Floors 1 and 3 are medium sized with 4-9 rooms, while floors 2 and 4 have 4-5 rooms, instead. Last floor is large, and can have anywhere between 4 and 12 rooms. There's 1-2 Wonder Tiles on each floor, 1-4 items and 2-3 starting enemies.
There are no special occurrences in this dungeon, and the player cannot be rescued if knocked out, thus making this dungeon unavailable once Craggy Coast is finished. There is light darkness in the dungeon. The turn limit is 1000 on each floor.
Unlike most other dungeons, if this dungeon is revisited through use of a glitch, it allows for recruitment. It shares this trait with Forest Path and Rock Path.