Club
This article is incomplete. Please feel free to edit this article to add missing information and complete it. Reason: Information about Battle Center and Gift Center |
A Club is type of place in the video games Pokémon Trading Card Game and Pokémon Trading Card Game 2: The Invasion of Team GR!.
Overview
It is similar to a Gym in a way that there are eight Clubs and they give out Master Medals after defeating the Club Master, just like how Gyms give out Badges after defeating the Gym Leader. One difference is that the player can challenge any club in any order. Each club has a west and north room, with the north room being the main battling area. The west room of each club always has a Battle Center, Gift Center, and a PC. The Battle Center allows you to battle another player, but you need to use a Link Cable. The Gift Center allows you to receive or send cards or deck configurations. In order to perform either of these actions, both consoles need need to be positioned close to each other. The PC can be used to access your card album, read mail, or open the game's glossary. You can also print cards and deck configurations, but you need a Game Boy Printer to do so.
The eight clubs are:
- Water Club: Club Master Amy
- Fire Club: Club Master Ken
- Lightning Club: Club Master Isaac
- Science Club: Club Master Rick
- Grass Club: Club Master Nikki
- Rock Club: Club Master Gene
- Fighting Club: Club Master Mitch
- Psychic Club: Club Master Murray
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This article is part of both Project TCG and Project Locations, Bulbapedia projects that, together, aim to write comprehensive articles on the Pokémon Trading Card Game and locations, respectively. |