Coil (move)
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Coil とぐろをまく Coil Up | ||||||||||||
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Range
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Availability
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Coil (Japanese: とぐろをまく Coil Up) is a non-damaging Poison-type move introduced in Generation V.
Effect
Coil raises the user's Attack, Defense, and accuracy stats by one stage each.
Description
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Learnset
By leveling up
# | Pokémon | Type | Level | |||||||
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V | VI | |||||||||
023 | Ekans | Poison | 44 | 44 | ||||||
024 | Arbok | Poison | 53 | 56 | ||||||
206 | Dunsparce | Normal | 43 | 37 | 37 | |||||
336 | Seviper | Poison | 64 | 49 | 48 46 | |||||
350 | Milotic | Water | 44 | |||||||
367 | Huntail | Water | 45 | |||||||
368 | Gorebyss | Water | 45 | |||||||
495 | Snivy | Grass | 31 | 31 | ||||||
496 | Servine | Grass | 36 | 36 | ||||||
497 | Serperior | Grass | 38 | 38 | ||||||
603 | Eelektrik | Electric | 54 | 54 | ||||||
604 | Eelektross | Electric | 1 | |||||||
718 | Zygarde | Dragon | Ground | 80 | ||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other generations
Trivia
- Coil, along with Quiver Dance, Geomancy, and Shell Smash, are the only moves that raise three stats at once.
- This move, along with Hone Claws and Acupressure, are the only moves that raise the accuracy stat.
- This is the only Poison-type status move that doesn't include any poison-related words in its name.
In other languages
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Variations of the move Quiver Dance | ||
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |