Ishihara's House: Difference between revisions
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Latest revision as of 03:49, 29 September 2024
Ishihara's House (Japanese: Mr.イシハラの家 Mr. Ishihara's House), initially displayed as ??'s House (Japanese: ??の家 ??'s House) in the first game, is a location found in Pokémon Trading Card Game and its sequel, Pokémon Trading Card Game 2: The Invasion of Team GR!.
Pokémon Trading Card Game
In Pokémon Trading Card Game, this house is initially empty and its name is displayed as "??'s House". According to a note written on a bookshelf in his house, Ishihara has left to search for rare cards called Phantom Cards. In the Virtual Console release, the player character is no longer able to interact with the bookshelf because the Phantom Cards have become unavailable due to the lack of Card Pop!.
Talking to any of these people causes Ishihara to become available at his house:
- The Woman near the potted plant at the corner of the west room of the Rock Club.
- The Lad near the potted plant at the corner of the west room of the Science Club.
- The Chap near the PC at the west room of the Fire Club.
Once the player saves and resets the game, then talks again with any of the three people mentioned above, Ishihara becomes available to trade cards and the name of his house changes to "Ishihara's House". After each trade, the player has to save and reset the game and talk to any of these three people once more if they want to trade with Ishihara again.
If the player defeats the three Club Members of the Grass Club, the Club Master Nikki appears at Ishihara's house. If the house's name was still shown as "??'s House" and Ishihara was still unavailable, the full house name appears but Ishihara does not become available at this point. You still need to talk to one of the other people for him to appear.
Trade | Required card and event | |
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Flying Pikachu | Ditto | |
Surfing Pikachu | Clefable | |
Surfing Pikachu | Chansey Defeat the Grand Masters and the Champion | |
After Ishihara trades these three cards, Ishihara leaves the house again and does not return. The aforementioned Woman from the Rock Club and the Lad from the Science Club say that Ishihara has left in search of a rare card.
Ronald can be found here, strengthening his deck, after the player has defeated him for the final time.
Pokémon Trading Card Game 2: The Invasion of Team GR!
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: Which events unlock Ishihara's trades and how do the relocation to his villa work? |
In Pokémon Trading Card Game 2: The Invasion of Team GR!, the full name "Mr.イシハラの家" (Mr. Ishihara's House) is displayed and Ishihara is available at his house since the beginning. After the player has defeated Fort Leader Kamiya at the GR Fighting Fort, Ishihara begin to moves to his villa, but returns to his house randomly.
Trade | Required card and event | |
---|---|---|
Flying Pikachu | Clefairy Earn GR Coin's second fragment | |
Togepi | Clefable | |
Marill | Dragonite | |
Surfing Pikachu | Moltres | |
Surfing Pikachu | Articuno Acces to the GR Island | |
Flying Pikachu | Zapdos Defeat Biruritchi | |
Bill's PC | Dark Dragonite | |
After Ishihara trades these seven cards, he moves again to his villa and challenges the player in a duel with his Very Rare Card Deck.
Layout
TCG GB1 | TCG GB2 |
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Trivia
- In Pokémon Trading Card Game, Ishihara's house has the same theme music as the Mason Laboratory and the overworld. In Pokémon Trading Card Game 2: The Invasion of Team GR!, however, it has its own unique theme music.
In other languages
- Ishihara's House
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- ??'s House
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Related articles
TCG Islands | ||||||||
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This article is part of both Project TCG and Project Locations, Bulbapedia projects that, together, aim to write comprehensive articles on the Pokémon TCG and Locations, respectively. |