Zone (Masters): Difference between revisions
m (→By item move) |
Storm Aurora (talk | contribs) (revised intro to make it clearer that this mechanic has only appeared in masters, added the final zone to the intro, added info about zone setters + related passives added in the last six months, added info about field sync pairs who can set zone with their sync move, minor edits) |
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[[File:Steel Zone Masters.png|thumb|230px|Activating a Steel Zone]] | [[File:Steel Zone Masters.png|thumb|230px|Activating a Steel Zone]] | ||
'''Zone''' (Japanese: '''ゾーン''' ''Zone'') is a type of field effect in | '''Zone''' (Japanese: '''ゾーン''' ''Zone'') is a type of field effect in [[Pokémon Masters EX]] that affects all Pokémon on the field. Only one type of zone may be present at a time, with any new zone put in place overwriting the previous zone. Zones can run concurrently alongside [[weather]] and [[terrain]]. Similar to these field effects, zones will last for 45 seconds (not including [[sync move]]s or [[Max Move]]s), unless the same type of zone is summoned again or a Pokémon on the field has a certain skill that extends the duration of zones. | ||
There are | There are thirteen types of zones, one for each type whose moves are not powered up by a weather or terrain effect. In order of release, the zones are Ghost Zone, Dragon Zone, Steel Zone, Dark Zone, Flying Zone, Bug Zone, Ground Zone, Fighting Zone, Fairy Zone, Poison Zone, Rock Zone, Ice Zone, and Normal Zone. Each zone powers up attacks of the corresponding type (e.g., Ghost Zone powers up {{type|Ghost}} moves). | ||
==Creating zones== | ==Creating zones== | ||
Zone effects may be applied through {{DL|List of moves (Masters)|Wishes|item moves}}, Trainer moves, buddy moves, and {{mas|Skill}}s. | Zone effects may be applied through {{DL|List of moves (Masters)|Wishes|item moves}}, Trainer moves, buddy moves, and {{mas|Skill}}s. Some [[File:Masters Field.png|32px]]Field sync pairs can set a zone using their [[sync move]] after being raised to {{6EX}} (including those with the Field EX role). | ||
===By item move=== | ===By item move=== | ||
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| Bug Wish<br>[[File:Masters Bug Wish.png|75px]] | | Bug Wish<br>[[File:Masters Bug Wish.png|75px]] | ||
| style="background-color:#{{bug color}}" | {{color|fff|Bug Zone}} | | style="background-color:#{{bug color}}" | {{color|fff|Bug Zone}} | ||
| {{mas|Ingo}} ({{DL|Ingo (Masters)|Accelgor|Special Costume}}) & {{p|Accelgor}} | | {{mas|Ingo}} ({{DL|Ingo (Masters)|Accelgor|Special Costume}}) & {{p|Accelgor}}<!--<br>{{mas|Viola}} ({{DL|Viola (Masters)|Vivillon (Icy Snow Pattern)|Holiday 2023}}) & {{p|Vivillon}}--> | ||
|- | |- | ||
| Dark Wish<br>[[File:Masters Dark Wish.png|75px]] | | Dark Wish<br>[[File:Masters Dark Wish.png|75px]] | ||
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| Fairy Wish<br>[[File:Masters Fairy Wish.png|75px]] | | Fairy Wish<br>[[File:Masters Fairy Wish.png|75px]] | ||
| style="background-color:#{{fairy color}}" | Fairy Zone | | style="background-color:#{{fairy color}}" | Fairy Zone | ||
| [[Sygna Suit]] {{mas|Wally}} & {{p|Gardevoir}}<br>[[Sygna Suit]] {{mas|Hau}} & {{p|Tapu Koko}} | | [[Sygna Suit]] {{mas|Wally}} & {{p|Gardevoir}}/[[Mega Evolution (Masters)|Mega Gardevoir]]<br>[[Sygna Suit]] {{mas|Hau}} & {{p|Tapu Koko}} | ||
|- | |- | ||
| Flying Wish<br>[[File:Masters Flying Wish.png|75px]] | | Flying Wish<br>[[File:Masters Flying Wish.png|75px]] | ||
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| Ground Wish<br>[[File:Masters Ground Wish.png|75px]] | | Ground Wish<br>[[File:Masters Ground Wish.png|75px]] | ||
| style="background-color:#{{ground color}}" | Ground Zone | | style="background-color:#{{ground color}}" | Ground Zone | ||
| {{mas|Courtney}} & {{p|Camerupt}} | | {{mas|Courtney}} & {{p|Camerupt}}/[[Mega Evolution (Masters)|Mega Camerupt]] | ||
|- | |- | ||
| Ice Wish<br>[[File:Masters Ice Wish.png|75px]] | | Ice Wish<br>[[File:Masters Ice Wish.png|75px]] | ||
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| Rock Wish<br>[[File:Masters Rock Wish.png|75px]] | | Rock Wish<br>[[File:Masters Rock Wish.png|75px]] | ||
| style="background-color:#{{rock color}}" | {{color|fff|Rock Zone}} | | style="background-color:#{{rock color}}" | {{color|fff|Rock Zone}} | ||
| [[Sygna Suit]] {{DL|Diantha (Masters)|Diancie|Diantha}} & {{p|Diancie}} | | [[Sygna Suit]] {{DL|Diantha (Masters)|Diancie|Diantha}} & {{p|Diancie}}/[[Mega Evolution (Masters)|Mega Diancie]] | ||
|- | |- | ||
| style="{{roundybl|5px}}" | Steel Wish<br>[[File:Masters Steel Wish.png|75px]] | | style="{{roundybl|5px}}" | Steel Wish<br>[[File:Masters Steel Wish.png|75px]] | ||
| style="background-color:#{{steel color}}" | Steel Zone | | style="background-color:#{{steel color}}" | Steel Zone | ||
| style="{{roundybr|5px}}" | {{mas|Marnie}} ({{DL|Marnie (Masters)|Mawile|Palentine's 2022}}) & {{p|Mawile}} | | style="{{roundybr|5px}}" | {{mas|Marnie}} ({{DL|Marnie (Masters)|Mawile|Palentine's 2022}}) & {{p|Mawile}}/[[Mega Evolution (Masters)|Mega Mawile]] | ||
|} | |} | ||
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** Ghost Zone | ** Ghost Zone | ||
|[[File:VSLillie Special Costume Masters.png|75px]]<br>{{mas|Lillie}} (Special Costume) & {{p|Polteageist}} | |[[File:VSLillie Special Costume Masters.png|75px]]<br>{{mas|Lillie}} (Special Costume) & {{p|Polteageist}} | ||
|- style="background:#fff" | |||
|Mutual Understanding! | |||
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}} | |||
| colspan=2 | Turns the field of play's zone into a Dark Zone. (A Dark Zone powers up Dark-type attacks.) Raises an ally's Speed by 4 stat ranks. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of an ally by 2 ranks. | |||
|[[File:VSAkari Masters.png|75px]]<br>{{mas|Akari}} & {{rf|Hisuian}} {{p|Samurott}} | |||
|- style="background:#fff" | |||
|The Show Begins! | |||
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}} | |||
| colspan=2 | Turns the field of play's zone into a Poison Zone. (A Poison Zone powers up Poison-type attacks.) Raises the user's Sp. Atk and critical-hit rate by 2 stat ranks. | |||
|[[File:VSPiers Sygna Masters.png|75px]]<br>[[Sygna Suit]] {{mas|Piers}} & {{p|Toxtricity}} | |||
|- style="background:#fff" | |- style="background:#fff" | ||
| style="{{roundybl|5px}}" | Triumphant Research! | | style="{{roundybl|5px}}" | Triumphant Research! | ||
| style="background-color:#{{fighting color}}" | {{color|fff|Fighting Zone}} | | style="background-color:#{{fighting color}}" | {{color|fff|Fighting Zone}} | ||
| colspan=2 | Turns the field of play’s zone into a Fighting Zone. (A Fighting Zone powers up Fighting-type attacks.) Raises the user’s Speed by 3 stat ranks. Lowers the user’s Sp. Def by 1 stat rank. | | colspan=2 | Turns the field of play’s zone into a Fighting Zone. (A Fighting Zone powers up Fighting-type attacks.) Raises the user’s Speed by 3 stat ranks. Lowers the user’s Sp. Def by 1 stat rank. | ||
| style="{{roundybr|5px}}" | [[File:VSHop Champion Masters.png|75px]]<br>{{mas|Hop}} (Champion) & {{p|Zapdos}} | | style="{{roundybr|5px}}" | [[File:VSHop Champion Masters.png|75px]]<br>{{mas|Hop}} (Champion) & {{rf|Galarian}} {{p|Zapdos}} | ||
|} | |} | ||
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! Playable users | ! Playable users | ||
! style="{{roundytr|5px}}" | Recurring opponents | ! style="{{roundytr|5px}}" | Recurring opponents | ||
|- style="background:#fff" | |||
| 1st S-Move: Poison Zone | |||
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}} | |||
| After using sync move (first time only) | |||
| [[Sygna Suit]] {{mas|Roxie}} and {{p|Toxtricity}} | |||
| - | |||
|- style="background:#fff" | |||
| Amped and Vibed | |||
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}} | |||
| After using max move (first time only) | |||
| [[Sygna Suit]] {{mas|Roxie}} and {{p|Toxtricity}} | |||
| - | |||
|- style="background:#fff" | |- style="background:#fff" | ||
| Arctic Arrival | | Arctic Arrival | ||
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| Upon entry (first time only) and after using sync move | | Upon entry (first time only) and after using sync move | ||
| [[Sygna Suit]] {{mas|Cynthia}} {{DL|Cynthia (Masters)|Lucario|(Aura)}} & {{p|Lucario}} | | [[Sygna Suit]] {{mas|Cynthia}} {{DL|Cynthia (Masters)|Lucario|(Aura)}} & {{p|Lucario}} | ||
| - | |||
|- style="background:#fff" | |||
| Debut: Ghost Zone | |||
| style="background-color:#{{ghost color}}" | {{color|fff|Ghost Zone}} | |||
| Upon entry (first time only) | |||
| {{mas|Victor}} and {{p|Spectrier}} | |||
| - | | - | ||
|- style="background:#fff" | |- style="background:#fff" | ||
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| - | | - | ||
| - <!--probably some extreme battle opponent or something--> | | - <!--probably some extreme battle opponent or something--> | ||
|- style="background:#fff" | |||
| S-Move: Dark Zone | |||
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}} | |||
| After using sync move | |||
| {{mas|Selene}} and {{p|Umbreon}} | |||
| - | |||
|- style="background:#fff" | |- style="background:#fff" | ||
| style="{{roundybl|5px}}" | Steel Surroundings | | style="{{roundybl|5px}}" | Steel Surroundings | ||
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| - | | - | ||
| style="{{roundybr|5px}}" | - <!--probably some extreme battle opponent or something--> | | style="{{roundybr|5px}}" | - <!--probably some extreme battle opponent or something--> | ||
|} | |||
===By [[6★ EX]] [[sync move]]=== | |||
The following field sync pairs, when raised to 6★ EX, will implement a zone just before their sync move is used for the first time in a battle. The duration of this zone is also extended. Sync pairs with a field EX role need to be raised to 6★ EX and receive a Field Roll Cake in order to access this effect. | |||
{| class="roundy" style="margin:left; background:#{{orange color}}; border:3px solid #{{gold color}}; text-align:center" | |||
|- style="background:#{{gold color light}}" | |||
! style="{{roundytl|5px}}" | Sync pair | |||
! Zone | |||
! Role | |||
! EX role | |||
! style="{{roundytr|5px}}" | Move name | |||
|- style="background:#fff" | |||
| [[File:VSAkari Masters.png|75px]]<br>{{mas|Akari}} & {{rf|Hisuian}} {{p|Samurott}} | |||
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}} | |||
| [[File:Masters Field.png|32px]]<br>Field | |||
| [[File:Masters Physical Strike.png|32px]]<br>Physical Strike | |||
| Master Crafter Ceaseless Edge | |||
|- style="background:#fff" | |||
| [[File:VSGiovanni Masters.png|75px]]<br>{{mas|Giovanni}} & {{p|Rhydon}} | |||
| style="background-color:#{{ground color}}" | Ground Zone | |||
| [[File:Masters Field.png|32px]]<br>Field | |||
| [[File:Masters Physical Strike.png|32px]]<br>Physical Strike | |||
| Remembering the Past Ground Impact | |||
|- style="background:#fff" | |||
| [[File:VSNate Champion Masters.png|75px]]<br>{{mas|Nate}} ({{DL|Nate (Masters)|Haxorus|Champion}}) & {{p|Haxorus}} | |||
| style="background-color:#{{dragon color}}" | {{color|fff|Dragon Zone}} | |||
| [[File:Masters Physical Strike.png|32px]]<br>Physical Strike | |||
| [[File:Masters Field.png|32px]]<br>Field | |||
| Resonating Will Dragon Claw | |||
|- style="background:#fff" | |||
| [[File:VSThorton Masters.png|75px]]<br>{{mas|Thorton}} & {{p|Magnezone}} | |||
| style="background-color:#{{steel color}}" | Steel Zone | |||
| [[File:Masters Field.png|32px]]<br>Field | |||
| [[File:Masters Support.png|32px]]<br>Support | |||
| One Hundred Percent Steel Beam | |||
|- style="background:#fff" | |||
| style="{{roundybl|5px}}" | [[File:VSVictor Masters.png|75px]]<br>{{mas|Victor}} & {{p|Spectrier}} | |||
| style="background-color:#{{ghost color}}" | {{color|fff|Ghost Zone}} | |||
| [[File:Masters Field.png|32px]]<br>Field | |||
| None | |||
| style="{{roundybr|5px}}" | Night Dash Ghost Beam | |||
<!--|- style="background:#fff" | |||
| style="{{roundybl|5px}}" | [[File:VSViola Holiday 2023 Masters.png|75px]]<br>{{mas|Viola}} ({{DL|Viola (Masters)|Vivillon (Icy Snow Pattern)|Holiday 2023}}) & {{p|Vivillon}} | |||
| style="background-color:#{{bug color}}" | {{color|fff|Bug Zone}} | |||
| [[File:Masters Field.png|32px]]<br>Field | |||
| [[File:Masters Support.png|32px]]<br>Tech | |||
| style="{{roundybr|5px}}" | Mystical Icy Snow Dance Bug Beam--> | |||
|} | |} | ||
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|— | |— | ||
|Clears the entire terrain and zone effects. Clears all field effects from the opponents' field of play. Lowers the target's [[Evasion|evasiveness]] by one stat rank. | |Clears the entire terrain and zone effects. Clears all field effects from the opponents' field of play. Lowers the target's [[Evasion|evasiveness]] by one stat rank. | ||
| style="{{roundybr|5px}}" | {{mas|Lisia}} & {{p|Altaria}}<br>{{mas|Darach}} & {{p|Staraptor}} | | style="{{roundybr|5px}}" | {{mas|Lisia}} & {{p|Altaria}}<br>{{mas|Darach}} & {{p|Staraptor}}<br>{{mas|Falkner}} and {{p|Pidgeot}} | ||
|} | |} | ||
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| style="background-color:#{{flying color}}" | {{color|fff|Flying Zone}} | | style="background-color:#{{flying color}}" | {{color|fff|Flying Zone}} | ||
| Quickly charges the move gauge | | Quickly charges the move gauge | ||
|- | |||
| Ally Sets WTZ: Special Boost ↑1 9 | |||
| Any | |||
| Increases the user's Special Moves ↑ Next effect by 1 rank | |||
|- | |||
| Ally Sets WTZ: Team Speed ↑ 9 | |||
| Any | |||
| Raises the Speed of all allied sync pairs by 1 rank | |||
|- | |||
| Amped and Vibed | |||
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}} | |||
| Extends the duration of the zone | |||
|- | |- | ||
| Barrel Roll 2 | | Barrel Roll 2 | ||
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| style="background-color:#{{fighting color}}" | {{color|fff|Fighting Zone}} | | style="background-color:#{{fighting color}}" | {{color|fff|Fighting Zone}} | ||
| Restores 1/10 of the user's maximum HP when their Pokémon takes an action | | Restores 1/10 of the user's maximum HP when their Pokémon takes an action | ||
|- | |||
| Bug Zone: Team Attack Move DR 2 | |||
| style="background-color:#{{bug color}}" | {{color|fff|Bug Zone}} | |||
| Reduces damage taken from attack moves for all allied sync pairs | |||
|- | |||
| Dark Zone: Attack Move DR 2 | |||
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}} | |||
| Reduces damage taken from attack moves | |||
|- | |||
| Dark Zone: S-Moves ↑ 5 | |||
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}} | |||
| Powers up sync moves | |||
|- | |||
| Dark Zone: Team Crit Immunity | |||
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}} | |||
| Protects all allied sync pairs against critical hits | |||
|- | |- | ||
| Draconic Acceleration 2 | | Draconic Acceleration 2 | ||
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| style="background-color:#{{dragon color}}" | {{color|fff|Dragon Zone}} | | style="background-color:#{{dragon color}}" | {{color|fff|Dragon Zone}} | ||
| Powers up sync moves | | Powers up sync moves | ||
|- | |||
| Dragon Zone: Attack Move DR 2 | |||
| style="background-color:#{{dragon color}}" | {{color|fff|Dragon Zone}} | |||
| Reduces damage taken from attack moves | |||
|- | |||
| Dragon Zone: Interference Immunity | |||
| style="background-color:#{{dragon color}}" | {{color|fff|Dragon Zone}} | |||
| Prevents the user from flinching, becoming confused, or becoming trapped | |||
|- | |- | ||
| Earthen Power 5 | | Earthen Power 5 | ||
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| style="background-color:#{{fighting color}}" | {{color|fff|Fighting Zone}} | | style="background-color:#{{fighting color}}" | {{color|fff|Fighting Zone}} | ||
| Has a 50% chance of restoring the user's HP when hit by an attack move | | Has a 50% chance of restoring the user's HP when hit by an attack move | ||
|- | |||
| Haunted Acceleration 3 | |||
| style="background-color:#{{ghost color}}" | {{color|fff|Ghost Zone}} | |||
| Quickly charges the move gauge | |||
|- | |- | ||
| Haunted Healing 1 | | Haunted Healing 1 | ||
| style="background-color:#{{ghost color}}" | {{color|fff|Ghost Zone}} | | style="background-color:#{{ghost color}}" | {{color|fff|Ghost Zone}} | ||
| Restores 1/10 of the user's maximum HP when their Pokémon takes an action | | Restores 1/10 of the user's maximum HP when their Pokémon takes an action | ||
|- | |||
| Haunted Power 2 | |||
| style="background-color:#{{ghost color}}" | {{color|fff|Ghost Zone}} | |||
| Powers up moves | |||
|- | |- | ||
| Ice Zone Extension 3 | | Ice Zone Extension 3 | ||
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| style="background-color:#{{steel color}}" | Steel Zone | | style="background-color:#{{steel color}}" | Steel Zone | ||
| Reduces damage taken from attack moves | | Reduces damage taken from attack moves | ||
|- | |||
| Normal Zone: HP Recovery 1 | |||
| style="background-color:#{{normal color}}" | Normal Zone | |||
| Restores 1/10 of the user's maximum HP when their Pokémon takes an action | |||
|- | |||
| Normal Zone: MG → 2 | |||
| style="background-color:#{{normal color}}" | Normal Zone | |||
| Quickly charges the move gauge | |||
|- | |||
| Poison Zone Extension 2 | |||
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}} | |||
| Extends the duration of the zone | |||
|- | |||
| Poison Zone: HP Recovery 1 | |||
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}} | |||
| Restores 1/10 of the user's maximum HP when their Pokémon takes an action | |||
|- | |||
| Poison Zone: Moves ↑ 3 | |||
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}} | |||
| Powers up moves | |||
|- | |||
| Poison Zone: S-Moves ↑ 9 | |||
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}} | |||
| Powers up sync moves | |||
|- | |- | ||
| Poisonous Acceleration 2 | | Poisonous Acceleration 2 | ||
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}} | |||
| Quickly charges the move gauge | |||
|- | |||
| Poisonous Acceleration 3 | |||
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}} | | style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}} | ||
| Quickly charges the move gauge | | Quickly charges the move gauge | ||
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==In other languages== | ==In other languages== | ||
{{Langtable|color={{ | {{Langtable|color={{gold color light}}|bordercolor={{orange color}} | ||
|zh_yue=領域 ''{{tt|Líhngwihk|Domain}}'' | |zh_yue=領域 ''{{tt|Líhngwihk|Domain}}'' | ||
|zh_cmn=領域 ''{{tt|Lǐngyù|Domain}}'' | |zh_cmn=領域 ''{{tt|Lǐngyù|Domain}}'' |
Revision as of 06:49, 29 November 2023
Zone (Japanese: ゾーン Zone) is a type of field effect in Pokémon Masters EX that affects all Pokémon on the field. Only one type of zone may be present at a time, with any new zone put in place overwriting the previous zone. Zones can run concurrently alongside weather and terrain. Similar to these field effects, zones will last for 45 seconds (not including sync moves or Max Moves), unless the same type of zone is summoned again or a Pokémon on the field has a certain skill that extends the duration of zones.
There are thirteen types of zones, one for each type whose moves are not powered up by a weather or terrain effect. In order of release, the zones are Ghost Zone, Dragon Zone, Steel Zone, Dark Zone, Flying Zone, Bug Zone, Ground Zone, Fighting Zone, Fairy Zone, Poison Zone, Rock Zone, Ice Zone, and Normal Zone. Each zone powers up attacks of the corresponding type (e.g., Ghost Zone powers up Ghost-type moves).
Creating zones
Zone effects may be applied through item moves, Trainer moves, buddy moves, and Skills. Some Field sync pairs can set a zone using their sync move after being raised to 6★ EX (including those with the Field EX role).
By item move
Item move | Zone | Playable users |
---|---|---|
Bug Wish |
Bug Zone | Ingo (Special Costume) & Accelgor |
Dark Wish |
Dark Zone | Sygna Suit Cyrus & Darkrai |
Dragon Wish |
Dragon Zone | Lucas & Dialga |
Fairy Wish |
Fairy Zone | Sygna Suit Wally & Gardevoir/Mega Gardevoir Sygna Suit Hau & Tapu Koko |
Flying Wish |
Flying Zone | Skyla (Anniversary 2022) & Tornadus |
Ghost Wish |
Ghost Zone | Sygna Suit Cynthia (Renegade) & Giratina |
Ground Wish |
Ground Zone | Courtney & Camerupt/Mega Camerupt |
Ice Wish |
Ice Zone | Irida & Glaceon |
Normal Wish |
Normal Zone | Palmer & Regigigas |
Poison Wish |
Poison Zone | Iris (Fall 2022) & Naganadel |
Rock Wish |
Rock Zone | Sygna Suit Diantha & Diancie/Mega Diancie |
Steel Wish |
Steel Zone | Marnie (Palentine's 2022) & Mawile/Mega Mawile |
By Trainer move
Name | Zone | Effect | Trainer | |
---|---|---|---|---|
It's Teatime! | Ghost Zone | Activates one of several additional effects at random. Raises the Sp. Atk of all allied sync pairs by 2 stat ranks. Applies the Gradual Healing effect to all allied sync pairs. | Possible additional effects:
|
Lillie (Special Costume) & Polteageist |
Mutual Understanding! | Dark Zone | Turns the field of play's zone into a Dark Zone. (A Dark Zone powers up Dark-type attacks.) Raises an ally's Speed by 4 stat ranks. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of an ally by 2 ranks. | Akari & Hisuian Samurott | |
The Show Begins! | Poison Zone | Turns the field of play's zone into a Poison Zone. (A Poison Zone powers up Poison-type attacks.) Raises the user's Sp. Atk and critical-hit rate by 2 stat ranks. | Sygna Suit Piers & Toxtricity | |
Triumphant Research! | Fighting Zone | Turns the field of play’s zone into a Fighting Zone. (A Fighting Zone powers up Fighting-type attacks.) Raises the user’s Speed by 3 stat ranks. Lowers the user’s Sp. Def by 1 stat rank. | Hop (Champion) & Galarian Zapdos |
By buddy move
Buddy Move | Type | Category | Zone | Effect | Trainer |
---|---|---|---|---|---|
B Double Team | Normal | Status | Dark Zone | Activation Condition: When any allies’ attack moves hit a total of 10 times while this move is deactivated. Deactivation Condition: When this move is used. Raises the evasiveness of all allied sync pairs by 2 stat ranks. Increases the Physical Moves ↑ Next effect of all allied sync pairs by 2 ranks when the user’s sync move is Dark type. Turns the field of play’s zone into a Dark Zone when the user’s sync move is Dark type. (A Dark Zone powers up Dark-type attacks.) Increases the Special Moves ↑ Next effect of all allied sync pairs by 2 ranks when the user’s sync move is Water type. Makes the weather rainy when the user’s sync move is Water type. |
Calem (Champion) & Greninja |
By Skill
Passive skill | Zone | When it is triggered | Playable users | Recurring opponents |
---|---|---|---|---|
1st S-Move: Poison Zone | Poison Zone | After using sync move (first time only) | Sygna Suit Roxie and Toxtricity | - |
Amped and Vibed | Poison Zone | After using max move (first time only) | Sygna Suit Roxie and Toxtricity | - |
Arctic Arrival | Ice Zone | Upon entry (first time only) | Irida and Glaceon | - |
Brawling Opening Sync | Fighting Zone | After using sync move (first time only) | Hop (Champion) and Zapdos | - |
Cynthia's Aura | Fighting Zone | Upon entry (first time only) and after using sync move | Sygna Suit Cynthia (Aura) & Lucario | - |
Debut: Ghost Zone | Ghost Zone | Upon entry (first time only) | Victor and Spectrier | - |
Down to Earth | Ground Zone | Upon entry (first time only) | - | Bertha & Rhyperior (Serious Battle with Powerful Trainers: Take on Bertha!) |
Dragon Drop Zone | Dragon Zone | Upon entry (first time only) | - | - |
Earthen Opening Sync | Ground Zone | After using sync move (first time only) | Courtney & Camerupt | - |
Ethereal Entrance | Fairy Zone | Upon entry (first time only) | - | - |
Fairy Kingdom | Fairy Zone | After using sync move | Sygna Suit Mina & Tapu Fini | - |
Fairy Zone Debut & Extension 5 | Fairy Zone | Upon entry (first time only) | Sygna Suit Mina & Tapu Fini | - |
Landing Pad | Flying Zone | Upon entry (first time only) | - | - |
S-Move: Dark Zone | Dark Zone | After using sync move | Selene and Umbreon | - |
Steel Surroundings | Steel Zone | Upon entry (first time only) | - | - |
By 6★ EX sync move
The following field sync pairs, when raised to 6★ EX, will implement a zone just before their sync move is used for the first time in a battle. The duration of this zone is also extended. Sync pairs with a field EX role need to be raised to 6★ EX and receive a Field Roll Cake in order to access this effect.
Sync pair | Zone | Role | EX role | Move name |
---|---|---|---|---|
Akari & Hisuian Samurott |
Dark Zone | Field |
Physical Strike |
Master Crafter Ceaseless Edge |
Giovanni & Rhydon |
Ground Zone | Field |
Physical Strike |
Remembering the Past Ground Impact |
Nate (Champion) & Haxorus |
Dragon Zone | Physical Strike |
Field |
Resonating Will Dragon Claw |
Thorton & Magnezone |
Steel Zone | Field |
Support |
One Hundred Percent Steel Beam |
Victor & Spectrier |
Ghost Zone | Field |
None | Night Dash Ghost Beam |
Removing zones
Except in certain circumstances, such as a battle where all field effects are permanent, zones will automatically disappear after a certain amount of time. The only way to remove a zone before the end of this timer is by setting up a new zone, which will override the previous one, or using the move Defog.
Name | Category | Move Gauge | MP | Base Power | Max Power | Accuracy | Target | Effect Tag | Description | Playable users |
---|---|---|---|---|---|---|---|---|---|---|
Defog | Status | 2 | 2 | — | — | —% | An opponent | — | Clears the entire terrain and zone effects. Clears all field effects from the opponents' field of play. Lowers the target's evasiveness by one stat rank. | Lisia & Altaria Darach & Staraptor Falkner and Pidgeot |
Effects on skills
There are skills that are active only under certain zones:
Skill | Zone | Effect |
---|---|---|
Aerial Acceleration 3 | Flying Zone | Quickly charges the move gauge |
Ally Sets WTZ: Special Boost ↑1 9 | Any | Increases the user's Special Moves ↑ Next effect by 1 rank |
Ally Sets WTZ: Team Speed ↑ 9 | Any | Raises the Speed of all allied sync pairs by 1 rank |
Amped and Vibed | Poison Zone | Extends the duration of the zone |
Barrel Roll 2 | Flying Zone | Reduces damage taken from attack moves |
Brawling Acceleration 2 | Fighting Zone | Quickly charges the move gauge |
Brawling Healing 1 | Fighting Zone | Restores 1/10 of the user's maximum HP when their Pokémon takes an action |
Bug Zone: Team Attack Move DR 2 | Bug Zone | Reduces damage taken from attack moves for all allied sync pairs |
Dark Zone: Attack Move DR 2 | Dark Zone | Reduces damage taken from attack moves |
Dark Zone: S-Moves ↑ 5 | Dark Zone | Powers up sync moves |
Dark Zone: Team Crit Immunity | Dark Zone | Protects all allied sync pairs against critical hits |
Draconic Acceleration 2 | Dragon Zone | Quickly charges the move gauge |
Draconic Power 2 | Dragon Zone | Powers up moves |
Draconic Sync 4 | Dragon Zone | Powers up sync moves |
Dragon Zone: Attack Move DR 2 | Dragon Zone | Reduces damage taken from attack moves |
Dragon Zone: Interference Immunity | Dragon Zone | Prevents the user from flinching, becoming confused, or becoming trapped |
Earthen Power 5 | Ground Zone | Powers up moves |
Fairy Zone Debut & Extension 5 | Fairy Zone | Extends the duration of the zone |
Fairy Zone Extension 3 | Fairy Zone | Extends the duration of the zone |
Fighting Zone Triage Tank 4 | Fighting Zone | Has a 50% chance of restoring the user's HP when hit by an attack move |
Haunted Acceleration 3 | Ghost Zone | Quickly charges the move gauge |
Haunted Healing 1 | Ghost Zone | Restores 1/10 of the user's maximum HP when their Pokémon takes an action |
Haunted Power 2 | Ghost Zone | Powers up moves |
Ice Zone Extension 3 | Ice Zone | Extends the duration of the zone |
Insect Acceleration 2 | Bug Zone | Quickly charges the move gauge |
Insect Healing 1 | Bug Zone | Restores 1/10 of the user's maximum HP when their Pokémon takes an action |
Insect Power 1 | Bug Zone | Powers up moves |
Lithic Acceleration 3 | Rock Zone | Quickly charges the move gauge |
Lithic Healing 1 | Rock Zone | Restores 1/10 of the user's maximum HP when their Pokémon takes an action |
Metallic Acceleration 2 | Steel Zone | Quickly charges the move gauge |
Metallic Healing 1 | Steel Zone | Restores 1/10 of the user's maximum HP when their Pokémon takes an action |
Metallic Surge 5 | Steel Zone | Powers up sync moves |
Nerves of Steel 2 | Steel Zone | Reduces damage taken from attack moves |
Normal Zone: HP Recovery 1 | Normal Zone | Restores 1/10 of the user's maximum HP when their Pokémon takes an action |
Normal Zone: MG → 2 | Normal Zone | Quickly charges the move gauge |
Poison Zone Extension 2 | Poison Zone | Extends the duration of the zone |
Poison Zone: HP Recovery 1 | Poison Zone | Restores 1/10 of the user's maximum HP when their Pokémon takes an action |
Poison Zone: Moves ↑ 3 | Poison Zone | Powers up moves |
Poison Zone: S-Moves ↑ 9 | Poison Zone | Powers up sync moves |
Poisonous Acceleration 2 | Poison Zone | Quickly charges the move gauge |
Poisonous Acceleration 3 | Poison Zone | Quickly charges the move gauge |
Ready for a Brawl 2 | Fighting Zone | Reduces damage taken from attack moves |
Rock Zone Extension 3 | Rock Zone | Extends the duration of the zone |
Rock Zone Status Immunity | Rock Zone | Protects the user from status conditions |
Team Umbral Restoration 9 | Dark Zone | Restores the HP of all allied sync pairs when the user uses a move |
Team Whimsical Immunity | Fairy Zone | Protects all allied sync pairs from status conditions |
Team Whimsical Special DR 3 | Fairy Zone | Reduces damage taken from special attack moves for all allied sync pairs |
Umbral Acceleration 2 | Dark Zone | Quickly charges the move gauge |
Umbral Healing 1 | Dark Zone | Restores 1/10 of the user's maximum HP when their Pokémon takes an action |
Umbral Power 3 | Dark Zone | Powers up moves |
Umbral Tenacity | Dark Zone | Prevents the user from flinching, becoming confused, or becoming trapped |
Watch for Ice | Ice Zone | Causes a hailstorm |
Whimsical Acceleration 2 | Fairy Zone | Quickly charges the move gauge |
Whimsical Power 9 | Fairy Zone | Powers up moves |
Whimsical Stability | Fairy Zone | The user's stats cannot be lowered |
Whimsical Sync 5 | Fairy Zone | Powers up sync moves |
In other languages
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This article is part of Project Sidegames, a Bulbapedia project that aims to write comprehensive articles on the Pokémon Sidegames. |