Difference between revisions of "User:Nescientist/Confusion (status condition)"

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m (Effect: Misc/typo)
(thanks. assuming you deleted Hustle by accident)
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==Effect==
 
==Effect==
Confusion forces a Pokémon to sometimes attack itself instead of executing the selected move for a random 2-5 turns. On the final turn of confusion, a Pokémon will snap out of its confusion before it attacks. Turns spent recharging, such as after using {{m|Hyper Beam}}, and turns unable to attack, such as from full {{status|paralysis}}, will not lower the remaining number of turns of confusion. Multi-turn moves such as {{m|Fly}} and {{m|Dive}} may result in confusion after either turn. Confusion disappears if a Pokémon is switched out.
+
Confusion forces a Pokémon to sometimes attack itself instead of executing the selected move for a random 2-5 turns. On the final turn of confusion, a Pokémon will snap out of its confusion before it attacks. Turns spent recharging, such as after using {{m|Hyper Beam}}, and turns unable to attack, such as from full {{status|paralysis}}, will not lower the remaining number of turns of confusion. Pokémon may hurt themselves in confusion during either turn of multi-turn moves such as {{m|Fly}} and {{m|Dive}}. Confusion disappears if a Pokémon is switched out.
   
Confusion [[damage]] is calculated as if it were a [[physical move]] with a [[power]] of 40 that has 1× {{DL|Type|type effectiveness}}; it cannot score a [[critical hit]], and does not receive {{STAB}}. Confusion damage ignores {{a|Wonder Guard}} and is unaffected by {{a|Technician}}, a held [[Life Orb]], and {{cat|type-enhancing Abilities|type-enhancing Ability}}<!-- per UPC--> boosts. Other things may affect confusion's damage depending on the game, as detailed in the table below.
+
Confusion [[damage]] is calculated as if it were a [[physical move]] with a [[power]] of 40 that has 1× [[type effectiveness]]; it cannot score a [[critical hit]], and does not receive {{STAB}}. Confusion damage ignores {{a|Wonder Guard}} and is unaffected by {{a|Technician}}, a held [[Life Orb]], and {{cat|type-enhancing Abilities|type-enhancing Ability}}<!-- per UPC--> boosts. Other things may affect confusion's damage depending on the game, as detailed in the table below.
 
{| class="roundy" style="margin: auto; background: #{{psychic color light}}; border: 5px solid #{{psychic color}}"
 
{| class="roundy" style="margin: auto; background: #{{psychic color light}}; border: 5px solid #{{psychic color}}"
 
|-
 
|-
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| class="l" | Power boosted by 50% if {{m|Helping Hand}} is in effect || || || || ✓<!--per UPC--> || <!--per UPC-->
 
| class="l" | Power boosted by 50% if {{m|Helping Hand}} is in effect || || || || ✓<!--per UPC--> || <!--per UPC-->
 
|-
 
|-
| class="l" | Power reduced by 25% if the user has {{a|Rivalry}} and is not genderless || || || || ✓<!--per UPC--> ||<!--per UPC-->
+
| class="l" | Power boosted by 25% if the user has {{a|Rivalry}} and is not genderless || || || || ✓<!--per UPC--> ||<!--per UPC-->
 
|-
 
|-
 
| class="l" | Attack or power boosted by {{cat|stat increasing Abilities|Attack-increasing Abilities}} || || || ✓ || ✓<!--at least Guts--> ||<!--per UPC-->
 
| class="l" | Attack or power boosted by {{cat|stat increasing Abilities|Attack-increasing Abilities}} || || || ✓ || ✓<!--at least Guts--> ||<!--per UPC-->
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|-
 
|-
 
| class="l" | {{a|Defeatist}}/{{a|Slow Start}} || || || ? || ? || ?
 
| class="l" | {{a|Defeatist}}/{{a|Slow Start}} || || || ? || ? || ?
  +
|-
  +
| class="l" | {{a|Hustle}} || || ✓ || ? || ? || ?
 
|-
 
|-
 
| class="l" | [[Thick Club]] || || ✓ || ? || ? || ?
 
| class="l" | [[Thick Club]] || || ✓ || ? || ? || ?
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{| width="100%" style="margin:auto; background: #{{psychic color}}; {{roundy}}; border: 5px solid #{{psychic color light}};"
 
{| width="100%" style="margin:auto; background: #{{psychic color}}; {{roundy}}; border: 5px solid #{{psychic color light}};"
 
|-
 
|-
|
+
|
 
{| border=1 width="100%" class="sortable roundy" style="margin:auto; text-align:center; background: #FFFFFF; border:1px solid #{{psychic color}}; border-collapse:collapse;"
 
{| border=1 width="100%" class="sortable roundy" style="margin:auto; text-align:center; background: #FFFFFF; border:1px solid #{{psychic color}}; border-collapse:collapse;"
|-
+
|-
 
! Move
 
! Move
 
! [[Type]]
 
! [[Type]]
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| class="c" | —
 
| class="c" | —
 
| 100%
 
| 100%
|
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|
 
|-
 
|-
 
| class="l" | {{m|Confusion}}
 
| class="l" | {{m|Confusion}}
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| 50
 
| 50
 
| 100%
 
| 100%
|
+
|
 
|-
 
|-
 
| class="l" | {{m|Dizzy Punch}}
 
| class="l" | {{m|Dizzy Punch}}
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| 70
 
| 70
 
| 100%
 
| 100%
|
+
|
 
|-
 
|-
 
| class="l" | {{m|Dynamic Punch}}
 
| class="l" | {{m|Dynamic Punch}}
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| 100
 
| 100
 
| 50%
 
| 50%
|
+
|
 
|-
 
|-
 
| class="l" | {{m|Flatter}}
 
| class="l" | {{m|Flatter}}
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| 65
 
| 65
 
| 100%
 
| 100%
|
+
|
 
|-
 
|-
 
| class="l" | {{m|Rock Climb}}
 
| class="l" | {{m|Rock Climb}}
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| 90
 
| 90
 
| 85%
 
| 85%
|
+
|
 
|-
 
|-
 
| class="l" | {{m|Secret Power}}
 
| class="l" | {{m|Secret Power}}
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| 75
 
| 75
 
| 100%
 
| 100%
|
+
|
 
|-
 
|-
 
| class="l" | {{m|Supersonic}}
 
| class="l" | {{m|Supersonic}}
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| class="c" | —
 
| class="c" | —
 
| 55%
 
| 55%
|
+
|
 
|-
 
|-
 
| class="l" | {{m|Swagger}}
 
| class="l" | {{m|Swagger}}
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| class="c" | —
 
| class="c" | —
 
| 75%
 
| 75%
|
+
|
 
|-
 
|-
 
| class="l" | {{m|Teeter Dance}}
 
| class="l" | {{m|Teeter Dance}}
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{{statustable|Status}}
 
{{statustable|Status}}
 
| 100%
 
| 100%
| class="c" | —
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| class="c" | —
 
| 100%
 
| 100%
 
| class="l" | Targets all adjacent Pokémon
 
| class="l" | Targets all adjacent Pokémon
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==Curing==
 
==Curing==
Other than snapping out of confusion, confusion can be cured with the use of a [[Persim Berry]] ([[Bitter Berry]] in Generation II), a [[Touga Berry]], or the {{DL|Flute|Yellow Flute}}. Starting in [[Generation II]], like all other major [[status condition]]s, it can be cured by the items {{DL|Status condition healing item|Full Heal}}, {{DL|Status condition healing item|Rage Candy Bar}}, {{DL|Status condition healing item|Lava Cookie}}, {{DL|Status condition healing item|Old Gateau}}, {{DL|Status condition healing item|Casteliacone}}, {{DL|Status condition healing item|Lumiose Galette}}, {{DL|Status condition healing item|Shalour Sable}}, {{DL|Status condition healing item|Big Malasada}}, {{DL|Status condition healing item|Full Restore}}, {{DL|Herbal medicine|Heal Powder}}, [[Lum Berry]] ([[MiracleBerry]] in Generation II), and [[Sacred Ash]].
+
Other than snapping out of confusion, confusion can be cured with the use of a [[Persim Berry]] ([[Bitter Berry]] in Generation II), a [[Touga Berry]], or the [[Yellow Flute]]. Starting in [[Generation II]], like all other major [[status condition]]s, it can be cured by the items [[Full Heal]], [[Rage Candy Bar]], [[Lava Cookie]], [[Old Gateau]], [[Casteliacone]], [[Lumiose Galette]], [[Shalour Sable]], [[Big Malasada]], [[Full Restore]], [[Heal Powder]], [[Lum Berry]] ([[MiracleBerry]] in Generation II), and [[Sacred Ash]].
   
 
In Generation I only, using {{m|Haze}} cures confusion for both active Pokémon.
 
In Generation I only, using {{m|Haze}} cures confusion for both active Pokémon.

Revision as of 17:48, 12 May 2018

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Reason: Manga section.

Ash's Snivy confused

The confusion condition (Japanese:混乱状態 State of confusion) causes a Pokémon to sometimes damage itself in its confusion instead of executing a move.

Effect

Confusion forces a Pokémon to sometimes attack itself instead of executing the selected move for a random 2-5 turns. On the final turn of confusion, a Pokémon will snap out of its confusion before it attacks. Turns spent recharging, such as after using Hyper Beam, and turns unable to attack, such as from full paralysis, will not lower the remaining number of turns of confusion. Pokémon may hurt themselves in confusion during either turn of multi-turn moves such as Fly and Dive. Confusion disappears if a Pokémon is switched out.

Confusion damage is calculated as if it were a physical move with a power of 40 that has 1× type effectiveness; it cannot score a critical hit, and does not receive STAB. Confusion damage ignores Wonder Guard and is unaffected by Technician, a held Life Orb, and type-enhancing Ability boosts. Other things may affect confusion's damage depending on the game, as detailed in the table below.

When a Pokémon is unable to attack for other reasons (such as from being asleep or fully paralyzed), it will not hurt itself in confusion.

Confusion can be passed by Baton Pass.

Generation I

During confusion, Pokémon have a 50% chance to damage themselves instead of executing the selected move.

Generation II

Focus Band cannot prevent a Pokémon from knocking itself out due to confusion.

Generation III

Focus Band can now prevent a Pokémon from knocking itself out due to confusion.

Generation IV

Focus Sash can also prevent a Pokémon from knocking itself out due to confusion.

Generation V-VI

Sturdy can now also prevent a Pokémon from knocking itself out due to confusion.

Generation VII

Pokémon now have a 1/3 chance to damage themselves during confusion.

Appearance

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Generation VI and VII appearance.
Confusion status I.png Confusion status II.png Confusion status III.png
Generation I RBY Generation I
(Japanese)
Generation I
(international)
Generation II Generation II
(Japanese)
Generation II
(international)
Crystal Generation III Generation III
(Japanese)
Generation III
(international)
RS FRLG FRLGE Generation IV Generation IV
(Japanese)
Generation IV
(international)
PtHGSS HGSS Generation V BW B2W2 Generation V
(Japanese)
Generation V
(international)
Generation VI XY ORAS Generation VII Stadium (Jap) Stadium Stadium 2 Colosseum XD Battle Revolution Battle Revolution
(alternative animation)
Battrio Mystery Dungeon PMD: Red and Blue PMD: Time, Darkness, Sky Rumble Rumble Blast
Confusion status DP.png Confusion status PtHGSS.png Confusion status V.png
Generation I RBY Generation I
(Japanese)
Generation I
(international)
Generation II Generation II
(Japanese)
Generation II
(international)
Crystal Generation III Generation III
(Japanese)
Generation III
(international)
RS FRLG FRLGE DP Generation IV
(Japanese)
Generation IV
(international)
PtHGSS HGSS Generation V BW B2W2 Generation V
(Japanese)
Generation V
(international)
Generation VI XY ORAS Generation VII Stadium (Jap) Stadium Stadium 2 Colosseum XD Battle Revolution Battle Revolution
(alternative animation)
Battrio Mystery Dungeon PMD: Red and Blue PMD: Time, Darkness, Sky Rumble Rumble Blast
Confusion status Stad.png Confusion status Stad2.png
Generation I RBY Generation I
(Japanese)
Generation I
(international)
Generation II Generation II
(Japanese)
Generation II
(international)
Crystal Generation III Generation III
(Japanese)
Generation III
(international)
RS FRLG FRLGE Generation IV Generation IV
(Japanese)
Generation IV
(international)
PtHGSS HGSS Generation V BW B2W2 Generation V
(Japanese)
Generation V
(international)
Generation VI XY ORAS Generation VII Stadium (Jap) Stadium Stadium 2 Colosseum XD Battle Revolution Battle Revolution
(alternative animation)
Battrio Mystery Dungeon PMD: Red and Blue PMD: Time, Darkness, Sky Rumble Rumble Blast
Confusion status Colo.png Confusion status XD.png Confusion status PBR.png
Generation I RBY Generation I
(Japanese)
Generation I
(international)
Generation II Generation II
(Japanese)
Generation II
(international)
Crystal Generation III Generation III
(Japanese)
Generation III
(international)
RS FRLG FRLGE Generation IV Generation IV
(Japanese)
Generation IV
(international)
PtHGSS HGSS Generation V BW B2W2 Generation V
(Japanese)
Generation V
(international)
Generation VI XY ORAS Generation VII Stadium (Jap) Stadium Stadium 2 Colosseum XD Battle Revolution Battle Revolution
(alternative animation)
Battrio Mystery Dungeon PMD: Red and Blue PMD: Time, Darkness, Sky Rumble Rumble Blast

Causes

Moves

Move Type Category Probability Power Accuracy Notes
Chatter Flying Special 100% 65 100% Chance of confusion depends on volume of recording prior to Generation VI
Confuse Ray Ghost Status 100% 100%
Confusion Psychic Special 10% 50 100%
Dizzy Punch Normal Physical 20% 70 100%
Dynamic Punch Fighting Physical 100% 100 50%
Flatter Dark Status 100% 100% Raises the target's Special Attack by one stage
Hurricane Flying Special 30% 110 70%
Psybeam Psychic Special 10% 65 100%
Rock Climb Normal Physical 20% 90 85%
Secret Power Normal Physical 30% 70 100% May cause confusion only when used on a rocky surface (Generation III only)
Shadow Panic Shadow Status 100% 60% Targets all opponents
Signal Beam Bug Special 10% 75 100%
Supersonic Normal Status 100% 55%
Swagger Normal Status 100% 90% Raises the target's Attack by two stages
Sweet Kiss Fairy Status 100% 75%
Teeter Dance Normal Status 100% 100% Targets all adjacent Pokémon
Water Pulse Water Special 20% 60 100%

Other causes

An activating Aguav Berry, Figy Berry, Iapapa Berry, Mago Berry, and Wiki Berry may confuse the holder if they dislike a specific flavor. After fully executing Outrage, Petal Dance or Thrash, the user becomes confused due to fatigue. The Berserk Gene confuses the holder upon activation for a duration of 256 turns. Instead of obeying a command, a disobedient Pokémon may sometimes hurt itself in confusion, inflicting confusion damage to itself.

Curing

Other than snapping out of confusion, confusion can be cured with the use of a Persim Berry (Bitter Berry in Generation II), a Touga Berry, or the Yellow Flute. Starting in Generation II, like all other major status conditions, it can be cured by the items Full Heal, Rage Candy Bar, Lava Cookie, Old Gateau, Casteliacone, Lumiose Galette, Shalour Sable, Big Malasada, Full Restore, Heal Powder, Lum Berry (MiracleBerry in Generation II), and Sacred Ash.

In Generation I only, using Haze cures confusion for both active Pokémon.

Prevention

Pokémon with the Own Tempo Ability are immune to being confused.

The move Safeguard will protect the party from status conditions for five turns. Starting in Generation VII, while Misty Terrain is present, grounded Pokémon cannot become confused. A Pokémon behind a substitute cannot usually become confused; however, it can become confused by damaging moves' side effects in Generation II and by confusion-inducing held items prior to Generation IV.

Advantages

Moves used against confused Pokémon with the Ability Tangled Feet will have their accuracy halved.

In the spin-off games

Mystery Dungeon series

In the Mystery Dungeon series, the confusion status can be induced by an attack, a trap, or a scarf.

A confused Pokémon has an even chance of attacking or moving to any adjacent tile. The use of throwing items are unaffected by confusion. Confusion wears off after a few moves or attacks.

Confusion can be protected against by wearing a Persim Band.

Pokémon Conquest

In Pokémon Conquest, a confused Pokémon may move randomly, and if so, prevents the Pokémon from attacking, the Warrior using an item or activating a Warrior Skill. Confusion may wear off in the first turn.

In the anime

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: episode infos.
A wild Lapras confused

In the anime, the depiction and symptoms of confusion has varied over the course of the show's long run:

  • In the original series of the anime, Pokémon showed no physical difference when confused. They would often get dizzy and miss their attacks as opposed to attacking themselves.
  • In the Advanced Generation series, Pokémon would get purple circles around their eyes as a sign of confusion and begin hurting themselves, or attacking their partner if in a Double Battle.
  • In the Diamond & Pearl series, Pokémon's eyes become swirls and a circle of Torchic run around the confused Pokémon's head, with the confusion causing its attacks to miss.
  • In the Best Wishes series, a Pokémon's eyes become stars and multiple stars spin around their head when they are confused.
  • In the XY series, the Pokémon's eyes become sunken or glassy, and it will begin thrashing around, attacking itself or its allies in Double Battles.

In the TCG

In the Trading Card Game, Confusion, called Confused, is one of the five Special Conditions along with Poisoned, Burned, Asleep, and Paralyzed. If a Pokémon is Confused, its card must be turned upside-down. If it tries to attack, the player must flip a coin. If the coin is heads, the attack proceeds as planned. However, if the coin lands on tails, three damage counters are placed on the Pokémon and the turn ends. Unless replaced by Asleep or Paralyzed, the Pokémon remains Confused unless retreat or other action is taken (such as the use of a Trainer card).

The current description of Confused was introduced in 2003 with the release of EX Ruby & Sapphire. Originally, the Confused Pokémon would attack itself for 20 damage on a tails. As well as that, if a Pokémon tried to retreat, the required Energy had to be discarded first, before flipping a coin to see if the retreat was successful. If it was not, the Pokémon could not retrieve the Energy cards. As of the current revision of the condition, any Confused Pokémon can retreat without having to take any additional action.

Trivia

  • A Ninja Boy on Route 211 erroneously states that confusion only wears off if the Pokémon is switched out.

In other languages

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Korean transcription and Chinese.
Language Title
France Flag.png French Confusion
Germany Flag.png German Verwirrung
Italy Flag.png Italian Confuso
South Korea Flag.png Korean 혼란
Spain Flag.png Spanish Confundido