Agility (move): Difference between revisions

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=In other languages=
=In other languages=
* Dutch: '''Behendigheid'''
* French: '''Hâte'''
* French: '''Hâte'''
* German: '''Agilität'''
* German: '''Agilität'''
* Italian: '''Agilità'''
* Italian: '''Agilità'''
* Portuguese: '''Agilidade''' 
* Spanish: '''Agilidad'''
* Spanish: '''Agilidad'''



Revision as of 15:09, 24 December 2007

Agility
こうそくいどう High-speed movement
Type  Psychic
Category  Status
PP  30 (max. 48)
Power  —
Accuracy  —%
Priority  0
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Affected by Snatch
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Unknown
Availability
Introduced  [[Generation {{{gen}}}]]
Condition  Cool
Appeal  3 ♥♥♥
Jam  0  
???
Condition  Cool
Appeal  2 ♥♥
Enables the user to perform first in the next turn.
Condition  Cool
Appeal  0  
Jamming  0  

Agility (Japanese: こうそくいどう High-speed movement) is a non-damaging Psychic-type move introduced in Generation I.

Effect

Generation I

Agility increases the user's speed by 2 levels.

Agility will do nothing if the user's speed has reached a level +6 or a value of 999.

Learnset

Generation I

By leveling up

Generation II

By leveling up

Generation III

By leveling up

Generation IV

By leveling up

In other languages

  • French: Hâte
  • German: Agilität
  • Italian: Agilità
  • Spanish: Agilidad


Template:Project MoveDex notice