Role Play (move)

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Role Play
なりきり Change Appearance
Role Play IV.png
[[File:|center]]
Type  Psychic
Category  Status
PP  10 (max. 16)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation III
Condition  Cute
Appeal  1
Jam  0  
Makes the appeal as good as those before it.
Condition  Cute
Appeal  1
Earn +3 if the Pokémon gets the lowest score.
Condition  Cute
Appeal  0  
Jamming  0  

Role Play (Japanese: なりきり Change Appearance) is a non-damaging Template:Type2 move introduced in Generation III.

Effect

Role Play replaces the user's ability with the target's ability. Role Play cannot copy Wonder Guard or Multitype.

Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
064 Kadabra Kadabra Psychic Psychic 33 36 42 '
122 Mr. Mime Mr. Mime Psychic Psychic 40 41 43 43 '
234 Stantler Stantler Normal Normal   31 33 33 '
439 Mime Jr. Mime Jr. Psychic Psychic   43 43 '
648 Meloetta Meloetta Normal Psychic     71 '
648 Meloetta Meloetta Normal Fighting     71 '
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
096 Drowzee Drowzee Psychic Psychic KadabraAlakazamMr. Mime KadabraAlakazamMr. Mime KadabraAlakazamMr. Mime
327 Spinda Spinda Normal Normal   KadabraAlakazamMr. MimeStantler KadabraAlakazamMr. MimeStantler
511 Pansage Pansage Grass Grass     Stantler
513 Pansear Pansear Fire Fire     Stantler
515 Panpour Panpour Water Water     Stantler
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By move tutor

In Pokémon XD: Gale of Darkness

#   Pokémon Type
0151 Mew Mew
Psychic
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In HeartGold and SoulSilver

#   Pokémon Type
0035 Clefairy Clefairy
Normal
0036 Clefable Clefable
Normal
0037 Vulpix Vulpix
Fire
0038 Ninetales Ninetales
Fire
0039 Jigglypuff Jigglypuff
Normal
0040 Wigglytuff Wigglytuff
Normal
0054 Psyduck Psyduck
Water
0055 Golduck Golduck
Water
0056 Mankey Mankey
Fighting
0057 Primeape Primeape
Fighting
0063 Abra Abra
Psychic
0064 Kadabra Kadabra
Psychic
0065 Alakazam Alakazam
Psychic
0066 Machop Machop
Fighting
0067 Machoke Machoke
Fighting
0068 Machamp Machamp
Fighting
0094 Gengar Gengar
Ghost Poison
0096 Drowzee Drowzee
Psychic
0097 Hypno Hypno
Psychic
0106 Hitmonlee Hitmonlee
Fighting
0107 Hitmonchan Hitmonchan
Fighting
0122 Mr. Mime Mr. Mime
Psychic
0124 Jynx Jynx
Ice Psychic
0128 Tauros Tauros
Normal
0150 Mewtwo Mewtwo
Psychic
0151 Mew Mew
Psychic
0173 Cleffa Cleffa
Normal
0174 Igglybuff Igglybuff
Normal
0185 Sudowoodo Sudowoodo
Rock
0190 Aipom Aipom
Normal
0228 Houndour Houndour
Dark Fire
0229 Houndoom Houndoom
Dark Fire
0234 Stantler Stantler
Normal
0236 Tyrogue Tyrogue
Fighting
0237 Hitmontop Hitmontop
Fighting
0238 Smoochum Smoochum
Ice Psychic
0257 Blaziken Blaziken
Fire Fighting
0296 Makuhita Makuhita
Fighting
0297 Hariyama Hariyama
Fighting
0307 Meditite Meditite
Fighting Psychic
0308 Medicham Medicham
Fighting Psychic
0325 Spoink Spoink
Psychic
0326 Grumpig Grumpig
Psychic
0327 Spinda Spinda
Normal
0331 Cacnea Cacnea
Grass
0332 Cacturne Cacturne
Grass Dark
0352 Kecleon Kecleon
Normal
0353 Shuppet Shuppet
Ghost
0354 Banette Banette
Ghost
0359 Absol Absol
Dark
0380 Latias Latias
Dragon Psychic
0390 Chimchar Chimchar
Fire
0391 Monferno Monferno
Fire Fighting
0392 Infernape Infernape
Fire Fighting
0424 Ambipom Ambipom
Normal
0438 Bonsly Bonsly
Rock
0439 Mime Jr. Mime Jr.
Psychic
0441 Chatot Chatot
Normal Flying
0447 Riolu Riolu
Fighting
0448 Lucario Lucario
Fighting Steel
0453 Croagunk Croagunk
Poison Fighting
0454 Toxicroak Toxicroak
Poison Fighting
0459 Snover Snover
Grass Ice
0460 Abomasnow Abomasnow
Grass Ice
0480 Uxie Uxie
Psychic
0481 Mesprit Mesprit
Psychic
0482 Azelf Azelf
Psychic
0487 Giratina Giratina
Ghost Dragon
0487 Giratina Giratina
Ghost Dragon
0488 Cresselia Cresselia
Psychic
0493 Arceus Arceus
Water
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


By event

Generation V

#   Pokémon Type Obtained with
0185 185 Sudowoodo Rock Dream World
0441 441 Chatot Normal Flying Dream World
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In the manga

Pokémon Adventures


In other languages

Language Title
France Flag.png French Imitation
Germany Flag.png German Rollentausch
Greece Flag.png Greek Υπόδυση
Italy Flag.png Italian Giocodiruolo
South Korea Flag.png Korean 역할 Yeokhal
Serbia Flag.png Serbian Gluma
Spain Flag.png Spanish Imitación


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.