Yanma (Pokémon)/Generation III learnset: Difference between revisions

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Revision as of 16:27, 9 December 2016

← Yanma Yanma

By leveling up

Generation III
Other generations:
II - IV - V - VI - VII - VIII - IX
 Level   Move   Type   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
011 Tackle Normal 03535 095}}95% 35 Tough 4 ♥♥♥♥ 0  
011 Foresight Normal 0000 100}}100% 40 Smart 3 ♥♥♥ 0  
066FRLG Quick Attack Normal 04040 100}}100% 30 Cool 3 ♥♥♥ 0  
077RSE Quick Attack Normal 04040 100}}100% 30 Cool 3 ♥♥♥ 0  
1212FRLG Double Team Normal 0000 —}}—% 15 Cool 2 ♥♥ 0  
1313RSE Double Team Normal 0000 —}}—% 15 Cool 2 ♥♥ 0  
1717FRLG SonicBoom Normal 0000 090}}90% 20 Cool 2 ♥♥ 0  
1919RSE SonicBoom Normal 0000 090}}90% 20 Cool 2 ♥♥ 0  
2323FRLG Hypnosis Psychic 0000 060}}60% 20 Smart 1 3 ♥♥♥
2525RSE Detect Fighting 0000 —}}—% 5 Cool 2 ♥♥ 0  
2828FRLG Detect Fighting 0000 —}}—% 5 Cool 2 ♥♥ 0  
3131RSE Supersonic Normal 0000 055}}55% 20 Smart 3 ♥♥♥ 0  
3434FRLG Uproar Normal 05050 100}}100% 10 Cute 3 ♥♥♥ 0  
3737RSE Uproar Normal 05050 100}}100% 10 Cute 3 ♥♥♥ 0  
3939FRLG Wing Attack Flying 06060 100}}100% 35 Cool 2 ♥♥ 0  
4343RSE Wing Attack Flying 06060 100}}100% 35 Cool 2 ♥♥ 0  
4545FRLG Supersonic Normal 0000 055}}55% 20 Smart 3 ♥♥♥ 0  
4949RSE Screech Normal 0000 085}}85% 40 Smart 1 3 ♥♥♥
5050FRLG Screech Normal 0000 085}}85% 40 Smart 1 3 ♥♥♥
  • Bold indicates a move that gets STAB when used by Yanma
  • Italic indicates a move that gets STAB only when used by an evolution of Yanma
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation III
Other generations:
II - IV - V - VI - VII - VIII - IX
 TM   Move   Type   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
Bag TM Poison Sprite.png TM06 Toxic Poison 85% 10 Smart 3 ♥♥♥ 0  
Bag TM Normal Sprite.png TM10 Hidden Power Normal 100% 15 Smart 3 ♥♥♥ 0  
Bag TM Fire Sprite.png TM11 Sunny Day Fire —% 5 Beauty 1 0  
Bag TM Normal Sprite.png TM17 Protect Normal —% 10 Cute 1 0  
Bag TM Grass Sprite.png TM19 Giga Drain Grass 60 100% 5 Smart 2 ♥♥ 1
Bag TM Normal Sprite.png TM21 Frustration Normal 100% 20 Cute 1 0  
Bag TM Grass Sprite.png TM22 SolarBeam Grass 120 100% 10 Cool 4 ♥♥♥♥ 0  
Bag TM Normal Sprite.png TM27 Return Normal 100% 20 Cute 1 0  
Bag TM Psychic Sprite.png TM29 Psychic Psychic 90 100% 10 Smart 1 3 ♥♥♥
Bag TM Ghost Sprite.png TM30 Shadow Ball Ghost 80 100% 15 Smart 3 ♥♥♥ 0  
Bag TM Normal Sprite.png TM32 Double Team Normal —% 15 Cool 2 ♥♥ 0  
Bag TM Flying Sprite.png TM40 Aerial Ace Flying 60 —% 20 Cool 2 ♥♥ 0  
Bag TM Normal Sprite.png TM42 Facade Normal 70 100% 20 Cute 2 ♥♥ 0  
Bag TM Normal Sprite.png TM43 Secret Power Normal 70 100% 20 Smart 1 0  
Bag TM Psychic Sprite.png TM44 Rest Psychic —% 10 Cute 2 ♥♥ 0  
Bag TM Normal Sprite.png TM45 Attract Normal 100% 15 Cute 2 ♥♥ 0  
Bag TM Dark Sprite.png TM46 Thief Dark 40 100% 10 Tough 1 0  
Bag TM Steel Sprite.png TM47 Steel Wing Steel 70 90% 25 Cool 2 ♥♥ 0  
Bag HM Normal Sprite.png HM05 Flash Normal 70% 20 Beauty 3 ♥♥♥ 0  
  • Bold indicates a move that gets STAB when used by Yanma
  • Italic indicates a move that gets STAB only when used by an evolution of Yanma
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation III
Other generations:
II - IV - V - VI - VII - VIII - IX
 Father   Move   Type   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
ParasParasectVenonatVenomothSpinarakAriados
NincadaNinjask
Leech Life Bug 20 100% 15 Smart 2 ♥♥ 3 ♥♥♥
Heracross
Reversal Fighting 100% 15 Cool 2 ♥♥ 0  
Volbeat
Signal Beam Bug 75 100% 15 Beauty 3 ♥♥♥ 0  
ButterfreeVenomothBeautiflyDustoxMasquerain
Silver Wind Bug 60 100% 5 Beauty 1 0  
ButterfreeBeautiflyDustoxMasquerain
Whirlwind Normal 100% 20 Smart 3 ♥♥♥ 0  
  • Moves marked with an asterisk (*) must be chain bred onto Yanma in Generation III
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Yanma in that game.
  • Bold indicates a move that gets STAB when used by Yanma
  • Italic indicates a move that gets STAB only when used by an evolution of Yanma
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation III
Other generations:
II - IV - V - VI - VII - VIII - IX
 Game   Move   Type   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
FR LG E XD Double-Edge Normal 120 100% 15 Tough 6 ♥♥♥♥♥♥ 0  
FR LG E XD Dream Eater Psychic 100 100% 15 Smart 2 ♥♥ 2 ♥♥
FR LG E XD Endure Normal —% 10 Tough 2 ♥♥ 0  
FR LG E XD Mimic Normal —% 10 Cute 1 0  
FR LG E XD Sleep Talk Normal —% 10 Cute 3 ♥♥♥ 0  
FR LG E XD Snore Normal 40 100% 15 Cute 4 ♥♥♥♥ 0  
FR LG E XD Substitute Normal —% 10 Smart 2 ♥♥ 0  
FR LG E XD Swagger Normal 90% 15 Cute 2 ♥♥ 0  
FR LG E XD Swift Normal 60 —% 20 Cool 2 ♥♥ 0  
  • A black abbreviation in a colored box indicates that Yanma can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Yanma cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Yanma
  • Italic indicates a move that gets STAB only when used by an evolution of Yanma
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

Special moves

Shadow moves <span style="color:#{{{2}}};">Level 33+ Purified moves
Shadow Rush File:Box colo 193.png Detect Fighting
-- Supersonic Normal
-- SonicBoom Normal
-- Uproar Normal