Move mastery: Difference between revisions

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m (Bot: Adding ja:技皆伝)
(adding agile/strong effects; will finish this later)
Line 5: Line 5:
The moves {{m|Teleport}}, {{m|Mimic}}, {{m|Splash}}, and {{m|Struggle}} cannot be mastered.
The moves {{m|Teleport}}, {{m|Mimic}}, {{m|Splash}}, and {{m|Struggle}} cannot be mastered.


<!--
==Effects of mastered moves==
==Effects of mastered moves==
Status moves and moves with secondary effects are also affected agile style and strong style in ways besides action speed.
Status moves and moves with secondary effects are also affected agile style and strong style in ways besides action speed.


(Regular -> Agile/Strong)
===Moves that inflict status conditions===
* Moves that drain HP (% heal, Strong only)
{| class="sortable roundy" style="margin:auto; background: #ddf; border: 5px solid #ccf"
** 50 -> 75; 75 -> 100
|-
* Moves that cause recoil to the user (% recoil, Strong only)
|
**  X -> 50; except Head Smash: 50 -> 75
{| border=1 width="100%" class="sortable roundy" style="margin:auto; background: #FFF; border:1px solid #ddf; border-collapse:collapse; text-align:right;"
* Moves that inflict a [[status condition]] (including Splinters) (chance & duration)
|- style="background: #ddf; text-align:center;"
** 3 turns -> 2/4
! rowspan="2" style="width: 160px"| Move
** 5 turns -> 3/7
! rowspan="2" style="width: 60px"| {{color2|000|Type}}
** Chance: 20 -> 30, 30-> 50, 50 -> 80(Dire Claw) / 100(Poison Sting)
! rowspan="2" style="width: 60px"| {{color2|000|Damage category|Category}}
* Moves that modify stats (i.e. Guard Boost, Guard Drop, Power Boost, Power Drop) (chance & duration)
! rowspan="2" style="width: 80px" | Effect
** No effects on self debuffs (Close Combat, Draco Meteor, etc.)
! colspan="2" | Chance
** 3 turns -> 2/4
! colspan="3" | Turns
** 4 turns -> 3/5
|- style="background: #ddf; font-size:80%; text-align:center;"
** 5 turns -> 4/7
! Regular<br>Agile
** 20% -> 30% (chance strong only)
! Strong
** 30% -> 50%
! Regular
** 50% -> 100%
! Agile
** Dark Void is the only move in this and the above category.
! Strong
* Moves that heal a % of the user's total HP (Rest, Recover, etc.)
|-style='background:#fff'
| style='text-align:left;' | {{m|Fire Punch}}
{{typetable|Fire}}
{{statustable|Physical}}
| style='text-align:center;' | Burned
| 30%
| 50%
| 3
| 2
| 4
|-style='background:#fff'
| style='text-align:left;' | {{m|Ice Punch}}
{{typetable|Ice}}
{{statustable|Physical}}
| style='text-align:center;' | Frostbite
| 30%
| 50%
| 3
| 2
| 4
|-style='background:#fff'
| style='text-align:left;' | {{m|Thunder Punch}}
{{typetable|Electric}}
{{statustable|Physical}}
| style='text-align:center;' | Paralyzed
| 30%
| 50%
| 3
| 2
| 4
|-style='background:#fff'
| style='text-align:left;' | {{m|Poison Sting}}
{{typetable|Poison}}
{{statustable|Physical}}
| style='text-align:center;' | Poisoned
| 50%
| 100%
| 5
| 3
| 7
|-style='background:#fff'
| style='text-align:left;' | {{m|Pin Missile}}
{{typetable|Bug}}
{{statustable|Physical}}
| style='text-align:center;' | Splinters
| 100%
| 100%
| 3
| 2
| 4
|-style='background:#fff'
| style='text-align:left;' | {{m|Ember}}
{{typetable|Fire}}
{{statustable|Special}}
| style='text-align:center;' | Burned
| 30%
| 50%
| 3
| 2
| 4
|-style='background:#fff'
| style='text-align:left;' | {{m|Flamethrower}}
{{typetable|Fire}}
{{statustable|Special}}
| style='text-align:center;' | Burned
| 20%
| 40%
| 3
| 2
| 4
|-style='background:#fff'
| style='text-align:left;' | {{m|Ice Beam}}
{{typetable|Ice}}
{{statustable|Special}}
| style='text-align:center;' | Frostbite
| 20%
| 40%
| 3
| 2
| 4
|-style='background:#fff'
| style='text-align:left;' | {{m|Blizzard}}
{{typetable|Ice}}
{{statustable|Special}}
| style='text-align:center;' | Frostbite
| 30%
| 50%
| 3
| 2
| 4
|-style='background:#fff'
| style='text-align:left;' | {{m|Poison Powder}}
{{typetable|Poison}}
{{statustable|Status}}
| style='text-align:center;' | Poisoned
| 0%
| 0%
| 5
| 3
| 7
|-style='background:#fff'
| style='text-align:left;' | {{m|Stun Spore}}
{{typetable|Grass}}
{{statustable|Status}}
| style='text-align:center;' | Paralyzed
| 0%
| 0%
| 5
| 3
| 7
|-style='background:#fff'
| style='text-align:left;' | {{m|Sleep Powder}}
{{typetable|Grass}}
{{statustable|Status}}
| style='text-align:center;' | Drowsy
| 0%
| 0%
| 5
| 3
| 7
|-style='background:#fff'
| style='text-align:left;' | {{m|Thunder Shock}}
{{typetable|Electric}}
{{statustable|Special}}
| style='text-align:center;' | Paralyzed
| 30%
| 50%
| 3
| 2
| 4
|-style='background:#fff'
| style='text-align:left;' | {{m|Thunderbolt}}
{{typetable|Electric}}
{{statustable|Special}}
| style='text-align:center;' | Paralyzed
| 20%
| 40%
| 3
| 2
| 4
|-style='background:#fff'
| style='text-align:left;' | {{m|Thunder Wave}}
{{typetable|Electric}}
{{statustable|Status}}
| style='text-align:center;' | Paralyzed
| 0%
| 0%
| 5
| 3
| 7
|-style='background:#fff'
| style='text-align:left;' | {{m|Thunder}}
{{typetable|Electric}}
{{statustable|Special}}
| style='text-align:center;' | Paralyzed
| 30%
| 50%
| 3
| 2
| 4
|-style='background:#fff'
| style='text-align:left;' | {{m|Hypnosis}}
{{typetable|Psychic}}
{{statustable|Status}}
| style='text-align:center;' | Drowsy
| 0%
| 0%
| 5
| 3
| 7
|-style='background:#fff'
| style='text-align:left;' | {{m|Fire Blast}}
{{typetable|Fire}}
{{statustable|Special}}
| style='text-align:center;' | Burned
| 20%
| 40%
| 3
| 2
| 4
|-style='background:#fff'
| style='text-align:left;' | {{m|Poison Gas}}
{{typetable|Poison}}
{{statustable|Status}}
| style='text-align:center;' | Poisoned
| 0%
| 0%
| 5
| 3
| 7
|-style='background:#fff'
| style='text-align:left;' | {{m|Spore}}
{{typetable|Grass}}
{{statustable|Status}}
| style='text-align:center;' | Drowsy
| 0%
| 0%
| 5
| 3
| 7
|-style='background:#fff'
| style='text-align:left;' | {{m|Tri Attack}}
{{typetable|Normal}}
{{statustable|Special}}
| style='text-align:center;' | Burned, Paralyzed, or Frostbite
| 30%
| 50%
| 3
| 2
| 4
|-style='background:#fff'
| style='text-align:left;' | {{m|Flame Wheel}}
{{typetable|Fire}}
{{statustable|Physical}}
| style='text-align:center;' | Burned
| 30%
| 50%
| 3
| 2
| 4
|-style='background:#fff'
| style='text-align:left;' | {{m|Powder Snow}}
{{typetable|Ice}}
{{statustable|Special}}
| style='text-align:center;' | Frostbite
| 30%
| 50%
| 3
| 2
| 4
|-style='background:#fff'
| style='text-align:left;' | {{m|Sludge Bomb}}
{{typetable|Poison}}
{{statustable|Special}}
| style='text-align:center;' | Poisoned
| 30%
| 50%
| 3
| 2
| 4
|-style='background:#fff'
| style='text-align:left;' | {{m|Spikes}}
{{typetable|Ground}}
{{statustable|Physical}}
| style='text-align:center;' | Splinters
| 100%
| 100%
| 3
| 2
| 4
|-style='background:#fff'
| style='text-align:left;' | {{m|Spark}}
{{typetable|Electric}}
{{statustable|Physical}}
| style='text-align:center;' | Paralyzed
| 30%
| 50%
| 3
| 2
| 4
|-style='background:#fff'
| style='text-align:left;' | {{m|Volt Tackle}}
{{typetable|Electric}}
{{statustable|Physical}}
| style='text-align:center;' | Paralyzed
| 30%
| 50%
| 3
| 2
| 4
|-style='background:#fff'
| style='text-align:left;' | {{m|Flare Blitz}}
{{typetable|Fire}}
{{statustable|Physical}}
| style='text-align:center;' | Burned
| 20%
| 40%
| 3
| 2
| 4
|-style='background:#fff'
| style='text-align:left;' | {{m|Poison Jab}}
{{typetable|Poison}}
{{statustable|Physical}}
| style='text-align:center;' | Poisoned
| 30%
| 50%
| 3
| 2
| 4
|-style='background:#fff'
| style='text-align:left;' | {{m|Thunder Fang}}
{{typetable|Electric}}
{{statustable|Physical}}
| style='text-align:center;' | Paralyzed
| 20%
| 40%
| 3
| 2
| 4
|-style='background:#fff'
| style='text-align:left;' | {{m|Ice Fang}}
{{typetable|Ice}}
{{statustable|Physical}}
| style='text-align:center;' | Frostbite
| 20%
| 40%
| 3
| 2
| 4
|-style='background:#fff'
| style='text-align:left;' | {{m|Fire Fang}}
{{typetable|Fire}}
{{statustable|Physical}}
| style='text-align:center;' | Burned
| 20%
| 40%
| 3
| 2
| 4
|-style='background:#fff'
| style='text-align:left;' | {{m|Cross Poison}}
{{typetable|Poison}}
{{statustable|Physical}}
| style='text-align:center;' | Poisoned
| 20%
| 40%
| 3
| 2
| 4
|-style='background:#fff'
| style='text-align:left;' | {{m|Stealth Rock}}
{{typetable|Rock}}
{{statustable|Physical}}
| style='text-align:center;' | Splinters
| 100%
| 100%
| 3
| 2
| 4
|-style='background:#fff'
| style='text-align:left;' | {{m|Magma Storm}}
{{typetable|Fire}}
{{statustable|Special}}
| style='text-align:center;' | Burned
| 100%
| 100%
| 3
| 2
| 4
|-style='background:#fff'
| style='text-align:left;' | {{m|Dark Void}}
{{typetable|Dark}}
{{statustable|Status}}
| style='text-align:center;' | Drowsy
| 100%
| 100%
| 3
| 2
| 4
|-style='background:#fff'
| style='text-align:left;' | {{m|Wild Charge}}
{{typetable|Electric}}
{{statustable|Physical}}
| style='text-align:center;' | Paralyzed
| 20%
| 40%
| 3
| 2
| 4
|-style='background:#fff'
| style='text-align:left;' | {{m|Dire Claw}}
{{typetable|Poison}}
{{statustable|Physical}}
| style='text-align:center;' | Poisoned, Paralyzed, or Drowsy
| 50%
| 80%
| 3
| 2
| 4
|-style='background:#fff'
| style='text-align:left;' | {{m|Stone Axe}}
{{typetable|Rock}}
{{statustable|Physical}}
| style='text-align:center;' | Splinters
| 100%
| 100%
| 3
| 2
| 4
|-style='background:#fff'
| style='text-align:left;' | {{m|Barb Barrage}}
{{typetable|Poison}}
{{statustable|Physical}}
| style='text-align:center;' | Poisoned
| 30%
| 50%
| 3
| 2
| 4
|-style='background:#fff'
| style='text-align:left;' | {{m|Bitter Malice}}
{{typetable|Ghost}}
{{statustable|Special}}
| style='text-align:center;' | Frostbite
| 30%
| 50%
| 3
| 2
| 4
|-style='background:#fff'
| style='text-align:left;' | {{m|Infernal Parade}}
{{typetable|Ghost}}
{{statustable|Special}}
| style='text-align:center;' | Burned
| 30%
| 50%
| 3
| 2
| 4
|-style='background:#fff'
| style='text-align:left;' | {{m|Ceaseless Edge}}
{{typetable|Dark}}
{{statustable|Physical}}
| style='text-align:center;' | Splinters
| 100%
| 100%
| 3
| 2
| 4
|-style='background:#fff'
| style='text-align:left;' | {{m|Bleakwind Storm}}
{{typetable|Flying}}
{{statustable|Special}}
| style='text-align:center;' | Frostbite
| 30%
| 50%
| 3
| 2
| 4
|-style='background:#fff'
| style='text-align:left;' | {{m|Wildbolt Storm}}
{{typetable|Electric}}
{{statustable|Special}}
| style='text-align:center;' | Paralyzed
| 30%
| 50%
| 3
| 2
| 4
|-style='background:#fff'
| style='text-align:left;' | {{m|Sandsear Storm}}
{{typetable|Ground}}
{{statustable|Special}}
| style='text-align:center;' | Burned
| 30%
| 50%
| 3
| 2
| 4
|}
|}
 
===Moves that modify stats===
{| class="sortable roundy" style="margin:auto; background: #ddf; border: 5px solid #ccf"
|-
|
{| border=1 width="100%" class="sortable roundy" style="margin:auto; background: #FFF; border:1px solid #ddf; border-collapse:collapse; text-align:right;"
|- style="background: #ddf; text-align:center;"
! rowspan="2" style="width: 160px"| Move
! rowspan="2" style="width: 60px"| {{color2|000|Type}}
! rowspan="2" style="width: 60px"| {{color2|000|Damage category|Category}}
! rowspan="2" style="width: 120px" | Stat changes
! colspan="2" | Chance
! colspan="3" | Turns
|- style="background: #ddf; font-size:80%; text-align:center;"
! Regular<br>Agile
! Strong
! Regular
! Agile
! Strong
|-style='background:#fff'
| style='text-align:left;' | {{m|Swords Dance}}
{{typetable|Normal}}
{{statustable|Status}}
| style='text-align:center;' | User Power Boost
| 0%
| 0%
| 5
| 4
| 7
|-style='background:#fff'
| style='text-align:left;' | {{m|Psychic}}
{{typetable|Psychic}}
{{statustable|Special}}
| style='text-align:center;' | Target Guard Drop
| 20%
| 40%
| 3
| 2
| 4
|-style='background:#fff'
| style='text-align:left;' | {{m|Acid Armor}}
{{typetable|Poison}}
{{statustable|Status}}
| style='text-align:center;' | User Guard Boost
| 0%
| 0%
| 5
| 4
| 7
|-style='background:#fff'
| style='text-align:left;' | {{m|Iron Tail}}
{{typetable|Steel}}
{{statustable|Physical}}
| style='text-align:center;' | Target Guard Drop
| 20%
| 40%
| 3
| 2
| 4
|-style='background:#fff'
| style='text-align:left;' | {{m|Crunch}}
{{typetable|Dark}}
{{statustable|Physical}}
| style='text-align:center;' | Target Guard Drop
| 20%
| 40%
| 3
| 2
| 4
|-style='background:#fff'
| style='text-align:left;' | {{m|Shadow Ball}}
{{typetable|Ghost}}
{{statustable|Special}}
| style='text-align:center;' | Target Guard Drop
| 20%
| 40%
| 3
| 2
| 4
|-style='background:#fff'
| style='text-align:left;' | {{m|Rock Smash}}
{{typetable|Fighting}}
{{statustable|Physical}}
| style='text-align:center;' | Target Guard Drop
| 50%
| 100%
| 3
| 2
| 4
|-style='background:#fff'
| style='text-align:left;' | {{m|Iron Defense}}
{{typetable|Steel}}
{{statustable|Status}}
| style='text-align:center;' | User Guard Boost
| 0%
| 0%
| 5
| 4
| 7
|-style='background:#fff'
| style='text-align:left;' | {{m|Bulk Up}}
{{typetable|Fighting}}
{{statustable|Status}}
| style='text-align:center;' | User Power Boost<br>User Guard Boost
| 0%
| 0%
| 4
| 3
| 5
|-style='background:#fff'
| style='text-align:left;' | {{m|Calm Mind}}
{{typetable|Psychic}}
{{statustable|Status}}
| style='text-align:center;' | User Power Boost<br>User Guard Boost
| 0%
| 0%
| 4
| 3
| 5
|-style='background:#fff'
| style='text-align:left;' | {{m|Bug Buzz}}
{{typetable|Bug}}
{{statustable|Special}}
| style='text-align:center;' | Target Guard Drop
| 20%
| 40%
| 3
| 2
| 4
|-style='background:#fff'
| style='text-align:left;' | {{m|Energy Ball}}
{{typetable|Grass}}
{{statustable|Special}}
| style='text-align:center;' | Target Guard Drop
| 20%
| 40%
| 3
| 2
| 4
|-style='background:#fff'
| style='text-align:left;' | {{m|Earth Power}}
{{typetable|Ground}}
{{statustable|Special}}
| style='text-align:center;' | Target Guard Drop
| 20%
| 40%
| 3
| 2
| 4
|-style='background:#fff'
| style='text-align:left;' | {{m|Nasty Plot}}
{{typetable|Dark}}
{{statustable|Status}}
| style='text-align:center;' | User Power Boost
| 0%
| 0%
| 5
| 4
| 7
|-style='background:#fff'
| style='text-align:left;' | {{m|Flash Cannon}}
{{typetable|Steel}}
{{statustable|Special}}
| style='text-align:center;' | Target Guard Drop
| 20%
| 40%
| 3
| 2
| 4
|-style='background:#fff'
|-style='background:#fff'
|-style='background:#fff'
| style='text-align:left;' | {{m|Charge Beam}}
{{typetable|Electric}}
{{statustable|Special}}
| style='text-align:center;' | User Power Boost
| 50%
| 100%
| 3
| 2
| 4
|-style='background:#fff'
| style='text-align:left;' | {{m|Dark Void}}
{{typetable|Dark}}
{{statustable|Status}}
| style='text-align:center;' | Target Guard Drop
| 100%
| 100%
| 3
| 2
| 4
|-style='background:#fff'
| style='text-align:left;' | {{m|Seed Flare}}
{{typetable|Grass}}
{{statustable|Special}}
| style='text-align:center;' | Target Guard Drop
| 20%
| 40%
| 3
| 2
| 4
|-style='background:#fff'
| style='text-align:left;' | {{m|Acid Spray}}
{{typetable|Poison}}
{{statustable|Special}}
| style='text-align:center;' | Target Guard Drop
| 50%
| 100%
| 3
| 2
| 4
|-style='background:#fff'
| style='text-align:left;' | {{m|Struggle Bug}}
{{typetable|Bug}}
{{statustable|Special}}
| style='text-align:center;' | Target Power Drop
| 100%
| 100%
| 3
| 2
| 4
|-style='background:#fff'
| style='text-align:left;' | {{m|Snarl}}
{{typetable|Dark}}
{{statustable|Special}}
| style='text-align:center;' | Target Power Drop
| 100%
| 100%
| 3
| 2
| 4
|-style='background:#fff'
| style='text-align:left;' | {{m|Play Rough}}
{{typetable|Fairy}}
{{statustable|Physical}}
| style='text-align:center;' | Target Power Drop
| 20%
| 40%
| 3
| 2
| 4
|-style='background:#fff'
| style='text-align:left;' | {{m|Moonblast}}
{{typetable|Fairy}}
{{statustable|Special}}
| style='text-align:center;' | Target Power Drop
| 20%
| 40%
| 3
| 2
| 4
|-style='background:#fff'
| style='text-align:left;' | {{m|Mystical Fire}}
{{typetable|Fire}}
{{statustable|Special}}
| style='text-align:center;' | Target Power Drop
| 100%
| 100%
| 3
| 2
| 4
|-style='background:#fff'
| style='text-align:left;' | {{m|Baby-Doll Eyes}}
{{typetable|Fairy}}
{{statustable|Status}}
| style='text-align:center;' | Target Power Drop
| 100%
| 100%
| 5
| 4
| 7
|-style='background:#fff'
| style='text-align:left;' | {{m|Liquidation}}
{{typetable|Water}}
{{statustable|Physical}}
| style='text-align:center;' | Target Guard Drop
| 20%
| 40%
| 3
| 2
| 4
|-style='background:#fff'
| style='text-align:left;' | {{m|Psyshield Bash}}
{{typetable|Psychic}}
{{statustable|Physical}}
| style='text-align:center;' | User Guard Boost
| 100%
| 100%
| 3
| 2
| 4
|-style='background:#fff'
| style='text-align:left;' | {{m|Mystical Power}}
{{typetable|Psychic}}
{{statustable|Special}}
| style='text-align:center;' | User Power/Guard Boost
| 100%
| 100%
| 3
| 2
| 4
|-style='background:#fff'
| style='text-align:left;' | {{m|Victory Dance}}
{{typetable|Fighting}}
{{statustable|Status}}
| style='text-align:center;' | User Power Boost<br>User Guard Boost
| 0%
| 0%
| 4
| 3
| 5
|-style='background:#fff'
| style='text-align:left;' | {{m|Headlong Rush}}
{{typetable|Ground}}
{{statustable|Physical}}
| style='text-align:center;' | Target Guard Drop
| 100%
| 100%
| 3
| 3
| 3
|-style='background:#fff'
| style='text-align:left;' | {{m|Shelter}}
{{typetable|Steel}}
{{statustable|Status}}
| style='text-align:center;' | User Guard Boost
| 0%
| 0%
| 4
| 3
| 5
|-style='background:#fff'
| style='text-align:left;' | {{m|Triple Arrows}}
{{typetable|Fighting}}
{{statustable|Physical}}
| style='text-align:center;' | Target Guard Drop
| 100%
| 100%
| 3
| 2
| 4
|-style='background:#fff'
| style='text-align:left;' | {{m|Take Heart}}
{{typetable|Psychic}}
{{statustable|Status}}
| style='text-align:center;' | User Power Boost<br>User Guard Boost
| 0%
| 0%
| 4
| 3
| 5
|}
|}
 
===Moves that provide volatile battle statuses===
{| class="sortable roundy" style="margin:auto; background: #ddf; border: 5px solid #ccf"
|-
|
{| border=1 width="100%" class="sortable roundy" style="margin:auto; background: #FFF; border:1px solid #ddf; border-collapse:collapse; text-align:right;"
|- style="background: #ddf; text-align:center;"
! rowspan="2" style="width: 160px"| Move
! rowspan="2" style="width: 60px"| {{color2|000|Type}}
! rowspan="2" style="width: 60px"| {{color2|000|Damage category|Category}}
! rowspan="2" style="width: 80px" | User Effect
! colspan="3" | Turns
|- style="background: #ddf; font-size:80%; text-align:center;"
! Regular
! Agile
! Strong
|-style='background:#fff'
|-style='background:#fff'
| style='text-align:left;' | {{m|Focus Energy}}
{{typetable|Normal}}
{{statustable|Status}}
| style='text-align:center;' | Pumped
| 5
| 4
| 7
|-style='background:#fff'
| style='text-align:left;' | {{m|Mud-Slap}}
{{typetable|Ground}}
{{statustable|Special}}
| style='text-align:center;' | Obscured
| 3
| 2
| 4
|-style='background:#fff'
| style='text-align:left;' | {{m|Octazooka}}
{{typetable|Water}}
{{statustable|Special}}
| style='text-align:center;' | Obscured
| 3
| 2
| 4
|-style='background:#fff'
| style='text-align:left;' | {{m|Mud Bomb}}
{{typetable|Ground}}
{{statustable|Special}}
| style='text-align:center;' | Obscured
| 3
| 2
| 4
|-style='background:#fff'
| style='text-align:left;' | {{m|Double Hit}}
{{typetable|Normal}}
{{statustable|Status}}
| style='text-align:center;' | Primed
| 5
| 4
| 7
|-style='background:#fff'
| style='text-align:left;' | {{m|Shadow Force}}
{{typetable|Ghost}}
{{statustable|Physical}}
| style='text-align:center;' | Obscured
| 3
| 2
| 4
|-style='background:#fff'
| style='text-align:left;' | {{m|Power Shift}}
{{typetable|Normal}}
{{statustable|Status}}
| style='text-align:center;' | Stance Swap
| 5
| 4
| 7
|-style='background:#fff'
| style='text-align:left;' | {{m|Victory Dance}}
{{typetable|Fighting}}
{{statustable|Status}}
| style='text-align:center;' | Primed
| 4
| 3
| 5
|-style='background:#fff'
| style='text-align:left;' | {{m|Shelter}}
{{typetable|Steel}}
{{statustable|Status}}
| style='text-align:center;' | Obscured
| 4
| 3
| 5
|-style='background:#fff'
| style='text-align:left;' | {{m|Triple Arrows}}
{{typetable|Fighting}}
{{statustable|Physical}}
| style='text-align:center;' | Pumped
| 3
| 2
| 4
|-style='background:#fff'
| style='text-align:left;' | {{m|Lunar Blessing}}
{{typetable|Psychic}}
{{statustable|Status}}
| style='text-align:center;' | Obscured
| 4
| 3
| 5
|}
|}
 
===Moves with a high critical-hit ratio===
Moves with a high critical-hit ratio (+1 stage) will have an even higher rate (+2 stage) if used in strong style. The critical-hit ratio is unaffected in agile style.
 
===Moves that drain HP===<!--
* 50% -> 75
* 75% -> 100
* No effect from agile-->
 
===Moves that cause recoil damage===<!--
* X% -> 50%, except Head Smash: 50% -> 75%-->
 
===Moves that heal a percentage of the user's total HP===<!--
(Rest, Recover, etc.)
** 50% -> 30/70
** 50% -> 30/70
** 75% -> 50/100
** 75% -> 50/100-->
* Moves that reduce a % of the user's total HP (Self-Destruct, etc.)
 
===Moves that cost a percentage of the user's total HP===
<!--
** 80% -> 70/90
** 80% -> 70/90
** 50% -> 33/66
** 50% -> 33/66-->
* Critical hit chance (Leaf Blade, Slash, etc.)
** Strong: 1 -> 2; no change for Agile
* User Buffs (duration only)
** Obscure: +1 Turn if Strong, -1 if Agile
** Primes the user
*** Victory Dance: 4 -> 3/5
*** Double Hit: 5 -> 4/7
** Pumps the user
*** Triple arrow: 3 -> 2/4
*** Focus Energy: 5 -> 4/7
* Stance Swap
** 5 -> 4/7
-->


==In other languages==
==In other languages==

Revision as of 22:59, 7 February 2022

Move mastery (Japanese: 技皆伝 move mastery) is a mechanic in Pokémon Legends: Arceus that allows a Pokémon to use a move in its agile style (Japanese: 早業 Swift Move) or strong style (Japanese: 力業 Force Move). Using agile style reduces a move's power and effects, but increases the user's action speed, allowing it to execute a subsequent move sooner. Using strong style increases a move's power, effects, and accuracy, but decreases the user's action speed, causing the user to move later in subsequent turns. Using either style also costs 2 PP.

If a Pokémon can learn a move by leveling up, then it can also master that move by leveling up. Zisu, at the Training Grounds, can also help a Pokémon master a move in exchange for a Seed of Mastery; if a Pokémon knows a move that cannot learn by levelling up, then this is the only way it can master that move. In the wild, alpha Pokémon may know mastered moves outside of their level-up learnsets.

The moves Teleport, Mimic, Splash, and Struggle cannot be mastered.

Effects of mastered moves

Status moves and moves with secondary effects are also affected agile style and strong style in ways besides action speed.

Moves that inflict status conditions

Move Type Category Effect Chance Turns
Regular
Agile
Strong Regular Agile Strong
Fire Punch Fire Physical Burned 30% 50% 3 2 4
Ice Punch Ice Physical Frostbite 30% 50% 3 2 4
Thunder Punch Electric Physical Paralyzed 30% 50% 3 2 4
Poison Sting Poison Physical Poisoned 50% 100% 5 3 7
Pin Missile Bug Physical Splinters 100% 100% 3 2 4
Ember Fire Special Burned 30% 50% 3 2 4
Flamethrower Fire Special Burned 20% 40% 3 2 4
Ice Beam Ice Special Frostbite 20% 40% 3 2 4
Blizzard Ice Special Frostbite 30% 50% 3 2 4
Poison Powder Poison Status Poisoned 0% 0% 5 3 7
Stun Spore Grass Status Paralyzed 0% 0% 5 3 7
Sleep Powder Grass Status Drowsy 0% 0% 5 3 7
Thunder Shock Electric Special Paralyzed 30% 50% 3 2 4
Thunderbolt Electric Special Paralyzed 20% 40% 3 2 4
Thunder Wave Electric Status Paralyzed 0% 0% 5 3 7
Thunder Electric Special Paralyzed 30% 50% 3 2 4
Hypnosis Psychic Status Drowsy 0% 0% 5 3 7
Fire Blast Fire Special Burned 20% 40% 3 2 4
Poison Gas Poison Status Poisoned 0% 0% 5 3 7
Spore Grass Status Drowsy 0% 0% 5 3 7
Tri Attack Normal Special Burned, Paralyzed, or Frostbite 30% 50% 3 2 4
Flame Wheel Fire Physical Burned 30% 50% 3 2 4
Powder Snow Ice Special Frostbite 30% 50% 3 2 4
Sludge Bomb Poison Special Poisoned 30% 50% 3 2 4
Spikes Ground Physical Splinters 100% 100% 3 2 4
Spark Electric Physical Paralyzed 30% 50% 3 2 4
Volt Tackle Electric Physical Paralyzed 30% 50% 3 2 4
Flare Blitz Fire Physical Burned 20% 40% 3 2 4
Poison Jab Poison Physical Poisoned 30% 50% 3 2 4
Thunder Fang Electric Physical Paralyzed 20% 40% 3 2 4
Ice Fang Ice Physical Frostbite 20% 40% 3 2 4
Fire Fang Fire Physical Burned 20% 40% 3 2 4
Cross Poison Poison Physical Poisoned 20% 40% 3 2 4
Stealth Rock Rock Physical Splinters 100% 100% 3 2 4
Magma Storm Fire Special Burned 100% 100% 3 2 4
Dark Void Dark Status Drowsy 100% 100% 3 2 4
Wild Charge Electric Physical Paralyzed 20% 40% 3 2 4
Dire Claw Poison Physical Poisoned, Paralyzed, or Drowsy 50% 80% 3 2 4
Stone Axe Rock Physical Splinters 100% 100% 3 2 4
Barb Barrage Poison Physical Poisoned 30% 50% 3 2 4
Bitter Malice Ghost Special Frostbite 30% 50% 3 2 4
Infernal Parade Ghost Special Burned 30% 50% 3 2 4
Ceaseless Edge Dark Physical Splinters 100% 100% 3 2 4
Bleakwind Storm Flying Special Frostbite 30% 50% 3 2 4
Wildbolt Storm Electric Special Paralyzed 30% 50% 3 2 4
Sandsear Storm Ground Special Burned 30% 50% 3 2 4

Moves that modify stats

Move Type Category Stat changes Chance Turns
Regular
Agile
Strong Regular Agile Strong
Swords Dance Normal Status User Power Boost 0% 0% 5 4 7
Psychic Psychic Special Target Guard Drop 20% 40% 3 2 4
Acid Armor Poison Status User Guard Boost 0% 0% 5 4 7
Iron Tail Steel Physical Target Guard Drop 20% 40% 3 2 4
Crunch Dark Physical Target Guard Drop 20% 40% 3 2 4
Shadow Ball Ghost Special Target Guard Drop 20% 40% 3 2 4
Rock Smash Fighting Physical Target Guard Drop 50% 100% 3 2 4
Iron Defense Steel Status User Guard Boost 0% 0% 5 4 7
Bulk Up Fighting Status User Power Boost
User Guard Boost
0% 0% 4 3 5
Calm Mind Psychic Status User Power Boost
User Guard Boost
0% 0% 4 3 5
Bug Buzz Bug Special Target Guard Drop 20% 40% 3 2 4
Energy Ball Grass Special Target Guard Drop 20% 40% 3 2 4
Earth Power Ground Special Target Guard Drop 20% 40% 3 2 4
Nasty Plot Dark Status User Power Boost 0% 0% 5 4 7
Flash Cannon Steel Special Target Guard Drop 20% 40% 3 2 4
Charge Beam Electric Special User Power Boost 50% 100% 3 2 4
Dark Void Dark Status Target Guard Drop 100% 100% 3 2 4
Seed Flare Grass Special Target Guard Drop 20% 40% 3 2 4
Acid Spray Poison Special Target Guard Drop 50% 100% 3 2 4
Struggle Bug Bug Special Target Power Drop 100% 100% 3 2 4
Snarl Dark Special Target Power Drop 100% 100% 3 2 4
Play Rough Fairy Physical Target Power Drop 20% 40% 3 2 4
Moonblast Fairy Special Target Power Drop 20% 40% 3 2 4
Mystical Fire Fire Special Target Power Drop 100% 100% 3 2 4
Baby-Doll Eyes Fairy Status Target Power Drop 100% 100% 5 4 7
Liquidation Water Physical Target Guard Drop 20% 40% 3 2 4
Psyshield Bash Psychic Physical User Guard Boost 100% 100% 3 2 4
Mystical Power Psychic Special User Power/Guard Boost 100% 100% 3 2 4
Victory Dance Fighting Status User Power Boost
User Guard Boost
0% 0% 4 3 5
Headlong Rush Ground Physical Target Guard Drop 100% 100% 3 3 3
Shelter Steel Status User Guard Boost 0% 0% 4 3 5
Triple Arrows Fighting Physical Target Guard Drop 100% 100% 3 2 4
Take Heart Psychic Status User Power Boost
User Guard Boost
0% 0% 4 3 5

Moves that provide volatile battle statuses

Move Type Category User Effect Turns
Regular Agile Strong
Focus Energy Normal Status Pumped 5 4 7
Mud-Slap Ground Special Obscured 3 2 4
Octazooka Water Special Obscured 3 2 4
Mud Bomb Ground Special Obscured 3 2 4
Double Hit Normal Status Primed 5 4 7
Shadow Force Ghost Physical Obscured 3 2 4
Power Shift Normal Status Stance Swap 5 4 7
Victory Dance Fighting Status Primed 4 3 5
Shelter Steel Status Obscured 4 3 5
Triple Arrows Fighting Physical Pumped 3 2 4
Lunar Blessing Psychic Status Obscured 4 3 5

Moves with a high critical-hit ratio

Moves with a high critical-hit ratio (+1 stage) will have an even higher rate (+2 stage) if used in strong style. The critical-hit ratio is unaffected in agile style.

Moves that drain HP

Moves that cause recoil damage

Moves that heal a percentage of the user's total HP

Moves that cost a percentage of the user's total HP

In other languages

Language Title
Chinese Cantonese 精通招式
Mandarin 精通招式
France Flag.png French Maîtrisé capacité
Germany Flag.png German Attacke gemeistert
Italy Flag.png Italian Padroneggiato mossa
South Korea Flag.png Korean 기술을 숙달
Spain Flag.png Spanish Dominado movimiento

Agile Style

Language Title
Chinese Cantonese 迅疾 Seunjaht
Mandarin 迅疾 Xùnjí
France Flag.png French Style Rapide
Germany Flag.png German Tempotechnik
Italy Flag.png Italian Tecnica rapida
South Korea Flag.png Korean 속공 Soggong
Spain Flag.png Spanish Estilo rápido

Strong Style

Language Title
Chinese Cantonese 剛猛 Gōngmáahng
Mandarin 剛猛 / 刚猛 Gāngměng
France Flag.png French Style Puissant
Germany Flag.png German Krafttechnik
Italy Flag.png Italian Tecnica potente
South Korea Flag.png Korean 강공 Ganggong
Spain Flag.png Spanish Estilo fuerte


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