Move mastery: Difference between revisions
m (Bot: Adding ja:技皆伝) |
(adding agile/strong effects; will finish this later) |
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The moves {{m|Teleport}}, {{m|Mimic}}, {{m|Splash}}, and {{m|Struggle}} cannot be mastered. | The moves {{m|Teleport}}, {{m|Mimic}}, {{m|Splash}}, and {{m|Struggle}} cannot be mastered. | ||
==Effects of mastered moves== | ==Effects of mastered moves== | ||
Status moves and moves with secondary effects are also affected agile style and strong style in ways besides action speed. | Status moves and moves with secondary effects are also affected agile style and strong style in ways besides action speed. | ||
===Moves that inflict status conditions=== | |||
{| class="sortable roundy" style="margin:auto; background: #ddf; border: 5px solid #ccf" | |||
|- | |||
| | |||
{| border=1 width="100%" class="sortable roundy" style="margin:auto; background: #FFF; border:1px solid #ddf; border-collapse:collapse; text-align:right;" | |||
|- style="background: #ddf; text-align:center;" | |||
! rowspan="2" style="width: 160px"| Move | |||
! rowspan="2" style="width: 60px"| {{color2|000|Type}} | |||
! rowspan="2" style="width: 60px"| {{color2|000|Damage category|Category}} | |||
! rowspan="2" style="width: 80px" | Effect | |||
! colspan="2" | Chance | |||
! colspan="3" | Turns | |||
|- style="background: #ddf; font-size:80%; text-align:center;" | |||
! Regular<br>Agile | |||
** | ! Strong | ||
** | ! Regular | ||
! Agile | |||
! Strong | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Fire Punch}} | |||
{{typetable|Fire}} | |||
{{statustable|Physical}} | |||
| style='text-align:center;' | Burned | |||
| 30% | |||
| 50% | |||
| 3 | |||
| 2 | |||
| 4 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Ice Punch}} | |||
{{typetable|Ice}} | |||
{{statustable|Physical}} | |||
| style='text-align:center;' | Frostbite | |||
| 30% | |||
| 50% | |||
| 3 | |||
| 2 | |||
| 4 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Thunder Punch}} | |||
{{typetable|Electric}} | |||
{{statustable|Physical}} | |||
| style='text-align:center;' | Paralyzed | |||
| 30% | |||
| 50% | |||
| 3 | |||
| 2 | |||
| 4 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Poison Sting}} | |||
{{typetable|Poison}} | |||
{{statustable|Physical}} | |||
| style='text-align:center;' | Poisoned | |||
| 50% | |||
| 100% | |||
| 5 | |||
| 3 | |||
| 7 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Pin Missile}} | |||
{{typetable|Bug}} | |||
{{statustable|Physical}} | |||
| style='text-align:center;' | Splinters | |||
| 100% | |||
| 100% | |||
| 3 | |||
| 2 | |||
| 4 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Ember}} | |||
{{typetable|Fire}} | |||
{{statustable|Special}} | |||
| style='text-align:center;' | Burned | |||
| 30% | |||
| 50% | |||
| 3 | |||
| 2 | |||
| 4 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Flamethrower}} | |||
{{typetable|Fire}} | |||
{{statustable|Special}} | |||
| style='text-align:center;' | Burned | |||
| 20% | |||
| 40% | |||
| 3 | |||
| 2 | |||
| 4 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Ice Beam}} | |||
{{typetable|Ice}} | |||
{{statustable|Special}} | |||
| style='text-align:center;' | Frostbite | |||
| 20% | |||
| 40% | |||
| 3 | |||
| 2 | |||
| 4 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Blizzard}} | |||
{{typetable|Ice}} | |||
{{statustable|Special}} | |||
| style='text-align:center;' | Frostbite | |||
| 30% | |||
| 50% | |||
| 3 | |||
| 2 | |||
| 4 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Poison Powder}} | |||
{{typetable|Poison}} | |||
{{statustable|Status}} | |||
| style='text-align:center;' | Poisoned | |||
| 0% | |||
| 0% | |||
| 5 | |||
| 3 | |||
| 7 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Stun Spore}} | |||
{{typetable|Grass}} | |||
{{statustable|Status}} | |||
| style='text-align:center;' | Paralyzed | |||
| 0% | |||
| 0% | |||
| 5 | |||
| 3 | |||
| 7 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Sleep Powder}} | |||
{{typetable|Grass}} | |||
{{statustable|Status}} | |||
| style='text-align:center;' | Drowsy | |||
| 0% | |||
| 0% | |||
| 5 | |||
| 3 | |||
| 7 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Thunder Shock}} | |||
{{typetable|Electric}} | |||
{{statustable|Special}} | |||
| style='text-align:center;' | Paralyzed | |||
| 30% | |||
| 50% | |||
| 3 | |||
| 2 | |||
| 4 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Thunderbolt}} | |||
{{typetable|Electric}} | |||
{{statustable|Special}} | |||
| style='text-align:center;' | Paralyzed | |||
| 20% | |||
| 40% | |||
| 3 | |||
| 2 | |||
| 4 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Thunder Wave}} | |||
{{typetable|Electric}} | |||
{{statustable|Status}} | |||
| style='text-align:center;' | Paralyzed | |||
| 0% | |||
| 0% | |||
| 5 | |||
| 3 | |||
| 7 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Thunder}} | |||
{{typetable|Electric}} | |||
{{statustable|Special}} | |||
| style='text-align:center;' | Paralyzed | |||
| 30% | |||
| 50% | |||
| 3 | |||
| 2 | |||
| 4 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Hypnosis}} | |||
{{typetable|Psychic}} | |||
{{statustable|Status}} | |||
| style='text-align:center;' | Drowsy | |||
| 0% | |||
| 0% | |||
| 5 | |||
| 3 | |||
| 7 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Fire Blast}} | |||
{{typetable|Fire}} | |||
{{statustable|Special}} | |||
| style='text-align:center;' | Burned | |||
| 20% | |||
| 40% | |||
| 3 | |||
| 2 | |||
| 4 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Poison Gas}} | |||
{{typetable|Poison}} | |||
{{statustable|Status}} | |||
| style='text-align:center;' | Poisoned | |||
| 0% | |||
| 0% | |||
| 5 | |||
| 3 | |||
| 7 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Spore}} | |||
{{typetable|Grass}} | |||
{{statustable|Status}} | |||
| style='text-align:center;' | Drowsy | |||
| 0% | |||
| 0% | |||
| 5 | |||
| 3 | |||
| 7 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Tri Attack}} | |||
{{typetable|Normal}} | |||
{{statustable|Special}} | |||
| style='text-align:center;' | Burned, Paralyzed, or Frostbite | |||
| 30% | |||
| 50% | |||
| 3 | |||
| 2 | |||
| 4 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Flame Wheel}} | |||
{{typetable|Fire}} | |||
{{statustable|Physical}} | |||
| style='text-align:center;' | Burned | |||
| 30% | |||
| 50% | |||
| 3 | |||
| 2 | |||
| 4 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Powder Snow}} | |||
{{typetable|Ice}} | |||
{{statustable|Special}} | |||
| style='text-align:center;' | Frostbite | |||
| 30% | |||
| 50% | |||
| 3 | |||
| 2 | |||
| 4 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Sludge Bomb}} | |||
{{typetable|Poison}} | |||
{{statustable|Special}} | |||
| style='text-align:center;' | Poisoned | |||
| 30% | |||
| 50% | |||
| 3 | |||
| 2 | |||
| 4 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Spikes}} | |||
{{typetable|Ground}} | |||
{{statustable|Physical}} | |||
| style='text-align:center;' | Splinters | |||
| 100% | |||
| 100% | |||
| 3 | |||
| 2 | |||
| 4 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Spark}} | |||
{{typetable|Electric}} | |||
{{statustable|Physical}} | |||
| style='text-align:center;' | Paralyzed | |||
| 30% | |||
| 50% | |||
| 3 | |||
| 2 | |||
| 4 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Volt Tackle}} | |||
{{typetable|Electric}} | |||
{{statustable|Physical}} | |||
| style='text-align:center;' | Paralyzed | |||
| 30% | |||
| 50% | |||
| 3 | |||
| 2 | |||
| 4 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Flare Blitz}} | |||
{{typetable|Fire}} | |||
{{statustable|Physical}} | |||
| style='text-align:center;' | Burned | |||
| 20% | |||
| 40% | |||
| 3 | |||
| 2 | |||
| 4 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Poison Jab}} | |||
{{typetable|Poison}} | |||
{{statustable|Physical}} | |||
| style='text-align:center;' | Poisoned | |||
| 30% | |||
| 50% | |||
| 3 | |||
| 2 | |||
| 4 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Thunder Fang}} | |||
{{typetable|Electric}} | |||
{{statustable|Physical}} | |||
| style='text-align:center;' | Paralyzed | |||
| 20% | |||
| 40% | |||
| 3 | |||
| 2 | |||
| 4 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Ice Fang}} | |||
{{typetable|Ice}} | |||
{{statustable|Physical}} | |||
| style='text-align:center;' | Frostbite | |||
| 20% | |||
| 40% | |||
| 3 | |||
| 2 | |||
| 4 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Fire Fang}} | |||
{{typetable|Fire}} | |||
{{statustable|Physical}} | |||
| style='text-align:center;' | Burned | |||
| 20% | |||
| 40% | |||
| 3 | |||
| 2 | |||
| 4 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Cross Poison}} | |||
{{typetable|Poison}} | |||
{{statustable|Physical}} | |||
| style='text-align:center;' | Poisoned | |||
| 20% | |||
| 40% | |||
| 3 | |||
| 2 | |||
| 4 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Stealth Rock}} | |||
{{typetable|Rock}} | |||
{{statustable|Physical}} | |||
| style='text-align:center;' | Splinters | |||
| 100% | |||
| 100% | |||
| 3 | |||
| 2 | |||
| 4 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Magma Storm}} | |||
{{typetable|Fire}} | |||
{{statustable|Special}} | |||
| style='text-align:center;' | Burned | |||
| 100% | |||
| 100% | |||
| 3 | |||
| 2 | |||
| 4 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Dark Void}} | |||
{{typetable|Dark}} | |||
{{statustable|Status}} | |||
| style='text-align:center;' | Drowsy | |||
| 100% | |||
| 100% | |||
| 3 | |||
| 2 | |||
| 4 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Wild Charge}} | |||
{{typetable|Electric}} | |||
{{statustable|Physical}} | |||
| style='text-align:center;' | Paralyzed | |||
| 20% | |||
| 40% | |||
| 3 | |||
| 2 | |||
| 4 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Dire Claw}} | |||
{{typetable|Poison}} | |||
{{statustable|Physical}} | |||
| style='text-align:center;' | Poisoned, Paralyzed, or Drowsy | |||
| 50% | |||
| 80% | |||
| 3 | |||
| 2 | |||
| 4 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Stone Axe}} | |||
{{typetable|Rock}} | |||
{{statustable|Physical}} | |||
| style='text-align:center;' | Splinters | |||
| 100% | |||
| 100% | |||
| 3 | |||
| 2 | |||
| 4 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Barb Barrage}} | |||
{{typetable|Poison}} | |||
{{statustable|Physical}} | |||
| style='text-align:center;' | Poisoned | |||
| 30% | |||
| 50% | |||
| 3 | |||
| 2 | |||
| 4 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Bitter Malice}} | |||
{{typetable|Ghost}} | |||
{{statustable|Special}} | |||
| style='text-align:center;' | Frostbite | |||
| 30% | |||
| 50% | |||
| 3 | |||
| 2 | |||
| 4 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Infernal Parade}} | |||
{{typetable|Ghost}} | |||
{{statustable|Special}} | |||
| style='text-align:center;' | Burned | |||
| 30% | |||
| 50% | |||
| 3 | |||
| 2 | |||
| 4 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Ceaseless Edge}} | |||
{{typetable|Dark}} | |||
{{statustable|Physical}} | |||
| style='text-align:center;' | Splinters | |||
| 100% | |||
| 100% | |||
| 3 | |||
| 2 | |||
| 4 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Bleakwind Storm}} | |||
{{typetable|Flying}} | |||
{{statustable|Special}} | |||
| style='text-align:center;' | Frostbite | |||
| 30% | |||
| 50% | |||
| 3 | |||
| 2 | |||
| 4 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Wildbolt Storm}} | |||
{{typetable|Electric}} | |||
{{statustable|Special}} | |||
| style='text-align:center;' | Paralyzed | |||
| 30% | |||
| 50% | |||
| 3 | |||
| 2 | |||
| 4 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Sandsear Storm}} | |||
{{typetable|Ground}} | |||
{{statustable|Special}} | |||
| style='text-align:center;' | Burned | |||
| 30% | |||
| 50% | |||
| 3 | |||
| 2 | |||
| 4 | |||
|} | |||
|} | |||
===Moves that modify stats=== | |||
{| class="sortable roundy" style="margin:auto; background: #ddf; border: 5px solid #ccf" | |||
|- | |||
| | |||
{| border=1 width="100%" class="sortable roundy" style="margin:auto; background: #FFF; border:1px solid #ddf; border-collapse:collapse; text-align:right;" | |||
|- style="background: #ddf; text-align:center;" | |||
! rowspan="2" style="width: 160px"| Move | |||
! rowspan="2" style="width: 60px"| {{color2|000|Type}} | |||
! rowspan="2" style="width: 60px"| {{color2|000|Damage category|Category}} | |||
! rowspan="2" style="width: 120px" | Stat changes | |||
! colspan="2" | Chance | |||
! colspan="3" | Turns | |||
|- style="background: #ddf; font-size:80%; text-align:center;" | |||
! Regular<br>Agile | |||
! Strong | |||
! Regular | |||
! Agile | |||
! Strong | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Swords Dance}} | |||
{{typetable|Normal}} | |||
{{statustable|Status}} | |||
| style='text-align:center;' | User Power Boost | |||
| 0% | |||
| 0% | |||
| 5 | |||
| 4 | |||
| 7 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Psychic}} | |||
{{typetable|Psychic}} | |||
{{statustable|Special}} | |||
| style='text-align:center;' | Target Guard Drop | |||
| 20% | |||
| 40% | |||
| 3 | |||
| 2 | |||
| 4 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Acid Armor}} | |||
{{typetable|Poison}} | |||
{{statustable|Status}} | |||
| style='text-align:center;' | User Guard Boost | |||
| 0% | |||
| 0% | |||
| 5 | |||
| 4 | |||
| 7 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Iron Tail}} | |||
{{typetable|Steel}} | |||
{{statustable|Physical}} | |||
| style='text-align:center;' | Target Guard Drop | |||
| 20% | |||
| 40% | |||
| 3 | |||
| 2 | |||
| 4 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Crunch}} | |||
{{typetable|Dark}} | |||
{{statustable|Physical}} | |||
| style='text-align:center;' | Target Guard Drop | |||
| 20% | |||
| 40% | |||
| 3 | |||
| 2 | |||
| 4 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Shadow Ball}} | |||
{{typetable|Ghost}} | |||
{{statustable|Special}} | |||
| style='text-align:center;' | Target Guard Drop | |||
| 20% | |||
| 40% | |||
| 3 | |||
| 2 | |||
| 4 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Rock Smash}} | |||
{{typetable|Fighting}} | |||
{{statustable|Physical}} | |||
| style='text-align:center;' | Target Guard Drop | |||
| 50% | |||
| 100% | |||
| 3 | |||
| 2 | |||
| 4 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Iron Defense}} | |||
{{typetable|Steel}} | |||
{{statustable|Status}} | |||
| style='text-align:center;' | User Guard Boost | |||
| 0% | |||
| 0% | |||
| 5 | |||
| 4 | |||
| 7 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Bulk Up}} | |||
{{typetable|Fighting}} | |||
{{statustable|Status}} | |||
| style='text-align:center;' | User Power Boost<br>User Guard Boost | |||
| 0% | |||
| 0% | |||
| 4 | |||
| 3 | |||
| 5 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Calm Mind}} | |||
{{typetable|Psychic}} | |||
{{statustable|Status}} | |||
| style='text-align:center;' | User Power Boost<br>User Guard Boost | |||
| 0% | |||
| 0% | |||
| 4 | |||
| 3 | |||
| 5 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Bug Buzz}} | |||
{{typetable|Bug}} | |||
{{statustable|Special}} | |||
| style='text-align:center;' | Target Guard Drop | |||
| 20% | |||
| 40% | |||
| 3 | |||
| 2 | |||
| 4 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Energy Ball}} | |||
{{typetable|Grass}} | |||
{{statustable|Special}} | |||
| style='text-align:center;' | Target Guard Drop | |||
| 20% | |||
| 40% | |||
| 3 | |||
| 2 | |||
| 4 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Earth Power}} | |||
{{typetable|Ground}} | |||
{{statustable|Special}} | |||
| style='text-align:center;' | Target Guard Drop | |||
| 20% | |||
| 40% | |||
| 3 | |||
| 2 | |||
| 4 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Nasty Plot}} | |||
{{typetable|Dark}} | |||
{{statustable|Status}} | |||
| style='text-align:center;' | User Power Boost | |||
| 0% | |||
| 0% | |||
| 5 | |||
| 4 | |||
| 7 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Flash Cannon}} | |||
{{typetable|Steel}} | |||
{{statustable|Special}} | |||
| style='text-align:center;' | Target Guard Drop | |||
| 20% | |||
| 40% | |||
| 3 | |||
| 2 | |||
| 4 | |||
|-style='background:#fff' | |||
|-style='background:#fff' | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Charge Beam}} | |||
{{typetable|Electric}} | |||
{{statustable|Special}} | |||
| style='text-align:center;' | User Power Boost | |||
| 50% | |||
| 100% | |||
| 3 | |||
| 2 | |||
| 4 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Dark Void}} | |||
{{typetable|Dark}} | |||
{{statustable|Status}} | |||
| style='text-align:center;' | Target Guard Drop | |||
| 100% | |||
| 100% | |||
| 3 | |||
| 2 | |||
| 4 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Seed Flare}} | |||
{{typetable|Grass}} | |||
{{statustable|Special}} | |||
| style='text-align:center;' | Target Guard Drop | |||
| 20% | |||
| 40% | |||
| 3 | |||
| 2 | |||
| 4 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Acid Spray}} | |||
{{typetable|Poison}} | |||
{{statustable|Special}} | |||
| style='text-align:center;' | Target Guard Drop | |||
| 50% | |||
| 100% | |||
| 3 | |||
| 2 | |||
| 4 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Struggle Bug}} | |||
{{typetable|Bug}} | |||
{{statustable|Special}} | |||
| style='text-align:center;' | Target Power Drop | |||
| 100% | |||
| 100% | |||
| 3 | |||
| 2 | |||
| 4 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Snarl}} | |||
{{typetable|Dark}} | |||
{{statustable|Special}} | |||
| style='text-align:center;' | Target Power Drop | |||
| 100% | |||
| 100% | |||
| 3 | |||
| 2 | |||
| 4 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Play Rough}} | |||
{{typetable|Fairy}} | |||
{{statustable|Physical}} | |||
| style='text-align:center;' | Target Power Drop | |||
| 20% | |||
| 40% | |||
| 3 | |||
| 2 | |||
| 4 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Moonblast}} | |||
{{typetable|Fairy}} | |||
{{statustable|Special}} | |||
| style='text-align:center;' | Target Power Drop | |||
| 20% | |||
| 40% | |||
| 3 | |||
| 2 | |||
| 4 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Mystical Fire}} | |||
{{typetable|Fire}} | |||
{{statustable|Special}} | |||
| style='text-align:center;' | Target Power Drop | |||
| 100% | |||
| 100% | |||
| 3 | |||
| 2 | |||
| 4 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Baby-Doll Eyes}} | |||
{{typetable|Fairy}} | |||
{{statustable|Status}} | |||
| style='text-align:center;' | Target Power Drop | |||
| 100% | |||
| 100% | |||
| 5 | |||
| 4 | |||
| 7 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Liquidation}} | |||
{{typetable|Water}} | |||
{{statustable|Physical}} | |||
| style='text-align:center;' | Target Guard Drop | |||
| 20% | |||
| 40% | |||
| 3 | |||
| 2 | |||
| 4 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Psyshield Bash}} | |||
{{typetable|Psychic}} | |||
{{statustable|Physical}} | |||
| style='text-align:center;' | User Guard Boost | |||
| 100% | |||
| 100% | |||
| 3 | |||
| 2 | |||
| 4 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Mystical Power}} | |||
{{typetable|Psychic}} | |||
{{statustable|Special}} | |||
| style='text-align:center;' | User Power/Guard Boost | |||
| 100% | |||
| 100% | |||
| 3 | |||
| 2 | |||
| 4 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Victory Dance}} | |||
{{typetable|Fighting}} | |||
{{statustable|Status}} | |||
| style='text-align:center;' | User Power Boost<br>User Guard Boost | |||
| 0% | |||
| 0% | |||
| 4 | |||
| 3 | |||
| 5 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Headlong Rush}} | |||
{{typetable|Ground}} | |||
{{statustable|Physical}} | |||
| style='text-align:center;' | Target Guard Drop | |||
| 100% | |||
| 100% | |||
| 3 | |||
| 3 | |||
| 3 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Shelter}} | |||
{{typetable|Steel}} | |||
{{statustable|Status}} | |||
| style='text-align:center;' | User Guard Boost | |||
| 0% | |||
| 0% | |||
| 4 | |||
| 3 | |||
| 5 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Triple Arrows}} | |||
{{typetable|Fighting}} | |||
{{statustable|Physical}} | |||
| style='text-align:center;' | Target Guard Drop | |||
| 100% | |||
| 100% | |||
| 3 | |||
| 2 | |||
| 4 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Take Heart}} | |||
{{typetable|Psychic}} | |||
{{statustable|Status}} | |||
| style='text-align:center;' | User Power Boost<br>User Guard Boost | |||
| 0% | |||
| 0% | |||
| 4 | |||
| 3 | |||
| 5 | |||
|} | |||
|} | |||
===Moves that provide volatile battle statuses=== | |||
{| class="sortable roundy" style="margin:auto; background: #ddf; border: 5px solid #ccf" | |||
|- | |||
| | |||
{| border=1 width="100%" class="sortable roundy" style="margin:auto; background: #FFF; border:1px solid #ddf; border-collapse:collapse; text-align:right;" | |||
|- style="background: #ddf; text-align:center;" | |||
! rowspan="2" style="width: 160px"| Move | |||
! rowspan="2" style="width: 60px"| {{color2|000|Type}} | |||
! rowspan="2" style="width: 60px"| {{color2|000|Damage category|Category}} | |||
! rowspan="2" style="width: 80px" | User Effect | |||
! colspan="3" | Turns | |||
|- style="background: #ddf; font-size:80%; text-align:center;" | |||
! Regular | |||
! Agile | |||
! Strong | |||
|-style='background:#fff' | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Focus Energy}} | |||
{{typetable|Normal}} | |||
{{statustable|Status}} | |||
| style='text-align:center;' | Pumped | |||
| 5 | |||
| 4 | |||
| 7 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Mud-Slap}} | |||
{{typetable|Ground}} | |||
{{statustable|Special}} | |||
| style='text-align:center;' | Obscured | |||
| 3 | |||
| 2 | |||
| 4 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Octazooka}} | |||
{{typetable|Water}} | |||
{{statustable|Special}} | |||
| style='text-align:center;' | Obscured | |||
| 3 | |||
| 2 | |||
| 4 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Mud Bomb}} | |||
{{typetable|Ground}} | |||
{{statustable|Special}} | |||
| style='text-align:center;' | Obscured | |||
| 3 | |||
| 2 | |||
| 4 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Double Hit}} | |||
{{typetable|Normal}} | |||
{{statustable|Status}} | |||
| style='text-align:center;' | Primed | |||
| 5 | |||
| 4 | |||
| 7 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Shadow Force}} | |||
{{typetable|Ghost}} | |||
{{statustable|Physical}} | |||
| style='text-align:center;' | Obscured | |||
| 3 | |||
| 2 | |||
| 4 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Power Shift}} | |||
{{typetable|Normal}} | |||
{{statustable|Status}} | |||
| style='text-align:center;' | Stance Swap | |||
| 5 | |||
| 4 | |||
| 7 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Victory Dance}} | |||
{{typetable|Fighting}} | |||
{{statustable|Status}} | |||
| style='text-align:center;' | Primed | |||
| 4 | |||
| 3 | |||
| 5 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Shelter}} | |||
{{typetable|Steel}} | |||
{{statustable|Status}} | |||
| style='text-align:center;' | Obscured | |||
| 4 | |||
| 3 | |||
| 5 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Triple Arrows}} | |||
{{typetable|Fighting}} | |||
{{statustable|Physical}} | |||
| style='text-align:center;' | Pumped | |||
| 3 | |||
| 2 | |||
| 4 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Lunar Blessing}} | |||
{{typetable|Psychic}} | |||
{{statustable|Status}} | |||
| style='text-align:center;' | Obscured | |||
| 4 | |||
| 3 | |||
| 5 | |||
|} | |||
|} | |||
===Moves with a high critical-hit ratio=== | |||
Moves with a high critical-hit ratio (+1 stage) will have an even higher rate (+2 stage) if used in strong style. The critical-hit ratio is unaffected in agile style. | |||
===Moves that drain HP===<!-- | |||
* 50% -> 75 | |||
* 75% -> 100 | |||
* No effect from agile--> | |||
===Moves that cause recoil damage===<!-- | |||
* X% -> 50%, except Head Smash: 50% -> 75%--> | |||
===Moves that heal a percentage of the user's total HP===<!-- | |||
(Rest, Recover, etc.) | |||
** 50% -> 30/70 | ** 50% -> 30/70 | ||
** 75% -> 50/100 | ** 75% -> 50/100--> | ||
===Moves that cost a percentage of the user's total HP=== | |||
<!-- | |||
** 80% -> 70/90 | ** 80% -> 70/90 | ||
** 50% -> 33/66 | ** 50% -> 33/66--> | ||
--> | |||
==In other languages== | ==In other languages== |
Revision as of 22:59, 7 February 2022
Move mastery (Japanese: 技皆伝 move mastery) is a mechanic in Pokémon Legends: Arceus that allows a Pokémon to use a move in its agile style (Japanese: 早業 Swift Move) or strong style (Japanese: 力業 Force Move). Using agile style reduces a move's power and effects, but increases the user's action speed, allowing it to execute a subsequent move sooner. Using strong style increases a move's power, effects, and accuracy, but decreases the user's action speed, causing the user to move later in subsequent turns. Using either style also costs 2 PP.
If a Pokémon can learn a move by leveling up, then it can also master that move by leveling up. Zisu, at the Training Grounds, can also help a Pokémon master a move in exchange for a Seed of Mastery; if a Pokémon knows a move that cannot learn by levelling up, then this is the only way it can master that move. In the wild, alpha Pokémon may know mastered moves outside of their level-up learnsets.
The moves Teleport, Mimic, Splash, and Struggle cannot be mastered.
Effects of mastered moves
Status moves and moves with secondary effects are also affected agile style and strong style in ways besides action speed.
Moves that inflict status conditions
|
Moves that modify stats
|
Moves that provide volatile battle statuses
|
Moves with a high critical-hit ratio
Moves with a high critical-hit ratio (+1 stage) will have an even higher rate (+2 stage) if used in strong style. The critical-hit ratio is unaffected in agile style.
Moves that drain HP
Moves that cause recoil damage
Moves that heal a percentage of the user's total HP
Moves that cost a percentage of the user's total HP
In other languages
|
Agile Style
|
Strong Style
|
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This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games. |