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- 1 Soothe Bell
- 2 An observation on egg hatching
- 3 Justification Request - "positive event"
- 4 Generation II Happiness Checking
- 5 Herb Items
- 6 Healing Items and Drink Items
- 7 Evolving a Golbat in pseudo-Gen I
- 8 More info.
- 9 Again?
- 10 Happiness from healing in Gen IV
- 11 Friend Ball
- 12 Base happiness
- 13 Walking 256 steps?
- 14 Pokewalker Happiness
- 15 Pikachu 147 Happiness
- 16 LG/FR Item Usage
- 17 Any way to get the exact values for gen IV methods?
- 18 Move/Rename article
- 19 Amity Square
- 20 List of Gen V phrases
- 21 Pokemon Dreamworld Happiness Effects (Gen V)
- 22 FR/LG and R/S/E
- 23 Gym Leader & Elite 4 effect?
- 24 In Pokemon Colosseum side series?
- 25 Icirrus name rater
- 26 Name change
- 27 Icirrus City Friendship checker values
- 28 Does walking include bike riding and surfing?
- 29 Translation
- 30 Bianca's phrases in BW2
- 31 Cute color
- 32 Pal Park/PokeTransfer?
- 33 Groomer in Castelia City in B2W2
- 34 Mystery Dungeon
- 35 Generation V section bonuses
- 36 Bonnie: Friendship Rater?
- 37 Unclear wording?
- 38 Again w/ Bonnie
- 39 Friendship event values in Generation VI
- 40 Rare Candies and the lv up it causes
- 41 Guide Book Conflict
- 42 Info on Chance when Walking?
What happens if you give one of the bitter healing items to a Pokemon holding a Soothe Bell? --Ketsuban
- Even better question: What happen when you give a Pokémon that likes bitter food the bitter herbs? Agent 448δ | DP 12:55, 21 October 2007 (UTC)
- As for the first question: Giving bitter herbs are negative events so the Soothe Bell won't help there...
With evolution based on happiness, does the evolution occur when the happines level is reached, or when the pokemon grows a level at that happiness rating? --Mooresnakes 17:13, 30 December 2007 (UTC)
- Thanks, i just looked down at the bottom of the page and i noticed it said that under pokemon evolutions. Sorry! --Mooresnakes 17:27, 30 December 2007 (UTC)
- What happen at the happiness if I trade my pokémon? --I.megaphone 15:46, 3 January 2008 (UTC)
It resets the happiness. Midnight Celtic 15:56, 3 January 2008 (UTC)
thank--I.megaphone 16:05, 5 January 2008 (UTC)
How the hell do you make a pokémon happy in Gen II? I know the methods, but it's almost impossible =S Hfc2x 03:46, 10 April 2008 (UTC)
- You smack it over the head until it learns it either has the choice of being happy or being beaten with a stick. MasterRichmond 02:53, 11 November 2008 (UTC)
An observation on egg hatching
"When a Pokémon is still in its egg, its happiness value is ignored and the happiness value is used as a decrementing step value that triggers the egg hatch when it reaches zero." Unlikely - Cheat search couldn't find any values in RAM that decreased by any amount each step. Also, if "decrementing step value" means the happiness value is subtracted from a seperate counter (which I couldn't find), why do higher values give longer wait times? On 50, the egg would "take a long time" to hatch, while on 1 it was almost ready. --Kyoufu Kawa 18:18, 19 June 2008 (UTC)
- I'm an idiot. --Kyoufu Kawa 19:34, 11 November 2008 (UTC)
Justification Request - "positive event"
I was just wondering, what exactly constitutes to fulfilling the term "positive event". Is it simply all of the things that are above the statement which increase happiness or are there (other) specific things? --Arpaleggia 22:12, 14 August 2008 (UTC)
Generation II Happiness Checking
Quickly putting: is there anyway to check a Pokémon's happiness in Generation II games? It'd be useful to know at least wether my Pokémon are at maximum happiness or not. -- Professional Mole (Talk here) 13:28, 29 December 2008 (UTC)
- There's a lady in Goldenrod somewhere. The Dark Fiddler - Nos hablamos? 13:32, 29 December 2008 (UTC)
I have two Ambipoms, same level, same Attack IV, same nature and same Attack EVs. I got them to from trade because a friend of mine had borrowed them. One has Frustration and the other one Return. I gave 10 Energy Roots to the first and walked less than 200 steps, and the second one, I did nothing but walk around (a little).
I used them in PBR, against the same Pokémon and Return caused much more damage than Frustration, but I thought Frustration should be meaximum power.
Sorry, I forgot to sign Gabriel Rocha (Diby esp) 20:35, 20 January 2009 (UTC)
- Try again in a handheld version. Stadium‐style games tend to keep happiness at a specific value for all Pokémon. IIMarckus 21:03, 20 January 2009 (UTC)
- Thank you! =) Ok, I will. By the way, the one with Frustration was holding a Silk Scarf =D Gabriel Rocha (Diby esp) 21:06, 20 January 2009 (UTC)
Healing Items and Drink Items
In Generation IV, do these two types of items that help Pokémon recover HP have different Happiness bonuses? I am asking because I have heard/read this from somewhere some time ago, and I would like to hear from Bulbapedia regarding this. Thank you. --HechEff 12:20, 24 January 2009 (UTC)
- I think its, stat vitamins, like Protein and Iron greatly boost happiness. Other items somewhat boost happiness, and herbal medicine lowers happiness. That's all I can think of. I'm Missingno. Master. See my new and improved user page, and comment on it! 12:23, 24 January 2009 (UTC)
Evolving a Golbat in pseudo-Gen I
Can Golbat evolve in Fire Red or Leaf Green before I have the national dex? If it does and its not in the Kanto dex does it end up being one of those Pokémon that doesn't have a dex number, kind of like a few of them that I traded from Colosseum on the Wi (in cube mode) into Sapphire on the GBA, before getting the national dex? Iliekmudkips 23:52, 5 February 2009 (UTC)
- It won’t evolve. The Pokémon will glow but then return to normal, with text saying “…?”. IIMarckus 01:33, 6 February 2009 (UTC)
It already states that the Friend Checker checks a Pokémon's happiness in the middle of the article. Do we really need to put it again? --The Bulb's Master 16:40, 16 August 2009 (UTC)
Happiness from healing in Gen IV
I just checked this after reading on Serebii that healing a pokemon does not effect happiness. My pokemon was at a happiness of 208. I got into a random battle, got injured, and ran. I used a hyper potion on the pokemon, saved, and checked happiness again. It was still 208. Do we have any proof that this actually works? Because according to this, it doesn't. Lnodiv 02:24, 3 September 2009 (UTC)
- I think you just proved your own point... the fact that it's still at 208 means that happiness is not affected. Letting your Pokémon get damaged doesn't affect happiness either, until it faints. Ztobor 01:44, 28 January 2010 (UTC)
There is nothing in regards to Johto's Friend Ball... ht14 07:26, 22 October 2009 (UTC) The Friend ball sets happiness to 200, but does nothing else in terms of happiness. Its catch rate is the same as a pokéball. - unsigned comment from Joninwannab (talk • contribs)
This was alluded to briefly in the article, but I'm curious about the details of this mechanic. Most Pokémon, when caught, have a base happiness value of 70. There are, however, few exceptions to this, with certain species having either a higher (Clefairy, Chansey etc) or lower (Ralts, Absol etc) value when caught. It's also said that trading resets happiness to 70.
My question is: does this also apply to the species with non-standard base happiness? When Absol is traded, is its happiness reset to 70 or to zero? Similarly, what's the situation with eggs? Would a newly-hatched Absol have a happiness of 70 or zero? Do the modified happiness values apply only to Pokémon caught in the wild, or do they carry over to other methods of obtaining Pokémon as well? Bikini Miltank 17:54, 1 November 2009 (UTC)
Walking 256 steps?
I've been playing Pokémon Gold on a tool-assisted emulator (Don't worry, the only cheats I use are save-states and "unlimited TM", basically creating my own GameShark code that sets the number of each TM available to 1, and makes it stay there), and it seems that in Gen.2, it takes 512 walked steps to raise a Pokémon's happiness by 1, not 256. (I've been watching the memory addresses for steps walked and happiness.) Can somebody verify this? Ztobor 00:51, 23 January 2010 (UTC)
If anyone knows the rate at which the Pokewalker increases the happiness of the pokemon within, it should probably be submitted here as well as the Pokewalker page. Thanks :) MarkoOhNo 08:19, 30 March 2010 (UTC)
Pikachu 147 Happiness
Does anyone know how Pikachu will react to being talked to if it has a happiness of 147+?--Zybera 00:02, 25 June 2010 (UTC)
- I don't know where 147 came from, testing in Mt. Moon's exterior, there are actually a whole range of default responses for 147+, they include Pikachu jumping smiling, blinking and shifting his ear giving the "Pika Pika" message (actually 131 to 160), Pikachu excited, jumping fast and giving a swift "Pikachu!" message from (161 to 200), Pikachu giving a passionate "Pikachu" message with one heart from (201 to 250) and Pikachu giving two hearts touching his own cheeks from (251 to 255).
If you want the Bulbasaur from Melanie in Celadon City you could keep battling until he gives the "Pika Pika" message and then use a Potion on him 16 times, it'll even work when it gives the "It won't have any effect." message, you could use it 15 times when he has full HP and then win a battle. --Chickasaurus 14:29, 15 July 2010 (UTC)
LG/FR Item Usage
When you use an item on your Pokémon outside of battle, doesn't the size of your Pokémon's sprite have some relation to happiness? It gets bigger/closer as it gets happier, right? -Spudwalt 05:02, 28 July 2010 (UTC)
Any way to get the exact values for gen IV methods?
Would reducing a Pokemon to zero, then doing each happiness raising event with an unknown value (using methods that have exact values to get exact values from these events) suffice? If not, could one state where I would find happiness values in the memory (I'm a bit of a newbie at reading the memory) Shadowater 17:27, 23 August 2010 (UTC)
- You should be able to find them incrementally by searching the game RAM; start at zero happiness and perform a search for integer 00. Now perform one of the Generation IV methods and use the 'value higher' feature, you can keep raising the Pokémon's happiness and use the 'value higher' feature again to narrow down the results and even more so by perhaps using something like an Energy Root and performing a 'value lower' search. --Chickasaurus 00:07, 25 August 2010 (UTC)
Kill me if you want, but I've always wondered why do we call this feature (and thus the article) "happiness" and not "Friendship". I mean, In-game I've seen few (if any) hints about it being actual happiness, but lots of references towards merely making your Pokémon strongly bonded to you, thus "friendship":
-Dr. Footstep is supposed to measure your Pokémon's happiness, but his dialog has NOTHING to do with your Pokémon's actual happiness; instead his interpretations of your Pokémon's thoughts are always about how much they like your or how attached they are toward you. Just the same, every other in-game happiness indicator deals with you and your Pokémon being friends rather than your Pokémon being happy ("your Pokémon seems to like you" and so on).
-When you get a Pokémon on a trade or catch one from the wild, its happiness is low. I see this more having to do with your Pokémon not knowing you and thus not feeling attached to you. In a similar note, when you hatch a Pokémon, its happiness is higher, which can be interpreted as babies feeling attached to their mother or whatever they first see after being born, in this case, you.
-Many official guides (at least the ones I've read translated into Sppanish in my country, but still official) call it friendship, not happiness.
-Hell, the whole point of the games is to became friends with your Pokémon and build a deep bond with them.
-And maybe the strongest one as actual proof, as this one comes from the STATUS screen (so it's somehow of an actual name and not just a hint): when you use a EV berry or whatever item to raise your Pokémon's so-called 'happines', the text says "Your Pokémon became friendly", not "Your Pokémon became happy".
-On a similar note, all of the Soothe Bell bag descriptions say it boosts the Pokémon's friendship, not happiness: "A held item that calms spirits and fosters friendship." from RSE, "An item to be held by a Pokémon. A bell with a comforting chime that makes the holder calm and friendly." from FRLG and "An item to be held by a Pokémon. It is a bell with a comforting chime that calms the holder and makes it friendly." from GenIV. See, where is happiness ever mentioned?
So from this (I mean the latter two) I assume the official in-game term for it as a status/condition is "Friendship", not "Happiness".
I know a lot of articles link to here and changing all of them would be a hell, but I think Bulbapedia's policy is to give preference to correct information over comodity, so here's my contribution to the 'pedia. Think about it.- unsigned comment from Veggietable (talk • contribs)
- These are interesting arguments. Yes, the English versions explicitly and without exception refer to it in-game as "friendly" and not "happy", and there are some ways where it makes more sense that way (say, how can a Psyduck be all that happy when it is constantly having a headache?). And yes, happiness is the term already used extensively across Bulbapedia. But on the other hand, what is the term used in other language releases (like the Japanese originals) and what term does Nintendo/Game Freak officially refer to it as? ("Happiness" also seems to roll off the tongue a bit easier than "friendliness", but that's just IMO.) --Stratelier 18:22, 14 April 2011 (UTC)
I didn't see this down there, so sorry if it is but... Does walking in Amity Square increase happiness any more than normal? --Mew is the Original One 23:18, 4 October 2010 (UTC)
List of Gen V phrases
Can we start compiling a list of phrases from Gen V? There are two happiness raters, and their responses differ not only from previous generations, but also each other. Here's some the ones I've seen:
|Icirrus City||"It is super friendly to you! I'm a bit jealous!"||(Said of my Lv.75 starter Pokémon)|
|"It is quite friendly to you! You must be a kind person!"||(Said of a Glaceon bred and raised to Lv.25)|
|"The relationship is neither good nor bad... It looks neutral."||(Said of a freshly caught, Lv.10 Taillow)|
|Nacrene City||"It's very friendly toward you! It must be happy with you."||(both my starter and Glaceon)|
|"It's a little bit friendly to you... Something like that."||(freshly caught Taillow)|
Evidently, the two Unova happiness raters also have different ranges for their responses. --Stratelier 18:38, 14 April 2011 (UTC)
- This is what the Icirrus woman says:
- It is super friendly to you! I'm a bit jealous!
- It is quite friendly to you! You must be a kind person!
- It is friendly to you. It must be happy with you.
- It is a little friendly to you... That's what I'm getting.
- The relationship is neither good nor bad... It looks neutral.
- Hmmm... It may not like you very much.
- By any chance, you... Are you a very strict person? I feel that it really doesn't like you...
- And from Nacrene City, only three phrases:
- It's very friendly toward you! It must be happy with you.
- It's a little bit friendly to you... Something like that.
- Hmmm... It may still take some time.
- Luna Tiger * the Arc Toraph 22:04, 28 April 2011 (UTC)
Pokemon Dreamworld Happiness Effects (Gen V)
Anyone know anything about effects of Pokemon Dreamworld on happiness? I've been putting in a Woobat daily and it seems to become happier just from that according to the lady in Icirrus City. [Though I have also been getting it a massage daily, but I just went up a level of happiness from yesterday before getting the daily massage today. (Only maybe 3 massages ever, and I'm on "It is friendly to you. It must be happy with you." from the rater in Iciruss City on Pokemon White.)]
No idea how to find numbers, but it seems like Pokemon Dreamworld can raise happiness -- RyelaSilverwolf 02:43, 28 May 2011 (UTC)
It could be the Dreamworld, but it is likely that just by keeping Woobat with you in your party and walking around will be contributing these increments in happiness. Correct me if I'm wrong, but I believe it is about 256 steps for one happiness point cycle? Herbalfusion 08:03, 3 June 2011 (UTC)
FR/LG and R/S/E
I've found phrases list (do not ask how). Unfortunately I do not know at what happiness they are...
|"It couldn't possibly love you any more than it does now. Your POKéMON is happy beyond words."||???|
|"It looks very happy. I wish <rival> could see this and learn something from it."||???|
|"It's quite friendly with you. Keep being good to it!"||???|
|"It's warming up to you. Trust must be growing between you."||???|
|"It's not quite familiar with you yet. POKéMON are all quite wary when you first get them."||???|
|"<Player>, I don't like the way it glares at you. Could you try being a little nicer to it?"||???|
|"...Um, it's not easy for me to say this, but... Is there some reason why your POKéMON would hate you so much?"||???|
|"It looks very happy. I wish <rival> could see this and learn something from it."||My level 83 starter and level 67 Pidgeotto caught at Route 24 (at level 11)... I guess their happiness is high, but not close to maximum.|
|"It's quite friendly with you. Keep being good to it!"||Level 54 Golem caught at Rock Tunnel at level 16 and level 35 Beedrill caught in Viridian Forest at level 3|
|"It's not quite familiar with you yet. POKéMON are all quite wary when you first get them."||Freshly caught Doduo.|
Note that the Pokémon other than Doduo are in my team since early game (and ofk all were evolved).
|"It adores you. It can't possibly love you any more. I even feel happy seeing it."||???|
|"It seems to be very happy. It obviously likes you a whole lot."||???|
|"It likes you quite a lot. It seems to want to be babied a little."||???|
|"It's getting used to you. It seems to believe in you."||???|
|"It's not very used to you yet. It neither loves nor hates you."||???|
|"It's very wary. It has scary viciousness in its eyes. It doesn't like you much at all."||???|
|"This is a little hard for me to say... Your POKéMON simply detests you. Doesn't that make you uncomfortable?"||???|
|"It adores you. It can't possibly love you any more. I even feel happy seeing it."||Level 100 starter, level 100 Metagross, level 91 Azumarill (caught at level 13), level 83 Pellipper (caught at level 14), level 69 (caught at level 7) Delcatty, level 44 Weezing (caught at level 16) and Level 64 Machoke (caught at level 15).|
|"It seems to be very happy. It obviously likes you a whole lot."||Level 54 Graveler (caught at level 8).|
|"It's getting used to you. It seems to believe in you."||Level 33 Electrode (caught at level 23), and level 50 Salamence (caught at level 35).|
|"It's not very used to you yet. It neither loves nor hates you."||Level 15 Spinda that for most time was in Box.|
Can anyone find out happiness for these phrases? Marked +-+-+ 20:35, 1 August 2011 (UTC)
Gym Leader & Elite 4 effect?
It says battling gym leaders and elite 4 increases happiness in generations 1-2, but there is no mention of it from gen 3 onwards. Did this get removed? DisgruntledGoat 12:22, 5 August 2011 (UTC)
In Pokemon Colosseum side series?
Should we include the happiness raters in Pokemon Colosseum and Pokemon XD: Gale of Darkness as well? In Colosseum, the happiness rater is an elderly woman living in Agate Village, however she will not rate happiness if there is a Shadow Pokémon currently in the player's party. In XD, the rater is a man in the upstairs floor of Gateon Port's Club Krabby, and his phrases are quite different from the ones seen in the main series. --Stratelier 20:48, 10 February 2012 (UTC)
- They should definitely added. Since you seem to have a better idea then me, go ahead. --Spriteit 14:48, 11 February 2012 (UTC)
Icirrus name rater
I was just checking my Swaldoon's friendship (gona take a while to get used to that) in Icirrus City and the rater said a quote that wasn't on the list: It is a little frendly to you... That's what I'm getting. i think that it's 150-199 but i'm not sure... if someone could confirm this that would help. _Volcronaperson_ 16:23, 28 April 2012 (UTC)
- I just got the same quote with my new Shiny Eevee. i then went to the Nacrene one and she said It's very friendly toward you! It must be happy with you. i get the idea that that's very high, but i'm not sure _Volcronaperson_ 23:08, 6 May 2012 (UTC)
Why was the name of the article changed to freindship? It is supposed to be happiness, right? Tell me the reason, please. PSinha 07:51, 29 April 2012 (UTC)
- It has actually always officially been called friendship; for some reason, fans interpretted it as happiness. A bunch of sources were mentioned on the forums starting from this post (be sure to look at the next page). --SnorlaxMonster 08:10, 29 April 2012 (UTC)
Icirrus City Friendship checker values
Just posting this if someone wants to check my results and point out any flaws in it. (Possible friendship points are in the parentheses)
I did a bit of testing to see what the values were for the messages. To test, I caught a Scraggy on Route 4 since they only start out with 35 Friendship points. I flew to Icirrus City for a check of the message getting: "Hmmm... It may not like you very much."(35/36) Then I went to the grass outside of Dragonspiral Tower and fainted Scraggy.(34/35) After battle, I used Revival Herb and went back to check the message getting again, "Hmmm... It may not like you very much."(19/20) Another battle where I used an Energy Root and checked again to get the same message.(9-11) Another Battle, using EnergyPowder and getting fainted again.(3-5) Did another checked and still got the same message. Used a Revival Herb and Checked to finally get "By any chance, you... Are you a very strict person? I feel that it really doesn't like you..."
With Scraggy have zero friendship points, I prepared to give some vitamins to Scraggy. First doing calculations to reach 179 and 186 since I felt that it was somewhere in that range I gave Vitamins to get to those values. I gave Scraggy a Soothe Bell to bring the value of giving Vitamins from 5 points to 7 points(due to rounding down) and gave Scraggy seven Proteins(49) before I removed the Soothe Bell. Next I gave Scraggy ten Irons without the bell.(99) I checked and received the message: "The relationship is neither good nor bad... It looks neutral." Next I used another Protein to get to 102 and then gave Scraggy the bell a second time. For the next part I gave Scraggy ten Calciums(142) and then seven Zincs with the bell on(170). A check gave the message: "It is friendly to you. It must be happy with you." Afterwards, I took the bell off and gave Scraggy two more Zincs to get to 176 and then put the Soothe Bell on again. I used a final Zinc to get to 180 and check to get "It is friendly to you. It must be happy with you." With that, I remove the bell for the final time and used two Carbos.(186) Checking still gave the same message. From here, Soft resetting several times from 186 gave 194(2 vitamins with Soothe Bell) as the end of one message and 195(3 vitamins without Bell) the being of the next.
For the final part I captured a Mienfoo to clean the slate at 70 points. This time around I gave Mienfoo the Vitamins with the Soothe Bell up until 252 points, then adding one move Vitamin without the Bell and checking the message at 254. The result was "It is quite friendly to you! You must be a kind person!" and a final Vitamin gave "It is super friendly to you! I'm a bit jealous!"(255)
Does walking include bike riding and surfing?
- I would assume it the same way Egg steps, Vs. Seeker recharging, Safari Zone step counting, and the Pedometer Pokétch app, so yes. --SnorlaxMonster 09:37, 13 September 2012 (UTC)
- There is a word for "friendship" in Japanese (several in fact), but the phrase used here isn't one of them. So I went with the literal translation rather than the logical one (which is essentially what the localizers did). --SnorlaxMonster 09:31, 13 September 2012 (UTC)
Bianca's phrases in BW2
Shortly after receiving the Badge from Aspertia City Gym, Bianca registers herself in the player's Xtransceiver and specifically says you can call her to check the friendship between you and your party members. Some of the phrases I've seen from her are:
- "You and <Pokemon>..."
- "You two sure get along great! It looks like you are having fun being together! You seem bright and cheerful!"
- "You seem really close! You look so, so happy! It's enough to make me happy, too!"
- "You're starting to get to be friends. Just maybe, walking along the same path has made you understand one another."
- "You still have room for improvement. How nice! I mean, you can become even better friends!"
There's probably one or two more phrases - anyone know what they are? --Stratelier 22:56, 10 October 2012 (UTC)
- Considering the large amount of tables that have cute coloring to the color of the evolution table leads me to think that the evolution table should be changed to the cute color. Plus, the cute color fits the theme of friendship. :) --Super goku (talk) 04:26, 25 October 2012 (UTC)
Say, I know that friendliness resets upon trading but does it reset upon transfer using either Pal Park (Gen III to Gen IV) or PokeTransfer (Gen IV to Gen V)? JessicaSideways (talk) 22:47, 9 November 2012 (UTC)
Groomer in Castelia City in B2W2
I've been using the groomer in Castelia City to raise the happiness of my Eevee, in White 2. I noticed that the effect it gives is much like the Haircut Brothers in HG/SS, in that she says: "a little bit more friendly", "more friendly", and "much more friendly". This responses have corresponded to an increase in friendship of +5/+10/+30, regardless of what the value is. The current article says it's just +3, but that's not correct. Was there a change from BW to B2W2 with this? -Jdthebud (talk) 02:01, 28 March 2013 (UTC)
- I've updated the page in regards to this and our new findings of Location influence. I dunno what BW1 was, but it definitely is the +5 +10 +30 as I noted here . I figured someone else would add it as a few people normally snipe our findings :P -Kaphotics (talk) 09:26, 5 May 2013 (UTC)
It appears the page lacks Mystery Dungeon info. Does this mean that they do not evolve or that the info is missing? Or do they evolve via another method? Pikachu Bros. (talk) 15:36, 4 April 2013 (UTC)
Generation V section bonuses
Why couldn't the Soothe Bell and the catch location bonuses simply be listed in the Generation V table along with everything else? Why do they have to be as separate info? --Det (talk) 08:22, 6 June 2013 (UTC)
- It's best to keep them outside of the table, as they are not events which prompt a change of friendship. They only modify the net change, same with the location based boost. +1 if PokeBall=Luxury, +1 if Location_Current=Location_Met, *1.5 if Holding_Soothe.
- I guess it would be possible to add these "amps" to a new table beneath. Remember, they're only for friendship raising events :P —Kaphotics (talk) 07:01, 18 July 2013 (UT
Bonnie: Friendship Rater?
I noticed that Bonnie says stuff implying that she rates people's Pokémon.
The articles says:
- Friendship in Generation III works similarly to Generation II but with two additional mechanics to boost it. If a Pokémon is caught in a Luxury Ball or is holding a Soothe Bell, all friendship-raising events will increase the Pokémon's friendship value by one point; friendship-lowering events are not affected. These effects stack on each other, meaning a Pokémon in a Luxury Ball holding a Soothe Bell increases the value by two points.
I'm having trouble understanding the effect of these items given the wording. If friendship-lowering effects remain the same, that would indicate this is a postive (as in good) change. However, it states plainly that these items cause all friendship-increasing events to increase the value by one point; presumably only one point in all cases, regardless of whether more would normally be given. I would consider that capping to be a bad thing, but the paragraph goes on to describe stacking the gains by having a Pokemon in a Luxury Ball hold a Soothe Bell.
Again w/ Bonnie
I am quite certain that Bonnie (whom one can find in Prism Tower) should be considered as a potential friendship checker. Reference my previous edit to this talk page. Mr. Guye (talk) 18:25, 23 January 2014 (UTC)
- She is not a friendship checker as she just checks the Pokémon-Amie affection stat. --Super goku (talk) 18:30, 23 January 2014 (UTC)
Friendship event values in Generation VI
Since we can't read the memory of the game yet, I thought maybe we could find out the values with enough experimentation, taking as a starting point the fact that the values barely change from generation to generation; the programmers seems to seldom break something that currently works. People is welcome to reproduce the experiments, check values with another methods and Pokémon, criticize and with enough confirmation take them as valid.
I've been playing around with friendship triggered evolution and I've found some interesting things that will give us some insight about any new mechanics. My test subjects are a couple of Riolu freshly caught in the Friend Safari, one caught in a Repeat Ball and another kept in a Luxury Ball. It's very easy to reach the PC at the reception once you catch one before walking 128 steps to keep them at base Friendship 70.
Once I got my test Pokémon I saved in front of the PC to repeat and play around with the values. By saving there I could also control the location of the events; by staying inside the Location_Met matches and I just need to walk outside the building to make it mismatch.
I started with the assumption that Friendship starts at 70 for wild Riolu and that they evolve after a level-up when the friendship value is of at least 220 points, level up bonus included in this reckoning (same behavior as Generation V).
Following the GenV reckoning it seems like vitamins and level up still act the same: For the range of (0 to 99), (100 to 199) and (200 to 255), changes are +5, +3, +2 in the Riolu at the Repeat Ball. Reckoning acts the same way as in Generation V. Two experiments went as follow:
- 47 Vitamins + 1 Rare Candy = NO Evolution
- 47 Vitamins + 2 Rare Candies = Evolution
- 48 Vitamins + 1 Rare Candy = Evolution
Bonus of +1 if the event happens at the Location_Met seems to still apply: Changes by vitamins and level up are now +6, +4, +3 for the Riolu in the Repeat Ball. Reckoning matches to the method used in Generation V. Two experiment went as follow:
- 35 Vitamins + 1 Rare Candy = NO Evolution
- 35 Vitamins + 2 Rare Candies = Evolution
- 36 Vitamins + 1 Rare Candy = Evolution
Luxury Ball now seems to give a +1 bonus to all events, not only level up, but this needs to be tested in other events besides vitamins. Two experiments went as follow:
- 34 Vitamins + 1 Rare Candy = NO Evolution
- 34 Vitamins + 2 Rare Candies = NO Evolution
- 34 Vitamins + 3 Rare Candies = Evolution
- 36 Vitamins + 1 Rare Candy = Evolution
Luxury Ball and Location_Met bonus seems to stack. Luxury Ball bonus needs confirmation. Two experiments went as follow:
- 27 Vitamins + 1 Rare Candy = NO Evolution
- 27 Vitamins + 2 Rare Candies = Evolution
- 28 Vitamins + 1 Rare Candy = Evolution
Knowing this I set to find the elusive value of the Soothing Bag, which is the newest friendship mechanic in the game. Unfortunately night time caught me so it will have to wait for tomorrow. Just before the time ran out I found that at least at 199 points the Soothing bag is worth +19 or +20, that the change isn't dependent of the number of hits you need to break the bag (Flare + Soothing yields the same as the Soothing alone) and that the change seems to be tiered as well. Further tests are needed but today's experiments went as follow for the Riolu at the Repeat Ball, outside the Friend Safari building:
- 38 Vitamins + 1 Soothing Bag + 1 Rare Candy = NO Evolution
- 38 Vitamins + 1 Soothing Bag + 2 Rare Candies = Evolution
- 39 Vitamins + 1 Soothing Bag + 1 Rare Candy = Evolution
- 1 Soothing Bag + 38 Vitamins + 6 Rare Candies = NO Evolution
- 1 Soothing Bag + 38 Vitamins + 7 Rare Candies = Evolution
- Found the Soothing Bag and confirmed the vitamins values thanks to the confirmed values for the Friendship Checker at Laverre. A bag and 2 vitamins are just enough to tip the friendship to 100. Hence, the bag is worth +20 and isn't tiered (possible values of +18 and +19 are now discarded). --Profesor Rod (talk) 21:50, 24 February 2014 (UTC)
- Soothe Bell still behaves the same as in Generation V. Order of operations is as follow:
- Take the value from the table.
- If the current location matches the location of meeting, Add +1 to the boost. (All exceptions are unknown. At least the Soothing Bag skips this check.)
- If the Pokémon is holding a Soothe Bell, Multiply the boost by 1.5 and round down. (All exceptions are unknown. At least the Soothing Bag skips this check.)
- An educated guess is that the Amie boost and the negative ones are exceptions to all modifiers. --Profesor Rod (talk) 01:47, 25 February 2014 (UTC)
Feel free to elaborate from here. I don't have EV-Lowering Berries and "bitter herbs", nor I've devised a way to check their values. They shouldn't be hard to figure out. They are probably the same as in Gen V. --Profesor Rod (talk) 01:47, 25 February 2014 (UTC)
- Nevermind about the EV Berries. I got some and confirmed the old values. Added all the values that were missing in the table. Juices will be particularly hard to test as they may need Pokémon at level 100 for testing the Sodas and Fully EV trained ones for testing the Juices. Perilious Soup, Colorful Shake, the Bitter Herbs and Fainting may be slightly easier but still difficult since there is lots of walking involved. Evolution by Friendship or a Pokémon with full friendship might be the ticket on these cases. I have no clue about when Amie adds friendship but once someone knows this info, getting the actual value by playing near the Friendship rater might be easy. I don't have information about massages or walking and these probably will be impossible to get without seeing the memory since chance-controlled events forces us to tackle these with statistics coming from big samples; too painful, slow and unreliable. --Profesor Rod (talk) 03:56, 25 February 2014 (UTC)
- Walking shouldn't be so difficult. Nor should massage, I think. For walking, just put your Pokemon, say, 3 points away from evolving by friendship (or from an evaluation border, like "Well, I think you and <Pokémon> will be an even greater combo someday!"), save (that's the easy way, at least), and then test whether walking 128 steps will make the Pokemon evolve (resetting each time you've walked 128 steps); if it won't evolve (or the evaluation doesn't change) after 5 or 10 (or more) tries, probably walking can't add 3 points. So then try the same with your Pokemon 2 points away from evolving/an evaluation border, and if that doesn't work try it at 1 point away. (Or do that backwards; start 1 point away and see where it stops working.)
- If you're ever worried about any values that walking might have added that you don't know, you should be able to trade with someone, while you're standing wherever you need to be (by the massager or the evaluater, I imagine), to reset your Pokemon's friendship or to get a Pokemon with base friendship. Tiddlywinks (talk) 04:16, 25 February 2014 (UTC)
- What do you mean by "chance controlled events"? Are you saying massages are unlikely to give the same amount twice? Lithium (talk) 20:02, 25 April 2014 (UTC)
Just a single data point, but it might be useful: I hatched an Eevee from an egg, and so did my husband. We swapped eevees, and each did a single massage + a colorful shake. I took a Persim berry + Iapapa berry, under the suspicion that if I picked a group 3 and a group 2 berry, it would give more happiness than two group 1 berries. My husband picked an Oran berry + Mago berry, because he happened to have those on hand. He also fed his two Irons, but I didn't have any handy. We each went to the happiness rater and mine said "It's amazingly friendly toward you! It must be so happy spending every day with you!" while his said "It's a little bit friendly to you… Something like that." Clearly the different berries give a varying result in the colorful shake, and it at least partially matches up to the EV effectiveness from the EV shakes; Occam's razor suggests that it's probably the same tiers of effectiveness. Well, that or the massage has a super wide range of variance; a more effective experiment can probably be devised to follow up on this. Yamikuronue (talk) 01:27, 11 May 2014 (UTC)
- I hope this helps for determining the value of Rare Soda and Ultra Rare Soda
- Subject: Lv 1 Eevee with a Timid nature, electric hp, somewhat vein characteristic.
- IVs: 31 / 31 / 29 / 2 / 31 / 31
- Ultra Rare Soda (5 lvs) + Rare Soda (3 lvs) + 34 rare candies = Evolution at lv 43
- Ultra Rare Soda (5 lvs) + 35 Rare Candies = Evolution at lv 41
- Rare Soda (3 lvs) + 35 Rare Candies = Evolution at lv 39
- 37 Rare Candy = evolution at lv 38
- It seems that both the Ultra Rare Soda and Rare Soda both have the same value more or less. Yamitora1 (talk) 18:25, 19 May 2014 (UTC)
- Subject 2: Lv 1 Eevee with a timid nature, dark hidden power, alert to sounds characteristic
- IVs: IVs: 31 / 9 / 3 / 31 / 31 / 31
- Ultra Rare Soda (5 lvs) + Rare Soda (3 lvs) + 24 rare candies given at place met/hatched = Evolution at lv 33
- Ultra Rare Soda (5 lvs) + 25 Rare Candies given at place met/hatched = Evolution at lv 31
- Rare Soda (3 lvs) + 25 Rare Candies given at place met/hatched = Evolution at lv 29
- 26 Rare Candy given at place met/hatched = evolution at lv 27
Green Juice 4 + 35 rare candies = Evolution at lv 36
Green Juice 8 + 35 rare candies = Evolution at lv 36
Green Juice 32 + 35 rare candies = Evolution at lv 36
colorful shake (2,200) + 29 rare candies = Evolution at lv 30
colorful shake (2,200) + Rare Soda (3 lvs) + 35 Rare Candies = Evolution at lv 31
colorful shake (2,200) + blended colorful shake (Starf Berry + Cheri Berry) + 21 Rare Candies = Evolution at lv 22
colorful shake (2,200) + blended colorful shake (Starf Berry + Chilan Berry) + 18 Rare Candies = Evolution at lv 19
colorful shake (2,200) + blended colorful shake (Starf Berry + Roseli Berry) + 18 Rare Candies = Evolution at lv 19
colorful shake (2,200) + blended colorful shake (Starf Berry + Ganlon Berry) + 18 Rare Candies = Evolution at lv 19
blended colorful shake (Cheri Berry + Chesto bery) + 28 rare candies = Evolution at lv 29
blended colorful shake (Cheri Berry + Chilan Berry) + 31 rare candies = Evolution at lv 32
blended colorful shake (Cheri Berry + Starf Berry) + 32 rare candies = Evolution at lv 33
blended colorful shake (Chesto Berry + Chople Berry) + 31 rare candies = Evolution at lv 32
blended colorful shake (Starf Berry + Chilan Berry) + 25 rare candies = Evolution at lv 26
blended colorful shake (Starf Berry + Roseli Berry) + 25 rare candies = Evolution at lv 26
blended colorful shake (Starf Berry + Ganlon Berry) + 25 rare candies = Evolution at lv 26
- I got a lv 1 Riolu to evolve at lv 20 while holding sooth bell while it drank a 2,100 Pokédollar Colorful shake, then a Starf Berry + Roseli Berry blended Colorful shake, then a massage followed by a horde Durant battle with befriending 0-power 3 and Exp O-power 3 on. In the battle it went from lv 1 to 20 then evolved into Lucario. Yamitora1 (talk) 19:34, 20 May 2014 (UTC)
Ok, I went to the friendship rater and did some test with an lv 1 Eevee of the GTS
Base Friendship of 70 + 6 rare candies = 100~ Friendship
Base Friendship of 70 + 23 rare candies = 150~ Friendship
Base Friendship of 70 + Colorful Shake (3,000) = 100~ Friendship
Base Friendship of 70 + Colorful Shake (3,000) + 17 Rare Candies = 150~ Friendship
Base Friendship of 70 + Rare Soda (3lvs boost) = 70-89
Base Friendship of 70 + Rare Soda (3lvs boost) + 5 Rare Candies = 100~ Friendship
Base Friendship of 70 + Rare Soda (3lvs boost) + 21 Rare Candies = 150~ Friendship
Base Friendship of 70 + Rare Soda (3lvs boost) + 38 Rare Candies = 200~ Friendship
Base Friendship of 70 + Ultra Rare Soda (5lvs boost) = 70-89
Base Friendship of 70 + Ultra Rare Soda (5lvs boost) + 6 Rare Candies = 100~ Friendship
Base Friendship of 70 + Ultra Rare Soda (5lvs boost) + 22 Rare Candies = 150~ Friendship
Base Friendship of 70 + Ultra Rare Soda (5lvs boost) + 38 Rare Candies = 200~ Friendship
So it would seem that the Colorful Shake that costs 3,000 pokedollars is likely 30 points of friendship.
Rare Soda seems to be worth the same a 1 rare candy it seem. However it looks like judging from all the data...the Ultra Rare Soda takes away friendship or doesn't give as much friendship as Rare soda? Yamitora1 (talk) 00:49, 25 May 2014 (UTC)
- I seem to have had quite a few copy paste related problems with my data. In any case, I think we might have to split the Juice Shoppe stuff into a separate table. Especially with the Colorful Shake stuff. Colorful Shakes seem to raise friendship by large leaps, and seems to have a numeral value that correlates with its price. Kind of like how Purple Juice priced at 1,500 will increase HP EVs of the Pokémon by 15, a Colorful shake prices at 3,000 seems to raise a Pokémon's happiness by 30. Yamitora1 (talk) 07:12, 25 May 2014 (UTC)
Rare Candies and the lv up it causes
Does a Pokémon gain +5 for being given a rare candy (which counts as a vitamin) and another +5 for the lv up it causes, or is it just +5 for the rare candy by itself? Yamitora1 (talk) 21:02, 24 May 2014 (UTC)
Guide Book Conflict
I am reading "Pokémon X & Pokémon Y: The Official Kalos Region Guidebook" (Published by the Pokémon Company International), and it says "Every activity in Pokémon-Amie increases friendship." This is in the section regarding friendship and is included along with "Have it hold a Soothe Bell", "Get it a massage", "Travel together", and "Level it up."
- Explain? How about: the guide book is wrong.
- I tested it. I didn't test it to extremes, but if "every activity" in Amie is supposed to affect friendship, I would have seen something; I didn't. So it comes down to this: either the guide book is wrong, or I'm wrong (or we're both half wrong: something might affect friendship, but not "everything" and not anything I tested). I'm more than happy to admit a mistake if you can show me exactly how Amie increases friendship. But for now, I've not seen that it does. Tiddlywinks (talk) 22:57, 13 July 2014 (UTC)
Info on Chance when Walking?
The current versions of the tables give the impression that walking increases friendship every 256 steps. That is not necessarily the case. The table for Gen V says it's only 50 % of the time but the tables for Gen III and Gen IV lack that information. In older versions of this page, there were notes saying that the exact chance had not yet been calculated (I assume it’s 50 % as in Gen V but you never know), which I guess wasn’t great but at least it served as a hint to inform readers that sometimes you don’t get any increase in friendship through walking. Now this information is only in the edit-header and gets easily overlooked. Can we add something like this in the tables themselves again? Peterpansexuell (talk) 16:45, 20 August 2014 (UTC)