Walkthrough:Pokémon Mystery Dungeon: Explorers of Sky/Chapter 25

After completing Miracle Sea, to progress the story further, you need to pass a day and then complete two missions from the board. After that, when you enter Wigglytuff Guild once again, you'll realize no one is on that floor, not even Chimecho! This is quite mysterious. So, head to the next level!

You'll see the guild members crowded around three Pokémon. Your partner will wonder what's going on, and wonders why everyone's here. The two of you walk closer. Sunflora will say her famous phrase and say something's unbelievable. Bidoof is surprised that the three Pokémon they were surrounding were the real deal. Surprisingly, Loudred asks for an autograph.

Team Charm

Upset that everyone is leaving the two of you out of this, your partner asks Chatot who those Pokémon everyone is so in love with who they are. Chatot is extremely surprised, saying that it's "sticking its foot in its mouth again". The "lovely" trio is Team Charm, the ultrafamous treasure hunters! They've earned the Master Rank, which is reserved solely for teams of extraordinary skills at exploring. As expert treasure hunters, they've discovered numerous treasures. Moreover, they don't just find treasures--the three of them are strong, smart and beautiful. The style of their treasure hunting is enough to make them celebrities.

In the middle is Lopunny--she's the gorgeous one (ooh!) with long ears.

Next to her is the serenely elegant Gardevoir! Absentmindedly, Chatot mentions how beautiful she is. (ohh...)

Finally, there's Medicham. She moves and flows as if she's dancing all the time. Very cool!

But Chatot wonders why would Team Charm visit here. Suddenly, Wigglytuff steps out of his room, and says hi. All of the guild members and Team Charm turn around. Lopunny is surprised by happy to see Wigglytuff, as it's been a long time. Oh, Wigglytuff hasn't changed a bit, according to Lopunny. Medicham then speaks up, saying that seeing Wigglytuff as a guildmaster is amazing. Gardevoir agrees with Lopunny, saying it really has been a long time. Wigglytuff responds, asking if they have all been well.

Loudred is extremely confused, wondering why it's "Long time". That means...Sunflora speaks up, wondering if Wigglytuff has already been acquainted with Team Charm. Medicham "answers" for Wigglytuff, saying that Wigglytuff was a go-getter back in the day. Then, Medicham asks how Wigglytuff is nowadays. Lopunny intervenes, saying that no one could beat him. Wigglytuff is pleased. Chatot is also very confused, asking how Wigglytuff knows the beauties of Team Charm. Well, they're Wigglytuff's friends. Friends from long ago! Lopunny backs this up, saying they were partners.

No one is pleased--instead, everyone is surprised! Chatot is extremely confused, as he could not see Wigglytuff with Team Charm. Wigglytuff and Team Charm ignore this and Wigglytuff asks why Team Charm visited. Gardevoir explains that they have an important matter. Apparently, when they were exploring a long time ago, they found a mysterious key. At the time, they didn't know what the key was for, but they've found the right place.

Medicham explains from here--they discovered a place called Aegis Cave. The key they found is a perfect fit for the keyhole in the entrance. There's more--it's said that the cave holds a vast trove of treasure. Everyone is surprised! Loudred starts the sentence, but can't complete it, so Sunflora completes it for him. Lopunny asks whether Wigglytuff still has the key or not.

Wigglytuff, on the other hand, doesn't know what key Team Charm is talking about, and said he forgot. Medicham is no longer happy and gets angry, saying that they went through a lot to get that key, and now Wigglytuff may have lost it. Gardevoir is embarrassed and says some things never change, at all. Gardevoir explains to Lopunny it's time for their gift. Lopunny agrees and gives Wigglytuff a Perfect Apple. Wigglytuff is very happy at the Perfect Apple.

Gardevoir goes back to topic. Suddenly, Wigglytuff stops jumping around (though the apple is still mysteriously bouncing), since he remembers the key they got--it was shaped like an Unown. Wigglytuff promises to go look, and goes back in his room. YOOM...TAH! A huge earthquake happens and everyone is extremely surprised. Wigglytuff gets out of his room and hands the key to Lopunny. Lopunny notices the key and says it's the one, and thanks Wigglytuff.

Lopunny then offers for Wigglytuff to join them, as it will be like old times. Wigglytuff is still thinking about the Perfect Apple. All of them sweat and Gardevoir notes that Wigglytuff really hasn't changed. Lopunny tells Wigglytuff that they'll be going now--but suddenly your partner stops them. Your partner then asks a huge favor--if the two of you can exploring with them! All of the other guild members are surprised, and Loudred, Diglett, and Sunflora want to go too. Your partner then asks if you are going to come to--the only way to complete the second storyline is to say yes, so do so. (Your partner will even exclaim "That's the right answer!")

Your partner turns back to Lopunny and pleads, and everyone follows suit. Lopunny says everyone is so earnest and adorable...and says of course! Your partner thanks them, but then Lopunny explains the drill--they'll go to the entrance and you come in after them. The cave is located south of here.

Aegis Cave

At the Entrance

When you get there, Lopunny will tell you that this is Aegis Cave. Beyond this point is unknown territory--no one has been inside. Imagine what treasures await you! Corphish mentions the huge stone in the middle of everyone. Bidoof agrees, explaining the odd shaped grooves gouged out. Medicham says there has to be a trick to it, and claims she'll solve the mystery.

Lopunny asks what your team name is. Lopunny, after hearing it from you, says that's a good name, but quickly changes the subject that they should be on their way, and says that they should see who can find the treasure first--of course, they'd be disappointed if they didn't find it first.

Aegis Cave is a gimmicky dungeon, to put it simply. It's shorter than both the ice and the sea dungeons from before, and it is split into many sections like Sky Peak... But chances are you will be here quite a while, unless you get lucky. One good thing is that it has no Monster Houses. Notably, it is one of the few dungeons where you can find Keys on the ground, to unlock the locked chambers you find in various dungeons.

Once you get through the few floors of the dungeon you'll... find yourself back at the entrance. You'll realize you're not the only one--Team Charm ended up there, too. Apparently, you have to solve a mystery to move ahead. Gardevoir explains the groovings are shaped like Unown. The cave is filled with Unown. Lopunny reads that if you close your eyes, you'll move ahead, but when she closes her eyes, there's nothing. She says Team Charm will move ahead.

...You might have noticed that the Unown in the dungeon sometimes drop stones that represent their letter shape. To progress, you have to spell out the word on the marker. The problem is that whether an Unown drops its stone is random, and that's before accounting for the fact that Unown spawn randomly. The game's fourteen species limit rears its ugly head here, as each of the 28 shapes of Unown is counted separately, so there's a chance that a floor might not even have the Unown shape you're looking for (remember to check out the recruit list, as it lists each letter separately). Depending on your luck, you can either get all stones pretty much immediately, or need several trips.

By spelling out ICE with the Unown Stones and interacting with the stone marker, you reveal stairs that lead to a chamber guarded by Regice.

Regice is guaranteed to know Amnesia. The other three known moves will vary between the following: Explosion, Stomp, Icy Wind, Curse, Superpower and AncientPower.

Regice Lv.46
HP: 610
Type:
Ability:
Held item:
None

It can have STAB Icy Wind which slows you down, or AncientPower for boost, or Stomp for cringing. It does have Curse which could synergize with its health pool; however, like most solo boss fights at this point, it is not super threatening, since you have access to so many moves and items. Well, not right now, but your team should be pretty strong, and there's only one of them. Regice, like its brethren, is in E IQ group, and it has 330IQ for this fight. This means it will step back after a missed move, its defensive stats are raised but its offensive stats are lowered, and it will sometimes counterattack.

After defeating Regice, it'll falter, and transform into a mysterious light that envelopes you. After it seemingly goes inside of you, the "guardian" has granted its permission!

Second Stonemarker

You'll be lead to a similar entrance, only this one is more rocky. Suddenly, Team Charm comes up behind you! They are impressed by your battle, enough that it's almost making them look bad. Then they leave, moving forwards.

This place is the same as before, but this time you have to spell out ROCK.

Once you make around your first trip, you will find a message from Team Charm, saying they already figured out the puzzle and now it's a race to the end. So make it quick! As quick as you can, anyway.

As you might have guessed, this stone marker will lead to a Regirock chamber.

Regirock is guaranteed to know Iron Defense. The other three known moves will vary between the following: Explosion, Stomp, Rock Throw, Curse, Superpower and AncientPower.

Regirock Lv.46
HP: 610
Type:
Ability:
Held item:
None

Same deal as before, difference being that Regirock will know Iron Defense and might have Rock Throw instead of Icy Wind. However, being a Rock-type, it does get STAB with AncientPower.

Defeat Regirock, and yet another passage opens up.

Third Stonemarker

The third stone marker, that spells out STEEL. Team Charm is seemingly already ahead of you, so move out!

As before, the stone marker leads to a chamber with one of the Regis, this time Registeel.

Registeel is guaranteed to know Amnesia. The other three known moves will vary between the following: Explosion, Stomp, Metal Claw, Curse, Superpower, AncientPower and Iron Defense.

Registeel Lv.46
HP: 610
Type:
Ability:
Held item:
None

Registeel has Amnesia, but it can also have Iron Defense. Its possible STAB move is Metal Claw. But you know the drill; defeat it to move forward.

However, it's unlike before...after the barrier disappears, Team Charm will appear! All of them appear to have fainted. Lopunny asks what happened to them. Without anyone answering, Lopunny remembers--they were fighting Registeel, but then Medicham got into trouble. After that, Lopunny has no idea. Lopunny turns to you, saying that she knows you saved them, and thanks you, with Medicham adding that they owe you, as if you didn't show up in time, that would have been it for them. Gardevoir agrees, and is afraid that the three of them can never repay you for this.

Suddenly, Lopunny comes up with an idea--what if Team Charm can back you up at some point! Since it seems like Team Charm has already failed their own exploration...but then Lopunny knows what you're thinking--don't worry, Lopunny won't take your glory or the treasure.

The final section of the dungeon awaits you, Aegis Cave Pit. Thankfully, no more having to collect the Unown letters, just a short trek through five floors.

Regigigas Chamber

Your team and Team Charm have made it to this chamber. At the end of the chamber, there's a bunch of statues that look like Regigigas, standing in the middle, with Bronzong and Hitmonlee at its side. You get close when suddenly...a voice calls out!

It says: "THOSE WHO SEEK THE TREASURES SLEEPING IN THE GROUND...SHOW ALL OF YOUR POWER!" which is similar to what the previous Regis told you. Then, there's this huge flash of light and...

According to Medicham, the stone statues are alive! Lopunny turns to your team and says that you'll team up for this.

Regigigas is guaranteed to know Revenge. The other three known moves will vary between the following: ThunderPunch, Ice Punch, Confuse Ray, Knock Off, Dizzy Punch, Fire Punch, Foresight.

The Hitmonlee are guaranteed to know Mind Reader and will each know three of the following moves: Double Kick, Revenge, Meditate, Rolling Kick, Jump Kick, Brick Break, Focus Energy, Feint and Hi Jump Kick.

The Bronzong are guaranteed to know Block and will each know three of the following moves: Hypnosis, Tackle, Sunny Day, Confusion, Imprison, Confuse Ray, Extrasensory, Iron Defense and Safeguard.

Regigigas
Regigigas Lv.49
HP: 910
Type:
Ability:
Held item:
None
Hitmonlee (x4)
Hitmonlee Lv.35
HP: 110
Type:
Abilities:
Held item:
None
Bronzong (x4)
Bronzong Lv.35
HP: 110
Types:
Abilities:
Held item:
None

Team Charm will fight alongside you as allies, though you can't really control them. They are guaranteed to know one move listed below, while their other three known moves will vary between the following:

Lopunny: Pound, Splash, Magic Coat, Defense Curl, Foresight, Mirror Coat, Endure, Return, Quick Attack, Jump Kick, Baton Pass, Agility, Dizzy Punch, Charm and Bounce.

Medicham: Bide, ThunderPunch, Confusion, Fire Punch, Ice Punch, Meditate, Detect, Hidden Power, Mind Reader, Feint, Calm Mind, Force Palm, Hi Jump Kick, Psych Up and Power Trick.

Gardevoir: Double Team, Teleport, Growl, Confusion, Wish, Magical Leaf, Calm Mind, Psychic and Imprison.

Lopunny Lv.53
HP: 200
Type:
Abilities:
Held item:
None
Medicham Lv.50
HP: 210
Ability:
Held item:
None
Gardevoir Lv.52
HP: 200
Type:
Abilities:
Held item:
None

Why does he have henchmen? For the first time in a while, you are at a number disadvantage, though it's not as massive as during the graduation exam, as Team Charm helps you fight the nine enemies. Note that every enemy in this has whooping 600IQ points, so they have access to some useful IQ skills.

Regigigas is pretty bulky. In fact, at 910HP, it has more health than any other encounter in the game! Slow Start does activate, but all it does it cut its Movement Speed for roughly 7 turns, making it only act every other turn for a while. Its Attack is not affected at all, so it can use any of the punches it might have: Fire, Ice, Thunder or even Dizzy Punch. It might even have Confuse Ray just to outright inflict confusion on you, though Team Charm might also soak up the hits. Its other two possible moves, Knock Off and Foresight, do not really do anything, they're mostly there to annoy you. Regigigas is in the same IQ group as other Regis. Its IQ skills means that it will boost attacking stats of the Hitmonlee and Bronzong when it's near them, it will try to take hits for when they're at low health, it will never hit them in confusion, it will step back after missing a move, its defensive stats are raised at cost of its offensive stats, it will never its use its regular attack, it will sometimes counterattack, and it has 1/3 chance to just deny you a melee range attack.

Hitmonlee always all know Mind Reader, which temporarily makes their attacks always hit, though it doesn't matter that much. Their possible moves vary and there's a lot of STAB Fighting moves: Double Kick, Rolling Kick, Jump Kick, Hi Jump Kick, and Brick Break. They can also have Feint to get around Protect, Focus Energy for crit chance, Meditate for Attack bug... and Revenge, like Regigigas, though Revenge works like Bide in this game. Hitmonlee IQ skills means they will never hit their allies in confusion either, they will crit more often if they hit any of you with a supereffective move (Lopunny is weak to Fighting-type moves!), they cannot be put to sleep, they have increased accuracy at cost of evasion, their attacking stats will be increased the turn after missing an attack (if they do actually miss anything, given Mind Reader), their attacking stats are raised but their defensive stats are lowered, they can sometimes counterattack like Regigigas, their type matchup multipliers are more extreme due to Erratic Player, their evasion is increased when at low health, they also don't use their regular attacks, and can also stop you from using melee attacks like Regigigas.

Bronzong always have Block, stopping you from moving, though it doesn't really do much in a wide open area like this with many combatants. However, they can have Hypnosis to put you to sleep, Imprison to also block you, Confuse Ray to confuse. There's also Confusion and Extrasensory as STAB moves. There's also Safeguard to protect their entire side from status conditions, just in case you thought you could paralyze or put them to sleep. Additionally, since they have both Levitate and Heatproof, both of their type weakness are mitigated (though they're not completely immune to Fire moves). Bronzong are in the same IQ group as Regigigas, so they have same benefits.

Team Charm's Lopunny is guaranteed to know Healing Wish, which heals everyone else in the team at the cost of cutting user's health to 1, although the AI might not make her use that often. Lopunny's level-up moveset is pretty deep, so there's a lot of move that she might pull out in a given fight attempt and it's not really consistent, but there's a chance for good things like Agility or Charm, and a bit useful ones like STAB Pound, Magic Coat, Mirror Coat, Endure or Bounce... but there's also chance for Splash, which is almost as useless as it is in the main games.

Medicham always has Reversal, which might pack a solid hit if she actually gets to land it at low health, what's with STAB bonus and chance to be boosted by Pure Power. She also has a bunch of other possible moves, like the elemental punches, Detect, Mind Reader, Force Palm or Hi Jump Kick, among other things.

Gardevoir always has Future Sight, which in this game just makes the user always deal 35 damage per hit for a while. It's not reliable but it's something. Her other useful moves include Growl, which could debuff all enemies in the fight, STAB Confusion or Psychic, Imprison, or some buffing moves.

If you have a room-wide move like Discharge, Earth Power, or Blizzard, you should be able to get rid of Regigigas's allies very easily, as they have much less health than it, making the rest of the fight pretty easy. If not, though, you will be here for a while, simply having to whittle down everyone one by one.

After you defeat Regigigas, it'll fall, and Medicham will celebrate the victory. Yet suddenly...a red stone appears, similar to the gray stones back in the "clearings"! Lopunny wonders what it is. Gardevoir notices an inscription upon the stone marker, and you decide to read it. It says, "Close your eyes. then let your aura flow into the ground." Do as instructed...and your aura will spread to the ground!

An odd noise comes, and Regigigas reawakens. Medicham is surprised, and so is Gardevoir--Lopunny is afraid that you're in for another round. Instead, Regigigas roars and punches the ground. Medicham screams, and Gardevoir says that all of you have to get out.

After getting out, Gardevoir will ask if everyone's all right. Medicham answers for all of you, noting that everyone's here. Lopunny looks back at the cave entrance and wonders about the treasure. Quite disheartening, as Gardevoir put it. Medicham then notices something, and tells you to look at that--the game shows some ruins. According to Medicham, the ground heaved up, and a gap opened in the face of the cliff. Gardevoir thinks about the ground shaking earlier...and what the Regis were protecting--this must have been it!

Medicham jumps up and down, since she thinks that's where her treasures are, undisturbed. Lopunny thinks it's wonderful as well. Although it looked like it was a failure, it turned out to be a success after all! Medicham agrees. Gardevoir dances a bit too, but quickly stops and says the credit doesn't belong to them. Gardevoir turns to your team, and says the credit belongs entirely to your team. Medicham agrees, saying the treasure inside of those ruins all belong to you, and compares you with being Wigglytuff in the old days, and everyone laughs.

Gardevoir asks Medicham and Lopunny if they should go on their next adventure. Lopunny then turns to you to say goodbye--according to her, it was a pleasure!

Clearing Aegis Cave unlocks Concealed Ruins, which you can access from the crossroads.

By entering Aegis Cave again, you gain the ability to recruit the Regis. However, this might take a while, as Regirock, Regice and Registeel have only 50% chance to join that is independent of any bonuses (though Regigigas thankfully is 100%). They're all in E IQ group and their exclusive items are found at 29th floor of Concealed Ruins, the dungeon you just unlocked. As with other such chambers, only one of these items can be obtained per trip. Regigigas's item protects it from status condition, while the other three's make them take half damage from physical attacks.

Regirock, Regice and Registeel level-up moves on higher levels are pretty similar like rest of their moves, learning Charge Beam, Lock-On, Zap-Cannon, Hammer Arm and Hyper Beam. Regirock learns Stone Edge, Regice has level-up Ice Beam, while Registeel has Iron Head and Flash Cannon.

TM-wise they share similarities, like how they all can learn Focus Punch, Focus Blast and Thunderbolt, but only Regice can learn Blizzard, among other differences.

Regigigas is a curious case, as it starts with most of its level-up moveset already learned, and then learns only a move every 25 levels: leaving Zen Headbutt at 50, signature Crush Grip at 75 and Giga Impact at 100 (and that's before mentioning that 3 of its level-up moves were changed in Explorers of Sky compared to Time and Darkness due to changes in moves between Diamond/Pearl and Platinum). It too can learn Thunderbolt, Focus Punch and Focus Blast via TMs.

Pokémon Encountered

Pokémon Floors Levels Recruit Rate
Ice Aegis Cave
Zubat (Pokémon) Zubat B1-B3 16 5.5%
Golbat (Pokémon) Golbat B1-B3 45 -4.5%
Unown (Pokémon) Unown B1-B3 43 8.2%
Regice (Pokémon) Regice Regice Chamber 46 50%
Rock Aegis Cave
Zubat (Pokémon) Zubat B1-B3 16-17 5.5%
Golbat (Pokémon) Golbat B1-B3 45-46 -4.5%
Unown (Pokémon) Unown B1-B3 43-44 8.2%
Machoke (Pokémon) Machoke B2-B3 41 -4.5%
Machamp (Pokémon) Machamp B2-B3 47 -10%
Regirock (Pokémon) Regirock Regirock Chamber 46 50%
Steel Aegis Cave
Zubat (Pokémon) Zubat B1-B4 17-18 5.5%
Golbat (Pokémon) Golbat B1-B4 46-47 -4.5%
Machoke (Pokémon) Machoke B1-B4 41-42 -4.5%
Machamp (Pokémon) Machamp B1-B4 47-48 -10%
Unown (Pokémon) Unown B1-B4 44-45 8.2%
Registeel (Pokémon) Registeel Registeel Chamber 46 50%
Aegis Cave Pit
Machoke (Pokémon) Machoke B1-B3 42-43 -4.5%
Machamp (Pokémon) Machamp B1-B3 48-49 -10%
Zubat (Pokémon) Zubat B1-B3, B5 18-19 5.5%
Golbat (Pokémon) Golbat B1-B3, B5 47-48 -4.5%
Crobat (Pokémon) Crobat B1-B5 44-45 -12%
Unown (Pokémon) Unown B1-B5 45-46 8.2%
Hitmonlee (Pokémon) Hitmonlee Regigigas Chamber 35 Unrecruitable
Bronzong (Pokémon) Bronzong Regigigas Chamber 35 Unrecruitable
Regigigas (Pokémon) Regigigas Regigigas Chamber 49 100% Boss
Regice, Regirock, Registeel, and Regigigas cannot be recruited on the first visit.
The Regigigas Chamber fight has four Hitmonlee and four Bronzong.
  • Zubat/Golbat/Crobat: The infamous Zubat line. Despite how they're common in main games and one of the early antagonists being a Zubat, if you didn't unlock the optional Labyrinth Cave, this is the first time you can recruit any of them. In fact, while Golbat shows up an unrecruitable enemy in many other dungeons, Zubat and Crobat are... not seen in that many places. Zubat similarly as Golbat, and so does Crobat (though it gets Cross Poison via level-up now). Do keep in mind moves like Supersonic, Astonish, Bite, Confuse Ray or Poison Fang, though, since Golbat is much higher levelled than it was in Labyrinth Cave.
  • Unown: Unown is... very gimimcky. All it learns is Hidden Power. Not even Wide Slash and Vacuum-Cut like Ditto. Its exclusive item does give it chance to sometimes cause attackers to be confused. Levitate is a good Ability, and Unown isn't held back by base stats here... But if you're a completionist, you will hate the Unown. The Unown that spell out the necessary letters-ROCK, ICE, STEEL-they're the common ones. Every other Unown will spawn much less frequently by default, only having their spawn noticeably increased if they inherit spawn rate from unpicked Pokémon. And that's if they are picked at all.
  • Machoke/Machamp: The Evolutions of Machop, which was last seen in the optional Final Maze (but was also there all the way back at Mt. Bristle). They do get few new TMs, but otherwise work similarly to Machop.

Items

Ground

Item Floors
2-200 Poké I1-3F, R1-3F,
S1-4F, P1-5F
3-5 Gravelerock I1-3F, R1-3F,
S1-4F, P1-5F
Gravelyrock I1-3F, R1-3F,
S1-4F, P1-5F
Apple I1-3F, R1-3F,
S1-4F, P1-5F
Blue Gummi I1-3F, R1-3F,
S1-4F, P1-5F
Brown Gummi I1-3F, R1-3F,
S1-4F, P1-5F
Grass Gummi I1-3F, R1-3F,
S1-4F, P1-5F
Green Gummi I1-3F, R1-3F,
S1-4F, P1-5F
Orange Gummi I1-3F, R1-3F,
S1-4F, P1-5F
Silver Gummi I1-3F, R1-3F,
S1-4F, P1-5F
Sky Gummi I1-3F, R1-3F,
S1-4F, P1-5F
White Gummi I1-3F, R1-3F,
S1-4F, P1-5F
Black Gummi I1-3F, R1-3F,
S1-4F, P1-5F
Clear Gummi I1-3F, R1-3F,
S1-4F, P1-5F
Gold Gummi I1-3F, R1-3F,
S1-4F, P1-5F
Gray Gummi I1-3F, R1-3F,
S1-4F, P1-5F
Pink Gummi I1-3F, R1-3F,
S1-4F, P1-5F
Purple Gummi I1-3F, R1-3F,
S1-4F, P1-5F
Red Gummi I1-3F, R1-3F,
S1-4F, P1-5F
Royal Gummi I1-3F, R1-3F,
S1-4F, P1-5F
Yellow Gummi I1-3F, R1-3F,
S1-4F, P1-5F
Cheri Berry I1-3F, R1-3F,
S1-4F, P1-5F
Oran Berry I1-3F, R1-3F,
S1-4F, P1-5F
Pecha Berry I1-3F, R1-3F,
S1-4F, P1-5F
Blinker Seed I1-3F, R1-3F,
S1-4F, P1-5F
Doom Seed I1-3F, R1-3F,
S1-4F, P1-5F
Reviver Seed I1-3F, R1-3F,
S1-4F, P1-5F
Sleep Seed I1-3F, R1-3F,
S1-4F, P1-5F
Warp Seed I1-3F, R1-3F,
S1-4F, P1-5F
X-Eye Seed I1-3F, R1-3F,
S1-4F, P1-5F
Max Elixir I1-3F, R1-3F,
S1-4F, P1-5F
Escape Orb I1-3F, R1-3F,
S1-4F, P1-5F
Key I1-3F, R1-3F,
S1-4F, P1-5F

Buried items

Item Floors
2-200 Poké I1-3F, R1-3F,
S1-4F, P1-5F

Traps encountered

The game will spawn 4 to 8 of these on each floor.

Image Trap Appearance %
Chestnut Trap 5.71%
Explosion Trap 5.71%
Grimy Trap 5.71%
Gust Trap 5.71%
Mud Trap 5.71%
Pitfall Trap 5.71%
Poison Trap 5.71%
Pokémon Trap 5.71%
PP-Zero Trap 5.72%
Seal Trap 5.71%
Selfdestruct Trap 5.72%
Slow Trap 5.72%
Slumber Trap 2.86%
Spin Trap 5.71%
Sticky Trap 5.72%
Summon Trap 5.72%
Trip Trap 5.71%
Warp Trap 5.72%

Concealed Ruins

This is a completely optional dungeon with a lot of Normal; however unlike optional dungeons from before, its unlock method is tied to story progress, so it is listed here. Feel free to skip to the next part of this walkthrough if you want to.

There's a locked chamber on floor 29 containing one of the previously mentioned exclusive items for Regirock, Regice, Registeel or Regigigas. Floor 30 contains six Treasure Boxes, which can contain one of the four types of Gummi, a Reviver Seed, or the HP-boosting Sitrus Berry.

Notably, on floor 29, outside of shops and Monster Houses, every item is almost guaranteed to be money.

Pokémon Encountered

Pokémon Floors Levels Recruit Rate
Pidgey (Pokémon) Pidgey B1-B10 42-44 8.2%
Voltorb (Pokémon) Voltorb B1-B15 13-16 6.4%
Poochyena (Pokémon) Poochyena B1-B15 15-18 8.2%
Taillow (Pokémon) Taillow B1-B15 16-19 6.4%
Loudred (Pokémon) Loudred B1-B15 42-45 -10%
Nidoqueen (Pokémon) Nidoqueen B1-B29 42-47 -12%
Weezing (Pokémon) Weezing B1-B29 42-47 -12%
Umbreon (Pokémon) Umbreon B1-B29 45-50 -12%
Murkrow (Pokémon) Murkrow B1-B29 22-27 6.4%
Delcatty (Pokémon) Delcatty B8-B15 47-49 -12%
Pidgeotto (Pokémon) Pidgeotto B11-B20 45-47 -4.5%
Shuppet (Pokémon) Shuppet B16-B19 45 6.4%
Electrode (Pokémon) Electrode B16-B29 45-47 -4.5%
Mightyena (Pokémon) Mightyena B16-B29 48-50 -4.5%
Swellow (Pokémon) Swellow B16-B29 45-47 0.5%
Exploud (Pokémon) Exploud B16-B29 45-47 -12%
Pidgeot (Pokémon) Pidgeot B21-B29 46-47 -10%

All but one Pokemon found here are also found in the World Abyss of Seven Treasures at similar levels, so look there for the information.

  • Shuppet: The basic stage of Banette found in the Sky Stairway of Seven Treasures. Works similarly to its Evolution.

Items

Ground

Item Floors
2-250 Poké B1-B29F
Gaggle Specs B1-B28F
Def. Scarf B1-B28F
Joy Ribbon B1-B28F
No-Slip Cap B1-B28F
No-Stick Cap B1-B28F
Racket Band B1-B28F
Sneak Scarf B1-B28F
Special Band B1-B28F
Twist Band B1-B28F
Zinc Band B1-B28F
4-5 Iron Thorn B1-B28F
4 Silver Spike B1-B28F
4-5 Stick B1-B28F
4-5 Gravelerock B1-B28F
Gone Pebble B1-B29F
Wander Gummi B1-B29F
Cheri Berry B1-B28F
Chesto Berry B1-B28F
Oran Berry B1-B28F
Oren Berry B1-B28F
Pecha Berry B1-B28F
Rawst Berry B1-B28F
Apple B1-B28F
Blinker Seed B1-B28F
Doom Seed B1-B28F
Dough Seed B1-B28F
Dropeye Seed B1-B28F
Eyedrop Seed B1-B28F
Quick Seed B1-B28F
Reviser Seed B1-B28F
Reviver Seed B1-B28F
Sleep Seed B1-B28F
Slip Seed B1-B28F
Totter Seed B1-B28F
Via Seed B1-B28F
Warp Seed B1-B28F
X-Eye Seed B1-B28F
Max Elixir B1-B28F
Mix Elixir B1-B28F
Aerial Ace B1-B28F
Attract B1-B28F
Blizzard B1-B28F
Brick Break B1-B28F
Brine B1-B28F
Bulk Up B1-B28F
Bullet Seed B1-B28F
Calm Mind B1-B28F
Captivate B1-B28F
Dig B1-B28F
Dive B1-B28F
Dragon Claw B1-B28F
Embargo B1-B28F
Energy Ball B1-B28F
Explosion B1-B28F
Facade B1-B28F
False Swipe B1-B28F
Fire Blast B1-B28F
Flamethrower B1-B28F
Flash B1-B28F
Focus Blast B1-B28F
Focus Punch B1-B28F
Giga Drain B1-B28F
Giga Impact B1-B28F
Grass Knot B1-B28F
Gyro Ball B1-B28F
Hidden Power B1-B28F
Hyper Beam B1-B28F
Ice Beam B1-B28F
Iron Tail B1-B28F
Light Screen B1-B28F
Natural Gift B1-B28F
Overheat B1-B28F
Payback B1-B28F
Poison Jab B1-B28F
Protect B1-B28F
Psych Up B1-B28F
Psychic B1-B28F
Recycle B1-B28F
Reflect B1-B28F
Rest B1-B28F
Return B1-B28F
Roar B1-B28F
Rock Polish B1-B28F
Rock Slide B1-B28F
Roost B1-B28F
Safeguard B1-B28F
Secret Power B1-B28F
Shadow Ball B1-B28F
Shadow Claw B1-B28F
Shock Wave B1-B28F
Sleep Talk B1-B28F
Sludge Bomb B1-B28F
SolarBeam B1-B28F
Stealth Rock B1-B28F
Steel Wing B1-B28F
Swords Dance B1-B28F
Taunt B1-B28F
Thief B1-B28F
Thunder B1-B28F
Thunder Wave B1-B28F
Thunderbolt B1-B28F
Torment B1-B28F
Toxic B1-B28F
Vacuum-Cut B1-B28F
Water Pulse B1-B28F
Wide Slash B1-B28F
X-Scissor B1-B28F
All-Hit Orb B1-B28F
Blowback Orb B1-B28F
Cleanse Orb B1-B28F
Escape Orb B1-B28F
Evasion Orb B1-B28F
Foe-Fear Orb B1-B28F
Foe-Seal Orb B1-B28F
Hurl Orb B1-B28F
Petrify Orb B1-B28F
Pounce Orb B1-B28F
Radar Orb B1-B28F
Rainy Orb B1-B28F
Rebound Orb B1-B28F
Rollcall Orb B1-B28F
Scanner Orb B1-B28F
Switcher Orb B1-B28F
Trapbust Orb B1-B28F
Trawl Orb B1-B28F
Warp Orb B1-B28F
One of the following per visit to B29F
Reviver Seed B29F
Ancient Ring B29F
Ice Sash B29F
Rock Sash B29F
Steel Sash B29F
Possible Deluxe Box content
Reviver Seed B30F
Clear Gummi B30F
Orange Gummi B30F
Pink Gummi B30F
Yellow Gummi B30F
Sitrus Berry B30F

Kecleon Shop

8% chance to spawn.

Item Floors
Gold Ribbon B1-B29F
4-5 Iron Thorn B1-B29F
4 Silver Spike B1-B29F
4-5 Stick B1-B29F
4-5 Gravelerock B1-B29F
Geo Pebble B1-B29F
Chesto Berry B1-B29F
Cheri Berry B1-B29F
Oran Berry B1-B29F
Pecha Berry B1-B29F
Rawst Berry B1-B29F
Sitrus Berry B1-B29F
Blast Seed B1-B29F
Blinker Seed B1-B29F
Eyedrop Seed B1-B29F
Heal Seed B1-B29F
Life Seed B1-B29F
Plain Seed B1-B29F
Quick Seed B1-B29F
Reviver Seed B1-B29F
Sleep Seed B1-B29F
Stun Seed B1-B29F
Totter Seed B1-B29F
Vile Seed B1-B29F
Violent Seed B1-B29F
Warp Seed B1-B29F
X-Eye Seed B1-B29F
Max Elixir B1-B29F
Aerial Ace B1-B29F
Attract B1-B29F
Avalanche B1-B29F
Blizzard B1-B29F
Brick Break B1-B29F
Brine B1-B29F
Bulk Up B1-B29F
Bullet Seed B1-B29F
Calm Mind B1-B29F
Captivate B1-B29F
Charge Beam B1-B29F
Dark Pulse B1-B29F
Dig B1-B29F
Dive B1-B29F
Dragon Claw B1-B29F
Dragon Pulse B1-B29F
Drain Punch B1-B29F
Earthquake B1-B29F
Embargo B1-B29F
Endure B1-B29F
Energy Ball B1-B29F
Explosion B1-B29F
Facade B1-B29F
False Swipe B1-B29F
Fire Blast B1-B29F
Flamethrower B1-B29F
Flash B1-B29F
Flash Cannon B1-B29F
Fling B1-B29F
Focus Blast B1-B29F
Focus Punch B1-B29F
Frustration B1-B29F
Giga Drain B1-B29F
Giga Impact B1-B29F
Grass Knot B1-B29F
Gyro Ball B1-B29F
Hidden Power B1-B29F
Hyper Beam B1-B29F
Ice Beam B1-B29F
Iron Tail B1-B29F
Light Screen B1-B29F
Natural Gift B1-B29F
Overheat B1-B29F
Payback B1-B29F
Pluck B1-B29F
Poison Jab B1-B29F
Protect B1-B29F
Psych Up B1-B29F
Psychic B1-B29F
Recycle B1-B29F
Reflect B1-B29F
Rest B1-B29F
Return B1-B29F
Roar B1-B29F
Rock Polish B1-B29F
Rock Slide B1-B29F
Roost B1-B29F
Safeguard B1-B29F
Secret Power B1-B29F
Shadow Ball B1-B29F
Shadow Claw B1-B29F
Shock Wave B1-B29F
Silver Wind B1-B29F
Skill Swap B1-B29F
Sleep Talk B1-B29F
Sludge Bomb B1-B29F
SolarBeam B1-B29F
Stealth Rock B1-B29F
Steel Wing B1-B29F
Stone Edge B1-B29F
Substitute B1-B29F
Swagger B1-B29F
Swords Dance B1-B29F
Taunt B1-B29F
Thief B1-B29F
Thunder B1-B29F
Thunder Wave B1-B29F
Thunderbolt B1-B29F
Torment B1-B29F
Toxic B1-B29F
Trick Room B1-B29F
U-turn B1-B29F
Vacuum-Cut B1-B29F
Water Pulse B1-B29F
Wide Slash B1-B29F
Will-O-Wisp B1-B29F
X-Scissor B1-B29F
All-Hit Orb B1-B29F
Blowback Orb B1-B29F
Cleanse Orb B1-B29F
Decoy Orb B1-B29F
Drought Orb B1-B29F
Evasion Orb B1-B29F
Fill-In Orb B1-B29F
Foe-Fear Orb B1-B29F
Foe-Seal Orb B1-B29F
Hail Orb B1-B29F
Hurl Orb B1-B29F
Identify Orb B1-B29F
Itemizer Orb B1-B29F
Lob Orb B1-B29F
Longtoss Orb B1-B29F
Luminous Orb B1-B29F
Mobile Orb B1-B29F
Mug Orb B1-B29F
One-Shot Orb B1-B29F
Pierce Orb B1-B29F
Petrify Orb B1-B29F
Pounce Orb B1-B29F
Quick Orb B1-B29F
Radar Orb B1-B29F
Rainy Orb B1-B29F
Rebound Orb B1-B29F
Rocky Orb B1-B29F
Rollcall Orb B1-B29F
Sandy Orb B1-B29F
Scanner Orb B1-B29F
See-Trap Orb B1-B29F
Shocker Orb B1-B29F
Silence Orb B1-B29F
Sizebust Orb B1-B29F
Slow Orb B1-B29F
Slumber Orb B1-B29F
Snatch Orb B1-B29F
Stairs Orb B1-B29F
Stayaway Orb B1-B29F
Sunny Orb B1-B29F
Switcher Orb B1-B29F
Totter Orb B1-B29F
Transfer Orb B1-B29F
Trapper Orb B1-B29F
Trapbust Orb B1-B29F
Warp Orb B1-B29F

Monster House

5% chance to spawn.

Item Floors
2-250 Poké B1-B29F
Blue Gummi B1-B29F
Brown Gummi B1-B29F
Grass Gummi B1-B29F
Green Gummi B1-B29F
Orange Gummi B1-B29F
Silver Gummi B1-B29F
Sky Gummi B1-B29F
White Gummi B1-B29F
Black Gummi B1-B29F
Clear Gummi B1-B29F
Gold Gummi B1-B29F
Gray Gummi B1-B29F
Pink Gummi B1-B29F
Purple Gummi B1-B29F
Red Gummi B1-B29F
Royal Gummi B1-B29F
Yellow Gummi B1-B29F
Aerial Ace B1-B29F
Attract B1-B29F
Brick Break B1-B29F
Brine B1-B29F
Bullet Seed B1-B29F
Calm Mind B1-B29F
Dig B1-B29F
Dive B1-B29F
Embargo B1-B29F
Energy Ball B1-B29F
Explosion B1-B29F
False Swipe B1-B29F
Flash B1-B29F
Focus Blast B1-B29F
Focus Punch B1-B29F
Giga Drain B1-B29F
Giga Impact B1-B29F
Hidden Power B1-B29F
Hyper Beam B1-B29F
Iron Tail B1-B29F
Light Screen B1-B29F
Natural Gift B1-B29F
Payback B1-B29F
Poison Jab B1-B29F
Protect B1-B29F
Recycle B1-B29F
Reflect B1-B29F
Rest B1-B29F
Roar B1-B29F
Rock Slide B1-B29F
Roost B1-B29F
Safeguard B1-B29F
Shadow Claw B1-B29F
Shock Wave B1-B29F
SolarBeam B1-B29F
Stealth Rock B1-B29F
Steel Wing B1-B29F
Swords Dance B1-B29F
Taunt B1-B29F
Thunder Wave B1-B29F
Thunderbolt B1-B29F
Torment B1-B29F
Vacuum-Cut B1-B29F
Water Pulse B1-B29F
Wide Slash B1-B29F
All-Hit Orb B1-B29F
Blowback Orb B1-B29F
Cleanse Orb B1-B29F
Decoy Orb B1-B29F
Escape Orb B1-B29F
Evasion Orb B1-B29F
Foe-Fear Orb B1-B29F
Foe-Seal Orb B1-B29F
Hail Orb B1-B29F
Hurl Orb B1-B29F
Identify Orb B1-B29F
Invisify Orb B1-B29F
Itemizer Orb B1-B29F
Lob Orb B1-B29F
Longtoss Orb B1-B29F
Luminous Orb B1-B29F
Mobile Orb B1-B29F
Petrify Orb B1-B29F
Pounce Orb B1-B29F
Quick Orb B1-B29F
Radar Orb B1-B29F
Rainy Orb B1-B29F
Rebound Orb B1-B29F
Rocky Orb B1-B29F
Rollcall Orb B1-B29F
Sandy Orb B1-B29F
Scanner Orb B1-B29F
See-Trap Orb B1-B29F
Shocker Orb B1-B29F
Silence Orb B1-B29F
Sizebust Orb B1-B29F
Slow Orb B1-B29F
Slumber Orb B1-B29F
Stairs Orb B1-B29F
Stayaway Orb B1-B29F
Sunny Orb B1-B29F
Switcher Orb B1-B29F
Totter Orb B1-B29F
Transfer Orb B1-B29F
Trapper Orb B1-B29F
Trapbust Orb B1-B29F
Trawl Orb B1-B29F
Warp Orb B1-B29F

Buried items

Item Floors
2-250 Poké B1-B29F

Traps encountered

The game will spawn 4 to 8 of these on each floor, and extra in a Monster House.

Image Encounter B1-B9F B10F B1-B29F
Explosion Trap 13.77% 12.10% 11.20%
Grimy Trap 9.18% 8.06% 7.47%
Mud Trap 18.35% 16.13% 22.39%
PP-Zero Trap 9.17% 8.06% 7.46%
Seal Trap 9.18% 12.10% 11.19%
Selfdestruct Trap 4.58% 4.03% 3.73%
Slow Trap 4.58% 4.03% 3.73%
Slumber Trap 4.59% 4.03% 3.73%
Spin Trap 8.26% 7.26% 6.72%
Sticky Trap 9.17% 16.13% 14.92%
Warp Trap 9.17% 8.07% 7.46%


This article is part of Project Walkthroughs, a Bulbapedia project that aims to write comprehensive step-by-step guides on each Pokémon game.