Conversion 2 (move): Difference between revisions
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|jtrans=Texture 2 | |jtrans=Texture 2 | ||
|jtranslit=Tekusuchā 2 | |jtranslit=Tekusuchā 2 | ||
|gameimage=Conversion 2 | |gameimage=Conversion 2 IX.png | ||
|gameimage2=Conversion 2 IX 2.png | |||
|gameimagewidth=300 | |gameimagewidth=300 | ||
|type=Normal | |type=Normal | ||
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|target=anyadjacent | |target=anyadjacent | ||
}} | }} | ||
'''Conversion 2''' (Japanese: '''テクスチャー2''' ''Texture 2''), formatted as '''Conversion2''' prior to [[Pokémon Stadium 2]], is a non-damaging {{type|Normal}} [[move]] introduced in [[Generation II]]. It is one of the [[signature move]]s of {{p|Porygon}}'s [[ | '''Conversion 2''' (Japanese: '''テクスチャー2''' ''Texture 2''), formatted as '''Conversion2''' prior to [[Pokémon Stadium 2]], is a non-damaging {{type|Normal}} [[move]] introduced in [[Generation II]]. It is one of the [[signature move]]s of {{p|Porygon}}'s [[List of Pokémon by evolutionary line|evolutionary line]]. | ||
==Effect== | ==Effect== | ||
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===Generation IX=== | ===Generation IX=== | ||
Conversion 2 | Conversion 2 will fail if the last move the target used was {{type|Stellar}}. | ||
==Description== | ==Description== | ||
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{{movedescentry|{{gameabbrev3|FRLG}}|The user changes type to make itself resistant to the last attack it took.}} | {{movedescentry|{{gameabbrev3|FRLG}}|The user changes type to make itself resistant to the last attack it took.}} | ||
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|The user changes its type to make itself resistant to the type of the attack it last took.}} | {{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|The user changes its type to make itself resistant to the type of the attack it last took.}} | ||
{{movedescentry|{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}<br>{{gameabbrev7| | {{movedescentry|{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUMPE}}|The user changes its type to make itself resistant to the type of the attack the opponent used last.}} | ||
{{movedescentry|{{gameabbrev8|SwShBDSPLA}}|The user changes its type to make itself resistant to the type of the attack the target used last.}} | {{movedescentry|{{gameabbrev8|SwShBDSPLA}}|The user changes its type to make itself resistant to the type of the attack the target used last.}} | ||
{{movedescentry|{{gameabbrev9|SV}}|The user changes its type to make itself resistant to the type of the move the target used last.}} | {{movedescentry|{{gameabbrev9|SV}}|The user changes its type to make itself resistant to the type of the move the target used last.}} | ||
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==Learnset== | ==Learnset== | ||
===By [[Level|leveling up]]=== | ===By [[Level|leveling up]]=== | ||
{{Movehead/ | {{Movehead/Games|Normal|g1=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=2}} | ||
{{Moveentry/ | {{Moveentry/9|0137|Porygon|type=Normal|1|Mineral|Mineral|1|1|1|1|1|1|25|25|25}} | ||
{{Moveentry/ | {{Moveentry/9|0233|Porygon2|type=Normal|1|Mineral|Mineral|1|1|1|1|1|1|25|25|25}} | ||
{{Moveentry/ | {{Moveentry/9|0474|Porygon-Z|type=Normal|1|Mineral|Mineral|||1|1|1|1|25|25|25}} | ||
{{Movefoot|Normal| | {{Movefoot|Normal|9}} | ||
==In other games== | ==In other games== | ||
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In {{pkmn|Super Mystery Dungeon}}, Conversion 2 no longer results in a separate status condition, but will change the user's type to a random type that is advantageous to the target's last move. | In {{pkmn|Super Mystery Dungeon}}, Conversion 2 no longer results in a separate status condition, but will change the user's type to a random type that is advantageous to the target's last move. | ||
{{ | {{MDMoveheader|type=normal}} | ||
{{ | {{MDMoveRow|game=RB|pp=22|acc=—%|range=User|target=User}} | ||
{{ | {{MDMoveRow|game=TDS|pp=22|acc=—%|range=User|target=User}} | ||
{{ | {{MDMoveRow|game=BSL|pp=22|acc=—%|range=User|target=User}} | ||
{{ | {{MDMoveRow|game=SMD|pp=15|ppmax=30|acc=—%|range=Front|target=All|cuts=No}} | ||
{{ | {{MDMovefoot|type=normal|RB=yes|TDS=yes|BSL=yes|SMD=yes|RTDX=yes}} | ||
===Description=== | ===Description=== | ||
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|genIII=Conversion 2 III | |genIII=Conversion 2 III | ||
|genIV=Conversion 2 IV | |genIV=Conversion 2 IV | ||
|genV=Conversion 2 V | |||
}} | }} | ||
{{Movegen| | {{Movegen| | ||
type=Normal| | type=Normal| | ||
genVI=Conversion 2 VI| | genVI=Conversion 2 VI| | ||
genVII=Conversion 2 VII| | genVII=Conversion 2 VII| | ||
genVIII=Conversion 2 VIII | |||
}} | }} | ||
===Side series games=== | ===Side series games=== | ||
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* This move [[Porygon (Base Set 39)|originated]] as a {{PTCG}} {{TCG|attack}}. | * This move [[Porygon (Base Set 39)|originated]] as a {{PTCG}} {{TCG|attack}}. | ||
* In [[Generation III]], the status screen erroneously states that the move has 100% accuracy, even though it targets the user (thus it ignores accuracy and evasion checks). | * In [[Generation III]], the status screen erroneously states that the move has 100% accuracy, even though it targets the user (thus it ignores accuracy and evasion checks). | ||
==In other languages== | ==In other languages== | ||
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|zh_yue=紋理2 ''{{tt|Màhnléih Yih|Texture 2}}'' {{tt|*|Games}}<br>變性Ⅱ ''{{tt|Binsing II|Variability II}}'' {{tt|*|DP Complete Pokédex Guidebook}} | |zh_yue=紋理2 ''{{tt|Màhnléih Yih|Texture 2}}'' {{tt|*|Games}}<br>變性Ⅱ ''{{tt|Binsing II|Variability II}}'' {{tt|*|DP Complete Pokédex Guidebook}} | ||
|zh_cmn=紋理2 / 纹理2 ''{{tt|Wénlǐ Èr|Texture 2}}'' {{tt|*|Games}}<br>變性Ⅱ ''{{tt|Biànxìng II|Variability II}}'' {{tt|*|DP Complete Pokédex Guidebook}}<br>變性2 ''{{tt|Biànxìng Èr|Variability 2}}'' {{tt|*|Emerald Guidebook}} | |zh_cmn=紋理2 / 纹理2 ''{{tt|Wénlǐ Èr|Texture 2}}'' {{tt|*|Games}}<br>變性Ⅱ ''{{tt|Biànxìng II|Variability II}}'' {{tt|*|DP Complete Pokédex Guidebook}}<br>變性2 ''{{tt|Biànxìng Èr|Variability 2}}'' {{tt|*|Emerald Guidebook}} | ||
|cs=Konverze 2 | |||
|fr=Conversion2<sup>{{gen|III}}+</sup><br>Adaptation2<sup>{{gen|II}}</sup> | |fr=Conversion2<sup>{{gen|III}}+</sup><br>Adaptation2<sup>{{gen|II}}</sup> | ||
|de=Umwandlung 2<sup>{{gen|IX}}+</sup><br>Umwandlung2<sup>{{gen|II}}–{{gen|VIII}}</sup> | |de=Umwandlung 2<sup>{{gen|IX}}+</sup><br>Umwandlung2<sup>{{gen|II}}–{{gen|VIII}}</sup> | ||
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[[Category:Moves that can target any adjacent Pokémon]] | [[Category:Moves that can target any adjacent Pokémon]] | ||
[[Category:Moves usable in Pokémon Sword and Shield]] | [[Category:Moves usable in Pokémon Sword and Shield]] | ||
[[Category:Moves usable in Pokémon Scarlet and Violet]] | |||
[[de:Umwandlung 2]] | [[de:Umwandlung 2]] |
Revision as of 18:46, 10 October 2024
Conversion 2 テクスチャー2 Texture 2 | ||||||||||||
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Conversion 2 (Japanese: テクスチャー2 Texture 2), formatted as Conversion2 prior to Pokémon Stadium 2, is a non-damaging Normal-type move introduced in Generation II. It is one of the signature moves of Porygon's evolutionary line.
Effect
This move effect may be in need of research. Reason: How does it interact with Struggle prior to Generation IV and Weather Ball in shadowy aura? You can discuss this on the talk page. |
Generations II to III
Conversion 2 will randomly change the user's type to any type that either resists or is immune to the type of the last damaging move it was hit by.
For example, if the last move the user was hit by was an Electric-type move, the user will become Ground-type, Electric-type, Grass-type, or Dragon-type.
If the last move the target used was a move that calls another move (such as Metronome), the type of the called move will be considered. If the last move the target used is a move that changes type (such as Hidden Power), the type it was changed to will be considered.
Conversion 2 targets the user.
Generation IV
Conversion 2 will no longer change the user to any of its current types. It will fail if the user already has all types that resist the type of the last damaging move.
If the last move that hit the user was affected by Normalize, it will be considered as Normal-type. Struggle is considered a Normal-type move, even though it deals typeless damage.
Generations V to VII
Conversion 2 now targets an adjacent Pokémon and bypasses accuracy checks to always hit, unless the target is in the semi-invulnerable turn of a move such as Dig or Fly. It will randomly change the user's current type to a type that either resists or is immune to the type of the move last used by the target, including status moves. Conversion 2 will not change the user to any of its current types. In an Inverse Battle, Conversion 2 considers resistances based on inverse type matchups.
For example, if the last move the target used was an Electric-type move, the user may become Ground-type, Electric-type, Grass-type, or Dragon-type.
If the last move the target used was a move that calls another move (such as Metronome), the type of the called move will be considered. If the last move the target used is a move that changes type (such as Hidden Power), the type it was changed to will be considered. If the last move the target used had its type changed, such as with Electrify or Normalize, the type it changes to will be considered. Conversion 2 will fail if the last move the target used was Struggle, typeless Revelation Dance, or if there is no type that resists that move (i.e., a Normal-type move in an Inverse Battle).
Conversion 2 is not affected by Substitute, Protect, Detect, or Spiky Shield, but it is blocked by Crafty Shield.
If powered up by a Normalium Z into Z-Conversion 2, the user regains all of its HP.
Generation VIII
In Versions 1.0 to 1.1.1 of Pokémon Sword and Shield, Conversion 2 could not be selected in a battle. Starting with Version 1.2.0, it can be selected and functions as it did in previous generations.
Generation IX
Conversion 2 will fail if the last move the target used was Stellar-type.
Description
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Learnset
By leveling up
# | Pokémon | Types | Egg Groups | Level | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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II | III | IV | V | VI | VII | VIII | IX | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0137 | Mineral | 1 | 1 | 1 | 1 | 1 | 1 | 25 | 25 | 25 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0233 | Mineral | 1 | 1 | 1 | 1 | 1 | 1 | 25 | 25 | 25 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0474 | Mineral | 1 | 1 | 1 | 1 | 25 | 25 | 25 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other games
Pokémon Mystery Dungeon series
In the Rescue Team, Explorers and Adventure Squad series, Conversion 2 causes the user to gain the Conversion 2 status for 11 turns. If the user is hit by a move, it will turn into a type that has the best matchup against it (even if it is a non-damaging move). The effect will trigger in the middle of moves that hit multiple times. It accounts for the actual type of Hidden Power, Natural Gift and Weather Ball (except in the Rescue Team series where Weather Ball is treated as a Normal-type move).
In Super Mystery Dungeon, Conversion 2 no longer results in a separate status condition, but will change the user's type to a random type that is advantageous to the target's last move.
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Description
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In the manga
Phantom Thief Pokémon 7
The user changes its type to make itself resistant to the type of the move the target used last. | |||
Pokémon | Method | ||
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User | First Chapter Used In | Notes | |
Porygon-Z glows brightly, changing its type to make itself resistant to the type of the move the target used last. | |||
Io's Porygon-Z | Into The Hands Of Evil?! | Debut |
Pokémon Adventures
The user changes its type to a type that resists the type of the last attack that hit it. | |||
Pokémon | Method | ||
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User | First Chapter Used In | Notes | |
When Porygon2 gets hit with an attack, it changes its type to a type that resists the type of the attack that hit it. | |||
Blue's Porygon2 | Playful Porygon2 | Debut |
In other generations
Core series games
Side series games
Spin-off series games
Trivia
- This move originated as a TCG attack.
- In Generation III, the status screen erroneously states that the move has 100% accuracy, even though it targets the user (thus it ignores accuracy and evasion checks).
In other languages
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Variations of the move Conversion | ||
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |
- Moves
- Moves that can target any adjacent Pokémon
- Normal-type moves
- Beauty moves
- Status moves
- Generation II moves
- Moves in need of research
- Moves in Pokémon Mystery Dungeon: Rescue Team DX
- Signature moves
- Moves that cannot miss
- Moves that change a Pokémon's type
- Moves usable in Pokémon Sword and Shield
- Moves usable in Pokémon Scarlet and Violet