Masters Physical Strike.png|32px|link=]][[File:Masters Special Strike.png|32px|link=]] '''Strike''': Sync move targets all opponents without its damage scaling down, even if multiple targets are present.
* [[File:Masters Tech.png|32px|link=]] '''Tech''': Sync move's power increases by 50%.
* [[File:Masters Tech.png|32px|link=]] '''Tech''': Sync move's power increases by 50%.
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* [[File:Masters Sprint.png|32px|link=]] '''Sprint''' : The first time the user's sync move is used each battle, the sync move countdown is reduced by three.
* [[File:Masters Sprint.png|32px|link=]] '''Sprint''' : The first time the user's sync move is used each battle, the sync move countdown is reduced by three.
* [[File:Masters Field.png|32px|link=]] '''Field''' : Implements a specified field effect before the user's sync move is used the first time each battle. Extends the field effect duration only that time.
* [[File:Masters Field.png|32px|link=]] '''Field''' : Implements a specified field effect before the user's sync move is used the first time each battle. Extends the field effect duration only that time.
* [[File:Masters Multi.png|32px|link=]] '''Multi''' : Lowers the type rebuff of the sync pair's type for all opposing sync pairs by one rank the first time the user's sync move is used each battle.


If a 5★ sync pair cannot be raised to 6★ EX, then they can still receive 5★ power-ups to increase their stats, but without access to a costume change or an upgraded sync move.
If a 5★ sync pair cannot be raised to 6★ EX, then they can still receive 5★ power-ups to increase their stats, but without access to a costume change or an upgraded sync move.
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Certain sync pairs can use a roll cake to unlock their EX role—a secondary role that differs from the pair's original role. Doing so will give a stat boost depending on the unlocked EX role.
Certain sync pairs can use a roll cake to unlock their EX role—a secondary role that differs from the pair's original role. Doing so will give a stat boost depending on the unlocked EX role.


{| class="roundtable" style="margin:auto; background:#{{silver color light}}; border:3px solid #{{gold color}}; text-align:center"
{| class="roundtable" style="margin:auto; background:#{{masters color}}; border:3px solid #{{masters color dark}}; text-align:center"
|-
|- style="background-color:#{{masters color light}}"
! style="background-color:#{{masters color light}};" rowspan=2 | EX role
! rowspan=2 | EX role
! style="background-color:#{{masters color light}};" colspan=6 | Stats gained
! colspan=6 | Stats gained
|-
|-
! style="background: #{{hp color light}}" width=75px | HP
! style="background: #{{hp color light}}" width=75px | HP
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! style="background: #{{special defense color light}}" width=75px | Sp. Def
! style="background: #{{special defense color light}}" width=75px | Sp. Def
! style="background: #{{speed color light}}" width=75px | Speed
! style="background: #{{speed color light}}" width=75px | Speed
|- style="text-align:center; background: #FFF"
|-
| {{MastersRoleCell|Strike}}
| {{MastersRoleCell|Strike}}
| +60 || +40 || {{Na}} || +40 || {{Na}} || {{Na}}
| +60 || +40 || {{Na}} || +40 || {{Na}} || {{Na}}
|- style="text-align:center; background: #FFF"
|-
| {{MastersRoleCell|Support}}
| {{MastersRoleCell|Support}}
| +60 || {{Na}} || +40 || {{Na}} || +40 || {{Na}}
| +60 || {{Na}} || +40 || {{Na}} || +40 || {{Na}}
|- style="text-align:center; background: #FFF"
|-
| {{MastersRoleCell|Tech}}
| {{MastersRoleCell|Tech}}
| +60 || +20 || +20 || +20 || +20 || {{Na}}
| +60 || +20 || +20 || +20 || +20 || {{Na}}
|- style="text-align:center; background: #FFF"
|-
| {{MastersRoleCell|Field}}
| {{MastersRoleCell|Field}}
| +60 || {{Na}} || +20 || {{Na}} || +20 || +40
| +60 || {{Na}} || +20 || {{Na}} || +20 || +40
|- style="text-align:center; background: #FFF"
|-
| {{MastersRoleCell|Sprint}}
| {{MastersRoleCell|Sprint}}
| +60 || +20 || {{Na}} || +20 || {{Na}} || +40
| +60 || +20 || {{Na}} || +20 || {{Na}} |
| style="{{roundybr|5px}}" | +40
|}
|}


Line 292: Line 382:
* On {{sync|Giovanni|Mewtwo}}'s second run, the pair was updated to no longer use Custom Super Training Machines. This item became unobtainable for any players who did not get them during the event's initial run, as it no longer served a purpose.
* On {{sync|Giovanni|Mewtwo}}'s second run, the pair was updated to no longer use Custom Super Training Machines. This item became unobtainable for any players who did not get them during the event's initial run, as it no longer served a purpose.


{| class="roundtable mw-collapsible mw-collapsed" style="margin:auto; background:#{{orange color}}; border:3px solid #{{gold color}}; text-align:center"
{| class="roundtable mw-collapsible mw-collapsed" style="margin:auto; background:#{{masters color}}; border:3px solid #{{masters color dark}}; text-align:center"
! rowspan='2' style="background-color:#{{masters color light}}; {{roundytl|5px}}" | Legendary Sync Pair(s)
|- style="background-color:#{{masters color light}}"
! rowspan='2' style="background-color:#{{masters color light}}; | Unlock
! rowspan=2 style="{{roundytl|5px}}" | Legendary sync pair
! colspan='7' style="background-color:#{{masters color light}}; {{roundytr|5px}}" | Items required
! rowspan=2 | Unlock
! colspan=7 style="{{roundytr|5px}}" | Items required
|- style="background-color:#{{masters color light}}"
! Great Drinks<br>[[File:Masters Great Buff Blend.png|40px]]/[[File:Masters Great Tech Tonic.png|40px]]/[[File:Masters Great Aid Ade.png|40px]]
! Ultra Drinks<br>[[File:Masters Ultra Buff Blend.png|40px]]/[[File:Masters Ultra Tech Tonic.png|40px]]/[[File:Masters Ultra Aid Ade.png|40px]]
! Training Machines<br>[[File:Masters Training Machine.png|40px]]
! Super Training Machines<br>[[File:Masters Super Training Machine.png|40px]]
! Custom Training Machines<br>[[File:Masters Training Machine.png|40px]]
! Custom Super Training Machines<br>[[File:Masters Super Training Machine.png|40px]]
|-
|-
! style="background-color:#{{masters color light}}; | Great Drinks<br>[[File:Masters Great Buff Blend.png|40px]]/[[File:Masters Great Tech Tonic.png|40px]]/[[File:Masters Great Aid Ade.png|40px]]
| rowspan=3 | {{sync|Giovanni|Mewtwo}}<br>(First run)
! style="background-color:#{{masters color light}}; | Ultra Drinks<br>[[File:Masters Ultra Buff Blend.png|40px]]/[[File:Masters Ultra Tech Tonic.png|40px]]/[[File:Masters Ultra Aid Ade.png|40px]]
! style="background-color:#{{masters color light}}; | Training Machine<br>[[File:Masters Training Machine.png|40px]]
! style="background-color:#{{masters color light}}; | Super Training Machine<br>[[File:Masters Super Training Machine.png|40px]]
! style="background-color:#{{masters color light}}; | Custom Training Machine
! style="background-color:#{{masters color light}}; | Custom Super Training Machine
|- style="background:#fff"
| rowspan='3' | {{sync|Giovanni|Mewtwo}}<br>(First run)
| Third move
| Third move
|{{Na}}
|{{Na}}
Line 312: Line 403:
| 100
| 100
|{{Na}}
|{{Na}}
|- style="background:#fff"
|-
| Fourth move
| Fourth move
|{{Na}}
|{{Na}}
Line 320: Line 411:
| 150
| 150
| 50
| 50
|- style="background:#fff"
|-
| Passive skill
| Passive skill
| 150
| 150
Line 328: Line 419:
| 200
| 200
|{{Na}}
|{{Na}}
|- style="background:#fff" |
|- style="background-color:#{{masters color light}}"
|style="background-color:#{{masters color light}};|
! colspan=8 | <!--buffer row-->
|style="background-color:#{{masters color light}};|
|-
|style="background-color:#{{masters color light}};|
| rowspan=3 | {{sync/player|Solgaleo}}
|style="background-color:#{{masters color light}};|
|style="background-color:#{{masters color light}};|
|style="background-color:#{{masters color light}};|
|style="background-color:#{{masters color light}};|
|style="background-color:#{{masters color light}};| <!--buffer row-->
|- style="background:#fff"
| rowspan='3' | {{sync/player|Solgaleo}}
| Third move
| Third move
|{{Na}}
|{{Na}}
Line 346: Line 430:
| 100
| 100
|{{Na}}
|{{Na}}
|- style="background:#fff"
|-
| Fourth move
| Fourth move
|{{Na}}
|{{Na}}
Line 354: Line 438:
| 120
| 120
| 100
| 100
|- style="background:#fff"
|-
| Passive skill
| Passive skill
| 150
| 150
Line 362: Line 446:
| 150
| 150
|{{Na}}
|{{Na}}
|- style="background:#fff" |
|- style="background-color:#{{masters color light}}"
|style="background-color:#{{masters color light}};|
! colspan=8 | <!--buffer row-->
|style="background-color:#{{masters color light}};|
|-
|style="background-color:#{{masters color light}};|
| rowspan=3 | {{sync|Zinnia|Rayquaza}}
|style="background-color:#{{masters color light}};|
|style="background-color:#{{masters color light}};|
|style="background-color:#{{masters color light}};|
|style="background-color:#{{masters color light}};|
|style="background-color:#{{masters color light}};| <!--buffer row-->
|- style="background:#fff"
| rowspan='3' | {{sync|Zinnia|Rayquaza}}
| Third move
| Third move
|{{Na}}
|{{Na}}
Line 380: Line 457:
| 100
| 100
|{{Na}}
|{{Na}}
|- style="background:#fff"
|-
| Fourth move
| Fourth move
|{{Na}}
|{{Na}}
Line 388: Line 465:
| 220
| 220
|{{Na}}
|{{Na}}
|- style="background:#fff"
|-
| Passive skill
| Passive skill
| 150
| 150
Line 396: Line 473:
| 150
| 150
|{{Na}}
|{{Na}}
|- style="background:#fff" |
|- style="background-color:#{{masters color light}}"
|style="background-color:#{{masters color light}};|
! colspan=8 | <!--buffer row-->
|style="background-color:#{{masters color light}};|
|-
|style="background-color:#{{masters color light}};|
| rowspan=3 | {{sync|Giovanni|Mewtwo}}<br>(Second run)
|style="background-color:#{{masters color light}};|
|style="background-color:#{{masters color light}};|
|style="background-color:#{{masters color light}};|
|style="background-color:#{{masters color light}};|
|style="background-color:#{{masters color light}};| <!--buffer row-->
|- style="background:#fff"
| rowspan='3' | {{sync|Giovanni|Mewtwo}}<br>(Second run)
| Third move
| Third move
|{{Na}}
|{{Na}}
Line 414: Line 484:
| 100
| 100
|{{Na}}
|{{Na}}
|- style="background:#fff"
|-
| Fourth move
| Fourth move
|{{Na}}
|{{Na}}
Line 422: Line 492:
| 200
| 200
|{{Na}}
|{{Na}}
|- style="background:#fff"
|-
| Passive skill
| Passive skill
| 150
| 150
Line 430: Line 500:
| 200
| 200
|{{Na}}
|{{Na}}
|- style="background:#fff" |
|- style="background-color:#{{masters color light}}"
|style="background-color:#{{masters color light}};|
! colspan=8 | <!--buffer row-->
|style="background-color:#{{masters color light}};|
|-
|style="background-color:#{{masters color light}};|
| rowspan=3 style="{{roundybl|5px}}" | {{sync|Silver|Ho-Oh}}
|style="background-color:#{{masters color light}};|
|style="background-color:#{{masters color light}};|
|style="background-color:#{{masters color light}};|
|style="background-color:#{{masters color light}};|
|style="background-color:#{{masters color light}};| <!--buffer row-->
|- style="background:#fff"
| rowspan='3' style="{{roundybl|5px}}" | {{sync|Silver|Ho-Oh}}
| Third move
| Third move
|{{Na}}
|{{Na}}
Line 448: Line 511:
| 100
| 100
|{{Na}}
|{{Na}}
|- style="background:#fff"
|-
| Fourth move
| Fourth move
|{{Na}}
|{{Na}}
Line 456: Line 519:
| 220
| 220
|{{Na}}
|{{Na}}
|- style="background:#fff"
|-
| Passive skill
| Passive skill
|{{Na}}
|{{Na}}
Line 467: Line 530:


The pair given as a log-in gift, {{sync|Professor Oak|Mew}}, used only Custom Training Machines:
The pair given as a log-in gift, {{sync|Professor Oak|Mew}}, used only Custom Training Machines:
{| class="roundtable mw-collapsible mw-collapsed" style="margin:auto; background:#{{orange color}}; border:3px solid #{{gold color}}; text-align:center"
{| class="roundtable mw-collapsible mw-collapsed" style="margin:auto; background:#{{masters color}}; border:3px solid #{{masters color dark}}; text-align:center"
! rowspan='2' style="background-color:#{{masters color light}}; {{roundytl|5px}}" | Sync Pair(s)
|- style="background-color:#{{masters color light}}"
! rowspan='2' style="background-color:#{{masters color light}}; | Unlock
! rowspan=2 {{roundytl|5px}}" | Sync pair
! style="background-color:#{{masters color light}}; {{roundytr|5px}}" | Items Required
! rowspan=2 | Unlock
! style="{{roundytr|5px}}" | Items required
|- style="background-color:#{{masters color light}}"
! Custom Training Machines<br>[[File:Masters Training Machine.png|40px]]
|-
|-
! style="background-color:#{{masters color light}}; | Custom Training Machines
|- style="background:#fff"
| rowspan=4 style="{{roundybl|5px}}" | {{sync|Professor Oak|Mew}}
| rowspan=4 style="{{roundybl|5px}}" | {{sync|Professor Oak|Mew}}
| Third move
| Third move
| 10
| 10
|- style="background:#fff"
|-
| Fourth move
| Fourth move
| 20
| 20
|- style="background:#fff"
|-
| Passive skill
| Passive skill
| style="{{roundybr|5px}}" | 15
| style="{{roundybr|5px}}" | 15
Line 490: Line 554:
* Starting in version 2.2.0, all legendary event pairs use normal level cap materials. Custom materials can no longer be used, though they can be exchanged for normal materials.
* Starting in version 2.2.0, all legendary event pairs use normal level cap materials. Custom materials can no longer be used, though they can be exchanged for normal materials.


{| class="roundtable mw-collapsible mw-collapsed" style="margin:auto; background:#{{orange color}}; border:3px solid #{{gold color}}; text-align:center"
{| class="roundtable mw-collapsible mw-collapsed" style="margin:auto; background:#{{masters color}}; border:3px solid #{{masters color dark}}; text-align:center"
! rowspan='2' style="background-color:#{{masters color light}}; {{roundytl|5px}}" | Legendary Sync Pair(s)
|- style="background-color:#{{masters color light}}"
! rowspan='2' style="background-color:#{{masters color light}}; | Raise in level cap
! rowspan=2 style="{{roundytl|5px}}" | Legendary sync pair
! colspan='8' style="background-color:#{{masters color light}}; {{roundytr|5px}}" | Items Required
! rowspan=2 | Raise in level cap
! colspan=8 style="{{roundytr|5px}}" | Items required
|- style="background-color:#{{masters color light}}"
! Drinks<br>[[File:Masters Buff Blend.png|40px]]/[[File:Masters Tech Tonic.png|40px]]/[[File:Masters Aid Ade.png|40px]]
! Great Drinks<br>[[File:Masters Great Buff Blend.png|40px]]/[[File:Masters Great Tech Tonic.png|40px]]/[[File:Masters Great Aid Ade.png|40px]]
! Ultra Drinks<br>[[File:Masters Ultra Buff Blend.png|40px]]/[[File:Masters Ultra Tech Tonic.png|40px]]/[[File:Masters Ultra Aid Ade.png|40px]]
! Drink+'s<br>[[File:Masters Buff Blend +.png|40px]]/[[File:Masters Tech Tonic +.png|40px]]/[[File:Masters Aid Ade +.png|40px]]
! Custom Training Machines/<br>Custom Drinks
! Custom Super Training Machines/<br>Custom Super Drinks
! Gym Leader Notes<br>[[File:Masters Gym Leader Notes.png|40px]]
! Elite Four Notes<br>[[File:Masters Elite Four Notes.png|40px]]
|-
|-
! style="background-color:#{{masters color light}}; | Drinks<br>[[File:Masters Buff Blend.png|40px]]/[[File:Masters Tech Tonic.png|40px]]/[[File:Masters Aid Ade.png|40px]]
| rowspan=5 |{{sync|Giovanni|Mewtwo}}
! style="background-color:#{{masters color light}}; | Great Drinks<br>[[File:Masters Great Buff Blend.png|40px]]/[[File:Masters Great Tech Tonic.png|40px]]/[[File:Masters Great Aid Ade.png|40px]]
! style="background-color:#{{masters color light}}; | Ultra Drinks<br>[[File:Masters Ultra Buff Blend.png|40px]]/[[File:Masters Ultra Tech Tonic.png|40px]]/[[File:Masters Ultra Aid Ade.png|40px]]
! style="background-color:#{{masters color light}}; | Drink+'s<br>[[File:Masters Buff Blend +.png|40px]]/[[File:Masters Tech Tonic +.png|40px]]/[[File:Masters Aid Ade +.png|40px]]
! style="background-color:#{{masters color light}}; | Custom Drinks / Custom Training Machines*
! style="background-color:#{{masters color light}}; | Custom Super Drinks / Custom Super Training Machines*
! style="background-color:#{{masters color light}}; | Gym Leader Notes<br>[[File:Masters Gym Leader Notes.png|40px]]
! style="background-color:#{{masters color light}}; | Elite Four Notes<br>[[File:Masters Elite Four Notes.png|40px]]
|- style="background:#fff"
| rowspan=5 |{{sync|Giovanni|Mewtwo}} (5★)
| 45 → 60
| 45 → 60
| 25
| 25
Line 514: Line 579:
|{{Na}}
|{{Na}}
|{{Na}}
|{{Na}}
|- style="background:#fff"
|-
| 60 → 75
| 60 → 75
| 75
| 75
Line 524: Line 589:
|{{Na}}
|{{Na}}
|{{Na}}
|{{Na}}
|- style="background:#fff"
|-
| 75 → 90
| 75 → 90
|{{Na}}
|{{Na}}
Line 534: Line 599:
|{{Na}}
|{{Na}}
|{{Na}}
|{{Na}}
|- style="background:#fff"
|-
| 90 → 105
| 90 → 105
|{{Na}}
|{{Na}}
Line 544: Line 609:
| 3
| 3
|{{Na}}
|{{Na}}
|- style="background:#fff"
|-
| 105 → 120
| 105 → 120
|{{Na}}
|{{Na}}
Line 554: Line 619:
|{{Na}}
|{{Na}}
| 5
| 5
|- style="background:#fff" |
|- style="background-color:#{{masters color light}}"
|style="background-color:#{{masters color light}};|
! colspan=10 | <!--buffer row-->
|style="background-color:#{{masters color light}};|
|-
|style="background-color:#{{masters color light}};|
| rowspan=5 | {{sync/player|Solgaleo}},<br>{{sync|Zinnia|Rayquaza}}
|style="background-color:#{{masters color light}};|
|style="background-color:#{{masters color light}};|
|style="background-color:#{{masters color light}};|
|style="background-color:#{{masters color light}};|
|style="background-color:#{{masters color light}};|
|style="background-color:#{{masters color light}};|
|style="background-color:#{{masters color light}};| <!--buffer row-->
|- style="background:#fff"
| rowspan=5 | {{sync/player|Solgaleo}} (5★),<br>{{sync|Zinnia|Rayquaza}} (5★)
| 45 → 60
| 45 → 60
| 25
| 25
Line 576: Line 632:
|{{Na}}
|{{Na}}
|{{Na}}
|{{Na}}
|- style="background:#fff"
|-
| 60 → 75
| 60 → 75
| 75
| 75
Line 586: Line 642:
|{{Na}}
|{{Na}}
|{{Na}}
|{{Na}}
|- style="background:#fff"
|-
| 75 → 90
| 75 → 90
|{{Na}}
|{{Na}}
Line 596: Line 652:
|{{Na}}
|{{Na}}
|{{Na}}
|{{Na}}
|- style="background:#fff"
|-
| 90 → 105
| 90 → 105
|{{Na}}
|{{Na}}
Line 606: Line 662:
| 3
| 3
|{{Na}}
|{{Na}}
|- style="background:#fff"
|-
| 105 → 120
| 105 → 120
|{{Na}}
|{{Na}}
Line 616: Line 672:
|{{Na}}
|{{Na}}
| 5
| 5
|- style="background:#fff" |
|- style="background-color:#{{masters color light}}"
|style="background-color:#{{masters color light}};|
! colspan=10 | <!--buffer row-->
|style="background-color:#{{masters color light}};|
|-
|style="background-color:#{{masters color light}};|
| rowspan=5 | {{sync|Silver|Ho-Oh}}
|style="background-color:#{{masters color light}};|
|style="background-color:#{{masters color light}};|
|style="background-color:#{{masters color light}};|
|style="background-color:#{{masters color light}};|
|style="background-color:#{{masters color light}};|
|style="background-color:#{{masters color light}};|
|style="background-color:#{{masters color light}};| <!--buffer row-->
|- style="background:#fff"
| rowspan=5 | {{sync|Silver|Ho-Oh}} (5★)
| 45 → 60
| 45 → 60
|{{Na}}
|{{Na}}
Line 638: Line 685:
|{{Na}}
|{{Na}}
|{{Na}}
|{{Na}}
|- style="background:#fff"
|-
| 60 → 75
| 60 → 75
|{{Na}}
|{{Na}}
Line 648: Line 695:
|{{Na}}
|{{Na}}
|{{Na}}
|{{Na}}
|- style="background:#fff"
|-
| 75 → 90
| 75 → 90
|{{Na}}
|{{Na}}
Line 658: Line 705:
|{{Na}}
|{{Na}}
|{{Na}}
|{{Na}}
|- style="background:#fff"
|-
| 90 → 105
| 90 → 105
|{{Na}}
|{{Na}}
Line 668: Line 715:
|{{Na}}
|{{Na}}
|{{Na}}
|{{Na}}
|- style="background:#fff"
|-
| 105 → 120
| 105 → 120
|{{Na}}
|{{Na}}
Line 678: Line 725:
|{{Na}}
|{{Na}}
|{{Na}}
|{{Na}}
|- style="background:#fff" |
|- style="background-color:#{{masters color light}}"
|style="background-color:#{{masters color light}};|
! colspan=10 | <!--buffer row-->
|style="background-color:#{{masters color light}};|
|-
|style="background-color:#{{masters color light}};|
| rowspan=2 style="{{roundybl|5px}}" | {{sync|Cyrus|Palkia}}
|style="background-color:#{{masters color light}};|
|style="background-color:#{{masters color light}};|
|style="background-color:#{{masters color light}};|
|style="background-color:#{{masters color light}};|
|style="background-color:#{{masters color light}};|
|style="background-color:#{{masters color light}};|
|style="background-color:#{{masters color light}};| <!--buffer row-->
|- style="background:#fff"
| rowspan=2 style="{{roundybl|5px}}" | {{sync|Cyrus|Palkia}} (5★)
| 100 → 110
| 100 → 110
|{{Na}}
|{{Na}}
Line 700: Line 738:
|{{Na}}
|{{Na}}
|{{Na}}
|{{Na}}
|- style="background:#fff"
|-
| 110 → 120
| 110 → 120
|{{Na}}
|{{Na}}
Line 710: Line 748:
|{{Na}}
|{{Na}}
|{{Na}}
|{{Na}}
|- style="background:#fff"
|}
|}


The pair given as a log-in gift, {{sync|Professor Oak|Mew}}, used unique unlock costs that consist entirely of Custom items:
The pair given as a log-in gift, {{sync|Professor Oak|Mew}}, used unique unlock costs that consist entirely of Custom items:
{| class="roundtable mw-collapsible mw-collapsed" style="margin:auto; background:#{{orange color}}; border:3px solid #{{gold color}}; text-align:center"
{| class="roundtable mw-collapsible mw-collapsed" style="margin:auto; background:#{{masters color}}; border:3px solid #{{masters color dark}}; text-align:center"
! rowspan='2' style="background-color:#{{masters color light}}; {{roundytl|5px}}" | Sync Pair(s)
|- style="background-color:#{{masters color light}}"
! rowspan='2' style="background-color:#{{masters color light}}; | Raise in level cap
! rowspan=2 style="{{roundytl|5px}}" | Sync pair
! colspan='2' style="background-color:#{{masters color light}}; {{roundytr|5px}}" | Items Required
! rowspan=2 | Raise in level cap
! colspan=2 style="{{roundytr|5px}}" | Items required
|- style="background-color:#{{masters color light}}"
! Custom Drinks
! Custom Super Drinks
|-
|-
! style="background-color:#{{masters color light}}; | Custom Drinks
| rowspan=5 style="{{roundybl|5px}}" | {{sync|Professor Oak|Mew}}
! style="background-color:#{{masters color light}}; | Custom Super Drinks
|- style="background:#fff"
| rowspan=5 style="{{roundybl|5px}}" | {{sync|Professor Oak|Mew}} (3★)
| 35 → 50
| 35 → 50
| 10
| 10
|{{Na}}
|{{Na}}
|- style="background:#fff"
|-
| 50 → 65
| 50 → 65
| 20
| 20
|{{Na}}
|{{Na}}
|- style="background:#fff"
|-
| 65 → 80
| 65 → 80
| 30
| 30
| 20
| 20
|- style="background:#fff"
|-
| 80 → 95
| 80 → 95
| 50
| 50
| 30
| 30
|- style="background:#fff"
|-
| 95 → 115
| 95 → 115
| 100
| 100
| style="{{roundybr|5px}}" | 100
| style="{{roundybr|5px}}" | 100
|}
|}
 
{{-}}
{{clear}}


==List of sync pairs==
==List of sync pairs==
Line 759: Line 796:


===Ticket scout===
===Ticket scout===
A "ticket scout" can be performed by using various types of ticket items:
{{main|Ticket scout}}
** A "5★-guaranteed ticket scout" requires 30 5★ Scout Tickets to scout a single 5★ pair. The pairs available exclude limited-time pairs, such as those from Poké Fair, Master Fair, Seasonal, or Costume scouts.
A ticket scout allows players to scout for sync pairs using various types of ticket items.
** A "5★-guaranteed [region] scout" works similar to the above case, and costs 30 tickets corresponding to a specific Pokémon region. The 5★ pair received will be from that region.
** A "featured ticket scout" requires 1 ticket corresponding to a specific sync pair, and gives one pair when redeemed, with a 25% chance to be the pair matching the ticket. The required ticket can typically only be obtained from a paid-Gem-only sync pair scout for the specific sync pair.
** A "guaranteed ticket scout" is similar to featured Ticket Scout, but guarantees the sync pair associated with the ticket.
** A "select scout" requires 1 select ticket, and allows for selecting a specific sync pair to receive. Some select scout tickets also allow for scouting 10 or 11 pairs before making the selection.


===Legendary event===
===Legendary event===
Line 787: Line 820:


==In other languages==
==In other languages==
{{langtable|color={{orange color}}|bordercolor={{gold color}}
{{langtable|color={{masters color light}}|bordercolor={{masters color dark}}
|zh_yue=拍檔組合 ''{{tt|Paakdong Jóuhahp|Partner Combination}}''<br>拍組 ''{{tt|Paak-Jóu|Partner Combo}}''
|zh_yue=拍檔組合 ''{{tt|Paakdong Jóuhahp|Partner Combination}}''<br>拍組 ''{{tt|Paak-Jóu|Partner Combo}}''
|zh_cmn=拍檔組合 ''{{tt|Pāidǎng Zǔhé|Partner Combination}}''<br>拍組 ''{{tt|Pāi-Zǔ|Partner Combo}}''
|zh_cmn=拍檔組合 ''{{tt|Pāidǎng Zǔhé|Partner Combination}}''<br>拍組 ''{{tt|Pāi-Zǔ|Partner Combo}}''
Line 796: Line 829:
|es=Pareja de Compis
|es=Pareja de Compis
}}
}}
{{-}}
{{Project Sidegames notice}}
{{Project Sidegames notice}}



Latest revision as of 14:08, 4 September 2024

Tina & Flareon, a 4★ sync pair that can be upgraded to 6★ EX

A sync pair (Japanese: バディーズ Buddies) is a pair consisting of one Pokémon Trainer and one Pokémon in Pokémon Masters EX. Each sync pair has one of six roles:

  • Masters Physical Strike.png Masters Special Strike.png Strike sync pairs, which are focused on attacking.
  • Masters Support.png Support sync pairs, which are focused on defending, healing HP, and increasing stats of the whole team.
  • Masters Tech.png Tech sync pairs, which are focused on disrupting the opponents, such as lowering their stats and inflicting status conditions.
  • Masters Sprint.png Sprint sync pairs, which are focused on attacking fast and reducing the sync move countdown.
  • Masters Field.png Field sync pairs, which are focused on setting up field effects.
  • Masters Multi.png Multi sync pairs, which are focused on lowering and raising type rebuff.

A list of all sync pairs can be found here.

Mechanics

Moves

Main article: List of moves in Pokémon Masters EX

Sync pairs can know four moves at a given time, though the available moves can change based on certain conditions, such as after activating Mega Evolution or using a sync move.

Sync pairs have access to two broad categories of moves:

  • Pokémon moves: These require a specific amount of move gauge slots to be used. Status effects that would activate after an action is taken, such as damage from Poison, will activate after using a Pokémon move. Pokémon moves that deal damage are classified as attacks.
    • Buddy Move Icon Masters.png Buddy moves: Powerful Pokémon moves that can only be used when certain move-specific activation conditions are met. These moves also have deactivation conditions that will make the move unavailable for use if met. Some sync pairs have buddy moves with a limited number of uses.
  • Trainer moves: These are unique to Pokémon Masters EX, and act similar to items in the core series. They do not usually require the use of move gauge slots, but can only be used a set number of times in a battle. Trainer moves can be used even if the pair's Pokémon is unable to act due to status effects. Effects that would activate after a Pokémon takes an action will not activate in response to a Trainer move.

Sync pairs can take other actions during battle that contain "move" in their names. However, these are not considered moves, instead being classified as attacks.

  • Dynamax icon.png Max moves: Powerful moves exclusive to Dynamax sync pairs. These do not expend move gauge slots and can be used at any time, but only once per battle. If a sync pair has multiple max moves, only one can be used per battle.
  • Sync stone.png Sync moves: Powerful moves that can be used once a certain amount of moves have been used in battle. Each sync pair knows one sync move, though the sync move can change if the pair's Pokémon reaches its final evolutionary stage. Some sync moves will activate Mega Evolution.

Moves, sync moves, and max moves can also have one or more effect tags that correspond to their effects or properties.

  • Absorbs: A move that restores the user's HP based on the amount of damage dealt to the target or targets.
  • Berry: A Trainer move that is a Berry.
  • Bouncing: An attack that causes the user to begin bouncing, making the user semi-invulnerable for a few seconds.
  • Flying: An attack that causes the user to begin flying, making the user semi-invulnerable for a few seconds.
  • Heals: A move that restores a defined percentage of HP.
  • Multistrike: An attack that hits the target multiple times.
  • OK While Frozen: An attack that can be used even while the user's Pokémon is frozen. Upon using this attack, the frozen condition is removed from the user.
  • One-Hit KO: An attack that causes the target to faint instantly on a hit.
  • Phantom Presence: An attack that causes the user to take on a phantom presence, making the user semi-invulnerable for a few seconds.
  • Quick Move: An attack that does not consume any move gauge slots to use.
  • Recoil: A move that causes damage to the user.
  • Shadow Presence: An attack that causes the user to take on a shadow presence, making the user semi-invulnerable for a few seconds.
  • Sure Hit: An attack that bypasses accuracy checks to always hit.

The power of Pokémon moves can be increased by obtaining duplicates of the same sync pair, through events or scouting. Moves initially start at level 1, and each duplicate increases the power of the sync pair's moves by one level, up to level 5. At level 5, the power of the moves is increased by 20% relative to level 1.

If a sync pair duplicate is obtained after they have already reached move level 5, then a power-up item corresponding to their initial star rarity is received instead. In the case of Legendary Adventures sync pairs, despite starting at 5★ rarity, the power-up item received will be 3★.

Skills

See also: Skill (Masters), Lucky skill

Sync pairs can also learn passive skills, which are similar to Abilities in the core series. Sync pairs can know anywhere from one to three passive skills by default. Certain conditions such as Mega Evolution can change a pair's passive skills, but cannot exceed the limit of three.

Master sync pairs can know four passive skills instead, with the fourth being a master passive skill that affects the entire party.

One additional "lucky skill" slot can be unlocked by using lucky scrolls. Skills for this slot can then be learned at random by using lucky cookies.

Additional skills not subject to the above limits can be unlocked on a sync pair's sync grid. Some of the skills unlocked in this way will only activate when specific moves are used.

Level

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Double-check the requirements for increasing multi sync pairs' level cap from 100 to 110

Sync pairs gain experience and level up by winning battles or by using Level-Up Manuals. Leveling up increases a sync pair's stats, with them being identical in their role to the stats of the core series games except for Speed, which instead affects the rate at which the move gauge fills.

Sync pairs have level caps, initially starting with a level cap of 100. The player can use items to increase the level cap to 110, 120, 125, 130, 135, 140, and then one level at a time up to 150.

Each level beyond level 140 requires 1 Certificate of Excellence to unlock, meaning a total of 10 certificates are needed for a pair to reach level 150.

Pokémon hatched from Eggs do not have level caps, and are thus immediately eligible for level 150.

Raise in level cap Items required
Great Drinks
Masters 5-Pack Great Drink Set.png
Ultra Drinks
Masters 5-Pack Ultra Drink Set.png
Drink +'s
Masters 5-Pack Drink + Set.png
Great Drink +'s
Masters 5-Pack Great Drink + Set.png
Ultra Drink +'s
Masters 5-Pack Ultra Drink + Set.png
Drink ++'s
Masters 5-Pack Drink ++ Set.png
Great Drink ++'s
Masters 5-Pack Great Drink ++ Set.png
Gym Leader Notes
Masters Gym Leader Notes.png
Elite Four Notes
Masters Elite Four Notes.png
Type-specific Tome, Vol. 1
Masters Normal Tome, Vol. 1.png
Type-specific Codex, Vol. 1
Masters Normal Codex, Vol. 1.png
100 → 110 225 113 N/A N/A N/A N/A N/A 3 N/A N/A N/A
110 → 120 N/A 375 200 N/A N/A N/A N/A 7 2 N/A N/A
120 → 125 N/A N/A 300 150 N/A N/A N/A N/A 5 50 N/A
125 → 130 N/A N/A N/A 400 200 N/A N/A N/A N/A 150 N/A
130 → 135 N/A N/A N/A N/A 400 200 N/A N/A N/A N/A 50
135 → 140 N/A N/A N/A N/A N/A 400 200 N/A N/A N/A 150

Multi sync pairs, since they do not have their own drinks, use the drinks corresponding to their EX role rather than their main role. In addition, they require fewer items overall to reach the level cap of 140.

Raise in level cap Items required
Great Drinks
Masters 3-Pack Great Drink Set.png
Ultra Drinks
Masters 3-Pack Ultra Drink Set.png
Drink +'s
Masters 3-Pack Drink + Set.png
Gym Leader Notes
Masters Gym Leader Notes.png
Elite Four Notes
Masters Elite Four Notes.png
Type-specific Tome, Vol. 1
Masters Normal Tome, Vol. 1.png
Type-specific Codex, Vol. 1
Masters Normal Codex, Vol. 1.png
100 → 110 225 113 N/A 3 N/A N/A N/A
110 → 120 N/A 375 200 7 2 N/A N/A
120 → 125 N/A N/A N/A N/A N/A 100 N/A
125 → 130 N/A N/A N/A N/A N/A 200 N/A
130 → 135 N/A N/A N/A N/A N/A N/A 100
135 → 140 N/A N/A N/A N/A N/A N/A 200

Evolution

Reaching certain levels can allow the Pokémon to evolve; for example, at level 30, Barry's Piplup can evolve into Prinplup, at level 45 it can evolve into Empoleon.

Once a pair's Pokémon's reaches its final evolutionary stage, the pair's sync move will change. Extending the Barry example, the pair will learn the sync move Late Fee Bubble Beam once Prinplup evolves into Empoleon.

Some Pokémon will also change other moves upon Evolution; for example, Elio's Popplio will change its Water Gun into Sparkling Aria upon evolving into Primarina.

To initiate an Evolution, the pair must have reached the required level, and a sync pair story about the Evolution must be completed. These stories cost Evolution shards or Evolution crystals, and each includes a one-on-one battle as well as story scenes.

Pokémon hatched from Eggs do not have sync pair stories, so they are instead evolved from the Affinity menu by using Evolution shards and crystals. The item cost for evolving Egg Pokémon is lower than the cost for standard sync pairs.

Evolution Items required Level required
Standard Egg
First stage Masters Evolution Shard.png Evolution Shard ×5 Masters Evolution Shard.png Evolution Shard ×1 Level 30
Second stage Masters Evolution Crystal.png Evolution Crystal ×3 Masters Evolution Crystal.png Evolution Crystal ×1 Level 45

Increasing potential

The player can also increase the stats of a sync pair by using power-ups. Each power-up increases a sync pair's potential by one, up to a maximum of 20.

If the sync pair is initially at 5★, then each rise in potential boosts their HP stat by 5 and their following stats by 2 each: Attack, Defense, Special Attack (or Sp. Atk), Special Defense (or Sp. Def), and Speed. For all other sync pairs, each rise in potential provides a +2 boost to HP and a +1 boost to each other stat.

The potential of a 1★, 2★, 3★, 4★, or 5★ sync pair can only be raised by using 1★, 2★, 3★, 4★, or 5★ power-ups, respectively. For example, a 3★ power-up can only increase the potential of a 3★ sync pair.

If a 1★-4★ sync pair reaches 20 potential, then their potential instantly resets to zero, and their number of stars automatically increases by one—all while their stats remain the same.

Starting rarity Stats gained per Power-Up
HP Attack Defense Sp. Atk Sp. Def Speed
5★ +5 +2 +2 +2 +2 +2
1★-4★ +2 +1 +1 +1 +1 +1

Masters EX star.png 6★ EX

Morty's EX style
Main article: 6★ EX

Certain sync pairs at 5★ and with 20 potential can be given 50 Champion Spirits (or Legendary Spirits for Legendary Adventures pairs) to be raised to 6★ EX. This allows the sync pair's Trainer to change their pose and switch to their EX style, which is usually based on their partner Pokémon's regular/Shiny colors. In addition, upgrading to 6★ EX enhances the pair's sync move in one of the following ways depending on their role:

  • Masters Physical Strike.pngMasters Special Strike.png Strike: Sync move targets all opponents without its damage scaling down, even if multiple targets are present.
  • Masters Tech.png Tech: Sync move's power increases by 50%.
  • Masters Support.png Support: The user's first sync move of each battle doubles the number of sync buffs granted to their team (from one to two). A sync move buff acts in stages, similar to a stat buff in the core series, with a +50% increase to overall damage per buff. Effectively, except in special circumstances, this boosts that team's damage from 1.5× after the first sync move to 2× instead.
  • Masters Sprint.png Sprint : The first time the user's sync move is used each battle, the sync move countdown is reduced by three.
  • Masters Field.png Field : Implements a specified field effect before the user's sync move is used the first time each battle. Extends the field effect duration only that time.
  • Masters Multi.png Multi : Lowers the type rebuff of the sync pair's type for all opposing sync pairs by one rank the first time the user's sync move is used each battle.

If a 5★ sync pair cannot be raised to 6★ EX, then they can still receive 5★ power-ups to increase their stats, but without access to a costume change or an upgraded sync move.

Certain sync pairs that can be raised to 6★ EX do not have an EX style—this applies to sync pairs who have the same outfit as their original version. This includes pairs obtained from Battle Point rewards, Trainer Lodge rewards, and sync pairs that are exclusive to variety scouts.

If a sync pair involving Scottie or Bettie is raised to 6★ EX, the EX style is added to a list of outfits under Poryphone Menu → Profile → Edit Look → Clothes. If an EX style is applied here, all sync pairs involving Scottie/Bettie will wear the new outfit, even if those pairs are not 6★ EX themselves.

Type and resistance

Even though each pair has a single type, the resistances and defensive properties of the pair do not depend on it. Each sync pair has only a single weakness to a specific type and the resistances to status alterations, when available, are exclusively gained through passive skills.

Sync grid

Main article: Sync grid

Each sync pair has access to a sync grid, where sync orbs can be spent to unlock various upgrades:

  • Increase base stats (blue tiles)
  • Increase the power or accuracy of moves (green tiles)
  • Add additional passive skills (yellow tiles)
  • Add special passive skills, which only activate upon using specific moves (red tiles)
  • Increase the power of the sync move (rainbow tiles)
  • Increase the power of a Max move (orange tiles) or G-Max move (purple tiles)

Masters Power Boost.png Power boost

Sync pairs obtained through Legendary Adventures can receive a pair-specific power boost from the villain event corresponding to their region.

A Power Boost can enable a pair to perform Mega Evolution, or add six tiles to the pair's sync grid (but not both). Which is received will vary based on the pair.

EX role

Main article: EX role

Certain sync pairs can use a roll cake to unlock their EX role—a secondary role that differs from the pair's original role. Doing so will give a stat boost depending on the unlocked EX role.

EX role Stats gained
HP Attack Defense Sp. Atk Sp. Def Speed
Masters Physical Strike.png Masters Special Strike.png Strike +60 +40 N/A +40 N/A N/A
Masters Support.png Support +60 N/A +40 N/A +40 N/A
Masters Tech.png Tech +60 +20 +20 +20 +20 N/A
Masters Field.png Field +60 N/A +20 N/A +20 +40
Masters Sprint.png Sprint +60 +20 N/A +20 N/A | +40

If the pair is also raised to Masters EX star.png 6★ EX, they will gain a second role-based enhancement to their sync move - for example, a Masters Physical Strike.pngMasters Special Strike.png Strike sync pair that unlocks a Masters Tech.png Tech EX role will have their sync move both attack all opponents (due to the Strike role) and deal 50% more damage (due to the Tech role).

However, the EX role available to a given sync pair (if any) is pre-determined for that sync pair—the player cannot freely choose a role to be the pair's EX role.

Defunct mechanics

As the game has been updated over time, certain mechanics have been removed or otherwise function differently. These are included here for historical purposes.

Unlocking moves and skills

Moves and Skills menu prior to version 1.12.0

Prior to version 1.12.0, each sync pair knew two moves when recruited, and could unlock additional moves, up to a maximum of four moves. Some passive skills would also not be available by default, and would need to be unlocked. Starting from version 1.12.0, sync pairs know all available moves and passive skills by default.

Moves and skills were normally unlocked using cap-unlock drinks and training machines. Sync pairs rewarded from legendary events also used custom training machines exclusive to their respective event. The amount of each item needed varied between these sync pairs.

  • On Giovanni & Mewtwo's second run, the pair was updated to no longer use Custom Super Training Machines. This item became unobtainable for any players who did not get them during the event's initial run, as it no longer served a purpose.
Legendary sync pair Unlock Items required
Great Drinks
Masters Great Buff Blend.png/Masters Great Tech Tonic.png/Masters Great Aid Ade.png
Ultra Drinks
Masters Ultra Buff Blend.png/Masters Ultra Tech Tonic.png/Masters Ultra Aid Ade.png
Training Machines
Masters Training Machine.png
Super Training Machines
Masters Super Training Machine.png
Custom Training Machines
Masters Training Machine.png
Custom Super Training Machines
Masters Super Training Machine.png
Giovanni & Mewtwo
(First run)
Third move N/A N/A 30 N/A 100 N/A
Fourth move N/A N/A 70 50 150 50
Passive skill 150 100 N/A N/A 200 N/A
Scottie/Bettie & Solgaleo Third move N/A N/A 30 N/A 100 N/A
Fourth move N/A N/A 70 50 120 100
Passive skill 150 100 N/A N/A 150 N/A
Zinnia & Rayquaza Third move N/A N/A 30 N/A 100 N/A
Fourth move N/A N/A 70 50 220 N/A
Passive skill 150 100 N/A N/A 150 N/A
Giovanni & Mewtwo
(Second run)
Third move N/A N/A 30 N/A 100 N/A
Fourth move N/A N/A 70 50 200 N/A
Passive skill 150 100 N/A N/A 200 N/A
Silver & Ho-Oh Third move N/A N/A N/A N/A 100 N/A
Fourth move N/A N/A N/A N/A 220 N/A
Passive skill N/A N/A N/A N/A 150 N/A

The pair given as a log-in gift, Professor Oak & Mew, used only Custom Training Machines:

Sync pair Unlock Items required
Custom Training Machines
Masters Training Machine.png
Professor Oak & Mew Third move 10
Fourth move 20
Passive skill 15

Legendary event level caps

Sync pairs rewarded from legendary events used custom items exclusive to their respective event to unlock their level caps. The amount of each item needed also varied between these sync pairs.

  • Starting with Zinnia & Rayquaza, and for any legendary event pairs re-run afterwards, Custom Drinks were used instead of Custom Training Machines to increase level cap.
  • Starting in version 2.2.0, all legendary event pairs use normal level cap materials. Custom materials can no longer be used, though they can be exchanged for normal materials.
Legendary sync pair Raise in level cap Items required
Drinks
Masters Buff Blend.png/Masters Tech Tonic.png/Masters Aid Ade.png
Great Drinks
Masters Great Buff Blend.png/Masters Great Tech Tonic.png/Masters Great Aid Ade.png
Ultra Drinks
Masters Ultra Buff Blend.png/Masters Ultra Tech Tonic.png/Masters Ultra Aid Ade.png
Drink+'s
Masters Buff Blend +.png/Masters Tech Tonic +.png/Masters Aid Ade +.png
Custom Training Machines/
Custom Drinks
Custom Super Training Machines/
Custom Super Drinks
Gym Leader Notes
Masters Gym Leader Notes.png
Elite Four Notes
Masters Elite Four Notes.png
Giovanni & Mewtwo 45 → 60 25 N/A N/A N/A 100 N/A N/A N/A
60 → 75 75 25 N/A N/A 150 N/A N/A N/A
75 → 90 N/A 75 50 N/A 250 100 N/A N/A
90 → 105 N/A N/A 250 N/A 350 150 3 N/A
105 → 120 N/A N/A N/A 250 500 300 N/A 5
Scottie/Bettie & Solgaleo,
Zinnia & Rayquaza
45 → 60 25 N/A N/A N/A 100 N/A N/A N/A
60 → 75 75 25 N/A N/A 120 N/A N/A N/A
75 → 90 N/A 75 50 N/A 150 150 N/A N/A
90 → 105 N/A N/A 250 N/A 170 170 3 N/A
105 → 120 N/A N/A N/A 250 200 200 N/A 5
Silver & Ho-Oh 45 → 60 N/A N/A N/A N/A 100 N/A N/A N/A
60 → 75 N/A N/A N/A N/A 120 N/A N/A N/A
75 → 90 N/A N/A N/A N/A 150 150 N/A N/A
90 → 105 N/A N/A N/A N/A 170 170 N/A N/A
105 → 120 N/A N/A N/A N/A 200 200 N/A N/A
Cyrus & Palkia 100 → 110 N/A N/A N/A N/A 100 100 N/A N/A
110 → 120 N/A N/A N/A N/A 200 200 N/A N/A

The pair given as a log-in gift, Professor Oak & Mew, used unique unlock costs that consist entirely of Custom items:

Sync pair Raise in level cap Items required
Custom Drinks Custom Super Drinks
Professor Oak & Mew 35 → 50 10 N/A
50 → 65 20 N/A
65 → 80 30 20
80 → 95 50 30
95 → 115 100 100


List of sync pairs

Main article: List of sync pairs

Methods of obtaining sync pairs

PML Arc

Main article: PML Arc

Several sync pairs are automatically recruited after completing certain missions over the course of the PML Arc.

Sync pair scout

Main article: Sync pair scout

The sync pair scout allows players to spend Gems to obtain random sync pairs from various showcases.

Ticket scout

Main article: Ticket scout

A ticket scout allows players to scout for sync pairs using various types of ticket items.

Legendary event

Main article: Legendary event

Various Trainers which form 5★ sync pairs with Legendary Pokémon can be obtained for completing the story of their respective legendary events.

Special sync pair event

Main article: Special sync pair event

Special sync pair events offer a sync pair for the player to obtain, and Event Vouchers gathered from battles can be exchanged for upgrades for the featured sync pair.

Eggs

Main article: Egg Pokémon (Masters)

Eggs obtained from completing certain battles can be hatched in Professor Bellis's laboratory and form sync pairs with Scottie/Bettie.

Battle Points

Main article: Battle Point (Masters)

BP Sync Pair Vouchers and BP Sync Pair Super Vouchers obtained as Battle Point Tier Rewards can be exchanged for various sync pairs.

Trainer Lodge

Main article: Trainer Lodge

Raising a guest to Friendship Level 100 unlocks a new sync pair for that Trainer, which can be obtained using Lodge Stones.

In other languages

Language Title
Chinese Cantonese 拍檔組合 Paakdong Jóuhahp
拍組 Paak-Jóu
Mandarin 拍檔組合 Pāidǎng Zǔhé
拍組 Pāi-Zǔ
France Flag.png French Duo
Germany Flag.png German Gefährte
Italy Flag.png Italian Unità
South Korea Flag.png Korean 버디즈 Buddies
Spain Flag.png Spanish Pareja de Compis
Project Sidegames logo.png This article is part of Project Sidegames, a Bulbapedia project that aims to write comprehensive articles on the Pokémon Sidegames.