Drum Beating (move): Difference between revisions

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(Created page with "{{MoveInfobox |n=778 |name=Drum Beating |jname=ドラムアタック |jtrans=Drum Attack |jtranslit=Doramu Atakku |gameimage=Drum Beating VIII.png |gameimagewidth=225 |type=Gr...")
 
(→‎In other languages: Added Czech from JN115)
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|jtranslit=Doramu Atakku
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|gameimage=Drum Beating VIII.png
|gameimage=Drum Beating IX.png
|gameimagewidth=225
|gameimage2=Drum Beating IX 2.png
|gameimagewidth=300
|type=Grass
|type=Grass
|damagecategory=Physical
|damagecategory=Physical
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'''Drum Beating''' (Japanese: '''ドラムアタック''' ''Drum Attack'') is a damage-dealing {{type|Grass}} [[move]] introduced in [[Generation VIII]].
'''Drum Beating''' (Japanese: '''ドラムアタック''' ''Drum Attack'') is a damage-dealing {{type|Grass}} [[move]] introduced in [[Generation VIII]]. It is the [[signature move]] of {{p|Rillaboom}}.


==Effect==
==Effect==
Drum Beating inflicts damage and lowers the target's {{stat|Speed}} stat by one stage.
===Generation VIII===
====Pokémon Brilliant Diamond and Shining Pearl====
Drum Beating cannot be selected in a battle.


==Description==
==Description==
{{movedesc|Grass}}
{{movedesc|Grass}}
{{movedescentry|{{gameabbrev8|SwSh}}|The user plays its drum, controlling the drum's roots to attack the target. This also lowers the target's Speed stat.}}
{{movedescentry|{{gameabbrev8|SwShLA}}<br>{{gameabbrev9|SV}}|The user plays its drum, controlling the drum's roots to attack the target. This also lowers the target's Speed stat.}}
{{movedescentry|{{gameabbrev8|BDSP}}|This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.}}
|}
|}
|}{{left clear}}
|}{{left clear}}


==Learnset==
==Learnset==
===By [[Level|leveling up]]===
{{Movehead/Games|Grass|g1=none|g2=none|g3=none|g4=none|g5=none|g6=none|g7=none|g8=1|g8g={{gameabbrev8|SwSh}}}}
{{Moveentry/2|0812|Rillaboom|type=Grass|2|Field|Grass|1, {{tt|Evo.|Learned upon evolving}}|{{tt|Evo.|Learned upon evolving}}|STAB='''}}
{{Movefoot|Grass|2}}
==In other games==
===[[Pokémon Masters EX]]===
{| class="roundy" style="margin:auto; background:#{{grass color}}; border:3px solid #{{grass color dark}}; text-align:center"
|- style="background: #{{grass color light}}"
! style="width: 50px"|{{color2|000|Damage category|Category}}
! style="width: 50px"|Move Gauge
! style="width: 50px"|MP
! style="width: 50px"|Base {{color2|000|power}}
! style="width: 50px"|Max {{color2|000|power}}
! style="width: 50px"|{{color2|000|Accuracy}}
! style="width: 70px"|Target
! style="width: 55px"|Effect tag
! style="width: 250px"|Description
! style="width: 275px"|Playable {{color2|000|Sync pair|sync pairs}}
|- style="background:#fff"
{{statustable|Physical}}
|4
|—
|160
|192
|100%
|An opponent
|—
|Lowers the target's Speed by 1 stat rank.
|{{sync|Victor|Rillaboom}}
|}
==In the anime==
{{moveanime|type=grass|exp=yes|gen=The user plays its drum, controlling the drum's roots to attack the target. This may lower the target's speed.|image1=Leon Rillaboom Drum Beating.png|image1p=Rillaboom}}
{{movep|type=grass|ms=812|pkmn=Rillaboom|method=Rillaboom beats its drum, causing a pair of roots to appear out of the ground and strike the opponent. On occasion, this will lower the target's speed.}}
{{movebtm|type=grass|user=Leon (anime)|user1=Leon's Rillaboom|startcode=JN115|startname=Curtain Up! Fight the Fights!|notes=Debut}}
==In the manga==
===Pokémon Adventures===
{{movemanga|type=grass|exp=yes|gen=The user plays its drum, controlling the drum's roots to attack the target.|image1=Henry Twiggy Drum Beating.png|image1p=Rillaboom}}
{{movep|type=grass|ms=812|pkmn=Rillaboom|method=Rillaboom beats its drum, causing a pair of roots to emerge from the ground and strike the opponent.}}
{{movebtmManga|type=grass|user=Twiggy|user1=Henry's Twiggy|startcode=PASS34|startname=PASS34|notes=Debut}}
==In other generations==
===Main series===
{{Movegen
|type=Grass
|genVIII=Drum Beating VIII
|genVIII2=Drum Beating VIII 2
}}
===Spin-off series games===
{{Movegen|
type=Grass|
Masters=Drum Beating Masters
}}


==In other languages==
==In other languages==
{{Langtable|color={{grass color}}|bordercolor={{grass color dark}}
{{Langtable|color={{grass color}}|bordercolor={{grass color dark}}
|zh_yue=鼓擊
|zh_yue=鼓擊 ''{{tt|Gúgīk|Drum Attack}}''
|zh_cmn=鼓擊 / 鼓击
|zh_cmn=鼓擊 / 鼓击 ''{{tt|Gǔjí / Gǔjī|Drum Attack}}''
|cs=Bubnování
|fr=Tambour Battant
|fr=Tambour Battant
|de=Trommelschläge
|de=Trommelschläge
|it=Tamburattacco
|it=Tamburattacco
|ko=드럼어택
|ko=드럼어택 ''{{tt|Deureom Eotaek|Drum Attack}}''
|pl=Bębnienie
|pt=Toque do Tambor
|es=Batería Asalto
|es=Batería Asalto
}}
}}
{{-}}
{{Lunge|Grass}}
{{-}}
{{-}}
{{Project Moves and Abilities notice}}
{{Project Moves and Abilities notice}}
[[Category:Signature moves]]
[[Category:Moves usable in Pokémon Sword and Shield]]
[[Category:Moves usable in Pokémon Scarlet and Violet]]
[[Category:Moves that can lower the target's Speed]]


[[de:Trommelschläge]]
[[de:Trommelschläge]]

Revision as of 13:31, 1 May 2024

Drum Beating
ドラムアタック Drum Attack
Drum Beating IX.png
Drum Beating IX 2.png
Type  Grass
Category  Physical
PP  10 (max. 16)
Power  80
Accuracy  100%
Priority  0
Range
Opponent Opponent Opponent
Self Ally Ally
Normal: May affect anyone adjacent to the user
Availability
Introduced  Generation VIII
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jamming  0  

Drum Beating (Japanese: ドラムアタック Drum Attack) is a damage-dealing Grass-type move introduced in Generation VIII. It is the signature move of Rillaboom.

Effect

Drum Beating inflicts damage and lowers the target's Speed stat by one stage.

Generation VIII

Pokémon Brilliant Diamond and Shining Pearl

Drum Beating cannot be selected in a battle.

Description

Games Description
SwShLA
SV
The user plays its drum, controlling the drum's roots to attack the target. This also lowers the target's Speed stat.
BDSP This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0812 Rillaboom GrassIC Big.png Field Grass 1, Evo. Evo.
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Masters EX

Category Move Gauge MP Base power Max power Accuracy Target Effect tag Description Playable sync pairs
Physical 4 160 192 100% An opponent Lowers the target's Speed by 1 stat rank. Victor & Rillaboom

In the anime

Leon Rillaboom Drum Beating.png
Rillaboom


The user plays its drum, controlling the drum's roots to attack the target. This may lower the target's speed.
Pokémon Method
User First Used In Notes
Rillaboom Rillaboom beats its drum, causing a pair of roots to appear out of the ground and strike the opponent. On occasion, this will lower the target's speed.
Leon's Rillaboom Curtain Up! Fight the Fights! Debut


In the manga

Pokémon Adventures


In other generations

Main series

Spin-off series games

In other languages

Language Title
Chinese Cantonese 鼓擊 Gúgīk
Mandarin 鼓擊 / 鼓击 Gǔjí / Gǔjī
The Czech Republic Flag.png Czech Bubnování
France Flag.png French Tambour Battant
Germany Flag.png German Trommelschläge
Italy Flag.png Italian Tamburattacco
South Korea Flag.png Korean 드럼어택 Deureom Eotaek
Poland Flag.png Polish Bębnienie
Portugal Flag.png Portuguese Toque do Tambor
Spain Flag.png Spanish Batería Asalto


Variations of the move Lunge
PhysicalIC HOME.png LungeFire LashDrum BeatingGrav Apple
SpecialIC HOME.png Apple Acid


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.