Amnesia (move): Difference between revisions

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'''Amnesia''' is a non-damaging {{t|Psychic}}-type move introduced in [[Generation I]].
'''Amnesia''' is a non-damaging {{t|Psychic}}-type move introduced in [[Generation I]].
{{Project MoveDex autoarticle notice}}
{{Project MoveDex autoarticle notice}}
=Effect=
==Generation I==
Amnesia increases the user's special by 2 levels.
Amnesia will do nothing if the user's special has reached a level of +6 or a value of 999. The
effect of Amnesia is ignored by critical hits.


= Learnset =
= Learnset =

Revision as of 20:00, 7 May 2005

Amnesia
ドわすれ ???
Type  Psychic
Category  uncategorized
PP  20 (max. 32)
Power  –
Accuracy  –%
Priority  0
  • Does not make contact
  • Not affected by Magic Coat
  • Affected by Snatch
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Unknown
Availability
Introduced  [[Generation {{{gen}}}]]
Condition  Cute
Appeal  1
Jam  0  
???
Condition  Cute
Appeal  0  
Condition  Cute
Appeal  0  
Jamming  0  

Amnesia is a non-damaging Psychic-type move introduced in Generation I. Template:Project MoveDex autoarticle notice

Effect

Generation I

Amnesia increases the user's special by 2 levels.

Amnesia will do nothing if the user's special has reached a level of +6 or a value of 999. The effect of Amnesia is ignored by critical hits.

Learnset

Generation III

By leveling up

By breeding

Template:Project MoveDex notice