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The '''Beauty Contest''' is one of five different [[Pokémon Contest]] categories, the other four being [[Cute Contest|Cute]], [[Smart Contest|Smart]], [[Cool Contest|Cool]] and [[Tough Contest|Tough]].  Many Beauty moves are {{t|Ice}}-, {{t|Water}}-, or {{type2|Fire}}s, but other types may be Beauty as well. Many Beauty moves in [[Hoenn]] Contests also increase the user's condition. During a Beauty Contest, the following moves will excite the crowd:
{{conditions}}
The '''Beautiful condition''', also called '''Beauty''' (Japanese: '''うつくしさ''' ''Beauty''), is one of the five different {{pkmn|Contest}} [[Contest condition|conditions]].


*'''Beauty moves''' - High
==Characteristics==
*'''[[Cute Contest|Cute moves]]''' - Average
A {{OBP|Pokémon|species}} will have its Beautiful condition raised when fed [[Pokéblock]]s or [[Poffin]]s made with {{Berries}} that have a dry [[flavor]]. Pokémon with [[Nature]]s that boost {{DL|Stats|Special Attack}}—Modest, Mild, Quiet, and Rash—get the most benefit from dry-tasting Berries, as a result, they are the easiest to raise for a Beauty Contest. In {{game|HeartGold and SoulSilver|s}}, it can be raised by having a Pokémon groomed by [[Daisy Oak]] or the [[haircut brothers]].
*'''[[Smart Contest|Smart moves]]''' - Poor
*'''[[Cool Contest|Cool moves]]''' - Average
*'''[[Tough Contest|Tough moves]]''' - Poor


The Beauty [[condition]] is raised by [[Poffin]] or [[Pokéblocks]] made with [[Flavor|dry-flavored]] [[Berry|Berries]]. Pokémon with [[natures]] that boost {{stat|Special Attack}} - Modest, Mild, Quiet, and Rash - get the most benefit from dry Berries, so they are the easiest to raise for a Beauty Contest. Starting Generation IV, the beauty condition could be raised with [[Daisy|Daisy's]] [[massages]].
When competing in the Beautiful category, a Pokémon with an enhanced Beautiful condition will score higher in the {{DL|Pokémon Contest|primary judging}} of a [[Pokémon Contest]] and the [[Visual Competition]] of a [[Pokémon Super Contest]]. This can also be assisted with the use of the {{DL|Scarf|Blue Scarf}}. Many {{t|Fire}}-, {{t|Ice}}-, and {{type|Water}} [[move]]s will become Beauty moves when used in Contests.


== Beauty moves ==
A {{p|Feebas}}'s Beautiful condition, when raised to 170 points or more, will cause it to [[Evolution|evolve]] into {{p|Milotic}} when it is next [[Level|leveled up]]. This [[Methods of evolution|evolution method]] still works in [[Generation]]s {{gen|V}} and {{gen|VI}}, although there was no way to raise Feebas's condition prior to {{pkmn|Omega Ruby and Alpha Sapphire}}, requiring use of the {{DL|Evolution-inducing held item|Prism Scale}} for Feebas which do not have a high enough Beauty condition to evolve.
{| {| align="center" width="100%" style="background: #{{beauty color}}; -moz-border-radius: 1em; border: 5px solid #{{beauty color light}};"
 
During a Beauty Contest, the audience will react as follows:
 
{| class="roundy" style="margin:auto; text-align:center; background: #{{beauty color light}}; border: 3px solid #{{beauty color dark}}" width="300px" cellpadding="2px"
! width="50%" | Move performed
! width="50%" | Audience reaction
|- style="background:#{{cool color}}"
| {{color2|000|Cool (condition)|Cool move}}
| Indifference
|- style="background:#{{beauty color}}"
| Beautiful move
| Excitement
|- style="background:#{{cute color}}"
| {{color2|000|Cute (condition)|Cute move}}
| Indifference
|- style="background:#{{smart color}}"
| {{color2|000|Clever (condition)|Clever move}}
| Discontent
|- style="background:#{{tough color}}"
| {{color2|000|Tough (condition)|Tough move}}
| Discontent
|-
|-
|  
| class="roundybottom" style="background: #{{beauty color light}}" colspan="2" height="2px" |
{| border=1 width="100%" align="center" class="sortable" style="background: #FFFFFF; border:1px solid #{{beauty color}}; border-collapse:collapse;"
|}{{-}}
|-
 
! Move
==Awards==
! <small>Hoenn Appeal</small>
At the end of a Beauty Contest, the winning Pokémon will receive a [[List of Ribbons in the games#Contest Ribbons|Contest]] [[Ribbon]]. Additionally, in {{game2|Diamond|Pearl|Platinum}}, {{pkmn|Coordinator}}s are awarded special [[Accessory|Accessories]] the first time they win the Contest. Different Ribbons and Accessories are awarded for winning in each of the four {{OBP|rank|Contest}}s.
! <small>Hoenn Jam</small>
 
! <small>Hoenn Description</small>
===Hoenn Contests===
! <small>Sinnoh Appeal</small>
{| class="roundy" style="margin: auto; text-align: center; background: #{{beauty color dark}}; border: 3px solid #{{beauty color}}"
! <small>Sinnoh Description</small>
! <small>Combat Type</small>
|-
|-
| class="l" | {{m|Aurora Beam}}
! style="background: #{{beauty color light}}; {{roundytl|5px}}" | Normal Rank
| 2 <font color="pink">♥♥
! style="background: #{{beauty color light}};" | Super Rank
| 1 ♥
! style="background: #{{beauty color light}};" | Hyper Rank
| <small>Subtracts 4 appeal points from any Pokémon who appealed before the user who used the same type of move. Subtracts 1 point from anyone who did not use the same type.</small>
! style="background: #{{beauty color light}}; {{roundytr|5px}}" | Master Rank
| 2 <font color="pink">♥♥
| <small>Earn +2 if the Pokémon performs first in the turn.</small>
| align=center | {{ic|Ice}}
|-
|-
| class="l" | {{m|Blast Burn}}
| style="background: #FFF; {{roundybl|5px}}" | [[File:Beauty Ribbon Hoenn.png‎]]
| 4 <font color="pink">♥♥♥♥
| style="background: #FFF" | [[File:Beauty Ribbon Super.png]]
| 4 ♥♥♥♥
| style="background: #FFF" | [[File:Beauty Ribbon Hyper.png]]
| <small>Jams the others, and misses one turn of appeals.</small>
| style="background: #FFF; {{roundybr|5px}}" | [[File:Beauty Ribbon Master Hoenn.png]]
| 2 <font color="pink">♥♥
|}
| <small>Earn +3 if the Pokémon that just went hit max Voltage.</small>
 
| align=center | {{ic|Fire}}
===Sinnoh Super Contests===
{| class="roundy" style="margin: auto; text-align: center; background: #{{beauty color dark}};  border: 3px solid #{{beauty color}}"
|-
|-
| class="l" | {{m|Blaze Kick}}
! style="background: #{{beauty color light}}; {{roundytl|5px}}" | Normal Rank
| 4 <font color="pink">♥♥♥♥
! style="background: #{{beauty color light}};" | Great Rank
| 0
! style="background: #{{beauty color light}};" | Ultra Rank
| <small>A highly appealing move.</small>
! style="background: #{{beauty color light}}; {{roundytr|5px}}" | Master Rank
| 2 <font color="pink">♥♥
|- style="background: #FFF"
| <small>Earn +2 if the Pokémon performs first in the turn.</small>
| [[File:Beauty Ribbon Sinnoh.png‎]]
| align=center | {{ic|Fire}}
| [[File:Beauty Ribbon Great.png]]
| [[File:Beauty Ribbon Ultra.png]]
| [[File:Beauty Ribbon Master Sinnoh.png]]
|-
|-
| class="l" | {{m|Blizzard}}
| style="background: #FFF; {{roundybl|5px}}" | [[File:Accessory Blue Barrette Sprite.png‎]]
| 4 <font color="pink">♥♥♥♥
| style="background: #FFF" | [[File:Accessory Blue Balloons Sprite.png]]
| 0
| style="background: #FFF" | [[File:Accessory Silk Veil Sprite.png]]
| <small>A highly appealing move.</small>
| style="background: #FFF; {{roundybr|5px}}" | [[File:Accessory Glass Stage Sprite.png]]
| 2 <font color="pink">♥♥
|}
| <small>Earn +2 if the Pokémon performs first in the turn</small>
 
| align=center | {{ic|Ice}}
===Hoenn Contest Spectaculars===
|-
{| class="roundy" style="margin: auto; text-align: center; background: #{{beauty color dark}};  border: 3px solid #{{beauty color}}"
| class="l" | {{m|BubbleBeam}}
| 1 <font color="pink">♥
| 3 ♥♥♥
| <small>Badly startles those who have made appeals.</small>
| 2 <font color="pink">♥♥
| <small>Enables the user to perform last in the next turn.</small>
| align=center | {{ic|Water}}
|-
| class="l" | {{m|Bulk Up}}
| 1 <font color="pink">♥
| 0
| <small>User gains a star if their condition is good, and they receive the number of stars as points after the next round. Every star they have (up to 3) lessens the probability of their Pokémon becoming nervous.</small>
| 0
| <small>Earn double the score in the next turn.</small>
| align=center | {{ic|Fighting}}
|-
| class="l" | {{m|Conversion}}
| 2 <font color="pink">♥♥
| 0
| <small>Works well if it's the same type as the one before.</small>
| 1 <font color="pink">♥
| <small>Earn +3 if the Pokémon gets the lowest score.</small>
| align=center | {{ic|Normal}}
|-
| class="l" | {{m|Conversion 2}}
| 2 <font color="pink">♥♥
| 0
| <small>Works well if it's the same type as the one before.</small>
| 1 <font color="pink">♥
| <small>Earn +3 if the Pokémon gets the lowest score.</small>
| align=center | {{ic|Normal}}
|-
| class="l" | {{m|Cotton Spore}}
| 2 <font color="pink">♥♥
| 1 ♥
| <small>Subtracts 5 appeal points from any Pokémon in Combo Standby who appealed prior to the user. Subtracts 1 point from any Pokémon not in Combo Standby.</small>
| 2 <font color="pink">♥♥
| <small>Enables the user to perform first in the next turn.</small>
| align=center | {{ic|Grass}}
|-
| class="l" | {{m|Dive}}
| 2 <font color="pink">♥♥
| 0
| <small>Can avoid being startled by others once.</small>
| 1 <font color="pink">♥
| <small>Earn +3 if no other Pokémon has chosen the same Judge.</small>
| align=center | {{ic|Water}}
|-
| class="l" | {{m|Ember}}
| 4 <font color="pink">♥♥♥♥
| 0
| <small>A highly appealing move. </small>
| 3 <font color="pink">♥♥♥
| <small>A basic performance using a move known by the Pokémon.</small>
| align=center | {{ic|Fire}}
|-
| class="l" | {{m|Eruption}}
| 1 <font color="pink">♥
| 0
| <small>The appeal works better the later it is performed.</small>
| 2 <font color="pink">♥♥
| <small>Earn +2 if the Pokémon performs last in the turn..</small>
| align=center | {{ic|Fire}}
|-
| class="l" | {{m|Explosion}}
| 8 <font color="pink">♥♥♥♥♥♥♥♥
| 0
| <small>The user cannot make anymore appeals after this</small>
| 0
| <small>Earn +15 if all the Pokémon choose the same Judge.</small>
| align=center | {{ic|Normal}}
|-
| class="l" | {{m|FeatherDance}}
| 2 <font color="pink">♥♥
| 0
| <small>The appeal works great if performed last. </small>
| 2 <font color="pink">♥♥
| <small>Prevents the Voltage from going down in the same turn.</small>
| align=center | {{ic|Flying}}
|-
| class="l" | {{m|Fire Blast}}
| 4 <font color="pink">♥♥♥♥
| 0
| <small>A highly appealing move.</small>
| 2 <font color="pink">♥♥
| <small>Earn +2 if the Pokémon performs first in the turn.</small>
| align=center | {{ic|Fire}}
|-
| class="l" | {{m|Fire Punch}}
| 4 <font color="pink">♥♥♥♥
| 0
| <small>A highly appealing move.</small>
| 2 <font color="pink">♥♥
| <small>Earn +2 if the Pokémon performs first in the turn.</small>
| align=center | {{ic|Fire}}
|-
| class="l" | {{m|Fire Spin}}
| 3 <font color="pink">♥♥♥
| 0
| <small>Temporarily stops the crowd from growing excited. </small>
| 0
| <small>Earn a higher score the later the Pokémon performs.</small>
| align=center | {{ic|Fire}}
|-
| class="l" | {{m|Flame Wheel}}
| 4 <font color="pink">♥♥♥♥
| 0
| <small>A highly appealing move.</small>
| 2 <font color="pink">♥♥
| <small>Allows performance of the same move twice in a row.</small>
| align=center | {{ic|Fire}}
|-
| class="l" | {{m|Flamethrower}}
| 4 <font color="pink">♥♥♥♥
| 0
| <small>A highly appealing move.</small>
| 2 <font color="pink">♥♥
| <small>Earn +2 if the Pokémon performs first in the turn.</small>
| align=center | {{ic|Fire}}
|-
| class="l" | {{m|Flash}}
| 3 <font color="pink">♥♥♥
| 0
| <small>Shifts the judge's attention from the others.</small>
| 1 <font color="pink">♥
| <small>Lowers the Voltage of all Judges by one each</small>
| align=center | {{ic|Normal}}
|-
| class="l" | {{m|Growth}}
| 1 <font color="pink">♥
| 0
| <small>Ups the user's condition and helps prevent nervousness.</small>
| 0
| <small>Earn double the score in the next turn.</small>
| align=center | {{ic|Normal}}
|-
| class="l" | {{m|Hail}}
| 1 <font color="pink">♥
| 3 ♥♥♥
| <small>Badly startles those that have made appeals. </small>
| 2 <font color="pink">♥♥
| <small>Prevents the Voltage from going up in the same turn.</small>
| align=center | {{ic|Ice}}
|-
| class="l" | {{m|Haze}}
| 3 <font color="pink">♥♥♥
| 0
| <small>Worsens the condition of those that made appeals.</small>
| 2 <font color="pink">♥♥
| <small>Prevents the Voltage from going up in the same turn.</small>
| align=center | {{ic|Ice}}
|-
| class="l" | {{m|Heal Bell}}
| 2 <font color="pink">♥♥
| 0
| <small>The appeal works great if performed last.</small>
| 0
| <small>Increased Voltage is added to the performance score.</small>
| align=center | {{ic|Normal}}
|-
| class="l" | {{m|Heat Wave}}
| 4 <font color="pink">♥♥♥♥
| 0
| <small>A highly appealing move.</small>
| 2 <font color="pink">♥♥
| <small>Earn +2 if the Pokémon performs first in the turn.</small>
| align=center | {{ic|Fire}}
|-
| class="l" | {{m|Hydro Cannon}}
| 4 <font color="pink">♥♥♥♥
| 4 ♥♥♥♥
| <small>Jams the others, and misses one turn of appeals.</small>
| 2 <font color="pink">♥♥
| <small>Earn +3 if the Pokémon that just went hit max Voltage.</small>
| align=center | {{ic|Water}}
|-
| class="l" | {{m|Hydro Pump}}
| 4 <font color="pink">♥♥♥♥
| 0
| <small>A highly appealing move.</small>
| 2 <font color="pink">♥♥
| <small>Earn +2 if the Pokémon performs first in the turn.</small>
| align=center | {{ic|Water}}
|-
| class="l" | {{m|Ice Ball}}
| 3 <font color="pink">♥♥♥
| 0
| <small>Temporaily stops the crowd from growing excited. </small>
| 2 <font color="pink">♥♥
| <small>Allows performance of the same move twice in a row.</small>
| align=center | {{ic|Ice}}
|-
| class="l" | {{m|Ice Beam}}
| 2 <font color="pink">♥♥
| 1 ♥
| <small>Startles all Pokémon that have made a Beauty-type appeal this turn.</small>
| 2 <font color="pink">♥♥
| <small>Earn +2 if the Pokémon performs first in the turn.</small>
| align=center | {{ic|Ice}}
|-
| class="l" | {{m|Ice Punch}}
| 1 <font color="pink">♥
| 3 ♥♥♥
| <small>A highly appealing move.</small>
| 2 <font color="pink">♥♥
| <small>Earn +2 if the Pokémon performs first in the turn.</small>
| align=center | {{ic|Ice}}
|-
| class="l" | {{m|Icicle Spear }}
| 2 <font color="pink">♥♥
| 1 ♥
| <small>Startles Pokémon that made a same-type appeal.</small>
| 2 <font color="pink">♥♥
| <small>Allows performance of the same move twice in a row.</small>
| align=center | {{ic|Ice}}
|-
| class="l" | {{m|Icy Wind}}
| 1 <font color="pink">♥
| 3 ♥♥♥
| <small>Badly startles those that have made appeals. </small>
| 2 <font color="pink">♥♥
| <small>Enables the user to perform last in the next turn</small>
| align=center | {{ic|Ice}}
|-
| class="l" | {{m|Light Screen}}
| 1 <font color="pink">♥
| 0
| <small>Can avoid being startled by others.</small>
| 2 <font color="pink">♥♥
| <small>Prevents the Voltage from going up in the same turn.</small>
| align=center | {{ic|Psychic}}
|-
| class="l" | {{m|Lovely Kiss}}
| 1 <font color="pink">♥
| 3 ♥♥♥
| <small>Badly startles those that have made appeals.</small>
| 2 <font color="pink">♥♥
| <small>Prevents the Voltage from going down in the same turn.</small>
| align=center | {{ic|Normal}}
|-
| class="l" | {{m|Magic Coat}}
| 1 <font color="pink">♥
| 0
| <small>Can avoid being startled by others.</small>
| 2 <font color="pink">♥♥
| <small>Earns double the score on the final performance.</small>
| align=center | {{ic|Psychic}}
|-
| class="l" | {{m|Magical Leaf }}
| 2 <font color="pink">♥♥
| 0
| <small>The appeal works great if performed first.</small>
| 2 <font color="pink">♥♥
| <small>Earn +2 if the Pokémon performs first in the turn.</small>
| align=center | {{ic|Grass}}
|-
| class="l" | {{m|Mean Look}}
| 2 <font color="pink">♥♥
| 0
| <small>Makes all Pokémon after the user nervous.</small>
| 2 <font color="pink">♥♥
| <small>Lowers the Voltage of all Judges by one each.</small>
| align=center | {{ic|Normal}}
|-
| class="l" | {{m|Meditate}}
| 1 <font color="pink">♥
| 0
| <small>Ups the user's condition. Helps prevent nervousness. </small>
| 0
| <small>Earn double the score in the next turn.</small>
| align=center | {{ic|Psychic}}
|-
| class="l" | {{m|Mirror Coat}}
| 2 <font color="pink">♥♥
| 0
| <small>Can avoid being startles by others once.</small>
| 2 <font color="pink">♥♥
| <small>Earns double the score on the final performance.</small>
| align=center | {{ic|Psychic}}
|-
| class="l" | {{m|Mist}}
| 1 <font color="pink">♥
| 0
| <small>Can avoid being startled by others.</small>
| 2 <font color="pink">♥♥
| <small>Prevents the Voltage from going up in the same turn.</small>
| align=center | {{ic|Ice}}
|-
| class="l" | {{m|Moonlight}}
| 1 <font color="pink">♥
| 0
| <small>Temporarily stops the crowd from getting excited.</small>
| 0
| <small>Increased Voltage is added to the performance score.</small>
| align=center | {{ic|Normal}}
|-
| class="l" | {{m|Morning Sun}}
| 1 <font color="pink">♥
| 0
| <small>The appeal's quality varies depending on its timing.</small>
| 0
| <small>Increased Voltage is added to the performance score.</small>
| align=center | {{ic|Normal}}
|-
| class="l" | {{m|Nature Power }}
| 1 <font color="pink">♥
| 0
| <small>The appeal works best the more crowd is excited. </small>
| 2 <font color="pink">♥♥
| <small>Makes the order of contestants random in the next turn.</small>
| align=center | {{ic|Normal}}
|-
| class="l" | {{m|Overheat}}
| 6 <font color="pink">♥♥♥♥♥♥
| 0
| <small>After this move, the user is more easily startled.</small>
| 2 <font color="pink">♥♥
| <small>Earn +3 if the Pokémon that just went hit max Voltage.</small>
| align=center | {{ic|Fire}}
|-
| class="l" | {{m|Perish Song}}
| 2 <font color="pink">♥♥
| 1 ♥
| <small>Badly startles all Pokémon that made good appeals.</small>
| 2 <font color="pink">♥♥
| <small>Lowers the Voltage of all Judges by one each.</small>
| align=center | {{ic|Normal}}
|-
| class="l" | {{m|Petal Dance}}
| 4 <font color="pink">♥♥♥♥
| 4 ♥♥♥♥
| <small>Jams the others, and misses one turn of appeals. </small>
| 0
| <small>Earn a higher score the later the Pokémon performs.</small>
| align=center | {{ic|Grass}}
|-
| class="l" | {{m|Powder Snow}}
| 4 <font color="pink">♥♥♥♥
| 0
| <small>A highly appealing move. </small>
| 3 <font color="pink">♥♥♥
| <small>A basic performance using a move known by the Pokémon.</small>
| align=center | {{ic|Ice}}
|-
| class="l" | {{m|Psybeam}}
| 1 <font color="pink">♥♥♥
| 0
| <small>Scrambles the order of appeals on the next turn.</small>
| 2 <font color="pink">♥♥
| <small>Earn +2 if the Pokémon performs first in the turn.</small>
| align=center | {{ic|Psychic}}
|-
| class="l" | {{m|Sacred Fire}}
| 4 <font color="pink">♥♥♥♥
| 0
| <small>A highly appealing move.</small>
| 2 <font color="pink">♥♥
| <small>Earn +3 if the Pokémon that just went hit max Voltage.</small>
| align=center | {{ic|Fire}}
|-
| class="l" | {{m|Safeguard}}
| 1 <font color="pink">♥
| 0
| <small>Can avoid being startled by others.</small>
| 2 <font color="pink">♥♥
| <small>Prevents the Voltage from going up in the same turn.</small>
| align=center | {{ic|Normal}}
|-
| class="l" | {{m|Selfdestruct}}
| 8 <font color="pink">♥♥♥♥♥♥♥♥
| 0
| <small>Makes a great appeal, but allows no more to the end. </small>
| 0
| <small>Earn +15 if all the Pokémon choose the same Judge.</small>
| align=center | {{ic|Normal}}
|-
| class="l" | {{m|Sheer Cold}}
| 2 <font color="pink">♥♥
| 1 ♥
| <small>Badly startles all Pokémon that made good appeals </small>
| 2 <font color="pink">♥♥
| <small>Earn +15 if all the Pokémon choose the same Judge.</small>
| align=center | {{ic|Ice}}
|-
| class="l" | {{m|Signal Beam}}
| 3 <font color="pink">♥♥♥
| 0
| <small>Randomizes the order of appeals on the next turn.</small>
| 0
| <small>Earn +2 if the Judge's Voltage goes up. </small>
| align=center | {{ic|Bug}}
|-
| class="l" | {{m|Silver Wind}}
| 1 <font color="pink">♥
| 0
| <small>Ups the user's condition and helps prevent nervousness.</small>
| 2 <font color="pink">♥♥
| <small>Earn +2 if the Judge's Voltage goes up.</small>
| align=center | {{ic|Bug}}
|-
| class="l" | {{m|Softboiled }}
| 4 <font color="pink">♥♥♥♥
| 0
| <small>A highly appealing move.</small>
| 0
| <small>Increased Voltage is added to the performance score.</small>
| align=center | {{ic|Normal}}
|-
| class="l" | {{m|Spore}}
| 1 <font color="pink">♥
| 3 ♥♥♥
| <small>Badly startles those that have made appeals.</small>
| 2 <font color="pink">♥♥
| <small>Earn double the score in the next turn.</small>
| align=center | {{ic|Grass}}
|-
| class="l" | {{m|Sunny Day}}
| 1 <font color="pink">♥
| 0
| <small>The appeal works the best the more the crowd is excited. </small>
| 2 <font color="pink">♥♥
| <small>Prevents the Voltage from going up in the same turn.</small>
| align=center | {{ic|Fire}}
|-
| class="l" | {{m|Surf}}
| 3 <font color="pink">♥♥♥
| 0
| <small>Affected by how well the appeal in front goes. </small>
| 2 <font color="pink">♥♥
| <small>Earn +2 if the Pokémon performs first in the turn.</small>
| align=center | {{ic|Water}}
|-
| class="l" | {{m|Swords Dance}}
| 1 <font color="pink">♥
| 0
| <small>Ups the user's condition and helps prevent nervousness.</small>
| 0
| <small>Earn double the score in the next turn.</small>
| align=center | {{ic|Normal}}
|-
| class="l" | {{m|Tail Glow }}
| 1 <font color="pink">♥
| 0
| <small>Ups the user's condition. Helps prevent nervousness. </small>
| 0
| <small>Earn double the score in the next turn.</small>
| align=center | {{ic|Bug}}
|-
|-
| class="l" | {{m|Tri Attack}}
! style="background: #{{beauty color light}}; {{roundytop|5px}}" | Master Rank
| 2 <font color="pink">♥♥
| 1 ♥♥
| <small>Startles all Pokémon that have done their appeals. </small>
| 3 <font color="pink">♥♥♥
| <small>A basic performance using a move known by the Pokémon.</small>
| align=center | {{ic|Normal}}
|-
|-
| class="l" | {{m|Water Pulse}}
| style="background: #FFF; {{roundybottom|5px}}" | [[File:Beauty Master Ribbon.png‎]]
| 3 <font color="pink">♥♥♥
| 0
| <small>Scrambles the order of appeals on the next turn.</small>
| 2 <font color="pink">♥♥
| <small>Earn +2 if the Pokémon performs first in the turn.</small>
| align=center | {{ic|Water}}
|-
| class="l" | {{m|Water Spout}}
| 1 <font color="pink">♥
| 0
| <small>The appeal works better the later it is performed.</small>
| 2 <font color="pink">♥♥
| <small>Earn +3 if the Pokémon that just went hit max Voltage.</small>
| align=center | {{ic|Water}}
|-
| class="l" | {{m|Whirlpool}}
| 3 <font color="pink">♥♥♥
| 0
| <small>Temporarily stops the crowd from growing excited.</small>
| 0
| <small>Earn a higher score the later the Pokémon performs.</small>
| align=center | {{ic|Water}}
|-
| class="l" | {{m|Will-O-Wisp}}
| 1 <font color="pink">♥
| 4 ♥♥♥♥
| <small>Badly startles the Pokémon in front.</small>
| 0
| <small>Earn +2 if the Pokémon performs first in the turn.</small>
| align=center | {{ic|Fire}}
|}
|}
|}


{{-}}
==Moves==
{{contest}}
{{Incomplete|section|Requires details from Omega Ruby and Alpha Sapphire.}}
{{movelist/contest-head|Beauty}}
{{movelist/contest|4|Aqua Jet|Water|Physical||||2|Enables the user to perform first in the next turn.}}
{{movelist/contest|4|Aqua Ring|Water|Status||||0|Increased Voltage is added to the performance score.}}
{{movelist/contest|4|Assurance|Dark|Physical||||2|Earns double the score on the final performance.}}
{{movelist/contest|4|Aura Sphere|Fighting|Special||||2|Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest|1|Aurora Beam|Ice|Special|2|1|Startles Pokémon that made a same-type appeal.|2|Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest|3|Blast Burn|Fire|Special|4|4|Jams the others, and misses one turn of appeals.|2|Earn +3 if the Pokémon that just went hit max Voltage.}}
{{movelist/contest|3|Blaze Kick|Fire|Physical|4|0|A highly appealing move.|2|Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest|1|Blizzard|Ice|Special|4|0|A highly appealing move.|2|Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest|1|BubbleBeam|Water|Special|1|3|Badly startles those who have made appeals.|2|Enables the user to perform last in the next turn.}}
{{movelist/contest|3|Bulk Up|Fighting|Status|1|0|Ups the user's condition. Helps prevent nervousness.|0|Earn double the score in the next turn.}}
{{movelist/contest|4|Captivate|Normal|Physical||||2|Prevents the Voltage from going down in the same turn.}}
{{movelist/contest|4|Charge Beam|Electric|Special||||2|Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest|1|Conversion|Normal|Status|2|0|Works well if it's the same type as the one before.|1|Earn +3 if the Pokémon gets the lowest score.}}
{{movelist/contest|2|Conversion 2|Normal|Status|2|0|Works well if it's the same type as the one before.|1|Earn +3 if the Pokémon gets the lowest score.}}
{{movelist/contest|2|Cotton Spore|Grass|Status|2|1|Startles the Pokémon that has the Judge's attention.|2|Enables the user to perform first in the next turn.}}
{{movelist/contest|6|Dazzling Gleam|Fairy|Special||||}}
{{movelist/contest|4|Defog|Flying|Status||||2|Prevents the Voltage from going up in the same turn.}}
{{movelist/contest|3|Dive|Water|Physical|2|0|Can avoid being startled by others once.|1|Earn +3 if no other Pokémon has chosen the same Judge.}}
{{movelist/contest|4|Drain Punch|Fighting|Physical||||1|Earn +3 if two Pokémon raise the Voltage in a row.}}
{{movelist/contest|1|Ember|Fire|Special|4|0|A highly appealing move.|3|A basic performance using a move known by the Pokémon.}}
{{movelist/contest|4|Energy Ball|Grass|Special||||2|Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest|3|Eruption|Fire|Special|1|0|The appeal works better the later it is performed.|2|Earn +2 if the Pokémon performs last in the turn.}}
{{movelist/contest|1|Explosion|Normal|Physical|8|0|The user cannot make anymore appeals after this.|0|Earn +15 if all the Pokémon choose the same Judge.}}
{{movelist/contest|3|FeatherDance|Flying|Status|2|0|The appeal works great if performed last.|2|Prevents the Voltage from going down in the same turn.}}
{{movelist/contest|4|Feint|Normal|Status||||0|Raises the score if the Voltage is low.}}
{{movelist/contest|1|Fire Blast|Fire|Special|4|0|A highly appealing move.|2|Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest|4|Fire Fang|Fire|Physical||||3|A basic performance using a move known by the Pokémon.}}
{{movelist/contest|1|Fire Punch|Fire|Physical|4|0|A highly appealing move.|2|Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest|1|Fire Spin|Fire|Special|3|0|Temporarily stops the crowd from growing excited.|0|Earn a higher score the later the Pokémon performs.}}
{{movelist/contest|2|Flame Wheel|Fire|Physical|4|0|A highly appealing move.|2|Allows performance of the same move twice in a row.}}
{{movelist/contest|1|Flamethrower|Fire|Special|4|0|A highly appealing move.|2|Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest|1|Flash|Normal|Status|3|0|Shifts the judge's attention from the others.|1|Lowers the Voltage of all Judges by one each.}}
{{movelist/contest|4|Gastro Acid|Poison|Status||||2|Prevents the Voltage from going up in the same turn.}}
{{movelist/contest|4|Giga Impact|Normal|Physical||||2|Earn +3 if the Pokémon that just went hit max Voltage.}}
{{movelist/contest|4|Gravity|Psychic|Status||||2|Prevents the Voltage from going up in the same turn.}}
{{movelist/contest|1|Growth|Grass|Status|1|0|Ups the user's condition and helps prevent nervousness.|0|Earn double the score in the next turn.}}
{{movelist/contest|4|Gyro Ball|Steel|Physical||||2|Earns double the score on the final performance.}}
{{movelist/contest|3|Hail|Ice|Status|1|3|Badly startles those that have made appeals.|2|Prevents the Voltage from going up in the same turn.}}
{{movelist/contest|1|Haze|Ice|Status|3|0|Worsens the condition of those that made appeals.|2|Prevents the Voltage from going up in the same turn.}}
{{movelist/contest|2|Heal Bell|Normal|Status|2|0|The appeal works great if performed last.|0|Increased Voltage is added to the performance score.}}
{{movelist/contest|3|Heat Wave|Fire|Special|4|0|A highly appealing move.|2|Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest|3|Hydro Cannon|Water|Special|4|4|Jams the others, and misses one turn of appeals.|2|Earn +3 if the Pokémon that just went hit max Voltage.}}
{{movelist/contest|1|Hydro Pump|Water|Special|4|0|A highly appealing move.|2|Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest|3|Ice Ball|Ice|Physical|3|0|Temporarily stops the crowd from growing excited.|2|Allows performance of the same move twice in a row.}}
{{movelist/contest|1|Ice Beam|Ice|Special|3|0|Startles Pokémon that have made a same-type appeal.|2|Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest|1|Ice Punch|Ice|Physical|4|0|A highly appealing move.|2|Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest|4|Ice Shard|Ice|Physical||||2|Enables the user to perform first in the next turn.}}
{{movelist/contest|3|Icicle Spear|Ice|Physical|2|1|Startles Pokémon that made a same-type appeal.|2|Allows performance of the same move twice in a row.}}
{{movelist/contest|5|Icicle Crash|Ice|Physical|||||}}
{{movelist/contest|2|Icy Wind|Ice|Special|1|3|Badly startles those that have made appeals.|2|Enables the user to perform last in the next turn.}}
{{movelist/contest|1|Light Screen|Psychic|Status|1|0|Can avoid being startled by others.|2|Prevents the Voltage from going up in the same turn.}}
{{movelist/contest|1|Lovely Kiss|Normal|Status|1|3|Badly startles those that have made appeals.|2|Prevents the Voltage from going down in the same turn.}}
{{movelist/contest|4|Lunar Dance|Psychic|Status||||0|Increased Voltage is added to the performance score.}}
{{movelist/contest|3|Magic Coat|Psychic|Status|1|0|Can avoid being startled by others.|2|Earns double the score on the final performance.}}
{{movelist/contest|3|Magical Leaf|Grass|Special|2|0|The appeal works great if performed first.|2|Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest|2|Mean Look|Normal|Status|2|0|Makes all Pokémon after the user nervous.|2|Lowers the Voltage of all Judges by one each.}}
{{movelist/contest|3|Meditate|Psychic|Status|1|0|Ups the user's condition. Helps prevent nervousness.|0|Earn double the score in the next turn.}}
{{movelist/contest|4|Metal Burst|Steel|Physical|1|0|Ups the user's condition. Helps prevent nervousness.|0|Earn double the score in the next turn.}}
{{movelist/contest|2|Mirror Coat|Psychic|Special|2|0|Can avoid being startles by others once.|2|Earns double the score on the final performance.}}
{{movelist/contest|1|Mist|Ice|Status|1|0|Can avoid being startled by others.|2|Prevents the Voltage from going up in the same turn.}}
{{movelist/contest|2|Moonlight|Normal|Status|1|0|Temporarily stops the crowd from getting excited.|0|Increased Voltage is added to the performance score.}}
{{movelist/contest|2|Morning Sun|Normal|Status|1|0|The appeal's quality varies depending on its timing.|0|Increased Voltage is added to the performance score.}}
{{movelist/contest|3|Nature Power|Normal|Status|1|0|The appeal works best the more crowd is excited.|2|Makes the order of contestants random in the next turn.}}
{{movelist/contest|4|Night Slash|Dark|Physical||||3|A basic performance using a move known by the Pokémon.}}
{{movelist/contest|3|Overheat|Fire|Special|6|0|After this move, the user is more easily startled.|2|Earn +3 if the Pokémon that just went hit max Voltage.}}
{{movelist/contest|2|Perish Song|Normal|Status|2|1|Badly startles all Pokémon that made good appeals.|2|Lowers the Voltage of all Judges by one each.}}
{{movelist/contest|1|Petal Dance|Grass|Special|4|4|Jams the others, and misses one turn of appeals.|0|Earn a higher score the later the Pokémon performs.}}
{{movelist/contest|2|Powder Snow|Ice|Special|4|0|A highly appealing move.|3|A basic performance using a move known by the Pokémon.}}
{{movelist/contest|4|Power Gem|Rock|Special||||3|A basic performance using a move known by the Pokémon.}}
{{movelist/contest|4|Power Swap|Psychic|Status||||0|Raises the score if the Voltage is low.}}
{{movelist/contest|4|Power Whip|Grass|Physical||||3|A basic performance using a move known by the Pokémon.}}
{{movelist/contest|1|Psybeam|Psychic|Special|3|0|Scrambles the order of appeals on the next turn.|2|Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest|2|Sacred Fire|Fire|Physical|4|0|A highly appealing move.|2|Earn +3 if the Pokémon that just went hit max Voltage.}}
{{movelist/contest|2|Safeguard|Normal|Status|1|0|Can avoid being startled by others.|2|Prevents the Voltage from going up in the same turn.}}
{{movelist/contest|1|Selfdestruct|Normal|Physical|8|0|The user cannot make anymore appeals after this.|0|Earn +15 if all the Pokémon choose the same Judge.}}
{{movelist/contest|3|Sheer Cold|Ice|Special|2|1|Badly startles all Pokémon that made good appeals.|0|Earn +15 if all the Pokémon choose the same Judge.}}
{{movelist/contest|3|Signal Beam|Bug|Special|3|0|Randomizes the order of appeals on the next turn.|0|Earn +2 if the Judge's Voltage goes up.}}
{{movelist/contest|2|Silver Wind|Bug|Special|1|0|Ups the user's condition and helps prevent nervousness.|0|Earn +2 if the Judge's Voltage goes up.}}
{{movelist/contest|1|Softboiled|Normal|Status|4|0|A highly appealing move.|0|Increased Voltage is added to the performance score.}}
{{movelist/contest|1|Spore|Grass|Status|1|3|Badly startles those that have made appeals.|0|Earn double the score in the next turn.}}
{{movelist/contest|2|Sunny Day|Fire|Status|1|0|The appeal works the best the more the crowd is excited.|2|Prevents the Voltage from going up in the same turn.}}
{{movelist/contest|1|Surf|Water|Special|3|0|Affected by how well the appeal in front goes.|2|Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest|1|Swords Dance|Normal|Status|1|0|Ups the user's condition. Helps prevent nervousness.|0|Earn double the score in the next turn.}}
{{movelist/contest|3|Tail Glow|Bug|Status|1|0|Ups the user's condition. Helps prevent nervousness.|0|Earn double the score in the next turn.}}
{{movelist/contest|1|Tri Attack|Normal|Special|2|2|Startles all Pokémon that have done their appeals.|3|A basic performance using a move known by the Pokémon.}}
{{movelist/contest|3|Water Pulse|Water|Special|3|0|Scrambles the order of appeals on the next turn.|2|Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest|3|Water Spout|Water|Special|1|0|The appeal works better the later it is performed.|2|Earn +3 if the Pokémon that just went hit max Voltage.}}
{{movelist/contest|2|Whirlpool|Water|Special|3|0|Temporarily stops the crowd from growing excited.|2|Earn a higher score the later the Pokémon performs.}}
{{movelist/contest|3|Will-O-Wisp|Fire|Status|1|4|Badly startles the Pokémon in front.|2|Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest|4|Worry Seed|Grass|Status||||2|Prevents the Voltage from going down in the same turn.}}
{{movelist/contest|4|X-Scissor|Bug|Physical||||2|Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest|4|Zen Headbutt|Psychic|Physical||||2|Earn +2 if the Pokémon performs last in the turn.}}
{{movelist/contest-foot|Beauty}}
 
==In other languages==
{{langtable|color={{beauty color light}}|bordercolor={{beauty color}}
|de=Schönheit
|fr=Beauté
|it=Bellezza
|ko=아름다움 ''Areumda-eum''
|es=Belleza
|zh_cmn=美丽组}}
 
{{contest}}<br>
{{Project Games notice|game mechanic}}
 
[[Category:Game mechanics]]
 
[[de:Schönheit (Wettbewerb)]]
[[it:Bellezza (virtù)]]
[[zh:美丽组]]

Revision as of 01:06, 11 July 2015

Conditions
Cool
Beautiful
Cute
Clever
Tough

The Beautiful condition, also called Beauty (Japanese: うつくしさ Beauty), is one of the five different Contest conditions.

Characteristics

A Pokémon will have its Beautiful condition raised when fed Pokéblocks or Poffins made with Berries that have a dry flavor. Pokémon with Natures that boost Special Attack—Modest, Mild, Quiet, and Rash—get the most benefit from dry-tasting Berries, as a result, they are the easiest to raise for a Beauty Contest. In Pokémon HeartGold and SoulSilver, it can be raised by having a Pokémon groomed by Daisy Oak or the haircut brothers.

When competing in the Beautiful category, a Pokémon with an enhanced Beautiful condition will score higher in the primary judging of a Pokémon Contest and the Visual Competition of a Pokémon Super Contest. This can also be assisted with the use of the Blue Scarf. Many Fire-, Ice-, and Water-type moves will become Beauty moves when used in Contests.

A Feebas's Beautiful condition, when raised to 170 points or more, will cause it to evolve into Milotic when it is next leveled up. This evolution method still works in Generations V and VI, although there was no way to raise Feebas's condition prior to Omega Ruby and Alpha Sapphire, requiring use of the Prism Scale for Feebas which do not have a high enough Beauty condition to evolve.

During a Beauty Contest, the audience will react as follows:

Move performed Audience reaction
Cool move Indifference
Beautiful move Excitement
Cute move Indifference
Clever move Discontent
Tough move Discontent


Awards

At the end of a Beauty Contest, the winning Pokémon will receive a Contest Ribbon. Additionally, in Pokémon Diamond, Pearl, and Platinum, Coordinators are awarded special Accessories the first time they win the Contest. Different Ribbons and Accessories are awarded for winning in each of the four ranks.

Hoenn Contests

Normal Rank Super Rank Hyper Rank Master Rank
Beauty Ribbon Hoenn.png Beauty Ribbon Super.png Beauty Ribbon Hyper.png Beauty Ribbon Master Hoenn.png

Sinnoh Super Contests

Normal Rank Great Rank Ultra Rank Master Rank
Beauty Ribbon Sinnoh.png Beauty Ribbon Great.png Beauty Ribbon Ultra.png Beauty Ribbon Master Sinnoh.png
Accessory Blue Barrette Sprite.png Accessory Blue Balloons Sprite.png Accessory Silk Veil Sprite.png Accessory Glass Stage Sprite.png

Hoenn Contest Spectaculars

Master Rank
Beauty Master Ribbon.png

Moves

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Requires details from Omega Ruby and Alpha Sapphire.
Gen Move Type Category Generation III Generation IV
Appeal Jamming Description Appeal Description
IV Aqua Jet Water Physical
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N/A
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N/A
Did not exist.
♥♥♥♥ 2
♥♥♥♥
N/A
Enables the user to perform first in the next turn.
IV Aqua Ring Water Status
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N/A
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N/A
Did not exist.
♥♥♥♥ 0
♥♥♥♥
N/A
Increased Voltage is added to the performance score.
IV Assurance Dark Physical
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N/A
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N/A
Did not exist.
♥♥♥♥ 2
♥♥♥♥
N/A
Earns double the score on the final performance.
IV Aura Sphere Fighting Special
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N/A
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N/A
Did not exist.
♥♥♥♥ 2
♥♥♥♥
N/A
Earn +2 if the Pokémon performs first in the turn.
I Aurora Beam Ice Special
♥♥♥♥ 2
♥♥♥♥
N/A
♥♥♥ 1
♥♥♥♥
N/A
Startles Pokémon that made a same-type appeal.
♥♥♥♥ 2
♥♥♥♥
N/A
Earn +2 if the Pokémon performs first in the turn.
III Blast Burn Fire Special
♥♥♥♥ 4
♥♥♥♥
N/A
♥♥♥♥ 4
♥♥♥♥
N/A
Jams the others, and misses one turn of appeals.
♥♥♥♥ 2
♥♥♥♥
N/A
Earn +3 if the Pokémon that just went hit max Voltage.
III Blaze Kick Fire Physical
♥♥♥♥ 4
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
A highly appealing move.
♥♥♥♥ 2
♥♥♥♥
N/A
Earn +2 if the Pokémon performs first in the turn.
I Blizzard Ice Special
♥♥♥♥ 4
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
A highly appealing move.
♥♥♥♥ 2
♥♥♥♥
N/A
Earn +2 if the Pokémon performs first in the turn.
I BubbleBeam Water Special
♥♥♥ 1
♥♥♥♥
N/A
♥♥♥ 3
♥♥♥♥
N/A
Badly startles those who have made appeals.
♥♥♥♥ 2
♥♥♥♥
N/A
Enables the user to perform last in the next turn.
III Bulk Up Fighting Status
♥♥♥ 1
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Ups the user's condition. Helps prevent nervousness.
♥♥♥♥ 0
♥♥♥♥
N/A
Earn double the score in the next turn.
IV Captivate Normal Physical
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N/A
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N/A
Did not exist.
♥♥♥♥ 2
♥♥♥♥
N/A
Prevents the Voltage from going down in the same turn.
IV Charge Beam Electric Special
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N/A
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N/A
Did not exist.
♥♥♥♥ 2
♥♥♥♥
N/A
Earn +2 if the Pokémon performs first in the turn.
I Conversion Normal Status
♥♥♥♥ 2
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Works well if it's the same type as the one before.
♥♥♥ 1
♥♥♥♥
N/A
Earn +3 if the Pokémon gets the lowest score.
II Conversion 2 Normal Status
♥♥♥♥ 2
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Works well if it's the same type as the one before.
♥♥♥ 1
♥♥♥♥
N/A
Earn +3 if the Pokémon gets the lowest score.
II Cotton Spore Grass Status
♥♥♥♥ 2
♥♥♥♥
N/A
♥♥♥ 1
♥♥♥♥
N/A
Startles the Pokémon that has the Judge's attention.
♥♥♥♥ 2
♥♥♥♥
N/A
Enables the user to perform first in the next turn.
VI Dazzling Gleam Fairy Special
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N/A
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N/A
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N/A
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IV Defog Flying Status
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N/A
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N/A
Did not exist.
♥♥♥♥ 2
♥♥♥♥
N/A
Prevents the Voltage from going up in the same turn.
III Dive Water Physical
♥♥♥♥ 2
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Can avoid being startled by others once.
♥♥♥ 1
♥♥♥♥
N/A
Earn +3 if no other Pokémon has chosen the same Judge.
IV Drain Punch Fighting Physical
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N/A
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N/A
Did not exist.
♥♥♥ 1
♥♥♥♥
N/A
Earn +3 if two Pokémon raise the Voltage in a row.
I Ember Fire Special
♥♥♥♥ 4
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
A highly appealing move.
♥♥♥ 3
♥♥♥♥
N/A
A basic performance using a move known by the Pokémon.
IV Energy Ball Grass Special
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
♥♥♥♥ 2
♥♥♥♥
N/A
Earn +2 if the Pokémon performs first in the turn.
III Eruption Fire Special
♥♥♥ 1
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
The appeal works better the later it is performed.
♥♥♥♥ 2
♥♥♥♥
N/A
Earn +2 if the Pokémon performs last in the turn.
I Explosion Normal Physical
♥♥♥♥ 8
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
The user cannot make anymore appeals after this.
♥♥♥♥ 0
♥♥♥♥
N/A
Earn +15 if all the Pokémon choose the same Judge.
III FeatherDance Flying Status
♥♥♥♥ 2
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
The appeal works great if performed last.
♥♥♥♥ 2
♥♥♥♥
N/A
Prevents the Voltage from going down in the same turn.
IV Feint Normal Status
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
♥♥♥♥ 0
♥♥♥♥
N/A
Raises the score if the Voltage is low.
I Fire Blast Fire Special
♥♥♥♥ 4
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
A highly appealing move.
♥♥♥♥ 2
♥♥♥♥
N/A
Earn +2 if the Pokémon performs first in the turn.
IV Fire Fang Fire Physical
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
♥♥♥ 3
♥♥♥♥
N/A
A basic performance using a move known by the Pokémon.
I Fire Punch Fire Physical
♥♥♥♥ 4
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
A highly appealing move.
♥♥♥♥ 2
♥♥♥♥
N/A
Earn +2 if the Pokémon performs first in the turn.
I Fire Spin Fire Special
♥♥♥ 3
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Temporarily stops the crowd from growing excited.
♥♥♥♥ 0
♥♥♥♥
N/A
Earn a higher score the later the Pokémon performs.
II Flame Wheel Fire Physical
♥♥♥♥ 4
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
A highly appealing move.
♥♥♥♥ 2
♥♥♥♥
N/A
Allows performance of the same move twice in a row.
I Flamethrower Fire Special
♥♥♥♥ 4
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
A highly appealing move.
♥♥♥♥ 2
♥♥♥♥
N/A
Earn +2 if the Pokémon performs first in the turn.
I Flash Normal Status
♥♥♥ 3
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Shifts the judge's attention from the others.
♥♥♥ 1
♥♥♥♥
N/A
Lowers the Voltage of all Judges by one each.
IV Gastro Acid Poison Status
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
♥♥♥♥ 2
♥♥♥♥
N/A
Prevents the Voltage from going up in the same turn.
IV Giga Impact Normal Physical
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
♥♥♥♥ 2
♥♥♥♥
N/A
Earn +3 if the Pokémon that just went hit max Voltage.
IV Gravity Psychic Status
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
♥♥♥♥ 2
♥♥♥♥
N/A
Prevents the Voltage from going up in the same turn.
I Growth Grass Status
♥♥♥ 1
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Ups the user's condition and helps prevent nervousness.
♥♥♥♥ 0
♥♥♥♥
N/A
Earn double the score in the next turn.
IV Gyro Ball Steel Physical
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
♥♥♥♥ 2
♥♥♥♥
N/A
Earns double the score on the final performance.
III Hail Ice Status
♥♥♥ 1
♥♥♥♥
N/A
♥♥♥ 3
♥♥♥♥
N/A
Badly startles those that have made appeals.
♥♥♥♥ 2
♥♥♥♥
N/A
Prevents the Voltage from going up in the same turn.
I Haze Ice Status
♥♥♥ 3
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Worsens the condition of those that made appeals.
♥♥♥♥ 2
♥♥♥♥
N/A
Prevents the Voltage from going up in the same turn.
II Heal Bell Normal Status
♥♥♥♥ 2
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
The appeal works great if performed last.
♥♥♥♥ 0
♥♥♥♥
N/A
Increased Voltage is added to the performance score.
III Heat Wave Fire Special
♥♥♥♥ 4
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
A highly appealing move.
♥♥♥♥ 2
♥♥♥♥
N/A
Earn +2 if the Pokémon performs first in the turn.
III Hydro Cannon Water Special
♥♥♥♥ 4
♥♥♥♥
N/A
♥♥♥♥ 4
♥♥♥♥
N/A
Jams the others, and misses one turn of appeals.
♥♥♥♥ 2
♥♥♥♥
N/A
Earn +3 if the Pokémon that just went hit max Voltage.
I Hydro Pump Water Special
♥♥♥♥ 4
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
A highly appealing move.
♥♥♥♥ 2
♥♥♥♥
N/A
Earn +2 if the Pokémon performs first in the turn.
III Ice Ball Ice Physical
♥♥♥ 3
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Temporarily stops the crowd from growing excited.
♥♥♥♥ 2
♥♥♥♥
N/A
Allows performance of the same move twice in a row.
I Ice Beam Ice Special
♥♥♥ 3
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Startles Pokémon that have made a same-type appeal.
♥♥♥♥ 2
♥♥♥♥
N/A
Earn +2 if the Pokémon performs first in the turn.
I Ice Punch Ice Physical
♥♥♥♥ 4
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
A highly appealing move.
♥♥♥♥ 2
♥♥♥♥
N/A
Earn +2 if the Pokémon performs first in the turn.
IV Ice Shard Ice Physical
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
♥♥♥♥ 2
♥♥♥♥
N/A
Enables the user to perform first in the next turn.
III Icicle Spear Ice Physical
♥♥♥♥ 2
♥♥♥♥
N/A
♥♥♥ 1
♥♥♥♥
N/A
Startles Pokémon that made a same-type appeal.
♥♥♥♥ 2
♥♥♥♥
N/A
Allows performance of the same move twice in a row.
V Icicle Crash Ice Physical
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
II Icy Wind Ice Special
♥♥♥ 1
♥♥♥♥
N/A
♥♥♥ 3
♥♥♥♥
N/A
Badly startles those that have made appeals.
♥♥♥♥ 2
♥♥♥♥
N/A
Enables the user to perform last in the next turn.
I Light Screen Psychic Status
♥♥♥ 1
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Can avoid being startled by others.
♥♥♥♥ 2
♥♥♥♥
N/A
Prevents the Voltage from going up in the same turn.
I Lovely Kiss Normal Status
♥♥♥ 1
♥♥♥♥
N/A
♥♥♥ 3
♥♥♥♥
N/A
Badly startles those that have made appeals.
♥♥♥♥ 2
♥♥♥♥
N/A
Prevents the Voltage from going down in the same turn.
IV Lunar Dance Psychic Status
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
♥♥♥♥ 0
♥♥♥♥
N/A
Increased Voltage is added to the performance score.
III Magic Coat Psychic Status
♥♥♥ 1
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Can avoid being startled by others.
♥♥♥♥ 2
♥♥♥♥
N/A
Earns double the score on the final performance.
III Magical Leaf Grass Special
♥♥♥♥ 2
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
The appeal works great if performed first.
♥♥♥♥ 2
♥♥♥♥
N/A
Earn +2 if the Pokémon performs first in the turn.
II Mean Look Normal Status
♥♥♥♥ 2
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Makes all Pokémon after the user nervous.
♥♥♥♥ 2
♥♥♥♥
N/A
Lowers the Voltage of all Judges by one each.
III Meditate Psychic Status
♥♥♥ 1
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Ups the user's condition. Helps prevent nervousness.
♥♥♥♥ 0
♥♥♥♥
N/A
Earn double the score in the next turn.
IV Metal Burst Steel Physical
♥♥♥ 1
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Did not exist.
♥♥♥♥ 0
♥♥♥♥
N/A
Earn double the score in the next turn.
II Mirror Coat Psychic Special
♥♥♥♥ 2
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Can avoid being startles by others once.
♥♥♥♥ 2
♥♥♥♥
N/A
Earns double the score on the final performance.
I Mist Ice Status
♥♥♥ 1
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Can avoid being startled by others.
♥♥♥♥ 2
♥♥♥♥
N/A
Prevents the Voltage from going up in the same turn.
II Moonlight Normal Status
♥♥♥ 1
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Temporarily stops the crowd from getting excited.
♥♥♥♥ 0
♥♥♥♥
N/A
Increased Voltage is added to the performance score.
II Morning Sun Normal Status
♥♥♥ 1
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
The appeal's quality varies depending on its timing.
♥♥♥♥ 0
♥♥♥♥
N/A
Increased Voltage is added to the performance score.
III Nature Power Normal Status
♥♥♥ 1
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
The appeal works best the more crowd is excited.
♥♥♥♥ 2
♥♥♥♥
N/A
Makes the order of contestants random in the next turn.
IV Night Slash Dark Physical
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
♥♥♥ 3
♥♥♥♥
N/A
A basic performance using a move known by the Pokémon.
III Overheat Fire Special
♥♥♥♥ 6
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
After this move, the user is more easily startled.
♥♥♥♥ 2
♥♥♥♥
N/A
Earn +3 if the Pokémon that just went hit max Voltage.
II Perish Song Normal Status
♥♥♥♥ 2
♥♥♥♥
N/A
♥♥♥ 1
♥♥♥♥
N/A
Badly startles all Pokémon that made good appeals.
♥♥♥♥ 2
♥♥♥♥
N/A
Lowers the Voltage of all Judges by one each.
I Petal Dance Grass Special
♥♥♥♥ 4
♥♥♥♥
N/A
♥♥♥♥ 4
♥♥♥♥
N/A
Jams the others, and misses one turn of appeals.
♥♥♥♥ 0
♥♥♥♥
N/A
Earn a higher score the later the Pokémon performs.
II Powder Snow Ice Special
♥♥♥♥ 4
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
A highly appealing move.
♥♥♥ 3
♥♥♥♥
N/A
A basic performance using a move known by the Pokémon.
IV Power Gem Rock Special
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
♥♥♥ 3
♥♥♥♥
N/A
A basic performance using a move known by the Pokémon.
IV Power Swap Psychic Status
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
♥♥♥♥ 0
♥♥♥♥
N/A
Raises the score if the Voltage is low.
IV Power Whip Grass Physical
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
♥♥♥ 3
♥♥♥♥
N/A
A basic performance using a move known by the Pokémon.
I Psybeam Psychic Special
♥♥♥ 3
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Scrambles the order of appeals on the next turn.
♥♥♥♥ 2
♥♥♥♥
N/A
Earn +2 if the Pokémon performs first in the turn.
II Sacred Fire Fire Physical
♥♥♥♥ 4
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
A highly appealing move.
♥♥♥♥ 2
♥♥♥♥
N/A
Earn +3 if the Pokémon that just went hit max Voltage.
II Safeguard Normal Status
♥♥♥ 1
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Can avoid being startled by others.
♥♥♥♥ 2
♥♥♥♥
N/A
Prevents the Voltage from going up in the same turn.
I Selfdestruct Normal Physical
♥♥♥♥ 8
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
The user cannot make anymore appeals after this.
♥♥♥♥ 0
♥♥♥♥
N/A
Earn +15 if all the Pokémon choose the same Judge.
III Sheer Cold Ice Special
♥♥♥♥ 2
♥♥♥♥
N/A
♥♥♥ 1
♥♥♥♥
N/A
Badly startles all Pokémon that made good appeals.
♥♥♥♥ 0
♥♥♥♥
N/A
Earn +15 if all the Pokémon choose the same Judge.
III Signal Beam Bug Special
♥♥♥ 3
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Randomizes the order of appeals on the next turn.
♥♥♥♥ 0
♥♥♥♥
N/A
Earn +2 if the Judge's Voltage goes up.
II Silver Wind Bug Special
♥♥♥ 1
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Ups the user's condition and helps prevent nervousness.
♥♥♥♥ 0
♥♥♥♥
N/A
Earn +2 if the Judge's Voltage goes up.
I Softboiled Normal Status
♥♥♥♥ 4
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
A highly appealing move.
♥♥♥♥ 0
♥♥♥♥
N/A
Increased Voltage is added to the performance score.
I Spore Grass Status
♥♥♥ 1
♥♥♥♥
N/A
♥♥♥ 3
♥♥♥♥
N/A
Badly startles those that have made appeals.
♥♥♥♥ 0
♥♥♥♥
N/A
Earn double the score in the next turn.
II Sunny Day Fire Status
♥♥♥ 1
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
The appeal works the best the more the crowd is excited.
♥♥♥♥ 2
♥♥♥♥
N/A
Prevents the Voltage from going up in the same turn.
I Surf Water Special
♥♥♥ 3
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Affected by how well the appeal in front goes.
♥♥♥♥ 2
♥♥♥♥
N/A
Earn +2 if the Pokémon performs first in the turn.
I Swords Dance Normal Status
♥♥♥ 1
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Ups the user's condition. Helps prevent nervousness.
♥♥♥♥ 0
♥♥♥♥
N/A
Earn double the score in the next turn.
III Tail Glow Bug Status
♥♥♥ 1
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Ups the user's condition. Helps prevent nervousness.
♥♥♥♥ 0
♥♥♥♥
N/A
Earn double the score in the next turn.
I Tri Attack Normal Special
♥♥♥♥ 2
♥♥♥♥
N/A
♥♥♥♥ 2
♥♥♥♥
N/A
Startles all Pokémon that have done their appeals.
♥♥♥ 3
♥♥♥♥
N/A
A basic performance using a move known by the Pokémon.
III Water Pulse Water Special
♥♥♥ 3
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Scrambles the order of appeals on the next turn.
♥♥♥♥ 2
♥♥♥♥
N/A
Earn +2 if the Pokémon performs first in the turn.
III Water Spout Water Special
♥♥♥ 1
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
The appeal works better the later it is performed.
♥♥♥♥ 2
♥♥♥♥
N/A
Earn +3 if the Pokémon that just went hit max Voltage.
II Whirlpool Water Special
♥♥♥ 3
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Temporarily stops the crowd from growing excited.
♥♥♥♥ 2
♥♥♥♥
N/A
Earn a higher score the later the Pokémon performs.
III Will-O-Wisp Fire Status
♥♥♥ 1
♥♥♥♥
N/A
♥♥♥♥ 4
♥♥♥♥
N/A
Badly startles the Pokémon in front.
♥♥♥♥ 2
♥♥♥♥
N/A
Earn +2 if the Pokémon performs first in the turn.
IV Worry Seed Grass Status
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
♥♥♥♥ 2
♥♥♥♥
N/A
Prevents the Voltage from going down in the same turn.
IV X-Scissor Bug Physical
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
♥♥♥♥ 2
♥♥♥♥
N/A
Earn +2 if the Pokémon performs first in the turn.
IV Zen Headbutt Psychic Physical
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
♥♥♥♥ 2
♥♥♥♥
N/A
Earn +2 if the Pokémon performs last in the turn.
For a detailed description of a move's Contest effect, see its page.

In other languages

Language Title
Mandarin Chinese 美丽组
France Flag.png French Beauté
Germany Flag.png German Schönheit
Italy Flag.png Italian Bellezza
South Korea Flag.png Korean 아름다움 Areumda-eum
Spain Flag.png Spanish Belleza


DawnChallenge.png Pokémon Contests VSFantina.png
Necessary Spoils
PokéblocksPoffins
Contest Categories
CoolBeautifulCuteCleverTough
Rounds
AppealBattleDanceVisual
Participation
ContestSuper ContestContest Show
CoordinatorContest HallContest Pass
The Grand Festival
KantoHoennSinnoh
Top CoordinatorRibbon Cup
Others
Combinations • Opponents (IIIIVVIVIII) • Double PerformanceJamming
Ribbons (list) • StickersBall CapsulesRanksJudgesAnnouncersWallace Cup


Project Games logo.png This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.