Move mastery: Difference between revisions
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'''Move mastery''' (Japanese: ''' | '''Move mastery''' (Japanese: '''技の皆伝''' ''move mastery'') is the signature mechanic of [[Pokémon Legends: Arceus]], allowing a Pokémon to use a [[move]] in the '''agile style''' (Japanese: '''{{tt|早業|ハヤワザ}}''' ''Swift Move'') or '''strong style''' (Japanese: '''{{tt|力業|チカラワザ}}''' ''Force Move''). Using the agile style reduces a move's power and effects, but increases the user's [[action speed]], allowing it to execute a subsequent move sooner. Using the strong style increases a move's power, effects, and accuracy, but decreases the user's action speed, causing the user to move later in subsequent turns. Using either style also costs 2 [[PP]]; this works by deducting an additional PP from the move after it is selected, meaning that a move with 1 PP remaining can be used in either style. | ||
If a Pokémon can learn a move by [[level]]ing up, then it can also master that move by leveling up. [[Zisu]], at the Training Grounds, can also help a Pokémon master a move in exchange for a [[Seed of Mastery]] | If a Pokémon can learn a move by [[level]]ing up, then it can also master that move by leveling up. [[Zisu]], at the Training Grounds, can also help a Pokémon master a move in exchange for a [[Seed of Mastery]], including moves she serves as a Move Tutor for (which cannot be mastered any other way). In the wild, [[alpha Pokémon]] may come with one of these Move Tutor moves already in its moveset, in which case this move will already be mastered. Mastered moves are indicated by a [[File:Move Master icon.png|20px]] icon on the summary and move selection screens. | ||
The moves {{m|Teleport}}, {{m|Mimic}}, {{m|Splash}}, and {{m|Struggle}} | The moves {{m|Teleport}}, {{m|Mimic}}, {{m|Splash}}, and {{m|Struggle}} can never be mastered. {{p|Rotom}} cannot master the special moves associated with its appliance forms. | ||
==Effects of mastered moves== | ==Effects of mastered moves== | ||
Status moves and moves with secondary effects are also affected agile style and strong style in ways besides power and action speed. | Status moves and moves with secondary effects are also affected by the agile style and strong style in ways besides power and action speed. | ||
: ''For effects on power and accuracy, see [[ | : ''For effects on power and accuracy, see [[List of moves in Pokémon Legends: Arceus]]'' | ||
: ''For effects on action speed, see [[Action speed#List of moves by action speed modifier|list of moves by action speed modifier]]'' | : ''For effects on action speed, see [[Action speed#List of moves by action speed modifier|list of moves by action speed modifier]]'' | ||
===Moves that affect battle status=== | ===Moves that affect battle status=== | ||
<!--User Stat Drops from Draco Meteor, Close Combat, etc are unaffected by agile or strong style--> | <!--User Stat Drops from Draco Meteor, Leaf Storm, Overheat, Close Combat, Headlong Rush, etc are unaffected by agile or strong style--> | ||
{| class="sortable roundy" style="margin:auto; background: #ddf; border: 5px solid #ccf" | {| class="sortable roundy" style="margin:auto; background: #ddf; border: 5px solid #ccf; margin-bottom:2rem;" | ||
|- | |- | ||
| | | | ||
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| 4 | | 4 | ||
| 7 | | 7 | ||
|-style='background:#fff' | |-style='background:#fff' | ||
| style='text-align:left;' | {{m|Hypnosis}} | | style='text-align:left;' | {{m|Hypnosis}} | ||
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|} | |} | ||
===Moves that cause recoil damage=== | ===Moves that cause recoil damage to the user=== | ||
{| class="sortable roundy" style="margin:auto; background: #ddf; border: 5px solid #ccf" | {| class="sortable roundy" style="margin:auto; background: #ddf; border: 5px solid #ccf; margin-bottom:2rem;" | ||
|+ '''As a percentage of damage dealt''' | |||
|- | |- | ||
| | | | ||
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|} | |} | ||
{| class="sortable roundy" style="margin:auto; background: #ddf; border: 5px solid #ccf; margin-bottom:2rem;" | |||
{| class="sortable roundy" style="margin:auto; background: #ddf; border: 5px solid #ccf" | |||
|- | |- | ||
|+ '''As a percentage of the user's maximum HP''' | |||
| | | | ||
{| border=1 width="100%" class="sortable roundy" style="margin:auto; background: #FFF; border:1px solid #ddf; border-collapse:collapse; text-align:right;" | {| border=1 width="100%" class="sortable roundy" style="margin:auto; background: #FFF; border:1px solid #ddf; border-collapse:collapse; text-align:right;" | ||
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! rowspan="2" style="width: 60px"| {{color2|000|Type}} | ! rowspan="2" style="width: 60px"| {{color2|000|Type}} | ||
! rowspan="2" style="width: 60px"| {{color2|000|Damage category|Category}} | ! rowspan="2" style="width: 60px"| {{color2|000|Damage category|Category}} | ||
! colspan=" | ! colspan="3" | HP cost | ||
|- style="background: #ddf; font-size:80%; text-align:center;" | |- style="background: #ddf; font-size:80%; text-align:center;" | ||
! Regular | ! Regular | ||
! Agile | |||
! Strong | ! Strong | ||
|-style='background:#fff' | |-style='background:#fff' | ||
| style='text-align:left;' | {{m| | | style='text-align:left;' | {{m|Chloroblast}} | ||
{{typetable|Grass}} | {{typetable|Grass}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 50% | | 50% | ||
| | | 33% | ||
| 66% | |||
|-style='background:#fff' | |-style='background:#fff' | ||
| style='text-align:left;' | {{m| | | style='text-align:left;' | {{m|Self-Destruct}} | ||
{{typetable| | {{typetable|Normal}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | 80% | ||
| | | 70% | ||
| 90% | |||
|-style='background:#fff' | |-style='background:#fff' | ||
| style='text-align:left;' | {{m| | | style='text-align:left;' | {{m|Steel Beam}} | ||
{{typetable| | {{typetable|Steel}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 50% | | 50% | ||
| | | 33% | ||
| 66% | |||
|} | |} | ||
|} | |} | ||
===Moves that | ===Moves that heal the user=== | ||
{| class="sortable roundy" style="margin:auto; background: #ddf; border: 5px solid #ccf" | {| class="sortable roundy" style="margin:auto; background: #ddf; border: 5px solid #ccf; margin-bottom:2rem;" | ||
|- | |- | ||
|+ '''As a percentage of damage dealt''' | |||
| | | | ||
{| border=1 width="100%" class="sortable roundy" style="margin:auto; background: #FFF; border:1px solid #ddf; border-collapse:collapse; text-align:right;" | {| border=1 width="100%" class="sortable roundy" style="margin:auto; background: #FFF; border:1px solid #ddf; border-collapse:collapse; text-align:right;" | ||
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! rowspan="2" style="width: 60px"| {{color2|000|Type}} | ! rowspan="2" style="width: 60px"| {{color2|000|Type}} | ||
! rowspan="2" style="width: 60px"| {{color2|000|Damage category|Category}} | ! rowspan="2" style="width: 60px"| {{color2|000|Damage category|Category}} | ||
! colspan=" | ! colspan="2" | HP drain | ||
|- style="background: #ddf; font-size:80%; text-align:center;" | |- style="background: #ddf; font-size:80%; text-align:center;" | ||
! Regular | ! Regular<br>Agile | ||
! Strong | ! Strong | ||
|-style='background:#fff' | |-style='background:#fff' | ||
| style='text-align:left;' | {{m| | | style='text-align:left;' | {{m|Absorb}} | ||
{{typetable|Grass}} | {{typetable|Grass}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 50% | | 50% | ||
| | | 75% | ||
|-style='background:#fff' | |-style='background:#fff' | ||
| style='text-align:left;' | {{m| | | style='text-align:left;' | {{m|Drain Punch}} | ||
{{typetable| | {{typetable|Fighting}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | 50% | ||
| | | 75% | ||
|-style='background:#fff' | |-style='background:#fff' | ||
| style='text-align:left;' | {{m| | | style='text-align:left;' | {{m|Draining Kiss}} | ||
{{typetable| | {{typetable|Fairy}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 75% | |||
| 100% | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Leech Life}} | |||
{{typetable|Bug}} | |||
{{statustable|Physical}} | |||
| 50% | | 50% | ||
| | | 75% | ||
|} | |} | ||
|} | |} | ||
{| class="sortable roundy" style="margin:auto; background: #ddf; border: 5px solid #ccf; margin-bottom:2rem;" | |||
{| class="sortable roundy" style="margin:auto; background: #ddf; border: 5px solid #ccf" | |||
|- | |- | ||
|+ '''As a percentage of the user's maximum HP''' | |||
| | | | ||
{| border=1 width="100%" class="sortable roundy" style="margin:auto; background: #FFF; border:1px solid #ddf; border-collapse:collapse; text-align:right;" | {| border=1 width="100%" class="sortable roundy" style="margin:auto; background: #FFF; border:1px solid #ddf; border-collapse:collapse; text-align:right;" | ||
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===Moves with heightened critical-hit ratios=== | ===Moves with heightened critical-hit ratios=== | ||
{| class="sortable roundy" style="margin:auto; background: #ddf; border: 5px solid #ccf" | {| class="sortable roundy" style="margin:auto; background: #ddf; border: 5px solid #ccf; margin-bottom:2rem;" | ||
|- | |- | ||
| | | | ||
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{{typetable|Dragon}} | {{typetable|Dragon}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| +1 | | {{tt|+1|+2 when used by Origin Forme Palkia}} | ||
| +2 | | {{tt|+2|+3 when used by Origin Forme Palkia}} | ||
|-style='background:#fff' | |-style='background:#fff' | ||
| style='text-align:left;' | {{m|Stone Axe}} | | style='text-align:left;' | {{m|Stone Axe}} | ||
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|} | |} | ||
|} | |} | ||
===Moves that evolve the Pokémon=== | |||
A couple of Pokémon evolve into another by using a certain style of its [[signature move]] at least 20 times. They are as follows: | |||
{| class="sortable roundy" style="margin:auto; background: #ddf; border: 5px solid #ccf; margin-bottom:2rem;" | |||
|- | |||
| | |||
{| border=1 width="100%" class="sortable roundy" style="margin:auto; background: #FFF; border:1px solid #ddf; border-collapse:collapse; text-align:center;" | |||
|- style="background: #ddf; text-align:center;" | |||
! Pokémon | |||
! Move | |||
! Style | |||
! Evolved Form | |||
|- | |||
| {{MSP/LA|234|Stantler}}<br>{{p|Stantler}} | |||
| {{m|Psyshield Bash}} | |||
| Agile | |||
| {{MSP/LA|899|Wyrdeer}}<br>{{p|Wyrdeer}} | |||
|- | |||
| {{MSP/LA|211|Qwilfish|form=H}}<br>{{rf|Hisuian}} {{p|Qwilfish}} | |||
| {{m|Barb Barrage}} | |||
| Strong | |||
| {{MSP/LA|904|Overqwil}}<br>{{p|Overqwil}} | |||
|- | |||
|} | |||
|} | |||
==Trivia== | |||
* Even though in-game text states that using agile style moves increases the user's action speed, only self-targeting moves actually do so. Agile style moves that target an opponent work by lowering the opponent's action speed. Therefore: | |||
** Knocking out an opposing Trainer's Pokémon with an agile style move will not affect the action order against the next Pokémon. | |||
** In battles against multiple Pokémon at once, using an agile style move against one target will not cause the user to move ahead of the other foes. | |||
* [[Ingo]] uses {{p|Rotom}} that have mastered their respective appliance moves during the [[Path of Solitude]], even though this should be impossible. | |||
==In other languages== | ==In other languages== | ||
{{Langtable|color={{Legends Arceus color}}|bordercolor={{Legends Arceus color dark}} | {{Langtable|color={{Legends Arceus color}}|bordercolor={{Legends Arceus color dark}}|textcolor=fff | ||
|zh_yue=精通招式 | |zh_yue=精通招式 ''{{tt|Jīngtūng Jīusīk|Move mastery}}'' | ||
|zh_cmn=精通招式 | |zh_cmn=精通招式 ''{{tt|Jīngtōng Zhāoshì|Move mastery}}'' | ||
|fr=Maîtrisé capacité | |fr=Maîtrisé capacité | ||
|de=Attacke gemeistert | |de=Attacke gemeistert | ||
|it=Padroneggiato mossa | |it=Padroneggiato mossa | ||
|ko= | |ko=기술 숙달 ''{{tt|Gisul Sukdal|Move mastery}}'' | ||
|es=Dominado movimiento | |es=Dominado movimiento | ||
}} | }} | ||
<div style="display:inline-block"> | <div style="display:inline-block"> | ||
''Agile Style'' | ''Agile Style'' | ||
{{Langtable|color={{Legends Arceus color}}|bordercolor={{Legends Arceus color dark}} | {{Langtable|color={{Legends Arceus color}}|bordercolor={{Legends Arceus color dark}}|textcolor=fff | ||
|zh_yue=迅疾 ''{{tt|Seunjaht|Swift}}'' | |zh_yue=迅疾 ''{{tt|Seunjaht|Swift}}'' | ||
|zh_cmn=迅疾 ''{{tt|Xùnjí|Swift}}'' | |zh_cmn=迅疾 ''{{tt|Xùnjí|Swift}}'' | ||
Line 1,216: | Line 1,240: | ||
<div style="display:inline-block"> | <div style="display:inline-block"> | ||
''Strong Style'' | ''Strong Style'' | ||
{{Langtable|color={{Legends Arceus color}}|bordercolor={{Legends Arceus color dark}} | {{Langtable|color={{Legends Arceus color}}|bordercolor={{Legends Arceus color dark}}|textcolor=fff | ||
|zh_yue=剛猛 ''{{tt|Gōngmáahng|Strong}}'' | |zh_yue=剛猛 ''{{tt|Gōngmáahng|Strong}}'' | ||
|zh_cmn=剛猛 / 刚猛 ''{{tt|Gāngměng|Strong}}'' | |zh_cmn=剛猛 / 刚猛 ''{{tt|Gāngměng|Strong}}'' | ||
Line 1,232: | Line 1,256: | ||
[[Category:Moves|*]] | [[Category:Moves|*]] | ||
[[es:Movimiento#Estilo]] | |||
[[fr:Style (Légendes Pokémon : Arceus)]] | |||
[[it:Padroneggiamento mosse]] | |||
[[ja:技皆伝]] | [[ja:技皆伝]] | ||
[[zh:精通招式]] |
Latest revision as of 21:14, 3 July 2024
Move mastery (Japanese: 技の皆伝 move mastery) is the signature mechanic of Pokémon Legends: Arceus, allowing a Pokémon to use a move in the agile style (Japanese: 早業 Swift Move) or strong style (Japanese: 力業 Force Move). Using the agile style reduces a move's power and effects, but increases the user's action speed, allowing it to execute a subsequent move sooner. Using the strong style increases a move's power, effects, and accuracy, but decreases the user's action speed, causing the user to move later in subsequent turns. Using either style also costs 2 PP; this works by deducting an additional PP from the move after it is selected, meaning that a move with 1 PP remaining can be used in either style.
If a Pokémon can learn a move by leveling up, then it can also master that move by leveling up. Zisu, at the Training Grounds, can also help a Pokémon master a move in exchange for a Seed of Mastery, including moves she serves as a Move Tutor for (which cannot be mastered any other way). In the wild, alpha Pokémon may come with one of these Move Tutor moves already in its moveset, in which case this move will already be mastered. Mastered moves are indicated by a icon on the summary and move selection screens.
The moves Teleport, Mimic, Splash, and Struggle can never be mastered. Rotom cannot master the special moves associated with its appliance forms.
Effects of mastered moves
Status moves and moves with secondary effects are also affected by the agile style and strong style in ways besides power and action speed.
- For effects on power and accuracy, see List of moves in Pokémon Legends: Arceus
- For effects on action speed, see list of moves by action speed modifier
Moves that affect battle status
|
Moves that cause recoil damage to the user
|
|
Moves that heal the user
|
|
Moves with heightened critical-hit ratios
|
Moves that evolve the Pokémon
A couple of Pokémon evolve into another by using a certain style of its signature move at least 20 times. They are as follows:
|
Trivia
- Even though in-game text states that using agile style moves increases the user's action speed, only self-targeting moves actually do so. Agile style moves that target an opponent work by lowering the opponent's action speed. Therefore:
- Knocking out an opposing Trainer's Pokémon with an agile style move will not affect the action order against the next Pokémon.
- In battles against multiple Pokémon at once, using an agile style move against one target will not cause the user to move ahead of the other foes.
- Ingo uses Rotom that have mastered their respective appliance moves during the Path of Solitude, even though this should be impossible.
In other languages
|
Agile Style
|
Strong Style
|
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This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games. |