Walkthrough:Pokémon Mystery Dungeon: Explorers of Sky/Chapter 25
After completing Miracle Sea, to progress the story further, you need to pass a day and then complete two missions from the board. After that, when you enter Wigglytuff Guild once again, you'll realize no one is on that floor, not even Chimecho! This is quite mysterious. So, head to the next level!
You'll see the guild members crowded around three Pokémon. Your partner will wonder what's going on, and wonders why everyone's here. The two of you walk closer. Sunflora will say her famous phrase and say something's unbelievable. Bidoof is surprised that the three Pokémon they were surrounding were the real deal. Surprisingly, Loudred asks for an autograph.
Team Charm
Upset that everyone is leaving the two of you out of this, your partner asks Chatot who those Pokémon everyone is so in love with who they are. Chatot is extremely surprised, saying that it's "sticking its foot in its mouth again". The "lovely" trio is Team Charm, the ultrafamous treasure hunters! They've earned the Master Rank, which is reserved solely for teams of extraordinary skills at exploring. As expert treasure hunters, they've discovered numerous treasures. Moreover, they don't just find treasures--the three of them are strong, smart and beautiful. The style of their treasure hunting is enough to make them celebrities.
In the middle is Lopunny--she's the gorgeous one (ooh!) with long ears.
Next to her is the serenely elegant Gardevoir! Absentmindedly, Chatot mentions how beautiful she is. (ohh...)
Finally, there's Medicham. She moves and flows as if she's dancing all the time. Very cool!
But Chatot wonders why would Team Charm visit here. Suddenly, Wigglytuff steps out of his room, and says hi. All of the guild members and Team Charm turn around. Lopunny is surprised by happy to see Wigglytuff, as it's been a long time. Oh, Wigglytuff hasn't changed a bit, according to Lopunny. Medicham then speaks up, saying that seeing Wigglytuff as a guildmaster is amazing. Gardevoir agrees with Lopunny, saying it really has been a long time. Wigglytuff responds, asking if they have all been well.
Loudred is extremely confused, wondering why it's "Long time". That means...Sunflora speaks up, wondering if Wigglytuff has already been acquainted with Team Charm. Medicham "answers" for Wigglytuff, saying that Wigglytuff was a go-getter back in the day. Then, Medicham asks how Wigglytuff is nowadays. Lopunny intervenes, saying that no one could beat him. Wigglytuff is pleased. Chatot is also very confused, asking how Wigglytuff knows the beauties of Team Charm. Well, they're Wigglytuff's friends. Friends from long ago! Lopunny backs this up, saying they were partners.
No one is pleased--instead, everyone is surprised! Chatot is extremely confused, as he could not see Wigglytuff with Team Charm. Wigglytuff and Team Charm ignore this and Wigglytuff asks why Team Charm visited. Gardevoir explains that they have an important matter. Apparently, when they were exploring a long time ago, they found a mysterious key. At the time, they didn't know what the key was for, but they've found the right place.
Medicham explains from here--they discovered a place called Aegis Cave. The key they found is a perfect fit for the keyhole in the entrance. There's more--it's said that the cave holds a vast trove of treasure. Everyone is surprised! Loudred starts the sentence, but can't complete it, so Sunflora completes it for him. Lopunny asks whether Wigglytuff still has the key or not.
Wigglytuff, on the other hand, doesn't know what key Team Charm is talking about, and said he forgot. Medicham is no longer happy and gets angry, saying that they went through a lot to get that key, and now Wigglytuff may have lost it. Gardevoir is embarrassed and says some things never change, at all. Gardevoir explains to Lopunny it's time for their gift. Lopunny agrees and gives Wigglytuff a Perfect Apple. Wigglytuff is very happy at the Perfect Apple.
Gardevoir goes back to topic. Suddenly, Wigglytuff stops jumping around (though the apple is still mysteriously bouncing), since he remembers the key they got--it was shaped like an Unown. Wigglytuff promises to go look, and goes back in his room. YOOM...TAH! A huge earthquake happens and everyone is extremely surprised. Wigglytuff gets out of his room and hands the key to Lopunny. Lopunny notices the key and says it's the one, and thanks Wigglytuff.
Lopunny then offers for Wigglytuff to join them, as it will be like old times. Wigglytuff is still thinking about the Perfect Apple. All of them sweat and Gardevoir notes that Wigglytuff really hasn't changed. Lopunny tells Wigglytuff that they'll be going now--but suddenly your partner stops them. Your partner then asks a huge favor--if the two of you can exploring with them! All of the other guild members are surprised, and Loudred, Diglett, and Sunflora want to go too. Your partner then asks if you are going to come to--the only way to complete the second storyline is to say yes, so do so. (Your partner will even exclaim "That's the right answer!")
Your partner turns back to Lopunny and pleads, and everyone follows suit. Lopunny says everyone is so earnest and adorable...and says of course! Your partner thanks them, but then Lopunny explains the drill--they'll go to the entrance and you come in after them. The cave is located south of here.
Aegis Cave
At the Entrance
When you get there, Lopunny will tell you that this is Aegis Cave. Beyond this point is unknown territory--no one has been inside. Imagine what treasures await you! Corphish mentions the huge stone in the middle of everyone. Bidoof agrees, explaining the odd shaped grooves gouged out. Medicham says there has to be a trick to it, and claims she'll solve the mystery.
Lopunny asks what your team name is. Lopunny, after hearing it from you, says that's a good name, but quickly changes the subject that they should be on their way, and says that they should see who can find the treasure first--of course, they'd be disappointed if they didn't find it first.
Aegis Cave is a gimmicky dungeon, to put it simply. It's shorter than both the ice and the sea dungeons from before, and it is split into many sections like Sky Peak... But chances are you will be here quite a while, unless you get lucky. One good thing is that it has no Monster Houses. Notably, it is one of the few dungeons where you can find Keys on the ground, to unlock the locked chambers you find in various dungeons.
Once you get through the few floors of the dungeon you'll... find yourself back at the entrance. You'll realize you're not the only one--Team Charm ended up there, too. Apparently, you have to solve a mystery to move ahead. Gardevoir explains the groovings are shaped like Unown. The cave is filled with Unown. Lopunny reads that if you close your eyes, you'll move ahead, but when she closes her eyes, there's nothing. She says Team Charm will move ahead.
...You might have noticed that the Unown in the dungeon sometimes drop stones that represent their letter shape. To progress, you have to spell out the word on the marker. The problem is that whether an Unown drops its stone is random, and that's before accounting for the fact that Unown spawn randomly. The game's fourteen species limit rears its ugly head here, as each of the 28 shapes of Unown is counted separately, so there's a chance that a floor might not even have the Unown shape you're looking for (remember to check out the recruit list, as it lists each letter separately). Depending on your luck, you can either get all stones pretty much immediately, or need several trips.
By spelling out ICE with the Unown Stones and interacting with the stone marker, you reveal stairs that lead to a chamber guarded by Regice.
Regice is guaranteed to know Amnesia. The other three known moves will vary between the following: Explosion, Stomp, Icy Wind, Curse, Superpower and AncientPower.
It can have STAB Icy Wind which slows you down, or AncientPower for boost, or Stomp for cringing. It does have Curse which could synergize with its health pool; however, like most solo boss fights at this point, it is not super threatening, since you have access to so many moves and items. Well, not right now, but your team should be pretty strong, and there's only one of them. Regice, like its brethren, is in E IQ group, and it has 330IQ for this fight. This means it will step back after a missed move, its defensive stats are raised but its offensive stats are lowered, and it will sometimes counterattack.
After defeating Regice, it'll falter, and transform into a mysterious light that envelopes you. After it seemingly goes inside of you, the "guardian" has granted its permission!
Second Stonemarker
You'll be lead to a similar entrance, only this one is more rocky. Suddenly, Team Charm comes up behind you! They are impressed by your battle, enough that it's almost making them look bad. Then they leave, moving forwards.
This place is the same as before, but this time you have to spell out ROCK.
Once you make around your first trip, you will find a message from Team Charm, saying they already figured out the puzzle and now it's a race to the end. So make it quick! As quick as you can, anyway.
As you might have guessed, this stone marker will lead to a Regirock chamber.
Regirock is guaranteed to know Iron Defense. The other three known moves will vary between the following: Explosion, Stomp, Rock Throw, Curse, Superpower and AncientPower.
Same deal as before, difference being that Regirock will know Iron Defense and might have Rock Throw instead of Icy Wind. However, being a Rock-type, it does get STAB with AncientPower.
Defeat Regirock, and yet another passage opens up.
Third Stonemarker
The third stone marker, that spells out STEEL. Team Charm is seemingly already ahead of you, so move out!
As before, the stone marker leads to a chamber with one of the Regis, this time Registeel.
Registeel is guaranteed to know Amnesia. The other three known moves will vary between the following: Explosion, Stomp, Metal Claw, Curse, Superpower, AncientPower and Iron Defense.
Registeel has Amnesia, but it can also have Iron Defense. Its possible STAB move is Metal Claw. But you know the drill; defeat it to move forward.
However, it's unlike before...after the barrier disappears, Team Charm will appear! All of them appear to have fainted. Lopunny asks what happened to them. Without anyone answering, Lopunny remembers--they were fighting Registeel, but then Medicham got into trouble. After that, Lopunny has no idea. Lopunny turns to you, saying that she knows you saved them, and thanks you, with Medicham adding that they owe you, as if you didn't show up in time, that would have been it for them. Gardevoir agrees, and is afraid that the three of them can never repay you for this.
Suddenly, Lopunny comes up with an idea--what if Team Charm can back you up at some point! Since it seems like Team Charm has already failed their own exploration...but then Lopunny knows what you're thinking--don't worry, Lopunny won't take your glory or the treasure.
The final section of the dungeon awaits you, Aegis Cave Pit. Thankfully, no more having to collect the Unown letters, just a short trek through five floors.
Regigigas Chamber
Your team and Team Charm have made it to this chamber. At the end of the chamber, there's a bunch of statues that look like Regigigas, standing in the middle, with Bronzong and Hitmonlee at its side. You get close when suddenly...a voice calls out!
It says: "THOSE WHO SEEK THE TREASURES SLEEPING IN THE GROUND...SHOW ALL OF YOUR POWER!" which is similar to what the previous Regis told you. Then, there's this huge flash of light and...
According to Medicham, the stone statues are alive! Lopunny turns to your team and says that you'll team up for this.
Regigigas is guaranteed to know Revenge. The other three known moves will vary between the following: ThunderPunch, Ice Punch, Confuse Ray, Knock Off, Dizzy Punch, Fire Punch, Foresight.
The Hitmonlee are guaranteed to know Mind Reader and will each know three of the following moves: Double Kick, Revenge, Meditate, Rolling Kick, Jump Kick, Brick Break, Focus Energy, Feint and Hi Jump Kick.
The Bronzong are guaranteed to know Block and will each know three of the following moves: Hypnosis, Tackle, Sunny Day, Confusion, Imprison, Confuse Ray, Extrasensory, Iron Defense and Safeguard.
Team Charm will fight alongside you as allies, though you can't really control them. They are guaranteed to know one move listed below, while their other three known moves will vary between the following:
Lopunny: Pound, Splash, Magic Coat, Defense Curl, Foresight, Mirror Coat, Endure, Return, Quick Attack, Jump Kick, Baton Pass, Agility, Dizzy Punch, Charm and Bounce.
Medicham: Bide, ThunderPunch, Confusion, Fire Punch, Ice Punch, Meditate, Detect, Hidden Power, Mind Reader, Feint, Calm Mind, Force Palm, Hi Jump Kick, Psych Up and Power Trick.
Gardevoir: Double Team, Teleport, Growl, Confusion, Wish, Magical Leaf, Calm Mind, Psychic and Imprison.
Why does he have henchmen? For the first time in a while, you are at a number disadvantage, though it's not as massive as during the graduation exam, as Team Charm helps you fight the nine enemies. Note that every enemy in this has whooping 600IQ points, so they have access to some useful IQ skills.
Regigigas is pretty bulky. In fact, at 910HP, it has more health than any other encounter in the game! Slow Start does activate, but all it does it cut its Movement Speed for roughly 7 turns, making it only act every other turn for a while. Its Attack is not affected at all, so it can use any of the punches it might have: Fire, Ice, Thunder or even Dizzy Punch. It might even have Confuse Ray just to outright inflict confusion on you, though Team Charm might also soak up the hits. Its other two possible moves, Knock Off and Foresight, do not really do anything, they're mostly there to annoy you. Regigigas is in the same IQ group as other Regis. Its IQ skills means that it will boost attacking stats of the Hitmonlee and Bronzong when it's near them, it will try to take hits for when they're at low health, it will never hit them in confusion, it will step back after missing a move, its defensive stats are raised at cost of its offensive stats, it will never its use its regular attack, it will sometimes counterattack, and it has 1/3 chance to just deny you a melee range attack.
Hitmonlee always all know Mind Reader, which temporarily makes their attacks always hit, though it doesn't matter that much. Their possible moves vary and there's a lot of STAB Fighting moves: Double Kick, Rolling Kick, Jump Kick, Hi Jump Kick, and Brick Break. They can also have Feint to get around Protect, Focus Energy for crit chance, Meditate for Attack bug... and Revenge, like Regigigas, though Revenge works like Bide in this game. Hitmonlee IQ skills means they will never hit their allies in confusion either, they will crit more often if they hit any of you with a supereffective move (Lopunny is weak to Fighting-type moves!), they cannot be put to sleep, they have increased accuracy at cost of evasion, their attacking stats will be increased the turn after missing an attack (if they do actually miss anything, given Mind Reader), their attacking stats are raised but their defensive stats are lowered, they can sometimes counterattack like Regigigas, their type matchup multipliers are more extreme due to Erratic Player, their evasion is increased when at low health, they also don't use their regular attacks, and can also stop you from using melee attacks like Regigigas.
Bronzong always have Block, stopping you from moving, though it doesn't really do much in a wide open area like this with many combatants. However, they can have Hypnosis to put you to sleep, Imprison to also block you, Confuse Ray to confuse. There's also Confusion and Extrasensory as STAB moves. There's also Safeguard to protect their entire side from status conditions, just in case you thought you could paralyze or put them to sleep. Additionally, since they have both Levitate and Heatproof, both of their type weakness are mitigated (though they're not completely immune to Fire moves). Bronzong are in the same IQ group as Regigigas, so they have same benefits.
Team Charm's Lopunny is guaranteed to know Healing Wish, which heals everyone else in the team at the cost of cutting user's health to 1, although the AI might not make her use that often. Lopunny's level-up moveset is pretty deep, so there's a lot of move that she might pull out in a given fight attempt and it's not really consistent, but there's a chance for good things like Agility or Charm, and a bit useful ones like STAB Pound, Magic Coat, Mirror Coat, Endure or Bounce... but there's also chance for Splash, which is almost as useless as it is in the main games.
Medicham always has Reversal, which might pack a solid hit if she actually gets to land it at low health, what's with STAB bonus and chance to be boosted by Pure Power. She also has a bunch of other possible moves, like the elemental punches, Detect, Mind Reader, Force Palm or Hi Jump Kick, among other things.
Gardevoir always has Future Sight, which in this game just makes the user always deal 35 damage per hit for a while. It's not reliable but it's something. Her other useful moves include Growl, which could debuff all enemies in the fight, STAB Confusion or Psychic, Imprison, or some buffing moves.
If you have a room-wide move like Discharge, Earth Power, or Blizzard, you should be able to get rid of Regigigas's allies very easily, as they have much less health than it, making the rest of the fight pretty easy. If not, though, you will be here for a while, simply having to whittle down everyone one by one.
After you defeat Regigigas, it'll fall, and Medicham will celebrate the victory. Yet suddenly...a red stone appears, similar to the gray stones back in the "clearings"! Lopunny wonders what it is. Gardevoir notices an inscription upon the stone marker, and you decide to read it. It says, "Close your eyes. then let your aura flow into the ground." Do as instructed...and your aura will spread to the ground!
An odd noise comes, and Regigigas reawakens. Medicham is surprised, and so is Gardevoir--Lopunny is afraid that you're in for another round. Instead, Regigigas roars and punches the ground. Medicham screams, and Gardevoir says that all of you have to get out.
After getting out, Gardevoir will ask if everyone's all right. Medicham answers for all of you, noting that everyone's here. Lopunny looks back at the cave entrance and wonders about the treasure. Quite disheartening, as Gardevoir put it. Medicham then notices something, and tells you to look at that--the game shows some ruins. According to Medicham, the ground heaved up, and a gap opened in the face of the cliff. Gardevoir thinks about the ground shaking earlier...and what the Regis were protecting--this must have been it!
Medicham jumps up and down, since she thinks that's where her treasures are, undisturbed. Lopunny thinks it's wonderful as well. Although it looked like it was a failure, it turned out to be a success after all! Medicham agrees. Gardevoir dances a bit too, but quickly stops and says the credit doesn't belong to them. Gardevoir turns to your team, and says the credit belongs entirely to your team. Medicham agrees, saying the treasure inside of those ruins all belong to you, and compares you with being Wigglytuff in the old days, and everyone laughs.
Gardevoir asks Medicham and Lopunny if they should go on their next adventure. Lopunny then turns to you to say goodbye--according to her, it was a pleasure!
Clearing Aegis Cave unlocks Concealed Ruins, which you can access from the crossroads.
By entering Aegis Cave again, you gain the ability to recruit the Regis. However, this might take a while, as Regirock, Regice and Registeel have only 50% chance to join that is independent of any bonuses (though Regigigas thankfully is 100%). They're all in E IQ group and their exclusive items are found at 29th floor of Concealed Ruins, the dungeon you just unlocked. As with other such chambers, only one of these items can be obtained per trip. Regigigas's item protects it from status condition, while the other three's make them take half damage from physical attacks.
Regirock, Regice and Registeel level-up moves on higher levels are pretty similar like rest of their moves, learning Charge Beam, Lock-On, Zap-Cannon, Hammer Arm and Hyper Beam. Regirock learns Stone Edge, Regice has level-up Ice Beam, while Registeel has Iron Head and Flash Cannon.
TM-wise they share similarities, like how they all can learn Focus Punch, Focus Blast and Thunderbolt, but only Regice can learn Blizzard, among other differences.
Regigigas is a curious case, as it starts with most of its level-up moveset already learned, and then learns only a move every 25 levels: leaving Zen Headbutt at 50, signature Crush Grip at 75 and Giga Impact at 100 (and that's before mentioning that 3 of its level-up moves were changed in Explorers of Sky compared to Time and Darkness due to changes in moves between Diamond/Pearl and Platinum). It too can learn Thunderbolt, Focus Punch and Focus Blast via TMs.
Pokémon Encountered
| Pokémon | Floors | Levels | Recruit Rate | |
|---|---|---|---|---|
| Ice Aegis Cave | ||||
| Zubat | B1-B3 | 16 | 5.5% | |
| Golbat | B1-B3 | 45 | -4.5% | |
| Unown | B1-B3 | 43 | 8.2% | |
| Regice | Regice Chamber | 46 | 50% | |
| Rock Aegis Cave | ||||
| Zubat | B1-B3 | 16-17 | 5.5% | |
| Golbat | B1-B3 | 45-46 | -4.5% | |
| Unown | B1-B3 | 43-44 | 8.2% | |
| Machoke | B2-B3 | 41 | -4.5% | |
| Machamp | B2-B3 | 47 | -10% | |
| Regirock | Regirock Chamber | 46 | 50% | |
| Steel Aegis Cave | ||||
| Zubat | B1-B4 | 17-18 | 5.5% | |
| Golbat | B1-B4 | 46-47 | -4.5% | |
| Machoke | B1-B4 | 41-42 | -4.5% | |
| Machamp | B1-B4 | 47-48 | -10% | |
| Unown | B1-B4 | 44-45 | 8.2% | |
| Registeel | Registeel Chamber | 46 | 50% | |
| Aegis Cave Pit | ||||
| Machoke | B1-B3 | 42-43 | -4.5% | |
| Machamp | B1-B3 | 48-49 | -10% | |
| Zubat | B1-B3, B5 | 18-19 | 5.5% | |
| Golbat | B1-B3, B5 | 47-48 | -4.5% | |
| Crobat | B1-B5 | 44-45 | -12% | |
| Unown | B1-B5 | 45-46 | 8.2% | |
| Hitmonlee | Regigigas Chamber | 35 | Unrecruitable | |
| Bronzong | Regigigas Chamber | 35 | Unrecruitable | |
| Regigigas | Regigigas Chamber | 49 | 100% Boss | |
| Regice, Regirock, Registeel, and Regigigas cannot be recruited on the first visit. The Regigigas Chamber fight has four Hitmonlee and four Bronzong. | ||||
- Zubat/Golbat/Crobat: The infamous Zubat line. Despite how they're common in main games and one of the early antagonists being a Zubat, if you didn't unlock the optional Labyrinth Cave, this is the first time you can recruit any of them. In fact, while Golbat shows up an unrecruitable enemy in many other dungeons, Zubat and Crobat are... not seen in that many places. Zubat similarly as Golbat, and so does Crobat (though it gets Cross Poison via level-up now). Do keep in mind moves like Supersonic, Astonish, Bite, Confuse Ray or Poison Fang, though, since Golbat is much higher levelled than it was in Labyrinth Cave.
- Unown: Unown is... very gimimcky. All it learns is Hidden Power. Not even Wide Slash and Vacuum-Cut like Ditto. Its exclusive item does give it chance to sometimes cause attackers to be confused. Levitate is a good Ability, and Unown isn't held back by base stats here... But if you're a completionist, you will hate the Unown. The Unown that spell out the necessary letters-ROCK, ICE, STEEL-they're the common ones. Every other Unown will spawn much less frequently by default, only having their spawn noticeably increased if they inherit spawn rate from unpicked Pokémon. And that's if they are picked at all.
- Machoke/Machamp: The Evolutions of Machop, which was last seen in the optional Final Maze (but was also there all the way back at Mt. Bristle). They do get few new TMs, but otherwise work similarly to Machop.
Items
Ground
| Item | Floors | |
|---|---|---|
| 2-200 Poké | I1-3F, R1-3F, S1-4F, P1-5F | |
| 3-5 Gravelerock | I1-3F, R1-3F, S1-4F, P1-5F | |
| Gravelyrock | I1-3F, R1-3F, S1-4F, P1-5F | |
| Apple | I1-3F, R1-3F, S1-4F, P1-5F | |
| Blue Gummi | I1-3F, R1-3F, S1-4F, P1-5F | |
| Brown Gummi | I1-3F, R1-3F, S1-4F, P1-5F | |
| Grass Gummi | I1-3F, R1-3F, S1-4F, P1-5F | |
| Green Gummi | I1-3F, R1-3F, S1-4F, P1-5F | |
| Orange Gummi | I1-3F, R1-3F, S1-4F, P1-5F | |
| Silver Gummi | I1-3F, R1-3F, S1-4F, P1-5F | |
| Sky Gummi | I1-3F, R1-3F, S1-4F, P1-5F | |
| White Gummi | I1-3F, R1-3F, S1-4F, P1-5F | |
| Black Gummi | I1-3F, R1-3F, S1-4F, P1-5F | |
| Clear Gummi | I1-3F, R1-3F, S1-4F, P1-5F | |
| Gold Gummi | I1-3F, R1-3F, S1-4F, P1-5F | |
| Gray Gummi | I1-3F, R1-3F, S1-4F, P1-5F | |
| Pink Gummi | I1-3F, R1-3F, S1-4F, P1-5F | |
| Purple Gummi | I1-3F, R1-3F, S1-4F, P1-5F | |
| Red Gummi | I1-3F, R1-3F, S1-4F, P1-5F | |
| Royal Gummi | I1-3F, R1-3F, S1-4F, P1-5F | |
| Yellow Gummi | I1-3F, R1-3F, S1-4F, P1-5F | |
| Cheri Berry | I1-3F, R1-3F, S1-4F, P1-5F | |
| Oran Berry | I1-3F, R1-3F, S1-4F, P1-5F | |
| Pecha Berry | I1-3F, R1-3F, S1-4F, P1-5F | |
| Blinker Seed | I1-3F, R1-3F, S1-4F, P1-5F | |
| Doom Seed | I1-3F, R1-3F, S1-4F, P1-5F | |
| Reviver Seed | I1-3F, R1-3F, S1-4F, P1-5F | |
| Sleep Seed | I1-3F, R1-3F, S1-4F, P1-5F | |
| Warp Seed | I1-3F, R1-3F, S1-4F, P1-5F | |
| X-Eye Seed | I1-3F, R1-3F, S1-4F, P1-5F | |
| Max Elixir | I1-3F, R1-3F, S1-4F, P1-5F | |
| Escape Orb | I1-3F, R1-3F, S1-4F, P1-5F | |
| Key | I1-3F, R1-3F, S1-4F, P1-5F | |
Buried items
| Item | Floors | |
|---|---|---|
| 2-200 Poké | I1-3F, R1-3F, S1-4F, P1-5F | |
Traps encountered
The game will spawn 4 to 8 of these on each floor.
| Image | Trap | Appearance % |
|---|---|---|
| Chestnut Trap | 5.71% | |
| Explosion Trap | 5.71% | |
| Grimy Trap | 5.71% | |
| Gust Trap | 5.71% | |
| Mud Trap | 5.71% | |
| Pitfall Trap | 5.71% | |
| Poison Trap | 5.71% | |
| Pokémon Trap | 5.71% | |
| PP-Zero Trap | 5.72% | |
| Seal Trap | 5.71% | |
| Selfdestruct Trap | 5.72% | |
| Slow Trap | 5.72% | |
| Slumber Trap | 2.86% | |
| Spin Trap | 5.71% | |
| Sticky Trap | 5.72% | |
| Summon Trap | 5.72% | |
| Trip Trap | 5.71% | |
| Warp Trap | 5.72% |
Concealed Ruins
This is a completely optional dungeon with a lot of Normal; however unlike optional dungeons from before, its unlock method is tied to story progress, so it is listed here. Feel free to skip to the next part of this walkthrough if you want to.
There's a locked chamber on floor 29 containing one of the previously mentioned exclusive items for Regirock, Regice, Registeel or Regigigas. Floor 30 contains six Treasure Boxes, which can contain one of the four types of Gummi, a Reviver Seed, or the HP-boosting Sitrus Berry.
Notably, on floor 29, outside of shops and Monster Houses, every item is almost guaranteed to be money.
Pokémon Encountered
| Pokémon | Floors | Levels | Recruit Rate | |
|---|---|---|---|---|
| Pidgey | B1-B10 | 42-44 | 8.2% | |
| Voltorb | B1-B15 | 13-16 | 6.4% | |
| Poochyena | B1-B15 | 15-18 | 8.2% | |
| Taillow | B1-B15 | 16-19 | 6.4% | |
| Loudred | B1-B15 | 42-45 | -10% | |
| Nidoqueen | B1-B29 | 42-47 | -12% | |
| Weezing | B1-B29 | 42-47 | -12% | |
| Umbreon | B1-B29 | 45-50 | -12% | |
| Murkrow | B1-B29 | 22-27 | 6.4% | |
| Delcatty | B8-B15 | 47-49 | -12% | |
| Pidgeotto | B11-B20 | 45-47 | -4.5% | |
| Shuppet | B16-B19 | 45 | 6.4% | |
| Electrode | B16-B29 | 45-47 | -4.5% | |
| Mightyena | B16-B29 | 48-50 | -4.5% | |
| Swellow | B16-B29 | 45-47 | 0.5% | |
| Exploud | B16-B29 | 45-47 | -12% | |
| Pidgeot | B21-B29 | 46-47 | -10% | |
All but one Pokemon found here are also found in the World Abyss of Seven Treasures at similar levels, so look there for the information.
- Shuppet: The basic stage of Banette found in the Sky Stairway of Seven Treasures. Works similarly to its Evolution.
Items
Ground
Kecleon Shop
8% chance to spawn.
Monster House
5% chance to spawn.
Buried items
| Item | Floors | |
|---|---|---|
| 2-250 Poké | B1-B29F | |
Traps encountered
The game will spawn 4 to 8 of these on each floor, and extra in a Monster House.
| This article is part of Project Walkthroughs, a Bulbapedia project that aims to write comprehensive step-by-step guides on each Pokémon game. |








