Appendix:Gold and Silver walkthrough/Section 10: Difference between revisions

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[[File:Cianwood City GS.png|thumb|Cianwood City]]
[[File:Cianwood City GS.png|thumb|Cianwood City]]


[[Cianwood City]] is a small, isolated settlement on the coast of a large island. Despite its distance from the mainland, the area still attracts Trainers aiming to challenge the [[Cianwood Gym]] or patronize the {{DL|Cianwood City|Cianwood City Pharmacy|a centuries-old pharmacy}} known for its unique medicine. The rocks that wash up on the northern beach can be {{m|Rock Smash|cleared away}} to reveal hidden Pokémon and items.
[[Cianwood City]] is a small, seaside town on a separate landmass to the southwest of mainland [[Johto]]. Despite its distance, many Trainers still brave the waters of Routes {{rtn|40|Johto}} and {{rtn|41|Johto}} to challenge the [[Cianwood Gym]], or to visit {{DL|Cianwood City|Cianwood City Pharmacy|a centuries-old pharmacy}} known for its unique medicine.


{| class="expandable" align="center" style="background: #00A7A7; {{roundy}}; border: 5px solid #00C0C0;"
{| class="expandable" align="center" style="background: #00A7A7; {{roundy}}; border: 5px solid #00C0C0;"
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|  
|  
{{itlisth|sand}}
{{itlisth|sand}}
{{Itemlist|Secret Potion|From the Cianwood Pharmacy|G=yes|S=yes|display=[[Secret Medicine|SecretPotion]]}}
{{Itemlist|Revive|North end of the beach, under the middle of three rocks (hidden; requires {{m|Rock Smash}})|G=yes|S=yes}}
{{Itemlist|Revive|On the beach (hidden, requires {{m|Rock Smash}})|G=yes|S=yes}}
{{Itemlist|Max Ether|Northwest of the northern-most building, under a rock (hidden; requires {{m|Rock Smash}})|G=yes|S=yes}}
{{Itemlist|Max Ether|On the beach (hidden, requires {{m|Rock Smash}})|G=yes|S=yes}}
{{Itemlist|None|Held by Shuckie, a {{p|Shuckle}} received from Mania for safekeeping|G=yes|S=yes|display={{i|Berry}}}}
{{catch/div|sand|After defeating the Cianwood Gym}}
{{Itemlist|Secret Potion|Cianwood City Pharmacy; after speaking with [[Jasmine]] in [[Olivine Lighthouse]]|G=yes|S=yes|display=[[Secret Medicine|SecretPotion]]}}
{{Itemlist|TM Fighting|From Chuck upon his defeat|G=yes|S=yes|display={{TM|01|DynamicPunch}}}}
{{Itemlist|TM Fighting|From [[Gym Leader]] [[Chuck]], after defeating him|G=yes|S=yes|display={{TM|01|DynamicPunch}}}}
{{Itemlist|HM Flying|From Chuck's wife, outside the Gym|G=yes|S=yes|display={{HM|02|Fly}}}}
{{Itemlist|HM Flying|In front of Cianwood Gym; from [[Chuck]]'s wife, after defeating her husband|G=yes|S=yes|display={{HM|02|Fly}}}}
{{itlistfoot|sand}}
{{itlistfoot|sand}}
|}
|}




===Cianwood Pharmacy===
===Cianwood City Pharmacy===
The {{DL|Cianwood City|Cianwood City Pharmacy}} has served as the local Poké Mart for the last 500 years. Inform the pharmacist of the situation at the lighthouse to receive the [[Secret Medicine|SecretPotion]], a powerful remedy that should restore [[Amphy]]'s health. After dispensing the SecretPotion, the pharmacist offers traditional medicine for sale.
The {{DL|Cianwood City|Cianwood City Pharmacy}} is located on the south side of town, and has served as the local Poké Mart for the last 500 years. Inform the shopkeeper of the situation in [[Olivine Lighthouse]] to receive the [[Secret Medicine|SecretPotion]], a powerful remedy only dispensed in emergencies.


{| align="center"
After dispensing the SecretPotion, the shopkeeper offers traditional medicine for sale.
 
{| style="margin: auto;"
|
|
{{shop|}}
{{shop|}}
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===The Bullied PokéManiac===
===Then There was One===
Cianwood may be isolated, but it is not without its share of crime. The PokéManiac in the house north of the pharmacy was bullied by {{ga|Silver|a kid with piercing eyes and long hair}} into giving up his prized {{p|Sneasel}}. Worried that the thief may return, he asks that you take his {{p|Shuckle}} for safekeeping. This species has a unique ability; if given a standard {{i|Berry}} to hold, the item will eventually break down into [[Berry Juice]], doubling its effectiveness.
The house in the middle of town belongs to a PokéManiac. Speak to him to learn that he was bullied by someone with "{{ga|Silver|piercing eyes and long hair}}" into giving up one of his Pokémon. He still has one left, but is afraid of what will happen if the thief returns. He asks that you take his remaining Pokémon, a {{p|Shuckle}}, for safekeeping.
 
He will eventually ask for his Shuckle back, but will decide to let you keep it if it has grown [[Friendship|friendly]] enough toward you.


===Cianwood Gym===
===Cianwood Gym===
[[File:Cianwood Gym GSC.png|thumb|Cianwood Gym]]
[[File:Cianwood Gym GSC.png|thumb|Cianwood Gym]]


{{sign|RBY|header}}
{| class="roundy" style="background: linear-gradient(135deg, #{{fighting color}} 50%, #{{fighting color light}} 50%); padding: 0.5em;"
{{sign|RBY|title|CIANWOOD CITY<br>POKéMON GYM<br>LEADER: CHUCK}}
|-
{{sign|RBY|His Roaring Fists<br>Do the Talking}}
! colspan=2 style="font-size: 1.3em; color: #000;" |  
{{sign|RBY|footer}}
|- style="background: #FFF;"
| style="padding: 0.5em;" | '''Cianwood City Pokémon Gym<br>Leader: Chuck'''<br>His Roaring Fists Do The Talking
|}
 


The [[Cianwood Gym]] trains {{type|Fighting}} Pokémon, so {{t|Psychic}}- and {{type|Flying}} attacks will have the greatest impact. {{t|Normal}}-, {{t|Ice}}-, {{t|Rock}}-, {{t|Dark}}-, and {{type|Steel}} Pokémon all take double the normal damage from Fighting attacks. The only major threat is [[Chuck]]'s {{p|Poliwrath}}; it can put opponents to sleep with {{m|Hypnosis}}, or inflict confusion with {{m|DynamicPunch}}. In addition to Psychic and Flying attacks, its part-{{type|Water}} means it is also vulnerable to {{t|Grass}}- and {{type|Electric}} attacks.
The [[Cianwood Gym]] specializes in {{type|Fighting}} Pokémon. Fighting-type moves are super effective against {{t|Dark}}-, {{t|Ice}}-, {{t|Normal}}-, {{t|Rock}}-, and {{type|Steel}} Pokémon, while Fighting-type Pokémon are weak to {{t|Flying}}- and {{type|Psychic}} moves.


{{User:KCorp4000/Gymtag
There are three Gym Trainers stationed in the first part of the Gym. The first two stand facing each other from opposite sides, and must be fought in quick succession. After defeating a third, challengers must use {{m|Strength}} to move three boulders and clear a path. At this point, one final Gym Trainer must be defeated to reach the [[Gym Leader]].
|gym=Cianwood
|badge=Storm
|type=Fighting


|trainers={{Trainerheader|Fighting}}
[[Chuck]]'s {{p|Primeape}} has a high {{stat|Attack}} stat, allowing it to deal considerable damage already. Using {{m|Leer}} cuts the foe's {{stat|Defense}}, making it even more dangerous. His {{p|Poliwrath}} can lull the target to {{status|sleep}} with {{m|Hypnosis}}, but the combination of {{m|Mind Reader}} and {{m|DynamicPunch}} is something to be avoided at all costs. DynamicPunch is one of the strongest Fighting-type moves, and is guaranteed to cause {{status|Confusion}} if it hits. It has only 50% {{stat|Accuracy}} on its own, but Mind Reader ensures the next move will connect with its target. As a {{t|Water}} Pokémon, it is also vulnerable to {{t|Grass}}- and {{type|Electric}} moves. Healing items like [[Awakening]] and [[Bitter Berry]] will be helpful, as will using moves like {{m|Reflect}} to boost your Pokémon's {{stat|Defense}}.
{{Trainerentry|Spr GS Blackbelt.png|Black Belt|Yoshi|648|1|106|Hitmonlee||27|None}}
 
{{Trainerdiv|Fighting}}
{| align="center"
{{Trainerentry|Spr GS Blackbelt.png|Black Belt|Lao|648|1|107|Hitmonchan|♂|27|None}}
|- align="center" valign="top"
|  
{| align="center" style="background: #{{fighting color}}; {{roundy}}; border: 5px solid #{{fighting color light}};"
|- align="center"
! Cianwood Gym<br>[[File:Storm Badge.png|35px|Storm Badge]]<br><br />
|-
|  
{| align="center" class="expandable" style="background: #{{fighting color}}; {{roundy}}; border: 5px solid #{{fighting color light}};"
|- align="center"
! Trainers
|-
|
{{Trainerheader|Fighting}}
{{Trainerentry|Spr GS Blackbelt.png|Blackbelt|Yoshi|648|1|106|Hitmonlee|♂|27|None}}
{{Trainerdiv|Fighting}}
{{Trainerdiv|Fighting}}
{{Trainerentry|Spr GS Blackbelt.png|Black Belt|Nob|600|2|066|Machop|♂|25|None|067|Machoke|♂|25|None}}
{{Trainerentry|Spr GS Blackbelt.png|Blackbelt|Lao|648|1|107|Hitmonchan|♂|27|None}}
{{Trainerdiv|Fighting}}
{{Trainerdiv|Fighting}}
{{Trainerentry|Spr GS Blackbelt.png|Black Belt|Lung|600|3|056|Mankey|♂|23|None|056|Mankey|♂|23|None|057|Primeape|♂|25|None}}
{{Trainerentry|Spr GS Blackbelt.png|Blackbelt|Nob|600|2|066|Machop|♂|25|None|067|Machoke|♂|25|None}}
{{catch/div|Fighting|Requires Strength}}
{{Trainerentry|Spr GS Blackbelt.png|Blackbelt|Lung|600|3|056|Mankey|♂|23|None|056|Mankey|♂|23|None|057|Primeape|♂|25|None}}
{{Trainerfooter|Fighting|I}}
{{Trainerfooter|Fighting|I}}
|}


|leader={{Party/Single|color={{fighting color}}|headcolor={{fighting color light}}|bordercolor={{fighting color dark}}
 
 
{| style="margin: auto;"
|
{{Party/Single
|color={{fighting color}}
|headcolor={{fighting color light}}
|bordercolor={{fighting color dark}}
|sprite=Spr GS Chuck.png
|sprite=Spr GS Chuck.png
|prize={{PDollar}}3000
|prize={{Pdollar}}3000
|class=Leader|name=Chuck
|class=Leader|classlink=Gym Leader
|name={{color2|000|Chuck}}
|game=GSC|location=Cianwood Gym
|game=GSC|location=Cianwood Gym
|pokemon=2}}
|pokemon=2}}
{{!}}{{Pokémon/2|game=Gold and Silver
 
|{{Pokémon/2|game=Gold
|ndex=057|pokemon=Primeape
|ndex=057|pokemon=Primeape
|type1=Fighting
|type1=Fighting
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|move4=Fury Swipes|move4type=Normal}}
|move4=Fury Swipes|move4type=Normal}}


{{!}}{{Pokémon/2|game=Gold and Silver
|{{Pokémon/2|game=Gold
|ndex=062|pokemon=Poliwrath
|ndex=062|pokemon=Poliwrath
|type1=Water|type2=Fighting
|type1=Water|type2=Fighting
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|move4=DynamicPunch|move4type=Fighting}}
|move4=DynamicPunch|move4type=Fighting}}
{{Party/Footer}}
{{Party/Footer}}
}}
|}
|}
|}




Upon his defeat, [[Chuck]] awards you the {{badge|Storm}}, which guarantees obedience from Pokémon up to level 70. It also enables the use of {{m|Fly}} in the field. Chuck's parting gift is {{TM|01|DynamicPunch}}, a move with only 50% {{stat|accuracy}} that guarantees {{status|confusion}} if it hits.
After the battle, [[Chuck]] awards you the {{badge|Storm}}, which ensures obedience of all Pokémon up to level 70 and enables the use of {{m|Fly}} in the field. He also gives you {{TM|01|DynamicPunch}} as a prize.


===Fly Like A Bird===
===Fly Like a Bird===
Now that you have earned the {{badge|Storm}}, talk to the woman in front of the Gym. The woman, who happens to be Chuck's wife, is so impressed that she rewards you with {{HM|02|Fly}}, and thanks you for giving him a reason to train. {{m|Fly}} allows instant travel to any familiar town, a much easier way to revisit earlier locations—like the [[Ruins of Alph]] or [[Union Cave]]—and access areas and items that were previously off-limits.
With [[Chuck]] defeated, speak to the woman in front of the Gym. Hearing that you had to cross the sea to get here, she remarks how much easier it would be if your Pokémon knew how to fly. After noticing your new {{badge|Storm}}, the woman gives you {{HM|02|Fly}}. This field move allows a Trainer to quickly return to any familiar location. She comments how it is a good thing that her husband was defeated, as it gives him a reason to train.


==Olivine City==
==Olivine City==
===Olivine Lighthouse===
===Olivine Lighthouse===
Return to the top floor of [[Olivine Lighthouse|the lighthouse]] to deliver the [[Secret Medicine|SecretPotion]] to [[Jasmine]]. She administers the medicine to [[Amphy]], and seeing it restored, promises to return to her Gym.
Return to the top floor of [[Olivine Lighthouse]] and deliver the [[Secret Medicine|SecretPotion]] to [[Jasmine]]. She administers the medicine to [[Amphy]], and seeing it restored to full health, promises to return to the [[Olivine Gym]].


===Olivine Gym===
===Olivine Gym===
[[File:Olivine Gym GSC.png|thumb|Olivine Gym]]
[[File:Olivine Gym GSC.png|thumb|Olivine Gym]]


{{sign|RBY|header}}
{| class="roundy" style="background: linear-gradient(135deg, #{{steel color}} 50%, #{{steel color light}} 50%); padding: 0.5em;"
{{sign|RBY|title|OLIVINE CITY<br>POKéMON GYM<br>LEADER: JASMINE}}
|-
{{sign|RBY|The Steel-Clad<br>Defense Girl}}
! colspan=2 style="font-size: 1.3em; color: #000;" |
{{sign|RBY|footer}}
|- style="background: #FFF;"
| style="padding: 0.5em;" | '''Olivine City Pokémon Gym<br>Leader: Jasmine'''<br>The Steel-Clad Defense Girl
|}
 


[[Jasmine]], the quiet Gym Leader of [[Olivine City]], has not recruited any Trainers for her Gym. Therefore, only a single battle takes place here. She specializes in the {{t|Steel}} type, which, along with the {{t|Dark}} type, was just recently discovered. Steel-type Pokémon have {{stat|Defense|excellent}} {{stat|Special Defense|defenses}}, can resist attacks from up to eleven other types, and are immune to {{t|Poison}} moves. {{t|Fire}}-, {{t|Fighting}}-, and {{type|Ground}} attacks all inflict serious damage to her three Pokémon, while her {{p|Steelix}} is also vulnerable to {{t|Water}} moves.
The [[Olivine Gym]] specializes in {{type|Steel}} Pokémon. Steel-type moves are super effective against {{t|Ice}}- and {{type|Rock}} Pokémon, while Steel-type Pokémon are weak to {{t|Fighting}}-, {{t|Fire}}-, and {{type|Ground}} moves.


{{User:KCorp4000/Gymtag
The Gym features neither puzzles to solve nor Gym Trainers to defeat, allowing challengers to reach the [[Gym Leader]] immediately.
|gym=Olivine
|badge=Mineral
|type=Steel


|trainers=''There are no Gym Trainers in Olivine Gym.''
Both of [[Jasmine]]'s two {{p|Magnemite}} can harass their target with {{m|Supersonic}} and {{m|Thunder Wave}}, though {{type|Ground}} Pokémon are immune to the latter. Her {{p|Steelix}} is vulnerable to {{t|Fire}} attacks as well, but can retaliate with {{m|Rock Throw}} against unsuspecting Fire Pokémon. {{m|Screech}} lowers the target's {{stat|Defense}}, while {{m|Iron Tail}} may do the same. Its low {{stat|Special Defense}} leaves it particularly vulnerable to Fire- and {{type|Water}} attacks.


|leader={{Party/Single||color={{steel color}}|bordercolor={{steel color dark}}|headcolor={{steel color light}}
{| align="center"
|- align="center" valign="top"
|
{| align="center" style="background: #{{steel color}}; {{roundy}}; border: 5px solid #{{steel color light}};"
|- align="center"
! Olivine Gym<br>[[File:Mineral Badge.png|35px|Mineral Badge]]<br><br />
|-
|
{| align="center" class="expandable" style="background: #{{steel color}}; {{roundy}}; border: 5px solid #{{steel color light}};"
|- align="center"
! Trainers
|-
|
<center>''None.''</center>
|}
 
 
 
{| style="margin: auto;"
|
{{Party/Single
|color={{steel color}}
|headcolor={{steel color light}}
|bordercolor={{steel color dark}}
|sprite=Spr GS Jasmine.png
|sprite=Spr GS Jasmine.png
|prize={{PDollar}}3500
|prize={{Pdollar}}3500
|class=Leader |name=Jasmine  
|class=Leader|classlink=Gym Leader
|name={{color2|000|Jasmine}}
|game=GSC|location=Olivine Gym
|game=GSC|location=Olivine Gym
|pokemon=3}}
|pokemon=3}}
{{!}}{{Pokémon/2|game=Gold and Silver
 
|ndex=081|pokemon=Magnemite  
|{{Pokémon/2|game=Gold
|type1=Electric |type2=Steel  
|ndex=081|pokemon=Magnemite
|type1=Electric|type2=Steel
|level=30
|level=30
|move1=Thunderbolt|move1type=Electric
|move1=Thunderbolt|move1type=Electric
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|move4=Thunder Wave|move4type=Electric}}
|move4=Thunder Wave|move4type=Electric}}


{{!}}{{Pokémon/2|game=Gold and Silver
|{{Pokémon/2|game=Gold
|ndex=208|pokemon=Steelix
|ndex=081|pokemon=Magnemite
|type1=Steel|type2=Ground
|type1=Electric|type2=Steel
|level=35
|move1=Screech|move1type=Normal
|move2=Sunny Day|move2type=Fire
|move3=Rock Throw|move3type=Rock
|move4=Iron Tail|move4type=Steel}}
 
{{!}}{{Pokémon/2|game=Gold and Silver
|ndex=081|pokemon=Magnemite  
|type1=Electric |type2=Steel  
|level=30
|level=30
|move1=Thunderbolt|move1type=Electric
|move1=Thunderbolt|move1type=Electric
Line 170: Line 217:
|move3=SonicBoom|move3type=Normal
|move3=SonicBoom|move3type=Normal
|move4=Thunder Wave|move4type=Electric}}
|move4=Thunder Wave|move4type=Electric}}
|{{Pokémon/2|game=Gold
|ndex=208|pokemon=Steelix
|type1=Steel|type2=Ground
|level=35|gender=male
|move1=Iron Tail|move1type=Steel
|move2=Rock Throw|move2type=Rock
|move3=Sunny Day|move3type=Fire
|move4=Screech|move4type=Normal}}
{{Party/Footer}}
{{Party/Footer}}
}}
|}
|}
|}




Defeated, Jasmine awards you the {{badge|Mineral}}, which increases your party's {{stat|Defense}} during battle. She also hands out {{TM|23|Iron Tail}}, the strongest Steel-type attack and one that may lower the target's Defense.
After the battle, [[Jasmine]] awards you the {{badge|Mineral}}, which gives your Pokémon a slight {{stat|Defense}} boost during battle. She also gives you {{TM|23|Iron Tail}} as a prize.


Having cleared the sixth Gym, the next destination is the region's mountainous northeast area. Fly back to [[Ecruteak City]] and head east to reach {{rt|42|Johto}}.
Having now explored western [[Johto]], the next destination is the region's mountainous northeast area. Fly back to [[Ecruteak City]] and head east to reach {{rt|42|Johto}}.


==Route 42==
==Route 42==
[[File:Johto Route 42 GSC.png|thumb|400px|Route 42]]
[[File:Johto Route 42 GSC.png|thumb|300px|Route 42]]


{{rt|42|Johto}} connects [[Ecruteak City]] to [[Mahogany Town]] in the east. [[Mt. Mortar]] is a large optional cave that contains many rare Pokémon and useful items, but the deepest level is inaccessible without {{HM|07|Waterfall}}. There is also another grove of [[Apricorn]] trees located between the two lakes.
{{rt|42|Johto}} connects [[Ecruteak City]] to [[Mahogany Town]] in the east. The path runs along the base of [[Mt. Mortar]], and is divided twice over by small lakes. Crossing these waters directly requires the use of {{m|Surf}}, but it is possible to detour through the mountain to avoid them. A grove of [[Apricorn]] trees grows in the middle of the route.


{| class="expandable" align="center" style="background: #{{locationcolor/med|lake}}; {{roundy}}; border: 5px solid #{{locationcolor/light|lake}};"
{| class="expandable" align="center" style="background: #{{locationcolor/med|lake}}; {{roundy}}; border: 5px solid #{{locationcolor/light|lake}};"
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|  
|  
{{trainerheader|lake}}
{{trainerheader|lake}}
{{trainerentry|Spr GS Fisher.png|Fisher|Chris|720|1|211|Qwilfish|♂|18|None|38=phone}}
{{Trainerentry|Spr GS Fisher.png|Fisher|Chris|720|1|211|Qwilfish|♂|18|None|38=phone}}
{{trainerdiv|lake}}
{{Trainerdiv|lake}}
{{trainerentry|Spr GS PokéManiac.png|PokéManiac|Shane|960|2|030|Nidorina|♀|14|None|033|Nidorino|♂ |16|None}}
{{Trainerentry|Spr GS PokéManiac.png|PokéManiac|Shane|960|2|030|Nidorina|♀|16|None|033|Nidorino|♂|16|None}}
{{trainerdiv|lake}}
{{Trainerdiv|lake}}
{{trainerentry|Spr GS Hiker.png|Hiker|Benjamin|512|3|050|Diglett|♂|14|None|074|Geodude|♂|14|None|051|Dugtrio|♂|16|None}}
{{Trainerentry|Spr GS Hiker.png|Hiker|Benjamin|512|3|050|Diglett|♂|14|None|074|Geodude|♂|14|None|051|Dugtrio|♂|16|None}}
{{Trainerdiv|lake|Rematch}}
{{Trainerfooter|lake|II}}
{{Trainerentry|Spr GS Fisher.png|Fisher|Chris|920<br><small>After the [[Goldenrod Radio Tower]] incident</small>|1|211|Qwilfish|♂|23|None|36=ミノル|37=Minoru|38=phone}}
{{Trainerentry|Spr GS Fisher.png|Fisher|Chris|1360<br><small>After becoming {{pkmn|Champion}}</small>|3|118|Goldeen|♂|32|None|118|Goldeen|♂|32|None|211|Qwilfish|♂|34|None|36=ミノル|37=Minoru|38=phone}}
{{trainerfooter|lake|II}}
|}
|}
{| class="expandable" align="center" style="background: #{{locationcolor/med|lake}}; {{roundy}}; border: 5px solid #{{locationcolor/light|lake}};"
{| class="expandable" align="center" style="background: #{{locationcolor/med|lake}}; {{roundy}}; border: 5px solid #{{locationcolor/light|lake}};"
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|-  
|-  
|  
|  
{{catch/header|lake}}
{{Catch/header|lake}}
{{catch/entry2|179|Mareep|no|yes|no|Grass|13-15|all=50%|type1=Electric}}
{{Catch/entry2|021|Spearow|yes|no|no|Grass|14,16|30%|30%|0%|type1=Normal|type2=Flying}}
{{catch/entry2|056|Mankey|yes|no|no|Grass|15|all=30%|type1=Fighting}}
{{Catch/entry2|021|Spearow|no|yes|no|Grass|14,16|40%|40%|0%|type1=Normal|type2=Flying}}
{{catch/entry2|179|Mareep|yes|no|no|Grass|13|all=30%|type1=Electric}}
{{Catch/entry2|041|Zubat|yes|no|no|Grass|14,16|0%|0%|30%|type1=Poison|type2=Flying}}
{{catch/entry2|180|Flaaffy|yes|yes|no|Grass|15-17|all=10%|type1=Electric}}
{{Catch/entry2|041|Zubat|no|yes|no|Grass|14,16|0%|0%|40%|type1=Poison|type2=Flying}}
{{catch/entry2|021|Spearow|no|yes|no|Grass|14-16|40%|40%|0%|type1=Normal|type2=Flying}}
{{Catch/entry2|056|Mankey|yes|no|no|Grass|15|all=30%|type1=Fighting}}
{{catch/entry2|041|Zubat|no|yes|no|Grass|14-16|0%|0%|40%|type1=Poison|type2=Flying}}
{{Catch/entry2|179|Mareep|yes|no|no|Grass|13|all=30%|type1=Electric}}
{{catch/entry2|021|Spearow|yes|no|no|Grass|14-16|30%|30%|0%|type1=Normal|type2=Flying}}
{{Catch/entry2|179|Mareep|no|yes|no|Grass|13,15|all=50%|type1=Electric}}
{{catch/entry2|041|Zubat|yes|no|no|Grass|14-16|0%|0%|30%|type1=Poison|type2=Flying}}
{{Catch/entry2|180|Flaaffy|yes|yes|no|Grass|15,17|all=10%|type1=Electric}}
{{catch/div|water|Surfing}}
{{Catch/div|lake|Surfing}}
{{catch/entry2|118|Goldeen|yes|yes|no|Surf|15-24|all=90%|type1=Water}}
{{Catch/entry2|118|Goldeen|yes|yes|no|Surf|15-24|all=90%|type1=Water}}
{{catch/entry2|119|Seaking|yes|yes|no|Surf|20-24|all=10%|type1=Water}}
{{Catch/entry2|119|Seaking|yes|yes|no|Surf|20-24|all=10%|type1=Water}}
{{catch/div|water|Fishing}}
{{Catch/div|lake|Fishing}}
{{catch/entry2|129|Magikarp|yes|yes|no|Fish Old|10|all=85%|type1=Water}}
{{Catch/entry2|129|Magikarp|yes|yes|no|Fish Old|10|all=85%|type1=Water}}
{{catch/entry2|118|Goldeen|yes|yes|no|Fish Old|10|all=15%|type1=Water}}
{{Catch/entry2|118|Goldeen|yes|yes|no|Fish Old|10|all=15%|type1=Water}}
{{catch/entry2|118|Goldeen|yes|yes|no|Fish Good|20|all=65%|type1=Water}}
{{Catch/entry2|118|Goldeen|yes|yes|no|Fish Good|20|all=65%|type1=Water}}
{{catch/entry2|129|Magikarp|yes|yes|no|Fish Good|20|all=35%|type1=Water}}
{{Catch/entry2|129|Magikarp|yes|yes|no|Fish Good|20|all=35%|type1=Water}}
{{catch/div|forest|Headbutt}}
{{Catch/div|lake|{{color2|000|Headbutt tree}}<br><small>(Moderate chances of battle)</small>}}
{{catch/entry2|021|Spearow|yes|yes|no|Headbutt|10|all=80%|type1=Normal|type2=Flying}}
{{Catch/entry2|021|Spearow|yes|yes|no|Headbutt|10|all=80%|type1=Normal|type2=Flying}}
{{catch/entry2|190|Aipom|yes|yes|no|Headbutt|10|all=20%|type1=Normal}}
{{Catch/entry2|190|Aipom|yes|yes|no|Headbutt|10|all=20%|type1=Normal}}
{{catch/div|forest|Headbutt (Special)}}
{{Catch/div|lake|{{color2|000|Headbutt tree}}<br><small>(Low chances of battle)</small>}}
{{catch/entry2|021|Spearow|yes|yes|no|Headbutt|10|all=50%|type1=Normal|type2=Flying}}
{{Catch/entry2|021|Spearow|yes|yes|no|Headbutt|10|all=50%|type1=Normal|type2=Flying}}
{{catch/entry2|214|Heracross|yes|yes|no|Headbutt|10|all=30%|type1=Bug|type2=Fighting}}
{{Catch/entry2|190|Aipom|yes|yes|no|Headbutt|10|all=20%|type1=Normal}}
{{catch/entry2|190|Aipom|yes|yes|no|Headbutt|10|all=20%|type1=Normal}}
{{Catch/entry2|214|Heracross|yes|yes|no|Headbutt|10|all=30%|type1=Bug|type2=Fighting}}
{{catch/footer|lake}}
{{Catch/footer|lake}}
|}
|}
{| class="expandable" align="center" style="background: #{{locationcolor/med|lake}}; {{roundy}}; border: 5px solid #{{locationcolor/light|lake}};"
{| class="expandable" align="center" style="background: #{{locationcolor/med|lake}}; {{roundy}}; border: 5px solid #{{locationcolor/light|lake}};"
Line 236: Line 291:
|
|
{{itlisth|lake}}
{{itlisth|lake}}
{{Itemlist|Ultra Ball|Outside the Ecruteak gate|G=yes|S=yes}}
{{Itemlist|Ultra Ball|Near the sign to Mt. Mortar's west entrance|G=yes|S=yes}}
{{Itemlist|Pink Apricorn|On the western tree (requires {{m|Cut}})|G=yes|S=yes|display=[[Pink Apricorn|Pnk Apricorn]]}}
{{Itemlist|Max Potion|Western lake; southwest corner of the large rock in the middle (hidden; requires {{m|Surf}})|G=yes|S=yes}}
{{Itemlist|Green Apricorn|On the middle tree (requires {{m|Cut}})|G=yes|S=yes|display=[[Green Apricorn|Grn Apricorn]]}}
{{Itemlist|Pink Apricorn|South of Mt. Mortar's middle entrance, on the western tree (daily; requires {{m|Surf}}, {{m|Cut}})|G=yes|S=yes|display=[[Pink Apricorn|Pnk Apricorn]]}}
{{Itemlist|Yellow Apricorn|On the eastern tree (requires {{m|Cut}})|G=yes|S=yes|display=[[Yellow Apricorn|Ylw Apricorn]]}}
{{Itemlist|Green Apricorn|South of Mt. Mortar's middle entrance, on the middle tree (daily; requires {{m|Surf}}, {{m|Cut}})|G=yes|S=yes|display=[[Green Apricorn|Grn Apricorn]]}}
{{Itemlist|Max Potion|On the rock, in the middle of the western lake (hidden)|G=yes|S=yes}}
{{Itemlist|Yellow Apricorn|South of Mt. Mortar's middle entrance, on the eastern tree (daily; requires {{m|Surf}}, {{m|Cut}})|G=yes|S=yes|display=[[Yellow Apricorn|Ylw Apricorn]]}}
{{Itemlist|Super Potion|Northeast of the Apricorn grove|G=yes|S=yes}}
{{Itemlist|Super Potion|Northeast of the Apricorn grove, at the water's edge (requires {{m|Surf}})|G=yes|S=yes}}
{{itlistfoot|lake}}
{{itlistfoot|lake}}
|}
|}




[[File:Mt Mortar Entrance GSC.png|thumb|Mt. Mortar, Entrance]]
[[File:Mt Mortar Lower Cave GS.png|thumb|Mt. Mortar, Lower Cave]]
[[File:Mt Mortar Upper Cave GS.png|thumb|Mt. Mortar, Upper Cave]]
[[File:Mt Mortar Basement GS.png|thumb|Mt. Mortar, Basement]]
===Mt. Mortar===
===Mt. Mortar===
[[Mt. Mortar]] is an enormous cave, and the high chances of encountering its native wildlife can make getting lost very costly. {{m|Surf}}, {{m|Strength}}, and {{m|Waterfall}}, and {{m|Flash}} are required to fully explore the area. [[Kiyo|The Karate King]] from [[Saffron City]] is training on the lowest floor; venture inside with an empty party slot to receive {{p|Tyrogue|one}} of his prized Pokémon.
[[Mt. Mortar]] is a sprawling cave set deep into the northern mountains. It is an optional cave to enter, but contains many valuable items and Pokémon. Navigating the difficult terrain requires the use of {{m|Surf}}, {{m|Strength}}, {{m|Flash}}, and {{m|Waterfall}}. As such, it is not possible to reach every area on the first visit.
 
[[File:Mt Mortar Entrance GSC.png|thumb|left|Mt Mortar, Entrance]]
[[File:Mt Mortar Lower Cave GS.png|thumb|Mt Mortar, Lower Cave]]
[[File:Mt Mortar Upper Cave GS.png|thumb|left|Mt Mortar, Upper Cave]]
[[File:Mt Mortar Basement GS.png|thumb|Mt Mortar, Basement]]


{| class="expandable" align="center" style="background: #{{locationcolor/med|cave}}; {{roundy}}; border: 5px solid #{{locationcolor/light|cave}};"
{| class="expandable" align="center" style="background: #{{locationcolor/med|cave}}; {{roundy}}; border: 5px solid #{{locationcolor/light|cave}};"
Line 360: Line 414:
{{itlisth|cave}}
{{itlisth|cave}}
{{catch/div|cave|Entrance}}
{{catch/div|cave|Entrance}}
{{Itemlist|Ether|West side, above the waterfall|G=yes|S=yes}}
{{Itemlist|Ether|West of the waterfall, accessed via Lower Cave|G=yes|S=yes}}
{{Itemlist|Guard Spec.|East side, above the waterfall|G=yes|S=yes}}
{{Itemlist|Guard Spec.|East of the waterfall, accessed via Lower Cave|G=yes|S=yes}}
{{Itemlist|Hyper Potion|On a rock, near the east entrance (hidden)|G=yes|S=yes}}
{{Itemlist|Hyper Potion|Southeast; near the entrance to Lower Cave, on a rock (hidden)|G=yes|S=yes}}
{{catch/div|cave|Lower Cave}}
{{catch/div|cave|Lower Cave}}
{{Itemlist|Hyper Potion|Between two ledges on the west-central side (requires {{m|Strength}})|G=yes|S=yes}}
{{Itemlist|Hyper Potion|Between two ledges in the northwest (requires {{m|Strength}})|G=yes|S=yes}}
{{Itemlist|Escape Rope|Between two ledges on the east-central side (requires {{m|Strength}})|G=yes|S=yes}}
{{Itemlist|Escape Rope|On a ledge in the east-central area (requires {{m|Strength}})|G=yes|S=yes}}
{{Itemlist|Max Revive|North area, accessed from Upper Cave|G=yes|S=yes}}
{{Itemlist|Max Revive|Northwest; accessed via Upper Cave|G=yes|S=yes}}
{{Itemlist|Max Repel|Northeast area on a rock, accessed from Upper Cave (hidden)|G=yes|S=yes}}
{{Itemlist|Max Repel|Northwest; on a rock in the northeast area, accessed via Upper Cave (hidden)|G=yes|S=yes}}
{{catch/div|cave|Upper Cave}}
{{catch/div|cave|Upper Cave}}
{{Itemlist|Rare Candy|Near the southwest corner|G=yes|S=yes}}
{{Itemlist|Rare Candy|Near the southwest corner|G=yes|S=yes}}
Line 375: Line 429:
{{Itemlist|Elixir|Between two ledges near the northwest ladder|G=yes|S=yes|display=[[Elixir|Elixer]]}}
{{Itemlist|Elixir|Between two ledges near the northwest ladder|G=yes|S=yes|display=[[Elixir|Elixer]]}}
{{Itemlist|Full Restore|Between two ledges near the northwest ladder (hidden)|G=yes|S=yes}}
{{Itemlist|Full Restore|Between two ledges near the northwest ladder (hidden)|G=yes|S=yes}}
{{Itemlist|Dragon Scale|On the rock platform near the northwest corner|G=yes|S=yes}}
{{Itemlist|Dragon Scale|On the ridge near the northwest corner|G=yes|S=yes}}
{{catch/div|cave|Basement}}
{{catch/div|cave|Basement}}
{{Itemlist|Max Revive|On a rock in the northwest area, accessed via Upper Cave (hidden)|G=yes|S=yes}}
{{Itemlist|Full Heal|West-central area (requires {{m|Surf}})|G=yes|S=yes}}
{{Itemlist|Hyper Potion|Northeast of the ladder to the Entrance (requires {{m|Surf}})|G=yes|S=yes}}
{{Itemlist|Hyper Potion|Northeast of the ladder to the Entrance (requires {{m|Surf}})|G=yes|S=yes}}
{{Itemlist|Full Heal|West-central area (requires {{m|Surf}})|G=yes|S=yes}}
{{Itemlist|Max Revive|Northwest area on a rock, accessed from Upper Cave (hidden)|G=yes|S=yes}}
{{itlistfoot|cave}}
{{itlistfoot|cave}}
|}
|}




====Lower level====
====Lower level (West Entrance to East Entrance)====
Step inside the west entrance, climb up the stairs, and go through the opening to reach the Lower Cave.
=====Entrance (Southwest)=====
From the western cave entrance, go north and pass through the opening to reach the Lower Cave.


The ladder to the northwest leads to the western platform at the top of the waterfall and an [[Ether]]. Climb back down the ladder and go east. {{m|Strength|Move}} the boulder out of the way and head north. Upon reaching the center of the Lower Cave, you can jump the western ledge to get a [[Hyper Potion]], and the eastern ledge to get an [[Escape Rope]]. The northwest area is inaccessible from here, so backtrack to the boulder and head east. Climb the ladder on the platform to reach the eastern platform at the top of the waterfall, and collect the [[Guard Spec.]]. Climb down and take the nearest exit back to the Entrance.
=====Lower Cave=====
Climb up the ladder to the northwest. This leads to the upper level of the Entrance, to the western platform atop the waterfall. Collect the [[Ether]] and climb back down the ladder.


Head southeast for the exit, and check the surroundings for a hidden [[Hyper Potion]].
Go east and use {{m|Strength}} on the boulder to clear a path northward. Near the center of the Lower Cave, there are two ledges in close proximity; a [[Hyper Potion]] can be found between them. Continue northeastward to jump another ledge. An [[Escape Rope]] sits on the next ledge to the south. The northwest area is inaccessible from this direction, so return to the boulder near the south wall. Head east to walk up onto the ridge and climb up the ladder.


====Upper level====
This leads to the upper level of the Entrance, to the eastern platform atop the waterfall. Collect the [[Guard Spec.]] and climb back down the ladder.
Surf north, climb the waterfall, and go through the opening to reach the Upper Cave.


Swim across the pool to the west to reach a [[Rare Candy]], then go east from the entrance to the southeast corner. Cross the next pool to get a [[Max Potion]] and continue north. Turn west and jump the westernmost ledge. Head west to the next pool, swim north, and jump the ledge. Jump the first ledge to the south to reach {{TM|40|Defense Curl}} on the central platform, then circle back. Go east and surf north across the next pool. Grab the [[Escape Rope]] on the northeast platform and jump the ledge. Swim northwest and follow the north wall. Jump the western double-ledge to reach an [[Elixir|Elixer]], then surf eastward to reach the nearest platform and a [[Dragon Scale]]. Circle around and climb down the northwest ladder to the Lower Cave.
Go south to return to the Entrance.


Go east along the platform, then turn west and go down the stairs. Pick up the [[Max Revive]] to the southwest, then turn towards the northwest corner. Turn south and climb down the ladder to the Basement.
=====Entrance (Southeast)=====
Head southeast to reach the eastern cave exit and return to {{rt|42|Johto}}.


Head east to meet the Karate King, who once led the old {{type|Fighting}} [[Fighting Dojo|Gym]] in [[Kanto]]'s [[Saffron City]]. He has been training here since he lost his title as the city's Gym Leader to [[Sabrina]]. He battles you with his {{p|Hitmonlee}} and {{p|Hitmonchan}}, and when defeated, gives you the child form of the two, {{p|Tyrogue}}. Tyrogue can evolve into {{p|Hitmonlee|one}} {{p|Hitmonchan|of}} {{p|Hitmontop|three}} Pokémon—depending on its stats—when it reaches level 20.


{| align="center"
{| class="roundy" width="75%" style="margin: auto; box-shadow: 0 0 0.2em #999999; background: linear-gradient(135deg, #{{locationcolor/med|cave}} 50%, #{{locationcolor/light|cave}} 50%); padding: 0.5em;"
|-
! style="background: rgba(255, 255, 255, 0.4); {{roundytop|5px}}; font-size: 1.1em;" | To New Heights
|- style="background: #FFF;"
| style="padding: 0.5em;" | '''Requires: {{HM|07|Waterfall}}'''
----
====Upper level (via Middle Entrance)====
=====Entrance=====
Use {{m|Surf}} to swim northward, then use {{m|Waterfall}} to climb the wall of water. Pass through the opening in the north wall to reach the Upper Cave.
 
=====Upper Cave=====
Use {{m|Surf}} to cross the southwest pool for a [[Rare Candy]], then turn around and proceed to the southeast corner. Cross the next pool to get a [[Max Potion]] and continue north. Turn west and jump the westernmost ledge. Head west to the next pool, swim north, and jump the ledge. Jump the first ledge to the south to reach {{TM|40|Defense Curl}} on the central platform, then circle back. Go east and surf north across the next pool. Grab the [[Escape Rope]] on the northeast platform and jump the ledge. Swim northwest and follow the north wall. Jump the western double-ledge to reach an [[Elixir|Elixer]], then surf eastward to reach the nearest platform and a [[Dragon Scale]]. Circle around and climb down the northwest ladder to the Lower Cave.
 
=====Lower Cave (Northwest)=====
Go northeastward along the ridge, then turn west and go down the stairs. Pick up the [[Max Revive]] to the southwest, then move towards the northwest corner. Turn south and climb down the ladder to the Basement.
 
=====Basement=====
Head east to meet [[Kiyo]], a Blackbelt nicknamed the Karate King and head of the [[Fighting Dojo]] in [[Kanto]]'s [[Saffron City]]. He has been training here since the dojo lost its bid to become an official Pokémon Gym to their rivals in the [[Saffron Gym]]. Defeat him and his two {{type|Fighting}} Pokémon, and if you have space in your party, he rewards you with a {{p|Tyrogue}}. Depending on its stats, Tyrogue can evolve into one of three Pokémon—{{p|Hitmonlee}}, {{p|Hitmonchan}}, or {{p|Hitmontop}}—when it reaches level 20.
 
{| style="margin: auto;"
|
|
{{Party/Single|color={{fighting color}}|bordercolor={{fighting color dark}}|headcolor={{fighting color light}}
{{Party/Single
|color={{fighting color}}
|bordercolor={{fighting color dark}}
|headcolor={{fighting color light}}
|sprite=Spr GS Blackbelt.png
|sprite=Spr GS Blackbelt.png
|prize={{PDollar}}816
|prize={{pdollar}}816
|class=Blackbelt|name={{color2|000000|Kiyo}}
|class=Blackbelt|classlink=Black Belt (Trainer class)
|name={{color2|000|Kiyo}}
|game=GSC|location=Mt. Mortar
|game=GSC|location=Mt. Mortar
|pokemon=2}}
|pokemon=2}}
|{{Pokémon/2|game=Gold and Silver
 
|{{Pokémon/2|game=Gold
|ndex=106|pokemon=Hitmonlee
|ndex=106|pokemon=Hitmonlee
|type1=Fighting
|type1=Fighting
|gender=male|level=34
|level=34|gender=male
|move1=Jump Kick|move1type=Fighting
|move1=Jump Kick|move1type=Fighting
|move2=Hi Jump Kick|move2type=Fighting
|move2=Hi Jump Kick|move2type=Fighting
Line 417: Line 496:
|move4=Mind Reader|move4type=Normal}}
|move4=Mind Reader|move4type=Normal}}


|{{Pokémon/2|game=Gold and Silver
|{{Pokémon/2|game=Gold
|ndex=107|pokemon=Hitmonchan
|ndex=107|pokemon=Hitmonchan
|type1=Fighting
|type1=Fighting
|gender=male|level=34
|level=34|gender=male
|move1=Mach Punch|move1type=Fighting
|move1=Mach Punch|move1type=Fighting
|move2=ThunderPunch|move2type=Electric
|move2=ThunderPunch|move2type=Electric
Line 429: Line 508:




Head south, move the boulder, and step out into the water. Sail down to the southwest corner, then cross the pool of water here to get a [[Full Heal]]. Surf all the way up to the northeast corner, then turn south. Go west, then north to find another [[Hyper Potion]]. Swim south, climb up onto the western platform, and take the ladder back up to the Entrance. The exit lies to the south.
Head south, use {{m|Strength}} to move the boulder, and step out into the water. {{m|Surf}} to the southwest corner, then cross the pool of water here to get a [[Full Heal]]. Sail all the way up to the northeast corner, then turn south. Go west, then north to find another [[Hyper Potion]]. Swim south, climb up onto the western platform, and take the ladder back up to the Entrance. The exit lies to the south.
|}






{{WalkthroughPrevNext
{{WalkthroughPrevNext
|game=Gold
|game=Gold|game2=Silver
|game2=Silver
|gamename=Gold and Silver
|gamename=Gold and Silver
|prev=yes
|prevsection=9
|prevsection=9
|prevname=Olivine City, Route 40, Route 41
|prevname=Olivine City, Route 40, Route 41
|next=yes
|nextsection=11
|nextsection=11
|nextname=Mahogany Town, Route 43, Lake of Rage, Rocket Hideout, Mahogany Gym
|nextname=Mahogany Town, Route 43, Lake of Rage, Rocket Hideout, Mahogany Gym

Revision as of 15:32, 26 May 2024

This is the Bulbapedia walkthrough for Pokémon Gold and Silver.
These pages follow the original Game Boy Color iteration, not Pokémon HeartGold and SoulSilver. The guide for those games can be found here.


Cianwood City

Cianwood City

Cianwood City is a small, seaside town on a separate landmass to the southwest of mainland Johto. Despite its distance, many Trainers still brave the waters of Routes 40 and 41 to challenge the Cianwood Gym, or to visit a centuries-old pharmacy known for its unique medicine.


Cianwood City Pharmacy

The Cianwood City Pharmacy is located on the south side of town, and has served as the local Poké Mart for the last 500 years. Inform the shopkeeper of the situation in Olivine Lighthouse to receive the SecretPotion, a powerful remedy only dispensed in emergencies.

After dispensing the SecretPotion, the shopkeeper offers traditional medicine for sale.



Then There was One

The house in the middle of town belongs to a PokéManiac. Speak to him to learn that he was bullied by someone with "piercing eyes and long hair" into giving up one of his Pokémon. He still has one left, but is afraid of what will happen if the thief returns. He asks that you take his remaining Pokémon, a Shuckle, for safekeeping.

He will eventually ask for his Shuckle back, but will decide to let you keep it if it has grown friendly enough toward you.

Cianwood Gym

Cianwood Gym
Cianwood City Pokémon Gym
Leader: Chuck

His Roaring Fists Do The Talking


The Cianwood Gym specializes in Fighting-type Pokémon. Fighting-type moves are super effective against Dark-, Ice-, Normal-, Rock-, and Steel-type Pokémon, while Fighting-type Pokémon are weak to Flying- and Psychic-type moves.

There are three Gym Trainers stationed in the first part of the Gym. The first two stand facing each other from opposite sides, and must be fought in quick succession. After defeating a third, challengers must use Strength to move three boulders and clear a path. At this point, one final Gym Trainer must be defeated to reach the Gym Leader.

Chuck's Primeape has a high Attack stat, allowing it to deal considerable damage already. Using Leer cuts the foe's Defense, making it even more dangerous. His Poliwrath can lull the target to sleep with Hypnosis, but the combination of Mind Reader and DynamicPunch is something to be avoided at all costs. DynamicPunch is one of the strongest Fighting-type moves, and is guaranteed to cause Confusion if it hits. It has only 50% Accuracy on its own, but Mind Reader ensures the next move will connect with its target. As a Water Pokémon, it is also vulnerable to Grass- and Electric-type moves. Healing items like Awakening and Bitter Berry will be helpful, as will using moves like Reflect to boost your Pokémon's Defense.

Cianwood Gym
Storm Badge





After the battle, Chuck awards you the Storm Badge, which ensures obedience of all Pokémon up to level 70 and enables the use of Fly in the field. He also gives you TM01 (DynamicPunch) as a prize.

Fly Like a Bird

With Chuck defeated, speak to the woman in front of the Gym. Hearing that you had to cross the sea to get here, she remarks how much easier it would be if your Pokémon knew how to fly. After noticing your new Storm Badge, the woman gives you HM02 (Fly). This field move allows a Trainer to quickly return to any familiar location. She comments how it is a good thing that her husband was defeated, as it gives him a reason to train.

Olivine City

Olivine Lighthouse

Return to the top floor of Olivine Lighthouse and deliver the SecretPotion to Jasmine. She administers the medicine to Amphy, and seeing it restored to full health, promises to return to the Olivine Gym.

Olivine Gym

Olivine Gym
Olivine City Pokémon Gym
Leader: Jasmine

The Steel-Clad Defense Girl


The Olivine Gym specializes in Steel-type Pokémon. Steel-type moves are super effective against Ice- and Rock-type Pokémon, while Steel-type Pokémon are weak to Fighting-, Fire-, and Ground-type moves.

The Gym features neither puzzles to solve nor Gym Trainers to defeat, allowing challengers to reach the Gym Leader immediately.

Both of Jasmine's two Magnemite can harass their target with Supersonic and Thunder Wave, though Ground-type Pokémon are immune to the latter. Her Steelix is vulnerable to Fire attacks as well, but can retaliate with Rock Throw against unsuspecting Fire Pokémon. Screech lowers the target's Defense, while Iron Tail may do the same. Its low Special Defense leaves it particularly vulnerable to Fire- and Water-type attacks.

Olivine Gym
Mineral Badge





After the battle, Jasmine awards you the Mineral Badge, which gives your Pokémon a slight Defense boost during battle. She also gives you TM23 (Iron Tail) as a prize.

Having now explored western Johto, the next destination is the region's mountainous northeast area. Fly back to Ecruteak City and head east to reach Route 42.

Route 42

Route 42

Route 42 connects Ecruteak City to Mahogany Town in the east. The path runs along the base of Mt. Mortar, and is divided twice over by small lakes. Crossing these waters directly requires the use of Surf, but it is possible to detour through the mountain to avoid them. A grove of Apricorn trees grows in the middle of the route.


Mt. Mortar, Entrance
Mt. Mortar, Lower Cave
Mt. Mortar, Upper Cave
Mt. Mortar, Basement

Mt. Mortar

Mt. Mortar is a sprawling cave set deep into the northern mountains. It is an optional cave to enter, but contains many valuable items and Pokémon. Navigating the difficult terrain requires the use of Surf, Strength, Flash, and Waterfall. As such, it is not possible to reach every area on the first visit.


Lower level (West Entrance to East Entrance)

Entrance (Southwest)

From the western cave entrance, go north and pass through the opening to reach the Lower Cave.

Lower Cave

Climb up the ladder to the northwest. This leads to the upper level of the Entrance, to the western platform atop the waterfall. Collect the Ether and climb back down the ladder.

Go east and use Strength on the boulder to clear a path northward. Near the center of the Lower Cave, there are two ledges in close proximity; a Hyper Potion can be found between them. Continue northeastward to jump another ledge. An Escape Rope sits on the next ledge to the south. The northwest area is inaccessible from this direction, so return to the boulder near the south wall. Head east to walk up onto the ridge and climb up the ladder.

This leads to the upper level of the Entrance, to the eastern platform atop the waterfall. Collect the Guard Spec. and climb back down the ladder.

Go south to return to the Entrance.

Entrance (Southeast)

Head southeast to reach the eastern cave exit and return to Route 42.


To New Heights
Requires: HM07 (Waterfall)

Upper level (via Middle Entrance)

Entrance

Use Surf to swim northward, then use Waterfall to climb the wall of water. Pass through the opening in the north wall to reach the Upper Cave.

Upper Cave

Use Surf to cross the southwest pool for a Rare Candy, then turn around and proceed to the southeast corner. Cross the next pool to get a Max Potion and continue north. Turn west and jump the westernmost ledge. Head west to the next pool, swim north, and jump the ledge. Jump the first ledge to the south to reach TM40 (Defense Curl) on the central platform, then circle back. Go east and surf north across the next pool. Grab the Escape Rope on the northeast platform and jump the ledge. Swim northwest and follow the north wall. Jump the western double-ledge to reach an Elixer, then surf eastward to reach the nearest platform and a Dragon Scale. Circle around and climb down the northwest ladder to the Lower Cave.

Lower Cave (Northwest)

Go northeastward along the ridge, then turn west and go down the stairs. Pick up the Max Revive to the southwest, then move towards the northwest corner. Turn south and climb down the ladder to the Basement.

Basement

Head east to meet Kiyo, a Blackbelt nicknamed the Karate King and head of the Fighting Dojo in Kanto's Saffron City. He has been training here since the dojo lost its bid to become an official Pokémon Gym to their rivals in the Saffron Gym. Defeat him and his two Fighting-type Pokémon, and if you have space in your party, he rewards you with a Tyrogue. Depending on its stats, Tyrogue can evolve into one of three Pokémon—Hitmonlee, Hitmonchan, or Hitmontop—when it reaches level 20.




Head south, use Strength to move the boulder, and step out into the water. Surf to the southwest corner, then cross the pool of water here to get a Full Heal. Sail all the way up to the northeast corner, then turn south. Go west, then north to find another Hyper Potion. Swim south, climb up onto the western platform, and take the ladder back up to the Entrance. The exit lies to the south.


← Part 9 Olivine City, Route 40, Route 41
Gold and Silver
walkthrough
Mahogany Town, Route 43, Lake of Rage, Rocket Hideout, Mahogany Gym Part 11 →


Project Walkthroughs logo.png This article is part of Project Walkthroughs, a Bulbapedia project that aims to write comprehensive step-by-step guides on each Pokémon game.