Walkthrough:Pokémon Ruby and Sapphire/Part 22

This is the Bulbapedia walkthrough for Pokémon Ruby and Sapphire.
These pages follow the original Game Boy Advance iteration, not Pokémon Omega Ruby and Alpha Sapphire. The guide for those games can be found here.

Ever Grande City (North)

Pokémon League, Lobby

The Pokémon League

The Pokémon League building holds the traditional amenities, with a Pokémon Center and PC to the left, and a Poké Mart to the right. It's a good idea to stock up on items that restore health and status ailments for the gauntlet ahead.



With your preparations complete, speak to the two Cooltrainers guarding the doorway in the room's center. They verify that you've earned all eight Hoenn League Badges before stepping aside, allowing you to enter the depths of the Pokémon League. Challengers must face the Elite Four and Champion in quick succession, with no outside help.

Elite Four

Elite Four (1): Sidney's room
Battle 1

The first member of the Elite Four is Sidney, a master of Dark-type Pokémon. Dark-type moves are super effective against Ghost- and Psychic-type Pokémon, while Dark-type Pokémon are weak to Bug- and Fighting-type moves, and immune to Psychic-type moves.

Sidney leads with his Mightyena, which immediately cuts the opponent's physical Attack with its Intimidate Ability. Use special moves to bypass this stat drop. Cacturne's Leech Seed steals the target's health for its own, and Cotton Spore cuts the target's Speed. As a Grass/Dark Pokémon, it takes massive damage from Bug-type moves. His Shiftry can Extrasensory to retaliate against Fighting-type Pokémon, but it falters against Fire, Ice, and Flying moves. Sharpedo can be dangerous due to its high physical Attack and Speed, but it is rather fragile and cannot sustain much damage. Beware of its Rough Skin Ability! Finally, his Absol's high physical Attack lets it hit hard with any attack, and Swords Dance lets it deal even more damage. Aerial Ace is a sure-hit move meant to deter Fighting Pokémon. Its defenses are mediocre, so use your strongest moves to keep up the pressure and take it down.


Elite Four (2): Phoebe's room
Battle 2

The second member of the Elite Four is Phoebe, a master of Ghost-type Pokémon. Ghost-type moves are super effective against Ghost- and Psychic-type Pokémon, while Ghost-type Pokémon are weak to Dark- and Ghost-type moves, and immune to Normal- and Fighting-type moves.

Phoebe leads with the first of her two Dusclops. A defensive-oriented Pokémon, it is more interested in causing status ailments than attacking. Weaken its defenses, or boost your Pokémon's offenses, before attacking with super effective moves. Next up are her two Banette; the first can trigger a burn with Will-O-Wisp, and the second can induce poisoning with Toxic. Both can use Shadow Ball as well, which may cut the target's Special Defense. Due to its unique Dark/Ghost typing, her Sableye has no weaknesses under normal conditions; however, using Foresight exposes its Dark-type vulnerability to Fighting moves. Most of its moves deal damage, while Attract hinders male targets. Finally, her second Dusclops has a more varied moveset, which lets it deal serious damage to a wider variety of targets. Use the same strategies as before to defeat this one, as well.


Elite Four (3): Glacia's room
Battle 3

The third member of the Elite Four is Glacia, a master of Ice-type Pokémon. Ice-type moves are super effective against Dragon-, Flying-, Grass-, and Ground-type Pokémon, while Ice-type Pokémon are weak to Fighting-, Fire-, Rock-, and Steel-type moves.

Glacia leads with the first of her two Glalie. Hail inflicts residual damage to all non-Ice Pokémon for five turns, and increases Blizzard's accuracy to 100%. Light Screen temporarily reduces the damage her team takes from special moves, so attacks like Flamethrower are less effective. Use Rock and Fighting moves to bring it down. Next, the first of her two Sealeo. Like Glalie, it can also trigger a hailstorm, and has Water and Ice attacks to back it up. Avoid using Fire attacks, as its Thick Fat Ability weakens such moves. Her second Sealeo is much the same as the first, but carries the powerful Blizzard attack, and can disrupt male targets with Attract. Her second Glalie has a more varied moveset, which lets it deal serious damage to a wider variety of targets. Finally, her Walrein has powerful attacks in Blizzard and Surf, and is especially dangerous to lower-leveled opponents because of Sheer Cold.


Elite Four (4): Drake's room
Battle 4

The final member of the Elite Four is Drake, a master of Dragon-type Pokémon. Dragon-type moves are super effective against Dragon-type Pokémon, while Dragon-type Pokémon are weak to Dragon- and Ice-type moves.

Drake leads with his Shelgon. Its strongest move is Dragon Claw. Rock Tomb helps the sluggish Pokémon even the playing field by cutting the target's Speed; it also lets it retaliate against Ice-type Pokémon. Next up, his Altaria can boost its physical Attack and Speed with Dragon Dance, which pairs well with Take Down. Avoid inflicting status ailments, as both Refresh and its Natural Cure Ability allow it to restore itself. Drake's team includes a pair of Flygon; the first uses special moves, and the second relies on physical moves. Both are vulnerable to Water moves, and take massive damage from Ice attacks. Finally, his Salamence has high offenses and Speed, and Intimidate cuts the target's physical Attack. Use special moves, like Ice Beam, to bring it down.


With the Elite Four defeated, you have earned the right to challenge the reigning Champion of the Hoenn region. Be sure to make any preparations before entering the final room, as you will be drawn into battle almost immediately.

Champion's room

Champion

Inside the Champion's hall, you find your mentor Steven waiting for you. He is curious to know how much you've learned in your travels, and asks that you battle him with all your might. He promises to do the same with his Pokémon, as well. The stage is set for a legendary showdown! His Pokémon are of many different types, and don't share as many weaknesses as the Elite Four's teams. However, he still prefers his beloved Steel Pokémon, and most of his Pokémon belong to either the Rock or Ground types as well—no surprise from this well-known stone collector. With such a varied team, be sure to switch out your Pokémon as needed to capitalize on his Pokémon's weaknesses. Use your best strategies and your strongest attacks to bring down the Champion!


With the battle concluded, Steven congratulates you on your impressive victory. Just as he is about to crown you the new Hoenn League Champion, May/Brendan rushes in with some advice—only to find that you've already won. Professor Birch arrives a moment later, impressed that you have defeated not only your father, but the Champion as well. He rates your Pokédex progress before congratulating you as well.

Hall of Fame

Steven leads you into the Hall of Fame room, where all victorious Pokémon and thier Champions are honored. Once you set your Pokémon on the machine here, the details of both you and your party members are recorded. During the process, a shot of each Pokémon appears briefly on-screen. The screen fades to black, and the game is saved.


This article is part of Project Walkthroughs, a Bulbapedia project that aims to write comprehensive step-by-step guides on each Pokémon game.