Flinch: Difference between revisions
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'''{{Status|Flinch}}ing''' is when a Pokémon becomes unable to attack for one turn. The following moves may cause their targets to flinch, but only if the user of the moves hits first. '''Cringing''' is the equivalent condition in the [[Pokémon Mystery Dungeon series]]. | '''{{Status|Flinch}}ing''' is when a Pokémon becomes unable to attack for one turn. The following moves may cause their targets to flinch, but only if the user of the moves hits first. '''Cringing''' is the equivalent condition in the [[Pokémon Mystery Dungeon series]]. | ||
These moves are not affected by {{DL|Evolution-inducing held item|King's Rock}} or {{DL|Evolution-inducing held item|Razor Fang}} and ignore those items' flinch chance. | These moves are not affected by {{DL|Evolution-inducing held item|King's Rock}} or {{DL|Evolution-inducing held item|Razor Fang}} and ignore those items' flinch chance in generations in which they can cause flinching. | ||
{| width="100%" class="roundy" style="margin:auto; background:#{{dark color}}; border:5px solid #{{dark color light}}" | {| width="100%" class="roundy" style="margin:auto; background:#{{dark color}}; border:5px solid #{{dark color light}}" | ||
|- | |- | ||
Line 143: | Line 143: | ||
| 100% | | 100% | ||
| | | | ||
|- | |||
| class="l" | {{m|Low Kick}} | |||
{{typetable|Fighting}} | |||
{{statustable|Physical}} | |||
| 30% | |||
| 50<!--in Generation I--> | |||
| 90%<!--in Generation I--> | |||
| class="l" | Generation I only | |||
|- | |- | ||
| class="l" | {{m|Needle Arm}} | | class="l" | {{m|Needle Arm}} | ||
Line 182: | Line 190: | ||
| 140 | | 140 | ||
| 90% | | 90% | ||
| | | class="l" | Generation III onward | ||
|- | |- | ||
| class="l" | {{m|Snore}} | | class="l" | {{m|Snore}} | ||
Line 190: | Line 198: | ||
| {{tt|50|40 in Generations II-V}} | | {{tt|50|40 in Generations II-V}} | ||
| 100% | | 100% | ||
| class="l" | | | class="l" | Fails if the user is not asleep | ||
|- | |- | ||
| class="l" | {{m|Steamroller}} | | class="l" | {{m|Steamroller}} | ||
Line 222: | Line 230: | ||
| {{tt|40|80 if the target is using Fly or Bounce}} | | {{tt|40|80 if the target is using Fly or Bounce}} | ||
| 100% | | 100% | ||
| class="l" | Can hit targets using {{m|Fly}} or {{m| | | class="l" | Can hit targets using {{m|Fly}}, {{m|Bounce}}, or {{m|Sky Drop}} | ||
|- | |- | ||
| class="l" | {{m|Waterfall}} | | class="l" | {{m|Waterfall}} | ||
Line 230: | Line 238: | ||
| 80 | | 80 | ||
| 100% | | 100% | ||
| class=" | | class="l" | Generation IV onward | ||
|- | |- | ||
| class="l" | {{m|Zen Headbutt}} | | class="l" | {{m|Zen Headbutt}} |
Revision as of 09:25, 21 March 2017
This article is incomplete. Please feel free to edit this article to add missing information and complete it. Reason: Japanese name of flinching and cringing and other languages section |
Flinching is when a Pokémon becomes unable to attack for one turn. The following moves may cause their targets to flinch, but only if the user of the moves hits first. Cringing is the equivalent condition in the Pokémon Mystery Dungeon series.
These moves are not affected by King's Rock or Razor Fang and ignore those items' flinch chance in generations in which they can cause flinching.
|
Moves by effect | |
---|---|
Burn • Confuse • Damage • Flinch Freeze • Paralyze • Poison • Sleep • Traps |