Marill (Pokémon)

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000 #{{{prevnum}}}: Bellossom
Pokémon
#{{{nextnum}}}: Azumarill 000
Marill
マリル Maril
#183
183Marill.png
Artwork from FR/LG
Type
Water '
Category
Aqua Mouse Pokémon
Abilities
Thick Fat or Huge Power
Exp. at Lv. 100
800,000
Regional Pokédex numbers
Johto
#130
Hoenn
#055
Sinnoh
#125
Regional Browser numbers
Height
1′04″
Imperial
0.4 m
Metric
Weight
18.7 lbs.
Imperial
8.5 kg
Metric
Dex color
Blue
Catch rate
190 (24.8%)
Body style
BodyUnknown.png BodyUnknown.png
Blue-Striped
Footprint
 F183.png   F487O.png
Blue-Striped
Gender ratio
Gender unknown
Breeding
Water 1 and
Fairy groups
1 cycles
(255 minimum steps)
EV yield
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
Base Exp.: 58 Battle Exp.: 581*

Marill (Japanese: マリル Maril) is a Water-type Pokémon.

Biology

Physiology

Gender differences

None.

Special abilities

Behavior

Habitat

Diet

Main article: Pokémon food

In the anime

File:Tracey marill.jpg
Tracey Sketchit's Marill

Marill first appeared in Pikachu's Vacation. It was causing trouble for Pikachu and co. along with a Raichu, a Snubbull and a Cubone.

Another Marill was used by Tracey Sketchit.

There was a different Marill in For Crying Out Loud. This one was a bit of a crybaby and it got lost in a forest with Misty.

Vivi Winstrate also owns a Marill. When Vivi battled against Max in Candid Camerupt, Max wanted to go easy on Vivi's Marill, but Ash's Corphish refused to abide with Max and defeated Marill anyway.

In the manga

In the TCG

In the TFG

One Marill figure has been released.

Other appearances

Super Smash Bros. Melee

When released from a Pokéball, Marill will immediately start running in the direction the ball was thrown. Any opponents in the way will be juggled with its Doubleslap. It can be knocked off the screen with a smash attack.

Trophy information

This Aqua Mouse Pokémon evolves into Azumarill. The round ball on the end of its tail acts like a flotation device, so it can float safely on the roughest of water conditions. It resides on Mt. Mortar in seclusion; few of the creatures are ever seen. Marill's cuteness has earned it a large and loyal fan base.

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation II.
Generation I
Red {{{redbluedex}}}
Blue
Yellow {{{yellowdex}}}
Stadium {{{stadiumdex}}}
Generation II
Gold The tip of its tail, which contains oil that is lighter than water, lets it swim without drowning.
Silver The end of its tail serves as a buoy that keeps it from drowning, even in a vicious current.
Crystal The fur on its body naturally repels water. It can stay dry, even when it plays in the water.
Stadium 2 The tip of its tail, which contains oil that is lighter than water, lets it swim without drowning.
Generation III
Ruby Marill's oil-filled tail acts much like a life preserver. If you see just its tail bobbing on the water's surface, it's a sure indication that this Pokémon is diving beneath the water to feed on aquatic plants.
Sapphire When fishing for food at the edge of a fast-running stream, Marill wraps its tail around the trunk of a tree. This Pokémon's tail is flexible and configured to stretch.
Emerald Its body is covered with water-repellent fur. Because of the fur, it can swim through water at high speed without being slowed by the water's resistance.
FireRed The end of its tail serves as a buoy that keeps it from drowning, even in a vicious current.
LeafGreen The tip of its tail, which contains oil that is lighter than water, lets it swim without drowning.
Generation IV
Diamond Using its tail as a float, it dives underwater. It likes eating plants that grow on river bottoms.
Pearl Using its tail as a float, it dives underwater. It likes eating plants that grow on river bottoms.
Platinum {{{platinumdex}}}
HeartGold {{{heartgolddex}}}
SoulSilver {{{soulsilverdex}}}
Generation V
Black {{{blackdex}}}
White {{{whitedex}}}
Black 2 {{{black2dex}}}
White 2 {{{white2dex}}}
Generation VI
X Unknown
Y Unknown


Game locations

This Pokémon was unavailable prior to Generation II.
Generation I
Red Blue
None Trade
Blue (Japan)
None Trade
Yellow
None Trade
Generation II
Gold Silver
Rare Mt. Mortar
Crystal
Uncommon Mt. Mortar, Route 42
Generation III
Ruby Sapphire
Common Routes 102, 111, 114, 117, 120, Petalburg City (Surf) Routes 117, 120
Emerald
Common Routes 102, 111, 114, 117, 120, Petalburg City, Safari Zone Extention (Surf) Routes 117, 120
FireRed LeafGreen
Common (LeafGreen)
None (FireRed)
Four Island, Icefall Cave, Ruin Valley
Colosseum
None Trade
XD
None Trade
Generation IV
Diamond Pearl
Uncommon Great Marsh
Platinum
None Trade
HeartGold SoulSilver
None Trade
Pal Park
Pond
Pokéwalker
None
Generation V
Black White
None Trade
Black 2 White 2
None Trade
Dream World
None
Generation VI
X Y
None Trade



In side games

Game Location
Pokémon Channel Secret Cove
Pokémon Pinball: Ruby & Sapphire Lake (Sapphire Field)
Pokémon Trozei! Secret Storage 5
Secret Storage 11
Endless Level 2
Mr. Who's Den
Pokémon Mystery Dungeon Wish Cave (4F-6F)

Base stats

Stat Range
At Lv. 50 At Lv. 100
70
130 - 177 250 - 344
20
22 - 79 40 - 152
50
49 - 112 94 - 218
20
22 - 79 40 - 152
50
49 - 112 94 - 218
40
40 - 101 76 - 196
Total:
250
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ¼×
Water ½×
Grass
Electric
Psychic
Ice ¼×
Dragon
Dark
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ¼×
Water ½×
Grass
Electric
Psychic
Ice ¼×
Dragon
Dark
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ¼×
Water ½×
Grass
Electric
Psychic
Ice ¼×
Dragon
Dark
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ¼×
Water ½×
Grass
Electric
Psychic
Ice ¼×
Dragon
Dark
None

Note: If this Pokémon has Huge Power instead of Thick Fat (or if Thick Fat gets Skill Swapped), the effectiveness of Fire and Ice becomes 50.

Learnset

Template:Learnset intro

By leveling up

Game Generation II Generation III Generation IV
Start Tackle Tackle Tackle
2     Defense Curl
3 Defense Curl Defense Curl  
6 Tail Whip Tail Whip  
7     Tail Whip
10 Water Gun Water Gun Water Gun
15 Rollout Rollout Rollout
18     Bubblebeam
21 Bubblebeam Bubblebeam  
23     Aqua Ring
27     Double Edge
28 Double Edge Double Edge  
32     Rain Dance
36 Rain Dance Rain Dance  
37     Aqua Tail
42     Hydro Pump
45   Hydro Pump  


By TM/HM

Game Generation II Generation III Generation IV
TM01 Dynamicpunch Focus Punch Focus Punch
TM02 Headbutt    
TM03 Curse Water Pulse Water Pulse
TM04 Rollout    
TM06 Toxic Toxic Toxic
TM07   Hail Hail
TM10 Hidden Power Hidden Power Hidden Power
TM13 Snore Ice Beam Ice Beam
TM14 Blizzard Blizzard Blizzard
TM16 Icy Wind    
TM17 Protect Protect Protect
TM18 Rain Dance Rain Dance Rain Dance
TM20 Endure    
TM21 Frustration Frustration Frustration
TM23 Iron Tail Iron Tail Iron Tail
TM27 Return Return Return
TM28   Dig Dig
TM31 Mud Slap Brick Break Brick Break
TM32 Double Team Double Team Double Team
TM33 Ice Punch    
TM35 Sleep Talk    
TM39 Swift    
TM40 Defense Curl    
TM42   Facade Facade
TM43   Secret Power Secret Power
TM44 Rest Rest Rest
TM45 Attract Attract Attract
TM56     Fling
TM58     Endure
TM78     Captivate
TM82     Sleep Talk
TM83     Natural Gift
TM86     Grass Knot
TM87     Swagger
TM90     Substitute
HM03 Surf Surf Surf
HM04   Strength Strength
HM06 Whirlpool Rock Smash Rock Smash
HM07 Waterfall Waterfall Waterfall
HM08   Dive  

By breeding

By tutoring

Special moves

Side game data

Template:Side game

Evolution

Template:EvoChart Box

Template:EvoChart Box

Template:EvoChart Box

Trivia

For months prior to to the release of Pokémon Gold and Silver, Marill was often incorrectly referred to as "Pikablu", likely because of a slight resemblance to Pikachu.

In its original design, Marill was pink.

Marill was the third Generation II Pokémon to appear in the Kanto series (after Togepi, and not counting Pikachu's Vacation).

Origin

It may be based upon a combination of a mouse and a beach ball.

Name origin

Marill's name may be a combination of marine, of the water, and rill, a small river or brook. The name may also come from a contraction of the phrase marine blue.

In Japanese, the romanization of Maril is Mariru. It's possible that the name could have derived from the word marui マルイ, which means round or circular.

In other languages

Related articles

External links

000 #{{{prevnum}}}: Bellossom
Pokémon
#{{{nextnum}}}: Azumarill 000

Template:Smash Bros. Melee

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