Flinch: Difference between revisions

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'''{{Status|Flinch}}ing''' is when a Pokémon becomes unable to attack for one turn. The following moves may cause their targets to flinch, but only if the user of the moves hits first.
{{incomplete|needs=Japanese name of flinching and cringing and other languages section}}
'''{{Status|Flinch}}ing''' is when a Pokémon becomes unable to attack for one turn. The following moves may cause their targets to flinch, but only if the user of the moves hits first. '''Cringing''' is the equivalent condition in the [[Pokémon Mystery Dungeon series]].


 
These moves are not affected by [[King's Rock]] or [[Razor Fang]] and ignore those items' flinch chance in generations in which they can cause flinching.
{| {{bluetable2|c sortable}} width="100%"
{| width="100%" class="roundy" style="margin:auto; background:#{{dark color}}; border:5px solid #{{dark color light}}"
|-
|
{| border=1 width="100%" class="sortable roundy" style="margin:auto; text-align:center; background:#FFF; border:1px solid #{{dark color}}; border-collapse:collapse"
|-  
|-  
! style="text-align: left;" | Name
! Move
! [[Elemental type|Type]]
! [[Type]]
! [[Damage category|Category]]
! [[Damage category|Category]]
! Probability
! Probability
! [[Power]]
! [[Power]]
! [[Accuracy]]
! [[Accuracy]]
! {{DL|Evolution-inducing held item|King's Rock}} or {{DL|Evolution-inducing held item|Razor Fang}}
! class="unsortable" | Notes
! Probability
! width="30%" | Notes
|-
|-
| class="l" | {{m|Air Slash}}
| class="l" | {{m|Air Slash}}
Line 20: Line 22:
| 75
| 75
| 95%
| 95%
| Yes
| 37%
|
|
|-
|-
Line 30: Line 30:
| 30
| 30
| 100%
| 100%
| No
| 30%
|
|
|-
|-
Line 37: Line 35:
{{typetable|Dark}}
{{typetable|Dark}}
{{statustable|Physical}}
{{statustable|Physical}}
| 10%
| 30%
| 60
| 60
| 100%
| 100%
| No
|
|-
| class="l" | {{m|Bone Club}}
{{typetable|Ground}}
{{statustable|Physical}}
| 10%
| 10%
| 65
| 85%
|
|
|-
|-
Line 50: Line 54:
| 80
| 80
| 100%
| 100%
| Yes
| 28%
|
|
|-
|-
Line 58: Line 60:
{{statustable|Physical}}
{{statustable|Physical}}
| 20%
| 20%
| 100
| {{tt|100|200 if the target has used Minimize (Generation VI)}}
| 75%
| {{tt|75%|Never misses if the target has used Minimize (Generation VI)}}
| Yes
| 28%
|
|
|-
|-
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| 80
| 80
| 100%
| 100%
| No
| 10%
|
|
|-
|-
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| 100%
| 100%
| 40
| 40
| 100%
| No
| 100%
| 100%
| class="l" | Always goes first; only works if it is the user's first turn
| class="l" | Always goes first; only works if it is the user's first turn
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| 65
| 65
| 95%
| 95%
| Yes
| 19%
| class="l" | May also cause burn (10% chance)
| class="l" | May also cause burn (10% chance)
|-
| class="l" | {{m|Fling}}
{{typetable|Dark}}
{{statustable|Physical}}
| 100%
| 30
| 100%
| class="l" | Only if [[King's Rock]] or [[Razor Fang]] is held by user.
|-
|-
| class="l" | {{m|Headbutt}}
| class="l" | {{m|Headbutt}}
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| 70
| 70
| 100%
| 100%
| No
|
|-
| class="l" | {{m|Heart Stamp}}
{{typetable|Psychic}}
{{statustable|Physical}}
| 30%
| 30%
| 60
| 100%
|
|-
| class="l" | {{m|Hyper Fang}}
{{typetable|Normal}}
{{statustable|Physical}}
| 10%
| 80
| 90%
|
|
|-
|-
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| 65
| 65
| 95%
| 95%
| Yes
| 19%
| class="l" | May also cause freeze (10% chance)
| class="l" | May also cause freeze (10% chance)
|-
| class="l" | {{m|Icicle Crash}}
{{typetable|Ice}}
{{statustable|Physical}}
| 30%
| 85
| 90%
|
|-
|-
| class="l" | {{m|Iron Head}}
| class="l" | {{m|Iron Head}}
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| 80
| 80
| 100%
| 100%
| Yes
| 37%
|
|
|-
| class="l" | {{m|Low Kick}}
{{typetable|Fighting}}
{{statustable|Physical}}
| 30%
| 50<!--in Generation I-->
| 90%<!--in Generation I-->
| class="l" | Generation I only
|-
|-
| class="l" | {{m|Needle Arm}}
| class="l" | {{m|Needle Arm}}
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| 60
| 60
| 100%
| 100%
| No
| 30%
|
|
|-
|-
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| 75
| 75
| 90%
| 90%
| No
| 30%
|
|
|-
|-
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| 60
| 60
| 85%
| 85%
| Yes
| 37%
|
|-
| class="l" | {{m|Sky Attack}}
{{typetable|Flying}}
{{statustable|Physical}}
| 10%
| 140
| 90%
| Yes
| 19%
|
|
|-
|-
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| 70
| 70
| 100%
| 100%
| No
| class="l" | May cause flinching only when used in [[cave]]s, on rocky terrain (Generation {{gen|IV}} and {{gen|V}}), in burial grounds ([[Generation VI]]), or in space
|-
| class="l" | {{m|Sky Attack}}
{{typetable|Flying}}
{{statustable|Physical}}
| 30%
| 30%
| class="l" | Only causes flinching if used in caves
| 140
| 90%
| class="l" | Generation III onward
|-
|-
| class="l" | {{m|Snore}}
| class="l" | {{m|Snore}}
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{{statustable|Special}}
{{statustable|Special}}
| 30%
| 30%
| 40
| {{tt|50|40 in Generations II-V}}
| 100%
| 100%
| Yes
| class="l" | Fails if the user is not asleep
| 37%
|-
| class="l" | May only be used by a sleeping Pokémon
| class="l" | {{m|Steamroller}}
{{typetable|Bug}}
{{statustable|Physical}}
| 30%
| {{tt|65|130 if the target has used Minimize}}
| {{tt|100%|Never misses if the target has used Minimize (Generation VI)}}
|
|-
|-
| class="l" | {{m|Stomp}}
| class="l" | {{m|Stomp}}
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{{statustable|Physical}}
{{statustable|Physical}}
| 30%
| 30%
| 65
| {{tt|65|130 if the target has used Minimize}}
| 100%
| {{tt|100%|Never misses if the target has used Minimize (Generation VI)}}
| No
| 30%
|
|
|-
|-
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| 65
| 65
| 95%
| 95%
| Yes
| 19%
| class="l" | May also cause paralysis (10% chance)
| class="l" | May also cause paralysis (10% chance)
|-
|-
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{{statustable|Special}}
{{statustable|Special}}
| 20%
| 20%
| 40
| {{tt|40|80 if the target is using Fly or Bounce}}
| 100%
| 100%
| Yes
| class="l" | Can hit targets using {{m|Fly}}, {{m|Bounce}}, or {{m|Sky Drop}}
| 28%
| class="l" | Can hit targets using {{m|Fly}}.
|-
|-
| class="l" | {{m|Waterfall}}
| class="l" | {{m|Waterfall}}
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| 80
| 80
| 100%
| 100%
| Yes
| class="l" | Generation IV onward
| 28%
| class="1" align="left" | Causes flinching in [[Generation IV]] only
|-
|-
| class="l" | {{m|Zen Headbutt}}
| class="l" | {{m|Zen Headbutt}}
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| 80
| 80
| 90%
| 90%
| Yes
| 28%
|
|
|-
|-
| class="l" | {{m|Fling}}
| class="l" | {{m|Zing Zap}}
{{typetable|Dark}}
{{typetable|Electric}}
{{statustable|Physical}}
{{statustable|Physical}}
| 30%
| 80
| 100%
| 100%
| 30
|
| 100%
|}
| No
| 100%
| class="l" | If {{DL|Evolution-inducing held item|King's Rock}} or {{DL|Evolution-inducing held item|Razor Fang}} is held by user.
|}
|}


 
{{-}}
If {{DL|Evolution-inducing held item|Razor Fang}} or {{DL|Evolution-inducing held item|King's Rock}} has an effect on a move, there is a  <code>p + (1 - p) * 0.1</code> chance of causing flinching, where p is the chance of flinching, when using a move on this list and holding the King's Rock or Razor Fang.
 
 
{{Move effects}}
{{Move effects}}


[[Category:Lists]]
[[Category:Lists]]
[[Category:Moves that can cause flinching|*]]

Revision as of 20:25, 19 April 2017

050Diglett.png This article is incomplete.
Please feel free to edit this article to add missing information and complete it.
Reason: Japanese name of flinching and cringing and other languages section

Flinching is when a Pokémon becomes unable to attack for one turn. The following moves may cause their targets to flinch, but only if the user of the moves hits first. Cringing is the equivalent condition in the Pokémon Mystery Dungeon series.

These moves are not affected by King's Rock or Razor Fang and ignore those items' flinch chance in generations in which they can cause flinching.

Move Type Category Probability Power Accuracy Notes
Air Slash Flying Special 30% 75 95%
Astonish Ghost Physical 30% 30 100%
Bite Dark Physical 30% 60 100%
Bone Club Ground Physical 10% 65 85%
Dark Pulse Dark Special 20% 80 100%
Dragon Rush Dragon Physical 20% 100 75%
Extrasensory Psychic Special 10% 80 100%
Fake Out Normal Physical 100% 40 100% Always goes first; only works if it is the user's first turn
Fire Fang Fire Physical 10% 65 95% May also cause burn (10% chance)
Fling Dark Physical 100% 30 100% Only if King's Rock or Razor Fang is held by user.
Headbutt Normal Physical 30% 70 100%
Heart Stamp Psychic Physical 30% 60 100%
Hyper Fang Normal Physical 10% 80 90%
Ice Fang Ice Physical 10% 65 95% May also cause freeze (10% chance)
Icicle Crash Ice Physical 30% 85 90%
Iron Head Steel Physical 30% 80 100%
Low Kick Fighting Physical 30% 50 90% Generation I only
Needle Arm Grass Physical 30% 60 100%
Rock Slide Rock Physical 30% 75 90%
Rolling Kick Fighting Physical 30% 60 85%
Secret Power Normal Physical 30% 70 100% May cause flinching only when used in caves, on rocky terrain (Generation IV and V), in burial grounds (Generation VI), or in space
Sky Attack Flying Physical 30% 140 90% Generation III onward
Snore Normal Special 30% 50 100% Fails if the user is not asleep
Steamroller Bug Physical 30% 65 100%
Stomp Normal Physical 30% 65 100%
Thunder Fang Electric Physical 10% 65 95% May also cause paralysis (10% chance)
Twister Dragon Special 20% 40 100% Can hit targets using Fly, Bounce, or Sky Drop
Waterfall Water Physical 20% 80 100% Generation IV onward
Zen Headbutt Psychic Physical 20% 80 90%
Zing Zap Electric Physical 30% 80 100%


Moves by effect
BurnConfuseDamageFlinch
FreezeParalyzePoisonSleepTraps