Fighting (type): Difference between revisions
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| class="c" | 25 | | class="c" | 25 | ||
| class="c" | One foe | | class="c" | One foe | ||
| class="l" | User receives 25% recoil damage. | | class="l" | User receives 25% recoil damage. Capable of hitting opponents while they are using {{m|Fly}}. | ||
|- | |- | ||
| class="l" | {{m|Superpower}} | | class="l" | {{m|Superpower}} |
Revision as of 07:28, 8 May 2008
Template:ElementalTypes Template:TypeNotice Notable trainers that specialize in the Fighting-type include Bruno of the Indigo Plateau Elite Four, Chuck of Cianwood City, Brawly of Dewford Town, and Maylene of Veilstone City. The Fighting Dojo of Saffron City is also home to several trainers of Fighting-type Pokémon, although it is not an official gym.
Statistical averages
Stat | Range | ||
---|---|---|---|
At Lv. 50 | At Lv. 100 | ||
HP: 67
|
127 - 174 | 244 - 338 | |
93
|
88 - 159 | 171 - 313 | |
64
|
62 - 127 | 119 - 249 | |
51
|
50 - 113 | 96 - 221 | |
70
|
67 - 134 | 130 - 262 | |
64
|
62 - 127 | 119 - 249 | |
Total: 409
|
Other Pokémon with this total | ||
Battle properties
Fighting-type moves:
- Are super effective against: Dark, Ice, Normal, Rock, Steel
- Are not very effective against: Bug, Flying, Poison, Psychic
- Have no effect against: Ghost
Fighting-type Pokémon:
Note: Although Fighting-type attacks normally have no effect on Ghost-type Pokémon, the moves Foresight and Odor Sleuth, as well as the ability Scrappy, allow both Normal-type and Fighting-type moves to affect Ghost-type Pokémon.
Characteristics
Defensively, the Fighting-type is not strong. Most Fighting types tend to have only average to below average defensive stats. Its resistance to Rock is its only useful resistance. Weaknesses to Flying and Psychic make Fighting-types vulnerable to many sweepers.
Offensively, the Fighting-type is very useful. It hits 5 different types for Super Effective damage, more than any other type in the game. It deals super effective damage to Rock and Steel, types which generally have high Defense, and is the only type super effective against Normal. It is also one of the two types super effective against Dark. This is slightly balanced out by the fact that Ghosts are immune to Fighting attacks without the aide of Foresight/Odor Sleuth or the Scrappy ability.
Pokémon
Pure Fighting-type Pokémon
# | Name | |
---|---|---|
056 | File:056MS.gif | Mankey |
057 | File:057MS.gif | Primeape |
066 | File:066MS.gif | Machop |
067 | File:067MS.gif | Machoke |
068 | File:068MS.gif | Machamp |
106 | File:106MS.gif | Hitmonlee |
107 | File:107MS.gif | Hitmonchan |
236 | File:236MS.gif | Tyrogue |
237 | File:237MS.gif | Hitmontop |
296 | File:296MS.gif | Makuhita |
297 | File:297MS.gif | Hariyama |
447 | Riolu |
Half Fighting-type Pokémon
Primary Fighting-type Pokémon
# | Name | Type 1 | Type 2 | |
---|---|---|---|---|
307 | File:307MS.gif | Meditite | File:FightingIC.gif | File:PsychicIC.gif |
308 | File:308MS.gif | Medicham | File:FightingIC.gif | File:PsychicIC.gif |
448 | Lucario | File:FightingIC.gif | File:SteelIC.gif |
Secondary Fighting-type Pokémon
Moves
Damage-dealing moves
Name | Category | Contest | Power | Accuracy | PP | Target | Notes |
---|---|---|---|---|---|---|---|
Arm Thrust | Tough | 15 | 100% | 20 | One foe | Hits two to five times in a row. | |
Aura Sphere | Beauty | 90 | —% | 20 | One foe | Never Misses. | |
Brick Break | Cool | 75 | 100% | 15 | One foe | Breaks any barrier such as Light Screen and Reflect. | |
Close Combat | Smart | 120 | 100% | 5 | One foe | Lowers the user's the Defense and Special Defense. | |
Counter | Tough | Varies | 100% | 20 | One foe | Returns Physical attack damage for double. | |
Cross Chop | Cool | 100 | 80% | 5 | One foe | Has a high critical hit ratio. | |
Double Kick | Tough | 30 | 100% | 30 | One foe | Hits twice. | |
Drain Punch | Beauty | 60 | 100% | 5 | One foe | The user's HP is restored by half the damage taken by the target. | |
DynamicPunch | Cool | 100 | 50% | 5 | One foe | Confuses the target. | |
Focus Blast | Cool | 120 | 70% | 5 | One foe | Has a 10% chance to lower target's Special Defense. | |
Focus Punch | Tough | 150 | 100% | 20 | One foe | It will fail if the user is hit before it is used. | |
Force Palm | Cool | 60 | 100% | 10 | One foe | Has a 30% chance of Paralyzing the opponent. | |
Hammer Arm | Cool | 100 | 90% | 10 | One foe | Lowers the user's Speed. | |
Hi Jump Kick | Cool | 100 | 90% | 20 | One foe | If it misses, the user is hurt instead. | |
Jump Kick | Cool | 85 | 95% | 25 | One foe | If it misses, the user is hurt instead. | |
Karate Chop | Tough | 50 | 100% | 25 | One foe | Has a high critical hit ratio. | |
Low Kick | Tough | Varies | 100% | 20 | One foe | It inflicts greater damage on heavier foes. | |
Mach Punch | Cool | 40 | 100% | 30 | One foe | Always attacks first. | |
Revenge | Tough | 60 | 100% | 10 | One foe | Inflicts double the damage if the user has been hurt by the foe in the same turn. | |
Reversal | Cool | Varies | 100% | 15 | One foe | More powerful the less HP the user has. | |
Rock Smash | Tough | 40 | 100% | 15 | One foe | In Battle: Has a 50% chance of lowering the target's Defense. Out of battle: Can smash cracked boulders. | |
Rolling Kick | Cool | 60 | 85% | 15 | One foe | Has a 30% chance of causing the opponent to flinch. | |
Seismic Toss | Tough | — | 100% | 20 | One foe | Inflicts damage equal to the user's level. | |
Sky Uppercut | Cool | 85 | 90% | 15 | One foe | Capable of hitting opponents while they are using Fly. | |
Submission | Cool | 80 | 80% | 25 | One foe | User receives 25% recoil damage. Capable of hitting opponents while they are using Fly. | |
Superpower | Tough | 120 | 100% | 5 | One foe | Lowers the user's the Attack and Defense. | |
Triple Kick | Beauty | 10 | 90% | 10 | One foe | Hits three times. Gains power with each kick. | |
Vacuum Wave | Smart | 40 | 100% | 30 | One foe | Always attacks first. | |
Vital Throw | Cool | 70 | —% | 10 | One foe | The user allows the target to attack first. In return, this move is guaranteed not to miss. | |
Wake-Up Slap | Smart | 60 | 100% | 10 | One foe | Doubles in power when the target is asleep, but then awakens that target. |
Non-damaging moves
Name | Category | Contest | Power | Accuracy | PP | Target | Notes |
---|---|---|---|---|---|---|---|
Bulk Up | Beauty | — | —% | 20 | User | Raises user's Attack and Defense. | |
Detect | Cool | — | —% | 5 | User | User evades all attacks. Chance of failing rises if it is used in succession. |
Trivia
- If it weren't for the addition of Aura Sphere, Focus Blast and Vacuum Wave in Generation IV, Fighting-type moves would be all Physical.
- There is yet to be a fighting type legendary.
In other languages
- French: Combat
- German: Kampf
- Italian: Lotta
- Spanish: Lucha
- Korean: 격투 gyeoktu