Walkthrough:Pokémon Ultra Sun and Ultra Moon/Part 5

This is the Bulbapedia walkthrough for Pokémon Ultra Sun and Ultra Moon.
These pages follow the enhanced versions, not Pokémon Sun and Moon. The guide for those games can be found here.


Iki Town

Iki Town

Kukui and Lillie are waiting back in Iki Town. Kukui heads off with Lillie, but Hala is standing farther up near the stage, and he congratulates you on clearing Ilima's trial. He asks if you are ready for the grand trial, and the two of you climb onto the stage together.

Melemele Grand Trial

Hala's team is built entirely around Fighting-type Pokémon. A well-placed Flying, Psychic, or Fairy move goes a long way here.

Hala takes the loss well, telling you he expected nothing less. He hands over the Fightinium Z and stamps your Trainer Passport with the Melemele Trial Completion stamp, which lets any Pokémon up to level 35 obey you without question, even ones received in a trade. His Tauros wanders back onto the stage, and Hala registers it in a Ride Pager for you, a device you can pull up with the Y Button to summon a Pokémon for getting around Alola. Tauros Charge lets you move faster on land and smash through the large boulders you have been walking past all this time, so it is worth backtracking through earlier areas before moving on.

Kukui gives you TM54 (False Swipe), an attack that always leaves the target with 1 HP, useful for whittling a wild Pokémon down without knocking it out. With the grand trial behind you, it is time to see what your new Ride Pager can do.

Ten Carat Hill

Ten Carat Hill

West of the Resarch Lab on Route 1, Ten Carat Hill is a cave hollowed out by an underwater volcano long ago. Tauros Charge finally gets you through the boulders blocking its entrance. Inside, the path runs along a ledge on the north wall, and dismounting from Tauros lets you squeeze through the narrow gaps to reach it. At some point the path splits in two. The western path leads to Flyinium Z. After grabbing it, backtrack and continue north instead.

Farthest Hollow

Farthest Hollow

The cave opens out into the Farthest Hollow, an open-air clearing at the center of the hill. Paths branch off toward patches of tall grass in most directions, with the southeastern branch curving along the far wall to a grassy dead end. This is the only place on Melemele Island where wild Rockruff turns up, so it is worth catching one here if you have not already.

Hau'oli City

Hau'oli City

Back in Hau'oli City, the Shopping Mall's shutters have finally opened now that Hala's grand trial is behind you. Take the escalator up to browse Gracidea, a boutique so expensive that a clerk simply gives you a Gracidea flower rather than expect you to buy one. Antiquities of the Ages sells legendary orbs on its upper floor, and a Move Tutor booth nearby will teach the Pledge moves to a first partner Pokémon or its evolutions, though the stronger versions wait until a Pokémon is fully evolved and utterly devoted to you. The Battle Buffet, in the center of the upper level, lets you battle for dishes once a day for a small fee.

At Hau'oli City Hall, a woman is arguing with her grandfather, a Gentleman named Reginald, over her fiancé. She asks you to battle him to settle the point. Winning earns you a Nugget and, it seems, her gratitude.

Visit the Alola Photo Club and when you exit Hau suggests trying Mantine Surf to cross the sea. Head to Big Wave Beach, west of Route 2, Melemele Island's own Surf Spot for it.

Big Wave Beach

Big Wave Beach

Talk to the attendant here to hop on a Mantine's back and ride the waves across to Heahea Beach on Akala Island. Mantine Surf is more than just transportation: hidden Pokémon lurk in the water as obstacles, and pulling off tricks on the waves earns you Battle Points you can spend right here at Big Wave Beach's own BP shop and Move Tutor.

With Melemele Island's trial and grand trial both cleared, Akala Island awaits.

This article is part of Project Walkthroughs, a Bulbapedia project that aims to write comprehensive step-by-step guides on each Pokémon game.