Appendix:Platinum walkthrough/Section 11

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Pastoria City

Pastoria City

Pastoria City is home to the Great Marsh, where many rare Pokémon can be found, though it will require multiple visits on separate days to see all of them. Pastoria is also home to the Scarf Guy, who lives in the house nearest to Route 213. The Scarf Guy checks a Pokémon's condition to see if it is worthy of a Scarf. If the Pokémon's condition is at its maximum value in an area, he will give out the corresponding Scarf to that Pokémon. If not, he will tell the player to improve its condition with Poffins.

Maxed condition Scarf given out
Cool Bag Red Scarf Sprite.png Red Scarf
Beauty Bag Blue Scarf Sprite.png Blue Scarf
Cute Bag Pink Scarf Sprite.png Pink Scarf
Smart Bag Green Scarf Sprite.png Green Scarf
Tough Bag Yellow Scarf Sprite.png Yellow Scarf

The eastern house right next to the water is the home of the Move Reminder who will teach your Pokémon a move from their level-up moveset in exchange for a Heart Scale, which can be found in various locations in throughout Sinnoh, including The Underground, and the Pokémon News Press in Solaceon Town. After getting the National Pokédex, you can also obtain them from wild Luvdisc.

Go to the westernmost house to meet a woman who will give you a Berry once a day. These Berries will notably be the ones that reduce the damage of supereffective attacks on the Pokémon that holds it. Notably, the Charti Berry that you can receive from her is a good Berry to use when making Poffin for raising a Pokémon's Beauty stat and is recommended to use for evolving Feebas into Milotic once you've had time to grow plenty of them.

Great Marsh

The Great Marsh

If you want to catch a lot of rare Pokémon, you should visit the Great Marsh at the north end of town. For PokémonDollar.png500 you can explore the Marsh until you throw up to 30 Poké Balls or walk 500 steps, whichever comes first. You won't use your Pokémon to battle here - if a wild Pokémon appears, you have the choice of throwing Mud, Bait, or a Safari Ball. Bait lowers the chance of the Pokémon escaping, has a 90% chance of lowering its catch rate. The mud does just the opposite, making the Pokémon easier to catch, has a 90% probability of causing its chances of fleeing to rise. It is important to master this unorthodox catching method, because some of the Pokémon found in the Marsh will be helpful for subsequent Gym battles.

For PokémonDollar.png100, you can look through the binoculars in the upstairs room of the entrance building before a Safari Game. They show wild Pokémon in the Marsh area where they can be found. This is useful for spotting the rare Pokémon that are randomly selected each day.

Pastoria Gym

Before you enter the Gym, you will be challenged to a battle with your rival.

387 If the player chose Turtwig: 390 If the player chose Chimchar: 393 If the player chose Piplup:

Pastoria Gym

As you will quickly figure out, this Gym specializes in Water-types. Grass- and Electric-types will do well here, but you shouldn't use Fire-, Rock-, or Ground-types. The strongest Pokémon here is level 37, so make sure your team is leveled appropriately before challenging the Gym.

The puzzle of the Pastoria Gym may appear complicated at first, having to raise and lower the water level by stepping on buttons in the correct order. In reality, there is only ever a single path that you can take at any one time without going back the way you came. To reach Crasher Wake (the Gym Leader), go down the entrance stairs, turn left and go up those stairs. You will reach a yellow button. Hit it and the water level drops. Turn right, down the stairs, and go through a narrow passage. There is another narrow passage before you reach some stairs. Climb up to the top, and hit the green button. Climb down and follow the path to another set of stairs. Battle the Sailor there, and hit the blue button. Follow the platform to the first yellow button and head right, past the stairs to the Tuber. Battle him, and follow the path right to another Tuber. Battle her, and go on forward. You will eventually find a green button. Hit it, go down the nearby stairs, and hit the yellow button. Go up, then down to the lowest level. The rest is simple; follow the path to a set of stairs, climb up, and hit the blue button. The path to Wake is clear.

Pastoria City Gym
The Fen Badge

Wake leads the fight with Gyarados, who has Intimidate, so lead with Special-based attackers. It knows Wake's signature move, Brine. Brine does more damage if its target has less than half of its HP left, so be wary and keep your Pokémon healthy. Waterfall will do the most damage and may cause your Pokémon to Flinch. However, one good Electric-type attack will take it out. Next up is Wake's Quagsire, whose Ground type makes it immune to Electric-type moves. Grass-type attacks are this Pokémon's nightmare, particularly Special attacks due to its weak Special Defense. It has Rock Tomb which can slow you down, but it doesn't know Brine. Yawn can be annoying, because a Pokémon hit by it will fall asleep on the next turn unless you switch it out. Chesto Berries as held items can be useful in this situation. Last up is his star Pokémon, Floatzel. Floatzel is very fast, and can hit pretty hard, but its defenses are quite low. It has Ice Fang to counter Grass-types, as well as Aqua Jet, a Water-type version of Quick Attack. It too is packing Brine, so stay healthy during the fight. A fast Electric type like Jolteon or Raichu with a good move like Thunderbolt will do well here.

After defeating Wake, you'll receive the Fen Badge that lets you use Surf outside of battle, as well as TM55 (Brine).

Valor Lakefront (Part 2)

After earning the Fen Badge, you'll meet up with Barry again. When Wake leaves the Gym, it turns out that Barry's earlier claim that he's Wake's apprentice isn't true - Wake won't take him on as he believes neither of you need any tutoring. After this exchange Barry mentions a Galactic Grunt with a bomb near the Great Marsh's Observatory Gate. When you meet Barry and Wake at the entrance to the Great Marsh you'll find that the Grunt sets off a small bomb in the Great Marsh as a field test, and you'll from have to chase after him while Barry keeps people out of the Great Marsh until Wake can be sure it is safe. Head through Route 213 (you'll encounter Looker on the way), chasing the Grunt all the way to the Valor Lakefront, where he'll finally give up and you can challenge him to a battle near the entrance of Lake Valor.

After defeating the Grunt, you will meet Cynthia again. After Barry briefly interrupts her to report that the damage to the Great Marsh is not as serious as expected, Cynthia states that she is worried about the group of Psyduck on Route 210. She gives you SecretPotion to cure them of their headaches, and will then tell you the legend about a mirage Pokémon that lives inside the lake.

Fly back to Pastoria City, and head west to Route 212.

Route 212

Route 212

Southeastern section

Make a quick detour into the muddy area north of the signpost to find a Dawn Stone hidden in the mud, then continue west. Make another detour to the north underneath the first narrow wooden bridge to collect the item at the end of this dead end path, then cut your way through the small trees you just passed and use your bicycle to cross the bridge. Continuing on, battle your way past the two Trainers to find a Zinc where the path ends in a ledge, but instead of jumping down, go back the way you came and trek through the three large sections of mud, using your Dowsing Machine to find a number of items hidden in the mud along the way, until you find yourself at the house of one of the three Move Tutors who offers to tutor moves in exchange for shards.

Route 212
Move Type Cat. Shards
Air Cutter  Flying  Special 2 2 4 0
Dive  Water  Physical 2 0 4 2
Fire Punch  Fire  Physical 2 0 6 0
Fury Cutter  Bug  Physical 0 0 8 0
Ice Punch  Ice  Physical 2 0 6 0
Icy Wind  Ice  Special 0 2 6 0
Knock Off  Dark  Physical 4 0 4 0
Ominous Wind  Ghost  Special 0 2 6 0
Sucker Punch  Dark  Physical 0 0 6 2
ThunderPunch  Electric  Physical 2 0 6 0
Trick  Psychic  Status 0 0 4 4
Vacuum Wave  Fighting  Special 2 2 4 0
Zen Headbutt  Psychic  Physical 0 0 4 4

Continue past the Move Tutor's house and head north at the T-junction, cut your way through some bushes, and collect all the items hidden on the four hills connected by the three narrow log bridges, then head back the way you came and take the southern path at the T-junction instead. Head up the stairs to grab TM62 (Silver Wind) across the narrow bridge, then follow the path up and around the water to the northwestern section of Route 212.

Northwestern section

Head clockwise around the path, past the Scientist and the two Rangers and up the stairs. Follow the shoreline of the pond next to the grass and cut your way through to find a path leading to TM11 (Sunny Day). Jump over the ledge, and head south back to the entrance of the Pokémon Mansion.

Pokémon Mansion

The Pokémon Mansion

The interior of the mansion

The Pokémon Mansion is owned by Mr. Backlot. It is also the home of the famous Trophy Garden, which is located at its rear. It has four rooms, the most important of them being Mr. Backlot's office, which is where a Pokémon statue guarded by a policeman is located. The guard is on break from 2 A.M. until 6 A.M., leaving you free to touch the statue and get your fingerprints all over it. Manaphy's data can be recorded (as a seen Pokémon) from the book lying on Mr. Backlot's desk, and it must be done in order to get the National Pokédex. Other rooms in the mansion have beds, which you can used to rest yourself along with your Pokémon. In the west wing, you may fight the maids in the 5-Maid Knockout Exact-Turn Attack Challenge, in which five maids must be beaten in a certain number of total turns (no more, no less). The prize for beating the challenge is a duel with either Lady Celeste or Rich Boy Liam, depending on how many turns you were told to beat the maids in.

The western and eastern exits of the mansion are blocked by the maids. Neither of these doorways are functional however, and for your purposes serve only as decoration.

Trophy Garden

There are many Pokémon that can be found here without any interaction with the Trophy Garden's owner, Mr. Backlot. All of these Pokémon are in the Sinnoh Pokédex, and many can be found in other areas. After you have gotten the National Pokédex upgrade, however, Pokémon that do not otherwise appear in Sinnoh will be placed in the Trophy Garden by Backlot's butler to cover up for his fibs, with a different one there daily. The last two Pokémon placed in the garden at any given time will remain available until more Pokémon are placed in the garden.

When you're done here, head to Solaceon Town and from there to Route 210.

Route 210

Route 210

Now that Cynthia has given you the SecretPotion, talk to the Psyduck that have been blocking access to most of Route 210. Administer the SecretPotion and the Psyduck will move off. Cynthia will appear and give you the Old Charm, asking you to deliver it to Celestic Town. Long grass grows rampant throughout this route, preventing the use of your bicycle. This area is a popular place for Ninja Boys to hide. Further north, the grass clears to give rise to thick fog. To ease travel, HM05 (Defog) may be used, although this is not required.

Head north through the large patch of long grass, but make sure you find all three members of the Ninja Trio and defeat them, as they won't challenge you unless you stand right next to them. Grandma Wilma, a Move Tutor, lives in a house on the northern, foggy stretch of Route 210 although you'll need Rock Climb to reach it. Previously, she lived in a famous city of Dragon Tamers, and is able to teach the move Draco Meteor to any Dragon-type Pokémon with high Happiness. Turn west, then head up the stairs and across the first bridge. From there, carry on straight, across two narrow bridges to find the powerful TM30 (Shadow Ball). Backtrack, and head south over the second wide bridge and then follow the path west to Celestic Town.

← Part 10 Veilstone City to Pastoria City
Celestic Town, Fuego Ironworks, Route 219, Route 220 Part 12 →
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