Talk:List of moves

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So just what is with the order that the list is in? It seems random and nonsensical. --Ketsuban

>It appears to be listed in the order the game's data keeps them in.

- Zeta

Anyone have a listing of the Gen IV moves so we can add to this? Tom Temprotran 04:16, 27 October 2006 (UTC)

Numbers and names here: [1] Names and descriptions here: [2]. The type and power data are on various other webpages. - 振霖T 06:12, 27 October 2006 (UTC)

Oh bugger, I've stuffed it up -- I'm not sure how to fix it, a little help please? Manga-in-a-bottle 11:32, 9 June 2007 (UTC)

We should get PP on here... sometime. Kevinchai 03:44, 10 August 2007 (UTC)


Can this be made a sortable list please? Zurqoxn 06:17, 1 September 2007 (UTC)

Ok, I did it myself, but I have no clue how to get it to sort by type, since it uses images. Someone please make it sortable by ALL the columns. Zurqoxn 05:07, 4 September 2007 (UTC)
Plus it's glitched; 250 power's not at the top. TTEchidnaGSDS! 00:01, 11 December 2007 (UTC)


i wonder why judgment isnt at the bottom Lord of Origami 18:27, 23 June 2008 (UTC)

Not sure. It's listed as #449... ~$aturn¥oshi THE VOICES 18:39, 23 June 2008 (UTC)
You'd think they'd program it last because arceus is last in the 'dex... Lord of Origami 18:53, 24 June 2008 (UTC)
Yeah... Index numbers are crazy. Like in Gen III when Chimecho came after Deoxys in the index listing. ~$aturn¥oshi THE VOICES 19:06, 24 June 2008 (UTC)

Sorting error?

I'm attempting to sort the list, and it seems that it's using a text-based sort and not a numerical sort for the Power, Accuracy, etc. because I'm seeing it list Power 10 moves listed right above power 100 moves... NonaSuomi 04:57, 4 September 2008 (UTC)

Yeah, it does that. I'll see about fixing it if I can. TTEchidna 06:50, 4 September 2008 (UTC)

Shadow moves?

Like Shadow Rush and Shadow Wave. Yes or no? Gligar 01:27, 13 September 2008 (UTC)

Moves that change over generations

Should there be any mention of moves that are edited generation by generation - Dig, for example. I know this page is just a list of moves, but I thought since it lists power etc., it might be worth editing changes (for instance, including Dig in every generation to note its power, although that may get cluttered) Just a suggestion anyways. - Gastly's mama

I was just about to suggest this as well. Presumably the changes would include changing additional effect chances from 9.8% to 10% (Gen 1 → Gen 2), which would be a fair few effects. And there may well be controversy over whether, say Rain Dance counts, since the only "change" is the lengthening of its duration thanks to Damp Rock.
I still think it should be a page, though. List of moves with changed effects, perhaps. Sections for "Gen 1 → Gen 2", "Gen 2 → Gen 3", etc.
I'd make it myself, but I don't have time at the moment. ~ Serial Colour 19:22, 17 June 2009 (UTC)

XD Shadow Moves Are Not ???-type

I brought this up elsewhere, but since Shadow Moves are directly listed here, I'm bringing it up again. Shadow Moves in Pokémon XD are simply not ???-type. I challenge anyone with a copy of the game to turn it on and look at the the color-coded type bar for any Shadow Move. What I guarentee you will find is a series of dashes, and not the blue-green ??? bar. Shadow Rush in Pokémon Colosseum was, in fact, ???-type...XD Shadow Moves are not. They are a special kind of type ("Shadow" type, since their type strengths pretain only to whether a Pokémon is Shadow or not); you can call it typeless if you want, but it isn't ???. LordArceus 21:07, 29 November 2008 (UTC)

They're actually type-less moves. There's no type at all. Gywall(Talk) 16:00, 1 December 2008 (UTC)
*double-checks his previous post* ...Um, yeah, I said that at the end. I find it odd to call them typeless (they have advantages based on a Pokémon being Shadow or not), but I vastly prefer it to incorrectly labeling them as ???. LordArceus 16:01, 1 December 2008 (UTC)
Has anyone been able to actually check the code for Pokémon XD: Gale of Darkness to see what types might be hidden for the Shadow Moves? If not, that needs to be done before we can even contemplate moving them anywhere. Since the type shows up, in game, as ------ their true typing would be unknown to the player. - Kogoro | Talk to me - 16:33, 1 December 2008 (UTC)
Yes, the type is unknown, but that isn't the same thing as ???-type. If the code set Shadow Moves as ???, then the blue-green ??? bar would show up and not the ------ (like it did in Colosseum). LordArceus 19:38, 1 December 2008
why not call them Shadow-type? -- MAGNEDETH 22:29, 1 December 2008 (UTC)

{resetting indent)My point exactly... I don't believe they should be incorrectly listed as ???; whether they are called 'typeless' or 'Shadow' is a secondary concern. Serebii cals them 'Shadow' type. :p LordArceus 00:24, 2 December 2008 (UTC)

Shadow-Type or Type-less is the only way to refer to these moves. In reality, they have no type set; therefore, Type-less. Shadow-Type is just a fan-based name for these moves. Gywall(Talk) 11:25, 2 December 2008 (UTC)
I don't care in the slightest what we call them as long as we aren't calling them a type that they aren't - ???-type! LordArceus 20:26, 3 December 2008 (UTC)
Let's check what type Curse is in XD. If it happens to be the same type as Shadow moves, then they ARE ???-type. TorchicBlaziken (talkedits) 21:20, 4 December 2008 (UTC)
There's no need to check. Curse is ??? like always, noted by the bule-green ??? type bar. Shadow Moves (EXCLUDING Shadow Rush in Colosseum) have no type bar, just ------. This obviously indicates they are "typeless." I'm not arguing that anymore. Now I'm just waiting for permission to change that bit of information. LordArceus 00:48, 5 December 2008 (UTC)
Shadow Rush has the ???-type noting... in Colo. But in XD they're all dashed out? Hm. That's a dilemma. And Shadow Rush didn't have that "super effective on anything but shadow" thing in Colo either... Seems as if evidence points to it being just Shadow moves. TTEchidna 01:11, 5 December 2008 (UTC)
Right; the problem is if XD Shadow Moves are typeless, then what the heck are we supposed to call the code that makes them have super/not-very effectiveness? We could just note that they're fan-named "Shadow-type," sort of like DPBox... LordArceus 01:14, 5 December 2008 (UTC)

200px|left|thumb|Shadow Rush in Colosseum [[:a:File:ShadowBlitzStatus.jpg|200px|right|thumb|Shadow Blitz in Pokémon XD]] In Pokémon Colosseum, Shadow Rush is a type-less move too. I'll stick Colosseum left, XD right here.

Unfortunately, I did not have a half-purified Snorlax to show both Curse and a Shadow Move. But I do have an image of Curse separate to show how Curse looks in Pokémon XD: a:File:XDCurse.jpg.

So Shadow Moves are type-less, or Shadow-type as dubbed by fans. Gywall(Talk) 12:06, 5 December 2008 (UTC)

Oh, Shadow Rush was typeless in PC too. Well, I'll go change that in the list of moves. Yay, problem fixed! LordArceus 14:19, 8 December 2008 (UTC)

Other moves in the anime

  • Will there be a section for anime moves like Rage Tackle or Volt Tail? --Kid Sonic 23:11, 6 December 2008 (UTC)
Moves not in the Pokémon games --FabuVinny |Talk Page| 16:16, 8 December 2008 (UTC)
  • It isn't likely, most of the anime-only moves are improvised, Volt Tail is a combo of Iron Tail/Volt Tackle, and most others are like that too. GuyNamedSean 00:56, 19 December 2008 (UTC)

Expanding on the "See also"

How about including links to the List of moves that poison et al. pages here? I'm not sure what all the pages are, though (they're hard to find, which is why I suggest linking them here). ~ Serial Colour 19:33, 17 June 2009 (UTC)


Would there be any way to indicate that this move is availible through a TM/HM without making a drastic change, like a new section? Flyingtypefan 20:09, 26 May 2010 (UTC)

It would require a bit of work to do, but it shouldn't be too hard if an admin thinks it is a good idea. Until then we have a big list of all the moves each TM teaches on the TM page. Werdnae (talk) 21:01, 26 May 2010 (UTC)

Well, here is what i was thinking: we could embolden the TM moves, and italicize the HM moves. We could explain at the bottom of the table like we do with STAB in moveset charts. I could help out. Is it a good idea or not? Flyingtypefan 21:56, 28 June 2010 (UTC)

TM moves in which generation? TMs haven't always stayed consistent between generations. And what do we do with Flash? BoldItalic? --SnorlaxMonster 12:09, 30 June 2010 (UTC)

Shadow Move Index Numbers

Shouldnt the Shadow moves be listed by their index numbers like all the other moves? I kept a note of the order they came in last time I used Action Replay to hack my team's movesets, they come after Psycho Boost;

  • Shadow Rush
  • Shadow Blitz
  • Shadow Storm
  • Shadow Break
  • Shadow End
  • Shadow Wave
  • Shadow Rave
  • Shadow Blast
  • Shadow Bolt
  • Shadow Fire
  • Shadow Chill
  • Shadow Hold
  • Shadow Sky
  • Shadow Mist
  • Shadow Panic
  • Shadow Down
  • Shadow Shed
  • Shadow Half

I am not 100% certain if they are all in the right order but the majority of them are, I will only edit the page once I have checked the game later & am absolutely certain.Vuvuzela2010 13:15, 6 October 2010 (UTC)

I have deleten that section and referred to an other page 'cause I think that part isn't important for the vast majority of the people who watch it.--Grrgrrgrr1000 16:06, 16 November 2010 (UTC)

The shadow moves should stay on this page. This page is called "List of Moves", & they are moves in the game, regardless of whether they are important or not.

Vuvuzela2010 16:18, 16 November 2010 (UTC)

index number for Gen 6 moves

I notice the new moves introduced in Gen 6 are listed by index number (with some of the moves showin as ???). I'm wondering where do people get it? (since 3DS system or 3DS rom is not hacked yet) --Ping (talk)

There used to be a way to nab Pokemon data packets off Wondertrade (the 1.2 patch means it's no longer possible). Since we already largely know how Pokemon data structures work, getting move IDs out of that wasn't very hard, even if the rest of the ROM and the system aren't cracked yet. Yamiidenryuu (talk) 18:01, 14 December 2013 (UTC)
Yeah, it's quite unfortunate that we won't be able to get move index numbers anymore. Same goes for the locations missing from List of locations by index number (Generation VI). But Yamii is correct about the method used to find them out. --SnorlaxMonster 18:05, 14 December 2013 (UTC)
In theory, you could Trade them to a game that is only Version 1.1 and never upgraded, and look at it there, but I don't know if anyone purposefully missed the update for this, so it may not be possible. --GoldenSandslash15 (talk) 13:49, 21 January 2014 (UTC)
The move indices were checked using Wi-Fi trades, and you cannot connect to the internet on Version 1.1, so it is not possible. --SnorlaxMonster 14:40, 21 January 2014 (UTC)

So, what known Gen VI moves have unknown index numbers at this point, if any? Have we got 'em all? Yamiidenryuu (talk) 01:57, 19 February 2014 (UTC)

Yeah, since we can dump pkx's again, Kaphotics got Hold Back's index. There are still a few moves that we know exist due to the Lumiose Hotel (and I think there was another place that spoiled some moves) that we don't have indices of, but all obtainable moves have known indices. --SnorlaxMonster 03:10, 26 February 2014 (UTC)
Just notice the 617 Light of Ruin is added to the list... I was guessing it was 607 or something... I'm wondering why shouldn't we get the index number for Hyperspace Hole and Steam Eruption? -- If someone who can dump pkx's could use save editor to unlock the last two pokemons... -- Ping (talk) 16:03, 14 April 2014 (UTC)
Okay my bad... I didn't notice we have them added already...T_T -- Ping (talk) 16:56, 14 April 2014 (UTC)

Shadow Rush index number in Colosseum

Section 28b of this help file has a list of moves by index number, and it gives move #356 as being Shadow Rush for Colosseum, not Shadow Blitz. This makes some sense, since Shadow Rush is the only Shadow move in Colosseum, but I can't confirm its index number myself. Could someone else? If it is 356 in Colosseum, perhaps a note should be added next to 357 and/or before the table. Tiddlywinks (talk) 16:14, 22 March 2014 (UTC)

Generation VI Contest Type Changes

From Generation IV to Generation VI, 97 moves, primarily from Generation IV, changed contest types. Obviously, the policy of this page so far has been to add an asterisk detailing the difference, but that would mean turning Generation IV's moves into a field of asterisks. Since this is a fairly unprecedented degree of change, I was hoping the administration could weigh in as to what the policy will be on noting these changes. Amperglyph (talk) 07:34, 2 December 2014 (UTC)

Ah it's great to be back after more than a month. Anyway, this is a question that should be asked on Kogoro's Talk page. Kogoro is our Editor-in-Chief. I do agree. After all, a field of asterisks wouldn't be very pleasant. --リックEO (Wish me a Merry Xmas) 07:44, 2 December 2014 (UTC)

On the topic of Generation VI and contest data, I propose that the table look like the one in my sandbox at User:Ribose/s/List of moves. It has the changes I list there, and includes the Generation VI contest data in the same way the Learnset tables do. I left the stars as they were on the current page. Maybe we can discuss more how to represent pre-Generation VI data without resorting to a star next to each move. I mean, it already lists pre-Generation VI data for PP, type, power, and accuracy changes, and in my honest opinion the stars should be dropped and the page used to list the current list of moves as they are now. My reasoning is every generation will just add more stars (this one would add a whole bunch for contest changes, as you point out). Perhaps separate pages for previous generations? To be honest, if I was playing an old game, I'd love to have a non-star-filled list of moves that is current upon first inspection ("List of moves (generation I)", "List of moves (generation II)", etc). Then we can see a Generation III page with all the old contest data, and a Generation IV page with the Super Contest data. ~ Ribose · talk · cntr · 20:57, 11 January 2015 (UTC)

Unreleased Moves and Contests

Okay, so presently there are six unreleased moves: Hyperspace Hole, Steam Eruption, Thousand Arrows, Thousand Waves, Light of Ruin, and Hyperspace Fury. This chart gives the Contest Category for four of the six moves. My question is: Where does this information come from? From what I can tell from searching the Internet, the only place that has that information listed is Serebii, in his XYORAS Pokédex, under the pages for the Pokémon that learn them. But Serebii is (1) not a reliable source and (2) a website whose owner said he does not like it when Bulbapedia steals information from him. So can someone please point me to a different source other than that? (And if not, then can we revert those moves to ???-type, like we currently have with the "Thousand" moves?) --GoldenSandslash15 (talk) 01:12, 12 January 2015 (UTC)

Uh, how about the games? glikglak 01:38, 12 January 2015 (UTC)

Leafage there a reason why no page has been created for Leafage? Hasn't it been confirmed to be a new Generation VII move? Harryghost (talk) 15:10, 25 May 2016 (UTC)

We know only that it's a new move and that it's Grass-type. There's no other information about it, so making a page for it at this point would be premature. Pumpkinking0192 (talk) 16:08, 25 May 2016 (UTC)


There are some inconsistencies between this list and the individual moves' pages (I noticed accuracy discrepancies for at least Block, Slack Off, Mud Sport, Tail Glow and Camouflage). While I strongly assume that the list is just sloppy and the individual pages are correct, I am not sure. If someone could sort this out somehow, I would greatly appreciate it. Nescientist (talk) 20:25, 7 August 2016 (UTC)

Checked what I had noticed. They were indeed wrong here. Nescientist (talk) 21:23, 11 August 2016 (UTC)

shadow moves

if shadow blitz is 356, what would 355 be in that game? (roost didn't exist then) Pikachu210 (talk) 21:39, 9 October 2019 (UTC)

Removing the Contest column

Honestly I don't think the Contest column should be included here. It really only applies to one game, as contest categories have changed between Generations. And with Gen 8, basically a fifth of moves have "???" as its entry anyways. If anything, we can always just make a "List of moves by Contest condition". TehPerson (talk) 02:00, 10 January 2020 (UTC)

Agreed. Nescientist (talk) 10:36, 11 January 2020 (UTC)


That is the statustable template parameter for moves with varying categories, which reflects how the condition column does it. However, they link to weird places, and maybe there are better ideas. This affects other move lists as well. Nescientist (talk) 10:36, 11 January 2020 (UTC)

List of moves by contestdata/appeal

Is there a list that lists the contest data each move has, most specifically its appeal? (Even a userpage?) If there is not, should there be? Opinions? Nescientist (talk) 20:16, 3 February 2020 (UTC)

Pages for Previous Generations

I want to propose creating versions of this page pertaining to all previous Generations. I feel these values would be nice to have all in one place as a historical reference, especially for readers playing older games. They would look something like this...

In the meantime, I'd also like to re-propose removing the contest column if we were to do this. That way, only Generations where contest is relevant will see these values (III, IV, and VI), rather than having blocks of empty values. TehPerson (talk) 17:08, 31 July 2020 (UTC)

Well, the full data I already have (for example at User:Nescientist/Movedata/IV), it's just that I used the learnlist template (I wasn't exactly proposing to mainspace those). My data also includes Jam and Appeal values, and at the time I thought these may be reworked and mainspaced at "List of moves by Contest stats" or something like that (see here).
By the way, I compared our Gen.IV data real quick, and you have different accuracy at Hypnosis and Struggle, and a different capitalization at U-turn and SmokeScreen. Nescientist (talk) 18:30, 31 July 2020 (UTC)