Burn (status condition): Difference between revisions

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{{incomplete||Genertaion V moves not in the section; in the TCG, anime, and mange}}
{{incomplete|needs=Genertaion V moves not in the section; in the TCG, anime, and manga}}
[[File:Ursaring Burn status.png|thumb|250px|[[Paul's Ursaring]] burned]]
[[File:Ursaring Burn status.png|thumb|250px|[[Paul's Ursaring]] burned]]
'''Burn''' is one of the five major status ailments in the Pokémon games. Generally, if a Pokémon is burned, it will lose a set amount of {{stat|HP}} every turn, and its {{stat|Attack}} will be halved. The burn status is evidently associated closely with the {{t|Fire}} type, since most moves which can burn belong to this type, Pokémon of this type are immune to burns, and the Fire-type Pokémon exclusive {{a|Flame Body}} has a chance to burn on contact.
'''Burn''' is one of the five major status ailments in the Pokémon games. Generally, if a Pokémon is burned, it will lose a set amount of {{stat|HP}} every turn, and its {{stat|Attack}} will be halved. The burn status is evidently associated closely with the {{t|Fire}} type, since most moves which can burn belong to this type, Pokémon of this type are immune to burns, and the Fire-type Pokémon exclusive {{a|Flame Body}} has a chance to burn on contact.

Revision as of 06:56, 15 November 2010

050Diglett.png This article is incomplete.
Please feel free to edit this article to add missing information and complete it.
Reason: Genertaion V moves not in the section; in the TCG, anime, and manga

Burn is one of the five major status ailments in the Pokémon games. Generally, if a Pokémon is burned, it will lose a set amount of HP every turn, and its Attack will be halved. The burn status is evidently associated closely with the Fire type, since most moves which can burn belong to this type, Pokémon of this type are immune to burns, and the Fire-type Pokémon exclusive Flame Body has a chance to burn on contact.

Effect

In general, a burned Pokémon will lose HP every turn, and its attack stat will be halved. The specifics work differently between generations.

Generation I

Red, Blue, and Yellow

In Red, Blue, and Yellow Versions, a Pokémon loses 1/16 of its total HP every turn, after it attacks. Its attack stat is also halved.

There are also two irregularities:

  • If a burned Pokémon's Attack stat is modified (either up or down), the game will ignore the attack drop from the burn.
  • The decrease in Attack doesn't disappear when the Pokémon is cured of the burn through Rest.

Pokémon Stadium

Pokémon Stadium is the same as Red, Blue, and Yellow Versions, but the irregularities from said handheld games are fixed.

Pokémon Stadium also contains two irregularities:

  • If an already-burned Pokémon is switched in, it will not lose HP in that same turn.
  • Haze will remove its user's attack decrease even while still burned.

Generation II

Same as Generation I, but a burned Pokémon now loses 1/8 of its total HP each turn, after it attacks. All irregularities from Generation I were fixed.

Generations III and IV

Like in Generation II, a burned Pokémon has its attack halved, and loses 1/8 of its total HP each turn, but only until the end of the turn.

Causes

Moves

A Pokémon can be burned when struck by any of the following moves. There is only one move, Will-O-Wisp, whose primary effect is to burn the opponent; all other moves listed below burn as a secondary effect.

Move Type Category Probability Power Accuracy Notes
Ball of Flame Fire Special 30% 100 100%
Blaze Kick Fire Physical 10% 85 90%
Blue Fire Fire Special 20% 130 85%
Boiling Water Water Special 30% 80 100%
Cold Flare Ice Special 30% 140 90%
Ember Fire Special 10% 40 100%
Fire Blast Fire Special 10% 120 85%
Fire Fang Fire Physical 10% 65 95% May also cause flinching (10% chance)
Fire Punch Fire Physical 10% 75 100%
Flamethrower Fire Special 10% 95 100%
Flame Wheel Fire Physical 10% 60 100%
Flare Blitz Fire Physical 10% 120 100% 1/3 of the damage done is taken as recoil damage.
Heat Wave Fire Special 10% 100 90%
Lava Plume Fire Special 30% 80 100%
Purgatory Fire Special 100% 100 50%
Sacred Fire Fire Physical 50% 100 95%
Tri Attack Normal Special 6.67% 80 100% May also freeze or paralyze (6.67% chance of each)
Fling Dark Physical 100% 30 100% If Flame Orb is held by user.
Will-O-Wisp Fire Status 100% 75%

Other causes

A Pokémon has a 30% chance of being burned after making contact with one with the Flame Body ability. If a Pokémon holds the Flame Orb, it will be burned at the end of the turn. It can also be burned if it directly burns a Pokémon with Synchronize.

Prevention and curing

A burn can be cured with the use of a Burn Heal or a Rawst Berry (Ice Berry in Generation II). In addition, like all other major status ailments, it can be cured by the items Full Heal, Lava Cookie, Full Restore, Old Gateau, Heal Powder, Lum Berry and Sacred Ash. Refresh and Rest also remove the burn status ailment from the user, while Heal Bell and Aromatherapy removes it from all Pokémon in the party. A Pokémon with Natural Cure will be cured upon switching out, one with the Hydration ability will be cured whilst it is raining, and one with Shed Skin has a 1/3 chance of being cured every turn.

A Pokémon with the ability Heatproof will only lose 1/16 of its HP each turn, instead of 1/8th. Those with Guts are immune to the attack-reducing side effect (in addition of the regular attack increase), while Pokémon with Magic Guard are immune to the HP loss. Template:Type2 Pokémon and those with the Water Veil ability are completely immune to being burned.

Advantages

While a burn, like all major status ailments, has primarily negative effects, it can be advantageous to have it in certain conditions. Pokémon with Guts, Marvel Scale, and Quick Feet will have their Attack, Defense, and Speed increased, respectively, when burned (or poisoned or paralyzed). A Pokémon with the Overload ability will have its Special Attack raised. In addition, the base power of Facade is doubled (from 70 to 140) when inflicted with any of these three status ailments.