Friendship: Difference between revisions

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(Part 1 of a major rework, focusing on streamlining and reducing redundancy: Cleaned up the intro and first few sections.)
(Part 2 of a major rework, focusing on streamlining and reducing redundancy: Updated notices; consolidated generation- & game-specific information; added images; added initial Gen IX info)
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{{redirect|Happiness|the "Happiness Pokémon" category|Blissey (Pokémon)}}
{{redirect|Happiness|the "Happiness Pokémon" category|Blissey (Pokémon)}}
{{spading|comment=Still needs research overall, especially regarding values.}}
{{spading|comment=Still needs research overall, especially regarding values.}}
{{incomplete|needs=Generation VIII information, manga section}}
{{incomplete|needs=Manga section}}
In the [[core series]] games, '''friendship''' (Japanese: '''なつき{{tt|度|ど}}''' ''degree of emotional attachment'') is a measurement of how much a {{OBP|Pokémon|species}} is attached to its {{pkmn|Trainer}} and enjoys being in their care. Friendship was also referred to as '''loyalty''' in [[Generation II]] core games, '''tame''' in  [[Pokémon Stadium 2]], and '''friendliness''' in [[Pokémon XD: Gale of Darkness]]; it is also referred to by fans as '''happiness'''. Friendship was introduced in {{game|Yellow}}, though only for the {{pkmn2|starter}} {{ga|Red's Pikachu|Pikachu}}; it was expanded to apply to all Pokémon in [[Generation II]].
In the [[core series]] games, '''friendship''' (Japanese: '''なつき{{tt|度|ど}}''' ''degree of emotional attachment'') is a measurement of how much a {{OBP|Pokémon|species}} is attached to its {{pkmn|Trainer}} and enjoys being in their care. Friendship was also referred to as '''loyalty''' in [[Generation II]] core games, '''tame''' in  [[Pokémon Stadium 2]], and '''friendliness''' in [[Pokémon XD: Gale of Darkness]]; it is also referred to by fans as '''happiness'''. Friendship was introduced in {{game|Yellow}}, though only for the {{pkmn2|starter}} {{ga|Red's Pikachu|Pikachu}}; it was expanded to apply to all Pokémon in [[Generation II]].


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Friendship is distinct from [[affection]], a separate mechanic used in [[Generation VI]] and some [[Generation VII]] games. However, beginning with [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]], friendship effectively replaced affection, and friendship took on the effects of affection.
Friendship is distinct from [[affection]], a separate mechanic used in [[Generation VI]] and some [[Generation VII]] games. However, beginning with [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]], friendship effectively replaced affection, and friendship took on the effects of affection.


==Mechanics==
==General mechanics==
A Pokémon's friendship value ranges from 0 to 255 (stored as a single byte), and since [[Generation III], each Pokémon has a [[List of Pokémon by base friendship|base friendship]] value. This base value applies when a [[wild Pokémon]] is {{pkmn2|caught}} with most kinds of [[Poké Ball]]s and in most cases when a Pokémon is [[trade]]d. As of [[Generation IX]], there are two exceptions for caught or traded Pokémon:
[[File:Bag Friend Ball SV Sprite.png|thumb|250px|A [[Friend Ball]] ([[Generation IX]] sprite)]]
A Pokémon's friendship value ranges from 0 to 255 (stored as a single byte), and since [[Generation III]], each Pokémon has a [[List of Pokémon by base friendship|base friendship]] value. This base value applies when a [[wild Pokémon]] is {{pkmn2|caught}} with most kinds of [[Poké Ball]]s and in most cases when a Pokémon is [[trade]]d. As of [[Generation IX]], there are two exceptions for caught or traded Pokémon:
* A wild Pokémon caught in a [[Friend Ball]] starts with 200 friendship, regardless of its base friendship; and
* A wild Pokémon caught in a [[Friend Ball]] starts with 200 friendship, regardless of its base friendship; and
* A traded Pokémon is traded back to its [[original Trainer]] regains the friendship it had before being traded away ([[Generation VI]] or later]].  
* A traded Pokémon is traded back to its [[original Trainer]] regains the friendship it had before being traded away ([[Generation VI]] or later).  


Additionally, a Pokémon hatched from an {{pkmn|Egg}} starts with 120 friendship.
Additionally, a Pokémon hatched from an {{pkmn|Egg}} starts with 120 friendship.


===Evaluating friendship===
===Evaluating friendship===
In {{game|Yellow}}, the {{pkmn2|starter}} {{ga|Red's Pikachu|Pikachu}}'s friendship can be evaluated directly by talking to it, and similar direct evaluation mechanics exist in many recent [[core series]] games. Beginning in [[Generation II]], [[#Raters|certain NPCs]] in the core games will also evaluate the friendship of a Pokémon in the player's [[party]].
In {{game|Yellow}}, the {{pkmn2|starter}} {{ga|Red's Pikachu|Pikachu}}'s friendship can be evaluated directly by talking to it, and similar direct evaluation mechanics exist in many recent [[core series]] games.  


===Boosting friendship===
====Friendship rater locations====
Friendship is generally increased by taking good care of a Pokémon. Keeping a Pokémon in the player's party, raising it, using items on it, and getting it [[Pokémon groomer|groomed]] will all typically increase a Pokémon's friendship. Letting a Pokémon faint and using bitter [[herbal medicine]]s on it will decrease a Pokémon's friendship.
Certain [[Non-player character|NPC]]s in the core games will also evaluate the friendship of the first Pokémon in the player's [[party]].


====Luxury Ball====
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
From [[Generation III]] onward, if a Pokémon was caught in a [[Luxury Ball]], any increase to its friendship is boosted by 1.
 
====Met location====
Activities and events that increase a Pokémon's friendship are more effective in the location where that Pokémon was first encountered (e.g., where it was caught). This effect varied in [[Generation II]] and {{gen|III}}, and it didn't exist in [[Generation IV]]. Since [[Generation V]], the met location bonus boosts any increase to a Pokémon's friendship by 1.
 
====Soothe Bell====
If a Pokémon is holding a [[Soothe Bell]], increases to its friendship are boosted by 50% of the change. In [[Generation III]], the increase is applied to the original change in friendship; in subsequent generations, it applies to the friendship change after including Luxury Ball and met location bonuses.
 
None of these effects change the amount of friendship lost for negative changes or for changes of 0 (such as using an [[X Attack]] on a Pokémon with high friendship).
 
===Affects of friendship===
Starting in [[Generation II]], there are {{cat|Pokémon that evolve by friendship}}. Additionally, certain moves vary in power depending on the user's friendship.
 
In [[Generation IV]] and since [[Generation VIII]], certain [[ribbons]] are awarded to Pokémon with the maximum (255) friendship value.
 
Some NPCs also only give gifts or [[Move Tutor|teach moves]] when the player's Pokémon has a certain amount of friendship. Specifically, a Pokémon must have maximized friendship to learn {{m|Draco Meteor}}, {{m|Frenzy Plant}}, {{m|Blast Burn}}, {{m|Hydro Cannon}}, {{m|Grass Pledge}}, {{m|Fire Pledge}}, or {{m|Water Pledge}} in any generation.
 
=====Moves=====
Friendship affects the following moves.
{| class="roundtable" width="100%" style="background: #{{cute color}}; border: 5px solid #{{cute color light}};"
! Move
! width="15%" | [[Type]]
! width="15%" | [[Damage category|Category]]
! [[Power]]
! [[Accuracy]]
! width="40%" | Notes
|-
|-
| class="l" | {{m|Frustration}}
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Region
{{typetable|Normal}}
! style="background:#{{cute color light}}" | City
{{statustable|Physical}}
! style="background:#{{cute color light}}; {{roundytr|5px}}" | Location: NPC
| Varies
|- style="background:#fff"
| 100%
| rowspan=3 | [[Kanto]] || [[Celadon City]]{{sup/1|Y}} || [[Celadon Mansion]], first floor
| class="l" | The lower the user's friendship, the greater the base power
|- style="background:#fff"
| [[Pallet Town]]{{sup/3|FRLG}} || {{ga|Blue}}'s house: {{Daisy}}
|- style="background:#fff"
| [[Pallet Town]]{{sup/7|PE}}|| {{ga|Trace}}'s house: Trace's sister
|- style="background:#fff"
| rowspan=2 | [[Johto]] || [[Goldenrod City]] ||  House east of the Department Store: woman
|- style="background:#fff"
| [[Goldenrod City]]{{dotw|Sunday}} || [[Goldenrod Department Store]], {{DL|Goldenrod Department Store|Fifth Floor: TM Corner|fifth floor}}: woman
|- style="background:#fff"
| rowspan=2 | [[Hoenn]] || [[Verdanturf Town]] || Southwestern-most house: woman
|- style="background:#fff"
| [[Pacifidlog Town]] ||Southwestern-most house: {{tc|Gentleman}}
|- style="background:#fff"
| [[Orre]]|| [[Gateon Port]]<sup>{{gameabbrevss|XD}}</sup> || [[Krabby Club]], upper floor: the captain
|- style="background:#fff"
| rowspan=4 | [[Sinnoh]] || [[Hearthome City]] || [[Pokémon Fan Club]] (east of the Poké Mart): {{tc|Beauty}}
|- style="background:#fff"
| {{rt|213|Sinnoh}} || House south of the [[Pastoria City]] [[gate]]: [[Dr. Footstep]]
|- style="background:#fff"
| [[Eterna City]] || Pokémon Center: {{tc|Aroma Lady}}
|- style="background:#fff"
| colspan=2 | [[Pokétch]]: {{DL|Pokétch|Friendship Checker}} app
|- style="background:#fff"
| rowspan=3 | [[Unova]] || [[Icirrus City]] || [[Pokémon Fan Club]] (south of Gym): woman
|- style="background:#fff"
| [[Nacrene City]]{{sup/5|BW}} || Building east of the [[Pokémon Center]]: woman with a Pokémon
|- style="background:#fff"
| colspan=2 | [[Xtransceiver]]:{{sup/5|B2W2}} Call [[Bianca]]
|- style="background:#fff"
| rowspan=2 | [[Kalos]] || [[Santalune City]] || House west of the [[Pokémon Center]]: {{tc|Beauty}}
|- style="background:#fff"
| [[Laverre City]] || [[Pokémon Fan Club]] (in the northwest): {{tc|Pokémon Breeder}}
|- style="background:#fff"
| [[Alola]] || [[Konikoni City]] || Female {{tc|Veteran}} next to the TM Shop's street sign
|- style="background:#fff"
| [[Galar]] || [[Hammerlocke]] || House east of the [[Pokémon Center]]: Young boy
|-
|-
| class="l" | {{m|Pika Papow}}
| style="background:#fff; {{roundybl|5px}}" | [[Paldea]]
{{typetable|Electric}}
| style="background:#fff" | [[Cascarrafa]]
{{statustable|Special}}
| style="background:#fff; {{roundybr|5px}}" | Near the fountain at the upper level: Female
| Varies
|  —%
| class="l" | The greater the user's friendship, the greater the base power
|-
| class="l" | {{m|Return}}
{{typetable|Normal}}
{{statustable|Physical}}
| Varies
| 100%
| class="l" | The greater the user's friendship, the greater the base power
|-
| class="l" | {{m|Veevee Volley}}
{{typetable|Normal}}
{{statustable|Physical}}
| Varies
| —%
| class="l" | The greater the user's friendship, the greater the base power
|}
|}


====In-battle bonuses====
===Raising & lowering friendship===
=====Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!=====
[[File:Bag Luxury Ball SV Sprite.png|thumb|250px|Luxury Ball ([[Generation IX]] sprite)]]
In [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]], due to [[affection]] being merged with friendship, friendship has several in-battle effects.
[[File:Bag Soothe Bell SV Sprite.png|thumb|250px|Soothe Bell (Generation IX sprite)]]
{| class="roundtable" cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}};"
Friendship is generally increased by taking good care of a Pokémon. Keeping a Pokémon in the player's party, raising it, using items on it, and getting it [[Pokémon groomer|groomed]] will typically increase a Pokémon's friendship. Letting a Pokémon faint and using bitter [[herbal medicine]]s on it will decrease a Pokémon's friendship.
! style="background:#{{cute color light}};" | Friendship
 
! style="background:#{{cute color light}};" | Effect
Certain items and conditions (described below) apply additional bonuses to friendship increases. These bonuses do not apply to when friendship is not increased (e.g., using an [[X Attack]] on a Pokémon with high friendship).
|-
 
| 0-99
====Luxury Ball====
| None
From [[Generation III]] onward, if a Pokémon was caught in a [[Luxury Ball]], any increase to its friendship is boosted by 1.
 
====Met location====
Activities and events that increase a Pokémon's friendship are more effective in the location where that Pokémon was first encountered (e.g., where it was caught). This effect varied in [[Generation II]] and {{gen|III}}, and it didn't exist in [[Generation IV]]. Since [[Generation V]], the met location bonus boosts any increase to a Pokémon's friendship by 1.
 
====Soothe Bell====
If a Pokémon is holding a [[Soothe Bell]], increases to its friendship are boosted by 50% of the change. In [[Generation III]], the increase is applied to the original change in friendship; in subsequent generations, it applies to the friendship change after including Luxury Ball and met location bonuses.
 
===Affects of friendship===
Starting in [[Generation II]], there are {{cat|Pokémon that evolve by friendship}}. Additionally, certain moves vary in power depending on the user's friendship.
 
In [[Generation IV]] and since [[Generation VIII]], certain [[ribbons]] are awarded to Pokémon with the maximum (255) friendship value.
 
Some NPCs also only give gifts or [[Move Tutor|teach moves]] when the player's Pokémon has a certain amount of friendship. Specifically, a Pokémon must have maximized friendship to learn {{m|Draco Meteor}}, {{m|Frenzy Plant}}, {{m|Blast Burn}}, {{m|Hydro Cannon}}, {{m|Grass Pledge}}, {{m|Fire Pledge}}, or {{m|Water Pledge}} in any generation.
 
=====Affected moves=====
Friendship affects the base [[power]] of the following moves.
{| class="roundtable" width="100%" style="background: #{{cute color}}; border: 5px solid #{{cute color light}};"
! Move
! width="15%" | [[Type]]
! width="15%" | [[Damage category|Category]]
! [[Power]]
! [[Accuracy]]
! width="40%" | Notes
|-
|-
| 100-149
| class="l" | {{m|Frustration}}
|  
{{typetable|Normal}}
* Boosted [[experience|Exp. Points]] (with a multiplier of 4915/4096, or approximately 20% more)
{{statustable|Physical}}
* 10% chance of not fainting from a hit that would normally [[Fainting|knock it out]] (leaving it with 1 HP)
| Varies
| 100%
| class="l" | The base power increases as the user's friendship decreases
|-
|-
| 150-199
| class="l" | {{m|Pika Papow}}{{sup/7|P}}
|  
{{typetable|Electric}}
* 15% chance of not fainting from a hit that would normally knock it out
{{statustable|Special}}
* Boosted [[experience|Exp. Points]] (with a multiplier of 4915/4096, or approximately 20% more)
| Varies
* 20% chance of recovering from [[status condition]]s on its own
| %
| class="l" | The base power increases as the user's friendship increases
|-
|-
| 200-254
| class="l" | {{m|Return}}
|  
{{typetable|Normal}}
* 20% chance of not fainting from a hit that would normally knock it out
{{statustable|Physical}}
* Boosted [[experience|Exp. Points]] (with a multiplier of 4915/4096, or approximately 20% more)
| Varies
* 20% chance of recovering from [[status condition]]s on its own
| 100%
* 10% accuracy subtracted from an opponent's move (no effect on {{cat|Moves that cannot miss|sure-hit moves}}, however)
| class="l" | The base power increases as the user's friendship increases
|-
|-
| 255
| class="l" | {{m|Veevee Volley}}{{sup/7|E}}
|  
{{typetable|Normal}}
* 25% chance of not fainting from a hit that would normally knock it out
{{statustable|Physical}}
* Boosted [[experience|Exp. Points]] (with a multiplier of 4915/4096, or approximately 20% more)
| Varies
* 20% chance of recovering from [[status condition]]s on its own
| —%
* 10% accuracy subtracted from an opponent's move (no effect on {{cat|Moves that cannot miss|sure-hit moves}}, however)
| class="l" | The base power increases as the user's friendship increases
* Increased [[critical hit]] ratio (namely, each stage's chance is doubled)
|}
|}


=====Pokémon Sword and Shield=====
====In-battle bonuses====
In [[Pokémon Sword and Shield]], the friendship benefits are carried over, but the thresholds and effects are slightly different. These effects do not occur in link battles, the {{gal|Battle Tower}}, or [[Restricted Sparring]].
Beginning in [[Generation VII]], friendship can have in-battle effects that used to depend on [[affection]]. These effects, which vary by game, include surviving a hit that would normally [[Fainting|knock it out]], boosted [[experience]], and recovering from [[status condition]]s.
{| class="roundtable" cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}};"
 
! style="background:#{{cute color light}};" | Friendship
===Evolutions based on friendship===
! style="background:#{{cute color light}};" | {{color2|000|Pokémon Camp|Camp}} hearts
Several {{OBP|Pokémon|species}} [[Evolution|evolve]] after being [[level]]ed up when their friendship value at least 220 (before [[Generation VIII]]) or at least 160 (Generation VIII onward).
! style="background:#{{cute color light}};" | Effect
 
{| style="margin:auto; text-align:center; background: #{{cute color}}; {{roundy|10px}}; border: 3px solid #{{cute color dark}}" cellpadding=2px
|-
|-
| 0-179
! colspan="2" style="background: #{{cute color light}}; {{roundytl|5px}}" | Previous evolution
| 0-2
! colspan="3" style="background: #{{cute color light}}" | Friendship evolution
| None
! colspan="2" style="background: #{{cute color light}}; {{roundytr|5px}}" | Later evolution
|-
|- style="background: #fff"
| 180-219
| {{ArtP|041|Zubat}}<br>{{pcolor|Zubat|000}}<br><small>{{typecolor|Poison}}{{typecolor|Flying}}</small>
| 3
| {{Bag/s|Rare Candy|SV}}<br>[[Level]] 22+<br>→
|  
| {{ArtP|042|Golbat}}<br>{{pcolor|Golbat|000}}<br><small>{{typecolor|Poison}}{{typecolor|Flying}}</small>
* Pokémon moves a little when sent out in battle
| {{Bag/s|Rare Candy|SV}} + {{Bag/s|Soothe Bell|SV}}<br>[[Level]] Up<br><small>(with high friendship)</small><br>→
* 10% chance of not fainting from a hit that would normally [[Fainting|knock it out]] (leaving it with 1 HP)
| {{ArtP|169|Crobat}}<br>{{pcolor|Crobat|000}}<br><small>{{typecolor|Poison}}{{typecolor|Flying}}</small>
|-
| colspan="2" | Crobat does not evolve
| 220-254
|- style="background: #fff"
| 4
| colspan="2" | Meowth is the lowest in its line
|  
| {{ArtP|052|Meowth|form=-Alola}}<br>{{pcolor|Meowth|000}}<br><small>{{color2|000|Regional form#Alolan Form|Alolan Form}}<br>{{typecolor|Dark}}</small>
* Pokémon bounces up-and-down when sent out in battle
| {{Bag/s|Rare Candy|SV}} + {{Bag/s|Soothe Bell|SV}}<br>[[Level]] Up <small>(with high friendship)</small><ref name=alolanmeowth>In [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]], {{rf|Alolan}} {{p|Meowth}} evolves at [[level]] 28 regardless of friendship level.</ref><br>→
* 15% chance of not fainting from a hit that would normally knock it out
| {{ArtP|053|Persian|form=-Alola}}<br>{{pcolor|Persian|000}}<br><small>{{color2|000|Regional form#Alolan Form|Alolan Form}}<br>{{typecolor|Dark}}</small>
* Boosted [[experience|Exp. Points]] (with a multiplier of 4915/4096, or approximately 20% more)
| colspan="2" | Persian does not evolve
* 20% chance of recovering from [[status condition]]s on its own
|- style="background: #fff"
|-
| {{ArtP|440|Happiny}}<br>{{pcolor|Happiny|000}}<br><small>{{typecolor|Normal}}
| 255
| {{Bag/s|Rare Candy|SV}} + [[File:Day Icon.png|40px]] + {{Bag/s|Oval Stone|SV}}<br>[[Level]] Up<br><small>(during the [[Day|daytime]]<br>holding [[Oval Stone]])</small><br>→
| 5
| {{ArtP|113|Chansey}}<br>{{pcolor|Chansey|000}}<br><small>{{typecolor|Normal}}</small>
|  
| {{Bag/s|Rare Candy|SV}} + {{Bag/s|Soothe Bell|SV}}<br>[[Level]] Up<br><small>(with high friendship)</small><br>→
* Pokémon bounces up-and-down when sent out in battle
| {{ArtP|242|Blissey}}<br>{{pcolor|Blissey|000}}<br><small>{{typecolor|Normal}}</small>
* 20% chance of not fainting from a hit that would normally knock it out
| colspan="2" | Blissey does not evolve
* Boosted [[experience|Exp. Points]] (with a multiplier of 4915/4096, or approximately 20% more)
|- style="background: #fff"
* 20% chance of recovering from [[status condition]]s on its own
| colspan="2" rowspan="3" | Eevee is the lowest in its line
* 10% accuracy subtracted from an opponent's move (no effect on {{cat|Moves that cannot miss|sure-hit moves}}, however)
| rowspan="3" | {{ArtP|133|Eevee}}<br>{{pcolor|Eevee|000}}<br><small>{{typecolor|Normal}}</small>
* Increased [[critical hit]] ratio (namely, each stage's chance is doubled)
| {{Bag/s|Rare Candy|SV}} + [[File:Day Icon.png|40px]] + {{Bag/s|Soothe Bell|SV}}<br>[[Level]] Up<br><small>(during the [[Day|daytime]] with high friendship)</small><br>→
|}
| {{ArtP|196|Espeon}}<br>{{pcolor|Espeon|000}}<br><small>{{typecolor|Psychic}}</small>
 
| colspan="2" | Espeon does not evolve
In addition, Pokémon with at least 1 heart may find items after cooking together at [[Pokémon Camp]].
|- style="background: #fff"
 
| {{Bag/s|Rare Candy|SV}} + [[File:Night Icon.png|40px]] + {{Bag/s|Soothe Bell|SV}}<br>[[Level]] Up<br><small>(during the [[Night|nighttime]] with high friendship)</small><br>→
=====Pokémon Brilliant Diamond and Shining Pearl=====
| {{ArtP|197|Umbreon}}<br>{{pcolor|Umbreon|000}}<br><small>{{typecolor|Dark}}</small>
In [[Pokémon Brilliant Diamond and Shining Pearl]], friendship bonuses work the same as Sword and Shield. They are not applied in link battles or in the {{si|Battle Tower}}.
| colspan="2" | Umbreon does not evolve
{| class="roundtable" cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}};"
|- style="background: #fff"
! style="background:#{{cute color light}};" | Friendship
| {{Bag/s|Rare Candy|SV}} + [[File:Bag TM Fairy SV Sprite.png|40px|link=Fairy (type)]] + {{Bag/s|Soothe Bell|SV}}<br>[[Level]] Up<br><small>(with high friendship while knowing a Fairy-type move)</small><br>→{{sup/8|SwShLA}}{{sup/9|SV}}
! style="background:#{{cute color light}};" | Effect
| {{ArtP|700|Sylveon}}<br>{{pcolor|Sylveon|000}}<br><small>{{typecolor|Fairy}}</small>
|-
| colspan="2" | Sylveon does not evolve
| 0-179
|- style="background: #fff"
| None
| colspan="2" rowspan="2" | Pichu is the lowest in its line
|-
| rowspan="2" | {{ArtP|172|Pichu}}<br>{{pcolor|Pichu|000}}<br><small>{{typecolor|Electric}}</small>
| 180-219
| rowspan="2" | {{Bag/s|Rare Candy|SV}} + {{Bag/s|Soothe Bell|SV}}<br>[[Level]] Up<br><small>(with high friendship)</small><br>→
|  
| rowspan="2" | {{ArtP|025|Pikachu}}<br>{{pcolor|Pikachu|000}}<br><small>{{typecolor|Electric}}</small>
* Pokémon moves a little when sent out in battle
| {{Bag/s|Thunder Stone|SV}}<br>{{color2|000|Thunder Stone}}<br>→
* 10% chance of not fainting from a hit that would normally [[Fainting|knock it out]] (leaving it with 1 HP)
| {{ArtP|026|Raichu}}<br>{{pcolor|Raichu|000}}<br><small>{{typecolor|Electric}}</small>
|-
|- style="background: #fff"
| 220-254
| {{Bag/s|Thunder Stone|SV}} + [[File:Z-Ring SM.png|40px|link=Alola]]<br>{{color2|000|Thunder Stone}}<br><small>(in [[Alola]])</small><br>→
|  
| {{ArtP|026|Raichu|form=-Alola}}<br>{{pcolor|Raichu|000}}<br><small>{{color2|000|Regional form#Alolan Form|Alolan Form}}<br>{{typecolor|Electric}}{{typecolor|Psychic}}</small>
* Pokémon bounces up-and-down when sent out in battle
|- style="background: #fff"
* 15% chance of not fainting from a hit that would normally knock it out
| colspan="2" | Cleffa is the lowest in its line
* Boosted [[experience|Exp. Points]] (with a multiplier of 4915/4096, or approximately 20% more)
| {{ArtP|173|Cleffa}}<br>{{pcolor|Cleffa|000}}<br><small>{{typecolor|Fairy}}</small>
* 20% chance of recovering from [[status condition]]s on its own
| {{Bag/s|Rare Candy|SV}} + {{Bag/s|Soothe Bell|SV}}<br>[[Level]] Up<br><small>(with high friendship)</small><br>→
|-
| {{ArtP|035|Clefairy}}<br>{{pcolor|Clefairy|000}}<br><small>{{typecolor|Fairy}}</small>
| 255
| {{Bag/s|Moon Stone|SV}}<br>{{color2|000|Moon Stone}}<br>→
|  
| {{ArtP|036|Clefable}}<br>{{pcolor|Clefable|000}}<br><small>{{typecolor|Fairy}}</small>
* Pokémon bounces up-and-down when sent out in battle
|- style="background: #fff"
* 20% chance of not fainting from a hit that would normally knock it out
| colspan="2" | Igglybuff is the lowest in its line
* Boosted [[experience|Exp. Points]] (with a multiplier of 4915/4096, or approximately 20% more)
| {{ArtP|174|Igglybuff}}<br>{{pcolor|Igglybuff|000}}<br><small>{{typecolor|Normal}}{{typecolor|Fairy}}</small>
* 20% chance of recovering from [[status condition]]s on its own
| {{Bag/s|Rare Candy|SV}} + {{Bag/s|Soothe Bell|SV}}<br>[[Level]] Up<br><small>(with high friendship)</small><br>→
* 10% accuracy subtracted from an opponent's move (no effect on {{cat|Moves that cannot miss|sure-hit moves}}, however)
| {{ArtP|039|Jigglypuff}}<br>{{pcolor|Jigglypuff|000}}<br><small>{{typecolor|Normal}}{{typecolor|Fairy}}</small>
* Increased [[critical hit]] ratio (namely, each stage's chance is doubled)
| {{Bag/s|Moon Stone|SV}}<br>{{color2|000|Moon Stone}}<br>→
|}
| {{ArtP|040|Wigglytuff}}<br>{{pcolor|Wigglytuff|000}}<br><small>{{typecolor|Normal}}{{typecolor|Fairy}}</small>
 
|- style="background: #fff"
===Generation I===
| colspan="2" | Togepi is the lowest in its line
[[File:PikachuY-Happy.png|thumb|right|{{ga|Red's Pikachu|Pikachu}} with high friendship]]
| {{ArtP|175|Togepi}}<br>{{pcolor|Togepi|000}}<br><small>{{typecolor|Fairy}}</small>
In {{game|Yellow}}, there is a friendship system exclusively for the player's {{ga|Red's Pikachu|starter Pikachu}}. Any Pikachu that the player is the [[Original Trainer]] of (according to their Original Trainer name and [[Trainer ID number]]) is treated as the player's starter Pikachu. Raichu and {{pkmn2|Outsider}} Pikachu are not affected, even if the Raichu was the player's starter Pokémon but evolved (which can only be done by first [[trade|trading]] it to another game).
| {{Bag/s|Rare Candy|SV}} + {{Bag/s|Soothe Bell|SV}}<br>[[Level]] Up<br><small>(with high friendship)</small><br>→
 
| {{ArtP|176|Togetic}}<br>{{pcolor|Togetic|000}}<br><small>{{typecolor|Fairy}}{{typecolor|Flying}}</small>
The starter Pikachu [[Walking Pokémon|follows the player in the overworld]], if it is in the party and not [[fainting|fainted]] (if the player has multiple, Pikachu will follow if the first starter Pikachu in the party is not fainted). If the player interacts with Pikachu, a window will pop up showing Pikachu's face, and the expression is affected by Pikachu's current friendship (though certain special events may elicit special reactions unrelated to Pikachu's current friendship). At maximum friendship, Pikachu jumps up and down before the window appears.
| {{Bag/s|Shiny Stone|SV}}<br>{{color2|000|Shiny Stone}}<br>→
 
| {{ArtP|468|Togekiss}}<br>{{pcolor|Togekiss|000}}<br><small>{{typecolor|Fairy}}{{typecolor|Flying}}</small>
In [[Cerulean City]], [[Melanie]] gives the player a {{p|Bulbasaur}} if the starter Pikachu's friendship is 147 or higher. The player does not need to have Pikachu in the party or even in the game itself to receive this Bulbasaur. This and a father's dialogue on the upper floor of the [[Pewter Museum]] are the only sign of friendship outside of interacting with Pikachu.
|- style="background: #fff"
 
| colspan="2" | Azurill is the lowest in its line
Pikachu starts with a [[List of Pokémon by base friendship|base friendship]] of 90. Various actions can increase or decrease Pikachu's friendship level.
| {{ArtP|298|Azurill}}<br>{{pcolor|Azurill|000}}<br><small>{{typecolor|Normal}}{{typecolor|Fairy}}</small>
 
| {{Bag/s|Rare Candy|SV}} + {{Bag/s|Soothe Bell|SV}}<br>[[Level]] Up<br><small>(with high friendship)</small><br>→
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
| {{ArtP|183|Marill}}<br>{{pcolor|Marill|000}}<br><small>{{typecolor|Water}}{{typecolor|Fairy}}</small>
|- style="text-align: center"
| {{Bag/s|Rare Candy|SV}}<br>[[Level]] 18+<br>→
! colspan=2 rowspan=2 style="background:#{{cute color light}}; {{roundytl|5px}}" | Event
| {{ArtP|184|Azumarill}}<br>{{pcolor|Azumarill|000}}<br><small>{{typecolor|Water}}{{typecolor|Fairy}}</small>
! colspan=3 style="background:#{{cute color light}}; {{roundytr|5px}}" | Change based on current friendship
|- style="background: #fff"
|- style="background:#{{cute color light}}"
| colspan="2" | Budew is the lowest in its line
! 0 to 99
| {{ArtP|406|Budew}}<br>{{pcolor|Budew|000}}<br><small>{{typecolor|Grass}}{{typecolor|Poison}}</small>
! 100 to 199
| {{Bag/s|Rare Candy|SV}} + [[File:Day Icon.png|40px]] + {{Bag/s|Soothe Bell|SV}}<br>[[Level]] Up<br><small>(during the morning or [[Day|daytime]] with high friendship)</small><br>→
! 200 to 255
| {{ArtP|315|Roselia}}<br>{{pcolor|Roselia|000}}<br><small>{{typecolor|Grass}}{{typecolor|Poison}}</small>
|- style="background:#fff"
| {{Bag/s|Shiny Stone|SV}}<br>{{color2|000|Shiny Stone}}<br>→
| colspan=2 | Starter Pikachu [[level|levels]] up while in the party || rowspan=2 | +5 || rowspan=2 | +3 || rowspan=2 | +2
| {{ArtP|407|Roserade}}<br>{{pcolor|Roserade|000}}<br><small>{{typecolor|Grass}}{{typecolor|Poison}}</small>
|- style="background:#fff"
|- style="background: #fff"
| colspan=2 | Use [[medicine]] on starter Pikachu (even if unsuccessful),<br>other than [[PP Up]], [[Full Heal]], [[Revive]], [[Max Revive]], [[Ether]], [[Max Ether]], [[Elixir|Elixer]], [[Max Elixir|Max Elixer]]
| colspan="2" | Buneary is the lowest in its line
|- style="background:#fff"
| {{ArtP|427|Buneary}}<br>{{pcolor|Buneary|000}}<br><small>{{typecolor|Normal}}</small>
| colspan=2 | Challenge a [[Gym Leader]] with non-fainted starter Pikachu in the party<br>(if the player has multiple starter Pikachu, the first must not be fainted)
| {{Bag/s|Rare Candy|SV}} + {{Bag/s|Soothe Bell|SV}}<br>[[Level]] Up<br><small>(with high friendship)</small><br>→
|| +3 || +2 || +1
| {{ArtP|428|Lopunny}}<br>{{pcolor|Lopunny|000}}<br><small>{{typecolor|Normal}}</small>
|- style="background:#fff"
| colspan="2" | Lopunny does not evolve
| colspan=2 | Walk 255 steps with Pikachu following (50% chance)
|- style="background: #fff"
| +2
| colspan="2" | Chingling is the lowest in its line
| colspan=2 | +1
| {{ArtP|433|Chingling}}<br>{{pcolor|Chingling|000}}<br><small>{{typecolor|Psychic}}</small>
|- style="background:#fff"
| {{Bag/s|Rare Candy|SV}} + [[File:Night Icon.png|40px]] + {{Bag/s|Soothe Bell|SV}}<br>[[Level]] Up<br><small>(during the [[Night|nighttime]] with high friendship)</small><br>→
| colspan=2 | Teach Pikachu a [[TM]] or [[HM]] move
| {{ArtP|358|Chimecho}}<br>{{pcolor|Chimecho|000}}<br><small>{{typecolor|Psychic}}</small>
| colspan=2 rowspan=2 | +1 || rowspan=2 | 0
| colspan="2" | Chimecho does not evolve
|- style="background:white"
|- style="background: #fff"
| colspan=2 | Use a [[battle item]] on starter Pikachu (even if unsuccessful), other than [[X Accuracy]]
| colspan="2" | Munchlax is the lowest in its line
|- style="background:#fff"
| {{ArtP|446|Munchlax}}<br>{{pcolor|Munchlax|000}}<br><small>{{typecolor|Normal}}</small>
| rowspan=2 | Starter Pikachu [[fainting|faints]]<br>(including during link battles)
| {{Bag/s|Rare Candy|SV}} + {{Bag/s|Soothe Bell|SV}}<br>[[Level]] Up<br><small>(with high friendship)</small><br>→
| If opponent is less than 30 levels higher
| {{ArtP|143|Snorlax}}<br>{{pcolor|Snorlax|000}}<br><small>{{typecolor|Normal}}</small>
| colspan=3 | -1
| colspan="2" | Snorlax does not evolve
|- style="background:#fff"
|- style="background: #fff"
| If opponent is at least 30 levels higher, or outside of battle
| colspan="2" | Riolu is the lowest in its line
| colspan=2 | -5
| {{ArtP|447|Riolu}}<br>{{pcolor|Riolu|000}}<br><small>{{typecolor|Fighting}}</small>
| -10
| {{Bag/s|Rare Candy|SV}} + [[File:Day Icon.png|40px]] + {{Bag/s|Soothe Bell|SV}}<br>[[Level]] Up<br><small>(during the [[Day|daytime]] with high friendship)</small><br>→
|- style="background:#fff"
| {{ArtP|448|Lucario}}<br>{{pcolor|Lucario|000}}<br><small>{{typecolor|Fighting}}{{typecolor|Steel}}</small>
| colspan=2 | Deposit starter Pikachu in the [[Pokémon Storage System]] from the party
| colspan="2" | Lucario does not evolve
| colspan=2 | -3 || -5
|- style="background: #fff"
| colspan="2" | Woobat is the lowest in its line
| {{ArtP|527|Woobat}}<br>{{pcolor|Woobat|000}}<br><small>{{typecolor|Psychic}}{{typecolor|Flying}}</small>
| {{Bag/s|Rare Candy|SV}} + {{Bag/s|Soothe Bell|SV}}<br>[[Level]] Up<br><small>(with high friendship)</small><br>→
| {{ArtP|528|Swoobat}}<br>{{pcolor|Swoobat|000}}<br><small>{{typecolor|Psychic}}{{typecolor|Flying}}</small>
| colspan="2" | Swoobat does not evolve
|- style="background: #fff"
| {{ArtP|540|Sewaddle}}<br>{{pcolor|Sewaddle|000}}<br><small>{{typecolor|Bug}}{{typecolor|Grass}}</small>
| {{Bag/s|Rare Candy|SV}}<br>[[Level]] 20+<br>→
| {{ArtP|541|Swadloon}}<br>{{pcolor|Swadloon|000}}<br><small>{{typecolor|Bug}}{{typecolor|Grass}}</small>
| {{Bag/s|Rare Candy|SV}} + {{Bag/s|Soothe Bell|SV}}<br>[[Level]] Up<br><small>(with high friendship)</small><br>→
| {{ArtP|542|Leavanny}}<br>{{pcolor|Leavanny|000}}<br><small>{{typecolor|Bug}}{{typecolor|Grass}}</small>
| colspan="2" | Leavanny does not evolve
|- style="background: #fff"
| colspan="2" | Type: Null is the lowest in its line
| {{ArtP|772|Type: Null}}<br>{{pcolor|Type: Null|000}}<br><small>{{typecolor|Normal}}</small>
| {{Bag/s|Rare Candy|SV}} + {{Bag/s|Soothe Bell|SV}}<br>[[Level]] Up<br><small>(with high friendship)</small><br>→
| {{ArtP|773|Silvally}}<br>{{pcolor|Silvally|000}}<br><small>{{typecolor|Normal}}</small>
| colspan="2" | Silvally does not evolve
|-
|-
| colspan=2 style="background:#fff; {{roundybl|5px}}" | [[Trade]] Pikachu away
| colspan="2" style="background: #fff; {{roundybl|5px}}" | Snom is the lowest in its line
| style="background:#fff" colspan=2 | -10
| style="background: #fff" | {{ArtP|872|Snom}}<br>{{pcolor|Snom|000}}<br><small>{{typecolor|Ice}}{{typecolor|Bug}}</small>
| style="background:#fff; {{roundybr|5px}}" | -20
| style="background: #fff" | {{Bag/s|Rare Candy|SV}} + [[File:Night Icon.png|40px]] + {{Bag/s|Soothe Bell|SV}}<br>[[Level]] Up<br><small>(during the [[Night|nighttime]] with high friendship)</small><br>→
| style="background: #fff" | {{ArtP|873|Frosmoth}}<br>{{pcolor|Frosmoth|000}}<br><small>{{typecolor|Ice}}{{typecolor|Bug}}</small>
| colspan="2" style="background: #fff; {{roundybr|5px}}" | Frosmoth does not evolve
|}<br clear="all">
|}<br clear="all">


There is a single friendship value per game, and it remains even if the starter Pikachu is traded away. Trading away Pikachu will decrease its friendship, but this decreased value will be remembered when it returns. If the player has multiple Pikachu which qualify as their starter Pikachu in a single game, all of these Pikachu share the same friendship value, so any friendship-modifying event applies to all of them.
===Misconceptions===
Though often thought otherwise, the following factors do ''not'' affect friendship:


[[Vitamin]]s, [[battle item]]s and {{cat|HP-restoring items}} increase Pikachu's friendship even if they have no effect. For example, attempting to use a [[Potion]] on a Pikachu that is [[fainting|fainted]] or has full health, an [[Antidote]] when Pikachu is not {{status|poison}}ed, [[Calcium]] when Pikachu has already reached its maximum {{DL|Stat|Special}} [[stat experience]], or [[X Special]] when the Special stat has already been {{DL|Stat#Stat modifiers|raised 6 stages}} in battle. This does not consume the item, so the same item can repeatedly increase Pikachu's friendship. Waking Pikachu up with the [[Poké Flute]] (either in or out of battle) does not change its friendship.
* Trying to release the {{pkmn2|starter}} {{p|Pikachu}} or evolve it with a [[Thunder Stone]]{{sup/1|Y}}
* Battling against an [[Elite Four]] member or the [[Pokémon Champion|Champion]]{{sup/1|Y}}
* Depositing a Pokémon in the [[Pokémon Storage System]], except in [[Pokémon Stadium 2]]
* Letting a Pokémon's [[HP]] fall to critical status
* Letting a Pokémon get a [[status condition]], or walking with a Pokémon with a status condition
* Healing a Pokémon with low HP or with a status condition
* Giving a Pokémon an [[Held item|item to hold]], except the [[Soothe Bell]]
* [[Evolution|Evolving]] a Pokémon, except via [[Methods of evolution#evolution via trading|trade evolution]]
* Using a Pokémon in {{pkmn|battle}} or winning a battle with a Pokémon
* Increasing [[affection]]


===Generation II===
==Generation- and game-specific mechanics==
In [[Generation II]], friendship was expanded to cover all Pokémon. All Pokémon have a [[List of Pokémon by base friendship|base friendship]] of 70, but any Pokémon caught in a [[Friend Ball]] starts with 200 friendship and any Pokémon hatched from an {{pkmn|Egg}} starts with 120 friendship. Depositing a Pokémon in a [[Pokémon Stadium 2]] box will reset its friendship to 70.
===Generation I===
[[File:PikachuY-Happy.png|thumb|{{ga|Red's Pikachu|Pikachu}} with high friendship]]
Friendship was introduced in {{game|Yellow}} as a mechanic exclusively for the {{pkmn2|starter}} {{ga|Red's Pikachu|Pikachu}}. {{pkmn2|Outsider}} Pikachu are not affected, nor are any {{p|Raichu}} (even if, through [[trade]], the Raichu is an evolved starter Pikachu). However, any {{p|Pikachu}} whose [[Original Trainer]] is the {{player}} is treated as their starter Pikachu, and all starter Pikachu share the same friendship value. This value persists if the starter Pikachu is traded, and any change in this value applies to all starter Pikachu.
 
When in the [[party]] and not [[fainting|fainted]], the starter Pikachu (or first starter Pikachu in the party) [[Walking Pokémon|follows the player in the overworld]], and interacting with Pikachu brings up a pop-up window showing Pikachu's face. Apart from certain special events that cause special reactions, Pikachu's expression changes based on its current friendship. At maximum friendship, Pikachu jumps up and down before the window appears.  


In {{game2|Gold|Silver|Crystal}}, [[#Gold, Silver, and Crystal|an NPC]] who will evaluate the friendship of the first Pokémon in the player's [[party]] can be found at [[Goldenrod City]].
In [[Cerulean City]], [[Melanie]] gives the player a {{p|Bulbasaur}} if the starter Pikachu's friendship at least 147. Melanie will give the player this Bulbasaur even if the starter Pikachu is not in the party or even in the game. Additionally, a father on the upper floor of the [[Pewter Museum]] will acknowledge Pikachu's friendship.


{{incomplete|section|needs=Check whether friendship is boosted at the met location in Colosseum}}
Various actions can change Pikachu's friendship level:
The met location boost was first introduced in {{game|Crystal}}. In {{game|Crystal}}, if a Pokémon is leveled up at its met location, it will gain twice as much friendship from that level up as usual. Since only Pokémon caught in Pokémon Crystal have a defined met location, Pokémon caught in the [[Generation I]] games, {{game|Gold and Silver|s}}, and Pokémon from [[in-game trade]]s will not receive this bonus. If a Pokémon that has a defined met location is traded to a Generation I game, this data is permanently erased, so it can no longer receive this bonus.


{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|- style="text-align: center"
|- style="text-align: center"
! rowspan=2 colspan=2 style="background:#{{cute color light}}; {{roundytl|5px}}" | Event
! colspan=2 rowspan=2 style="background:#{{cute color light}}; {{roundytl|5px}}" | Event
! colspan=3 style="background:#{{cute color light}}; {{roundytr|5px}}" | Change based on current friendship
! colspan=3 style="background:#{{cute color light}}; {{roundytr|5px}}" | Change based on current friendship
|- style="background:#{{cute color light}}"
|- style="background:#{{cute color light}}"
Line 257: Line 309:
! 200 to 255
! 200 to 255
|- style="background:#fff"
|- style="background:#fff"
| rowspan=4 | [[Pokémon groomer|Grooming]] ([[haircut brothers]])<br>"''<Pokémon> looks [...]''"
| colspan=2 | Starter Pikachu [[level|levels]] up while in the party || rowspan=2 | +5 || rowspan=2 | +3 || rowspan=2 | +2
| "''delighted!''" (younger brother: 10%)
| colspan=2 | +10 || +4
|- style="background:#fff"
|- style="background:#fff"
| "''delighted!''" (older brother: 20%)
| colspan=2 | Use [[medicine]] on starter Pikachu (even if unsuccessful),<br>other than [[PP Up]], [[Full Heal]], [[Revive]], [[Max Revive]], [[Ether]], [[Max Ether]], [[Elixir|Elixer]], [[Max Elixir|Max Elixer]]
| colspan=2 | +5 || +2
|- style="background:#fff"
|- style="background:#fff"
| "''happy.''" (older brother: 50%, younger: 30%)
| colspan=2 | Challenge a [[Gym Leader]] with non-fainted starter Pikachu in the party<br>(if the player has multiple starter Pikachu, the first must not be fainted)
| colspan=2 | +3 || +1
|| +3 || +2 || +1
|- style="background:#fff"
|- style="background:#fff"
| "''a little happier.''" (older brother: 30%, younger: 60%)
| colspan=2 | Walk 255 steps with Pikachu following (50% chance)
| colspan=3 | +1
| +2
| colspan=2 | +1
|- style="background:#fff"
|- style="background:#fff"
| rowspan=2 | [[Level]] up || Always{{sup/2|GS}}/Anywhere except met location{{sup/2|C}} || +5 || +3 || +2
| colspan=2 | Teach Pikachu a [[TM]] or [[HM]] move
| colspan=2 rowspan=2 | +1 || rowspan=2 | 0
|- style="background:white"
| colspan=2 | Use a [[battle item]] on starter Pikachu (even if unsuccessful), other than [[X Accuracy]]
|- style="background:#fff"
|- style="background:#fff"
| At met location{{sup/2|C}} || +10 || +6 || +4
| rowspan=2 | Starter Pikachu [[fainting|faints]]<br>(including during link battles)
|- style="background:#fff"
| colspan=2 | Using a [[vitamin]]<ref>In Generation II, vitamins affected include [[HP Up]], [[Protein]], [[Iron]], [[Calcium]], and [[Carbos]]</ref>|| +5 || +3 || +2
|- style="background:#fff"
| colspan=2 | Battling against a [[Gym Leader]], [[Elite Four]] member, the [[Pokémon Champion|Champion]], or [[Red (game)|Red]] (whole party)
| +3 || +2 || +1
|- style="background:#fff"
| colspan=2 | [[Pokémon groomer|Grooming]] ({{Daisy}})
| colspan=2 | +3 || +1
|- style="background:#fff"
| colspan=2 | Walking 512 steps (whole party)
| colspan=3 | +1
|- style="background:#fff"
| colspan=2 | Learn a [[TM]]
| colspan=2 | +1 || 0
|- style="background:#fff"
| colspan=2 | Using a [[battle item]]<ref>In Generation II, battle items affected include [[X Attack]], [[X Defense|X Defend]], [[X Speed]], and [[X Sp. Atk|X Special]]</ref>
| colspan=2 | +1 || 0
|- style="background:#fff"
| rowspan=2 | [[Fainting]]
| If opponent is less than 30 levels higher
| If opponent is less than 30 levels higher
| colspan=3 | -1
| colspan=3 | -1
|- style="background:#fff"
|- style="background:#fff"
| If opponent is at least 30 levels higher, or outside of battle
| If opponent is at least 30 levels higher, or outside of battle
| colspan=2 | -5 || -10
| colspan=2 | -5
| -10
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Using [[Energy Powder|EnergyPowder]] or [[Heal Powder]]
| colspan=2 | Deposit starter Pikachu in the [[Pokémon Storage System]] from the party
| colspan=2 | -5 || -10
| colspan=2 | -3 || -5
|- style="background:#fff"
| colspan=2 | Using [[Energy Root]]
| colspan=2 | -10 || -15
|-
|-
| colspan=2 style="background:#fff; {{roundybl|5px}}" | Using [[Revival Herb]]
| colspan=2 style="background:#fff; {{roundybl|5px}}" | [[Trade]] Pikachu away
| colspan=2 style="background:#fff" | -15
| style="background:#fff" colspan=2 | -10
| style="background:#fff; {{roundybr|5px}}" | -20
| style="background:#fff; {{roundybr|5px}}" | -20
|}
|}


===Generation III===
[[Vitamin]]s, [[battle item]]s, and {{cat|HP-restoring items}} increase Pikachu's friendship even if they have no effect (e.g., attempting to use a [[Potion]] on a Pikachu that is fainted or has full health). Using an item in this way does not consume it, so the same item can repeatedly increase Pikachu's friendship.  
In [[Generation III]], different [[Pokémon (species)|species]] of Pokémon were given individualized [[List of Pokémon by base friendship|base friendship]] values. The [[Luxury Ball]] and [[Soothe Bell]] boosts were also introduced.


In {{game2|Ruby|Sapphire|Emerald}}, an [[NPC]] who will evaluate the friendship of the first Pokémon in the player's [[party]] can be found at [[Verdanturf_Town#Friendship_rater|Verdanturf Town]].  
Waking Pikachu with the [[Poké Flute]] (either in or out of battle) does not change its friendship.


In {{game|FireRed and LeafGreen|s}}, [[Daisy Oak]] in [[Pallet Town]] will perform the [[#Pokémon FireRed and LeafGreen|same service]] of evaluating a Pokémon's friendship, and she will additionally offer [[Pokémon groomer|grooming]] to increase a Pokémon's friendship once every 512 steps the player takes.  
In {{g|Yellow}}, the friendship rater is a woman in [[Celadon Mansion]]. She will comment on the starter Pikachu's friendship if it is following the player:
 
In addition, in Pokémon FireRed and LeafGreen, the degree to which a Pokémon moves towards the screen after an item is used on it will also indicate how high its friendship is.
 
In Generation III (except {{Pokémon XD}}), if a Pokémon is currently at the same location where it was {{pkmn2|caught}} (its met location), any increase to its friendship is boosted by 1.
 
In the table below, fainting in battle will not alter a Pokémon's friendship if it fainted from {{status|poison}} at the end of a turn.


{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|- style="text-align: center"
|-
! rowspan=2 colspan=2 style="background:#{{cute color light}}; {{roundytl|5px}}" | Event
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Statement
! colspan=3 style="background:#{{cute color light}}; {{roundytr|5px}}" | Change based on current friendship
! style="background:#{{cute color light}}; {{roundytr|5px}}" | Friendship
|- style="background:#{{cute color light}}"
! 0 to 99
! 100 to 199
! 200 to 255
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Using {{cat|friendship-raising Berries}}{{sup/3|E}}<ref name=berry>Berries affected include [[Pomeg Berry]], [[Kelpsy Berry]], [[Qualot Berry]], [[Hondew Berry]], [[Grepa Berry]], and [[Tamato Berry]] (No. 21-26)</ref>
| "You look like a fantastic duo. You're making me jealous!"
| +10 || +5 || +2
| 201-255
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | [[Level]] up || +5 || +3 || +2
| "Your <sc>Pikachu</sc> looks happy with you."
| 161-200
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Using a [[vitamin]]<ref name=vitamin>Generation III onwards, vitamins affected include [[HP Up]], [[Protein]], [[Iron]], [[Calcium]], [[Zinc]], [[Carbos]], [[PP Up]], [[PP Max]], and [[Rare Candy]]</ref> || +5 || +3 || +2
| "Your <sc>Pikachu</sc> seems tamed."
| 131-160
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | [[Pokémon groomer|Grooming]] ({{Daisy}}){{sup/3|FRLG}}
| "You must be happy to have a <sc>Pokemon</sc> that cute."
| colspan=2 | +3 || +1
| 101-130
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Battling against a [[Gym Leader]], [[Elite Four]] member, or the [[Pokémon Champion|Champion]] (whole party) || +3 || +2 || +1
| "Why don't you take more care with <sc>Pikachu</sc>?"
| 51-100
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Walking 128 steps (50% chance to occur, affects whole party)
| "It seems like it hasn't been tamed at all."
| colspan=3 | +1
| 0-50
|- style="background:#fff"
|}
| colspan=2 | Learn a [[TM]] or [[HM]]
 
| colspan=2 | +1 || 0
===Generation II===
In [[Generation II]], friendship was expanded to apply to all Pokémon. All Pokémon have a base friendship of 70, but any Pokémon caught in a [[Friend Ball]] starts with 200 friendship, and any Pokémon hatched from an {{pkmn|Egg}} starts with 120 friendship.
 
Various actions can change a Pokémon's friendship:
 
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|- style="text-align: center"
! rowspan=2 colspan=2 style="background:#{{cute color light}}; {{roundytl|5px}}" | Event
! colspan=3 style="background:#{{cute color light}}; {{roundytr|5px}}" | Change based on current friendship
|- style="background:#{{cute color light}}"
! 0 to 99
! 100 to 199
! 200 to 255
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Using a [[battle item]]<ref>In Generation III, battle items affected include [[X Attack]], [[X Defense|X Defend]], [[X Speed]], [[X Sp. Atk|X Special]], [[X Accuracy]], [[Dire Hit]], and [[Guard Spec.]]</ref>
| rowspan=4 | [[Pokémon groomer|Grooming]] ([[haircut brothers]])<br>"''<Pokémon> looks [...]''"
| colspan=2 | +1 || 0
| "''delighted!''" (younger brother: 10%)
| colspan=2 | +10 || +4
|- style="background:#fff"
|- style="background:#fff"
| rowspan=2 | [[Fainting]]
| "''delighted!''" (older brother: 20%)
| If opponent is less than 30 levels higher
| colspan=2 | +5 || +2
| colspan=3 | -1
|- style="background:#fff"
|- style="background:#fff"
| If opponent is at least 30 levels higher, or outside of battle
| "''happy.''" (older brother: 50%, younger: 30%)
| colspan=2 | -5 || -10
| colspan=2 | +3 || +1
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Using [[Energy Powder|EnergyPowder]] or [[Heal Powder]]
| "''a little happier.''" (older brother: 30%, younger: 60%)
| colspan=2 | -5 || -10
| colspan=3 | +1
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Using [[Energy Root]]
| rowspan=2 | [[Level]] up || Always{{sup/2|GS}}/Anywhere except met location{{sup/2|C}} || +5 || +3 || +2
| colspan=2 | -10 || -15
|-
| colspan=2 style="background:#fff; {{roundybl|5px}}" | Using [[Revival Herb]]
| colspan=2 style="background:#fff" | -15
| style="background:#fff; {{roundybr|5px}}" | -20
|}
 
====Pokémon Colosseum and Pokémon XD: Gale of Darkness====
{{incomplete|section}}
In [[Pokémon Colosseum]] and [[Pokémon XD: Gale of Darkness]], [[purification|purifying]] a Pokémon increases its friendship by 70.
 
===Generation IV===
{{incomplete|section|Figure out the probabilities for the variable massage/grooming events}}
[[File:Friendship Checker App.png|thumb|200px|right|The [[Pokétch]]'s Friendship Checker app with a {{p|Drifblim}} at maximum friendship.]]
In Generation IV only, a Pokémon's met location does not affect the amount of friendship it gains. In Pokémon Diamond, Pearl, and Platinum, the massage at the [[Ribbon Syndicate]] is also not affected by any friendship boosts, and the Soothe Bell does not affect friendship gained when using a [[battle item]].
 
In Pokémon Diamond, Pearl, and Platinum, [[#Diamond, Pearl, and Platinum|an NPC]] who will evaluate the friendship of the first Pokémon in the player's [[party]] can be found in [[Hearthome City]], or the player may use the {{DL|Pokétch|Friendship Checker}} app on the [[Pokétch]]. In {{game|HeartGold and SoulSilver|s}}, [[#HeartGold and SoulSilver|an NPC]] in [[Goldenrod City]] will also evaluate the friendship of the first Pokémon in the player's party or a [[walking Pokémon]]'s friendship may also be gauged by its reaction when speaking to it.
 
In Pokémon Diamond and Pearl, due to a glitch, if [[herbal medicine]] is used in battle on a Pokémon with low friendship, that Pokémon's friendship can underflow to a value near the maximum 255.
 
In {{pkmn|HeartGold and SoulSilver}}, the odds of getting a bite are impacted by the friendship of the player's [[walking Pokémon]]. If they have 150 friendship or more, the probability of getting a bite is guaranteed. Otherwise, there is a chance of not getting a bite.<ref>https://twitter.com/JCBLPs/status/1588585025959665666</ref>
 
{{YouTubeVid|YXhSU09weII|Map233224|cute}}
 
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|- style="text-align: center"
! rowspan=2 colspan=2 style="background:#{{cute color light}}; {{roundytl|5px}}" | Event
! colspan=3 style="background:#{{cute color light}}; {{roundytr|5px}}" | Change based on current friendship
|- style="background:#{{cute color light}}"
! 0 to 99
! 100 to 199
! 200 to 255
|- style="background:#fff"
|- style="background:#fff"
| rowspan=3 | [[Pokémon groomer|Massage]] ([[Ribbon Syndicate]]){{sup/4|DPPt}}<br>"''Our treatment has made your pampered baby [...] friendly to you.''"
| At met location{{sup/2|C}} || +10 || +6 || +4
| "''much more''"
| colspan=3 | +30
|- style="background:#fff"
|- style="background:#fff"
| "''more''"
| colspan=2 | Using a [[vitamin]]<ref>In Generation II, vitamins affected include [[HP Up]], [[Protein]], [[Iron]], [[Calcium]], and [[Carbos]]</ref>|| +5 || +3 || +2
| colspan=3 | +10
|- style="background:#fff"
|- style="background:#fff"
| "''a little more''"
| colspan=2 | Battling against a [[Gym Leader]], [[Elite Four]] member, the [[Pokémon Champion|Champion]], or [[Red (game)|Red]] (whole party)
| colspan=3 | +5
| +3 || +2 || +1
|- style="background:#fff"
|- style="background:#fff"
| rowspan=3 | [[Pokémon groomer|Grooming]] ([[haircut brothers]]){{sup/4|HGSS}}<br>"''<Pokémon> looks [...]''"
| colspan=2 | [[Pokémon groomer|Grooming]] ({{Daisy}})
| "''delighted!''"
| colspan=2 | +3 || +1
| colspan=3 | +10
|- style="background:#fff"
|- style="background:#fff"
| "''happy.''"
| colspan=2 | Walking 512 steps (whole party)
| colspan=3 | +5
|- style="background:#fff"
| "''a little happier.''"
| colspan=3 | +1
| colspan=3 | +1
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | [[Pokémon groomer|Grooming]] ({{Daisy}}){{sup/4|HGSS}}
| colspan=2 | Learn a [[TM]]
| colspan=3 | +10
| colspan=2 | +1 || 0
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Using {{cat|friendship-raising Berries}}<ref name=berry/>|| +10 || +5 || +2
| colspan=2 | Using a [[battle item]]<ref>In Generation II, battle items affected include [[X Attack]], [[X Defense|X Defend]], [[X Speed]], and [[X Sp. Atk|X Special]]</ref>
|- style="background:#fff"
| colspan=2 | [[Level]] up || +5 || +3 || +2
|- style="background:#fff"
| colspan=2 | Using a [[vitamin]]<ref name=vitamin/> || +5 || +3 || +2
|- style="background:#fff"
| colspan=2 | [[Pokémon groomer|Massage]] ([[Veilstone City]] [[Massage Girl]]){{sup/4|DPPt}}
| colspan=3 | +3
|- style="background:#fff"
| colspan=2 | Battling against a [[Gym Leader]], [[Elite Four]] member, or the [[Pokémon Champion|Champion]] (whole party) || +3 || +2 || +1
|- style="background:#fff"
| colspan=2 | Winning a {{pkmn|Contest}} || +3 || +2 || +1
|- style="background:#fff"
| colspan=2 | Walking 128 steps (50% chance, whole party)
| colspan=3 | +1
|- style="background:#fff"
| colspan=2 | Learn a [[TM]] or [[HM]]
| colspan=2 | +1 || 0
|- style="background:#fff"
| colspan=2 | Using a [[battle item]]<ref name=battleitem>Generation IV onwards, battle items affected include [[X Attack]], [[X Defense]] (known as X Defend prior to Generation VI), [[X Speed]], [[X Sp. Atk]] (known as X Special prior to Generation VI), [[X Sp. Def]], [[X Accuracy]], [[Dire Hit]], and [[Guard Spec.]]</ref>
| colspan=2 | +1 || 0
| colspan=2 | +1 || 0
|- style="background:#fff"
|- style="background:#fff"
Line 445: Line 423:
| colspan=3 | -1
| colspan=3 | -1
|- style="background:#fff"
|- style="background:#fff"
| If opponent is at least 30 levels higher
| If opponent is at least 30 levels higher, or outside of battle
| colspan=2 | -5 || -10
|- style="background:#fff"
| colspan=2 | Surviving {{status|poison}} with 1 HP outside of battle
| colspan=2 | -5 || -10
| colspan=2 | -5 || -10
|- style="background:#fff"
|- style="background:#fff"
Line 462: Line 437:
|}
|}


===Generation V===
In {{game2|Gold|Silver|Crystal}}, the friendship rater can be found in [[Goldenrod City]], in a house near the [[Goldenrod Department Store]]. Additionally, on [[Days of the week|Sundays]], a friendship rater can be found in the Department Store itself. Both will comment on the friendship of the first Pokémon in the [[party]]:
{{incomplete|section|Effects of Makeups at the {{DL|Join Avenue|Beauty Salon}}; check whether boosts like Luxury Ball apply to Join Avenue events}}
Generation V introduced Befriending Power as a [[Pass Power]] to boost friendship gains.


Friendship boosts do not apply to the massage in [[Castelia City]].
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
 
|-
In the Generation V games, [[#Black and White|an NPC]] who will evaluate the friendship of the Pokémon in the player's [[party]] can be found in [[Icirrus City]], with a second NPC only found in [[Nacrene City]] during {{game|Black and White|s}} who checks the player's first Pokémon. In {{game|Black and White|s|Pokémon Black 2 and White 2|2}}, the player may also contact [[Bianca]] on the [[Xtransceiver]] to have their Pokémon's friendship rated.
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Statement
 
! style="background:#{{cute color light}}; {{roundytr|5px}}" | Friendship
In Generation V, the Befriending Power [[Pass Power]] boosts any increase to friendship by one to three points depending on the strength of the power used. In Generation VI, the Befriending Power [[O-Power]] has the same effect.
|- style="background:#{{johto color dark}}"
 
! colspan="2" | {{color2|{{johto color light}}|Goldenrod City}}
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|- style="text-align: center"
! rowspan=2 colspan=2 style="background:#{{cute color light}}; {{roundytl|5px}}" | Event
! colspan=3 style="background:#{{cute color light}}; {{roundytr|5px}}" | Change based on current friendship
|- style="background:#{{cute color light}}"
! 0 to 99
! 100 to 199
! 200 to 255
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | {{DL|Join Avenue|Beauty Salon}}: getting a Royal Cut{{sup/5|W2}}
| "It looks really happy! It must love you a lot."
| colspan=3 | +50
| 250-255
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | {{DL|Join Avenue|Beauty Salon}}: getting a Beauty Cut{{sup/5|B2}}
| "I get the feeling that it really trusts you."
| colspan=3 | +40
| 200-249
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | {{DL|Join Avenue|Beauty Salon}}: getting a Smile Cut{{sup/5|B2W2}}
| "It's friendly toward you. It looks sort of happy."
| colspan=3 | +30
| 150-199
|- style="background:#fff"
|- style="background:#fff"
| rowspan=3 | [[Pokémon groomer|Massage]] ({{DL|Castelia City|Castelia Street}}{{sup/5|BW}}/{{DL|Castelia City|Medal Office}}{{sup/5|B2W2}})<br>"''The massage has made your Pokémon [...] friendly to you!''"
| "It's quite cute."
| "''much more''" (6%)
| 100-149
| colspan=3 | +30
|- style="background:#fff"
|- style="background:#fff"
| "''more''" (20%)
| "You should treat it better. It's not used to you."
| colspan=3 | +10
| 50-99
|- style="background:#fff"
|- style="background:#fff"
| "''a little bit more''" (74%)
| "It doesn't seem to like you at all. It looks mean."
| colspan=3 | +5
| 0-49
|- style="background:#{{johto color dark}}"
! colspan="2" | {{color2|{{johto color light}}|Goldenrod Department Store}} (Sunday only)
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | {{DL|Join Avenue|Beauty Salon}}: getting a Shampoo{{sup/5|B2W2}}
| "It's very attached to you. {{m|Return|This move}} should be perfect for a pair like you."
| colspan=3 | +20
| 150-255
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | {{DL|Join Avenue|Café}}: getting a Friendly Combo{{sup/5|B2W2}}
| "It's adorable! You should teach it good TM moves."
| colspan=3 | +20
| 50-149
|- style="background:#fff"
|-
| colspan=2 | {{DL|Join Avenue|Beauty Salon}}: getting a Brushing{{sup/5|B2W2}}
| style="background:#fff; {{roundybl|5px}}" | "It looks evil. How about [[TM21|this TM]] for it?"
| colspan=3 | +10
| style="background:#fff; {{roundybr|5px}}" | 0-49
|}
 
The friendship rater in the Department Store will give out {{TM|21|Frustration}} for Pokémon with low friendship and {{TM|27|Return}} for high friendship.
 
====Pokémon Crystal====
The met location boost was first introduced in {{game|Crystal}}. In {{game|Crystal}}, if a Pokémon is leveled up at its met location, it will gain twice as much friendship from that level up as usual. Since only Pokémon caught in Pokémon Crystal have a defined met location, Pokémon caught in the [[Generation I]] games, {{game|Gold and Silver|s}}, and Pokémon from [[in-game trade]]s will not receive this bonus. If a Pokémon that has a defined met location is traded to a Generation I game, this data is permanently erased, so it can no longer receive this bonus.
 
===Generation III===
In [[Generation III]], each Pokémon {{OBP|Pokémon|species}} was assigned a specific [[List of Pokémon by base friendship|base friendship]] value. The [[Luxury Ball]] and [[Soothe Bell]] boosts were also introduced.
 
Various actions can change a Pokémon's friendship:
 
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|- style="text-align: center"
! rowspan=2 colspan=2 style="background:#{{cute color light}}; {{roundytl|5px}}" | Event
! colspan=3 style="background:#{{cute color light}}; {{roundytr|5px}}" | Change based on current friendship
|- style="background:#{{cute color light}}"
! 0 to 99
! 100 to 199
! 200 to 255
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | {{DL|Join Avenue|Café}}: getting a Friendly Lunch{{sup/5|B2W2}}
| colspan=2 | Using {{cat|friendship-raising Berries}}{{sup/3|E}}<ref name=berry>Berries affected include [[Pomeg Berry]], [[Kelpsy Berry]], [[Qualot Berry]], [[Hondew Berry]], [[Grepa Berry]], and [[Tamato Berry]] (No. 21-26)</ref>
| colspan=3 | +10
| +10 || +5 || +2
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Using {{cat|friendship-raising Berries}}<ref name=berry/> || +10 || +5 || +2
| colspan=2 | [[Level]] up || +5 || +3 || +2
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | {{DL|Join Avenue|Café}}: getting a Friendly Drink{{sup/5|B2W2}}
| colspan=2 | Using a [[vitamin]]<ref name=vitamin>Generation III onwards, vitamins affected include [[HP Up]], [[Protein]], [[Iron]], [[Calcium]], [[Zinc]], [[Carbos]], [[PP Up]], [[PP Max]], and [[Rare Candy]]</ref> || +5 || +3 || +2
| colspan=3 | +5
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | [[Level]] up in battle || +5 || +4 || +3
| colspan=2 | [[Pokémon groomer|Grooming]] ({{Daisy}}){{sup/3|FRLG}}
| colspan=2 | +3 || +1
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Battling against a [[Gym Leader]], [[Elite Four]] member, or the [[Pokémon Champion|Champion]] (whole party) || +5 || +4 || +3
| colspan=2 | Battling against a [[Gym Leader]], [[Elite Four]] member, or the [[Pokémon Champion|Champion]] (whole party) || +3 || +2 || +1
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Using a [[vitamin]]<ref name=vitamin/> || +5 || +3 || +2
| colspan=2 | Walking 128 steps (50% chance to occur, affects whole party)
|- style="background:#fff"
| colspan=3 | +1
| colspan=2 | Using a [[wing]] || +3 || +2 || +1
|- style="background:#fff"
| colspan=2 | Walking 255 steps (50% chance, whole party)
| colspan=2 | +2 || +1
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Learn a [[TM]] or [[HM]]
| colspan=2 | Learn a [[TM]] or [[HM]]
| colspan=2 | +1 || 0
| colspan=2 | +1 || 0
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Using a [[battle item]]<ref name=battleitem/>
| colspan=2 | Using a [[battle item]]<ref>In Generation III, battle items affected include [[X Attack]], [[X Defense|X Defend]], [[X Speed]], [[X Sp. Atk|X Special]], [[X Accuracy]], [[Dire Hit]], and [[Guard Spec.]]</ref>
| colspan=2 | +1 || 0
| colspan=2 | +1 || 0
|- style="background:#fff"
|- style="background:#fff"
Line 538: Line 520:
| colspan=3 | -1
| colspan=3 | -1
|- style="background:#fff"
|- style="background:#fff"
| If opponent is at least 30 levels higher
| If opponent is at least 30 levels higher, or outside of battle
| colspan=2 | -5 || -10
| colspan=2 | -5 || -10
|- style="background:#fff"
|- style="background:#fff"
Line 552: Line 534:
|}
|}


===Generation VI===
Fainting in battle will not alter a Pokémon's friendship if it fainted from {{status|poison}} at the end of a turn. In the Generation III core games, if a Pokémon is currently at its met location, any increase to its friendship is boosted by 1.  
{{incomplete|section|Check if [[Pokéblock]]s add friendship and chance of increasing friendship every 128 steps}}
In Generation VI, Befriending Power becomes an [[O-Power]].


Friendship boosts do not apply to massages, drinks from the [[Juice Shoppe]], or the Soothing Bag in [[Super Training]].
====Pokémon Ruby, Sapphire, & Emerald====
 
In {{game2|Ruby|Sapphire|Emerald}}, there are two friendship raters; one is in a house in [[Verdanturf_Town#Friendship_rater|Verdanturf Town]], and the other is in [[Pacifidlog Town#Pokémon Fan Club Chairman's sibling|Pacifidlog Town]]. Both will comment on the friendship of the first Pokémon in the [[party]]:
In [[Pokémon X and Y]], [[#X and Y|an NPC]] who will evaluate the friendship of the first Pokémon in the player's [[party]] can be found early on in [[Santalune City]], or later in [[Laverre City]]. In [[Pokémon Omega Ruby and Alpha Sapphire]], [[#Omega Ruby and Alpha Sapphire|an NPC]] in [[Verdanturf Town]] will also evaluate the friendship of the first Pokémon in the player's party.
 
In {{pkmn|Omega Ruby and Alpha Sapphire}}, [[Nameless Cavern]] becomes unlocked once the {{player}} has three Pokémon with maximum friendship on their team.


{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|- style="text-align: center"
|-
! rowspan=2 colspan=2 style="background:#{{cute color light}}; {{roundytl|5px}}" | Event
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Statement
! colspan=3 style="background:#{{cute color light}}; {{roundytr|5px}}" | Change based on current friendship
! style="background:#{{cute color light}}; {{roundytr|5px}}" | Friendship
|- style="background:#{{cute color light}}"
|- style="background:#{{hoenn color dark}}"
! 0 to 99
! colspan="2" | {{color2|{{hoenn color light}}|Verdanturf Town}}
! 100 to 199
! 200 to 255
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | [[Pokémon groomer|Massage]] ({{DL|Secret Base|Secret Pals}}){{sup/6|ORAS}}
| "It adores you. It can't possibly love you any more. I even feel happy seeing it."
| colspan=3 | +30
| 255
|- style="background:#fff"
|- style="background:#fff"
| rowspan=3 | [[Pokémon groomer|Massage]] ([[Cyllage City]]{{sup/6|XY}}/[[Mauville City]]{{sup/6|ORAS
| "It seems to be very happy. It obviously likes you a whole lot."
}})<br>"''The massage made your Pokémon [...] friendly toward you''"
| 200-254
| "''much more''" (6%)
| colspan=3 | +30
|- style="background:#fff"
|- style="background:#fff"
| "''more''" (20%)
| "It likes you quite a lot. It seems to want to be babied a little."
| colspan=3 | +10
| 150-199
|- style="background:#fff"
|- style="background:#fff"
| "''a little bit more''" (74%)
| "It's getting used to you. It seems to believe in you."
| colspan=3 | +5
| 100-149
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | [[Super Training]]: Soothing Bag
| "It's not very used to you yet. It neither loves nor hates you."
| colspan=3 | +20
| 50-99
|- style="background:#fff"
|- style="background:#fff"
| rowspan=2 | [[Juice Shoppe]]{{sup/6|XY}}: Colorful Shake
| "It's very wary. It has scary viciousness in its eyes. It doesn't like you much at all."
| Custom-made
| 1-49
| colspan=3 | +12 to 32 (depending on Berries used)
|- style="background:#fff"
|- style="background:#fff"
| Pre-made
| "This is a little hard for me to say&hellip; Your <sc>Pok</sc>é<sc>mon</sc> simply detests you. Doesn't that make you uncomfortable?"
| colspan=3 | +1 per {{PDollar}}100
| 0
|- style="background:#{{hoenn color dark}}"
! colspan="2" | {{color2|{{hoenn color light}}|Pacifidlog Town}}
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Using {{cat|friendship-raising Berries}}<ref name=berry/> || +10 || +5 || +2
| "It clearly likes you very much. A <sc>Pok</sc>é<sc>mon</sc> that adoring and adorable deserves a [[TM27|TM]] {{m|Return|like this}}, no?"
| 151-255
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | [[Level]] up in battle || +5 || +4 || +3
| "Hmm&hellip; It's not bad, but it's also not good. You, as the <sc>Trainer</sc>, need to put in some more effort."
|- style="background:#fff"
| 100-150
| colspan=2 | Battling against a [[Gym Leader]], [[Elite Four]] member, or the [[Pokémon Champion|Champion]] (whole party) || +5 || +4 || +3
|-
|- style="background:#fff"
| style="background:#fff; {{roundybl|5px}}" | "It has a vicious look to it. A frightening <sc>Pok</sc>é<sc>mon</sc> like that deserves a [[TM21|TM]] {{m|Frustration|like this}}."
| colspan=2 | Using a [[vitamin]]<ref name=vitamin/>|| +5 || +3 || +2
| style="background:#fff; {{roundybr|5px}}" | 0-99
|}
 
The friendship rater in Pacifidlog Town will give out {{TM|21|Frustration}} for Pokémon with low friendship and {{TM|27|Return}} for high friendship.
 
====Pokémon FireRed & LeafGreen====
{{main|Daisy Oak}}
In {{game|FireRed and LeafGreen|s}}, the friendship rater is [[Daisy Oak]] in [[Pallet Town]]. She will also offer [[Pokémon groomer|grooming]] to increase a Pokémon's friendship once for every 512 steps the {{player}} takes. She will comment on the friendship of the first Pokémon in the [[party]]:
 
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|-
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Statement
! style="background:#{{cute color light}}; {{roundytr|5px}}" | Friendship
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | [[Juice Shoppe]]{{sup/6|XY}}: Rare Soda, Ultra Rare Soda, Perilous Soup, or EV Juices
| "It couldn't possibly love you any more than it does now. Your <sc>Pok</sc>é<sc>mon</sc> is happy beyond words."
| colspan=3 | +4
| 255
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Using a [[wing]] || +3 || +2 || +1
| "It looks very happy. I wish {{ga|Blue|<rival>}} could see this and learn something from it."
| 200-254
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Walking 128 steps (sometimes; for whole party)
| "It's quite friendly with you. Keep being good to it!"
| colspan=2 | +2 || +1
| 150-199
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Using a [[battle item]]<ref name=battleitem/>
| "It's warming up to you. Trust must be growing between you."
| colspan=2 | +1 || 0
| 100-149
|- style="background:#fff"
|- style="background:#fff"
| rowspan=2 | [[Fainting]]
| "It's not quite familiar with you yet. <sc>Pok</sc>é<sc>mon</sc> are all quite wary when you first get them."
| If opponent is less than 30 levels higher
| 50-99
| colspan=3 | -1
|- style="background:#fff"
|- style="background:#fff"
| If opponent is at least 30 levels higher
| "<Player>, I don't like the way it glares at you. Could you try being a little nicer to it?"
| colspan=2 | -5 || -10
| 1-49
|- style="background:#fff"
| colspan=2 | Using [[Energy Powder]] or [[Heal Powder]]
| colspan=2 | -5 || -10
|- style="background:#fff"
| colspan=2 | Using [[Energy Root]]
| colspan=2 | -10 || -15
|-
|-
| colspan=2 style="background:#fff; {{roundybl|5px}}" | Using [[Revival Herb]]
| style="background:#fff; {{roundybl|5px}}" | "&hellip;Um, it's not easy for me to say this, but&hellip; Is there some reason why your <sc>Pok</sc>é<sc>mon</sc> would hate you so much?"
| colspan=2 style="background:#fff" | -15
| style="background:#fff; {{roundybr|5px}}" | 0
| style="background:#fff; {{roundybr|5px}}" | -20
|}
|}


===Generation VII===
In addition, how much a Pokémon moves towards the screen after an item is used on it also indicates its friendship.
====Pokémon Sun, Moon, Ultra Sun, and Ultra Moon====
 
{{incomplete|section|Check [[Festival Plaza]] events and walking mechanics}}
===Generation IV===
Friendship boosts do not apply to massages.
{{incomplete|section|Figure out the probabilities for the variable massage/grooming events}}
Unlike the previous generation, a Pokémon's met location does not affect the amount of friendship it gains.  


In [[Pokémon Sun and Moon|Pokémon Sun, Moon]], {{pkmn|Ultra Sun and Ultra Moon}}, [[#Sun, Moon, Ultra Sun, and Ultra Moon|an NPC]] who will evaluate the friendship of a Pokémon in the player's [[party]] can be found in [[Konikoni City]].
Various actions can change a Pokémon's friendship:


{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
Line 648: Line 629:
! 200 to 255
! 200 to 255
|- style="background:#fff"
|- style="background:#fff"
| rowspan=3 | [[Pokémon groomer|Massage]] ([[Konikoni City]])
| rowspan=3 | [[Pokémon groomer|Massage]] ([[Ribbon Syndicate]]){{sup/4|DPPt}}<br>"''Our treatment has made your pampered baby [...] friendly to you.''"
| "''I think you'll notice a lot of friendly feelings!''"
| "''much more''"
| colspan=3 | +40
| colspan=3 | +30
|- style="background:#fff"
|- style="background:#fff"
| "''[It] helped inspire some good, friendly feelings toward you.''"
| "''more''"
| colspan=3 | +20
|- style="background:#fff"
| "''It's feeling a bit more friendly toward you already, I'd say.''"
| colspan=3 | +10
| colspan=3 | +10
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | {{DL|Festival Plaza|Food stalls}}: getting a Friendly Combo
| "''a little more''"
| colspan=3 | +20
| colspan=3 | +5
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | {{DL|Festival Plaza|Food stalls}}: getting a Friendly Lunch
| rowspan=3 | [[Pokémon groomer|Grooming]] ([[haircut brothers]]){{sup/4|HGSS}}<br>"''<Pokémon> looks [...]''"
| "''delighted!''"
| colspan=3 | +10
| colspan=3 | +10
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | {{DL|Festival Plaza|Food stalls}}: getting a Friendly Drink
| "''happy.''"
| colspan=3 | +5
| colspan=3 | +5
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Using {{cat|friendship-raising Berries}}<ref name=berry/> || +10 || +5 || +2
| "''a little happier.''"
| colspan=3 | +1
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | {{DL|Poké Pelago|Isle Avue}} hot springs || colspan=3 | +5
| colspan=2 | [[Pokémon groomer|Grooming]] ({{Daisy}}){{sup/4|HGSS}}
| colspan=3 | +10
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | [[Level]] up in battle || +5 || +4 || +3
| colspan=2 | Using {{cat|friendship-raising Berries}}<ref name=berry/>|| +10 || +5 || +2
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Battling against an [[island kahuna]], [[Elite Four]] member, or the [[Pokémon Champion|Champion]] (whole party) || +5 || +4 || +3
| colspan=2 | [[Level]] up || +5 || +3 || +2
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Using a [[vitamin]]<ref name=vitamin/> || +5 || +3 || +2
| colspan=2 | Using a [[vitamin]]<ref name=vitamin/> || +5 || +3 || +2
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Using a [[wing]] || +3 || +2 || +1
| colspan=2 | [[Pokémon groomer|Massage]] ([[Veilstone City]] [[Massage Girl]]){{sup/4|DPPt}}
| colspan=3 | +3
|- style="background:#fff"
| colspan=2 | Battling against a [[Gym Leader]], [[Elite Four]] member, or the [[Pokémon Champion|Champion]] (whole party) || +3 || +2 || +1
|- style="background:#fff"
| colspan=2 | Winning a {{pkmn|Contest}} || +3 || +2 || +1
|- style="background:#fff"
| colspan=2 | Walking 128 steps (50% chance, whole party)
| colspan=3 | +1
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Walking 128 steps (sometimes; for whole party)
| colspan=2 | Learn a [[TM]] or [[HM]]
| colspan=2 | +2 || +1
| colspan=2 | +1 || 0
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Using a [[battle item]]<ref name=battleitem/>
| colspan=2 | Using a [[battle item]]<ref name=battleitem>Generation IV onwards, battle items affected include [[X Attack]], [[X Defense]] (known as X Defend prior to Generation VI), [[X Speed]], [[X Sp. Atk]] (known as X Special prior to Generation VI), [[X Sp. Def]], [[X Accuracy]], [[Dire Hit]], and [[Guard Spec.]]</ref>
| colspan=2 | +1 || 0
| colspan=2 | +1 || 0
|- style="background:#fff"
|- style="background:#fff"
Line 692: Line 681:
| colspan=2 | -5 || -10
| colspan=2 | -5 || -10
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Using [[Energy Powder]] or [[Heal Powder]]
| colspan=2 | Surviving {{status|poison}} with 1 HP outside of battle
| colspan=2 | -5 || -10
|- style="background:#fff"
| colspan=2 | Using [[Energy Powder|EnergyPowder]] or [[Heal Powder]]
| colspan=2 | -5 || -10
| colspan=2 | -5 || -10
|- style="background:#fff"
|- style="background:#fff"
Line 702: Line 694:
| style="background:#fff; {{roundybr|5px}}" | -20
| style="background:#fff; {{roundybr|5px}}" | -20
|}
|}
<ab>†: Berries affected include [[Pomeg Berry]], [[Kelpsy Berry]], [[Qualot Berry]], [[Hondew Berry]], [[Grepa Berry]], and [[Tamato Berry]] (No. 21-26)
††: Vitamins affected include [[HP Up]], [[Protein]], [[Iron]], [[Calcium]], [[Zinc]], [[Carbos]], [[PP Up]], [[PP Max]], and [[Rare Candy]]
†††: Battle items affected include [[X Attack]], [[X Defense]], [[X Speed]], [[X Sp. Atk]], [[X Sp. Def]], [[X Accuracy]], [[Dire Hit]], and [[Guard Spec.]]</ab>


====Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!====
====Pokémon Diamond, Pearl, & Platinum====
In [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]], friendship is factored into all of a Pokémon's stats, except HP. At maximum friendship, a Pokémon will receive a 10% boost to its stats, before [[awakening values|AVs]] are added in. The friendship multiplier scales directly with the level of friendship, starting from a 0% boost at 0 friendship to receiving the full 10% at 255.
[[File:Friendship Checker App.png|thumb|250px|The [[Pokétch]]'s Friendship Checker app with a {{p|Drifblim}} at maximum friendship.]]
In {{game2|Diamond|Pearl|Platinum}}, the massage at the [[Ribbon Syndicate]] is not affected by any friendship boosts, and the [[Soothe Bell]] does not affect friendship gained when using a [[battle item]].
 
In these games, there are three friendship raters: One is found at the [[Pokémon Fan Club]] in [[Hearthome City]], one ([[Dr. Footstep]]) on {{rt|213|Sinnoh}} near the [[Pastoria City]] [[gate]], and one in the [[Pokémon Center]] in [[Eterna City]]. They will comment on the friendship of the first Pokémon in the [[party]]:


{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|- style="text-align: center"
|-
! rowspan=2 colspan=2 style="background:#{{cute color light}}; {{roundytl|5px}}" | Event
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Statement
! colspan=3 style="background:#{{cute color light}}; {{roundytr|5px}}" | Change based on current friendship
! style="background:#{{cute color light}}; {{roundytr|5px}}" | Friendship
|- style="background:#{{cute color light}}"
|- style="background:#{{cute color dark}}"
! 0 to 99
! colspan="2" | {{color2|{{cute color light}}|Dr. Footstep}}
! 100 to 199
! 200 to 255
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | [[Level]] up || +2 || +1 || +1
| colspan="2" style="text-align: center" | Refer to [[Dr. Footstep#Friendship levels|Dr. Footstep &rarr; Friendship levels]].
|- style="background:#{{sinnoh color dark}}"
! colspan="2" | {{color2|{{sinnoh color light}}|Pokétch#Friendship Checker|Friendship Checker (Pokétch app)}}
|- style="background:#fff"
|- style="background:#fff"
| rowspan=2 | [[Fainting]]
| Two large hearts
| If opponent is less than 30 levels higher
| 255
| colspan=3 | -1
|- style="background:#fff"
|- style="background:#fff"
| If opponent is at least 30 levels higher
| Two small hearts
| colspan=2 | -5 || -10
| 200-254
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Battling against a [[Gym Leader]], [[Elite Four]] member, or the [[Pokémon Champion|Champion]] (whole party) || +4 || +3 || +2
| One small heart
| 150-199
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Throwing {{PDollar}}500 into the fountain in [[Cerulean City]]
| No hearts (moves towards stylus)
| colspan=3 | +20 (whole party)
| 70-149
|- style="background:#fff"
| No hearts (moves away from stylus)
| 0-69
|- style="background:#{{sinnoh color dark}}"
! colspan="2" | {{color2|{{sinnoh color light}}|Eterna City}}
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Throwing {{PDollar}}50 into the fountain in [[Cerulean City]]
| "It seems to like you. It must be happy being with you."
| colspan=3 | +2 (whole party)
| 120-255
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Walking 255 steps (50%; for {{ga|Partner Pokémon}} and [[walking Pokémon]])
| "It's becoming comfortable around you, I think."
| colspan=2 | +2 || +1
| 70-119
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Using a [[vitamin]]<ref name=vitamin/> || +5 || +3 || +2
| "Hmm… It needs to get used to you more."
|-
| 0-69
| colspan=2 style="background:#fff; {{roundybl|5px}}" | Using a [[battle item]]<ref name=battleitem/>
|- style="background:#{{sinnoh color dark}}"
| colspan=2 style="background:#fff" | +1
! colspan="2" {{color2|{{sinnoh color light}}|Hearthome City}}
| style="background:#fff; {{roundybr|5px}}" | 0
|}
<ab>†: Vitamins affected include [[PP Up]], [[PP Max]], and [[Rare Candy]]
††: Battle items affected include [[X Attack]], [[X Defense]], [[X Speed]], [[X Sp. Atk]], [[X Sp. Def]], [[X Accuracy]], [[Dire Hit]], and [[Guard Spec.]]</ab>
 
===Generation VIII===
====Pokémon Sword and Shield====
{{incomplete|section|Test and update chart with thresholds and values for all friendship increasing/decreasing factors like vitamins, battle items, herbs, etc., confirm untested thresholds for camp/berries, do they actually cap at 179? [https://twitter.com/Sibuna_Switch/status/1571190597028876290 Examples]}}
In [[Pokémon Sword and Shield]], friendship can only be increased to a maximum of 179 <!--Check if this is an accurate threshold--> without using [[Pokémon Camp]] or {{Berries}}. While this is enough to evolve Pokémon that evolve with high friendship, it is not enough to receive any in-battle friendship bonuses. Pokémon Camp and {{cat|friendship-raising Berries}} are the only ways to reach the maximum friendship value of 255.
 
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|- style="text-align: center"
! rowspan=2 colspan=2 style="background:#{{cute color light}}; {{roundytl|5px}}" | Event
! colspan=4 style="background:#{{cute color light}}; {{roundytr|5px}}" | Change based on current friendship
|- style="background:#{{cute color light}}"
! 0 to 99
! 100 to 159
! 160 to 179
! 180+
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | [[Level]] up || +3 || +2 || colspan=2 | 0
| "It simply adores you! Why, I feel like I am intruding!"
| 255
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Using {{cat|friendship-raising Berries}}<ref name=berry/> || +10 || +5 || colspan=4 | +1
| "It's very friendly toward you. I can tell you treat it kindly."
| 200-254
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Battling against a [[Gym Leader]] or the [[Champion]] || +5 || +3 || colspan=2 | 0
| "It's quite friendly to you. It must be happy being with you."
| 150-199
|- style="background:#fff"
|- style="background:#fff"
| rowspan=2 | [[Fainting]]
| "It's warming up to you. That's my impression."
| If opponent is less than 30 levels higher
| 100-149
| colspan=4 | -1
|- style="background:#fff"
|- style="background:#fff"
| If opponent is at least 30 levels higher
| "It's feeling neutral toward you. It's up to you to change that."
| colspan=2 | -5 || colspan=2 | -10
| 50-99
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Walking 128 steps (for whole party, 50% chance to occur)
| "Hmm… It seems to dislike you a little."
| colspan=2 | +1 || colspan=2 | 0
| 1-49
|- style="background:#fff"
|-
| colspan=2 | Walking 255 steps with [[walking Pokémon]] in [[Isle of Armor]] or [[Crown Tundra]]
| style="background:#fff; {{roundybl|5px}}" | "Oh, my&hellip; I think this one really hasn't taken too kindly to you."
| colspan=3 | +1 || 0
| style="background:#fff; {{roundybr|5px}}" | 0
|}
|}


The following methods can only increase Pokémon's friendship up to a maximum of 179. After 179 friendship, these methods no longer boost friendship.
The Eterna City friendship rater also gives the {{player}} the {{DL|Pokétch|Friendship Checker}} app for the [[Pokétch]].  
* Leveling up.
 
* Walking with them in the party.
Due to a glitch in Diamond and Pearl, using [[herbal medicine]] on a Pokémon with low friendship while in battle can cause its friendship to underflow to a value near the 255 maximum.<ref>https://youtu.be/YXhSU09weII</ref>
* Using [[battle item]]s on them.
 
* Using [[vitamin]]s or [[feather]]s on them. (Excluding [[Rare Candy]], [[Exp. Candy]], and [[Dynamax Candy]] which have unused values and do not grant Friendship<ref>https://twitter.com/Sibuna_Switch/status/1574102961109848066</ref>)
====Pokémon HeartGold & SoulSilver====
* Battling with them against [[Gym Leader]]s or other "tough" Trainers.<!--check who counts as "tough" Trainers-->
In {{game|HeartGold and SoulSilver|s}}, the friendship rater can be found in [[Goldenrod City]], in a house near the [[Goldenrod Department Store]]. Additionally, on [[Days of the week|Sundays]], a friendship rater can be found in the Department Store itself. Both will comment on the friendship of the first Pokémon in the [[party]]:
 
The following methods can increase a Pokémon's friendship regardless of their current friendship (up to the maximum of 255).
* Using {{cat|friendship-raising Berries}}
* [[Pokémon Camp]]:
** Playing with them using toys, especially toy balls.
** Breaking up fights involving the Pokémon by calling it over to you.
** Cooking [[curry]] with the Pokémon, especially when using lots of rare Berries.
 
The following methods can decrease a Pokémon friendship (down to a minimum of 0).
* Letting a Pokémon faint, especially when battling a much stronger opponent.
* Using [[herbal medicine]] on it.
 
====Pokémon Brilliant Diamond and Shining Pearl====
Friendship is no longer soft-capped at 180 like in Sword and Shield, and all methods can once again increase friendship all the way to the maximum of 255.
 
In {{pkmn|Brilliant Diamond and Shining Pearl}}, [[walking Pokémon]] can sometimes find Berries; this chance increases with Pokémon's friendship value.


{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|- style="text-align: center"
|-
! rowspan=2 colspan=2 style="background:#{{cute color light}}; {{roundytl|5px}}" | Event
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Statement
! colspan=3 style="background:#{{cute color light}}; {{roundytr|5px}}" | Change based on current friendship
! style="background:#{{cute color light}}; {{roundytr|5px}}" | Friendship
|- style="background:#{{cute color light}}"
|- style="background:#{{johto color dark}}"
! 0 to 99
! colspan="2" | {{color2|{{johto color light}}|Goldenrod City}}
! 100 to 199
! 200 to 255
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | [[Level]] up (excluding [[Rare Candy]])  || +3 || +2 || +1
| "It looks really happy! It must love you a lot."
| 250-255
|- style="background:#fff"
|- style="background:#fff"
| rowspan=2 | [[Fainting]]
| "I get the feeling that it really trusts you."
| If opponent is less than 30 levels higher
| 200-249
| colspan=3 | -1
|- style="background:#fff"
|- style="background:#fff"
| If opponent is at least 30 levels higher
| "It's friendly toward you. It looks sort of happy."
| colspan=2 | -5 || -10
| 150-199
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Battling against a [[Gym Leader]], [[Elite Four]] member, or the [[Pokémon Champion|Champion]] (whole party) || +5 || +3 || 0
| "It's quite cute."
| 100-149
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Walking 128 steps (50%; for whole party)
| "You should treat it better. It's not used to you."
| colspan=3 | +1
| 50-99
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Walking 128 steps (50%; for [[walking Pokémon]])
| "It doesn't seem to like you at all. It looks mean."
| colspan=3 | +1
| 0-49
|- style="background:#{{johto color dark}}"
! colspan="2" | {{color2|{{johto color light}}|Goldenrod Department Store}} (Sunday only)
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Feeding a Pokémon a [[Poffin]]
| "It's very attached to you. {{m|Return|This move}} should be perfect for a pair like you."
| colspan=3 | +1
| 149-255
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Using {{cat|friendship-raising Berries}}<ref name=berry/> || +10 || +5 || +1
| "It's adorable! You should teach it good TM moves."
|- style="background:#fff"
| 51-148
| colspan=2 | Using a [[vitamin]]<ref name=vitamin/> || +4 || +2 || 0
|- style="background:#fff"
| colspan=2 | Using a [[battle item]]<ref name=battleitem/>
| colspan=2 | +1 || 0
|- style="background:#fff"
| colspan=2 | Using [[Energy Powder]] or [[Heal Powder]]
| colspan=2 | -5 || -10
|- style="background:#fff"
| colspan=2 | Using [[Energy Root]]
| colspan=2 | -10 || -15
|-
|-
| colspan=2 style="background:#fff; {{roundybl|5px}}" | Using [[Revival Herb]]
| style="background:#fff; {{roundybl|5px}}" | "It looks evil. How about [[TM21|this TM]] for it?"
| colspan=2 style="background:#fff" | -15
| style="background:#fff; {{roundybr|5px}}" | 0-50
| style="background:#fff; {{roundybr|5px}}" | -20
|}
|}
<ab>†: Berries affected include [[Pomeg Berry]], [[Kelpsy Berry]], [[Qualot Berry]], [[Hondew Berry]], [[Grepa Berry]], and [[Tamato Berry]] (No. 21-26)
††: Vitamins affected include [[HP Up]], [[Protein]], [[Iron]], [[Calcium]], [[Zinc]], [[Carbos]], [[PP Up]], [[PP Max]], and [[Rare Candy]].
†††: Battle items affected include [[X Attack]], [[X Defense]], [[X Speed]], [[X Sp. Atk]], [[X Sp. Def]], [[X Accuracy]], [[Dire Hit]], and [[Guard Spec.]]</ab>


====Pokémon Legends: Arceus====
Additionally, a [[walking Pokémon]]'s reaction changes depending on its friendship.
{{incomplete|section|Chart of friendship increasing/decreasing values and test/confirm thresholds. [https://twitter.com/Sibuna_Switch/status/1571190597028876290 Examples]}}
 
In Pokémon Legends: Arceus, a Pokémon's friendship can range from 0 to 255. For Pokémon that require high friendship to evolve, friendship must be at least 160.
When [[fishing]], the [[walking Pokémon]]'s friendship affects the odds of getting a bite. Walking Pokémon with a friendship of at least 150 guarantee getting a bite; otherwise, there is a chance of not getting a bite.<ref>https://twitter.com/JCBLPs/status/1588585025959665666</ref>


The following methods can increase a Pokémon's friendship:
===Generation V===
* Leveling up may increase a Pokémon's friendship <!--by 1, 2 or 3?-->
{{incomplete|section|Effects of Makeups at the {{DL|Join Avenue|Beauty Salon}}; check whether boosts like Luxury Ball apply to Join Avenue events}}
* Any instance of gaining Experience increases friendship by 1. This includes
The met location friendship boost introduced in [[Generation III]] returned. Additionally, Generation V introduced Befriending Power as a [[Pass Power]]; it boosts any increase to friendship by one to three points depending on the strength of the power used. However, friendship boosts do not apply to the massage in [[Castelia City]].
** Breaking rocks, shaking trees, etc. for items
** If multiple [[Exp. Candy|Exp. Candies]] are used on a Pokémon at once, then friendship increases by 1 for each Candy used.
** Gaining Experience after a winning battle, regardless of participation


The following methods can decrease a Pokémon's friendship (down to a minimum of 0)
Various actions can change a Pokémon's friendship:
* Letting a Pokémon faint <!--by 1, 2, or 3?-->
* Using [[herbal medicine]] on it <!--amount unknown-->


===Evolutions===
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
Several {{OBP|Pokémon|species}} [[Evolution|evolve]] after being [[level]]ed up when their friendship value is 220 or higher (before [[Generation VIII]]) or 160 or higher (Generation VIII onward).
|- style="text-align: center"
 
! rowspan=2 colspan=2 style="background:#{{cute color light}}; {{roundytl|5px}}" | Event
{| style="margin:auto; text-align:center; background: #{{cute color}}; {{roundy|10px}}; border: 3px solid #{{cute color dark}}" cellpadding=2px
! colspan=3 style="background:#{{cute color light}}; {{roundytr|5px}}" | Change based on current friendship
|-
|- style="background:#{{cute color light}}"
! colspan="2" style="background: #{{cute color light}}; {{roundytl|5px}}" | Previous evolution
! 0 to 99
! colspan="3" style="background: #{{cute color light}}" | Friendship evolution
! 100 to 199
! colspan="2" style="background: #{{cute color light}}; {{roundytr|5px}}" | Later evolution
! 200 to 255
|- style="background: #fff"
|- style="background:#fff"
| {{ArtP|041|Zubat}}<br>{{pcolor|Zubat|000}}<br><small>{{typecolor|Poison}}{{typecolor|Flying}}</small>
| colspan=2 | {{DL|Join Avenue|Beauty Salon}}: getting a Royal Cut{{sup/5|W2}}
| {{Bag/s|Rare Candy|SV}}<br>[[Level]] 22+<br>→
| colspan=3 | +50
| {{ArtP|042|Golbat}}<br>{{pcolor|Golbat|000}}<br><small>{{typecolor|Poison}}{{typecolor|Flying}}</small>
|- style="background:#fff"
| {{Bag/s|Rare Candy|SV}} + {{Bag/s|Soothe Bell|SV}}<br>[[Level]] Up<br><small>(with high friendship)</small><br>→
| colspan=2 | {{DL|Join Avenue|Beauty Salon}}: getting a Beauty Cut{{sup/5|B2}}
| {{ArtP|169|Crobat}}<br>{{pcolor|Crobat|000}}<br><small>{{typecolor|Poison}}{{typecolor|Flying}}</small>
| colspan=3 | +40
| colspan="2" | Crobat does not evolve
|- style="background:#fff"
|- style="background: #fff"
| colspan=2 | {{DL|Join Avenue|Beauty Salon}}: getting a Smile Cut{{sup/5|B2W2}}
| colspan="2" | Meowth is the lowest in its line
| colspan=3 | +30
| {{ArtP|052|Meowth|form=-Alola}}<br>{{pcolor|Meowth|000}}<br><small>{{color2|000|Regional form#Alolan Form|Alolan Form}}<br>{{typecolor|Dark}}</small>
|- style="background:#fff"
| {{Bag/s|Rare Candy|SV}} + {{Bag/s|Soothe Bell|SV}}<br>[[Level]] Up <small>(with high friendship)</small><ref name=alolanmeowth>In [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]], {{rf|Alolan}} {{p|Meowth}} evolves at [[level]] 28 regardless of friendship level.</ref><br>→
| rowspan=3 | [[Pokémon groomer|Massage]] ({{DL|Castelia City|Castelia Street}}{{sup/5|BW}}/{{DL|Castelia City|Medal Office}}{{sup/5|B2W2}})<br>"''The massage has made your Pokémon [...] friendly to you!''"
| {{ArtP|053|Persian|form=-Alola}}<br>{{pcolor|Persian|000}}<br><small>{{color2|000|Regional form#Alolan Form|Alolan Form}}<br>{{typecolor|Dark}}</small>
| "''much more''" (6%)
| colspan="2" | Persian does not evolve
| colspan=3 | +30
|- style="background: #fff"
|- style="background:#fff"
| {{ArtP|440|Happiny}}<br>{{pcolor|Happiny|000}}<br><small>{{typecolor|Normal}}
| "''more''" (20%)
| {{Bag/s|Rare Candy|SV}} + [[File:Day Icon.png|40px]] + {{Bag/s|Oval Stone|SV}}<br>[[Level]] Up<br><small>(during the [[Day|daytime]]<br>holding [[Oval Stone]])</small><br>→
| colspan=3 | +10
| {{ArtP|113|Chansey}}<br>{{pcolor|Chansey|000}}<br><small>{{typecolor|Normal}}</small>
|- style="background:#fff"
| {{Bag/s|Rare Candy|SV}} + {{Bag/s|Soothe Bell|SV}}<br>[[Level]] Up<br><small>(with high friendship)</small><br>→
| "''a little bit more''" (74%)
| {{ArtP|242|Blissey}}<br>{{pcolor|Blissey|000}}<br><small>{{typecolor|Normal}}</small>
| colspan=3 | +5
| colspan="2" | Blissey does not evolve
|- style="background:#fff"
|- style="background: #fff"
| colspan=2 | {{DL|Join Avenue|Beauty Salon}}: getting a Shampoo{{sup/5|B2W2}}
| colspan="2" rowspan="3" | Eevee is the lowest in its line
| colspan=3 | +20
| rowspan="3" | {{ArtP|133|Eevee}}<br>{{pcolor|Eevee|000}}<br><small>{{typecolor|Normal}}</small>
|- style="background:#fff"
| {{Bag/s|Rare Candy|SV}} + [[File:Day Icon.png|40px]] + {{Bag/s|Soothe Bell|SV}}<br>[[Level]] Up<br><small>(during the [[Day|daytime]] with high friendship)</small><br>→
| colspan=2 | {{DL|Join Avenue|Café}}: getting a Friendly Combo{{sup/5|B2W2}}
| {{ArtP|196|Espeon}}<br>{{pcolor|Espeon|000}}<br><small>{{typecolor|Psychic}}</small>
| colspan=3 | +20
| colspan="2" | Espeon does not evolve
|- style="background:#fff"
|- style="background: #fff"
| colspan=2 | {{DL|Join Avenue|Beauty Salon}}: getting a Brushing{{sup/5|B2W2}}
| {{Bag/s|Rare Candy|SV}} + [[File:Night Icon.png|40px]] + {{Bag/s|Soothe Bell|SV}}<br>[[Level]] Up<br><small>(during the [[Night|nighttime]] with high friendship)</small><br>→
| colspan=3 | +10
| {{ArtP|197|Umbreon}}<br>{{pcolor|Umbreon|000}}<br><small>{{typecolor|Dark}}</small>
|- style="background:#fff"
| colspan="2" | Umbreon does not evolve
| colspan=2 | {{DL|Join Avenue|Café}}: getting a Friendly Lunch{{sup/5|B2W2}}
|- style="background: #fff"
| colspan=3 | +10
| {{Bag/s|Rare Candy|SV}} + [[File:Bag TM Fairy SV Sprite.png|40px|link=Fairy (type)]] + {{Bag/s|Soothe Bell|SV}}<br>[[Level]] Up<br><small>(with high friendship while knowing a Fairy-type move)</small><br>→{{sup/8|SwShLA}}{{sup/9|SV}}
|- style="background:#fff"
| {{ArtP|700|Sylveon}}<br>{{pcolor|Sylveon|000}}<br><small>{{typecolor|Fairy}}</small>
| colspan=2 | Using {{cat|friendship-raising Berries}}<ref name=berry/> || +10 || +5 || +2
| colspan="2" | Sylveon does not evolve
|- style="background:#fff"
|- style="background: #fff"
| colspan=2 | {{DL|Join Avenue|Café}}: getting a Friendly Drink{{sup/5|B2W2}}
| colspan="2" rowspan="2" | Pichu is the lowest in its line
| colspan=3 | +5
| rowspan="2" | {{ArtP|172|Pichu}}<br>{{pcolor|Pichu|000}}<br><small>{{typecolor|Electric}}</small>
|- style="background:#fff"
| rowspan="2" | {{Bag/s|Rare Candy|SV}} + {{Bag/s|Soothe Bell|SV}}<br>[[Level]] Up<br><small>(with high friendship)</small><br>→
| colspan=2 | [[Level]] up in battle || +5 || +4 || +3
| rowspan="2" | {{ArtP|025|Pikachu}}<br>{{pcolor|Pikachu|000}}<br><small>{{typecolor|Electric}}</small>
|- style="background:#fff"
| {{Bag/s|Thunder Stone|SV}}<br>{{color2|000|Thunder Stone}}<br>→
| colspan=2 | Battling against a [[Gym Leader]], [[Elite Four]] member, or the [[Pokémon Champion|Champion]] (whole party) || +5 || +4 || +3
| {{ArtP|026|Raichu}}<br>{{pcolor|Raichu|000}}<br><small>{{typecolor|Electric}}</small>
|- style="background:#fff"
|- style="background: #fff"
| colspan=2 | Using a [[vitamin]]<ref name=vitamin/> || +5 || +3 || +2
| {{Bag/s|Thunder Stone|SV}} + [[File:Z-Ring SM.png|40px|link=Alola]]<br>{{color2|000|Thunder Stone}}<br><small>(in [[Alola]])</small><br>→
|- style="background:#fff"
| {{ArtP|026|Raichu|form=-Alola}}<br>{{pcolor|Raichu|000}}<br><small>{{color2|000|Regional form#Alolan Form|Alolan Form}}<br>{{typecolor|Electric}}{{typecolor|Psychic}}</small>
| colspan=2 | Using a [[wing]] || +3 || +2 || +1
|- style="background: #fff"
|- style="background:#fff"
| colspan="2" | Cleffa is the lowest in its line
| colspan=2 | Walking 255 steps (50% chance, whole party)
| {{ArtP|173|Cleffa}}<br>{{pcolor|Cleffa|000}}<br><small>{{typecolor|Fairy}}</small>
| colspan=2 | +2 || +1
| {{Bag/s|Rare Candy|SV}} + {{Bag/s|Soothe Bell|SV}}<br>[[Level]] Up<br><small>(with high friendship)</small><br>→
|- style="background:#fff"
| {{ArtP|035|Clefairy}}<br>{{pcolor|Clefairy|000}}<br><small>{{typecolor|Fairy}}</small>
| colspan=2 | Learn a [[TM]] or [[HM]]
| {{Bag/s|Moon Stone|SV}}<br>{{color2|000|Moon Stone}}<br>→
| colspan=2 | +1 || 0
| {{ArtP|036|Clefable}}<br>{{pcolor|Clefable|000}}<br><small>{{typecolor|Fairy}}</small>
|- style="background:#fff"
|- style="background: #fff"
| colspan=2 | Using a [[battle item]]<ref name=battleitem/>
| colspan="2" | Igglybuff is the lowest in its line
| colspan=2 | +1 || 0
| {{ArtP|174|Igglybuff}}<br>{{pcolor|Igglybuff|000}}<br><small>{{typecolor|Normal}}{{typecolor|Fairy}}</small>
|- style="background:#fff"
| {{Bag/s|Rare Candy|SV}} + {{Bag/s|Soothe Bell|SV}}<br>[[Level]] Up<br><small>(with high friendship)</small><br>→
| rowspan=2 | [[Fainting]]
| {{ArtP|039|Jigglypuff}}<br>{{pcolor|Jigglypuff|000}}<br><small>{{typecolor|Normal}}{{typecolor|Fairy}}</small>
| If opponent is less than 30 levels higher
| {{Bag/s|Moon Stone|SV}}<br>{{color2|000|Moon Stone}}<br>→
| colspan=3 | -1
| {{ArtP|040|Wigglytuff}}<br>{{pcolor|Wigglytuff|000}}<br><small>{{typecolor|Normal}}{{typecolor|Fairy}}</small>
|- style="background:#fff"
|- style="background: #fff"
| If opponent is at least 30 levels higher
| colspan="2" | Togepi is the lowest in its line
| colspan=2 | -5 || -10
| {{ArtP|175|Togepi}}<br>{{pcolor|Togepi|000}}<br><small>{{typecolor|Fairy}}</small>
|- style="background:#fff"
| {{Bag/s|Rare Candy|SV}} + {{Bag/s|Soothe Bell|SV}}<br>[[Level]] Up<br><small>(with high friendship)</small><br>→
| colspan=2 | Using [[Energy Powder|EnergyPowder]] or [[Heal Powder]]
| {{ArtP|176|Togetic}}<br>{{pcolor|Togetic|000}}<br><small>{{typecolor|Fairy}}{{typecolor|Flying}}</small>
| colspan=2 | -5 || -10
| {{Bag/s|Shiny Stone|SV}}<br>{{color2|000|Shiny Stone}}<br>→
|- style="background:#fff"
| {{ArtP|468|Togekiss}}<br>{{pcolor|Togekiss|000}}<br><small>{{typecolor|Fairy}}{{typecolor|Flying}}</small>
| colspan=2 | Using [[Energy Root]]
|- style="background: #fff"
| colspan=2 | -10 || -15
| colspan="2" | Azurill is the lowest in its line
|-
| {{ArtP|298|Azurill}}<br>{{pcolor|Azurill|000}}<br><small>{{typecolor|Normal}}{{typecolor|Fairy}}</small>
| colspan=2 style="background:#fff; {{roundybl|5px}}" | Using [[Revival Herb]]
| {{Bag/s|Rare Candy|SV}} + {{Bag/s|Soothe Bell|SV}}<br>[[Level]] Up<br><small>(with high friendship)</small><br>→
| colspan=2 style="background:#fff" | -15
| {{ArtP|183|Marill}}<br>{{pcolor|Marill|000}}<br><small>{{typecolor|Water}}{{typecolor|Fairy}}</small>
| style="background:#fff; {{roundybr|5px}}" | -20
| {{Bag/s|Rare Candy|SV}}<br>[[Level]] 18+<br>→
|}
| {{ArtP|184|Azumarill}}<br>{{pcolor|Azumarill|000}}<br><small>{{typecolor|Water}}{{typecolor|Fairy}}</small>
{{-}}
|- style="background: #fff"
 
| colspan="2" | Budew is the lowest in its line
In all Generation V games, a friendship rater is at the [[Pokémon Fan Club]] in [[Icirrus City]]. In {{game|Black and White|s}}, a second friendship rater is in a building east of the [[Pokémon Center]] in [[Nacrene City]]. In {{game|Black and White|s|Pokémon Black 2 and White 2|2}}, [[Bianca]] acts as a friendship rater when called on the [[Xtransceiver]]. Each of them will comment on the friendship of the first Pokémon in the [[party]]:
| {{ArtP|406|Budew}}<br>{{pcolor|Budew|000}}<br><small>{{typecolor|Grass}}{{typecolor|Poison}}</small>
 
| {{Bag/s|Rare Candy|SV}} + [[File:Day Icon.png|40px]] + {{Bag/s|Soothe Bell|SV}}<br>[[Level]] Up<br><small>(during the morning or [[Day|daytime]] with high friendship)</small><br>→
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
| {{ArtP|315|Roselia}}<br>{{pcolor|Roselia|000}}<br><small>{{typecolor|Grass}}{{typecolor|Poison}}</small>
|-
| {{Bag/s|Shiny Stone|SV}}<br>{{color2|000|Shiny Stone}}<br>→
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Statement
| {{ArtP|407|Roserade}}<br>{{pcolor|Roserade|000}}<br><small>{{typecolor|Grass}}{{typecolor|Poison}}</small>
! style="background:#{{cute color light}}; {{roundytr|5px}}" | Friendship
|- style="background: #fff"
|- style="background:#{{unova color light}}"
| colspan="2" | Buneary is the lowest in its line
! colspan="2" | {{color2|{{unova color dark}}|Icirrus City}}
| {{ArtP|427|Buneary}}<br>{{pcolor|Buneary|000}}<br><small>{{typecolor|Normal}}</small>
|- style="background:#fff"
| {{Bag/s|Rare Candy|SV}} + {{Bag/s|Soothe Bell|SV}}<br>[[Level]] Up<br><small>(with high friendship)</small><br>→
| "It is super friendly to you! I'm a bit jealous!"
| {{ArtP|428|Lopunny}}<br>{{pcolor|Lopunny|000}}<br><small>{{typecolor|Normal}}</small>
| 255
| colspan="2" | Lopunny does not evolve
|- style="background:#fff"
|- style="background: #fff"
| "It is quite friendly to you! You must be a kind person!"
| colspan="2" | Chingling is the lowest in its line
| 200-254
| {{ArtP|433|Chingling}}<br>{{pcolor|Chingling|000}}<br><small>{{typecolor|Psychic}}</small>
|- style="background:#fff"
| {{Bag/s|Rare Candy|SV}} + [[File:Night Icon.png|40px]] + {{Bag/s|Soothe Bell|SV}}<br>[[Level]] Up<br><small>(during the [[Night|nighttime]] with high friendship)</small><br>→
| "It is friendly to you. It must be happy with you."
| {{ArtP|358|Chimecho}}<br>{{pcolor|Chimecho|000}}<br><small>{{typecolor|Psychic}}</small>
| 150-199
| colspan="2" | Chimecho does not evolve
|- style="background:#fff"
|- style="background: #fff"
| "It is a little friendly to you&hellip; That's what I'm getting."
| colspan="2" | Munchlax is the lowest in its line
| 100-149
| {{ArtP|446|Munchlax}}<br>{{pcolor|Munchlax|000}}<br><small>{{typecolor|Normal}}</small>
|- style="background:#fff"
| {{Bag/s|Rare Candy|SV}} + {{Bag/s|Soothe Bell|SV}}<br>[[Level]] Up<br><small>(with high friendship)</small><br>→
| "The relationship is neither good nor bad&hellip; It looks neutral."
| {{ArtP|143|Snorlax}}<br>{{pcolor|Snorlax|000}}<br><small>{{typecolor|Normal}}</small>
| 50-99
| colspan="2" | Snorlax does not evolve
|- style="background:#fff"
|- style="background: #fff"
| "Hmmm&hellip; It may not like you very much."
| colspan="2" | Riolu is the lowest in its line
| 1-49
| {{ArtP|447|Riolu}}<br>{{pcolor|Riolu|000}}<br><small>{{typecolor|Fighting}}</small>
|- style="background:#fff"
| {{Bag/s|Rare Candy|SV}} + [[File:Day Icon.png|40px]] + {{Bag/s|Soothe Bell|SV}}<br>[[Level]] Up<br><small>(during the [[Day|daytime]] with high friendship)</small><br>→
| "By any chance, you&hellip; Are you a very strict person? I feel that it really doesn't like you&hellip;"
| {{ArtP|448|Lucario}}<br>{{pcolor|Lucario|000}}<br><small>{{typecolor|Fighting}}{{typecolor|Steel}}</small>
| 0
| colspan="2" | Lucario does not evolve
|- style="background:#{{unova color light}}"
|- style="background: #fff"
! colspan="2" | {{color2|{{unova color dark}}|Nacrene City}}{{sup/5|BW}}
| colspan="2" | Woobat is the lowest in its line
|- style="background:#fff"
| {{ArtP|527|Woobat}}<br>{{pcolor|Woobat|000}}<br><small>{{typecolor|Psychic}}{{typecolor|Flying}}</small>
| "It's very friendly toward you! It must be happy with you."
| {{Bag/s|Rare Candy|SV}} + {{Bag/s|Soothe Bell|SV}}<br>[[Level]] Up<br><small>(with high friendship)</small><br>→
| 120-255
| {{ArtP|528|Swoobat}}<br>{{pcolor|Swoobat|000}}<br><small>{{typecolor|Psychic}}{{typecolor|Flying}}</small>
|- style="background:#fff"
| colspan="2" | Swoobat does not evolve
| "It's a little bit friendly to you&hellip; Something like that."
|- style="background: #fff"
| 70-119
| {{ArtP|540|Sewaddle}}<br>{{pcolor|Sewaddle|000}}<br><small>{{typecolor|Bug}}{{typecolor|Grass}}</small>
|- style="background:#fff"
| {{Bag/s|Rare Candy|SV}}<br>[[Level]] 20+<br>→
| "Hmmm&hellip; It may still take some time."
| {{ArtP|541|Swadloon}}<br>{{pcolor|Swadloon|000}}<br><small>{{typecolor|Bug}}{{typecolor|Grass}}</small>
| 0-69
| {{Bag/s|Rare Candy|SV}} + {{Bag/s|Soothe Bell|SV}}<br>[[Level]] Up<br><small>(with high friendship)</small><br>→
|- style="background:#{{white color light}}"
| {{ArtP|542|Leavanny}}<br>{{pcolor|Leavanny|000}}<br><small>{{typecolor|Bug}}{{typecolor|Grass}}</small>
! colspan="2" | {{color2|{{white color dark}}|Bianca}}{{sup/5|B2W2}}
| colspan="2" | Leavanny does not evolve
|- style="background:#fff"
|- style="background: #fff"
| "What great friends you are! It's so nice how you trust each other! It makes me kinda jealous!"
| colspan="2" | Type: Null is the lowest in its line
| 255
| {{ArtP|772|Type: Null}}<br>{{pcolor|Type: Null|000}}<br><small>{{typecolor|Normal}}</small>
|- style="background:#fff"
| {{Bag/s|Rare Candy|SV}} + {{Bag/s|Soothe Bell|SV}}<br>[[Level]] Up<br><small>(with high friendship)</small><br>→
| "You two sure get along great! It looks like you are having fun together! You seem bright and cheerful!"
| {{ArtP|773|Silvally}}<br>{{pcolor|Silvally|000}}<br><small>{{typecolor|Normal}}</small>
| 200-254
| colspan="2" | Silvally does not evolve
|- style="background:#fff"
| "You seem really close! You look so, so happy! It's enough to make me happy too!"
| 150-199
|- style="background:#fff"
| "You're starting to get to be friends. Just maybe, walking along the same path has made you understand one another."
| 100-149
|- style="background:#fff"
| "You still have room for improvement. How nice! I mean, you can become even better friends!"
| 50-99
|- style="background:#fff"
| "You aren't getting along, are you? It's glaring at you with a look that's kinda scary."
| 1-49
|-
|-
| colspan="2" style="background: #fff; {{roundybl|5px}}" | Snom is the lowest in its line
| style="background:#fff; {{roundybl|5px}}" | "You aren't getting along, are you? It doesn't look like it's having fun even when you're together."
| style="background: #fff" | {{ArtP|872|Snom}}<br>{{pcolor|Snom|000}}<br><small>{{typecolor|Ice}}{{typecolor|Bug}}</small>
| style="background:#fff; {{roundybr|5px}}" | 0
| style="background: #fff" | {{Bag/s|Rare Candy|SV}} + [[File:Night Icon.png|40px]] + {{Bag/s|Soothe Bell|SV}}<br>[[Level]] Up<br><small>(during the [[Night|nighttime]] with high friendship)</small><br>→
|}
| style="background: #fff" | {{ArtP|873|Frosmoth}}<br>{{pcolor|Frosmoth|000}}<br><small>{{typecolor|Ice}}{{typecolor|Bug}}</small>
 
| colspan="2" style="background: #fff; {{roundybr|5px}}" | Frosmoth does not evolve
===Generation VI===
|}<br clear="all">
{{incomplete|section|Check if [[Pokéblock]]s add friendship and chance of increasing friendship every 128 steps}}
In Generation VI, Befriending Power became an [[O-Power]]. Friendship boosts do not apply to massages, drinks from the [[Juice Shoppe]], or the Soothing Bag in [[Super Training]].


===Raters===
Various actions can change a Pokémon's friendship:
Friendship raters are [[Non-player character|NPC]]s that will indicate the friendship of the first {{OBP|Pokémon|species}} in the {{player}}'s [[party]] when spoken to.


====Locations====
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|-
|- style="text-align: center"
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Region
! rowspan=2 colspan=2 style="background:#{{cute color light}}; {{roundytl|5px}}" | Event
! style="background:#{{cute color light}}" | City
! colspan=3 style="background:#{{cute color light}}; {{roundytr|5px}}" | Change based on current friendship
! style="background:#{{cute color light}}" | Location: NPC
|- style="background:#{{cute color light}}"
! style="background:#{{cute color light}}; {{roundytr|5px}}" | Distinct evaluations
! 0 to 99
! 100 to 199
! 200 to 255
|- style="background:#fff"
|- style="background:#fff"
| rowspan=3 | [[Kanto]] || [[Celadon City]]<small> ({{gameabbrev1|Y}})</small> || [[Celadon Mansion]], first floor || 6
| colspan=2 | [[Pokémon groomer|Massage]] ({{DL|Secret Base|Secret Pals}}){{sup/6|ORAS}}
| colspan=3 | +30
|- style="background:#fff"
|- style="background:#fff"
| [[Pallet Town]]<small> ({{gameabbrev3|FRLG}})</small> || {{ga|Blue}}'s house: {{Daisy}} || 7
| rowspan=3 | [[Pokémon groomer|Massage]] ([[Cyllage City]]{{sup/6|XY}}/[[Mauville City]]{{sup/6|ORAS
}})<br>"''The massage made your Pokémon [...] friendly toward you''"
| "''much more''" (6%)
| colspan=3 | +30
|- style="background:#fff"
|- style="background:#fff"
| [[Pallet Town]]<small> ({{gameabbrev7|PE}})</small> || {{ga|Trace}}'s house: Trace's sister || ?
| "''more''" (20%)
| colspan=3 | +10
|- style="background:#fff"
|- style="background:#fff"
| rowspan=2 | [[Johto]] || [[Goldenrod City]] ||  House east of the Department Store: woman || 6
| "''a little bit more''" (74%)
| colspan=3 | +5
|- style="background:#fff"
|- style="background:#fff"
| [[Goldenrod City]]{{dotw|Sunday}} || [[Goldenrod Department Store]], {{DL|Goldenrod Department Store|Fifth Floor: TM Corner|fifth floor}}: woman || 3
| colspan=2 | [[Super Training]]: Soothing Bag
| colspan=3 | +20
|- style="background:#fff"
|- style="background:#fff"
| rowspan=2 | [[Hoenn]] || [[Verdanturf Town]] || Southwestern-most house: woman || 7
| rowspan=2 | [[Juice Shoppe]]{{sup/6|XY}}: Colorful Shake
| Custom-made
| colspan=3 | +12 to 32 (depending on Berries used)
|- style="background:#fff"
|- style="background:#fff"
| [[Pacifidlog Town]] ||Southwestern-most house: {{tc|Gentleman}} || 3
| Pre-made
| colspan=3 | +1 per {{PDollar}}100
|- style="background:#fff"
|- style="background:#fff"
| [[Orre]]<small> ({{gameabbrevss|XD}} only)</small> || [[Gateon Port]] || [[Krabby Club]], upper floor: the captain || 7
| colspan=2 | Using {{cat|friendship-raising Berries}}<ref name=berry/> || +10 || +5 || +2
|- style="background:#fff"
|- style="background:#fff"
| rowspan=4 | [[Sinnoh]] || [[Hearthome City]] || [[Pokémon Fan Club]] (east of the Poké Mart): {{tc|Beauty}} || 6{{sup/4|DP}} or 7{{sup/4|Pt}}
| colspan=2 | [[Level]] up in battle || +5 || +4 || +3
|- style="background:#fff"
|- style="background:#fff"
| {{rt|213|Sinnoh}} || House south of the [[Pastoria City]] [[gate]]: [[Dr. Footstep]] || 5
| colspan=2 | Battling against a [[Gym Leader]], [[Elite Four]] member, or the [[Pokémon Champion|Champion]] (whole party) || +5 || +4 || +3
|- style="background:#fff"
|- style="background:#fff"
| [[Eterna City]] || Pokémon Center: {{tc|Aroma Lady}} || 3
| colspan=2 | Using a [[vitamin]]<ref name=vitamin/>|| +5 || +3 || +2
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | [[Pokétch]]: {{DL|Pokétch|Friendship Checker}} app || 5
| colspan=2 | [[Juice Shoppe]]{{sup/6|XY}}: Rare Soda, Ultra Rare Soda, Perilous Soup, or EV Juices
| colspan=3 | +4
|- style="background:#fff"
|- style="background:#fff"
| rowspan=3 | [[Unova]] || [[Icirrus City]] || [[Pokémon Fan Club]] (south of Gym): woman || 7
| colspan=2 | Using a [[wing]] || +3 || +2 || +1
|- style="background:#fff"
|- style="background:#fff"
| [[Nacrene City]] || Building east of the [[Pokémon Center]]: woman with a Pokémon<!--It is *not* worth saying what in which versions--> || 3
| colspan=2 | Walking 128 steps (sometimes; for whole party)
| colspan=2 | +2 || +1
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | {{gameabbrev5|B2W2}}: Call [[Bianca]] on the [[Xtransceiver]] || 7
| colspan=2 | Using a [[battle item]]<ref name=battleitem/>
|-
| colspan=2 | +1 || 0
| style="background:#fff" rowspan=2 | [[Kalos]]
|- style="background:#fff"
| style="background:#fff" | [[Santalune City]]
| rowspan=2 | [[Fainting]]
| style="background:#fff" | House west of the [[Pokémon Center]]: {{tc|Beauty}}
| If opponent is less than 30 levels higher
| style="background:#fff" | 3
| colspan=3 | -1
|-
|- style="background:#fff"
| style="background:#fff" | [[Laverre City]]
| If opponent is at least 30 levels higher
| style="background:#fff" | [[Pokémon Fan Club]] (in the northwest): {{tc|Pokémon Breeder}}
| colspan=2 | -5 || -10
| style="background:#fff" | 7
|- style="background:#fff"
|-
| colspan=2 | Using [[Energy Powder]] or [[Heal Powder]]
| style="background:#fff" | [[Alola]]
| colspan=2 | -5 || -10
| style="background:#fff" | [[Konikoni City]]
|- style="background:#fff"
| style="background:#fff" | Female {{tc|Veteran}} next to the TM Shop's street sign
| colspan=2 | Using [[Energy Root]]
| style="background:#fff" | 7
| colspan=2 | -10 || -15
|-
|-
| style="background:#fff; {{roundybl|5px}}" | [[Galar]]
| colspan=2 style="background:#fff; {{roundybl|5px}}" | Using [[Revival Herb]]
| style="background:#fff" | [[Hammerlocke]]
| colspan=2 style="background:#fff" | -15
| style="background:#fff" | House east of the [[Pokémon Center]]: Young boy
| style="background:#fff; {{roundybr|5px}}" | -20
| style="background:#fff; {{roundybr|5px}}" | 8
|-
| style="background:#fff; {{roundybl|5px}}" | [[Paldea]]
| style="background:#fff" | [[Cascarrafa]]
| style="background:#fff" | Near the fountain at the upper level: Female
| style="background:#fff; {{roundybr|5px}}" | 8
|}
|}
The [[Johto]] and [[Hoenn]] raters in the [[Goldenrod Department Store]] and [[Pacifidlog Town]] will give out {{TM|21|Frustration}} or {{TM|27|Return}} (or neither) depending on the friendship of the player's lead Pokémon.


====Evaluation====
====Pokémon X & Y====
=====Pokémon Yellow=====
In [[Pokémon X and Y]], there are two friendship raters: One in the house west of the [[Pokémon Center]] in [[Santalune City]], and the other at the [[Pokémon Fan Club]] in [[Laverre City]]. Both will comment on the friendship of the first Pokémon in the [[party]]:
The woman will comment on the {{ga|Red's Pikachu|starter Pikachu}}'s friendship if it is following the player, which requires it to be in the party and not [[fainting|fainted]] (if the player has multiple starter Pikachu in the party, the first one must not be fainted).
 
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|-
|-
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Statement
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Statement
! style="background:#{{cute color light}}; {{roundytr|5px}}" | Friendship
! style="background:#{{cute color light}}; {{roundytr|5px}}" | Friendship
|- style="background:#{{kalos color light}}"
! colspan="2" | {{color2|{{kalos color dark}}|Santalune City}}
|- style="background:#fff"
|- style="background:#fff"
| "You look like a fantastic duo. You're making me jealous!"
| "Let's see, you and <Pokémon> are… Very connected to each other! That's what it looks like to me!"
| 201-255
|120-255
|- style="background:#fff"
|- style="background:#fff"
| "Your <sc>Pikachu</sc> looks happy with you."
| "Let's see, you and <Pokémon> are… Just getting to know each other… Yes, I think that's how I'd put it."
| 161-200
|70-119
|- style="background:#fff"
|- style="background:#fff"
| "Your <sc>Pikachu</sc> seems tamed."
| "Let's see, you and <Pokémon> are… Capable of understanding each other much more than now. Look forward to that, OK?"
| 131-160
|0-69
|- style="background:#{{kalos color light}}"
! colspan="2" | {{color2|{{kalos color dark}}|Laverre City}}
|- style="background:#fff"
| "It's amazingly friendly toward you! It must be so happy spending every day with you!"
|255
|- style="background:#fff"
| "You must really like your <Pokémon> and always keep it by your side!"
|200-254
|- style="background:#fff"
| "Well, I think you and <Pokémon> will be an even greater combo someday!"
|150-199
|- style="background:#fff"
|- style="background:#fff"
| "You must be happy to have a <sc>Pokemon</sc> that cute."
| "It's a little bit friendly to you&hellip; Something like that."
| 101-130
|100-149
|- style="background:#fff"
|- style="background:#fff"
| "Why don't you take more care with <sc>Pikachu</sc>?"
| "Hmm&hellip;I think you have a lot of time ahead of you to get to know one another better."
| 51-100
|50-99
|- style="background:#fff"
|- style="background:#fff"
| "It seems like it hasn't been tamed at all."
| "Don't tell me! Are you just letting it get knocked out in Pokémon battles?!"
| 0-50
|1-49
|-
| style="background:#fff; {{roundybl|5px}}" | "What's this? Are you a disciplinarian? Or do you plan to use the move Frustration?"
| style="background:#fff; {{roundybr|5px}}" |0
|}
|}


=====Pokémon Gold, Silver, and Crystal=====
====Pokémon Omega Ruby & Alpha Sapphire====
In {{game|Omega Ruby and Alpha Sapphire|s}}, [[Nameless Cavern]] becomes unlocked once the {{player}} has three Pokémon with maximum friendship on their team.
 
In these games, there are two friendship raters; one is in a house in [[Verdanturf_Town#Friendship_rater|Verdanturf Town]], and the other is in [[Pacifidlog Town#Pokémon Fan Club Chairman's sibling|Pacifidlog Town]]. Both will comment on the friendship of the first Pokémon in the [[party]]:
 
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|-
|-
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Statement
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Statement
! style="background:#{{cute color light}}; {{roundytr|5px}}" | Friendship
! style="background:#{{cute color light}}; {{roundytr|5px}}" | Friendship
|- style="background:#{{johto color dark}}"
|- style="background:#{{hoenn color light}}"
! colspan="2" | {{color2|{{johto color light}}|Goldenrod City}}
! colspan="2" | {{color2|{{hoenn color dark}}|Verdanturf Town}}
|- style="background:#fff"
|- style="background:#fff"
| "It looks really happy! It must love you a lot."
| "It's extremely friendly toward you. It couldn't possibly love you more. It's a pleasure to see!"
| 250-255
|255
|- style="background:#fff"
|- style="background:#fff"
| "I get the feeling that it really trusts you."
| "It seems to be very happy. It's obviously friendly toward you."
| 200-249
|200-254
|- style="background:#fff"
|- style="background:#fff"
| "It's friendly toward you. It looks sort of happy."
| "It's quite friendly toward you. It seems to want to be babied a little."
| 150-199
|150-199
|- style="background:#fff"
|- style="background:#fff"
| "It's quite cute."
| "It's getting used to you. It seems to believe in you."
| 100-149
|100-149
|- style="background:#fff"
|- style="background:#fff"
| "You should treat it better. It's not used to you."
| "It's not very used to you yet. It neither loves nor hates you."
| 50-99
|50-99
|- style="background:#fff"
|- style="background:#fff"
| "It doesn't seem to like you at all. It looks mean."
| "It's very wary. It has a scary look in its eyes. It doesn't like you much at all."
| 0-49
|1-49
|- style="background:#{{johto color dark}}"
|- style="background:#fff"
! colspan="2" | {{color2|{{johto color light}}|Goldenrod Department Store}} (Sunday only)
| "This is a little hard for me to say… Your Pokémon simply detests you. Doesn't that make you uncomfortable?"
|0
|- style="background:#{{hoenn color light}}"
! colspan="2" | {{color2|{{hoenn color dark}}|Pacifidlog Town}}
|- style="background:#fff"
|- style="background:#fff"
| "It's very attached to you. {{m|Return|This move}} should be perfect for a pair like you."
| "It's clearly very friendly toward you. A Pokémon that adoring and adorable deserves a [[TM27|TM]] {{m|Return|like this}}, no?"
| 150-255
| 151-255
|- style="background:#fff"
|- style="background:#fff"
| "It's adorable! You should teach it good TM moves."
| "Hmm… It's not bad, but it’s also not good. You, as the Trainer, need to put in some more effort."
| 50-149
| 100-150
|-
|-
| style="background:#fff; {{roundybl|5px}}" | "It looks evil. How about [[TM21|this TM]] for it?"
| style="background:#fff; {{roundybl|5px}}" | "It has a vicious look to it. A frightening Pokémon like that deserves a [[TM21|TM]] {{m|Frustration|like this}}."
| style="background:#fff; {{roundybr|5px}}" | 0-49
| style="background:#fff; {{roundybr|5px}}" | 0-99
|}
|}
{{-}}


=====Pokémon Stadium 2=====
The friendship rater in Pacifidlog Town will give out {{TM|21|Frustration}} for Pokémon with low friendship and {{TM|27|Return}} for high friendship.
While there is no [[Non-player character|NPC]] that rates friendship, when viewing a table with {{OBP|Pokémon|species}}, its value is listed there (along other elements such as [[type]], [[Trainer ID number]] or [[item]]), in levels. Pokémon data read from a [[Generation I]] game will always be rated as ''Not quite'', even for {{ga|Red's Pikachu}} in {{game|Yellow}}, which does have its friendship tracked.
 
===Generation VII===
====Pokémon Sun, Moon, Ultra Sun, and Ultra Moon====
{{incomplete|section|Check [[Festival Plaza]] events and walking mechanics}}
Friendship boosts do not apply to massages.
 
Various actions can change a Pokémon's friendship:


{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|-
|- style="text-align: center"
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Rating
! rowspan=2 colspan=2 style="background:#{{cute color light}}; {{roundytl|5px}}" | Event
! style="background:#{{cute color light}}; {{roundytr|5px}}" | Friendship
! colspan=3 style="background:#{{cute color light}}; {{roundytr|5px}}" | Change based on current friendship
|- style="background:#{{cute color light}}"
! 0 to 99
! 100 to 199
! 200 to 255
|- style="background:#fff"
|- style="background:#fff"
! style="background:#AAA" |<font color=FFE100>Excellent</font> <!--- the background is to make the bright text more suitable for eyes !--->
| rowspan=3 | [[Pokémon groomer|Massage]] ([[Konikoni City]])
|250-255
| "''I think you'll notice a lot of friendly feelings!''"
| colspan=3 | +40
|- style="background:#fff"
|- style="background:#fff"
! style="color:#FF9600" | Very good
| "''[It] helped inspire some good, friendly feelings toward you.''"
|200-249
| colspan=3 | +20
|- style="background:#fff"
|- style="background:#fff"
! style="color:#FF826E" | Pretty good
| "''It's feeling a bit more friendly toward you already, I'd say.''"
|150-199
| colspan=3 | +10
|- style="background:#fff"
|- style="background:#fff"
! style="color:#FF78C8" | A little bit
| colspan=2 | {{DL|Festival Plaza|Food stalls}}: getting a Friendly Combo
|100-149
| colspan=3 | +20
|- style="background:#fff"
|- style="background:#fff"
! style="color:#B484FF" | Not quite
| colspan=2 | {{DL|Festival Plaza|Food stalls}}: getting a Friendly Lunch
|50-99
| colspan=3 | +10
|-
! style="background:#fff; color:#6464A0; {{roundybl|5px}}" | Not at all
| style="background:#fff; {{roundybr|5px}}" |0-49
|}
{{-}}
 
=====Pokémon Ruby, Sapphire, and Emerald=====
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|-
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Statement
! style="background:#{{cute color light}}; {{roundytr|5px}}" | Friendship
|- style="background:#{{hoenn color dark}}"
! colspan="2" | {{color2|{{hoenn color light}}|Verdanturf Town}}
|- style="background:#fff"
|- style="background:#fff"
| "It adores you. It can't possibly love you any more. I even feel happy seeing it."
| colspan=2 | {{DL|Festival Plaza|Food stalls}}: getting a Friendly Drink
| 255
| colspan=3 | +5
|- style="background:#fff"
|- style="background:#fff"
| "It seems to be very happy. It obviously likes you a whole lot."
| colspan=2 | Using {{cat|friendship-raising Berries}}<ref name=berry/> || +10 || +5 || +2
| 200-254
|- style="background:#fff"
|- style="background:#fff"
| "It likes you quite a lot. It seems to want to be babied a little."
| colspan=2 | {{DL|Poké Pelago|Isle Avue}} hot springs || colspan=3 | +5
| 150-199
|- style="background:#fff"
|- style="background:#fff"
| "It's getting used to you. It seems to believe in you."
| colspan=2 | [[Level]] up in battle || +5 || +4 || +3
| 100-149
|- style="background:#fff"
| colspan=2 | Battling against an [[island kahuna]], [[Elite Four]] member, or the [[Pokémon Champion|Champion]] (whole party) || +5 || +4 || +3
|- style="background:#fff"
|- style="background:#fff"
| "It's not very used to you yet. It neither loves nor hates you."
| colspan=2 | Using a [[vitamin]]<ref name=vitamin/> || +5 || +3 || +2
| 50-99
|- style="background:#fff"
|- style="background:#fff"
| "It's very wary. It has scary viciousness in its eyes. It doesn't like you much at all."
| colspan=2 | Using a [[wing]] || +3 || +2 || +1
| 1-49
|- style="background:#fff"
|- style="background:#fff"
| "This is a little hard for me to say&hellip; Your <sc>Pok</sc>é<sc>mon</sc> simply detests you. Doesn't that make you uncomfortable?"
| colspan=2 | Walking 128 steps (sometimes; for whole party)
| 0
| colspan=2 | +2 || +1
|- style="background:#{{hoenn color dark}}"
! colspan="2" | {{color2|{{hoenn color light}}|Pacifidlog Town}}
|- style="background:#fff"
|- style="background:#fff"
| "It clearly likes you very much. A <sc>Pok</sc>é<sc>mon</sc> that adoring and adorable deserves a [[TM27|TM]] {{m|Return|like this}}, no?"
| colspan=2 | Using a [[battle item]]<ref name=battleitem/>
| 151-255
| colspan=2 | +1 || 0
|- style="background:#fff"
|- style="background:#fff"
| "Hmm&hellip; It's not bad, but it's also not good. You, as the <sc>Trainer</sc>, need to put in some more effort."
| rowspan=2 | [[Fainting]]
| 100-150
| If opponent is less than 30 levels higher
|-
| colspan=3 | -1
| style="background:#fff; {{roundybl|5px}}" | "It has a vicious look to it. A frightening <sc>Pok</sc>é<sc>mon</sc> like that deserves a [[TM21|TM]] {{m|Frustration|like this}}."
|- style="background:#fff"
| style="background:#fff; {{roundybr|5px}}" | 0-99
| If opponent is at least 30 levels higher
| colspan=2 | -5 || -10
|- style="background:#fff"
| colspan=2 | Using [[Energy Powder]] or [[Heal Powder]]
| colspan=2 | -5 || -10
|- style="background:#fff"
| colspan=2 | Using [[Energy Root]]
| colspan=2 | -10 || -15
|-
| colspan=2 style="background:#fff; {{roundybl|5px}}" | Using [[Revival Herb]]
| colspan=2 style="background:#fff" | -15
| style="background:#fff; {{roundybr|5px}}" | -20
|}
|}
<ab>†: Berries affected include [[Pomeg Berry]], [[Kelpsy Berry]], [[Qualot Berry]], [[Hondew Berry]], [[Grepa Berry]], and [[Tamato Berry]] (No. 21-26)
††: Vitamins affected include [[HP Up]], [[Protein]], [[Iron]], [[Calcium]], [[Zinc]], [[Carbos]], [[PP Up]], [[PP Max]], and [[Rare Candy]]
†††: Battle items affected include [[X Attack]], [[X Defense]], [[X Speed]], [[X Sp. Atk]], [[X Sp. Def]], [[X Accuracy]], [[Dire Hit]], and [[Guard Spec.]]</ab>
{{-}}
{{-}}


=====Pokémon Box: Ruby and Sapphire=====
In both {{game|Sun and Moon|s}} and {{game|Ultra Sun and Ultra Moon|s}}, the friendship rater is next to the TM Shop in [[Konikoni City]]. She will comment on the friendship of the first Pokémon in the [[party]]:
In [[Pokémon Box: Ruby and Sapphire]], when viewing a table of Pokémon, the Pokémon's friendship rating is listed, along with other properties (e.g. [[type]], [[level]], etc.).


{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|-
|-
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Rating
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Statement
! style="background:#{{cute color light}}; {{roundytr|5px}}" | Friendship
! style="background:#{{cute color light}}; {{roundytr|5px}}" | Friendship
|- style="background:#fff"
|- style="background:#fff"
! style="background:#AAA" |<font color=FFE100>Excellent</font> <!--- the background is to make the bright text more suitable for eyes !--->
| "My! It feels incredibly close to you! Nothing makes it happier than being with you!"
|250-255
| 255
|-style="background:#fff"
| "You clearly love your <Pokémon>, and you must spend a lot of time together."
| 200-254
|- style="background:#fff"
|- style="background:#fff"
! style="color:#FF9600" | Very good
| "Hm. I'd say that you and <Pokémon> have the potential to be an even greater combo."
|200-249
| 150-199
|- style="background:#fff"
| "Hmmm. I think…it feels friendly toward you. At least a little…"
| 100-149
|- style="background:#fff"
|- style="background:#fff"
! style="color:#FF826E" | Good
| "Hmmm… I'd say that you and your Pokémon still have a long way to go."
|150-199
| 50-99
|- style="background:#fff"
|- style="background:#fff"
! style="color:#FF78C8" | So-so
| "What is going on here? Do you let it get knocked out a lot in battles or something? This is bad."
|100-149
| 1-49
|- style="background:#fff"
|- style="background:#fff"
! style="color:#B484FF" | Not good
| "Oh dear. You must be a merciless Trainer… Do you use Frustration or just not know better?"
|50-99
| 0
|-
! style="background:#fff; color:#6464A0; {{roundybl|5px}}" | Meager
| style="background:#fff; {{roundybr|5px}}" |0-49
|}
|}
{{-}}
{{-}}


=====Pokémon FireRed and LeafGreen=====
====Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!====
{{main|Daisy Oak}}
{{incomplete|section|Add friendship rater comments}}
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
In [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]], friendship is factored into all of a Pokémon's stats, except HP. At maximum friendship, a Pokémon will receive a 10% boost to its stats, before [[awakening values|AVs]] are added in. The friendship multiplier scales directly with the level of friendship, starting from a 0% boost at 0 friendship to receiving the full 10% at 255.
 
{| class="roundtable" cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}};"
! style="background:#{{cute color light}};" | Friendship
! style="background:#{{cute color light}};" | Effect
|-
| 0-99
| None
|-
| 100-149
|
* Boosted [[experience|Exp. Points]] (with a multiplier of 4915/4096, or approximately 20% more)
* 10% chance of not fainting from a hit that would normally [[Fainting|knock it out]] (leaving it with 1 HP)
|-
|-
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Statement
! style="background:#{{cute color light}}; {{roundytr|5px}}" | Friendship
|- style="background:#fff"
| "It couldn't possibly love you any more than it does now. Your <sc>Pok</sc>é<sc>mon</sc> is happy beyond words."
| 255
|- style="background:#fff"
| "It looks very happy. I wish {{ga|Blue|<rival>}} could see this and learn something from it."
| 200-254
|- style="background:#fff"
| "It's quite friendly with you. Keep being good to it!"
| 150-199
| 150-199
|- style="background:#fff"
|  
| "It's warming up to you. Trust must be growing between you."
* 15% chance of not fainting from a hit that would normally knock it out
| 100-149
* Boosted [[experience|Exp. Points]] (with a multiplier of 4915/4096, or approximately 20% more)
|- style="background:#fff"
* 20% chance of recovering from [[status condition]]s on its own
| "It's not quite familiar with you yet. <sc>Pok</sc>é<sc>mon</sc> are all quite wary when you first get them."
|-
| 50-99
| 200-254
|- style="background:#fff"
|  
| "<Player>, I don't like the way it glares at you. Could you try being a little nicer to it?"
* 20% chance of not fainting from a hit that would normally knock it out
| 1-49
* Boosted [[experience|Exp. Points]] (with a multiplier of 4915/4096, or approximately 20% more)
* 20% chance of recovering from [[status condition]]s on its own
* 10% accuracy subtracted from an opponent's move (no effect on {{cat|Moves that cannot miss|sure-hit moves}}, however)
|-
|-
| style="background:#fff; {{roundybl|5px}}" | "&hellip;Um, it's not easy for me to say this, but&hellip; Is there some reason why your <sc>Pok</sc>é<sc>mon</sc> would hate you so much?"
| 255
| style="background:#fff; {{roundybr|5px}}" | 0
|  
* 25% chance of not fainting from a hit that would normally knock it out
* Boosted [[experience|Exp. Points]] (with a multiplier of 4915/4096, or approximately 20% more)
* 20% chance of recovering from [[status condition]]s on its own
* 10% accuracy subtracted from an opponent's move (no effect on {{cat|Moves that cannot miss|sure-hit moves}}, however)
* Increased [[critical hit]] ratio (namely, each stage's chance is doubled)
|}
|}
{{-}}
{{-}}


=====Pokémon XD: Gale of Darkness=====
Various actions can change a Pokémon's friendship:
The friendship rater is located inside the [[Krabby Club]] in [[Gateon Port]]. He is upstairs, straight to the rear of the club (not the ones backstage) and standing near the bartender. He looks like a boat captain. He is present after starting the events in [[Pyrite Town]].


{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|-
|- style="text-align: center"
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Statement
! rowspan=2 colspan=2 style="background:#{{cute color light}}; {{roundytl|5px}}" | Event
! style="background:#{{cute color light}}; {{roundytr|5px}}" | Friendship
! colspan=3 style="background:#{{cute color light}}; {{roundytr|5px}}" | Change based on current friendship
|- style="background:#{{cute color light}}"
! 0 to 99
! 100 to 199
! 200 to 255
|- style="background:#fff"
|- style="background:#fff"
| "It simply adores you! It couldn't possibly get to like you more. This is wonderful!"
| colspan=2 | [[Level]] up || +2 || +1 || +1
| 255
|- style="background:#fff"
|- style="background:#fff"
| "It seems to like you very much. Your Pokémon seems to be very happy that it's with you."
| rowspan=2 | [[Fainting]]
| 200-254
| If opponent is less than 30 levels higher
| colspan=3 | -1
|- style="background:#fff"
|- style="background:#fff"
| "It likes you quite a bit. It wants to be pampered by you."
| If opponent is at least 30 levels higher
| 150-199
| colspan=2 | -5 || -10
|- style="background:#fff"
|- style="background:#fff"
| "It's growing friendly toward you. It seems to believe in you."
| colspan=2 | Battling against a [[Gym Leader]], [[Elite Four]] member, or the [[Pokémon Champion|Champion]] (whole party) || +4 || +3 || +2
| 100-149
|- style="background:#fff"
|- style="background:#fff"
| "It doesn't seem to be used to you yet. You should treat it kindly."
| colspan=2 | Throwing {{PDollar}}500 into the fountain in [[Cerulean City]]
| 50-99
| colspan=3 | +20 (whole party)
|- style="background:#fff"
|- style="background:#fff"
| "Hmm&hellip; It's not friendly toward you. The look in its eyes is frightening. You should treat it more kindly."
| colspan=2 | Throwing {{PDollar}}50 into the fountain in [[Cerulean City]]
| 1-49
| colspan=3 | +2 (whole party)
|- style="background:#fff"
| colspan=2 | Walking 255 steps (50%; for {{ga|Partner Pokémon}} and [[walking Pokémon]])
| colspan=2 | +2 || +1
|- style="background:#fff"
| colspan=2 | Using a [[vitamin]]<ref name=vitamin/> || +5 || +3 || +2
|-
|-
| style="background:#fff; {{roundybl|5px}}" | "&hellip; This is awful. It detests you to a degree I hardly ever see. Are you sure you'll be okay?"
| colspan=2 style="background:#fff; {{roundybl|5px}}" | Using a [[battle item]]<ref name=battleitem/>
| colspan=2 style="background:#fff" | +1
| style="background:#fff; {{roundybr|5px}}" | 0
| style="background:#fff; {{roundybr|5px}}" | 0
|}
|}
<ab>†: Vitamins affected include [[PP Up]], [[PP Max]], and [[Rare Candy]]
††: Battle items affected include [[X Attack]], [[X Defense]], [[X Speed]], [[X Sp. Atk]], [[X Sp. Def]], [[X Accuracy]], [[Dire Hit]], and [[Guard Spec.]]</ab>
{{-}}
{{-}}


=====Pokémon Diamond, Pearl, and Platinum=====
In these games, the friendship rater is {{ga|Trace}}'s sister, found in Trace's house in [[Pallet Town]].
 
===Generation VIII===
Beginning in [[Generation VIII]], the threshold for friendship evolutions was reduced to 160.
 
====Pokémon Sword and Shield====
{{incomplete|section|Test and update chart with thresholds and values for all friendship increasing/decreasing factors like vitamins, battle items, herbs, etc., confirm untested thresholds for camp/berries, do they actually cap at 179? [https://twitter.com/Sibuna_Switch/status/1571190597028876290 Examples]}}
In {{g|Sword and Shield}}, friendship can only be increased to a certain cap without using [[Pokémon Camp]] or {{Berries}}. While this is enough to evolve Pokémon that evolve with high friendship, it is not enough to receive any in-battle friendship bonuses. Pokémon Camp and {{cat|friendship-raising Berries}} are the only ways to reach the maximum friendship value of 255.
 
Various actions can change a Pokémon's friendship:
 
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|-
|- style="text-align: center"
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Statement
! rowspan=2 colspan=2 style="background:#{{cute color light}}; {{roundytl|5px}}" | Event
! style="background:#{{cute color light}}; {{roundytr|5px}}" | Friendship
! colspan=4 style="background:#{{cute color light}}; {{roundytr|5px}}" | Change based on current friendship
|- style="background:#{{cute color dark}}"
|- style="background:#{{cute color light}}"
! colspan="2" | {{color2|{{cute color light}}|Dr. Footstep}}
! 0 to 99
! 100 to 159
! 160 to 179
! 180+
|- style="background:#fff"
|- style="background:#fff"
| colspan="2" style="text-align: center" | Refer to [[Dr. Footstep#Friendship levels|Dr. Footstep &rarr; Friendship levels]].
| colspan=2 | [[Level]] up || +3 || +2 || colspan=2 | 0
|- style="background:#{{sinnoh color dark}}"
! colspan="2" | {{color2|{{sinnoh color light}}|Pokétch#Friendship Checker|Friendship Checker (Pokétch app)}}
|- style="background:#fff"
|- style="background:#fff"
| Two large hearts
| colspan=2 | Using {{cat|friendship-raising Berries}}<ref name=berry/> || +10 || +5 || colspan=4 | +1
| 255
|- style="background:#fff"
|- style="background:#fff"
| Two small hearts
| colspan=2 | Battling against a [[Gym Leader]] or the [[Champion]] || +5 || +3 || colspan=2 | 0
| 200-254
|- style="background:#fff"
|- style="background:#fff"
| One small heart
| rowspan=2 | [[Fainting]]
| 150-199
| If opponent is less than 30 levels higher
| colspan=4 | -1
|- style="background:#fff"
|- style="background:#fff"
| No hearts (moves towards stylus)
| If opponent is at least 30 levels higher
| 70-149
| colspan=2 | -5 || colspan=2 | -10
|- style="background:#fff"
|- style="background:#fff"
| No hearts (moves away from stylus)
| colspan=2 | Walking 128 steps (for whole party, 50% chance to occur)  
| 0-69
| colspan=2 | +1 || colspan=2 | 0
|- style="background:#{{sinnoh color dark}}"
! colspan="2" | {{color2|{{sinnoh color light}}|Eterna City}}
|- style="background:#fff"
|- style="background:#fff"
| "It seems to like you. It must be happy being with you."
| colspan=2 | Walking 255 steps with [[walking Pokémon]] in [[Isle of Armor]] or [[Crown Tundra]]
| 120-255
| colspan=3 | +1 || 0
|- style="background:#fff"
|}
| "It's becoming comfortable around you, I think."
 
| 70-119
The following methods can only increase Pokémon's friendship up to a maximum of 179. After 179 friendship, these methods no longer boost friendship.
|- style="background:#fff"
* Leveling up.
| "Hmm… It needs to get used to you more."
* Walking with them in the party.
| 0-69
* Using [[battle item]]s on them.
|- style="background:#{{sinnoh color dark}}"
* Using [[vitamin]]s or [[feather]]s on them. (Excluding [[Rare Candy]], [[Exp. Candy]], and [[Dynamax Candy]] which have unused values and do not grant Friendship<ref>https://twitter.com/Sibuna_Switch/status/1574102961109848066</ref>)
! colspan="2" |  {{color2|{{sinnoh color light}}|Hearthome City}}
* Battling with them against [[Gym Leader]]s or other "tough" Trainers.<!--check who counts as "tough" Trainers-->
|- style="background:#fff"
 
| "It simply adores you! Why, I feel like I am intruding!"
The following methods can increase a Pokémon's friendship regardless of their current friendship (up to the maximum of 255).
| 255
* Using {{cat|friendship-raising Berries}}
|- style="background:#fff"
* [[Pokémon Camp]]:
| "It's very friendly toward you. I can tell you treat it kindly."
** Playing with them using toys, especially toy balls.
| 200-254
** Breaking up fights involving the Pokémon by calling it over to you.
|- style="background:#fff"
** Cooking [[curry]] with the Pokémon, especially when using lots of rare Berries.
| "It's quite friendly to you. It must be happy being with you."
 
| 150-199
The following methods can decrease a Pokémon friendship (down to a minimum of 0).
|- style="background:#fff"
* Letting a Pokémon faint, especially when battling a much stronger opponent.
| "It's warming up to you. That's my impression."
* Using [[herbal medicine]] on it.
| 100-149
 
|- style="background:#fff"
In these games, friendship has the following effects:
| "It's feeling neutral toward you. It's up to you to change that."
 
| 50-99
{| class="roundtable" cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}};"
|- style="background:#fff"
! style="background:#{{cute color light}};" | Friendship
| "Hmm… It seems to dislike you a little."
! style="background:#{{cute color light}};" | {{color2|000|Pokémon Camp|Camp}} hearts
| 1-49
! style="background:#{{cute color light}};" | Effect
|-
| 0-179
| 0-2
| None
|-
|-
| style="background:#fff; {{roundybl|5px}}" | "Oh, my&hellip; I think this one really hasn't taken too kindly to you."
| 180-219
| style="background:#fff; {{roundybr|5px}}" | 0
| 3
|}
|  
{{-}}
* Pokémon moves a little when sent out in battle
 
* 10% chance of not fainting from a hit that would normally [[Fainting|knock it out]] (leaving it with 1 HP)
=====Pokémon HeartGold and SoulSilver=====
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|-
|-
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Statement
| 220-254
! style="background:#{{cute color light}}; {{roundytr|5px}}" | Friendship
| 4
|- style="background:#{{johto color dark}}"
|  
! colspan="2" | {{color2|{{johto color light}}|Goldenrod City}}
* Pokémon bounces up-and-down when sent out in battle
|- style="background:#fff"
* 15% chance of not fainting from a hit that would normally knock it out
| "It looks really happy! It must love you a lot."
* Boosted [[experience|Exp. Points]] (with a multiplier of 4915/4096, or approximately 20% more)
| 250-255
* 20% chance of recovering from [[status condition]]s on its own
|- style="background:#fff"
|-
| "I get the feeling that it really trusts you."
| 255
| 200-249
| 5
|- style="background:#fff"
|  
| "It's friendly toward you. It looks sort of happy."
* Pokémon bounces up-and-down when sent out in battle
| 150-199
* 20% chance of not fainting from a hit that would normally knock it out
|- style="background:#fff"
* Boosted [[experience|Exp. Points]] (with a multiplier of 4915/4096, or approximately 20% more)
| "It's quite cute."
* 20% chance of recovering from [[status condition]]s on its own
| 100-149
* 10% accuracy subtracted from an opponent's move (no effect on {{cat|Moves that cannot miss|sure-hit moves}}, however)
|- style="background:#fff"
* Increased [[critical hit]] ratio (namely, each stage's chance is doubled)
| "You should treat it better. It's not used to you."
| 50-99
|- style="background:#fff"
| "It doesn't seem to like you at all. It looks mean."
| 0-49
|- style="background:#{{johto color dark}}"
! colspan="2" | {{color2|{{johto color light}}|Goldenrod Department Store}} (Sunday only)
|- style="background:#fff"
| "It's very attached to you. {{m|Return|This move}} should be perfect for a pair like you."
| 149-255
|- style="background:#fff"
| "It's adorable! You should teach it good TM moves."
| 51-148
|-
| style="background:#fff; {{roundybl|5px}}" | "It looks evil. How about [[TM21|this TM]] for it?"
| style="background:#fff; {{roundybr|5px}}" | 0-50
|}
|}
{{-}}


=====Pokémon Black and White=====
These effects do not occur in link battles, the {{gal|Battle Tower}}, or [[Restricted Sparring]]. In addition, Pokémon with at least 1 heart may find items after cooking together at [[Pokémon Camp]].
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
 
In these games, the friendship rater is in a house east of the southern [[Pokémon Center]] in [[Hammerlocke]]. He will comment on the friendship of the first Pokémon in the [[party]]:
 
{| class="roundtable" cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}};"
! style="background:#{{cute color light}};" | Hammerlocke quote
! style="background:#{{cute color light}};" | {{color2|000|Pokémon Camp|Camp}} hearts
! style="background:#{{cute color light}};" | Battle visual effect
! style="background:#{{cute color light}};" | Friendship
|-
|-
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Statement
| "You're best buddies! That Best Friends Ribbon looks really good on you!"
! style="background:#{{cute color light}}; {{roundytr|5px}}" | Friendship
| 5
|- style="background:#{{unova color dark}}"
| Hops and slightly turns
! colspan="2" | {{color2|{{unova color light}}|Nacrene City}}
|255
|- style="background:#fff"
|-
| "It's very friendly toward you! It must be happy with you."
| "You two are almost best friends! I can see you really care about each other!"
| 120-255
| 4
|- style="background:#fff"
| Hops
| "It's a little bit friendly to you&hellip; Something like that."
|220-254
| 70-119
|-
|- style="background:#fff"
| "You two get along great! Together is always better—am I right?"
| "Hmmm&hellip; It may still take some time."
| 3
| 0-69
| Wiggles
|- style="background:#{{unova color dark}}"
|180-219
! colspan="2" | {{color2|{{unova color light}}|Icirrus City}}
|-
|- style="background:#fff"
| "Seems like you're pretty good friends! Still, I bet you could become even closer!"
| "It is super friendly to you! I'm a bit jealous!"
| 2
| 255
| rowspan=5 | ''none''
|- style="background:#fff"
|130-179
| "It is quite friendly to you! You must be a kind person!"
|-
| 200-254
| "Wow, I think you're on your way to becoming real good friends!"
|- style="background:#fff"
| 1
| "It is friendly to you. It must be happy with you."
|80-129
| 150-199
|- style="background:#fff"
| "It is a little friendly to you&hellip; That's what I'm getting."
| 100-149
|- style="background:#fff"
| "The relationship is neither good nor bad&hellip; It looks neutral."
| 50-99
|- style="background:#fff"
| "Hmmm&hellip; It may not like you very much."
| 1-49
|-
|-
| style="background:#fff; {{roundybl|5px}}" | "By any chance, you&hellip; Are you a very strict person? I feel that it really doesn't like you&hellip;"
| "Seems like it likes you an average amount! Don't worry—you two will get closer as time passes!"
| style="background:#fff; {{roundybr|5px}}" | 0
| rowspan=3 | 0
|}
|30-79
{{-}}
|-
| "I guess you two just met? It's still getting used to things."
|1-29
|-
| "Maybe you're a bit too strict? It doesn't seem like you're friends at all..."
|0
|}
{{-}}
 
====Pokémon Brilliant Diamond and Shining Pearl====
In {{g|Brilliant Diamond and Shining Pearl}}, all friendship-increasing methods can once again increase friendship all the way to the maximum of 255. Additionally, [[walking Pokémon]] have a chance to find Berries; this chance increases with Pokémon's friendship value.
 
Various actions can change a Pokémon's friendship:


=====Pokémon Black 2 and White 2=====
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|-
|- style="text-align: center"
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Statement
! rowspan=2 colspan=2 style="background:#{{cute color light}}; {{roundytl|5px}}" | Event
! style="background:#{{cute color light}}; {{roundytr|5px}}" | Friendship
! colspan=3 style="background:#{{cute color light}}; {{roundytr|5px}}" | Change based on current friendship
|- style="background:#{{unova color dark}}"
|- style="background:#{{cute color light}}"
! colspan="2" | {{color2|{{unova color light}}|Icirrus City}}
! 0 to 99
! 100 to 199
! 200 to 255
|- style="background:#fff"
|- style="background:#fff"
| "It is super friendly to you! I'm a bit jealous!"
| colspan=2 | [[Level]] up (excluding [[Rare Candy]])  || +3 || +2 || +1
| 255
|- style="background:#fff"
|- style="background:#fff"
| "It is quite friendly to you! You must be a kind person!"
| rowspan=2 | [[Fainting]]
| 200-254
| If opponent is less than 30 levels higher
| colspan=3 | -1
|- style="background:#fff"
|- style="background:#fff"
| "It is friendly to you. It must be happy with you."
| If opponent is at least 30 levels higher
| 150-199
| colspan=2 | -5 || -10
|- style="background:#fff"
|- style="background:#fff"
| "It is a little friendly to you&hellip; That's what I'm getting."
| colspan=2 | Battling against a [[Gym Leader]], [[Elite Four]] member, or the [[Pokémon Champion|Champion]] (whole party) || +5 || +3 || 0
| 100-149
|- style="background:#fff"
|- style="background:#fff"
| "The relationship is neither good nor bad&hellip; It looks neutral."
| colspan=2 | Walking 128 steps (50%; for whole party)
| 50-99
| colspan=3 | +1
|- style="background:#fff"
|- style="background:#fff"
| "Hmmm&hellip; It may not like you very much."
| colspan=2 | Walking 128 steps (50%; for [[walking Pokémon]])
| 1-49
| colspan=3 | +1
|- style="background:#fff"
|- style="background:#fff"
| "By any chance, you&hellip; Are you a very strict person? I feel that it really doesn't like you&hellip;"
| colspan=2 | Feeding a Pokémon a [[Poffin]]
| 0
| colspan=3 | +1
|- style="background:#{{white color dark}}"
! colspan="2" | {{color2|{{white color light}}|Bianca}}
|- style="background:#fff"
|- style="background:#fff"
| "What great friends you are! It's so nice how you trust each other! It makes me kinda jealous!"
| colspan=2 | Using {{cat|friendship-raising Berries}}<ref name=berry/> || +10 || +5 || +1
| 255
|- style="background:#fff"
|- style="background:#fff"
| "You two sure get along great! It looks like you are having fun together! You seem bright and cheerful!"
| colspan=2 | Using a [[vitamin]]<ref name=vitamin/> || +4 || +2 || 0
| 200-254
|- style="background:#fff"
|- style="background:#fff"
| "You seem really close! You look so, so happy! It's enough to make me happy too!"
| colspan=2 | Using a [[battle item]]<ref name=battleitem/>
| 150-199
| colspan=2 | +1 || 0
|- style="background:#fff"
|- style="background:#fff"
| "You're starting to get to be friends. Just maybe, walking along the same path has made you understand one another."
| colspan=2 | Using [[Energy Powder]] or [[Heal Powder]]
| 100-149
| colspan=2 | -5 || -10
|- style="background:#fff"
|- style="background:#fff"
| "You still have room for improvement. How nice! I mean, you can become even better friends!"
| colspan=2 | Using [[Energy Root]]
| 50-99
| colspan=2 | -10 || -15
|- style="background:#fff"
| "You aren't getting along, are you? It's glaring at you with a look that's kinda scary."
| 1-49
|-
|-
| style="background:#fff; {{roundybl|5px}}" | "You aren't getting along, are you? It doesn't look like it's having fun even when you're together."
| colspan=2 style="background:#fff; {{roundybl|5px}}" | Using [[Revival Herb]]
| style="background:#fff; {{roundybr|5px}}" | 0
| colspan=2 style="background:#fff" | -15
| style="background:#fff; {{roundybr|5px}}" | -20
|}
|}
<ab>†: Berries affected include [[Pomeg Berry]], [[Kelpsy Berry]], [[Qualot Berry]], [[Hondew Berry]], [[Grepa Berry]], and [[Tamato Berry]] (No. 21-26)
††: Vitamins affected include [[HP Up]], [[Protein]], [[Iron]], [[Calcium]], [[Zinc]], [[Carbos]], [[PP Up]], [[PP Max]], and [[Rare Candy]].
†††: Battle items affected include [[X Attack]], [[X Defense]], [[X Speed]], [[X Sp. Atk]], [[X Sp. Def]], [[X Accuracy]], [[Dire Hit]], and [[Guard Spec.]]</ab>
{{-}}
{{-}}


=====Pokémon X and Y=====
In these games, friendship has the following effects:
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
{| class="roundtable" cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}};"
! style="background:#{{cute color light}};" | Friendship
! style="background:#{{cute color light}};" | Effect
|-
| 0-179
| None
|-
| 180-219
|
* Pokémon moves a little when sent out in battle
* 10% chance of not fainting from a hit that would normally [[Fainting|knock it out]] (leaving it with 1 HP)
|-
|-
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Statement
| 220-254
! style="background:#{{cute color light}}; {{roundytr|5px}}" | Friendship
|  
|- style="background:#{{kalos color dark}}"
* Pokémon bounces up-and-down when sent out in battle
! colspan="2" | {{color2|{{kalos color light}}|Santalune City}}
* 15% chance of not fainting from a hit that would normally knock it out
|- style="background:#fff"
* Boosted [[experience|Exp. Points]] (with a multiplier of 4915/4096, or approximately 20% more)
| "Let's see, you and <Pokémon> are… Very connected to each other! That's what it looks like to me!"
* 20% chance of recovering from [[status condition]]s on its own
|120-255
|- style="background:#fff"
| "Let's see, you and <Pokémon> are… Just getting to know each other… Yes, I think that's how I'd put it."
|70-119
|- style="background:#fff"
| "Let's see, you and <Pokémon> are… Capable of understanding each other much more than now. Look forward to that, OK?"
|0-69
|- style="background:#{{kalos color dark}}"
! colspan="2" | {{color2|{{kalos color light}}|Laverre City}}
|- style="background:#fff"
| "It's amazingly friendly toward you! It must be so happy spending every day with you!"
|255
|- style="background:#fff"
| "You must really like your <Pokémon> and always keep it by your side!"
|200-254
|- style="background:#fff"
| "Well, I think you and <Pokémon> will be an even greater combo someday!"
|150-199
|- style="background:#fff"
| "It's a little bit friendly to you&hellip; Something like that."
|100-149
|- style="background:#fff"
| "Hmm&hellip;I think you have a lot of time ahead of you to get to know one another better."
|50-99
|- style="background:#fff"
| "Don't tell me! Are you just letting it get knocked out in Pokémon battles?!"
|1-49
|-
|-
| style="background:#fff; {{roundybl|5px}}" | "What's this? Are you a disciplinarian? Or do you plan to use the move Frustration?"
| 255
| style="background:#fff; {{roundybr|5px}}" |0
|
|}
* Pokémon bounces up-and-down when sent out in battle
{{-}}
* 20% chance of not fainting from a hit that would normally knock it out
* Boosted [[experience|Exp. Points]] (with a multiplier of 4915/4096, or approximately 20% more)
* 20% chance of recovering from [[status condition]]s on its own
* 10% accuracy subtracted from an opponent's move (no effect on {{cat|Moves that cannot miss|sure-hit moves}}, however)
* Increased [[critical hit]] ratio (namely, each stage's chance is doubled)
|}
 
These effects are not applied in link battles or in the {{si|Battle Tower}}.
 
====Pokémon Legends: Arceus====
{{incomplete|section|Chart of friendship increasing/decreasing values and test/confirm thresholds. [https://twitter.com/Sibuna_Switch/status/1571190597028876290 Examples]}}
 
Various actions can change a Pokémon's friendship:
* Leveling up may increase a Pokémon's friendship <!--by 1, 2 or 3?-->
* Any instance of gaining Experience increases friendship by 1. This includes
** Breaking rocks, shaking trees, etc. for items
** If multiple [[Exp. Candy|Exp. Candies]] are used on a Pokémon at once, then friendship increases by 1 for each Candy used.
** Gaining Experience after a winning battle, regardless of participation
 
The following methods can decrease a Pokémon's friendship (down to a minimum of 0)
* Letting a Pokémon faint <!--by 1, 2, or 3?-->
* Using [[herbal medicine]] on it <!--amount unknown-->
 
===Generation IX===
{{incomplete|section|Needs information on changes, friendship changing actions, and rater comments}}
In {{g|Scarlet and Violet}}, the friendship rater is near the fountain in the upper level of [[Cascarrafa]]. She will comment on the friendship of the first Pokémon in the [[party]].
 
==In spin-off games==
{{incomplete|section|Pokémon Pikachu and Pokémon Pikachu 2 GS; Check whether friendship is boosted at the met location in Colosseum}}
 
===Pokémon Stadium 2===
Depositing a Pokémon in a [[Pokémon Stadium 2]] box will reset its friendship to 70.
 
While there is no [[Non-player character|NPC]] that rates friendship, when viewing a table with {{OBP|Pokémon|species}}, its value is listed there (along other elements such as [[type]], [[Trainer ID number]] or [[item]]), in levels. Pokémon data read from a [[Generation I]] game will always be rated as ''Not quite'', even for {{ga|Red's Pikachu}} in {{game|Yellow}}, which does have its friendship tracked.


=====Pokémon Omega Ruby and Alpha Sapphire=====
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|-
|-
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Statement
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Rating
! style="background:#{{cute color light}}; {{roundytr|5px}}" | Friendship
! style="background:#{{cute color light}}; {{roundytr|5px}}" | Friendship
|- style="background:#{{hoenn color dark}}"
! colspan="2" | {{color2|{{hoenn color light}}|Verdanturf Town}}
|- style="background:#fff"
|- style="background:#fff"
| "It's extremely friendly toward you. It couldn't possibly love you more. It's a pleasure to see!"
! style="background:#AAA" |<font color=FFE100>Excellent</font> <!--- the background is to make the bright text more suitable for eyes !--->
|255
|250-255
|- style="background:#fff"
|- style="background:#fff"
| "It seems to be very happy. It's obviously friendly toward you."
! style="color:#FF9600" | Very good
|200-254
|200-249
|- style="background:#fff"
|- style="background:#fff"
| "It's quite friendly toward you. It seems to want to be babied a little."
! style="color:#FF826E" | Pretty good
|150-199
|150-199
|- style="background:#fff"
|- style="background:#fff"
| "It's getting used to you. It seems to believe in you."
! style="color:#FF78C8" | A little bit
|100-149
|100-149
|- style="background:#fff"
|- style="background:#fff"
| "It's not very used to you yet. It neither loves nor hates you."
! style="color:#B484FF" | Not quite
|50-99
|50-99
|- style="background:#fff"
|-
| "It's very wary. It has a scary look in its eyes. It doesn't like you much at all."
! style="background:#fff; color:#6464A0; {{roundybl|5px}}" | Not at all
|1-49
| style="background:#fff; {{roundybr|5px}}" |0-49
|- style="background:#fff"
|}
| "This is a little hard for me to say… Your Pokémon simply detests you. Doesn't that make you uncomfortable?"
 
|0
===Pokémon Colosseum and Pokémon XD: Gale of Darkness===
|- style="background:#{{hoenn color dark}}"
{{incomplete|section}}
! colspan="2" | {{color2|{{hoenn color light}}|Pacifidlog Town}}
In [[Pokémon Colosseum]] and [[Pokémon XD: Gale of Darkness]], [[purification|purifying]] a Pokémon increases its friendship by 70.
|- style="background:#fff"
 
| "It's clearly very friendly toward you. A Pokémon that adoring and adorable deserves a [[TM27|TM]] {{m|Return|like this}}, no?"
===Pokémon Ranger: Shadows of Almia===
| 151-255
[[File:Happy Mood SoA.png|frame|Two {{OBP|Pokémon|species}} in a ''Happy Mood'']]
|- style="background:#fff"
Friendship also has an effect in the second game of the [[Pokémon Ranger]] series. {{ra|Partner Pokémon}} can have the condition of ''Fine'', ''Happy'', or ''Very Happy''. When it is in a ''Happy Mood'', black musical notes appear to come out of it. Multicolored musical notes come out when it is ''Very Happy''. This may happen whether or not it is with the {{player}}. This state of mind increases the speed the Partner Gauge fills up due to more Partner Energy being provided.
| "Hmm… It's not bad, but it’s also not good. You, as the Trainer, need to put in some more effort."
 
| 100-150
=====Pokémon Box: Ruby and Sapphire=====
|-
In [[Pokémon Box: Ruby and Sapphire]], when viewing a table of Pokémon, the Pokémon's friendship rating is listed, along with other properties (e.g. [[type]], [[level]], etc.).
| style="background:#fff; {{roundybl|5px}}" | "It has a vicious look to it. A frightening Pokémon like that deserves a [[TM21|TM]] {{m|Frustration|like this}}."
| style="background:#fff; {{roundybr|5px}}" | 0-99
|}


=====Pokémon Sun, Moon, Ultra Sun, and Ultra Moon=====
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|-
|-
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Statement
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Rating
! style="background:#{{cute color light}}; {{roundytr|5px}}" | Friendship
! style="background:#{{cute color light}}; {{roundytr|5px}}" | Friendship
|- style="background:#fff"
|- style="background:#fff"
| "My! It feels incredibly close to you! Nothing makes it happier than being with you!"
! style="background:#AAA" |<font color=FFE100>Excellent</font> <!--- the background is to make the bright text more suitable for eyes !--->
| 255
|250-255
|-style="background:#fff"
| "You clearly love your <Pokémon>, and you must spend a lot of time together."
| 200-254
|- style="background:#fff"
|- style="background:#fff"
| "Hm. I'd say that you and <Pokémon> have the potential to be an even greater combo."
! style="color:#FF9600" | Very good
| 150-199
|200-249
|- style="background:#fff"
|- style="background:#fff"
| "Hmmm. I think…it feels friendly toward you. At least a little…"
! style="color:#FF826E" | Good
| 100-149
|150-199
|- style="background:#fff"
|- style="background:#fff"
| "Hmmm… I'd say that you and your Pokémon still have a long way to go."
! style="color:#FF78C8" | So-so
| 50-99
|100-149
|- style="background:#fff"
|- style="background:#fff"
| "What is going on here? Do you let it get knocked out a lot in battles or something? This is bad."
! style="color:#B484FF" | Not good
| 1-49
|50-99
|- style="background:#fff"
|-
| "Oh dear. You must be a merciless Trainer… Do you use Frustration or just not know better?"
! style="background:#fff; color:#6464A0; {{roundybl|5px}}" | Meager
| 0
| style="background:#fff; {{roundybr|5px}}" |0-49
|}
|}


=====Pokémon Sword and Shield=====
===Pokémon Pinball: Ruby & Sapphire===
{| class="roundtable" cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}};"
{{incomplete|section|How the player obtains heart symbols}}
! style="background:#{{cute color light}};" | Hammerlocke quote
In [[Pokémon Pinball: Ruby & Sapphire]], the player gets three friendship heart symbols ([[File:Pinball RS Friendship.png]]) to evolve any of the following Pokémon, which would normally evolve by friendship in the [[core series]] games.
! style="background:#{{cute color light}};" | {{color2|000|Pokémon Camp|Camp}} hearts
 
! style="background:#{{cute color light}};" | Battle visual effect
{| class="roundtable" style="background:#{{cute color light}}; border:5px solid #{{cute color}}"
! style="background:#{{cute color light}};" | Friendship
! Evolves from !! Evolves into
|-
|-
| "You're best buddies! That Best Friends Ribbon looks really good on you!"
| {{p|Golbat}}
| 5
| {{p|Crobat}}
| Hops and slightly turns
|255
|-
|-
| "You two are almost best friends! I can see you really care about each other!"
| {{p|Pichu}}
| 4
| {{p|Pikachu}}
| Hops
|220-254
|-
|-
| "You two get along great! Together is always better—am I right?"
| {{p|Igglybuff}}
| 3
| {{p|Jigglypuff}}
| Wiggles
|180-219
|-
|-
| "Seems like you're pretty good friends! Still, I bet you could become even closer!"
| {{p|Azurill}}
| 2
| {{p|Marill}}
| rowspan=5 | ''none''
|130-179
|-
| "Wow, I think you're on your way to becoming real good friends!"
| 1
|80-129
|-
| "Seems like it likes you an average amount! Don't worry—you two will get closer as time passes!"
| rowspan=3 | 0
|30-79
|-
| "I guess you two just met? It's still getting used to things."
|1-29
|-
| "Maybe you're a bit too strict? It doesn't seem like you're friends at all..."
|0
|}
|}


===Misconceptions===
=====Pokémon XD: Gale of Darkness=====
Although frequently reported to the contrary, the following factors do ''not'' affect friendship
The friendship rater is located inside the [[Krabby Club]] in [[Gateon Port]]. He is upstairs, straight to the rear of the club (not the ones backstage) and standing near the bartender. He looks like a boat captain. He is present after starting the events in [[Pyrite Town]].
====Generation I====
* Trying to release the starter Pikachu
* Trying to evolve the starter Pikachu with a Thunder Stone
* Battling against an [[Elite Four]] member or the [[Pokémon Champion|Champion]]


====Generation II onwards====
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
* Depositing a {{OBP|Pokémon|species}} in the [[Pokémon Storage System]]
|-
* Healing a Pokémon with low [[HP]] or with a [[status condition]]
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Statement
* Giving a Pokémon an [[Held item|item to hold]] (except the [[Soothe Bell]])
! style="background:#{{cute color light}}; {{roundytr|5px}}" | Friendship
* [[Evolution|Evolving]] a Pokémon, regardless of method ([[level]] up, [[held item]], or [[Evolution stone]], with the exception of [[Methods of evolution#evolution via trading|trade evolutions]], which reset the Pokémon's friendship)
|- style="background:#fff"
* Using a Pokémon in {{pkmn|battle}}
| "It simply adores you! It couldn't possibly get to like you more. This is wonderful!"
* Winning battles with a Pokémon
| 255
* Letting a Pokémon's HP fall to critical status
|- style="background:#fff"
* Letting the {{player}}'s Pokémon get a status condition like {{status|paralysis}}
| "It seems to like you very much. Your Pokémon seems to be very happy that it's with you."
* Walking when the player's Pokémon has a status condition
| 200-254
* Increasing [[affection]]
|- style="background:#fff"
 
| "It likes you quite a bit. It wants to be pampered by you."
==In spin-off games==
| 150-199
{{incomplete|section|Pokémon Pikachu and Pokémon Pikachu 2 GS}}
|- style="background:#fff"
===Pokémon Ranger: Shadows of Almia===
| "It's growing friendly toward you. It seems to believe in you."
[[File:Happy Mood SoA.png|frame|Two {{OBP|Pokémon|species}} in a ''Happy Mood'']]
| 100-149
Friendship also has an effect in the second game of the [[Pokémon Ranger]] series. {{ra|Partner Pokémon}} can have the condition of ''Fine'', ''Happy'', or ''Very Happy''. When it is in a ''Happy Mood'', black musical notes appear to come out of it. Multicolored musical notes come out when it is ''Very Happy''. This may happen whether or not it is with the {{player}}. This state of mind increases the speed the Partner Gauge fills up due to more Partner Energy being provided.
|- style="background:#fff"
 
| "It doesn't seem to be used to you yet. You should treat it kindly."
===Pokémon Pinball: Ruby & Sapphire===
| 50-99
{{incomplete|section|How the player obtains heart symbols}}
|- style="background:#fff"
In [[Pokémon Pinball: Ruby & Sapphire]], the player gets three friendship heart symbols to evolve any of the following Pokémon, which would normally evolve by friendship in the [[core series]] games.
| "Hmm&hellip; It's not friendly toward you. The look in its eyes is frightening. You should treat it more kindly."
 
| 1-49
{| class="roundtable" style="background:#{{cute color light}}; border:5px solid #{{cute color}}"
|-
! Evolves from !! Evolves into
| style="background:#fff; {{roundybl|5px}}" | "&hellip; This is awful. It detests you to a degree I hardly ever see. Are you sure you'll be okay?"
|-
| style="background:#fff; {{roundybr|5px}}" | 0
| {{p|Golbat}}
| {{p|Crobat}}
|-
| {{p|Pichu}}
| {{p|Pikachu}}
|-
| {{p|Igglybuff}}
| {{p|Jigglypuff}}
|-
| {{p|Azurill}}
| {{p|Marill}}
|}
 
====Gallery====
{| style="margin:auto; text-align:center; {{roundy|10px}} border: 2px solid #{{cute color dark}}; background: #{{cute color}}"
|-
| style="{{roundy|10px}} border: 2px solid #{{cute color dark}}; background: #{{cute color light}}; width:80px; height:20px" | [[File:Pinball RS Friendship.png]]
|- style="font-size:80%"
| Friendship sprite<br/>from {{color2|000|Pokémon Pinball: Ruby & Sapphire|Pinball: Ruby & Sapphire}}
|}
|}
{{-}}


==In the anime==
==In the anime==

Revision as of 05:42, 31 March 2023

If you were looking for the Friendship features in Pokémon GO, see Friends (GO).
Happiness redirects here. For the "Happiness Pokémon" category, see Blissey (Pokémon).
013Weedle.png This page is in need of spading. See its section on the spading page for more information, and how you can help.
Still needs research overall, especially regarding values.
050Diglett.png This article is incomplete.
Please feel free to edit this article to add missing information and complete it.
Reason: Manga section

In the core series games, friendship (Japanese: なつき degree of emotional attachment) is a measurement of how much a Pokémon is attached to its Trainer and enjoys being in their care. Friendship was also referred to as loyalty in Generation II core games, tame in Pokémon Stadium 2, and friendliness in Pokémon XD: Gale of Darkness; it is also referred to by fans as happiness. Friendship was introduced in Pokémon Yellow, though only for the starter Pikachu; it was expanded to apply to all Pokémon in Generation II.

Friendship affects the evolution of certain Pokémon, the power of certain moves, and the availability of a few in-game items and ribbons. Certain activities/events can increase a Pokémon's friendship (such as gaining a level and walking a certain amount of steps), while others decrease their friendship (such as fainting, using herbal medicine).

Friendship is distinct from affection, a separate mechanic used in Generation VI and some Generation VII games. However, beginning with Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, friendship effectively replaced affection, and friendship took on the effects of affection.

General mechanics

A Pokémon's friendship value ranges from 0 to 255 (stored as a single byte), and since Generation III, each Pokémon has a base friendship value. This base value applies when a wild Pokémon is caught with most kinds of Poké Balls and in most cases when a Pokémon is traded. As of Generation IX, there are two exceptions for caught or traded Pokémon:

  • A wild Pokémon caught in a Friend Ball starts with 200 friendship, regardless of its base friendship; and
  • A traded Pokémon is traded back to its original Trainer regains the friendship it had before being traded away (Generation VI or later).

Additionally, a Pokémon hatched from an Egg starts with 120 friendship.

Evaluating friendship

In Pokémon Yellow, the starter Pikachu's friendship can be evaluated directly by talking to it, and similar direct evaluation mechanics exist in many recent core series games.

Friendship rater locations

Certain NPCs in the core games will also evaluate the friendship of the first Pokémon in the player's party.

Region City Location: NPC
Kanto Celadon CityY Celadon Mansion, first floor
Pallet TownFRLG Blue's house: Daisy
Pallet TownPE Trace's house: Trace's sister
Johto Goldenrod City House east of the Department Store: woman
Goldenrod CitySu Goldenrod Department Store, fifth floor: woman
Hoenn Verdanturf Town Southwestern-most house: woman
Pacifidlog Town Southwestern-most house: Gentleman
Orre Gateon PortXD Krabby Club, upper floor: the captain
Sinnoh Hearthome City Pokémon Fan Club (east of the Poké Mart): Beauty
Route 213 House south of the Pastoria City gate: Dr. Footstep
Eterna City Pokémon Center: Aroma Lady
Pokétch: Friendship Checker app
Unova Icirrus City Pokémon Fan Club (south of Gym): woman
Nacrene CityBW Building east of the Pokémon Center: woman with a Pokémon
Xtransceiver:B2W2 Call Bianca
Kalos Santalune City House west of the Pokémon Center: Beauty
Laverre City Pokémon Fan Club (in the northwest): Pokémon Breeder
Alola Konikoni City Female Veteran next to the TM Shop's street sign
Galar Hammerlocke House east of the Pokémon Center: Young boy
Paldea Cascarrafa Near the fountain at the upper level: Female

Raising & lowering friendship

Luxury Ball (Generation IX sprite)
Soothe Bell (Generation IX sprite)

Friendship is generally increased by taking good care of a Pokémon. Keeping a Pokémon in the player's party, raising it, using items on it, and getting it groomed will typically increase a Pokémon's friendship. Letting a Pokémon faint and using bitter herbal medicines on it will decrease a Pokémon's friendship.

Certain items and conditions (described below) apply additional bonuses to friendship increases. These bonuses do not apply to when friendship is not increased (e.g., using an X Attack on a Pokémon with high friendship).

Luxury Ball

From Generation III onward, if a Pokémon was caught in a Luxury Ball, any increase to its friendship is boosted by 1.

Met location

Activities and events that increase a Pokémon's friendship are more effective in the location where that Pokémon was first encountered (e.g., where it was caught). This effect varied in Generation II and III, and it didn't exist in Generation IV. Since Generation V, the met location bonus boosts any increase to a Pokémon's friendship by 1.

Soothe Bell

If a Pokémon is holding a Soothe Bell, increases to its friendship are boosted by 50% of the change. In Generation III, the increase is applied to the original change in friendship; in subsequent generations, it applies to the friendship change after including Luxury Ball and met location bonuses.

Affects of friendship

Starting in Generation II, there are Pokémon that evolve by friendship. Additionally, certain moves vary in power depending on the user's friendship.

In Generation IV and since Generation VIII, certain ribbons are awarded to Pokémon with the maximum (255) friendship value.

Some NPCs also only give gifts or teach moves when the player's Pokémon has a certain amount of friendship. Specifically, a Pokémon must have maximized friendship to learn Draco Meteor, Frenzy Plant, Blast Burn, Hydro Cannon, Grass Pledge, Fire Pledge, or Water Pledge in any generation.

Affected moves

Friendship affects the base power of the following moves.

Move Type Category Power Accuracy Notes
Frustration Normal Physical Varies 100% The base power increases as the user's friendship decreases
Pika PapowP Electric Special Varies —% The base power increases as the user's friendship increases
Return Normal Physical Varies 100% The base power increases as the user's friendship increases
Veevee VolleyE Normal Physical Varies —% The base power increases as the user's friendship increases

In-battle bonuses

Beginning in Generation VII, friendship can have in-battle effects that used to depend on affection. These effects, which vary by game, include surviving a hit that would normally knock it out, boosted experience, and recovering from status conditions.

Evolutions based on friendship

Several Pokémon evolve after being leveled up when their friendship value at least 220 (before Generation VIII) or at least 160 (Generation VIII onward).

Previous evolution Friendship evolution Later evolution
Zubat
Zubat
 Poison  Flying 
Rare Candy
Level 22+
Golbat
Golbat
 Poison  Flying 
Rare Candy + Soothe Bell
Level Up
(with high friendship)
Crobat
Crobat
 Poison  Flying 
Crobat does not evolve
Meowth is the lowest in its line Meowth
Meowth
Alolan Form
 Dark 
Rare Candy + Soothe Bell
Level Up (with high friendship)[1]
Persian
Persian
Alolan Form
 Dark 
Persian does not evolve
Happiny
Happiny
 Normal 
Rare Candy + File:Day Icon.png + Oval Stone
Level Up
(during the daytime
holding Oval Stone)

Chansey
Chansey
 Normal 
Rare Candy + Soothe Bell
Level Up
(with high friendship)
Blissey
Blissey
 Normal 
Blissey does not evolve
Eevee is the lowest in its line Eevee
Eevee
 Normal 
Rare Candy + File:Day Icon.png + Soothe Bell
Level Up
(during the daytime with high friendship)
Espeon
Espeon
 Psychic 
Espeon does not evolve
Rare Candy + File:Night Icon.png + Soothe Bell
Level Up
(during the nighttime with high friendship)
Umbreon
Umbreon
 Dark 
Umbreon does not evolve
Rare Candy + Bag TM Fairy SV Sprite.png + Soothe Bell
Level Up
(with high friendship while knowing a Fairy-type move)
SwShLASV
Sylveon
Sylveon
 Fairy 
Sylveon does not evolve
Pichu is the lowest in its line Pichu
Pichu
 Electric 
Rare Candy + Soothe Bell
Level Up
(with high friendship)
Pikachu
Pikachu
 Electric 
Thunder Stone
Thunder Stone
Raichu
Raichu
 Electric 
Thunder Stone + Z-Ring SM.png
Thunder Stone
(in Alola)
Raichu
Raichu
Alolan Form
 Electric  Psychic 
Cleffa is the lowest in its line Cleffa
Cleffa
 Fairy 
Rare Candy + Soothe Bell
Level Up
(with high friendship)
Clefairy
Clefairy
 Fairy 
Moon Stone
Moon Stone
Clefable
Clefable
 Fairy 
Igglybuff is the lowest in its line Igglybuff
Igglybuff
 Normal  Fairy 
Rare Candy + Soothe Bell
Level Up
(with high friendship)
Jigglypuff
Jigglypuff
 Normal  Fairy 
Moon Stone
Moon Stone
Wigglytuff
Wigglytuff
 Normal  Fairy 
Togepi is the lowest in its line Togepi
Togepi
 Fairy 
Rare Candy + Soothe Bell
Level Up
(with high friendship)
Togetic
Togetic
 Fairy  Flying 
Shiny Stone
Shiny Stone
Togekiss
Togekiss
 Fairy  Flying 
Azurill is the lowest in its line Azurill
Azurill
 Normal  Fairy 
Rare Candy + Soothe Bell
Level Up
(with high friendship)
Marill
Marill
 Water  Fairy 
Rare Candy
Level 18+
Azumarill
Azumarill
 Water  Fairy 
Budew is the lowest in its line Budew
Budew
 Grass  Poison 
Rare Candy + File:Day Icon.png + Soothe Bell
Level Up
(during the morning or daytime with high friendship)
Roselia
Roselia
 Grass  Poison 
Shiny Stone
Shiny Stone
Roserade
Roserade
 Grass  Poison 
Buneary is the lowest in its line Buneary
Buneary
 Normal 
Rare Candy + Soothe Bell
Level Up
(with high friendship)
Lopunny
Lopunny
 Normal 
Lopunny does not evolve
Chingling is the lowest in its line Chingling
Chingling
 Psychic 
Rare Candy + File:Night Icon.png + Soothe Bell
Level Up
(during the nighttime with high friendship)
Chimecho
Chimecho
 Psychic 
Chimecho does not evolve
Munchlax is the lowest in its line Munchlax
Munchlax
 Normal 
Rare Candy + Soothe Bell
Level Up
(with high friendship)
Snorlax
Snorlax
 Normal 
Snorlax does not evolve
Riolu is the lowest in its line Riolu
Riolu
 Fighting 
Rare Candy + File:Day Icon.png + Soothe Bell
Level Up
(during the daytime with high friendship)
Lucario
Lucario
 Fighting  Steel 
Lucario does not evolve
Woobat is the lowest in its line Woobat
Woobat
 Psychic  Flying 
Rare Candy + Soothe Bell
Level Up
(with high friendship)
Swoobat
Swoobat
 Psychic  Flying 
Swoobat does not evolve
Sewaddle
Sewaddle
 Bug  Grass 
Rare Candy
Level 20+
Swadloon
Swadloon
 Bug  Grass 
Rare Candy + Soothe Bell
Level Up
(with high friendship)
Leavanny
Leavanny
 Bug  Grass 
Leavanny does not evolve
Type: Null is the lowest in its line Type: Null
Type: Null
 Normal 
Rare Candy + Soothe Bell
Level Up
(with high friendship)
Silvally
Silvally
 Normal 
Silvally does not evolve
Snom is the lowest in its line Snom
Snom
 Ice  Bug 
Rare Candy + File:Night Icon.png + Soothe Bell
Level Up
(during the nighttime with high friendship)
Frosmoth
Frosmoth
 Ice  Bug 
Frosmoth does not evolve


Misconceptions

Though often thought otherwise, the following factors do not affect friendship:

Generation- and game-specific mechanics

Generation I

Pikachu with high friendship

Friendship was introduced in Pokémon Yellow as a mechanic exclusively for the starter Pikachu. Outsider Pikachu are not affected, nor are any Raichu (even if, through trade, the Raichu is an evolved starter Pikachu). However, any Pikachu whose Original Trainer is the player is treated as their starter Pikachu, and all starter Pikachu share the same friendship value. This value persists if the starter Pikachu is traded, and any change in this value applies to all starter Pikachu.

When in the party and not fainted, the starter Pikachu (or first starter Pikachu in the party) follows the player in the overworld, and interacting with Pikachu brings up a pop-up window showing Pikachu's face. Apart from certain special events that cause special reactions, Pikachu's expression changes based on its current friendship. At maximum friendship, Pikachu jumps up and down before the window appears.

In Cerulean City, Melanie gives the player a Bulbasaur if the starter Pikachu's friendship at least 147. Melanie will give the player this Bulbasaur even if the starter Pikachu is not in the party or even in the game. Additionally, a father on the upper floor of the Pewter Museum will acknowledge Pikachu's friendship.

Various actions can change Pikachu's friendship level:

Event Change based on current friendship
0 to 99 100 to 199 200 to 255
Starter Pikachu levels up while in the party +5 +3 +2
Use medicine on starter Pikachu (even if unsuccessful),
other than PP Up, Full Heal, Revive, Max Revive, Ether, Max Ether, Elixer, Max Elixer
Challenge a Gym Leader with non-fainted starter Pikachu in the party
(if the player has multiple starter Pikachu, the first must not be fainted)
+3 +2 +1
Walk 255 steps with Pikachu following (50% chance) +2 +1
Teach Pikachu a TM or HM move +1 0
Use a battle item on starter Pikachu (even if unsuccessful), other than X Accuracy
Starter Pikachu faints
(including during link battles)
If opponent is less than 30 levels higher -1
If opponent is at least 30 levels higher, or outside of battle -5 -10
Deposit starter Pikachu in the Pokémon Storage System from the party -3 -5
Trade Pikachu away -10 -20

Vitamins, battle items, and HP-restoring items increase Pikachu's friendship even if they have no effect (e.g., attempting to use a Potion on a Pikachu that is fainted or has full health). Using an item in this way does not consume it, so the same item can repeatedly increase Pikachu's friendship.

Waking Pikachu with the Poké Flute (either in or out of battle) does not change its friendship.

In Pokémon Yellow, the friendship rater is a woman in Celadon Mansion. She will comment on the starter Pikachu's friendship if it is following the player:

Statement Friendship
"You look like a fantastic duo. You're making me jealous!" 201-255
"Your Pikachu looks happy with you." 161-200
"Your Pikachu seems tamed." 131-160
"You must be happy to have a Pokemon that cute." 101-130
"Why don't you take more care with Pikachu?" 51-100
"It seems like it hasn't been tamed at all." 0-50

Generation II

In Generation II, friendship was expanded to apply to all Pokémon. All Pokémon have a base friendship of 70, but any Pokémon caught in a Friend Ball starts with 200 friendship, and any Pokémon hatched from an Egg starts with 120 friendship.

Various actions can change a Pokémon's friendship:

Event Change based on current friendship
0 to 99 100 to 199 200 to 255
Grooming (haircut brothers)
"<Pokémon> looks [...]"
"delighted!" (younger brother: 10%) +10 +4
"delighted!" (older brother: 20%) +5 +2
"happy." (older brother: 50%, younger: 30%) +3 +1
"a little happier." (older brother: 30%, younger: 60%) +1
Level up AlwaysGS/Anywhere except met locationC +5 +3 +2
At met locationC +10 +6 +4
Using a vitamin[2] +5 +3 +2
Battling against a Gym Leader, Elite Four member, the Champion, or Red (whole party) +3 +2 +1
Grooming (Daisy) +3 +1
Walking 512 steps (whole party) +1
Learn a TM +1 0
Using a battle item[3] +1 0
Fainting If opponent is less than 30 levels higher -1
If opponent is at least 30 levels higher, or outside of battle -5 -10
Using EnergyPowder or Heal Powder -5 -10
Using Energy Root -10 -15
Using Revival Herb -15 -20

In Pokémon Gold, Silver, and Crystal, the friendship rater can be found in Goldenrod City, in a house near the Goldenrod Department Store. Additionally, on Sundays, a friendship rater can be found in the Department Store itself. Both will comment on the friendship of the first Pokémon in the party:

Statement Friendship
Goldenrod City
"It looks really happy! It must love you a lot." 250-255
"I get the feeling that it really trusts you." 200-249
"It's friendly toward you. It looks sort of happy." 150-199
"It's quite cute." 100-149
"You should treat it better. It's not used to you." 50-99
"It doesn't seem to like you at all. It looks mean." 0-49
Goldenrod Department Store (Sunday only)
"It's very attached to you. This move should be perfect for a pair like you." 150-255
"It's adorable! You should teach it good TM moves." 50-149
"It looks evil. How about this TM for it?" 0-49

The friendship rater in the Department Store will give out TM21 (Frustration) for Pokémon with low friendship and TM27 (Return) for high friendship.

Pokémon Crystal

The met location boost was first introduced in Pokémon Crystal. In Pokémon Crystal, if a Pokémon is leveled up at its met location, it will gain twice as much friendship from that level up as usual. Since only Pokémon caught in Pokémon Crystal have a defined met location, Pokémon caught in the Generation I games, Pokémon Gold and Silver, and Pokémon from in-game trades will not receive this bonus. If a Pokémon that has a defined met location is traded to a Generation I game, this data is permanently erased, so it can no longer receive this bonus.

Generation III

In Generation III, each Pokémon Pokémon was assigned a specific base friendship value. The Luxury Ball and Soothe Bell boosts were also introduced.

Various actions can change a Pokémon's friendship:

Event Change based on current friendship
0 to 99 100 to 199 200 to 255
Using friendship-raising BerriesE[4] +10 +5 +2
Level up +5 +3 +2
Using a vitamin[5] +5 +3 +2
Grooming (Daisy)FRLG +3 +1
Battling against a Gym Leader, Elite Four member, or the Champion (whole party) +3 +2 +1
Walking 128 steps (50% chance to occur, affects whole party) +1
Learn a TM or HM +1 0
Using a battle item[6] +1 0
Fainting If opponent is less than 30 levels higher -1
If opponent is at least 30 levels higher, or outside of battle -5 -10
Using EnergyPowder or Heal Powder -5 -10
Using Energy Root -10 -15
Using Revival Herb -15 -20

Fainting in battle will not alter a Pokémon's friendship if it fainted from poison at the end of a turn. In the Generation III core games, if a Pokémon is currently at its met location, any increase to its friendship is boosted by 1.

Pokémon Ruby, Sapphire, & Emerald

In Pokémon Ruby, Sapphire, and Emerald, there are two friendship raters; one is in a house in Verdanturf Town, and the other is in Pacifidlog Town. Both will comment on the friendship of the first Pokémon in the party:

Statement Friendship
Verdanturf Town
"It adores you. It can't possibly love you any more. I even feel happy seeing it." 255
"It seems to be very happy. It obviously likes you a whole lot." 200-254
"It likes you quite a lot. It seems to want to be babied a little." 150-199
"It's getting used to you. It seems to believe in you." 100-149
"It's not very used to you yet. It neither loves nor hates you." 50-99
"It's very wary. It has scary viciousness in its eyes. It doesn't like you much at all." 1-49
"This is a little hard for me to say… Your Pokémon simply detests you. Doesn't that make you uncomfortable?" 0
Pacifidlog Town
"It clearly likes you very much. A Pokémon that adoring and adorable deserves a TM like this, no?" 151-255
"Hmm… It's not bad, but it's also not good. You, as the Trainer, need to put in some more effort." 100-150
"It has a vicious look to it. A frightening Pokémon like that deserves a TM like this." 0-99

The friendship rater in Pacifidlog Town will give out TM21 (Frustration) for Pokémon with low friendship and TM27 (Return) for high friendship.

Pokémon FireRed & LeafGreen

Main article: Daisy Oak

In Pokémon FireRed and LeafGreen, the friendship rater is Daisy Oak in Pallet Town. She will also offer grooming to increase a Pokémon's friendship once for every 512 steps the player takes. She will comment on the friendship of the first Pokémon in the party:

Statement Friendship
"It couldn't possibly love you any more than it does now. Your Pokémon is happy beyond words." 255
"It looks very happy. I wish <rival> could see this and learn something from it." 200-254
"It's quite friendly with you. Keep being good to it!" 150-199
"It's warming up to you. Trust must be growing between you." 100-149
"It's not quite familiar with you yet. Pokémon are all quite wary when you first get them." 50-99
"<Player>, I don't like the way it glares at you. Could you try being a little nicer to it?" 1-49
"…Um, it's not easy for me to say this, but… Is there some reason why your Pokémon would hate you so much?" 0

In addition, how much a Pokémon moves towards the screen after an item is used on it also indicates its friendship.

Generation IV

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Figure out the probabilities for the variable massage/grooming events

Unlike the previous generation, a Pokémon's met location does not affect the amount of friendship it gains.

Various actions can change a Pokémon's friendship:

Event Change based on current friendship
0 to 99 100 to 199 200 to 255
Massage (Ribbon Syndicate)DPPt
"Our treatment has made your pampered baby [...] friendly to you."
"much more" +30
"more" +10
"a little more" +5
Grooming (haircut brothers)HGSS
"<Pokémon> looks [...]"
"delighted!" +10
"happy." +5
"a little happier." +1
Grooming (Daisy)HGSS +10
Using friendship-raising Berries[4] +10 +5 +2
Level up +5 +3 +2
Using a vitamin[5] +5 +3 +2
Massage (Veilstone City Massage Girl)DPPt +3
Battling against a Gym Leader, Elite Four member, or the Champion (whole party) +3 +2 +1
Winning a Contest +3 +2 +1
Walking 128 steps (50% chance, whole party) +1
Learn a TM or HM +1 0
Using a battle item[7] +1 0
Fainting If opponent is less than 30 levels higher -1
If opponent is at least 30 levels higher -5 -10
Surviving poison with 1 HP outside of battle -5 -10
Using EnergyPowder or Heal Powder -5 -10
Using Energy Root -10 -15
Using Revival Herb -15 -20

Pokémon Diamond, Pearl, & Platinum

The Pokétch's Friendship Checker app with a Drifblim at maximum friendship.

In Pokémon Diamond, Pearl, and Platinum, the massage at the Ribbon Syndicate is not affected by any friendship boosts, and the Soothe Bell does not affect friendship gained when using a battle item.

In these games, there are three friendship raters: One is found at the Pokémon Fan Club in Hearthome City, one (Dr. Footstep) on Route 213 near the Pastoria City gate, and one in the Pokémon Center in Eterna City. They will comment on the friendship of the first Pokémon in the party:

Statement Friendship
Dr. Footstep
Refer to Dr. Footstep → Friendship levels.
Friendship Checker (Pokétch app)
Two large hearts 255
Two small hearts 200-254
One small heart 150-199
No hearts (moves towards stylus) 70-149
No hearts (moves away from stylus) 0-69
Eterna City
"It seems to like you. It must be happy being with you." 120-255
"It's becoming comfortable around you, I think." 70-119
"Hmm… It needs to get used to you more." 0-69
Hearthome City
"It simply adores you! Why, I feel like I am intruding!" 255
"It's very friendly toward you. I can tell you treat it kindly." 200-254
"It's quite friendly to you. It must be happy being with you." 150-199
"It's warming up to you. That's my impression." 100-149
"It's feeling neutral toward you. It's up to you to change that." 50-99
"Hmm… It seems to dislike you a little." 1-49
"Oh, my… I think this one really hasn't taken too kindly to you." 0

The Eterna City friendship rater also gives the player the Friendship Checker app for the Pokétch.

Due to a glitch in Diamond and Pearl, using herbal medicine on a Pokémon with low friendship while in battle can cause its friendship to underflow to a value near the 255 maximum.[8]

Pokémon HeartGold & SoulSilver

In Pokémon HeartGold and SoulSilver, the friendship rater can be found in Goldenrod City, in a house near the Goldenrod Department Store. Additionally, on Sundays, a friendship rater can be found in the Department Store itself. Both will comment on the friendship of the first Pokémon in the party:

Statement Friendship
Goldenrod City
"It looks really happy! It must love you a lot." 250-255
"I get the feeling that it really trusts you." 200-249
"It's friendly toward you. It looks sort of happy." 150-199
"It's quite cute." 100-149
"You should treat it better. It's not used to you." 50-99
"It doesn't seem to like you at all. It looks mean." 0-49
Goldenrod Department Store (Sunday only)
"It's very attached to you. This move should be perfect for a pair like you." 149-255
"It's adorable! You should teach it good TM moves." 51-148
"It looks evil. How about this TM for it?" 0-50

Additionally, a walking Pokémon's reaction changes depending on its friendship.

When fishing, the walking Pokémon's friendship affects the odds of getting a bite. Walking Pokémon with a friendship of at least 150 guarantee getting a bite; otherwise, there is a chance of not getting a bite.[9]

Generation V

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Effects of Makeups at the Beauty Salon; check whether boosts like Luxury Ball apply to Join Avenue events

The met location friendship boost introduced in Generation III returned. Additionally, Generation V introduced Befriending Power as a Pass Power; it boosts any increase to friendship by one to three points depending on the strength of the power used. However, friendship boosts do not apply to the massage in Castelia City.

Various actions can change a Pokémon's friendship:

Event Change based on current friendship
0 to 99 100 to 199 200 to 255
Beauty Salon: getting a Royal CutW2 +50
Beauty Salon: getting a Beauty CutB2 +40
Beauty Salon: getting a Smile CutB2W2 +30
Massage (Castelia StreetBW/Medal OfficeB2W2)
"The massage has made your Pokémon [...] friendly to you!"
"much more" (6%) +30
"more" (20%) +10
"a little bit more" (74%) +5
Beauty Salon: getting a ShampooB2W2 +20
Café: getting a Friendly ComboB2W2 +20
Beauty Salon: getting a BrushingB2W2 +10
Café: getting a Friendly LunchB2W2 +10
Using friendship-raising Berries[4] +10 +5 +2
Café: getting a Friendly DrinkB2W2 +5
Level up in battle +5 +4 +3
Battling against a Gym Leader, Elite Four member, or the Champion (whole party) +5 +4 +3
Using a vitamin[5] +5 +3 +2
Using a wing +3 +2 +1
Walking 255 steps (50% chance, whole party) +2 +1
Learn a TM or HM +1 0
Using a battle item[7] +1 0
Fainting If opponent is less than 30 levels higher -1
If opponent is at least 30 levels higher -5 -10
Using EnergyPowder or Heal Powder -5 -10
Using Energy Root -10 -15
Using Revival Herb -15 -20


In all Generation V games, a friendship rater is at the Pokémon Fan Club in Icirrus City. In Pokémon Black and White, a second friendship rater is in a building east of the Pokémon Center in Nacrene City. In Pokémon Black 2 and White 2, Bianca acts as a friendship rater when called on the Xtransceiver. Each of them will comment on the friendship of the first Pokémon in the party:

Statement Friendship
Icirrus City
"It is super friendly to you! I'm a bit jealous!" 255
"It is quite friendly to you! You must be a kind person!" 200-254
"It is friendly to you. It must be happy with you." 150-199
"It is a little friendly to you… That's what I'm getting." 100-149
"The relationship is neither good nor bad… It looks neutral." 50-99
"Hmmm… It may not like you very much." 1-49
"By any chance, you… Are you a very strict person? I feel that it really doesn't like you…" 0
Nacrene CityBW
"It's very friendly toward you! It must be happy with you." 120-255
"It's a little bit friendly to you… Something like that." 70-119
"Hmmm… It may still take some time." 0-69
BiancaB2W2
"What great friends you are! It's so nice how you trust each other! It makes me kinda jealous!" 255
"You two sure get along great! It looks like you are having fun together! You seem bright and cheerful!" 200-254
"You seem really close! You look so, so happy! It's enough to make me happy too!" 150-199
"You're starting to get to be friends. Just maybe, walking along the same path has made you understand one another." 100-149
"You still have room for improvement. How nice! I mean, you can become even better friends!" 50-99
"You aren't getting along, are you? It's glaring at you with a look that's kinda scary." 1-49
"You aren't getting along, are you? It doesn't look like it's having fun even when you're together." 0

Generation VI

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Check if Pokéblocks add friendship and chance of increasing friendship every 128 steps

In Generation VI, Befriending Power became an O-Power. Friendship boosts do not apply to massages, drinks from the Juice Shoppe, or the Soothing Bag in Super Training.

Various actions can change a Pokémon's friendship:

Event Change based on current friendship
0 to 99 100 to 199 200 to 255
Massage (Secret Pals)ORAS +30
Massage (Cyllage CityXY/Mauville CityORAS)
"The massage made your Pokémon [...] friendly toward you"
"much more" (6%) +30
"more" (20%) +10
"a little bit more" (74%) +5
Super Training: Soothing Bag +20
Juice ShoppeXY: Colorful Shake Custom-made +12 to 32 (depending on Berries used)
Pre-made +1 per $100
Using friendship-raising Berries[4] +10 +5 +2
Level up in battle +5 +4 +3
Battling against a Gym Leader, Elite Four member, or the Champion (whole party) +5 +4 +3
Using a vitamin[5] +5 +3 +2
Juice ShoppeXY: Rare Soda, Ultra Rare Soda, Perilous Soup, or EV Juices +4
Using a wing +3 +2 +1
Walking 128 steps (sometimes; for whole party) +2 +1
Using a battle item[7] +1 0
Fainting If opponent is less than 30 levels higher -1
If opponent is at least 30 levels higher -5 -10
Using Energy Powder or Heal Powder -5 -10
Using Energy Root -10 -15
Using Revival Herb -15 -20

Pokémon X & Y

In Pokémon X and Y, there are two friendship raters: One in the house west of the Pokémon Center in Santalune City, and the other at the Pokémon Fan Club in Laverre City. Both will comment on the friendship of the first Pokémon in the party:

Statement Friendship
Santalune City
"Let's see, you and <Pokémon> are… Very connected to each other! That's what it looks like to me!" 120-255
"Let's see, you and <Pokémon> are… Just getting to know each other… Yes, I think that's how I'd put it." 70-119
"Let's see, you and <Pokémon> are… Capable of understanding each other much more than now. Look forward to that, OK?" 0-69
Laverre City
"It's amazingly friendly toward you! It must be so happy spending every day with you!" 255
"You must really like your <Pokémon> and always keep it by your side!" 200-254
"Well, I think you and <Pokémon> will be an even greater combo someday!" 150-199
"It's a little bit friendly to you… Something like that." 100-149
"Hmm…I think you have a lot of time ahead of you to get to know one another better." 50-99
"Don't tell me! Are you just letting it get knocked out in Pokémon battles?!" 1-49
"What's this? Are you a disciplinarian? Or do you plan to use the move Frustration?" 0

Pokémon Omega Ruby & Alpha Sapphire

In Pokémon Omega Ruby and Alpha Sapphire, Nameless Cavern becomes unlocked once the player has three Pokémon with maximum friendship on their team.

In these games, there are two friendship raters; one is in a house in Verdanturf Town, and the other is in Pacifidlog Town. Both will comment on the friendship of the first Pokémon in the party:

Statement Friendship
Verdanturf Town
"It's extremely friendly toward you. It couldn't possibly love you more. It's a pleasure to see!" 255
"It seems to be very happy. It's obviously friendly toward you." 200-254
"It's quite friendly toward you. It seems to want to be babied a little." 150-199
"It's getting used to you. It seems to believe in you." 100-149
"It's not very used to you yet. It neither loves nor hates you." 50-99
"It's very wary. It has a scary look in its eyes. It doesn't like you much at all." 1-49
"This is a little hard for me to say… Your Pokémon simply detests you. Doesn't that make you uncomfortable?" 0
Pacifidlog Town
"It's clearly very friendly toward you. A Pokémon that adoring and adorable deserves a TM like this, no?" 151-255
"Hmm… It's not bad, but it’s also not good. You, as the Trainer, need to put in some more effort." 100-150
"It has a vicious look to it. A frightening Pokémon like that deserves a TM like this." 0-99

The friendship rater in Pacifidlog Town will give out TM21 (Frustration) for Pokémon with low friendship and TM27 (Return) for high friendship.

Generation VII

Pokémon Sun, Moon, Ultra Sun, and Ultra Moon

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Check Festival Plaza events and walking mechanics

Friendship boosts do not apply to massages.

Various actions can change a Pokémon's friendship:

Event Change based on current friendship
0 to 99 100 to 199 200 to 255
Massage (Konikoni City) "I think you'll notice a lot of friendly feelings!" +40
"[It] helped inspire some good, friendly feelings toward you." +20
"It's feeling a bit more friendly toward you already, I'd say." +10
Food stalls: getting a Friendly Combo +20
Food stalls: getting a Friendly Lunch +10
Food stalls: getting a Friendly Drink +5
Using friendship-raising Berries[4] +10 +5 +2
Isle Avue hot springs +5
Level up in battle +5 +4 +3
Battling against an island kahuna, Elite Four member, or the Champion (whole party) +5 +4 +3
Using a vitamin[5] +5 +3 +2
Using a wing +3 +2 +1
Walking 128 steps (sometimes; for whole party) +2 +1
Using a battle item[7] +1 0
Fainting If opponent is less than 30 levels higher -1
If opponent is at least 30 levels higher -5 -10
Using Energy Powder or Heal Powder -5 -10
Using Energy Root -10 -15
Using Revival Herb -15 -20

†: Berries affected include Pomeg Berry, Kelpsy Berry, Qualot Berry, Hondew Berry, Grepa Berry, and Tamato Berry (No. 21-26)
††: Vitamins affected include HP Up, Protein, Iron, Calcium, Zinc, Carbos, PP Up, PP Max, and Rare Candy
†††: Battle items affected include X Attack, X Defense, X Speed, X Sp. Atk, X Sp. Def, X Accuracy, Dire Hit, and Guard Spec.

In both Pokémon Sun and Moon and Pokémon Ultra Sun and Ultra Moon, the friendship rater is next to the TM Shop in Konikoni City. She will comment on the friendship of the first Pokémon in the party:

Statement Friendship
"My! It feels incredibly close to you! Nothing makes it happier than being with you!" 255
"You clearly love your <Pokémon>, and you must spend a lot of time together." 200-254
"Hm. I'd say that you and <Pokémon> have the potential to be an even greater combo." 150-199
"Hmmm. I think…it feels friendly toward you. At least a little…" 100-149
"Hmmm… I'd say that you and your Pokémon still have a long way to go." 50-99
"What is going on here? Do you let it get knocked out a lot in battles or something? This is bad." 1-49
"Oh dear. You must be a merciless Trainer… Do you use Frustration or just not know better?" 0


Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Add friendship rater comments

In Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, friendship is factored into all of a Pokémon's stats, except HP. At maximum friendship, a Pokémon will receive a 10% boost to its stats, before AVs are added in. The friendship multiplier scales directly with the level of friendship, starting from a 0% boost at 0 friendship to receiving the full 10% at 255.

Friendship Effect
0-99 None
100-149
  • Boosted Exp. Points (with a multiplier of 4915/4096, or approximately 20% more)
  • 10% chance of not fainting from a hit that would normally knock it out (leaving it with 1 HP)
150-199
  • 15% chance of not fainting from a hit that would normally knock it out
  • Boosted Exp. Points (with a multiplier of 4915/4096, or approximately 20% more)
  • 20% chance of recovering from status conditions on its own
200-254
  • 20% chance of not fainting from a hit that would normally knock it out
  • Boosted Exp. Points (with a multiplier of 4915/4096, or approximately 20% more)
  • 20% chance of recovering from status conditions on its own
  • 10% accuracy subtracted from an opponent's move (no effect on sure-hit moves, however)
255
  • 25% chance of not fainting from a hit that would normally knock it out
  • Boosted Exp. Points (with a multiplier of 4915/4096, or approximately 20% more)
  • 20% chance of recovering from status conditions on its own
  • 10% accuracy subtracted from an opponent's move (no effect on sure-hit moves, however)
  • Increased critical hit ratio (namely, each stage's chance is doubled)


Various actions can change a Pokémon's friendship:

Event Change based on current friendship
0 to 99 100 to 199 200 to 255
Level up +2 +1 +1
Fainting If opponent is less than 30 levels higher -1
If opponent is at least 30 levels higher -5 -10
Battling against a Gym Leader, Elite Four member, or the Champion (whole party) +4 +3 +2
Throwing $500 into the fountain in Cerulean City +20 (whole party)
Throwing $50 into the fountain in Cerulean City +2 (whole party)
Walking 255 steps (50%; for Partner Pokémon and walking Pokémon) +2 +1
Using a vitamin[5] +5 +3 +2
Using a battle item[7] +1 0

†: Vitamins affected include PP Up, PP Max, and Rare Candy
††: Battle items affected include X Attack, X Defense, X Speed, X Sp. Atk, X Sp. Def, X Accuracy, Dire Hit, and Guard Spec.

In these games, the friendship rater is Trace's sister, found in Trace's house in Pallet Town.

Generation VIII

Beginning in Generation VIII, the threshold for friendship evolutions was reduced to 160.

Pokémon Sword and Shield

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Test and update chart with thresholds and values for all friendship increasing/decreasing factors like vitamins, battle items, herbs, etc., confirm untested thresholds for camp/berries, do they actually cap at 179? Examples

In Pokémon Sword and Shield, friendship can only be increased to a certain cap without using Pokémon Camp or Berries. While this is enough to evolve Pokémon that evolve with high friendship, it is not enough to receive any in-battle friendship bonuses. Pokémon Camp and friendship-raising Berries are the only ways to reach the maximum friendship value of 255.

Various actions can change a Pokémon's friendship:

Event Change based on current friendship
0 to 99 100 to 159 160 to 179 180+
Level up +3 +2 0
Using friendship-raising Berries[4] +10 +5 +1
Battling against a Gym Leader or the Champion +5 +3 0
Fainting If opponent is less than 30 levels higher -1
If opponent is at least 30 levels higher -5 -10
Walking 128 steps (for whole party, 50% chance to occur) +1 0
Walking 255 steps with walking Pokémon in Isle of Armor or Crown Tundra +1 0

The following methods can only increase Pokémon's friendship up to a maximum of 179. After 179 friendship, these methods no longer boost friendship.

The following methods can increase a Pokémon's friendship regardless of their current friendship (up to the maximum of 255).

  • Using friendship-raising Berries
  • Pokémon Camp:
    • Playing with them using toys, especially toy balls.
    • Breaking up fights involving the Pokémon by calling it over to you.
    • Cooking curry with the Pokémon, especially when using lots of rare Berries.

The following methods can decrease a Pokémon friendship (down to a minimum of 0).

  • Letting a Pokémon faint, especially when battling a much stronger opponent.
  • Using herbal medicine on it.

In these games, friendship has the following effects:

Friendship Camp hearts Effect
0-179 0-2 None
180-219 3
  • Pokémon moves a little when sent out in battle
  • 10% chance of not fainting from a hit that would normally knock it out (leaving it with 1 HP)
220-254 4
  • Pokémon bounces up-and-down when sent out in battle
  • 15% chance of not fainting from a hit that would normally knock it out
  • Boosted Exp. Points (with a multiplier of 4915/4096, or approximately 20% more)
  • 20% chance of recovering from status conditions on its own
255 5
  • Pokémon bounces up-and-down when sent out in battle
  • 20% chance of not fainting from a hit that would normally knock it out
  • Boosted Exp. Points (with a multiplier of 4915/4096, or approximately 20% more)
  • 20% chance of recovering from status conditions on its own
  • 10% accuracy subtracted from an opponent's move (no effect on sure-hit moves, however)
  • Increased critical hit ratio (namely, each stage's chance is doubled)

These effects do not occur in link battles, the Battle Tower, or Restricted Sparring. In addition, Pokémon with at least 1 heart may find items after cooking together at Pokémon Camp.

In these games, the friendship rater is in a house east of the southern Pokémon Center in Hammerlocke. He will comment on the friendship of the first Pokémon in the party:

Hammerlocke quote Camp hearts Battle visual effect Friendship
"You're best buddies! That Best Friends Ribbon looks really good on you!" 5 Hops and slightly turns 255
"You two are almost best friends! I can see you really care about each other!" 4 Hops 220-254
"You two get along great! Together is always better—am I right?" 3 Wiggles 180-219
"Seems like you're pretty good friends! Still, I bet you could become even closer!" 2 none 130-179
"Wow, I think you're on your way to becoming real good friends!" 1 80-129
"Seems like it likes you an average amount! Don't worry—you two will get closer as time passes!" 0 30-79
"I guess you two just met? It's still getting used to things." 1-29
"Maybe you're a bit too strict? It doesn't seem like you're friends at all..." 0


Pokémon Brilliant Diamond and Shining Pearl

In Pokémon Brilliant Diamond and Shining Pearl, all friendship-increasing methods can once again increase friendship all the way to the maximum of 255. Additionally, walking Pokémon have a chance to find Berries; this chance increases with Pokémon's friendship value.

Various actions can change a Pokémon's friendship:

Event Change based on current friendship
0 to 99 100 to 199 200 to 255
Level up (excluding Rare Candy) +3 +2 +1
Fainting If opponent is less than 30 levels higher -1
If opponent is at least 30 levels higher -5 -10
Battling against a Gym Leader, Elite Four member, or the Champion (whole party) +5 +3 0
Walking 128 steps (50%; for whole party) +1
Walking 128 steps (50%; for walking Pokémon) +1
Feeding a Pokémon a Poffin +1
Using friendship-raising Berries[4] +10 +5 +1
Using a vitamin[5] +4 +2 0
Using a battle item[7] +1 0
Using Energy Powder or Heal Powder -5 -10
Using Energy Root -10 -15
Using Revival Herb -15 -20

†: Berries affected include Pomeg Berry, Kelpsy Berry, Qualot Berry, Hondew Berry, Grepa Berry, and Tamato Berry (No. 21-26)
††: Vitamins affected include HP Up, Protein, Iron, Calcium, Zinc, Carbos, PP Up, PP Max, and Rare Candy.
†††: Battle items affected include X Attack, X Defense, X Speed, X Sp. Atk, X Sp. Def, X Accuracy, Dire Hit, and Guard Spec.

In these games, friendship has the following effects:

Friendship Effect
0-179 None
180-219
  • Pokémon moves a little when sent out in battle
  • 10% chance of not fainting from a hit that would normally knock it out (leaving it with 1 HP)
220-254
  • Pokémon bounces up-and-down when sent out in battle
  • 15% chance of not fainting from a hit that would normally knock it out
  • Boosted Exp. Points (with a multiplier of 4915/4096, or approximately 20% more)
  • 20% chance of recovering from status conditions on its own
255
  • Pokémon bounces up-and-down when sent out in battle
  • 20% chance of not fainting from a hit that would normally knock it out
  • Boosted Exp. Points (with a multiplier of 4915/4096, or approximately 20% more)
  • 20% chance of recovering from status conditions on its own
  • 10% accuracy subtracted from an opponent's move (no effect on sure-hit moves, however)
  • Increased critical hit ratio (namely, each stage's chance is doubled)

These effects are not applied in link battles or in the Battle Tower.

Pokémon Legends: Arceus

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Chart of friendship increasing/decreasing values and test/confirm thresholds. Examples

Various actions can change a Pokémon's friendship:

  • Leveling up may increase a Pokémon's friendship
  • Any instance of gaining Experience increases friendship by 1. This includes
    • Breaking rocks, shaking trees, etc. for items
    • If multiple Exp. Candies are used on a Pokémon at once, then friendship increases by 1 for each Candy used.
    • Gaining Experience after a winning battle, regardless of participation

The following methods can decrease a Pokémon's friendship (down to a minimum of 0)

Generation IX

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Needs information on changes, friendship changing actions, and rater comments

In Pokémon Scarlet and Violet, the friendship rater is near the fountain in the upper level of Cascarrafa. She will comment on the friendship of the first Pokémon in the party.

In spin-off games

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Pokémon Pikachu and Pokémon Pikachu 2 GS; Check whether friendship is boosted at the met location in Colosseum

Pokémon Stadium 2

Depositing a Pokémon in a Pokémon Stadium 2 box will reset its friendship to 70.

While there is no NPC that rates friendship, when viewing a table with Pokémon, its value is listed there (along other elements such as type, Trainer ID number or item), in levels. Pokémon data read from a Generation I game will always be rated as Not quite, even for Red's Pikachu in Pokémon Yellow, which does have its friendship tracked.

Rating Friendship
Excellent 250-255
Very good 200-249
Pretty good 150-199
A little bit 100-149
Not quite 50-99
Not at all 0-49

Pokémon Colosseum and Pokémon XD: Gale of Darkness

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.

In Pokémon Colosseum and Pokémon XD: Gale of Darkness, purifying a Pokémon increases its friendship by 70.

Pokémon Ranger: Shadows of Almia

Two Pokémon in a Happy Mood

Friendship also has an effect in the second game of the Pokémon Ranger series. Partner Pokémon can have the condition of Fine, Happy, or Very Happy. When it is in a Happy Mood, black musical notes appear to come out of it. Multicolored musical notes come out when it is Very Happy. This may happen whether or not it is with the player. This state of mind increases the speed the Partner Gauge fills up due to more Partner Energy being provided.

Pokémon Box: Ruby and Sapphire

In Pokémon Box: Ruby and Sapphire, when viewing a table of Pokémon, the Pokémon's friendship rating is listed, along with other properties (e.g. type, level, etc.).

Rating Friendship
Excellent 250-255
Very good 200-249
Good 150-199
So-so 100-149
Not good 50-99
Meager 0-49

Pokémon Pinball: Ruby & Sapphire

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: How the player obtains heart symbols

In Pokémon Pinball: Ruby & Sapphire, the player gets three friendship heart symbols (Pinball RS Friendship.png) to evolve any of the following Pokémon, which would normally evolve by friendship in the core series games.

Evolves from Evolves into
Golbat Crobat
Pichu Pikachu
Igglybuff Jigglypuff
Azurill Marill
Pokémon XD: Gale of Darkness

The friendship rater is located inside the Krabby Club in Gateon Port. He is upstairs, straight to the rear of the club (not the ones backstage) and standing near the bartender. He looks like a boat captain. He is present after starting the events in Pyrite Town.

Statement Friendship
"It simply adores you! It couldn't possibly get to like you more. This is wonderful!" 255
"It seems to like you very much. Your Pokémon seems to be very happy that it's with you." 200-254
"It likes you quite a bit. It wants to be pampered by you." 150-199
"It's growing friendly toward you. It seems to believe in you." 100-149
"It doesn't seem to be used to you yet. You should treat it kindly." 50-99
"Hmm… It's not friendly toward you. The look in its eyes is frightening. You should treat it more kindly." 1-49
"… This is awful. It detests you to a degree I hardly ever see. Are you sure you'll be okay?" 0

In the anime

Ash and Pikachu

In the anime, the bond between Trainers and their Pokémon has been a theme since the first episode, in which Ash had trouble to form a friendship with his newly obtained Pikachu. After risking his safety to protect his starter Pokémon from a flock of angry Spearow, Ash earned Pikachu's trust, and the two have been inseparable ever since.

Pokémon that have friendly relationships with their Trainers are said to perform better in battles. Ash believes that befriending a Pokémon will make it grow stronger, and he treats all his Pokémon with utmost care and respect. However, throughout the series, some Trainers have been shown to focus on raw strength alone, disregarding their Pokémon's feelings and well being. Examples include Paul and Cross.

Aside from regular battles, friendship is valued in Pokémon Contests, since the level of cooperation between Coordinator and Pokémon is observed by the panel of judges during the Performance Stage. Additionally, in the Battle Stage, Coordinators are expected to be in synchronicity with their Pokémon the entire time. In Cruisin' for a Losin', the Director of the Contest Committee, Mr. Contesta, stated that a Pokémon's well being must be the number one priority of a Coordinator.

In Our Cup Runneth Over!, Contest Master Wallace stressed the importance of kinship. He also said that playing with Pokémon can help Trainers and Coordinators in learning how to bring out the potential of their Pokémon. In addition to enhancing a Pokémon's appearance, Pokémon grooming is said to make them happier. Trainers who devote themselves to the development of techniques that improve a Pokémon's health and happiness are known as Pokémon Breeders. Some people study to become Pokémon Connoisseurs to be able to identify the compatibility between Trainers and Pokémon and then offer advice on how to strengthen their friendship.

Just like in the games, friendship affects the power of Frustration. This was shown in Going for Choke!, in which Harley's Banette received a boost while using the move under the command of Jessie, a Trainer it does not like. Although the concept of Evolution by friendship has not been addressed directly, the Soothe Bell has appeared in the anime. In Pokémon the Series: XY, the friendship between Ash and his Greninja triggered a temporary transformation known as Bond Phenomenon.

In contrast with the games, where a Pokémon of a certain level will only obey its Trainer if the Trainer possesses specific achievements, disobedient Pokémon in the anime will gain respect for their Trainers after realizing how far the Trainer is willing to go to befriend, protect, and care for the Pokémon.

Trivia

In other languages

Language Title
Chinese Cantonese 親密度 Chānmahtdouh
Mandarin 親密度 / 亲密度 Qīnmìdù
Finland Flag.png Finnish Ystävyys
France Flag.png French Amitié
Germany Flag.png German Zuneigung
Freundschaft
Italy Flag.png Italian Affetto
South Korea Flag.png Korean 친밀도 Chinmildo
Poland Flag.png Polish Przyjaźń
Portuguese Brazil Flag.png Brazil Amizade
Portugal Flag.png Portugal Amizade*
Spain Flag.png Spanish Amistad
Vietnam Flag.png Vietnamese Độ thân thiết

See also

References

  1. In Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, Alolan Meowth evolves at level 28 regardless of friendship level.
  2. In Generation II, vitamins affected include HP Up, Protein, Iron, Calcium, and Carbos
  3. In Generation II, battle items affected include X Attack, X Defend, X Speed, and X Special
  4. 4.0 4.1 4.2 4.3 4.4 4.5 4.6 Berries affected include Pomeg Berry, Kelpsy Berry, Qualot Berry, Hondew Berry, Grepa Berry, and Tamato Berry (No. 21-26)
  5. 5.0 5.1 5.2 5.3 5.4 5.5 5.6 Generation III onwards, vitamins affected include HP Up, Protein, Iron, Calcium, Zinc, Carbos, PP Up, PP Max, and Rare Candy
  6. In Generation III, battle items affected include X Attack, X Defend, X Speed, X Special, X Accuracy, Dire Hit, and Guard Spec.
  7. 7.0 7.1 7.2 7.3 7.4 7.5 Generation IV onwards, battle items affected include X Attack, X Defense (known as X Defend prior to Generation VI), X Speed, X Sp. Atk (known as X Special prior to Generation VI), X Sp. Def, X Accuracy, Dire Hit, and Guard Spec.
  8. https://youtu.be/YXhSU09weII
  9. https://twitter.com/JCBLPs/status/1588585025959665666
  10. https://twitter.com/Sibuna_Switch/status/1574102961109848066

External links


Pokémon individuality
LevelStatsFriendshipGenderAbility (Hidden Ability) • NatureCharacteristic
Effort valuesIndividual valuesGo PowerEffort level
ConditionPerformanceAffectionMemory


Project Games logo.png This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.