Zone (Masters): Difference between revisions

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(revised intro to make it clearer that this mechanic has only appeared in masters, added the final zone to the intro, added info about zone setters + related passives added in the last six months, added info about field sync pairs who can set zone with their sync move, minor edits)
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[[File:Steel Zone Masters.png|thumb|230px|Activating a Steel Zone]]
[[File:Steel Zone Masters.png|thumb|230px|Activating a Steel Zone]]
'''Zone''' (Japanese: '''ゾーン''' ''Zone'') is a type of field effect in the [[Pokémon games]] that affects all Pokémon on the field. The mechanic was introduced in [[Pokémon Masters EX]]. Only one type of zone may be present at a time, with any new zone put in place overwriting the previous zone. Zones can run concurrently alongside [[weather]] and [[terrain]]. Similar to these field effects, zones will last for 45 seconds (not including [[sync move]]s or [[Max Move]]s), unless the same type of zone is summoned again or a Pokémon on the field has a certain skill that extends the duration of zones.
'''Zone''' (Japanese: '''ゾーン''' ''Zone'') is a type of field effect in [[Pokémon Masters EX]] that affects all Pokémon on the field. Only one type of zone may be present at a time, with any new zone put in place overwriting the previous zone. Zones can run concurrently alongside [[weather]] and [[terrain]]. Similar to these field effects, zones will last for 45 seconds (not including [[sync move]]s or [[Max Move]]s), unless the same type of zone is summoned again or a Pokémon on the field has a certain skill that extends the duration of zones.


There are so far twelve types of zones (in order of release): Ghost Zone, Dragon Zone, Steel Zone, Dark Zone, Flying Zone, Bug Zone, Ground Zone, Fighting Zone, Fairy Zone, Poison Zone, Rock Zone, and Ice Zone. Each zone powers up attacks of the corresponding type (e.g., Ghost Zone powers up {{type|Ghost}} moves).
There are thirteen types of zones, one for each type whose moves are not powered up by a weather or terrain effect. In order of release, the zones are Ghost Zone, Dragon Zone, Steel Zone, Dark Zone, Flying Zone, Bug Zone, Ground Zone, Fighting Zone, Fairy Zone, Poison Zone, Rock Zone, Ice Zone, and Normal Zone. Each zone powers up attacks of the corresponding type (e.g., Ghost Zone powers up {{type|Ghost}} moves).  


==Creating zones==
==Creating zones==
Zone effects may be applied through {{DL|List of moves (Masters)|Wishes|item moves}}, Trainer moves, buddy moves, and {{mas|Skill}}s.
Zone effects may be applied through {{DL|List of moves (Masters)|Wishes|item moves}}, Trainer moves, buddy moves, and {{mas|Skill}}s. Some [[File:Masters Field.png|32px]]Field sync pairs can set a zone using their [[sync move]] after being raised to {{6EX}} (including those with the Field EX role).


===By item move===
===By item move===
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| Bug Wish<br>[[File:Masters Bug Wish.png|75px]]
| Bug Wish<br>[[File:Masters Bug Wish.png|75px]]
| style="background-color:#{{bug color}}" | {{color|fff|Bug Zone}}
| style="background-color:#{{bug color}}" | {{color|fff|Bug Zone}}
| {{mas|Ingo}} ({{DL|Ingo (Masters)|Accelgor|Special Costume}}) & {{p|Accelgor}}
| {{mas|Ingo}} ({{DL|Ingo (Masters)|Accelgor|Special Costume}}) & {{p|Accelgor}}<!--<br>{{mas|Viola}} ({{DL|Viola (Masters)|Vivillon (Icy Snow Pattern)|Holiday 2023}}) & {{p|Vivillon}}-->
|-
|-
| Dark Wish<br>[[File:Masters Dark Wish.png|75px]]
| Dark Wish<br>[[File:Masters Dark Wish.png|75px]]
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| Fairy Wish<br>[[File:Masters Fairy Wish.png|75px]]
| Fairy Wish<br>[[File:Masters Fairy Wish.png|75px]]
| style="background-color:#{{fairy color}}" | Fairy Zone
| style="background-color:#{{fairy color}}" | Fairy Zone
| [[Sygna Suit]] {{mas|Wally}} & {{p|Gardevoir}}<br>[[Sygna Suit]] {{mas|Hau}} & {{p|Tapu Koko}}
| [[Sygna Suit]] {{mas|Wally}} & {{p|Gardevoir}}/[[Mega Evolution (Masters)|Mega Gardevoir]]<br>[[Sygna Suit]] {{mas|Hau}} & {{p|Tapu Koko}}
|-
|-
| Flying Wish<br>[[File:Masters Flying Wish.png|75px]]
| Flying Wish<br>[[File:Masters Flying Wish.png|75px]]
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| Ground Wish<br>[[File:Masters Ground Wish.png|75px]]
| Ground Wish<br>[[File:Masters Ground Wish.png|75px]]
| style="background-color:#{{ground color}}" | Ground Zone
| style="background-color:#{{ground color}}" | Ground Zone
| {{mas|Courtney}} & {{p|Camerupt}}<br>{{mas|Courtney}} & Mega {{p|Camerupt}}
| {{mas|Courtney}} & {{p|Camerupt}}/[[Mega Evolution (Masters)|Mega Camerupt]]
|-
|-
| Ice Wish<br>[[File:Masters Ice Wish.png|75px]]
| Ice Wish<br>[[File:Masters Ice Wish.png|75px]]
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| Rock Wish<br>[[File:Masters Rock Wish.png|75px]]
| Rock Wish<br>[[File:Masters Rock Wish.png|75px]]
| style="background-color:#{{rock color}}" | {{color|fff|Rock Zone}}
| style="background-color:#{{rock color}}" | {{color|fff|Rock Zone}}
| [[Sygna Suit]] {{DL|Diantha (Masters)|Diancie|Diantha}} & {{p|Diancie}}<br>[[Sygna Suit]] {{DL|Diantha (Masters)|Diancie|Diantha}} & Mega {{p|Diancie}}
| [[Sygna Suit]] {{DL|Diantha (Masters)|Diancie|Diantha}} & {{p|Diancie}}/[[Mega Evolution (Masters)|Mega Diancie]]
|-
|-
| style="{{roundybl|5px}}" | Steel Wish<br>[[File:Masters Steel Wish.png|75px]]
| style="{{roundybl|5px}}" | Steel Wish<br>[[File:Masters Steel Wish.png|75px]]
| style="background-color:#{{steel color}}" | Steel Zone
| style="background-color:#{{steel color}}" | Steel Zone
| style="{{roundybr|5px}}" | {{mas|Marnie}} ({{DL|Marnie (Masters)|Mawile|Palentine's 2022}}) & {{p|Mawile}}
| style="{{roundybr|5px}}" | {{mas|Marnie}} ({{DL|Marnie (Masters)|Mawile|Palentine's 2022}}) & {{p|Mawile}}/[[Mega Evolution (Masters)|Mega Mawile]]
|}
|}


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** Ghost Zone
** Ghost Zone
|[[File:VSLillie Special Costume Masters.png|75px]]<br>{{mas|Lillie}} (Special Costume) & {{p|Polteageist}}
|[[File:VSLillie Special Costume Masters.png|75px]]<br>{{mas|Lillie}} (Special Costume) & {{p|Polteageist}}
|- style="background:#fff"
|Mutual Understanding!
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}}
| colspan=2 | Turns the field of play's zone into a Dark Zone. (A Dark Zone powers up Dark-type attacks.) Raises an ally's Speed by 4 stat ranks. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of an ally by 2 ranks.
|[[File:VSAkari Masters.png|75px]]<br>{{mas|Akari}} & {{rf|Hisuian}} {{p|Samurott}}
|- style="background:#fff"
|The Show Begins!
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}}
| colspan=2 | Turns the field of play's zone into a Poison Zone. (A Poison Zone powers up Poison-type attacks.) Raises the user's Sp. Atk and critical-hit rate by 2 stat ranks.
|[[File:VSPiers Sygna Masters.png|75px]]<br>[[Sygna Suit]] {{mas|Piers}} & {{p|Toxtricity}}
|- style="background:#fff"
|- style="background:#fff"
| style="{{roundybl|5px}}" | Triumphant Research!
| style="{{roundybl|5px}}" | Triumphant Research!
| style="background-color:#{{fighting color}}" | {{color|fff|Fighting Zone}}
| style="background-color:#{{fighting color}}" | {{color|fff|Fighting Zone}}
| colspan=2 | Turns the field of play’s zone into a Fighting Zone. (A Fighting Zone powers up Fighting-type attacks.) Raises the user’s Speed by 3 stat ranks. Lowers the user’s Sp. Def by 1 stat rank.
| colspan=2 | Turns the field of play’s zone into a Fighting Zone. (A Fighting Zone powers up Fighting-type attacks.) Raises the user’s Speed by 3 stat ranks. Lowers the user’s Sp. Def by 1 stat rank.
| style="{{roundybr|5px}}" | [[File:VSHop Champion Masters.png|75px]]<br>{{mas|Hop}} (Champion) & {{p|Zapdos}}
| style="{{roundybr|5px}}" | [[File:VSHop Champion Masters.png|75px]]<br>{{mas|Hop}} (Champion) & {{rf|Galarian}} {{p|Zapdos}}
|}
|}


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! Playable users
! Playable users
! style="{{roundytr|5px}}" | Recurring opponents
! style="{{roundytr|5px}}" | Recurring opponents
|- style="background:#fff"
| 1st S-Move: Poison Zone
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}}
| After using sync move (first time only)
| [[Sygna Suit]] {{mas|Roxie}} and {{p|Toxtricity}}
| -
|- style="background:#fff"
| Amped and Vibed
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}}
| After using max move (first time only)
| [[Sygna Suit]] {{mas|Roxie}} and {{p|Toxtricity}}
| -
|- style="background:#fff"
|- style="background:#fff"
| Arctic Arrival
| Arctic Arrival
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| Upon entry (first time only) and after using sync move
| Upon entry (first time only) and after using sync move
| [[Sygna Suit]] {{mas|Cynthia}} {{DL|Cynthia (Masters)|Lucario|(Aura)}} & {{p|Lucario}}
| [[Sygna Suit]] {{mas|Cynthia}} {{DL|Cynthia (Masters)|Lucario|(Aura)}} & {{p|Lucario}}
| -
|- style="background:#fff"
| Debut: Ghost Zone
| style="background-color:#{{ghost color}}" | {{color|fff|Ghost Zone}}
| Upon entry (first time only)
| {{mas|Victor}} and {{p|Spectrier}}
| -
| -
|- style="background:#fff"
|- style="background:#fff"
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| -
| -
| - <!--probably some extreme battle opponent or something-->
| - <!--probably some extreme battle opponent or something-->
|- style="background:#fff"
| S-Move: Dark Zone
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}}
| After using sync move
| {{mas|Selene}} and {{p|Umbreon}}
| -
|- style="background:#fff"
|- style="background:#fff"
| style="{{roundybl|5px}}" | Steel Surroundings
| style="{{roundybl|5px}}" | Steel Surroundings
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| -
| -
| style="{{roundybr|5px}}" | - <!--probably some extreme battle opponent or something-->
| style="{{roundybr|5px}}" | - <!--probably some extreme battle opponent or something-->
|}
===By [[6★ EX]] [[sync move]]===
The following field sync pairs, when raised to 6★ EX, will implement a zone just before their sync move is used for the first time in a battle. The duration of this zone is also extended. Sync pairs with a field EX role need to be raised to 6★ EX and receive a Field Roll Cake in order to access this effect.
{| class="roundy" style="margin:left; background:#{{orange color}}; border:3px solid #{{gold color}}; text-align:center"
|- style="background:#{{gold color light}}"
! style="{{roundytl|5px}}" | Sync pair
! Zone
! Role
! EX role
! style="{{roundytr|5px}}" | Move name
|- style="background:#fff"
| [[File:VSAkari Masters.png|75px]]<br>{{mas|Akari}} & {{rf|Hisuian}} {{p|Samurott}}
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}}
| [[File:Masters Field.png|32px]]<br>Field
| [[File:Masters Physical Strike.png|32px]]<br>Physical Strike
| Master Crafter Ceaseless Edge
|- style="background:#fff"
| [[File:VSGiovanni Masters.png|75px]]<br>{{mas|Giovanni}} & {{p|Rhydon}}
| style="background-color:#{{ground color}}" | Ground Zone
| [[File:Masters Field.png|32px]]<br>Field
| [[File:Masters Physical Strike.png|32px]]<br>Physical Strike
| Remembering the Past Ground Impact
|- style="background:#fff"
| [[File:VSNate Champion Masters.png|75px]]<br>{{mas|Nate}} ({{DL|Nate (Masters)|Haxorus|Champion}}) & {{p|Haxorus}}
| style="background-color:#{{dragon color}}" | {{color|fff|Dragon Zone}}
| [[File:Masters Physical Strike.png|32px]]<br>Physical Strike
| [[File:Masters Field.png|32px]]<br>Field
| Resonating Will Dragon Claw
|- style="background:#fff"
| [[File:VSThorton Masters.png|75px]]<br>{{mas|Thorton}} & {{p|Magnezone}}
| style="background-color:#{{steel color}}" | Steel Zone
| [[File:Masters Field.png|32px]]<br>Field
| [[File:Masters Support.png|32px]]<br>Support
| One Hundred Percent Steel Beam
|- style="background:#fff"
| style="{{roundybl|5px}}" | [[File:VSVictor Masters.png|75px]]<br>{{mas|Victor}} & {{p|Spectrier}}
| style="background-color:#{{ghost color}}" | {{color|fff|Ghost Zone}}
| [[File:Masters Field.png|32px]]<br>Field
| None
| style="{{roundybr|5px}}" | Night Dash Ghost Beam
<!--|- style="background:#fff"
| style="{{roundybl|5px}}" | [[File:VSViola Holiday 2023 Masters.png|75px]]<br>{{mas|Viola}} ({{DL|Viola (Masters)|Vivillon (Icy Snow Pattern)|Holiday 2023}}) & {{p|Vivillon}}
| style="background-color:#{{bug color}}" | {{color|fff|Bug Zone}}
| [[File:Masters Field.png|32px]]<br>Field
| [[File:Masters Support.png|32px]]<br>Tech
| style="{{roundybr|5px}}" | Mystical Icy Snow Dance Bug Beam-->
|}
|}


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|—
|—
|Clears the entire terrain and zone effects. Clears all field effects from the opponents' field of play. Lowers the target's [[Evasion|evasiveness]] by one stat rank.
|Clears the entire terrain and zone effects. Clears all field effects from the opponents' field of play. Lowers the target's [[Evasion|evasiveness]] by one stat rank.
| style="{{roundybr|5px}}" | {{mas|Lisia}} & {{p|Altaria}}<br>{{mas|Darach}} & {{p|Staraptor}}
| style="{{roundybr|5px}}" | {{mas|Lisia}} & {{p|Altaria}}<br>{{mas|Darach}} & {{p|Staraptor}}<br>{{mas|Falkner}} and {{p|Pidgeot}}
|}
|}


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| style="background-color:#{{flying color}}" | {{color|fff|Flying Zone}}
| style="background-color:#{{flying color}}" | {{color|fff|Flying Zone}}
| Quickly charges the move gauge
| Quickly charges the move gauge
|-
| Ally Sets WTZ: Special Boost ↑1 9
| Any
| Increases the user's Special Moves ↑ Next effect by 1 rank
|-
| Ally Sets WTZ: Team Speed ↑ 9
| Any
| Raises the Speed of all allied sync pairs by 1 rank
|-
| Amped and Vibed
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}}
| Extends the duration of the zone
|-
|-
| Barrel Roll 2
| Barrel Roll 2
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| style="background-color:#{{fighting color}}" | {{color|fff|Fighting Zone}}
| style="background-color:#{{fighting color}}" | {{color|fff|Fighting Zone}}
| Restores 1/10 of the user's maximum HP when their Pokémon takes an action
| Restores 1/10 of the user's maximum HP when their Pokémon takes an action
|-
| Bug Zone: Team Attack Move DR 2
| style="background-color:#{{bug color}}" | {{color|fff|Bug Zone}}
| Reduces damage taken from attack moves for all allied sync pairs
|-
| Dark Zone: Attack Move DR 2
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}}
| Reduces damage taken from attack moves
|-
| Dark Zone: S-Moves ↑ 5
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}}
| Powers up sync moves
|-
| Dark Zone: Team Crit Immunity
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}}
| Protects all allied sync pairs against critical hits
|-
|-
| Draconic Acceleration 2
| Draconic Acceleration 2
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| style="background-color:#{{dragon color}}" | {{color|fff|Dragon Zone}}
| style="background-color:#{{dragon color}}" | {{color|fff|Dragon Zone}}
| Powers up sync moves
| Powers up sync moves
|-
| Dragon Zone: Attack Move DR 2
| style="background-color:#{{dragon color}}" | {{color|fff|Dragon Zone}}
| Reduces damage taken from attack moves
|-
| Dragon Zone: Interference Immunity
| style="background-color:#{{dragon color}}" | {{color|fff|Dragon Zone}}
| Prevents the user from flinching, becoming confused, or becoming trapped
|-
|-
| Earthen Power 5
| Earthen Power 5
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| style="background-color:#{{fighting color}}" | {{color|fff|Fighting Zone}}
| style="background-color:#{{fighting color}}" | {{color|fff|Fighting Zone}}
| Has a 50% chance of restoring the user's HP when hit by an attack move
| Has a 50% chance of restoring the user's HP when hit by an attack move
|-
| Haunted Acceleration 3
| style="background-color:#{{ghost color}}" | {{color|fff|Ghost Zone}}
| Quickly charges the move gauge
|-
|-
| Haunted Healing 1
| Haunted Healing 1
| style="background-color:#{{ghost color}}" | {{color|fff|Ghost Zone}}
| style="background-color:#{{ghost color}}" | {{color|fff|Ghost Zone}}
| Restores 1/10 of the user's maximum HP when their Pokémon takes an action
| Restores 1/10 of the user's maximum HP when their Pokémon takes an action
|-
| Haunted Power 2
| style="background-color:#{{ghost color}}" | {{color|fff|Ghost Zone}}
| Powers up moves
|-
|-
| Ice Zone Extension 3
| Ice Zone Extension 3
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| style="background-color:#{{steel color}}" | Steel Zone
| style="background-color:#{{steel color}}" | Steel Zone
| Reduces damage taken from attack moves
| Reduces damage taken from attack moves
|-
| Normal Zone: HP Recovery 1
| style="background-color:#{{normal color}}" | Normal Zone
| Restores 1/10 of the user's maximum HP when their Pokémon takes an action
|-
| Normal Zone: MG → 2
| style="background-color:#{{normal color}}" | Normal Zone
| Quickly charges the move gauge
|-
| Poison Zone Extension 2
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}}
| Extends the duration of the zone
|-
| Poison Zone: HP Recovery 1
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}}
| Restores 1/10 of the user's maximum HP when their Pokémon takes an action
|-
| Poison Zone: Moves ↑ 3
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}}
| Powers up moves
|-
| Poison Zone: S-Moves ↑ 9
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}}
| Powers up sync moves
|-
|-
| Poisonous Acceleration 2
| Poisonous Acceleration 2
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}}
| Quickly charges the move gauge
|-
| Poisonous Acceleration 3
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}}
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}}
| Quickly charges the move gauge
| Quickly charges the move gauge
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==In other languages==
==In other languages==
{{Langtable|color={{orange color}}|bordercolor={{gold color}}
{{Langtable|color={{gold color light}}|bordercolor={{orange color}}
|zh_yue=領域 ''{{tt|Líhngwihk|Domain}}''
|zh_yue=領域 ''{{tt|Líhngwihk|Domain}}''
|zh_cmn=領域 ''{{tt|Lǐngyù|Domain}}''
|zh_cmn=領域 ''{{tt|Lǐngyù|Domain}}''

Revision as of 06:49, 29 November 2023

Activating a Steel Zone

Zone (Japanese: ゾーン Zone) is a type of field effect in Pokémon Masters EX that affects all Pokémon on the field. Only one type of zone may be present at a time, with any new zone put in place overwriting the previous zone. Zones can run concurrently alongside weather and terrain. Similar to these field effects, zones will last for 45 seconds (not including sync moves or Max Moves), unless the same type of zone is summoned again or a Pokémon on the field has a certain skill that extends the duration of zones.

There are thirteen types of zones, one for each type whose moves are not powered up by a weather or terrain effect. In order of release, the zones are Ghost Zone, Dragon Zone, Steel Zone, Dark Zone, Flying Zone, Bug Zone, Ground Zone, Fighting Zone, Fairy Zone, Poison Zone, Rock Zone, Ice Zone, and Normal Zone. Each zone powers up attacks of the corresponding type (e.g., Ghost Zone powers up Ghost-type moves).

Creating zones

Zone effects may be applied through item moves, Trainer moves, buddy moves, and Skills. Some Masters Field.pngField sync pairs can set a zone using their sync move after being raised to Masters EX star.png 6★ EX (including those with the Field EX role).

By item move

Item move Zone Playable users
Bug Wish
Masters Bug Wish.png
Bug Zone Ingo (Special Costume) & Accelgor
Dark Wish
Masters Dark Wish.png
Dark Zone Sygna Suit Cyrus & Darkrai
Dragon Wish
Masters Dragon Wish.png
Dragon Zone Lucas & Dialga
Fairy Wish
Masters Fairy Wish.png
Fairy Zone Sygna Suit Wally & Gardevoir/Mega Gardevoir
Sygna Suit Hau & Tapu Koko
Flying Wish
Masters Flying Wish.png
Flying Zone Skyla (Anniversary 2022) & Tornadus
Ghost Wish
Masters Ghost Wish.png
Ghost Zone Sygna Suit Cynthia (Renegade) & Giratina
Ground Wish
Masters Ground Wish.png
Ground Zone Courtney & Camerupt/Mega Camerupt
Ice Wish
Masters Ice Wish.png
Ice Zone Irida & Glaceon
Normal Wish
Masters Normal Wish.png
Normal Zone Palmer & Regigigas
Poison Wish
Masters Poison Wish.png
Poison Zone Iris (Fall 2022) & Naganadel
Rock Wish
Masters Rock Wish.png
Rock Zone Sygna Suit Diantha & Diancie/Mega Diancie
Steel Wish
Masters Steel Wish.png
Steel Zone Marnie (Palentine's 2022) & Mawile/Mega Mawile

By Trainer move

Name Zone Effect Trainer
It's Teatime! Ghost Zone Activates one of several additional effects at random. Raises the Sp. Atk of all allied sync pairs by 2 stat ranks. Applies the Gradual Healing effect to all allied sync pairs. Possible additional effects:
  • 19% chance each:
    • Status Condition Shield
    • Special Damage Reduction
    • Physical Damage Reduction
    • Move Gauge Acceleration
    • Critical-Hit Defense
  • 5% chance:
    • Ghost Zone
VSLillie Special Costume Masters.png
Lillie (Special Costume) & Polteageist
Mutual Understanding! Dark Zone Turns the field of play's zone into a Dark Zone. (A Dark Zone powers up Dark-type attacks.) Raises an ally's Speed by 4 stat ranks. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of an ally by 2 ranks. VSAkari Masters.png
Akari & Hisuian Samurott
The Show Begins! Poison Zone Turns the field of play's zone into a Poison Zone. (A Poison Zone powers up Poison-type attacks.) Raises the user's Sp. Atk and critical-hit rate by 2 stat ranks. VSPiers Sygna Masters.png
Sygna Suit Piers & Toxtricity
Triumphant Research! Fighting Zone Turns the field of play’s zone into a Fighting Zone. (A Fighting Zone powers up Fighting-type attacks.) Raises the user’s Speed by 3 stat ranks. Lowers the user’s Sp. Def by 1 stat rank. VSHop Champion Masters.png
Hop (Champion) & Galarian Zapdos

By buddy move

Buddy Move Type Category Zone Effect Trainer
B Double Team Normal Status Dark Zone Activation Condition: When any allies’ attack moves hit a total of 10 times while this move is deactivated. Deactivation Condition: When this move is used.
Raises the evasiveness of all allied sync pairs by 2 stat ranks. Increases the Physical Moves ↑ Next effect of all allied sync pairs by 2 ranks when the user’s sync move is Dark type. Turns the field of play’s zone into a Dark Zone when the user’s sync move is Dark type. (A Dark Zone powers up Dark-type attacks.) Increases the Special Moves ↑ Next effect of all allied sync pairs by 2 ranks when the user’s sync move is Water type. Makes the weather rainy when the user’s sync move is Water type.
VSCalem Champion Masters.png
Calem (Champion) & Greninja

By Skill

Passive skill Zone When it is triggered Playable users Recurring opponents
1st S-Move: Poison Zone Poison Zone After using sync move (first time only) Sygna Suit Roxie and Toxtricity -
Amped and Vibed Poison Zone After using max move (first time only) Sygna Suit Roxie and Toxtricity -
Arctic Arrival Ice Zone Upon entry (first time only) Irida and Glaceon -
Brawling Opening Sync Fighting Zone After using sync move (first time only) Hop (Champion) and Zapdos -
Cynthia's Aura Fighting Zone Upon entry (first time only) and after using sync move Sygna Suit Cynthia (Aura) & Lucario -
Debut: Ghost Zone Ghost Zone Upon entry (first time only) Victor and Spectrier -
Down to Earth Ground Zone Upon entry (first time only) - Bertha & Rhyperior (Serious Battle with Powerful Trainers: Take on Bertha!)
Dragon Drop Zone Dragon Zone Upon entry (first time only) - -
Earthen Opening Sync Ground Zone After using sync move (first time only) Courtney & Camerupt -
Ethereal Entrance Fairy Zone Upon entry (first time only) - -
Fairy Kingdom Fairy Zone After using sync move Sygna Suit Mina & Tapu Fini -
Fairy Zone Debut & Extension 5 Fairy Zone Upon entry (first time only) Sygna Suit Mina & Tapu Fini -
Landing Pad Flying Zone Upon entry (first time only) - -
S-Move: Dark Zone Dark Zone After using sync move Selene and Umbreon -
Steel Surroundings Steel Zone Upon entry (first time only) - -

By 6★ EX sync move

The following field sync pairs, when raised to 6★ EX, will implement a zone just before their sync move is used for the first time in a battle. The duration of this zone is also extended. Sync pairs with a field EX role need to be raised to 6★ EX and receive a Field Roll Cake in order to access this effect.

Sync pair Zone Role EX role Move name
VSAkari Masters.png
Akari & Hisuian Samurott
Dark Zone Masters Field.png
Field
Masters Physical Strike.png
Physical Strike
Master Crafter Ceaseless Edge
VSGiovanni Masters.png
Giovanni & Rhydon
Ground Zone Masters Field.png
Field
Masters Physical Strike.png
Physical Strike
Remembering the Past Ground Impact
VSNate Champion Masters.png
Nate (Champion) & Haxorus
Dragon Zone Masters Physical Strike.png
Physical Strike
Masters Field.png
Field
Resonating Will Dragon Claw
VSThorton Masters.png
Thorton & Magnezone
Steel Zone Masters Field.png
Field
Masters Support.png
Support
One Hundred Percent Steel Beam
VSVictor Masters.png
Victor & Spectrier
Ghost Zone Masters Field.png
Field
None Night Dash Ghost Beam

Removing zones

Except in certain circumstances, such as a battle where all field effects are permanent, zones will automatically disappear after a certain amount of time. The only way to remove a zone before the end of this timer is by setting up a new zone, which will override the previous one, or using the move Defog.

Name Category Move Gauge MP Base Power Max Power Accuracy Target Effect Tag Description Playable users
Defog Status 2 2 —% An opponent Clears the entire terrain and zone effects. Clears all field effects from the opponents' field of play. Lowers the target's evasiveness by one stat rank. Lisia & Altaria
Darach & Staraptor
Falkner and Pidgeot

Effects on skills

There are skills that are active only under certain zones:

Skill Zone Effect
Aerial Acceleration 3 Flying Zone Quickly charges the move gauge
Ally Sets WTZ: Special Boost ↑1 9 Any Increases the user's Special Moves ↑ Next effect by 1 rank
Ally Sets WTZ: Team Speed ↑ 9 Any Raises the Speed of all allied sync pairs by 1 rank
Amped and Vibed Poison Zone Extends the duration of the zone
Barrel Roll 2 Flying Zone Reduces damage taken from attack moves
Brawling Acceleration 2 Fighting Zone Quickly charges the move gauge
Brawling Healing 1 Fighting Zone Restores 1/10 of the user's maximum HP when their Pokémon takes an action
Bug Zone: Team Attack Move DR 2 Bug Zone Reduces damage taken from attack moves for all allied sync pairs
Dark Zone: Attack Move DR 2 Dark Zone Reduces damage taken from attack moves
Dark Zone: S-Moves ↑ 5 Dark Zone Powers up sync moves
Dark Zone: Team Crit Immunity Dark Zone Protects all allied sync pairs against critical hits
Draconic Acceleration 2 Dragon Zone Quickly charges the move gauge
Draconic Power 2 Dragon Zone Powers up moves
Draconic Sync 4 Dragon Zone Powers up sync moves
Dragon Zone: Attack Move DR 2 Dragon Zone Reduces damage taken from attack moves
Dragon Zone: Interference Immunity Dragon Zone Prevents the user from flinching, becoming confused, or becoming trapped
Earthen Power 5 Ground Zone Powers up moves
Fairy Zone Debut & Extension 5 Fairy Zone Extends the duration of the zone
Fairy Zone Extension 3 Fairy Zone Extends the duration of the zone
Fighting Zone Triage Tank 4 Fighting Zone Has a 50% chance of restoring the user's HP when hit by an attack move
Haunted Acceleration 3 Ghost Zone Quickly charges the move gauge
Haunted Healing 1 Ghost Zone Restores 1/10 of the user's maximum HP when their Pokémon takes an action
Haunted Power 2 Ghost Zone Powers up moves
Ice Zone Extension 3 Ice Zone Extends the duration of the zone
Insect Acceleration 2 Bug Zone Quickly charges the move gauge
Insect Healing 1 Bug Zone Restores 1/10 of the user's maximum HP when their Pokémon takes an action
Insect Power 1 Bug Zone Powers up moves
Lithic Acceleration 3 Rock Zone Quickly charges the move gauge
Lithic Healing 1 Rock Zone Restores 1/10 of the user's maximum HP when their Pokémon takes an action
Metallic Acceleration 2 Steel Zone Quickly charges the move gauge
Metallic Healing 1 Steel Zone Restores 1/10 of the user's maximum HP when their Pokémon takes an action
Metallic Surge 5 Steel Zone Powers up sync moves
Nerves of Steel 2 Steel Zone Reduces damage taken from attack moves
Normal Zone: HP Recovery 1 Normal Zone Restores 1/10 of the user's maximum HP when their Pokémon takes an action
Normal Zone: MG → 2 Normal Zone Quickly charges the move gauge
Poison Zone Extension 2 Poison Zone Extends the duration of the zone
Poison Zone: HP Recovery 1 Poison Zone Restores 1/10 of the user's maximum HP when their Pokémon takes an action
Poison Zone: Moves ↑ 3 Poison Zone Powers up moves
Poison Zone: S-Moves ↑ 9 Poison Zone Powers up sync moves
Poisonous Acceleration 2 Poison Zone Quickly charges the move gauge
Poisonous Acceleration 3 Poison Zone Quickly charges the move gauge
Ready for a Brawl 2 Fighting Zone Reduces damage taken from attack moves
Rock Zone Extension 3 Rock Zone Extends the duration of the zone
Rock Zone Status Immunity Rock Zone Protects the user from status conditions
Team Umbral Restoration 9 Dark Zone Restores the HP of all allied sync pairs when the user uses a move
Team Whimsical Immunity Fairy Zone Protects all allied sync pairs from status conditions
Team Whimsical Special DR 3 Fairy Zone Reduces damage taken from special attack moves for all allied sync pairs
Umbral Acceleration 2 Dark Zone Quickly charges the move gauge
Umbral Healing 1 Dark Zone Restores 1/10 of the user's maximum HP when their Pokémon takes an action
Umbral Power 3 Dark Zone Powers up moves
Umbral Tenacity Dark Zone Prevents the user from flinching, becoming confused, or becoming trapped
Watch for Ice Ice Zone Causes a hailstorm
Whimsical Acceleration 2 Fairy Zone Quickly charges the move gauge
Whimsical Power 9 Fairy Zone Powers up moves
Whimsical Stability Fairy Zone The user's stats cannot be lowered
Whimsical Sync 5 Fairy Zone Powers up sync moves

In other languages

Language Title
Chinese Cantonese 領域 Líhngwihk
Mandarin 領域 Lǐngyù
France Flag.png French Zone
Germany Flag.png German Zone
Italy Flag.png Italian Zone
South Korea Flag.png Korean Zone
Spain Flag.png Spanish Zona


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