Electric Terrain (move): Difference between revisions

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===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Movehead/Level|Electric|6}}
{{Movehead/Level|Electric|6}}
{{Moveentry/1|082|Magneton|1|Mineral|Mineral|11{{sup/6|XY}}<br>1{{sup/6|ORAS}}}}
{{Moveentry/2|082|Magneton|1|Mineral|Mineral|11{{sup/6|XY}}<br>1{{sup/6|ORAS}}|1}}
{{Moveentry/1|310|Manectric|1|Field|Field|1, 70{{sup/6|XY}}<br>1, 60{{sup/6|ORAS}}}}
{{Moveentry/2|310|Manectric|1|Field|Field|1, 70{{sup/6|XY}}<br>1, 60{{sup/6|ORAS}}|1, 60}}
{{Moveentry/1|405|Luxray|1|Field|Field|1, 67}}
{{Moveentry/2|405|Luxray|1|Field|Field|1, 67|1, 67}}
{{Moveentry/1|462|Magnezone|1|Mineral|Mineral|11{{sup/6|XY}}<br>1{{sup/6|ORAS}}}}
{{Moveentry/2|462|Magnezone|1|Mineral|Mineral|11{{sup/6|XY}}<br>1{{sup/6|ORAS}}|1}}
{{Moveentry/1|466|Electivire|1|Human-Like|Human-Like|1, 65}}
{{Moveentry/2|466|Electivire|1|Human-Like|Human-Like|1, 65|1, 65}}
{{Movefoot|Electric}}
{{Movefoot|Electric}}


===By {{pkmn|breeding}}===
===By {{pkmn|breeding}}===
{{Movehead/Breed|Electric|6}}
{{Movehead/Breed|Electric|6}}
{{Moveentry/1|179|Mareep|2|Monster|Field|✔}}
{{Moveentry/2|174|Mareep|2|Undiscovered|Undiscovered||✔}}
{{Moveentry/1|694|Helioptile|2|Monster|Dragon|✔|<!--note=Chain breed-->}}
{{Moveentry/2|179|Mareep|2|Monster|Field|✔|✔}}
{{Moveentry/2|694|Helioptile|2|Monster|Dragon|✔|✔|<!--note=Chain breed-->}}
{{Movefoot|Electric}}
{{Movefoot|Electric}}



Revision as of 00:31, 27 November 2016

Electric Terrain
エレキフィールド Elec Field
[[File:|300px|center]]
Type  Electric
Category  Status
PP  10 (max. 16)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Affects all Pokémon on the field
Availability
Introduced  Generation VI
Condition  Clever
Appeal  0  
Jam  0  
Condition  Clever
Appeal  0  
Condition  Clever
Appeal  3 ♥♥♥
Jamming  0  
Excites the audience a lot if used first.

Electric Terrain (Japanese: エレキフィールド Elec Field) is a non-damaging Electric-type move introduced in Generation VI.

Effect

Generation VI

Electric Terrain creates terrain that envelops the field and replaces the background environment and any other terrain that is already in effect. The terrain fades after five turns.

This terrain has the following effects on Pokémon that are on the ground and not in the semi-invulnerable turn of a move.

  • It prevents affected Pokémon from being afflicted by sleep or Yawn.
    • If an affected Pokémon is already drowsy due to Yawn, it is prevented from falling asleep.
    • Rest will fail if used by an affected Pokémon.
  • It boosts the power of Electric-type moves used by affected Pokémon by 50% (regardless of whether the target of the move is affected by Electric Terrain).

If Electric Terrain is in effect, Nature Power becomes Thunderbolt, Secret Power uses the animation of Thunder Shock and may cause paralysis, and Camouflage causes the user to become Electric-type. Natural objects disappear and cannot be destroyed while Electric Terrain is in effect.

Generation VII

Pokémon with the Ability Surge Surfer have their Speed stat doubled when under the effects of Electric Terrain.

When a Pokémon with the Ability Electric Surge enters battle, Electric Terrain is automatically created.

If powered up by an Electrium Z into Z-Electric Terrain, the user's Speed stat raises one stage.

Description

Games Description
XYORAS The user electrifies the ground under everyone's feet for five turns. Pokémon on the ground no longer fall asleep.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0082 Magneton GrassIC Big.png Mineral Mineral 11XY
1ORAS
1
0310 Manectric GrassIC Big.png Field Field 1, 70XY
1, 60ORAS
1, 60
0405 Luxray GrassIC Big.png Field Field 1, 67 1, 67
0462 Magnezone GrassIC Big.png Mineral Mineral 11XY
1ORAS
1
0466 Electivire GrassIC Big.png Human-Like Human-Like 1, 65 1, 65
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII VIII IX
0174 Mareep GrassIC Big.png style="text-align:center; background:#Template:Undiscovered egg color;" width="70px" | Undiscovered style="text-align:center; width:70px; background:#Template:Undiscovered egg color;" | Undiscovered
0179 Mareep GrassIC Big.png Monster Field
0694 Helioptile GrassIC Big.png Monster Dragon
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Form change

Generation VI

# Pokémon Types Egg Groups Obtained with
025Ph Pikachu
Pikachu
Ph. D form

GrassIC Big.png Field Fairy Upon changing into the Ph. D costumeORAS
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In the anime

Clemont Luxray Electric Terrain.png
Luxray


The user electrifies the ground under everyone's feet, increasing the power of Electric-type moves.
Pokémon Method
User First Used In Notes
Luxray Luxray releases multiple bolts of yellow electricity from its body, causing its body and the surrounding area to glow yellow, powering up Electric-type moves.
Clemont's Luxray The Future Is Now, Thanks to Determination! Debut
Manectric Manectric's body becomes covered in yellow electricity, and it fires a beam of electricity from its body at the opponent. The electricity then forms into a dome-shaped cage of electricity around the opponent. When the cage appears, it will hurt the opponent, and if the opponent touches the cage, they will get hurt again.
Dohga and Ether's Manectric Volcanion and the Mechanical Marvel None
Tapu Koko Tapu Koko releases multiple rings of yellow electricity from its body, causing its body and the surrounding area to glow yellow, powering up Electric-type moves.
A wild Tapu Koko The Guardian's Challenge! None


In other languages

Language Title
Chinese Cantonese 電氣場地 Dihnhei Chèuhngdeih*
電氣領域 Dihnhei Líhngwihk*
Mandarin 電氣場地 / 电气场地 Diànqì Chǎngdì*
電氣領域 Diànqì Lǐngyù*
The Netherlands Flag.png Dutch Elektrisch veld
France Flag.png French Champ Électrifié
Germany Flag.png German Elektrofeld
Italy Flag.png Italian Campo Elettrico
South Korea Flag.png Korean 일렉트릭필드 Electric Field
Poland Flag.png Polish Elektryczna Powierzchnia*
Elektryczny Teren*
Portuguese Brazil Flag.png Brazil Terreno Elétrico
Portugal Flag.png Portugal Campo Eléctrico
Russia Flag.png Russian Электрическом Поле Elektricheskom Pole
Spain Flag.png Spanish Campo Eléctrico


Moves that change terrain
StatusIC HOME.png Grassy TerrainMisty TerrainElectric TerrainPsychic Terrain


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.