Acupressure (move)
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Acupressure つぼをつく Point Strike | ||||||||||||
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Range
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Availability
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Acupressure (Japanese: つぼをつく Point Strike) is a non-damaging Normal-type move introduced in Generation IV.
Effect
Generation IV
Acupressure chooses one of the target's stats at random and raises it by two stages. It can raise either the target's Attack, Defense, Special Attack, Special Defense, Speed, accuracy or evasion stat but will not attempt to raise a stat that is already maximized, meaning that the move will fail if all stats are maximized. Acupressure will also fail if the target is under the effects of Substitute.
In a Double Battle, Acupressure can target an adjacent ally or the user itself.
Generation V
Acupressure will no longer fail if the target is the user while behind a substitute; it will still fail if targeting an ally behind a Substitute.
Generation VI
Acupressure will fail if used on an ally that is protected by Crafty Shield, but not if used on the user.
Description
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Learnset
By leveling up
# | Pokémon | Type | Level | |||||||
---|---|---|---|---|---|---|---|---|---|---|
IV | V | VI | ||||||||
084 | Doduo | Normal | Flying | 28 | 28 | 28 29 | ||||
085 | Dodrio | Normal | Flying | 28 | 28 | 28 29 | ||||
307 | Meditite | Fighting | Psychic | 39 | 39 33 | |||||
308 | Medicham | Fighting | Psychic | 42 | 42 33 | |||||
451 | Skorupi | Poison | Bug | 17 | 17 | 13 | 13 | |||
452 | Drapion | Poison | Dark | 17 | 17 | 13 | 13 | |||
556 | Maractus | Grass | 29 | 29 | ||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Type | Father | |||||||
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IV | V | VI | ||||||||
072 | Tentacool | Water | Poison | |||||||
213 | Shuckle | Bug | Rock | |||||||
453 | Croagunk | Poison | Fighting | no | ||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
Special move
Generation V
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In the manga
In the Pokémon Adventures manga
The user stabs itself to improve its stats. | |||
Pokémon | Method | ||
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User | First Chapter Used In | Notes | |
Skorupi stabs its head with the pincers on its tail, raising one of its stats at random. | |||
Harry's Skorupi | All About Arceus IX | Debut |
In other generations
In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |
- Articles needing better pictures
- Moves
- Moves that can target the user or an adjacent ally
- Normal-type moves
- Cool moves
- Status moves
- Generation IV moves
- Moves that can raise the user's Attack
- Moves that can raise the user's Defense
- Moves that can raise the user's Special Attack
- Moves that can raise the user's Special Defense
- Moves that can raise the user's Speed
- Moves that can raise the user's evasion
- Moves that can raise the user's accuracy
- Moves that can raise the target's Attack
- Moves that can raise the target's Defense
- Moves that can raise the target's Special Attack
- Moves that can raise the target's Special Defense
- Moves that can raise the target's Speed
- Moves that can raise the target's evasion
- Moves that can raise the target's accuracy