Terrain (Masters): Difference between revisions
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The effects of terrains are summarized in this table: | The effects of terrains are summarized in this table: | ||
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! Terrain | ! Terrain | ||
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===By Pokémon [[move]]=== | ===By Pokémon [[move]]=== | ||
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! Move | ! Move | ||
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===By item move=== | ===By item move=== | ||
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===By Trainer move=== | ===By Trainer move=== | ||
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===By [[Max Move|max move]]=== | ===By [[Max Move|max move]]=== | ||
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! Name | ! Name | ||
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===By {{mas|skill}}=== | ===By {{mas|skill}}=== | ||
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The following field [[sync pair]]s, when raised to 6★ EX, will implement a terrain just before their sync move is used for the first time in a battle. The duration of this terrain is also extended by 50%. Sync pairs with a field [[EX role]] need to be raised to 6★ EX and receive a Field Roll Cake in order to access this effect. | The following field [[sync pair]]s, when raised to 6★ EX, will implement a terrain just before their sync move is used for the first time in a battle. The duration of this terrain is also extended by 50%. Sync pairs with a field [[EX role]] need to be raised to 6★ EX and receive a Field Roll Cake in order to access this effect. | ||
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! style="{{roundytl|5px}}" | Sync pair | ! style="{{roundytl|5px}}" | Sync pair | ||
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===When terrain is set=== | ===When terrain is set=== | ||
The following passive {{mas|skill}}s are activated at the moment the specified type of terrain is set. | The following passive {{mas|skill}}s are activated at the moment the specified type of terrain is set. | ||
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! Passive skill | ! Passive skill | ||
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===During terrain=== | ===During terrain=== | ||
The following passive {{mas|skill}}s are active as long as the field of play's terrain is the specified terrain. | The following passive {{mas|skill}}s are active as long as the field of play's terrain is the specified terrain. | ||
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===Pokémon [[move]]s=== | ===Pokémon [[move]]s=== | ||
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===Buddy moves=== | ===Buddy moves=== | ||
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Ignoring other sources of power boosts, the following sync moves double in power when certain terrain is active. For damage-dealing {{t|Electric}}-, {{t|Grass}}-, and {{type|Psychic}} sync moves, this power-doubling feature stacks multiplicatively with the type-matching damage boosts that terrain effects provide, which can make the power of those three kinds of attacks being at least tripled. | Ignoring other sources of power boosts, the following sync moves double in power when certain terrain is active. For damage-dealing {{t|Electric}}-, {{t|Grass}}-, and {{type|Psychic}} sync moves, this power-doubling feature stacks multiplicatively with the type-matching damage boosts that terrain effects provide, which can make the power of those three kinds of attacks being at least tripled. | ||
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Revision as of 04:28, 25 May 2024
Terrain is a type of field effect in Pokémon Masters EX that affects all Pokémon on the field, based on the mechanic of the same name from the core series games. Only one type of terrain may be present at a time, with any new terrain put in place overwriting the previous terrain. Terrain can be used concurrently alongside weather and zones.
At normal game speed, terrains generally last for 45 seconds. This excludes time that sync pairs spend performing sync moves or max moves, but this includes time spent on everything else (e.g., moves' animation times, stats getting raised or lowered, taking damage from hail or a sandstorm, skills activating, or status conditions being applied or taking effect). At faster speeds, terrains last shorter to accommodate for quicker gameplay. However, the duration of a terrain effect can be extended if the same type of terrain is summoned again or if a Pokémon on the field has a certain skill that extends the duration of the terrain.
There are three types of terrain available in the game: Electric Terrain, Grassy Terrain, and Psychic Terrain. Each terrain powers up attacks of the corresponding type, but some have other effects as well.
Effects
- Electric Terrain: Increases the damage of all Electric-type attacks by 50%, Prevents Pokémon on the field from being inflicted by Sleep, but it does not cure Pokémon were already asleep before this terrain took effect.
- Grassy Terrain: Increases the damage of all Grass-type attacks by by 50%. Restores HP of the Pokémon that uses a Grass-type move by 1/16 of their maximum HP (rounded down) unless they hit themselves in confusion. (Using a Grass-type sync move or Grass-type max move does not count.)
- Psychic Terrain: Increases the damage of all Psychic-type attacks by by 50%.
All these power-ups raise certain damage by 1.5× after power boosts from the following apply: skills, the Physical Moves ↑ Next effect, and the Special Moves ↑ Next effect.
The effects of terrains are summarized in this table:
Terrain | Type of boosted attacks | Additional effect |
---|---|---|
Electric Terrain | Electric | Prevents Pokémon from falling asleep. |
Grassy Terrain | Grass | Restores HP of Pokémon that use a Grass-type move |
Psychic Terrain | Psychic | None |
Setting terrain
Terrain effects may be applied through Pokémon moves, item moves, Trainer moves, max moves, and skills. Some Field sync pairs can set a terrain using their sync move after being raised to 6★ EX (including those with the Field EX role).
By Pokémon move
By item move
Item move | Terrain | Playable users |
---|---|---|
Psychic Wish |
Psychic Terrain | May (Anniversary 2022) & Latias |
Grass Wish |
Grassy Terrain | Scottie/Bettie & LeafeonEgg |
By Trainer move
Name | Terrain | Effect | Trainer |
---|---|---|---|
Fun Times! | Grassy Terrain | Applies the Critical-Hit Defense effect to the allied field of play. Applies the Move Gauge Acceleration effect to the allied field of play. Turns the field of play's terrain into Grassy Terrain if the remaining MP for the user's Move Gauge Boost is two when this move is selected. Turns the field of play's terrain into Psychic Terrain if the remaining MP for the user's Move Gauge Boost is one when this move is selected. Turns the field of play's terrain into Electric Terrain if the remaining MP for the user's Move Gauge Boost is zero when this move is selected. | Whitney (Holiday 2022) & Sawsbuck |
Psychic Terrain | |||
Electric Terrain | |||
Try This! | Psychic Terrain | Turns the field of play's terrain into Psychic Terrain. Raises the user's Defense, Sp. Atk, Sp. Def, and Speed by 2 stat ranks. Replaces the user's moves with different moves. Replaces some of the user's passive skills with different passive skills. | Sygna Suit Steven & Deoxys |
By max move
Name | Terrain | Playable sync pair |
---|---|---|
Max Lightning | Electric Terrain | Elesa (Classic) & Emolga |
Max Overgrowth | Grassy Terrain | Red & Venusaur Dahlia & Ludicolo |
Max Mindstorm | Psychic Terrain | Bede & Hatterene |
By skill
Passive skill | Terrain | When it is triggered | Playable users | Recurring opponents |
---|---|---|---|---|
Conductive Sync | Electric Terrain | Turns the field of play's terrain into Electric Terrain the first time the user's sync move is used each battle. | Volkner (New Year's 2022) & Electivire | — |
Electric Terrain Debut & Extension 5 | Electric Terrain | Turns the field of play's terrain into Electric Terrain the first time the user enters a battle each battle. Extends the duration of Electric Terrain when the terrain turns into Electric Terrain while the user is on the field. | Sygna Suit Hau & Tapu Koko | — |
Grassy Terrain Debut & Extension 5 | Grassy Terrain | Turns the field of play's terrain into Grassy Terrain the first time the user enters a battle each battle. Extends the duration of Grassy Terrain when the terrain turns into Grassy Terrain while the user is on the field. | Sygna Suit Acerola & Tapu Bulu | — |
Green Thumb | Grassy Terrain | Turns the field of play's terrain into Grassy Terrain after using the user's sync move. | Sygna Suit Acerola & Tapu Bulu | Will & Exeggutor (Champion Stadium: Johto Challenge) Tapu Bulu (Direct link) (Legendary Arena/Legendary Gauntlet) |
Low-Key Melancholy | Electric Terrain | Turns the field of play's terrain into Electric Terrain the first time the user enters a battle each battle. Extends the duration of Electric Terrain when the terrain turns into Electric Terrain while the user is on the field. | Sygna Suit Piers & Toxtricity | — |
MAX Conductivity | Electric Terrain | Turns the field of play's terrain into Electric Terrain after using the user's max move. | Sygna Suit Red (Thunderbolt) & Pikachu | — |
Power Plant | Electric Terrain | Turns the field of play's terrain into Electric Terrain after using the user's sync move. | Kris & Jolteon Sygna Suit Hau & Tapu Koko |
— |
Psychic Terrain Debut & Extension 5 | Psychic Terrain | Turns the field of play's terrain into Psychic Terrain the first time the user enters a battle each battle. Extends the duration of Psychic Terrain when the terrain turns into Psychic Terrain while the user is on the field. | Sygna Suit Lana & Tapu Lele | — |
Weird World | Psychic Terrain | Turns the field of play's terrain into Psychic Terrain after using the user's sync move. | Elio & Espeon Sygna Suit Lana & Tapu Lele |
— |
By 6★ EX sync move
The following field sync pairs, when raised to 6★ EX, will implement a terrain just before their sync move is used for the first time in a battle. The duration of this terrain is also extended by 50%. Sync pairs with a field EX role need to be raised to 6★ EX and receive a Field Roll Cake in order to access this effect.
Sync pair | Zone | Role | EX role | Move name |
---|---|---|---|---|
Bellelba & Swoobat |
Psychic Terrain | Support | Field | Rule the Enchanted Land Psychic Impact |
May (Anniversary 2022) & Latias |
Psychic Terrain | Tech | Field | Friendship Forging Mist Ball |
Red & Venusaur |
Grassy Terrain | Field | Special Strike | Silent Overgrowth Grass Beam |
Sygna Suit Red (Thunderbolt) & Pikachu |
Electric Terrain | Tech | Field | Lightning-Fast Volt Tackle |
Special cases
In the Legendary Arena or Legendary Gauntlet, every time the opposing Tapu Bulu enters battle—including every moment that it gets a new HP bar—the field of play's terrain instantly becomes Grassy Terrain.
Removing terrain
Except in certain circumstances, such as a battle where all field effects are permanent, terrains will automatically disappear after a certain amount of time. The only way to remove a terrain before the end of this timer is by setting up a new terrain, which will override the previous one, or using the move Defog.
Name | Category | Cost in move-gauge slots | MP (uses) |
Base power | Max power | Accuracy | Target | Effect tag | Description | Playable sync pair(s) |
---|---|---|---|---|---|---|---|---|---|---|
Defog | Status | 2 | 2 | — | — | —% | An opponent | — | Clears the entire terrain and zone effects. Clears all field effects from the opponents' field of play. Lowers the target's evasiveness by one stat rank. | Lisia & Altaria Darach & Staraptor Falkner & Pidgeot |
Effects on skills
When terrain is set
The following passive skills are activated at the moment the specified type of terrain is set.
Passive skill | Terrain | Effect |
---|---|---|
Akala Ocean Breeze | Any | Increases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by one rank each |
Ally Sets WTZ: Physical Boost ↑1 9 | Any | Increases the user's Physical Moves ↑ Next effect by one rank |
Ally Sets WTZ: Special Boost ↑1 9 | Any | Increases the user's Special Moves ↑ Next effect by one rank |
Ally Sets WTZ: Team Speed ↑ 9 | Any | Raises the Speed of all allied sync pairs by one stat rank |
Electric Terrain Debut & Extension 5 | Electric Terrain | Extends the duration of the terrain |
Electric Terrain Extension 2 | Electric Terrain | Extends the duration of the terrain |
Grassy Terrain Debut & Extension 5 | Grassy Terrain | Extends the duration of the terrain |
Grassy Terrain Extension 5 | Grassy Terrain | Extends the duration of the terrain |
Low-Key Melancholy | Electric Terrain | Extends the duration of the terrain |
Melemele Ocean Breeze | Any | Increases all allies' Special Moves ↑ Next effect by one rank |
Poni Ocean Breeze | Any | Raises all allies' Defense and Special Defense by one stat rank each |
Psychic Terrain Debut & Extension 5 | Psychic Terrain | Extends the duration of the terrain |
Red's Fighting Spirit | Electric Terrain | Extends the duration of the terrain |
Team Altered Field Dodge 9 | Any | Raises the evasiveness of all allied sync pairs by one stat rank |
Ula'ula Ocean Breeze | Any | Increases all allies' Physical Moves ↑ Next effect by one rank |
During terrain
The following passive skills are active as long as the field of play's terrain is the specified terrain.
Passive skill | Terrain | Effect |
---|---|---|
Charged Immunity | Electric Terrain | Protects the user from status conditions |
Electrorepulsion 3 | Electric Terrain | Reduces damage taken from attack moves by 30% |
Empowering Overgrowth 3 | Grassy Terrain | Powers up moves by 30% |
Empowering Overgrowth 5 | Grassy Terrain | Powers up moves by 50% |
Grassy Cushion 2 | Grassy Terrain | Reduces damage taken from attack moves by 20% |
Grassy Tenacity | Grassy Terrain | Prevents the user from flinching, becoming confused, or becoming trapped |
Grassy Terrain: S-Moves ↑ 5 | Grassy Terrain | Powers up sync moves by 50% |
Grounding Wire | Electric Terrain | Prevents the user from flinching, becoming confused, or becoming trapped |
Power Induction 1 | Electric Terrain | Powers up moves by 10% |
Power Induction 3 | Electric Terrain | Powers up moves by 30% |
Power Induction 5 | Electric Terrain | Powers up moves by 50% |
Precognition 2 | Psychic Terrain | Quickly charges the move gauge |
Precognition 3 | Psychic Terrain | Quickly charges the move gauge |
Premonition 2 | Psychic Terrain | Reduces damage taken from attack moves by 20% |
Psychic Freebie 9 | Psychic Terrain | Grants the Free Move Next effect after the user's attack move is successful |
Psychic Stasis | Psychic Terrain | Prevents the user's stats from being lowered |
Psychic Terrain: Team Condition Nullification | Psychic Terrain | Prevents all allied sync pairs from status conditions, flinching, becoming confused, or becoming trapped |
Red's Fighting Spirit | Electric Terrain | Quickly charges the move gauge and restores the user's HP when their Pokémon takes an action |
Shock Recovery 1 | Electric Terrain | Restores approximately 6% of the user's maximum HP when their Pokémon takes an action |
Sync Induction 5 | Electric Terrain | Powers up sync moves by 50% |
Sync Induction 9 | Electric Terrain | Powers up sync moves by 90% |
Team Charged Slo-mo 9 | Electric Terrain | Lowers the Speed of all opponents by one rank when the user's attack move is successful |
Team Charged Speed Drain 9 | Electric Terrain | Raises the Speed of all allies by one rank and lowers the Speed of all opponents by one rank when the user's attack move is successful |
Team Electric Current | Electric Terrain | Prevents all allies' stats from being lowered |
Team Grassy Restoration 9 | Grassy Terrain | Restores approximately 6% of all allied sync pairs' maximum HP when the user takes an action |
Team Power Induction 2 | Electric Terrain | Powers up moves by 20% for all allied sync pairs |
Team Takes Hit From P-/S-/Max Move: Ignore WTZ Power ↑ | Any | Power-up effects of terrains are ignored when any allied sync pairs are hit by an attack |
Team Verdant Defense Drain 9 | Grassy Terrain | Raises the Defense of all allies by one rank and lowers the Defense of all opponents by one rank when the user's attack move is successful |
Team Verdant Physical DR 3 | Grassy Terrain | Reduces damage taken from physical attack moves by 30% for all allied sync pairs |
Team Weird Sp. Def Drain 9 | Psychic Terrain | Raises the Sp. Def of all allies by one rank and lowers the Sp. Def of all opponents by one rank when the user's attack move is successful |
Team Weird Vibes 2 | Psychic Terrain | Powers up moves by 20% for all allied sync pairs |
Terrain Sync-Up 9 | Any | Powers up sync moves by 90% |
Turbo Charge 2 | Electric Terrain | Quickly charges the move gauge |
Turbo Charge 3 | Electric Terrain | Quickly charges the move gauge |
Turbo Turf 1 | Grassy Terrain | Quickly charges the move gauge |
Turbo Turf 2 | Grassy Terrain | Quickly charges the move gauge |
Verdant Immunity | Grassy Terrain | Protects the user from status conditions |
Verdant Recovery 1 | Grassy Terrain | Restores approximately 6% of the user's maximum HP when their Pokémon takes an action |
Weird Charge 9 | Psychic Terrain | Charges the user's move gauge by one when they use a move |
Weird Immunity | Psychic Terrain | Protects the user from status conditions |
Weird Might 4 | Psychic Terrain | Has a 50% chance of increasing the user's Physical Moves ↑ Next effect by one rank when their attack move is successful |
Weird Recovery 1 | Psychic Terrain | Restores approximately 6% of the user's maximum HP when their Pokémon takes an action |
Weird Shield | Psychic Terrain | Sp. Def increases by 50% |
Weird Vibes 1 | Psychic Terrain | Powers up moves by 10% |
Weird Vibes 5 | Psychic Terrain | Powers up moves by 50% |
WTZ Change: Team Moves ↑ 2 | Any | Powers up moves of all allied sync pairs by 20% |
Effects on attacks
Some moves and sync moves can have their effects changed depending on the terrain. In addition, some buddy moves are only activated when a certain type of terrain is active.
Pokémon moves
Name | Type | Category | Terrain | Effect | Sync pair(s) |
---|---|---|---|---|---|
Grassy Glide | Grass | Physical | Grassy Terrain | Will not consume the move gauge when the terrain is Grassy Terrain. | Sygna Suit Lyra & Celebi |
Buddy moves
Name | Type | Category | Terrain | Effect | Trainer |
---|---|---|---|---|---|
Frenzied Sludge Wave | Poison | Special | Electric Terrain | Activation Condition: When there is at least one Pokémon affected by a status condition on the opponent's field of play.
Deactivation Condition: When there are no longer any Pokémon affected by a status condition on the opponent's field of play. Lowers the target's Sp. Def by two stat ranks. Has a chance (10%) of leaving the target poisoned. This attack's power increases 50% when the terrain is Electric Terrain. |
Sygna Suit Roxie & Toxtricity |
Giga Frenzy Plant | Grass | Special | Grassy Terrain | Activation Condition: When the field of play's terrain turns into Grassy Terrain.
Deactivation Condition: When the field of play's terrain is no longer Grassy Terrain. Lowers the target's Sp. Def by two stat ranks. The power of this move is not lowered even if there are multiple targets. |
Red & Venusaur |
Neo Psycho Cut | Psychic | Physical | Any; additional effects in Psychic Terrain | Activation Condition: When weather, terrain, or zone effects are activated.
Deactivation Condition: When all weather, terrain, and zone effects are cleared. Never misses. Except in certain circumstances, successful hits with this attack become critical hits. The power of this move is not lowered even if there are multiple targets. Decreases the amount of move gauge slots needed to use this move by two when the terrain is Psychic Terrain. |
Sygna Suit Lana & Tapu Lele |
Origin Volt Tackle | Electric | Physical | Electric Terrain | Activation Condition: When the field of play's terrain turns into Electric Terrain.
Deactivation Condition: When the field of play's terrain is no longer Electric Terrain. Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit. Ignores the target's Enduring effect. The power of this move is not lowered even if there are multiple targets. Lowers the target's Defense and Sp. Def by one stat rank when the target is paralyzed. |
Sygna Suit Red (Thunderbolt) & Pikachu |
Sea Deity Protect | Normal | Status | Any | Activation Condition: When weather, terrain, or zone effects are activated.
Deactivation Condition: When all weather, terrain, and zone effects are cleared. Applies the Damage Guard Next effect to all allied sync pairs. Restores the HP of all allied sync pairs by approximately 20% of their maximum HP. HP is restored by 30% instead when the zone is a Fairy Zone. Returns lowered stats of all allied sync pairs to normal when the weather is rainy. |
Sygna Suit Mina & Tapu Fini |
Sorrowful Echoes Overdrive | Electric | Special | Any | Activation Condition: When weather, terrain, or zone effects are activated.
Deactivation Condition: When all weather, terrain, and zone effects are cleared. The power of this move is not lowered even if there are multiple targets. Decreases the amount of move gauge slots needed to use this move by two when the zone is a Poison Zone. This attack's power increases 20% when the target is affected by a status condition. |
Sygna Suit Piers & Toxtricity |
Unbreakable Swords Dance | Normal | Status | Any | Activation Condition: When weather, terrain, or zone effects are activated.
Deactivation Condition: When all weather, terrain, and zone effects are cleared. Raises the Attack of all allied sync pairs by two stat ranks. Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank. Charges the user's move gauge by two when the weather is sunny. |
Sygna Suit Acerola & Tapu Bulu |
Wild Electroweb | Electric | Special | Any | Activation Condition: When weather, terrain, or zone effects are activated.
Deactivation Condition: When all weather, terrain, and zone effects are cleared. This attack's power is doubled when the zone is a Fairy Zone. Lowers the target's Speed by two stat ranks. Raises the Speed of all allied sync pairs by two stat ranks. |
Sygna Suit Hau & Tapu Koko |
Sync moves
Ignoring other sources of power boosts, the following sync moves double in power when certain terrain is active. For damage-dealing Electric-, Grass-, and Psychic-type sync moves, this power-doubling feature stacks multiplicatively with the type-matching damage boosts that terrain effects provide, which can make the power of those three kinds of attacks being at least tripled.
Name | Type | Category | Terrain | Effect | Trainer |
---|---|---|---|---|---|
Indomitable Happiness Normal Impact | Normal | Physical | Any | This attack's power increases when a terrain is in effect. | Whitney (Holiday 2022) & Sawsbuck |
Lightning-Fast Volt Tackle | Electric | Physical | Electric Terrain | This attack's power increases when the terrain is Electric Terrain. | Sygna Suit Red (Thunderbolt) & Pikachu |
Smiling Arcade Star Water Beam | Water | Special | Any | This attack's power increases when weather conditions, a terrain, or a zone are in effect. | Dahlia & Ludicolo |
Thundering Deity Gigavolt Havoc | Electric | Special | Electric Terrain | This attack's power increases when the terrain is Electric Terrain. | Sygna Suit Hau & Tapu Koko |
Time-Transcending Magical Leaf | Grass | Special | Grassy Terrain | This attack's power increases when the terrain is Grassy Terrain. | Sygna Suit Lyra & Celebi |
Trivia
- Misty Terrain is the only type of terrain that is unavailable in Pokémon Masters EX.
This article is part of Project Sidegames, a Bulbapedia project that aims to write comprehensive articles on the Pokémon Sidegames. |